Author Topic: Red Orchestra UT2003 Mod is out  (Read 1421 times)

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Red Orchestra UT2003 Mod is out
« on: October 10, 2003, 02:34:34 PM »
http://www.fileplanet.com/files/130000/131375.shtml

http://www.unrealwarfarex.com/redorchestra

It's a WWII (Eastern Front) based mod similar to Day of Defeat but supposedly more realistic. Just grabbed it and will try it when I get home.

Oh, if you need Unreal Tournament 2003 you can get it at EBGames and some other stores for $19.

Offline Modas

  • Silver Member
  • ****
  • Posts: 922
      • http://www.cutthroats.com
Red Orchestra UT2003 Mod is out
« Reply #1 on: October 10, 2003, 02:36:53 PM »
looks cool....

This is an online thing?

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Red Orchestra UT2003 Mod is out
« Reply #2 on: October 10, 2003, 02:44:31 PM »
Yep, online only actually. I think servers can have up to 64 players if it has enough bandwidth.

Offline SunKing

  • Gold Member
  • *****
  • Posts: 3726
Red Orchestra UT2003 Mod is out
« Reply #3 on: October 10, 2003, 02:46:13 PM »
I'm still at work... Mak what do you think of it so far?

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Red Orchestra UT2003 Mod is out
« Reply #4 on: October 10, 2003, 02:52:11 PM »
Still at work. :(

Everything I'm reading about it, it should be damn good. I'm interested in how realistic the weapons are suppose to be. They've included bullet drop over distance. Also none of that bunny-hoppin' crap like other games/mods. :)

Offline fd ski

  • Silver Member
  • ****
  • Posts: 1525
      • http://www.northotwing.com/wing/
Red Orchestra UT2003 Mod is out
« Reply #5 on: October 10, 2003, 02:54:09 PM »
what are the movement speeds like ? I always detested UT 100mph strafing and running speeds. One things that DoD had perfectly pegged was speed of movement. Fast enough to matter and not be an easy target, slow enough to be realistic.

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Red Orchestra UT2003 Mod is out
« Reply #6 on: October 10, 2003, 02:56:55 PM »
Yea UT2003 speed is insane, but the RO mod is suppose to be realistic human movement speed. I hope they pull this off, having a mod in the Eastern Front is a nice change.

I wonder how many 'Vassili Zaitsev / Major Konig' wannabe's there will be in the game. :)

Offline Saurdaukar

  • Plutonium Member
  • *******
  • Posts: 8610
      • Army of Muppets
Red Orchestra UT2003 Mod is out
« Reply #7 on: October 10, 2003, 03:18:50 PM »
Just got home, DLing now.

Stupid question... do I need to patch UT2003?  Im installing the game as we speak - only bought it for RO.

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Red Orchestra UT2003 Mod is out
« Reply #8 on: October 10, 2003, 03:21:41 PM »
You will need the UT2003 v2225 patch.
http://www.fileplanet.com/files/110000/116278.shtml

Offline Saurdaukar

  • Plutonium Member
  • *******
  • Posts: 8610
      • Army of Muppets
Red Orchestra UT2003 Mod is out
« Reply #9 on: October 10, 2003, 03:22:49 PM »
TY

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Red Orchestra UT2003 Mod is out
« Reply #10 on: October 10, 2003, 05:57:45 PM »
HOLY CRAP! I am loving this mod. The combat is so well done. The aiming is all through the iron sights. I'm having a blast with my bolt-action Moisin-Nagent.

If you have a copy of UT2003 then grab this mod. If you don't have a copy...get one! :)

Offline SunKing

  • Gold Member
  • *****
  • Posts: 3726
Red Orchestra UT2003 Mod is out
« Reply #11 on: October 10, 2003, 05:58:29 PM »
cool.. guess I know what I'm doing tonight.

Offline Saurdaukar

  • Plutonium Member
  • *******
  • Posts: 8610
      • Army of Muppets
Red Orchestra UT2003 Mod is out
« Reply #12 on: October 10, 2003, 06:13:48 PM »
Not bad at all.  Its the most polished first Beta Ive seen in awhile.

There are still some animations to do and some sound adjustments to make... I also think that the control input to action time for going prone could be a tad quicker, but the game has good feel.

Offline Makarov9

  • Silver Member
  • ****
  • Posts: 949
      • http://www.332nd.org/
Red Orchestra UT2003 Mod is out
« Reply #13 on: October 10, 2003, 06:18:19 PM »
Yep lil rough in some places but a wonderful start for a beta.

My guys were being picked off and I noticed a muzzle flash in one of the windows. Took aim with Moisin-Nagant and fired at window. Got the kill.

Very realistic feel to game.

Offline SunKing

  • Gold Member
  • *****
  • Posts: 3726
Red Orchestra UT2003 Mod is out
« Reply #14 on: October 10, 2003, 07:52:58 PM »
Alright everyone list their in game names so I can add you to my ASE (All seeing Eye).