Aces High Bulletin Board
General Forums => Wishlist => Topic started by: USBP1969 on December 11, 2019, 12:29:02 PM
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Years ago before I began flying in AH I flew in WAR BIRDS. I will not ever be going back, but there is something I really miss. It is called delay fused bombs. In WB they were available in 5 second increments. (5/10/15/20 seconds)
It added a great deal of fun to the that combat flight sim and mirrors WW-II reality. I recall one famous bombing raid where the delayed fuse bombs were set to detonate as long as 24 hours after being dropped. Here's hoping...
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I'd mainly be interested if it meant introducing techniques like skip bombing.
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Years ago before I began flying in AH I flew in WAR BIRDS. I will not ever be going back, but there is something I really miss. It is called delay fused bombs. In WB they were available in 5 second increments. (5/10/15/20 seconds)
It added a great deal of fun to the that combat flight sim and mirrors WW-II reality. I recall one famous bombing raid where the delayed fuse bombs were set to detonate as long as 24 hours after being dropped. Here's hoping...
Loved those for NOE.
+1
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What purpose does Delay serve when adjusting your salvo?
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What purpose does Delay serve when adjusting your salvo?
It sets the gap in drop time of each bomb.
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.salvo # remains the same, but there is a preset delay after the bomb impacts the earth. I believe that it was ".d05, .d10, .d15," etc. Example: I had been chasing an enemy fighter and when I was approximately D1000 my plane blew up?(!) I was stunned and one of my fellow countryman explained that the enemy fighter had dropped a bomb with a 10 second delayed fuse. After that when I saw a puff of dust under an enemy aircraft I broke hard left or right.
It takes a different skill set to drop a bomb at high speed when flying that low level.
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.salvo # remains the same, but there is a preset delay after the bomb impacts the earth. I believe that it was ".d05, .d10, .d15," etc. Example: I had been chasing an enemy fighter and when I was approximately D1000 my plane blew up?(!) I was stunned and one of my fellow countryman explained that the enemy fighter had dropped a bomb with a 10 second delayed fuse. After that when I saw a puff of dust under an enemy aircraft I broke hard left or right.
It takes a different skill set to drop a bomb at high speed when flying that low level.
There is no delayed fuse in AH. Delay determines salvo spread. The bombs explode on impact:
(https://i.imgur.com/Zk2T97E.png)
http://trainers.hitechcreations.com/81-tactics/bomber/1039-level-bombing-techniques
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While I like the idea being implemented for events I can see delayed action bombs creating problems for HTC if they were allowed in the MA. A player spawns and drives out of a hangar 10 seconds after a plane has flown over and then blows up for no apparent reason. Cue outraged rage quit posts on the BBS....
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Hmmmmm.....there must be a reason HT has not implemented that feature in AH3. What could that reason be.....I wonder...
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Hmmmmm.....there must be a reason HT has not implemented that feature in AH3. What could that reason be.....I wonder...
Just not a completely necessary thing for Aces High. IL-2 has delay timers and they are very useful for low level bombing, but they are more needed there than here.
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+1
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.salvo # remains the same, but there is a preset delay after the bomb impacts the earth. I believe that it was ".d05, .d10, .d15," etc. Example: I had been chasing an enemy fighter and when I was approximately D1000 my plane blew up?(!) I was stunned and one of my fellow countryman explained that the enemy fighter had dropped a bomb with a 10 second delayed fuse. After that when I saw a puff of dust under an enemy aircraft I broke hard left or right.
It takes a different skill set to drop a bomb at high speed when flying that low level.
This was my favorite thing to do to vulchers. :rofl
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While I like the idea being implemented for events I can see delayed action bombs creating problems for HTC if they were allowed in the MA. A player spawns and drives out of a hangar 10 seconds after a plane has flown over and then blows up for no apparent reason. Cue outraged rage quit posts on the BBS....
Vraciu Rule No. 1 - Don't roll from a CAP'ed field.
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A limit could be imposed on how long the max fuse delay can be set at. I would like to see ot as a feature so it would allow skip and masthead bombing.
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Sorry - I forgot to address "skip bombing." That was also enabled about the same time as the "Delayed Fuse" bombs, and as I recall, it required a special bomb load out.
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Perdue3 - I am at a loss as to why it would be good for IL2 and not Aces High. I haven't flown any other Combat Flight Sim for years, but as I recall it was well received in WARBIRDS and it is realistic since it was used in WW-II.
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Deja you.
https://bbs.hitechcreations.com/smf/index.php/topic,329449.msg4317276.html#msg4317276
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YEP...
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ouu... I remember the .dfuse command - it would be especially helpful for low-level bomb drops! Nothing worse than dropping a bomb at low level and blowing yourself up.
Isn't it also why bombs don't go off if you drop under 500 feet? The .dfuse would solve that problem.
I used it a lot in Warbirds before I switched to Aces High back in .... um... AH Beta 1.0.
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+1
Boo
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While I like the idea being implemented for events I can see delayed action bombs creating problems for HTC if they were allowed in the MA. A player spawns and drives out of a hangar 10 seconds after a plane has flown over and then blows up for no apparent reason. Cue outraged rage quit posts on the BBS....
o yes you are right, I can already picture it.
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Perdue3 - I am at a loss as to why it would be good for IL2 and not Aces High. I haven't flown any other Combat Flight Sim for years, but as I recall it was well received in WARBIRDS and it is realistic since it was used in WW-II.
I did not say it would not be good. Here is my quote:
Just not a completely necessary thing for Aces High. IL-2 has delay timers and they are very useful for low level bombing, but they are more needed there than here.
I said it was not necessary. I used IL-2 as a an example because of that environment, the way targets are laid out, and the flight model itself. If it was implemented today in AH, no one would complain. We just have to keep in mind that HTC is getting smaller and has less resources to dedicate. Unrealistic wishes like a Korean War server are never going to get a serious look. Whereas things like model updates and additional models of existing frames (TBF, Bf 110E/F, for example) are much more likely to make their way in to the conversation. Quite frankly, I find delay fuses to be an unnecessary addition, but I welcome it if it comes.
Sorry for the confusion.
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most players like instant gratification they get with contact bombs, like me-example, ohh yeah man "town white flagged" return to base all right 19k damage points.
plus if you drop delayed fuse bombs and you get shot down, how would you know if you hit your target. nope contact bombs are better.
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most players like instant gratification they get with contact bombs, like me-example, ohh yeah man "town white flagged" return to base all right 19k damage points.
plus if you drop delayed fuse bombs and you get shot down, how would you know if you hit your target. nope contact bombs are better.
Says who?
Many of us disagree.
If you get shot down, too bad.
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Says who?
Many of us disagree.
If you get shot down, too bad.
ok I said most players-how do I know I don't.
you say, says who-you say many of us disagree-how do you know? you don't.
you don't play enough to know- and I have never seen you bomb someone or something <--but that don't mean anything maybe you do and maybe you don't.
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ok I said most players-how do I know I don't.
you say, says who-you say many of us disagree-how do you know? you don't.
you don't play enough to know- and I have never seen you bomb someone or something <--but that don't mean anything maybe you do and maybe you don't.
Few people have played more hours in a concentrated period of time than I have.
For the sake of argument let's go with your premise: popularity matters. Since most people don't like getting shot down, maybe we should eliminate that aspect of the game, too.
If dfuse is not historically inaccurate then it should be an option.
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most players like instant gratification they get with contact bombs, like me-example, ohh yeah man "town white flagged" return to base all right 19k damage points.
plus if you drop delayed fuse bombs and you get shot down, how would you know if you hit your target. nope contact bombs are better.
I doubt that anyone is suggesting bombs that are forced to a non-zero delay. I assume the default would be zero. And that would surely be reasonable for all level bombing from normal altitudes.
Even today, dieing before bombs hit, score is lost. No difference with an additional delay, that's like flying higher.
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The delayed fuse bombs were not the default in WB. The default was a contact explosion, but the .dfuse 5 / 10 / 15 / 20 were available as well, so nothing would change for bomber pilots unless they were going to drop quite low and then they could use the delayed fuse option to prevent themselves from blowing themselves up while at low level. (I think that the .dfuse option had to set before taking off, that is, it couldn't be set when one is in flight.)
I didn't understand the comment about dropping a delayed fuse bomb in a hanger and then having it go off later. I must have missed something, because why would anyone drop a delayed fuse bomb in their own hanger? Now if a fighter dropped a defuse bomb while flying through an enemy hanger, that might work, dropping it on top or drop just before flying directly over a hanger would be the most likely scenario.
Those who would not like .dfuse bombs would be, IMO, GVers since a fighter could be drop and then be a distance away before it detonated. If the GV was moving it would, however, be a bit tricky to execute. Since GV icons do not show up until one is 1,000 feet away the .dfuse option could be a benefit for an attack aircraft. -kw
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The .dfuse option in Warbirds was especially useful if you are doing low level bombing and you don’t want your dropped bombs blowing off your tail.
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Delayed fuse default in WB was zero. You had to set it every mission BEFORE leaving the hangar otherwise it went back to zero.
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Anyone determine how deep the ocean is in AH?
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Anyone determine how deep the ocean is in AH?
3 feet. :old:
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3 feet. :old:
If such is the case, it seems like delayed fuse bombs could easily be non-realistically abused on maps with large bodies of water and fleets.
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If such is the case, it seems like delayed fuse bombs could easily be non-realistically abused on maps with large bodies of water and fleets.
LOL like floating bombs. Some sitting on the water, some penetrating the deck? You would not know till they went off as the ship damage model does not show deck intrusions.
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Easily remedied via code.
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Easily remedied via code.
Dot dot dot dash dash dot dot dot
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Easily remedied via code.
Ever the answer of players wanting something but not intimate with the actual difficulties of coding AH to make things work the way they they think it will.
(Funny how torpedoes 'penetrate' decks.)
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Ever the answer of players wanting something but not intimate with the actual difficulties of coding AH to make things work the way they they think it will.
(Funny how torpedoes 'penetrate' decks.)
Whatever.
If you can code a moving map within a moveable clipboard you can set bombs to work properly on the blue places.
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Dot dot dot dash dash dot dot dot
Ha ha!
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If you can code a moving map [...]
It's an ancient moving map. I think these days most pilots have set their moving maps to track up. AH can only do north up. That may indeed be something, where new players are turned off, because in their real planes their maps work differently, and they cannot find the switch to change to track up. They don't feel at home in AH.
I cannot decide whether I should annotate it with :old: to indicate that I don't like modern track-up maps, or with :D because it's just funny, or with :noid because there might be some truth to it.
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It's an ancient moving map. I think these days most pilots have set their moving maps to track up. AH can only do north up. That may indeed be something, where new players are turned off, because in their real planes their maps work differently, and they cannot find the switch to change to track up. They don't feel at home in AH.
I cannot decide whether I should annotate it with :old: to indicate that I don't like modern track-up maps, or with :D because it's just funny, or with :noid because there might be some truth to it.
When I do Atlantic crossings (for example) my charts are north up. :old:
My MFD map is track up. :old:
There’s a difference. :old:
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A lot of people in this thread seem to think skip bombing only took place on water.