Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: earl1937 on August 20, 2016, 12:10:15 PM

Title: Still lots of problems!
Post by: earl1937 on August 20, 2016, 12:10:15 PM
 :airplane: Why put trees on the end of runways? Numbe's just going to crash and get discouraged! Instrument panel lighting still not right, can't get video settings right! If I run up gamma, its to light, but can see the panel then! When adjusting engine sound, when you close the window, engines stop, then restart! No bomb bay doors opening sound at all, opening or closing on the 29! Gun sight in nose of 29 not right, its set to far to left and you can't see out the nose like you should be able to. Its ok in the current game, but not in Beta!
Gun sight reticles not bright enough, can't see them unless looking at blue sky or water in 17 or 29!
Title: Re: Still lots of problems!
Post by: Shuffler on August 20, 2016, 12:41:10 PM
No help if you do not post in the correct thread. DX11 or DX9
Title: Re: Still lots of problems!
Post by: Bizman on August 20, 2016, 12:41:52 PM
Solution to the tree problem: Report them by using the .psave command.
Title: Re: Still lots of problems!
Post by: Easyscor on August 20, 2016, 01:09:12 PM
:airplane: Why put trees on the end of runways? Numbe's just going to crash and get discouraged! Instrument panel lighting still not right, can't get video settings right! If I run up gamma, its to light, but can see the panel then! When adjusting engine sound, when you close the window, engines stop, then restart! No bomb bay doors opening sound at all, opening or closing on the 29! Gun sight in nose of 29 not right, its set to far to left and you can't see out the nose like you should be able to. Its ok in the current game, but not in Beta!
Gun sight reticles not bright enough, can't see them unless looking at blue sky or water in 17 or 29!

Yeah, the guy that did the update could have spent more time on and around the fields.
Still, submit the .psave [with different filenames here] data so the issues you want fixed can be put on the list to be fixed.
Title: Re: Still lots of problems!
Post by: earl1937 on August 20, 2016, 01:21:18 PM
Yeah, the guy that did the update could have spent more time on and around the fields.
Still, submit the .psave [with different filenames here] data so the issues you want fixed can be put on the list to be fixed.
:airplane: I am a 82 year old computer dummy and don't know how to do those things you suggest! Maybe HT will read them and put them where they are supposed to be! If you will do it, I would appreciate it very much!
Title: Re: Still lots of problems!
Post by: FLS on August 20, 2016, 01:26:41 PM
:airplane: I am a 82 year old computer dummy and don't know how to do those things you suggest! Maybe HT will read them and put them where they are supposed to be! If you will do it, I would appreciate it very much!

Earl if you say which airfield on which terrain has a tree problem it is a simple matter to remove them.
Title: Re: Still lots of problems!
Post by: Bizman on August 20, 2016, 02:16:38 PM
Kudos to you, you're two years older than my father who doesn't even own a computer!  :cheers:

Since you apparently can both read and write, you also can use the text buffer radio.

SO: Whereever you find a problem, simply open the radio buffer and type ".psave anyname". Then, find your game folder, the Settings folder, and copy/paste the text of that .psave file on this forum.

A more thorough 101: Open the radio, type "psave field#" without the quotes, substituting # with the actual number. After finishing your game, Right click your AH3 icon, choose "File location" which will take you deep down to C:\Hitech Creations\Aces High Beta Game. While in there, choose the "Settings" folder where you'll find all the "field#" files you've just created. They should open in Notepad. Open them one at a time and copy/paste the contents to an error report on this forum.
Title: Re: Still lots of problems!
Post by: USCH on August 20, 2016, 05:38:22 PM
If that's correct. ∆∆∆∆∆∆ then it would be a sticky.
Title: Re: Still lots of problems!
Post by: Bizman on August 21, 2016, 02:32:58 AM
Oops, missed a period in the 101. It should read ".psave field#".
Title: Re: Still lots of problems!
Post by: Drano on August 21, 2016, 09:52:49 AM
An important little dot!

Sent from my XT1585 using Tapatalk

Title: Re: Still lots of problems!
Post by: Shuffler on August 21, 2016, 12:09:52 PM
As the joke goes....

    One day the teacher told her class to think of something exiting that happened recently. Little Suzie told about her trip to Florida. Clyde said his dad got drunk all the time. Little Johnny put a dot on the board and the teacher asked him to explain what was exciting about a period. He said: "Hell if I know but my sister said she missed hers and my mom screamed, my dad had a heart attack, and the boy nextdoor left town."
Title: Re: Still lots of problems!
Post by: Devil 505 on August 21, 2016, 12:22:54 PM
As the joke goes....

    One day the teacher told her class to think of something exiting that happened recently. Little Suzie told about her trip to Florida. Clyde said his dad got drunk all the time. Little Johnny put a dot on the board and the teacher asked him to explain what was exciting about a period. He said: "Hell if I know but my sister said she missed hers and my mom screamed, my dad had a heart attack, and the boy nextdoor left town."
:rofl :rofl
Title: Re: Still lots of problems!
Post by: Hajo on August 21, 2016, 12:40:27 PM
:airplane: Why put trees on the end of runways? Numbe's just going to crash and get discouraged! Instrument panel lighting still not right, can't get video settings right! If I run up gamma, its to light, but can see the panel then! When adjusting engine sound, when you close the window, engines stop, then restart! No bomb bay doors opening sound at all, opening or closing on the 29! Gun sight in nose of 29 not right, its set to far to left and you can't see out the nose like you should be able to. Its ok in the current game, but not in Beta!
Gun sight reticles not bright enough, can't see them unless looking at blue sky or water in 17 or 29!

Off the clipboard select options, then select vid settings (IIRC) correctly.  Disable Post lighting which will disable, Bloom, Lens Flare, Star Burst and Antialiasing.  They aren't needed unless you like the effects.

This will brighten up your instrument panel.  Again for gunsights , you can brighten the pippers.  Just select them after you hit options on the clipboard.
Title: Re: Still lots of problems!
Post by: Volron on August 21, 2016, 01:05:14 PM
As the joke goes....

    One day the teacher told her class to think of something exiting that happened recently. Little Suzie told about her trip to Florida. Clyde said his dad got drunk all the time. Little Johnny put a dot on the board and the teacher asked him to explain what was exciting about a period. He said: "Hell if I know but my sister said she missed hers and my mom screamed, my dad had a heart attack, and the boy nextdoor left town."

 :rofl
Title: Re: Still lots of problems!
Post by: bustr on August 21, 2016, 02:11:23 PM
Hitech,

Is there any way to add a function to the TE that will lay down "grass only" for 1000yds or 1mile straight off the end of "all airfield object" or "select for this airfield" runways when the function is selected? I understand it might cause a strange issue on runway ends right at the water's edge or those ingenuously placed runway ends against the base of cliffs, mountains, and hills. 

That way all MA terrains can be updated in a moment to solve Earl's reported tree problem. Once you included the grass tile in the EU terrsets, I did that to the runways on my terrain.
Title: Re: Still lots of problems!
Post by: Easyscor on August 21, 2016, 02:25:04 PM
 ;)
That's a bit like using a sledge hammer to set a finish nail.
Title: Re: Still lots of problems!
Post by: bustr on August 21, 2016, 02:29:53 PM
Yeah but it's an equal opportunity hammer...... :O
Title: Re: Still lots of problems!
Post by: bustr on August 22, 2016, 12:22:52 PM
Just checked out the runways on SFMA2016 and they all have trees at every end. Looks like the conversion process placed them there.

I tested a fully loaded B17 with 100% fuel from a large airfeild using auto take off and 2 notches of flaps. It got off the ground well before the trees. I tried the B29 with 20-500lbs and 25% fuel. Four notches of flaps using auto takoff from a large 1k feild ended up driving through the trees. Second test at the central runway crossing I turned off auto take off and eased the nose up manually. Just kissed the tops of the palm trees, held level struggling for about a 1\2 mile and even pulling up flaps, but eventually went into the trees. Tried the same at a 2k large feild taking off towards the drop off from the runway end. This worked, I had to nurse the B29 finally getting all flaps up and eventually auto level flight. This was the problem everyone had getting the B29 into the air when Hitech first introduced it.

It would be helpful if 1000yds of grass was painted on the terrain off the end of all runways on the map.
Title: Re: Still lots of problems!
Post by: Easyscor on August 22, 2016, 02:41:27 PM
This discussion has been beneficial because the answer has been provided in the TE, it's the 4x4 mile large airfield. One should have been provided for each country in sfma2016 and mesaview, but they weren't and I can say that.

For the B-29 at sea level, a full bomb load with 3/4 fuel needs about an additional half mile of grass to take off and clear the trees from a medium a/f. Given the range of the B-29, I certainly couldn't justify clearing paths that long at every field and every runway. No other bomber I know of needs it except for the drone-in-the-trees issue and I expect to be fixed at some point.

Title: Re: Still lots of problems!
Post by: bustr on August 22, 2016, 03:10:38 PM
Just like level on square objects in the TE, maybe 1000yd grass on end of runway global toggle.
Title: Re: Still lots of problems!
Post by: rvflyer on August 30, 2016, 01:39:09 AM
Yeah, the guy that did the update could have spent more time on and around the fields.
Still, submit the .psave [with different filenames here] data so the issues you want fixed can be put on the list to be fixed.

What, you have never landed at airfields with trees on both ends? One of my favorite places I use to fly to had trees right on the end of the runway and high mts on the other end
one way in and one way out great fun. Fortunately my RV-6 could land short and had enough power to climb over the trees most guy had to go around them on departure.
Title: Re: Still lots of problems!
Post by: scott66 on August 30, 2016, 03:08:42 AM
I experienced a few problems but none is HT fault.. Screen freeze's but let's me kill engine and fire weapon, bombsight pitch black, hard to follow tracers, when someone took out lead bomber other two fall from the sky,#3 bomber took 4 min to catch up to 1 and 2 after take off lol that cracked me up I thought it might have blown up on takeoff but he just overslept..fps was OK 40-55 ,24 once in a while i put all the settings like scuzzy screenshot suggested i think I got a ddr3 and I need a ddr4.. My ping rate 83 that's better ping than I get in ah2 all in all still love the game and will just have to upgrade my one year old Asus laptop..I also got lost trying to find my town when I left the base to kill gvs in town with my panther but it was a scenic drive
Title: Re: Still lots of problems!
Post by: Easyscor on August 30, 2016, 03:29:02 AM
nm
Title: Re: Still lots of problems!
Post by: BFX88 on August 30, 2016, 02:11:43 PM
Regarding the ACIII Pre-release:  In the view options mode, "Start in Mouse Look" doesn't appear to be working even though there is a box to check or unchecked; either way it doesn't appear to work.