Author Topic: Terrain and terrain textures  (Read 125 times)

Offline MANDOBLE

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Terrain and terrain textures
« on: May 18, 2001, 06:40:00 AM »
IMO, the actual textures are too "granulated" or "grany" at any distance. The visual effect is very "extrange" and the image is not nitid. At medium and far distances, while moving, what I see is a set of very dark/dark/medium green pixels moving like a million of dark green painted irritated ants near their hole.

Here are some examples of what I mean:
 http://www.hitechcreations.com/images/shots/tbm1.jpg
 http://www.hitechcreations.com/images/shots/202.gif

The terrain is not very clear and mainly dark, even the sky at 12 o'clock is too dark.

Sorry, but I need to say this:
The texture effects in the terrain is the most ugly I've ever seen.

Offline Gunslayer

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Terrain and terrain textures
« Reply #1 on: May 18, 2001, 08:51:00 AM »
What kind of video card and resolution are you running? Do you use the high detail setting by hitting shift+F1 ? This can make a big difference. I don't think there is anything wrong with the way the game engine handles the textures. I think its just a function of the way current video cards handle textures. I do like some of the user created texture sets better though, particularly the ones that Nuttz does.

Offline flakbait

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Terrain and terrain textures
« Reply #2 on: May 18, 2001, 10:26:00 AM »
I have two gripes with textures. First: rivers usually end up running up the side of a cliff face just because water plates aren't handled too well. Second: we have semi-gloss terrain. I haven't seen light reflect off everything on the ground as it does here. We either had a week-long downpour or someone dumped a load of semi-gloss paint on the map.


-----------------------
Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
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And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb