Author Topic: Festers Map  (Read 3055 times)

Offline Joc

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Festers Map
« Reply #30 on: October 02, 2003, 06:37:20 AM »
Quote
Originally posted by Dowding
Perhaps your quite new to AH, but back in the day one of the orginal beta maps had a single field (A1) at 10k in the centre of the terrain. It spawned some great fights, since there were lower bases the base of the mountain and great deal of team-work was required to capture it. I'd like to see something like that again. Having one side own it initially wouldn't be that unbalancing.


LOL I remember A1!:D  loved it,if ya took it ya felt like ya had achieved somethin!!! was fun throwin rocks down on the Rooks n Nits from up there:D
Joc

Offline scJazz

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« Reply #31 on: October 02, 2003, 07:33:13 AM »
Quote
Originally posted by Dowding
Perhaps your quite new to AH, but back in the day one of the orginal beta maps had a single field (A1) at 10k in the centre of the terrain. It spawned some great fights, since there were lower bases the base of the mountain and great deal of team-work was required to capture it. I'd like to see something like that again. Having one side own it initially wouldn't be that unbalancing.


You know it always annoys the piss out of me when someone tries to stand up and deliver a message from the supposed superiority of the "I've been here since the beginning" crowd.

Perhaps you haven't noticed because your eyesight is failing but... don't see that map in rotation anymore do you? Maybe you have noticed that all the maps in rotation have a serious attempt at balance?

Offline MetaTron

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« Reply #32 on: October 02, 2003, 08:10:07 AM »
scJazz, that's not the way to be. There's nothing wrong with the approach Fester took with his map, or he wouldn't have used it. The effect the central mountain will have upon a countries cooperation level and the focus of fighting to one area will amaze you.

I welcome the return of the mountain. I would rather there were a few more changes to the map though. I am a little concerned about the peripheral fleets quickly running out of effectiveness for instance, but only MA use will tell.

I will be anxiously awaiting Friday's rotation to see what map pops up. A new map would be a great change of pace.

Offline Zippatuh

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« Reply #33 on: October 02, 2003, 08:12:13 AM »
Really looks like that will play well.  Fields are good and close.  I also like that on some of your GV spawns it looks like a lot of them are in one direction.  That removes the possibility of the enemy taking your bases with GV’s but gives the home country a chance to take it back with theirs.

Only problem I can see, only 1 10 K base at the center?  That does give a little advantage to the country who lands in that SE corner.

Good job all together.  I hope to see it in the rotation soon.

Offline Drunky

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« Reply #34 on: October 02, 2003, 08:16:25 AM »
Quote
Originally posted by scJazz
You know it always annoys the piss out of me when someone tries to stand up and deliver a message from the supposed superiority of the "I've been here since the beginning" crowd.

Perhaps you haven't noticed because your eyesight is failing but... don't see that map in rotation anymore do you? Maybe you have noticed that all the maps in rotation have a serious attempt at balance?



I bet your one of those wacko Hollywood liberal Democrats.

Balance.  Ptttthhhhhh.
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Offline Zanth

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« Reply #35 on: October 02, 2003, 08:40:06 AM »
Quote
Originally posted by scJazz
Not sure I like the ease of repairing HQ. Takes away from buff pilots enjoyment if there is no real point to setting up an HQ mission.


Not seen this map yet, but what you describe would be a good thing for the other 100 or so other players that log on to play the game.  There are plenty of other things to bomb.

(OT: HQ and it's radar effect is kind of stupid.  Radar and radar bar should be based from each individual airfield, not some made up central place.)

Good job on you guys putting in the time for the maps, I hope HTC appreciates it.
« Last Edit: October 02, 2003, 08:42:58 AM by Zanth »

Offline Dowding

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« Reply #36 on: October 02, 2003, 09:36:27 AM »
That always annoys the piss out of you? Okaaaaay.

The truth be told, I didn't know you were new to the game or whether you were a vet with a new handle... either way you clearly weren't aware of its existance. It's not in rotation because of its size, not because it happened to have a single field at 10k in the centre. When I started playing, the arena would only hold 200 IIRC and 100 people online would be the most I would see.

The idea is sound and made for some great furball action, as others will (and do) testify. AH really was a blast then and there wasn't any of that long-distance-can't-find-a-fight nonsense.

Oh yeah, I haven't been here from the beginning. July 2000.
« Last Edit: October 02, 2003, 10:09:53 AM by Dowding »
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Rude

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« Reply #37 on: October 02, 2003, 10:26:14 AM »
Haven't seen or flown it yet....still, thanks for the work and effort.

Offline SlapShot

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« Reply #38 on: October 02, 2003, 10:31:44 AM »
I checked out both maps offline and I really like them. <> to your efforts !!!

Fester ... I just wish that the East and South bodies of water were close to the size of the North body. Was hoping that you could cut the access that the East and South bodies have to each other, and also cut down the size of the Southern body. This would effectivly eliminate or make it very hard to hide CVs in both those bodies of water.
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Offline moot

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« Reply #39 on: October 02, 2003, 10:36:23 AM »
would've been cool to have the seas pass through the center of the mainland, nice contrast of a CV passing through moutainous channels, but more importantly so they could be used offensively there too, they look a bit isolated as they are.
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Offline Rutilant

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« Reply #40 on: October 02, 2003, 10:42:19 AM »
moot.. like pizza? :p

Offline Drunky

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« Reply #41 on: October 02, 2003, 11:22:31 AM »
Quote
Originally posted by moot
would've been cool to have the seas pass through the center of the mainland, nice contrast of a CV passing through moutainous channels, but more importantly so they could be used offensively there too, they look a bit isolated as they are.



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Offline Grizzly

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« Reply #42 on: October 02, 2003, 11:36:43 AM »
Thank you to both Fester and Gatso for what looks like terrific terrains. I can't wait to play them!

Quote
Originally posted by scJazz

Umm nice touch on A21... 10K base for king of the mountain. It will have to go though since you don't have one for the Rook or Knight setups. If each country had 1 on each side of that mountain that would work out fine but as it is? Doubt HT will approve it.


This advantage won't last long. The nice thing, it is an unique objective worth fighting for... a crown jewel of sort. If there must be balance, can this base be initially assigned a neutral or forth country status? But, like I said, it will only be a balance issue, and a small one at that, until its first capture... then alls fair.

Offline Citabria

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« Reply #43 on: October 02, 2003, 11:49:19 AM »
I'm just hoping for fridays terrain change its either my map or small maps because I get so bored flying 30 miles to find a gangbang or a fight that is no more.
Fester was my in game name until September 2013

Offline SlapShot

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« Reply #44 on: October 02, 2003, 11:56:43 AM »
Quote
Originally posted by Citabria
I'm just hoping for fridays terrain change its either my map or small maps because I get so bored flying 30 miles to find a gangbang or a fight that is no more.


In another thread, Skuzzy said that Trinity is up for Friday. Maybe Skuzzy will put your map into a "TEST" arena like he did with Big Isles ... to test and work out any map bugs ... that would be cool.

SKUZZY !!! WHAT DO YOU THINK ... TEST ARENA ?!?!?!?
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