Author Topic: Channel Strike was way cool.  (Read 1896 times)

Offline ramzey

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Channel Strike was way cool.
« Reply #15 on: November 03, 2003, 01:56:18 AM »
Quote
Originally posted by BlauK

...........................[/B]


to avoid such a problems in future, and help too busy cm's.
Lucull is doing new webpage for squad operations event

he hope this clean up whole mess and let us all plan future squad ops better
in case you did not notice
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=100375

site still raw, but we work on it

regards
ramzey

Offline BlauK

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Channel Strike was way cool.
« Reply #16 on: November 03, 2003, 02:02:58 AM »
Originally posted by ramzey
urban legend of spitfire still alive, let them live;-)

I was actually 1st trying to wonder why and how they got so high, but after checking some sources I had to admit that Spit Vb performs better than 109F-4. F-4 seemed a bit faster though, that was our life line.

 
hmm , are you disapointed? how was you adrenaline lavel during this sortie? low as usual or a bit higher. Was better then regular fuball on CT or MA? or worse?

Worse actually even though trying to keep one's squadron alive is a nice and challenging task, but that was pretty much all this time. We tried to get a fight going to get the adrenaline pumping, but really had to avoid the slaughter most of the time :\


  BlauKreuz - Lentolaivue 34      


Offline ghostdancer

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Channel Strike was way cool.
« Reply #17 on: November 03, 2003, 05:57:41 AM »
Blauk,

Yes when a squad starts to consistently hit its high end of its committment number we do start to nudge them to up the committment level. However, basically committment levels are set for each squad ops and not frames.

Also at times I will up their committment level based on how many they field in the last squad ops (V1 Hunters).

For instance:

    LLv32 Frame 1 = 6
    LLv32 Frame 2 = 7
    LLv32 Frame 3 = 8

    Average  = 7


So I expect 6-8 out of them for this frame based on their past turnouts. They turned out 3 .. which caught me be suprise but was do to the fact I was sending to the wrong contact email address. So their C.O. only had like 2 days to work to turn out his troops.

Even if they had turned out Axis would have had about 30. So it would have been 42 to 30.

For an example of the opposite lets take a look at 332nd Viking from V1 Hunters:

    LLv32 Frame 1 = 9
    LLv32 Frame 2 = 5
    LLv32 Frame 3 = 10

    Average  = 8


332nd was within its range (7-10 +2) and fielded 12 for this frame. But as you can see from V1 hunters they had a range of 5-10. I expected 8-9 and they had a very good turnout of 2 over their peak in last squads ops and 2 more than I really expected.

All of this is within the allowed range for the squads. Basically what happened is that the allied squads moved from the middle of their range for this frame to the high end of their range and into the +2 area. While the Axis squads stayed on the high end but did not move into the +2 column.

So we need to make some adjustments to compensate for squads really turning out for the RAF in droves while the LW has strong turnout out but not to the extent the RAF had.

However, I have to be careful or we could have the opposite with the RAF low numbers and the LW high numbers. Right now if I switch a squad that turned out 8 ot LW and LLv32 say fields 6 that will give the LW an addition 9 which should put them at 34 while bringing the RAF down to 36. Even if LLv32 turns out say 8 that should be 36 to 36.

That is if the RAF continues to turn out the strong numbers that it did and the LW squads turn out high numbers but not into the +2 range.

It all really boils down to the C.O.s turning out their troops. Sometimes they do and sometimes they don't. But the next frame we could see a +10 advantage the LW if everything breaks their way. Switching a squad will hopfully balance things out more so that we don't see 25 vs 42. But we could still see a 6-10 plane discrepancy between sides instead of 17 plane discrepancy.
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline BlauK

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Channel Strike was way cool.
« Reply #18 on: November 03, 2003, 06:38:56 AM »
Thanks for the explanation and also thanks for the work you do for SSO :) I can see that it is not an easy job to get things perfect for every frame. S!


  BlauKreuz - Lentolaivue 34      


Offline ghostdancer

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Channel Strike was way cool.
« Reply #19 on: November 03, 2003, 07:19:24 AM »
Btw since this whole squad ops is about a war of attrition crashes, captures, and other losses do count against this. Because the whole point is to make the other side lose more aircraft than their factories can replace.

In this light the RAF got credit for shooting down 15 LW and the LW shot down 8 RAF.

But BlkKnit and now have to go through the logs to check for all lost aircraft. BlkKnit first estimates (he is counting RAF planes landed in France as loss) puts it at 12 RAF planes lost all reasons and 15 LW planes lost all reasons.

We have to go back and double check.

But even with the side imbalance this frame it looks like it was a well fought fight where everyone fought but also kept an eye on survival at first and second pass .. just have to do the third and fourth pass. ;)
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline Flyboy

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Channel Strike was way cool.
« Reply #20 on: November 03, 2003, 08:16:43 AM »
i had a great time in this frame!

hope the next 1 will be as good as this one
but as much as i enjoy flying in a target rich environment that last fram was just too much

every where i looked there where high spitfires
i really dont know how those spits got so high because the 109f DOES climb batter and its faster

damn allies secret highoctane\irishscotch fuel :eek:

Offline Squadvid

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Channel Strike was way cool.
« Reply #21 on: November 03, 2003, 10:43:49 AM »
Good frame guys! :aok
there was plenty of action and was well exccuted. Had a lot of fun this frame and so did the rest of the Vikings. Sry about the number thing but i can see that for a squad to change sides would be very hard to do as they are given orders and have a part to play in the plan.
oh btw, well lead Warloc :aok you did great! :)