Author Topic: perk planes  (Read 524 times)

Offline fabkebab

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perk planes
« on: October 22, 2003, 06:26:15 AM »
since I am getting such great replies, its time for question number three....


When selecting a perk plane, do you have it for one mission, or do you get to keep as long as you can keep landing it successfully?

Offline bigjava

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perk planes
« Reply #1 on: October 22, 2003, 07:33:10 AM »
When u got the system writing "u land succesfuly"
(like Bailed; Captured; shot down by; Ditch )
it's like a game over
all u have do it was registyred by the server
and landing with a perked airplane means that
the server  gives back to u what u have spend before
rolling that perked plane (if u have shooted down ehehehehe
forget it....)

if i remember right, but not scure at 100%
 is like this exemple

u roll a 262 (100 perks)---------->Server write in his mind -100

u figth shooting down a f6f------>Server Write in his mind +0.5

u are damage in tail--------------->Server write in his mind -1.2

when u land server do
(-100) +(100)+(0.5)+(-1.2)+(bonus like a 1.2)= That u u carry at home
(if it's wronk plz someone correct me)

so if a perk plane is moore expansive then when u take off
the only way is do an hot reload

_____________________________ _______________________
« Last Edit: October 22, 2003, 07:35:37 AM by bigjava »

Offline gofaster

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perk planes
« Reply #2 on: October 22, 2003, 08:04:07 AM »
If you land safely on the runway, there is no cost to you.  You can reload on the rearm pad and the system reads it as being part of the flight, so there is no cost for the rearming of the plane (since its the same plane as you originally used).

If you crash, ditch, bail, or get shot down, you lose the plane and the perk points.

If you need to earn some perk points, you should try flying the Yak9U, the Spitfire V, Seafire II, Hurricane IIC, the P-51B, and the FM2.  These are planes that can earn a lot of perk points in a short amount of time.

Offline BNM

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perk planes
« Reply #3 on: November 03, 2003, 06:00:34 AM »
Just don't try rearming a 163 though. :lol

Offline humble

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perk planes
« Reply #4 on: November 03, 2003, 10:07:00 AM »
I'd look at the la-5, 205 and F4U-1 as perk builders...all have "value's" of 40 and decent hitting power. The FM-2 and hurricane are great but sometimes have problems in MA due to overall speed (no doubt hurricane is best perk builder if you find the furballs:))...G-2 is another decent choice. IMO the p1-b and spitties really don't give much upside...la-7 will yield about same perkies in good hands. I'm probably bout middle of the pack in overall skills and I'd say the la-5 probably gives me best results perk wise...pretty easy to kill ponies with it and you have the speed to control fights with spitties and nikkies (the big three for perk builders) personally I prefer the la-5 to la-7 and can usually hold my own with them.

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Offline Roscoroo

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perk planes
« Reply #5 on: November 03, 2003, 10:48:27 AM »
Dont forget the p-47 d 11   and the d 25    they are great perk earners also ...      You need to come in with alt and work the crowd .....  so to speak .
Roscoroo ,
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Offline LLv34_Snefens

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perk planes
« Reply #6 on: November 03, 2003, 10:54:36 AM »
Quote
Originally posted by bigjava

(if it's wronk plz someone correct me)


Some of it is wrong.

There is no difference in getting back to base and land in a damaged vs. an undamaged plane.

The formula's are described in detail here. http://www.hitechcreations.com/ahhelp/perks.html

Something that doesn't seem to be mentioned about when you are flying a perkplane, is that you only loose half the perk-points it cost if you get a "ditched"-result, than if you bailed, were captured or died?
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