I've read with great interest in Ishmael's post his idea of an Online Alter Ego to be incorporated in online flight simulators. It's an ambitious idea that unfortunately, in my experience, is not really compatible with current online sims or what I've read about sims in development such as Aces High and Playnet's thingamajig. I don't say this as a pure conjecture. I have been flying WarBirds for almost 4 years, and have always been an advocate for "career" flying, or trying to stay alive as long as possible. However, as HiTech pointed out in several posts, we cannot attempt to accurately simulate real-life pilot's lives in an online sim. Here are several reasons why:
1.) For most of us, our sole occupation is not flying, so we cannot dedicate ourselves to the game full time. Plus, time differences between players throughout the world prohibit a standard "flying day" where all the pilots hook up at the same time. This puts limitations on squadron flights, which leads to my second point.
2.) Pilots during WWII very, very rarely flew alone into combat. Therefore, they could rely on a trained, cohesive squadron/wing unit whenever they engaged. This undoubtedly raised life expectancy of pilots manyfold. In a Main Arena - type setting, one can only hope from help from other people, but not count on it. In any case, it is close to impossible to expect people to either fly with their squad or not fly at all in order to maximize their effectiveness/survival. And even the best online squads cannot hope to have the same training/effectiveness/size as an actual WWII squad from any belligerent country.
3.) Frustration from dying and losing all rank/benefits from a long career will outweight any satisfaction of knowing that a certain "virtual pilot" did well in his life. People who begin to accumulate kills and points would become more and more leery about engaging in combat unless they entered with overwhelming odds. This would make combat rare. I am guilty of this in some ways currently in Warbirds when I start to get a long streak going. Now, if I knew that all I had gained could go away if that ack I'm about to strafe hits me in the forehead, I'm gonna be a little reluctant to go in on it in the first place.
Ok, aside from these points, here's an idea that might work, and that could be implemented fairly easily into an online sim.
Most of us harcore simmers very much enjoy flying in Historical scenarios, be it Scenario Lites or full-blown campaigns. The value of staying alive in these scenarios is greatly heightened by the importance of individual performance on the overall mission success. Therefore, players tend to fight more carefully and are more supportive of their teammates. Also, fights are usually initiated in squad/wing scales. What I suggest is this: keeping arena play like it is now in WarBirds, where novices and hard-core pilots can duke it out in one place, without fear of ending careers when dying. However, the option could be made to save the scores of pilots whenever they fly in specially designated Scenarios or campaigns and make them cumulative until a pilot dies/is captured. This would be an optional case, and one could fly in a single scenario choosing to fly without his pilot's score being affected. Pilots can choose a country/army and earn ranks/medals/commendations forperformance in combat. When that pilot dies, one can start again. This would give pilots who enjoy maintaining a "career" a place to do it, while leaving the main arena for what it is, an arena to fight and die for the hell of it.
Hope I didn't bore you all.
Zeefox out