Author Topic: How to make: Illuminated Gunsights?  (Read 543 times)

Offline Midnight

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How to make: Illuminated Gunsights?
« on: October 07, 2003, 04:17:55 PM »
Is there any threads or HTC help files that tell you how to make illuminated gunsights?

I know you need 2 files to make it work, but what's the theory to make it look right?

Offline Furious

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How to make: Illuminated Gunsights?
« Reply #1 on: October 07, 2003, 04:34:19 PM »
Try this discussion

Also some historical sites thanks to Mitsu and Aero.
« Last Edit: October 07, 2003, 04:40:19 PM by Furious »

Offline SlapShot

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How to make: Illuminated Gunsights?
« Reply #2 on: October 08, 2003, 10:09:49 AM »
Illuminated (alpha) gunsights require to bmp files ...

The blahblah_alpha.bmp is 128x128 pixel grayscale image. This is where the actual gunsight is created.

The blahblah.bmp file is a 128x128 RGB image filled with the color that you want the gunsight to be.

What happens is that anything drawn in the _alpha.bmp that is white to shades of grey is where the color will bleed thru.

So pure white will allow 100% of the color to bleed thru, while the graduated shades of white (grey) will allow percentages of the color to bleed thru. Black allows no color to bleed thru.

I have a bunch of alpha sights on my FTP site ...

http://ftp://AcesHigh:AcesHigh@slapshot.homeftp.net

try those. The AeroReviSights.zip contains most of the popular sights converted to alpha ... excellent work by Aero.

I made one of my own using one of Aero's as the template.
SlapShot - Blue Knights

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