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Help and Support Forums => All things VR => Topic started by: Delirium on September 12, 2017, 12:10:34 PM

Title: saved head positions
Post by: Delirium on September 12, 2017, 12:10:34 PM
Another question (now that I found the VR forum), can you set up head positions like you can with TrackIR? Frankly, the ability to quickly see behind cockpit structures with TrackIR is very helpful.

I know I have asked previously, but is there a VR set up which allows custom view ratios so I don't need to turn my head 180 degrees to turn around in the game?
Title: Re: saved head positions
Post by: Kanth on September 12, 2017, 12:23:21 PM
Yes, you can save head positions, i don't know what it's relative to trackir but yes saved head positions are a thing in vr.

Another question (now that I found the VR forum), can you set up head positions like you can with TrackIR? Frankly, the ability to quickly see behind cockpit structures with TrackIR is very helpful.

Nope, but you can use hat still for rear quarters and up, are useful.
I know I have asked previously, but is there a VR set up which allows custom view ratios so I don't need to turn my head 180 degrees to turn around in the game?
Title: Re: saved head positions
Post by: FLS on September 12, 2017, 01:12:09 PM
The view hat, keypad, TIR, and VR can all use the same saved head positions but since VR saves them separately they have a "_VR" in the HPS listing.

You can set them up in VR or just add the "_VR" without the quotes to a copy of your existing hps file.
Title: Re: saved head positions
Post by: Mister Fork on September 12, 2017, 01:26:11 PM
I can't change my head position in VR - it's like it's stuck. I can in regular mode but not VR.  I can reset my position with CTRL-F4 but that's about it...  :headscratch:
Title: Re: saved head positions
Post by: Kanth on September 12, 2017, 01:36:45 PM
Mr Fork, so just hit the hat position of the view you want to save (like rear left view) and move your physical head into the position you want to save (like lean over or whatever) and hit F10.  That's what's been working for me.
Title: Re: saved head positions
Post by: Randy1 on September 14, 2017, 12:15:33 PM

I know I have asked previously, but is there a VR set up which allows custom view ratios so I don't need to turn my head 180 degrees to turn around in the game?

There are some sliders but I don't think they ever worked.  If they did doggone if I can tell what they do.

If you used trackir, going to vr is setback since you have to supplement rear view with the hat switch views.

Very easy to lose a red in air to air until you redevelop this skill.  I keep hoping someone will have a program or something to make vr work like trackir.
Title: Re: saved head positions
Post by: FLS on September 14, 2017, 12:32:39 PM
There are some sliders but I don't think they ever worked.  If they did doggone if I can tell what they do.

There are no sliders that accelerate the VR views. 

There are sliders, you don't know what they do, so maybe you should find out before you post more about them not working.   :aok
Title: Re: saved head positions
Post by: Skuzzy on September 14, 2017, 12:40:05 PM

If you used trackir, going to vr is setback since you have to supplement rear view with the hat switch views.


Just to clarify. You do not have to supplement the rear view with the hat switch.  It is optional.  If you can turn around, then you do not need to use the rear view hat trick.
Title: Re: saved head positions
Post by: Mister Fork on September 14, 2017, 01:33:50 PM
Mr Fork, so just hit the hat position of the view you want to save (like rear left view) and move your physical head into the position you want to save (like lean over or whatever) and hit F10.  That's what's been working for me.
+1 - never thought of doing that!  Thanks Kanth!
Title: Re: saved head positions
Post by: Kanth on September 14, 2017, 01:55:46 PM
 :cheers:
Title: Re: saved head positions
Post by: 1stpar3 on September 14, 2017, 01:57:39 PM
There are no sliders that accelerate the VR views. 

There are sliders, you don't know what they do, so maybe you should find out before you post more about them not working.   :aok
Those sliders are for the TOUCH Controllers.
Title: Re: saved head positions
Post by: 1stpar3 on September 14, 2017, 02:02:21 PM
Just as in TIR, to make some cockpit-head position changes you needed to PAUSE the tracker. Then you could use the Arrow keys to adjust head placement,in VR Control F5 pauses the VR head tracking. Its a bit more wonky than in TIR as seems the range of "Change?" is a bit more constrained, not sure how to actually define it correctly. It does work though, for MACRO changes in head position
Title: Re: saved head positions
Post by: FLS on September 14, 2017, 03:49:14 PM
It's not like TIR. You don't need to pause VR, but as an option you can still take the headset off and adjust the position with your keyboard.

Creative use of recenter helps with big adjustments.

Kanth described the method we've recommended since the beta.
Title: Re: saved head positions
Post by: N95KF on September 15, 2017, 08:36:00 AM
The whole point of VR is to be immersed and cramped in the cockpit as pilots were in WWII.  If they had to turn around 180 degrees to check their six while rolling the aircraft left and right to see behind them, so should we!  Suck it up  ;)

I grab the arm of my chair when checking six.  It helps me keep my bearings and prevents the chair from turning.
Title: Re: saved head positions
Post by: FLS on September 15, 2017, 08:57:26 AM
The whole point of VR is to be immersed and cramped in the cockpit as pilots were in WWII.  If they had to turn around 180 degrees to check their six while rolling the aircraft left and right to see behind them, so should we!  Suck it up  ;)

I grab the arm of my chair when checking six.  It helps me keep my bearings and prevents the chair from turning.

Would it be OK with you if older players and those with disabilities use rear views with VR?
Title: Re: saved head positions
Post by: FLS on September 15, 2017, 09:06:55 AM
It's not like TIR. ...

This is incorrect. I haven't used TIR in a year and remembered the older method.

You don't have to pause TIR to adjust it since the beta so TIR and VR can both be adjusted on the fly.
Title: Re: saved head positions
Post by: hyzer on September 15, 2017, 10:03:10 AM
It's not like TIR. You don't need to pause VR, but as an option you can still take the headset off and adjust the position with your keyboard.


Using this method works best for me, it's much easier to make small adjustments using the monitor.
Title: Re: saved head positions
Post by: N95KF on September 15, 2017, 12:19:27 PM
Would it be OK with you if older players and those with disabilities use rear views with VR?

This is true.  Yes, I would be okay with that.
Title: Re: saved head positions
Post by: FLS on September 15, 2017, 12:41:46 PM
 :aok
Title: Re: saved head positions
Post by: 1stpar3 on September 15, 2017, 03:57:58 PM
It's not like TIR. You don't need to pause VR, but as an option you can still take the headset off and adjust the position with your keyboard.

Creative use of recenter helps with big adjustments.

Kanth described the method we've recommended since the beta.
My "Removed Headset" changes in head position, dont carry over in VR. Well, thats not exactly the issue. I have to readjust because of the BINOCULAR effect of VR. I go back to "headset on" and most of my cockpit head positions tend to shade more to an"Left eye" center on gunsight. Which messes up my Right eye dominate brain :cheers: Pausing the Tracker makes it easier for me to make those Macr head changes(just for default look through gunsight and fly position). All othe view head  position changes are still done in way Kanth and you referred too :salute
Title: Re: saved head positions
Post by: FLS on September 15, 2017, 04:30:50 PM
Have you tried moving your head opposite your intent then recentering then sitting normally? I have recenter mapped to my throttle and it's a quick way to make small adjustments.
Title: Re: saved head positions
Post by: 1stpar3 on September 16, 2017, 03:20:37 PM
Yes! The issue I had was only in SOME cockpits. It was more out of frustration, as some plane cockpits were not centering as well as I wanted. Wish I could remember exactly which planes it was. I know the Ki61 and A6m were 2, think just because the gun sight sits OFF CENTER a bit? Its just an alternative route to adjust head/body position. You are correct though, if they can get it to work as you described, its MUCH SIMPLER  :rock I am just WAY picky, I still constantly adjust adjust settings,was worse with TIR :cheers: I still mess around off line in TIR, just to stay fresh with it. Still adjusting it too :uhoh
Title: Re: saved head positions
Post by: FLS on September 16, 2017, 03:27:05 PM
I believe the models with off center gunsights are historical so the default head position is offset relative to the cockpit. It seems more noticeable in VR.
Title: Re: saved head positions
Post by: 1stpar3 on September 16, 2017, 03:33:24 PM
Yes! For a picky player it was a mess :O Hard to get it dialed in like I wanted. One of those, "There are multiple ways to re set position." " so why aint this working?"deals BUT...I got it now :banana: