Author Topic: Request: Battle for Midway  (Read 487 times)

Offline MajorDay

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Request: Battle for Midway
« on: October 18, 2003, 10:39:27 PM »
Hola, people


June 4, 1942

Im asking for a request: Battle for Midway in Combat theater in sometime December and I think It would be great idea to have Midway on CT.  I believe Aces High have Midway map and there are two different one i see before.  I also got the setup that should be in Midway

Japan -- Four Carriers(Akagi, Hiryu, Kaga, and Soryu)

To destroy the US Pacific Fleet, crippled by the 1941 attack on Pearl Harbor.  Japn plots an occupation of Aleutian island and an invasion of Midway.  Two Japanese carriers and 58 other ships sail for the Aleutian.  For Midway Japan commits 4 large carriers, 2 light carriers, 280 planes, 7 battleships, 14 cruisers, 42 destroyers, and more than 30 supporting ships.

A6M "Zero"
A6M "Zeke"
D3A1 "Val"
B5N "Kate"

USA -- Three Carriers(Yorktown, Hornet, and Enterprise)

No battleships guard US carriers sent to Midway to engage the enemy fleet.  Into combat go 3 carriers, including poor Yorktown(due heavy damage).  Protecting them are 8 crusiers and 16 destroyers.  The US has a total of 360 aircraft, including 234 carrier based fighters and small bombers.  Based on Midway are 28 fighters, 48 small bombers, 4 Marauder medium bombers, and 17 Flying Fortress.

TBM Avenger
F4F-4 Wildcat
SBD Dauntless
B-26 Marauder
B-17 Flying Fortress


So, I wonder people will say about this request and if people not agree then that's okay for me.  :D

Offline Shane

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Request: Battle for Midway
« Reply #1 on: October 18, 2003, 11:37:47 PM »
more a scenario or event type of deal (and it's been done) than a week long arena grind.

what's to stop people from running cv groups to the beaches (and getting them sunk resulting in hours of transport back to striking range?) or taking midway, thus resetting the arena resulting in pain in the 6 porkage? how do you effectively represent the limited amount of planes on midway and the carriers?
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Offline Reschke

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Request: Battle for Midway
« Reply #2 on: October 18, 2003, 11:47:27 PM »
Gonna have to take some time to think this through with Rafe here but initially I am in the same boat with Shane on this one.

Rafe how would you plan on working around the taking of Midway towards an arena reset?

Also how would you work it for someone sinking either sides carriers? Would that count as the reset also for Japan?
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Offline brady

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Request: Battle for Midway
« Reply #3 on: October 18, 2003, 11:49:56 PM »
Shane Prety much nailed it thier, and this is why we have not run a Midway set up in the CT Before the map simply is not suited to CT use. Like I mentioned in the CT when were chating the Slot map is a much better backdrop for that planeset.


 FYI, reseting the map in the CT porks the areana and the set up until a CT stafer can manualy reset it, so allowing the map to reset is not somthing we can do.
« Last Edit: October 18, 2003, 11:52:36 PM by brady »

Offline MajorDay

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Request: Battle for Midway
« Reply #4 on: October 18, 2003, 11:55:11 PM »
Quote
Originally posted by Reschke
Gonna have to take some time to think this through with Rafe here but initially I am in the same boat with Shane on this one.

Rafe how would you plan on working around the taking of Midway towards an arena reset?

Also how would you work it for someone sinking either sides carriers? Would that count as the reset also for Japan?
Good question, Reshcke.  It might gonna take a long time to think about this and I thought Midway would good idea for Combat Theater, but like you said sinking either carriers and arena reset, then Midway wont work for Combat Theater.  I guess I have find something new for Combat Theater(PTO map).


2nd Lt Rafe35

Offline Arlo

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Request: Battle for Midway
« Reply #5 on: October 19, 2003, 09:51:05 AM »
Quote
Originally posted by Shane
more a scenario or event type of deal (and it's been done) than a week long arena grind.

what's to stop people from running cv groups to the beaches (and getting them sunk resulting in hours of transport back to striking range?) or taking midway, thus resetting the arena resulting in pain in the 6 porkage? how do you effectively represent the limited amount of planes on midway and the carriers?


The fleet assaults and capture could be controlled by locking all fleets on a preset course. Of course, since the main theme is for the fleets to find and well as attack each other, the courses would have to use all 30+ waypoints (the maximum number of waypoints is over thirty) and would have to be drawn in a somewhat "random" (haphazard) pattern that covers a rather large expanse of ocean.

The CT staffer in charge could even skip the waypoints ahead a few hops on each fleet to prevent the possibility of players who've looked at both sides of the map knowing where the fleets are spawning off the bat. Of course, having a CT staffer onhand 24/7 to "hop the fleet" everytime one is sunk is not a practical option, I suppose. And even then, unless the "fencehopping" is given a time limit, what's to stop players from hopping over to see where the enemy fleet is? Even with a limit in place, I suppose there'd be some willing to switch and relay info.

It'd be nice if there was a setting that kept ship waypoints from showing on the map (sure, the icons would still show but at least the course changes would remain hidden). Hmmmmm .... that might be a useful thing for HT to think about for the future.

As far as plane limitations, I see no possible way to incorporate that into the setup by design. Players themselves would have to deal with that on an "honor system" basis. And we know how that would go. :rolleyes:

Offline brady

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Request: Battle for Midway
« Reply #6 on: October 19, 2003, 01:04:17 PM »
Unfortunatly we dont have tool to "lock" fleat waypoints, even disabling flight for a country will not "lock" out controle of a fleat by player's.

Offline Arlo

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Request: Battle for Midway
« Reply #7 on: October 19, 2003, 01:36:33 PM »
Quote
Originally posted by Batz

The CMs can lock out control of the fleets ...


http://www.hitechcreations.com/forums/showthread.php?s=&threadid=84400

So this is wrong?

Offline brady

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Request: Battle for Midway
« Reply #8 on: October 19, 2003, 01:52:03 PM »
Their is no way to lock out controle of the fleats, by disabling flight you can prevent guns from being maded but the fleats can still be coned by players. Fleats can be switched to different countries, which is often done in an effort to remove them from play, howeaver players often go to the odd country and move them into harms way, whear they are often sunk...then returned by the system to their orgin port which is often one of the sides which is in play.....so realy their is no fool proof way to elimanate the fleats or Lock them out.

Offline Arlo

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Request: Battle for Midway
« Reply #9 on: October 19, 2003, 02:06:56 PM »
Hmmm .... so that statement was wrong. I've been led to believe a falsehood. Shame on you, Batz! :D