Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: stimpy on September 29, 1999, 10:15:00 AM

Title: Nice! but lose the walking...
Post by: stimpy on September 29, 1999, 10:15:00 AM
Pretty nice for v.33 beta...  Good job.  I like the micro-management in the game.  But one thing, lose the walking sequences, it drove me mad last night waiting those few seconds...

stimpy
Title: Nice! but lose the walking...
Post by: Starky on September 29, 1999, 10:45:00 AM

Really? I think this few seconds walking time is a good idea. If replaning is just a click, we will have many more QuakeAces(tm) here, especially when defending fields.

I like that it takes some time to replane, this is a step away from a game and a step into a simulation.

-Starky-
Title: Nice! but lose the walking...
Post by: Papu on September 29, 1999, 11:45:00 AM
Nice point Starky, but I agree with Stimpy. The walk was cool at first, but quickly got too annoying for me.

Perhaps this could be made an option, with the default being set to "walk" so the new guys can see and say "cool". Then when "enough is enough" they'll find and uncheck the walk option  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Pooh

------------------
Papu "pooh" Tafao
WB: VMF-214 "The Blacksheep" (MAG-11)
www.tafao.com/vmf214
Title: Nice! but lose the walking...
Post by: stimpy on September 29, 1999, 11:48:00 AM
Same way I felt.  It was pretty neat at first, but soon became monotonous.  Everything else is showing some very nice promise.  Flying around the cliffs dogfighting, then trying to climb back above them was a pretty cool feeling.  The fuel managment was fun.  For once I actually had to care about it, even with tanks and 100% load internal.  WB was just load and forget, unless you somehow put in 15% by mistake...

stimpy
Title: Nice! but lose the walking...
Post by: -blk-- on September 29, 1999, 11:50:00 AM
  I dunno.  At first (earlier int he alpha), I felt the same way about the walk.  First, it was cool, then it was annoying.

  But after spending a bunch o time with AH, I don't mind it at all.  in fact, I like it, cause I can get a quick glimpse of what's going on at the field when I click "Hangar."  

  I dunno, it's really an unsubstantiated feeling, but I like the walks (even though they were annoying for me at one point...)

blk
Title: Nice! but lose the walking...
Post by: Sharky on September 29, 1999, 12:10:00 PM
Hi all,

Lose the walk hell!  In fact slow it down!  Make it look as if your actually walking to the plane.

Additionally put the plane at the edge of the field an make pilots taxi to the apron.  Look with a free beta and when it goes pay with a flat rate there is no reason to rush to the nearest furball or to getting every second of an hour in the air.

Things like this add to the atmosphere of the game and will contribute to the strat of field defense.  OK for field defense you should be able to run to the plane  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Oh one last thing.  You know that unless you want to change something all you have to do is type fly and away you go in the same A/C with the same ammo and fuel as last sortie.

Back to your normally scheduled program.
Sharky
Title: Nice! but lose the walking...
Post by: dracon on September 29, 1999, 01:15:00 PM
AGREED!!!  I hate the walking.  I'd rather it pause and flip there.

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Title: Nice! but lose the walking...
Post by: funked on September 29, 1999, 02:37:00 PM
The walking is good, and so is the engine warmup.  Keeps people from replaning every 5 seconds.  If you want instant respawn, try http://www.idsoftware.com/quake2/index.html. (http://www.idsoftware.com/quake2/index.html.)

I'd like to see a 5 minute minimum between replanes.
Title: Nice! but lose the walking...
Post by: dole on September 29, 1999, 02:46:00 PM
If you press escape while walking you skip it...
Title: Nice! but lose the walking...
Post by: Ozymandias_KoK on September 29, 1999, 04:17:00 PM
Ozagrees with blk, in that oz doesn't even notice it anymore.  And it does serve to keep people from instantly replaning, but doesn't at the same time really slow things down too much.  We're not on the clock anymore people.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  Definitely tho think that 5 mins would be way too long.  5 mins is a heck of a long time to be staring at a computer screen waiting for something to happen.

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TKoKFKA-OZDS-
Title: Nice! but lose the walking...
Post by: dracon on September 29, 1999, 08:53:00 PM
Fine!  Instant replanning prolly isn't cool but the walk isn't either.  Hope for a happy medium....that doesn't drive us buggy :-)

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Title: Nice! but lose the walking...
Post by: lakc on September 29, 1999, 10:04:00 PM
Keep the walking guys, sometime in the future we will be able to shoot the pilot before getting to the plane.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Something else to vultch is never bad, think of the hate as you run for 15 seconds only to get sliced in half by a spit with 8x.303.

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Lake City
-lakc-
Title: Nice! but lose the walking...
Post by: -floo- on September 29, 1999, 10:12:00 PM
Oh yeah? Well last night after I downloaded the sim I WALKED back to the base after I drifted down gently from my plane. I just wanted to see how a bailout would look...and after I touched the ground I found I could move!!

I walked up to round-cows, I walked up to factories and junk. I was pretty impressed, but I wouldn't recommend it to all you impatient hurry-up-and-respawn types  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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333rd Red Dawgs
JG 5 Eismeer
Title: Nice! but lose the walking...
Post by: Brick on September 29, 1999, 10:14:00 PM
Hahahaha... were you the one calling "Someone SHOOT ME?" over the common channel?  I was laughin pretty hard at that point.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

-Andy
Title: Nice! but lose the walking...
Post by: majikul on September 30, 1999, 01:02:00 AM
dole - are you sure about Esc? I don't think that works. Maybe you meant another key?

I'm in the slightly annoyed stage, but i think a quick zoom to the destination would be OK. Maybe even a clean edit would be just as well.


Title: Nice! but lose the walking...
Post by: glars on September 30, 1999, 02:12:00 AM
So you guys don't like the walking around the airfield?

Guess you haven't tried the .jeep command then.

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Glars
RNZAF
 http://glarsmaps.warbirds.org (http://glarsmaps.warbirds.org)  
Title: Nice! but lose the walking...
Post by: Hans on September 30, 1999, 03:19:00 AM
Hitting ESCAPE key does work for me.

More specifically it brings up the clipboard and I hit the button I want to do.  Right after getting the game up and running I am in the tower, so I hit the hangar button.  Long before I finish "walking" to the hangar I have hit the ESC key and have my aircraft already selected.  Ditto for getting it on the runway and ready to go.  I even fire up the engines before getting onboard.

Hans.
Title: Nice! but lose the walking...
Post by: leonid on September 30, 1999, 05:15:00 AM
Walking?!  That sounds great.  And I like that idea, because it slows down the replane process.
Title: Nice! but lose the walking...
Post by: Starky on September 30, 1999, 06:07:00 AM

Later there could be an "instant-fly button" to enter the QuakeAces(tm)-arena with airstarts and an optional easy mode (no radar, no guided missles please).

But keep the walking in the SimAces(tm)-arena!

I want to go (or run when necessary) to the hangar, select ordnance and enter cockpit. Before that, I look left and right avoiding to be vulched.
Then I want to taxi my plane from hangar to the runway (I don´t know, why in the actual version hitech "beams" my plane from hangar to the runway and I still have to walk).

-Starky-

PS: Glars, If there is a ".jeep"-command to enter my Jeep, is there also a ".vw"-command to enter my Kübelwagen?


Title: Nice! but lose the walking...
Post by: Ping on September 30, 1999, 06:57:00 AM
 I think it would be nice if they gave us some ammo for that rifle were holding.

 Listen up squad..orders are as stands.
 5 volunteers will walk from 15 -> 7 and take out ack in sniper mode.
 The rest of us will fly over in 5 days and see how yur doin  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
ping
Title: Nice! but lose the walking...
Post by: Sascha JG 77 on September 30, 1999, 07:06:00 AM
Starky: That would be ".KdF". The term Volkswagen didn't exist in the third reich as far as I know. The beetle was called "Kraft durch Freude"-Wagen and Wolfsburg, the city that was founded to accomodate the workers that were to build the car was called "Stadt des KdF-Wagens" (City of the KdF-car).

Sascha
Title: Nice! but lose the walking...
Post by: Gazoo on September 30, 1999, 07:22:00 AM
Keep the walking.  Immersion is all part of it.  In the future they could even give us control and we have to run to the plane using our own stick input.  That way we can "duck and weave" if under attack!

Personally, I like all of the walking, engine run up etc.  And we are not paying by the hour, so what does the 15 seconds really mean?


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"Just Plane Nuts"
Gazoo
 http://plaza.v-wave.com/SolarStorm/index.htm (http://plaza.v-wave.com/SolarStorm/index.htm)
Title: Nice! but lose the walking...
Post by: funked on September 30, 1999, 08:27:00 AM
"Definitely tho think that 5 mins would be way too long. 5 mins is a heck of a long time to be staring at a computer screen waiting for something to happen."

You wouldn't be staring at the screen unless you managed to get shot down in less than 5 minutes on the previous sortie.  

If you managed to do that you DESERVE to wait.  I guess I would allow instant respawn if you weren't shot down - i.e. you crashed.  

But if you are constantly dying every couple of minutes you are probably quaking it and doing the suicidal field defense thing.  For me this ruins the game - how can you make an attack on a field when the defenders have an infinite supply of aircraft and pilots?  It's bad enough that we have to attack airfields, but when you add in the quakers it's ridiculous.

Maybe allow this in a beginner arena, but if you are trying to do anything like historical ops it is a big turn-off.
Title: Nice! but lose the walking...
Post by: Bax on September 30, 1999, 08:40:00 AM
I think this is going to be one of those issues where you either love it or hate it. Speaking from the "hate it" side of the fence, I first want to acknowledge that the instant replaning is irksome to some in that other well-known sim. Before I rip his argument apart, please be aware that I respect Funked and love him like a brother.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Having said that, I find Funked's argument about this ludicrous. First of all, the walk to the hanger or tower is in the first person mode. If anything in the sim is Quake-like, this is it. Secondly, if you really think that a five-second delay is going to make a huge amount of difference in the replaning, your kidding yourself. And why only five minutes between re-planes, Funked? Why not 5 hours, or more realistically, 24 hours? Why not make a bailed pilot have to evade capture, endure 3 hrs adrift in the English channel, take a slow truck ride back to base, have a de-briefing by the intelligence officer, take bath, eat some bacon and eggs, get a good night's sleep,AND THEN get back into the cockpit the next day?

Yes, I've gone to the extreme. That is precisely my point. Where do we draw the line between a realistic amount of time between replanes and utter nonesense? Instant replaners have never bothered me much, they make for good vulchin!  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

With all do respect to the developers of Aces High, and all of my fellow pilots, I think the only way this idea would be acceptable is if they turned this Quake-like rollercoaster ride into a real pilot, who must run out to his airplane sitting on the tarmac, or in the hanger.

Just my 2 kopeks worth, spend'em anyway you see fit.




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Bax (-baxl-)
Title: Nice! but lose the walking...
Post by: Ozymandias_KoK on September 30, 1999, 12:19:00 PM
Jeez Bax, that extra time helps you out on yer vultch pattern, giving you time to get set up.  Ya big silly goofball!

And to the Funkmeister, oz not see any difference in replaning times because of how you die.  It's a bit silly to an oz.

 
Quote
You wouldn't be staring at the screen unless you managed to get shot down in less than 5 minutes on the previous sortie.

Oz not see how you can say this. Ded is ded, right?  And say you got vultched...is that yer fault neccesarily?  After x number of times, sure it is, but at least the first one or two is a freebie.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

It seems to an oz that it takes at least 30 seconds or more (ozthinks prolly longer, but is going off the top of the ozian head) for anyone to replane, and that period of time should be enough for any reasonably sized attack force to spank some more down and get prepped for you, ozmeans you still gotta get off the runway at that point.  So there already IS an induced wait.  Oz definitely agress with it too.  It's enough that it isn't "shotdown/fly/back in action" but not too much to be a pain in the ass.  This is of course, merely yer humble and lowly KoK's opinion.  It's all relative ozreckons.

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TKoKFKA-OZDS-
Title: Nice! but lose the walking...
Post by: funked on September 30, 1999, 12:40:00 PM
Baxl I know you're naked so I'm glad you love me like a brother not like a sheep!  Oz, Funkedthinks you are silly.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Here's what's driving me on this one:  When I fight a dweeb who obviously has no regard for his virtual life, *POOF* there goes my suspension of disbelief.  A lot of us can motivate ourselves to fly better, but some of us need tough love.  A contributor to this problem is the scoring and reward system for most games, which generally encourages quantity (number of kills) over quality (flying like a real ace).

The 5 minute period (or X minutes, I don't care what the number is) is the tough love.  It is a disincentive to take off from a field which is under attack.  In real life there is a disincentive called CERTAIN AGONIZING DEATH which prevents most pilots from taking off in such a situation.  

Here's a couple of other ideas:  

- X-minute rule only applies at the last field you launched from.  I.e. if you go to a different field you can launch ASAP.  This will limit the supply of defenders at a given field.

- X-minute rule only kicks in if you die Y times in Z minutes.  This gives a dweeb some slack before the boom is lowered.

Like I said, it might not be perfect for everybody.  If guys want to quake it, by all means give them a no-holds-barred deathmatch level to play in.
Title: Nice! but lose the walking...
Post by: Azrael on September 30, 1999, 01:27:00 PM
Keep the walking. It adds to the atmosphere.

Az

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Azrael
XO 487th BG (Heavy) (http://www.487th.de)
'The Gentlemen from Hell'


Title: Nice! but lose the walking...
Post by: Lugnut on September 30, 1999, 01:41:00 PM
Heres my suggestion:

Keep the walking, put it a more normal pace, have the pilot actually seen on the field with a P icon over his head, so he can be straffed just like any other ground weenie.

Lugnut
Title: Nice! but lose the walking...
Post by: CHAPPY on September 30, 1999, 01:48:00 PM
I have  /.fly  programmed into my template.
This saves needing to use the mouse in WB,
and also instantly puts me back in the seat
in AH.

This is one way to have the choice of walking
the walk or fast replane. Should keep everyone happy.

I'm talking about typing .fly into the radio
bar for all you non-WarBird guys.

------------------
Chaplain 401 RCAF Rams
Title: Nice! but lose the walking...
Post by: majikul on September 30, 1999, 09:24:00 PM
Pyro gave his reply on this yesterday.

"There will be a speed slider in the setup for how fast you move around. That'll let you zip between places if you want."

Title: Nice! but lose the walking...
Post by: majikul on September 30, 1999, 09:24:00 PM
Pyro gave his reply on this yesterday.

"There will be a speed slider in the setup for how fast you move around. That'll let you zip between places if you want."

Title: Nice! but lose the walking...
Post by: Bax on September 30, 1999, 11:02:00 PM
Alrighty Funked, I'll go along with that idea. Replaning limitation at the same field, but if you go to a different field, you may replane immediately. Works for me!

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Bax (-baxl-)
Title: Nice! but lose the walking...
Post by: funked on October 01, 1999, 04:55:00 AM
Great Bax!  Of course it will never be implemented.  Games like this are very aware of the risks of alienating first-time players.

Now go put some pants on!
Title: Nice! but lose the walking...
Post by: WMKirk on October 01, 1999, 01:09:00 PM
Walking??!! What walking?? My pilot runs like the bionic man, they oughta add whooshing sounds, my skin gets warm from the friction and my lips flap like a flag in a hurricane...dat ain't walking by any means
Title: Nice! but lose the walking...
Post by: mabel on October 01, 1999, 01:43:00 PM
I think the walking is silly.  As for replanes, why not make a 2 min replane delay for death, one minute for bail,  and no penalty for ditch?  Probably not appropriate for beginner arena(s) but for advanced pilots it should make things more fun knowing that the pilot you just knocked down won't be able to fly for 2 minutes.  

Who knows, might make more people interested in keeping a high kill/death ratio also.........
Title: Nice! but lose the walking...
Post by: Bax on October 01, 1999, 03:01:00 PM
Not a bad idea, Mabel. It would give a person just enough time to walk the lizard and run to the fridge for another beer.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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Bax (-baxl-)
"BETA TEST NAKED!"

Title: Nice! but lose the walking...
Post by: phaetn on October 01, 1999, 08:56:00 PM
Indeed, not a bad idea at all.

Unlike WB where it might cause people to log off and then mean a loss of revenue, here in AH the flate rate means it doesn't matter.

As long as people don't close their accounts because their dislike if it is so strong.

Nice to have a penalty for dying and a reward for actually trying to ditch it.

Cheers,
ph
Title: Nice! but lose the walking...
Post by: lister on October 02, 1999, 03:51:00 PM
Personally I always liked the 'virtual aerodrome' idea. Have a row of each plane type scattered around the edge of the runway and the pilot has to run to the type and taxi it to the runway. Want to stop all the spit dweebs (like me?  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) Strafe all the Spits to hell. They'd regenerate in say 20 minutes. And you can strafe anyone running to said aircraft.. could be fun, I think.
Title: Re: Nice! but lose the walking...
Post by: CHAPPY on July 02, 2010, 11:42:34 AM
See Rule #10
Title: Re: Nice! but lose the walking...
Post by: Dragon on July 02, 2010, 12:05:50 PM
 :noid
Title: Re: Nice! but lose the walking...
Post by: 1Boner on July 02, 2010, 12:22:07 PM
PERK IT!!!









oh wait----nm.
Title: Re: Nice! but lose the walking...
Post by: uptown on July 02, 2010, 12:45:11 PM
this thread is over 10 years old.  :rolleyes:
Title: Re: Nice! but lose the walking...
Post by: Dragon on July 02, 2010, 12:56:33 PM
(http://i364.photobucket.com/albums/oo82/bzavasnik/AHBBS1999.jpg)