Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JUGgler on August 10, 2011, 09:32:42 AM

Title: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 10, 2011, 09:32:42 AM
I find myself spending more time in the tower looking for anything other than a "single" plane dar. It is becoming rare, if I do launch against the single plane dar it is more than likely high bombers or a 190 porker, sad and boring! Until the game mechanics make the "war" more fun and engaging I must try something new to generate some action. So here it goes:

   From now on when I launch I will announce where from and what direction I am traveling, I hope this will entice "as many" folks as possible to come smack me around and recieve the 200 accolades you deserve. Now I must announce that "IF" my lauch coincides with a mission "OR" is from a high value CV group (hidden or not), then I am apologizing for exposing them in advance--->"I'M SORRY"

Again I will continue this until the "war" is something engaging and fun or until I can switch sides again within an hour or less!

Have a wonderful day

 :salute


JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 10, 2011, 09:38:46 AM
(http://www.tribalwar.com/forums/images/smilies/crbaby.gif)
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 10, 2011, 09:41:54 AM
(http://www.tribalwar.com/forums/images/smilies/crbaby.gif)


 :rofl  It is not a whine, it is an adjustment to try and get more bang for "MY BUCK"  :aok



JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Midway on August 10, 2011, 09:43:58 AM

 :rofl  It is not a whine, it is an adjustment to try and get more bang for "MY BUCK"  :aok



JUGgler

 :cry :furious :cry :frown: :cry

 :rolleyes:

 :old: :airplane:  :joystick:

 :D

Title: Re: 12 hour rule and the "less" fun it created for me
Post by: dedalos on August 10, 2011, 09:46:27 AM
I find myself spending more time in the tower looking for anything other than a "single" plane dar. It is becoming rare, if I do launch against the single plane dar it is more than likely high bombers or a 190 porker, sad and boring! Until the game mechanics make the "war" more fun and engaging I must try something new to generate some action. So here it goes:

   From now on when I launch I will announce where from and what direction I am traveling, I hope this will entice "as many" folks as possible to come smack me around and recieve the 200 accolades you deserve. Now I must announce that "IF" my lauch coincides with a mission "OR" is from a high value CV group (hidden or not), then I am apologizing for exposing them in advance--->"I'M SORRY"

Again I will continue this until the "war" is something engaging and fun or until I can switch sides again within an hour or less!

Have a wonderful day

 :salute


JUGgler

 :rofl So, if I don;t want to fight, I will ignore you and if I do want to fight, I ll ignore you again since you are only one plane and 10 minutes of fling just for a 30 second fight is not worth it.

Next idea please  :old:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: waystin2 on August 10, 2011, 09:49:23 AM
Serious question Juggler.  What time do you usually fly?  I'll admit my opinions of "is there or is there not a fight" is colored by the time I am usually online.  During prime time 8 PM EDT to 11:00 EDt I have no problems finding a fight.  Just curious....
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 10, 2011, 09:57:28 AM
During prime time 8 PM EDT to 11:00 EDt I have no problems finding a fight.

Umm... yeah.  That might potentially be why you don't have trouble finding a fight.  ;)

After about midnight-1:00EDT, at least flying Rook, it starts to peter out and be as Juggler describes.  You'll get the occasional small furball depending who's on, but it can be a real pain to find opposing bardar that's more than 1 plane or 2 planes deep.

Quite often, the other two countries are engaged somewhere, and your country's fronts are pretty much dead.

Not grumbling about it particularly, just saying that's the behavior I've experienced.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Krupinski on August 10, 2011, 10:31:34 AM
In all seriousness, I was on between 3-8am eastern time this morning. There was an ok fight on bish so I fought it out there for awhile, the fight died.. only fight was on rook so I switched rook. An hour later both rook fronts were green. I had 4 choices at that point, bomb something that won't fight back, fly 10-20 sectors, go fight the two guys in the DA lake, or log. I logged.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 10, 2011, 10:42:43 AM
Imagine that, an MMO game with a miniscule player base that has very little going on in the early hours of the morning...

It's a shame about the 12 hour rule making it harder to balance the sides/find some action in these situations, but if we are to believe HTC it was done for 'the greater good'  :]   suck it up
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: gpwurzel on August 10, 2011, 10:46:07 AM
Jugz, on the rare occasion I'm on, I'll look for ya. Not saying I can give you much of a fight, but I'll sure try.

Wurz
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 10, 2011, 10:48:51 AM
Jugz, on the rare occasion I'm on, I'll look for ya. Not saying I can give you much of a fight, but I'll sure try.

Wurz


 :salute :salute wurz, haven't seen you in a while   :salute

The "meat" of my post is "between the lines"

Someone will disect it, then the true rage will begin  :rock

The clue being  "you must think like a lawyer"  :aok

JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Citabria on August 10, 2011, 10:52:13 AM
(Disclaimer: All critiquing and nitpicking I do should be viewed as a compliment.
If your artwork/skin/game sucks I do not comment or view it as worth my 2 cents to give feedback to make it better. However If your artwork/skin/game is good and I view you as someone with talent/skill/capability I will take interest in your creations and use my rather razor sharp pattern recognition and critique sensibilities and look very closely at such things that you have made that have captivated my attention. I will then comment on what I have observed. You may question the manner in which I do this as it may be mistaken as an insult but it is a compliment and should be interpreted as such.)



I used to bounce from side to side a lot to be on the side with low numbers or the best fight before the 12 hr thing.

but I also picked a side often based on if it had a ground vehicle war going or not.
You would be amazed how few maps we have in rotation have had any attempt made by the map maker to facilitate the poor gv dweebs having a solid setup where a gv fight will be present most of the time.

If they are lucky enough to find a fight they still have to endure being bombed every sortie by the planes that need icons to find the tanks under trees and cover. There is such a plentiful supply of tanks that will keep upping after getting bombed that it is imperitive that all tanks have icons so they can be exterminated like roaches so that the ground war ends and everyone gets back in their planes out of frustration of the fact that air cover has never been reliable in this game. Even when the map is setup to funnel furballers right on top of the ground war to pick off the bombers the bombs still get dropped and then the bomber gets picked off after the tanks are dead. Whats more tank lifespan even without bombs is already measured in minutes.  :joystick:

Overall the 12hr thing has not affected me much as I have been picking a side based on whatever country my squad is flying when I log on. though it removes the option to switch again in the same day if needed.


Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 10, 2011, 10:54:58 AM

 :salute :salute wurz, haven't seen you in a while   :salute

The "meat" of my post is "between the lines"

Someone will disect it, then the true rage will begin  :rock

The clue being  "you must think like a lawyer"  :aok

JUGgler

:lol the clear message within is that you will continue to throw your toys out of the pram (by announcing missions or CVs) until you get your way

I don't think anyone would have trouble deciphering that...taking such a childish attitude seriously is a lot harder
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 10, 2011, 10:57:16 AM
:lol the clear message within is that you will continue to throw your toys out of the pram (by announcing missions or CVs) until you get your way

I don't think anyone would have trouble deciphering that...taking such a childish attitude seriously is a lot harder



You fail to see the whole picture, but please continue!



JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: guncrasher on August 10, 2011, 11:36:18 AM
hey no "dicta" anywhere in the title.  what the heck, must be a bug. 

semp
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Shuffler on August 10, 2011, 12:54:44 PM
:lol the clear message within is that you will continue to throw your toys out of the pram (by announcing missions or CVs) until you get your way

I don't think anyone would have trouble deciphering that...taking such a childish attitude seriously is a lot harder


Swing and a miss.


Never assume.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Becinhu on August 10, 2011, 01:01:25 PM
When you assume it makes you an amazinghunk.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Nathan60 on August 10, 2011, 02:42:39 PM
(http://pic1.picarati.com/medium/hey-mom-look-at-me.jpg)<----title of the photo? "Hey look at me!"
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Ack-Ack on August 10, 2011, 04:13:21 PM
Umm... yeah.  That might potentially be why you don't have trouble finding a fight.  ;)

After about midnight-1:00EDT, at least flying Rook, it starts to peter out and be as Juggler describes.  You'll get the occasional small furball depending who's on, but it can be a real pain to find opposing bardar that's more than 1 plane or 2 planes deep.

Quite often, the other two countries are engaged somewhere, and your country's fronts are pretty much dead.

Not grumbling about it particularly, just saying that's the behavior I've experienced.

Wiley.

Strange, it's the opposite of what I've encountered flying late nights for the Rookies.  I never seem to have troubles finding a fight...


ack-ack
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 10, 2011, 04:30:18 PM
Interesting, Ack.  More often than not it feels to me like the enemy bardars are few and far between, and what is there is usually covered up by a larger friendly force.  That's not what I'm looking for.

I generally find this between 1:30 and 2:00 EDT, which is when I generally go to bed.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Slate on August 12, 2011, 09:15:32 AM
   Player #s drop off at night I think. Does HTC not advertise in Alaska or Hawaii? I asume most players are on from 8:00 to 12:00 pm thier time. What else can you do in Alaska on a Cold Night?

  We need a chart of player activity time and location. Anyone with time to kill feel free.  :D
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Shuffler on August 12, 2011, 09:29:33 AM
Less choice, less freedom.

MW and the AVA seem to be picking up numbers now.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 12, 2011, 09:52:53 AM
Less choice, less freedom.MW and the AVA seem to be picking up numbers now.


This is the main issue with me, it seems to me there are better ways to limit "spiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiieeeeeeeeeeeeeeeez"  :aok

I have not had to report my position for the past couple days as the fights have been ok albeit the typical HORDE CHERRYFEST but I find that preferable to GREEN HORDE!


JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Slash27 on August 12, 2011, 10:42:16 AM
:lol the clear message within is that you will continue to throw your toys out of the pram (by announcing missions or CVs) until you get your way

I don't think anyone would have trouble deciphering that...taking such a childish attitude seriously is a lot harder

You sure on that clearly thing?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Killer91 on August 12, 2011, 01:51:29 PM
I totally agree the 12 hour rule is ridiculous. I do the same thing JUGGLER does except I look for tank battles. The 12 hour rule though has put an end to my ability to change sides often to go where the GV battle is. I don't ever look at CV locations or missions so it's not like I'm spying. I'm just looking for a good ground fight. Really wish HTC would go back to 1 hour or less.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Nutzoid on August 12, 2011, 04:01:12 PM
I may be completely off the mark here, but I don't think I've heard of, or run across any allegations of spying since the twelve hour limit has been imposed. I can't tell for certain if this has helped or hurt game play. That's for each member to decide. But as far as the spying goes, (for whatever reason) it seems to have all but disappeared.

Nutz
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Midway on August 12, 2011, 04:13:13 PM
I may be completely off the mark here, but I don't think I've heard of, or run across any allegations of spying since the twelve hour limit has been imposed. I can't tell for certain if this has helped or hurt game play. That's for each member to decide. But as far as the spying goes, (for whatever reason) it seems to have all but disappeared.

Nutz

I was accused  :furious of spying because I accidently came across an NOE mission.   :rolleyes:

Was not spying, just lucky.  :aok

 :angel:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Nutzoid on August 12, 2011, 04:24:22 PM
I was accused  :furious of spying because I accidently came across an NOE mission.   :rolleyes:

Was not spying, just lucky.  :aok

 :angel:
Well Midway, while there will always probably be exceptions, yours is the first claim I've heard of. I'm sure there will be others, but the almost constant claim of "SPIES,SPIES" everywhere isn't heard that much now.

Nutz
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Melvin on August 12, 2011, 04:24:42 PM
ANYBODY can announce a mission or CV location on 200.

ANYBODY can announce a mission or CV location on the phone.

ANYBODY can announce a mission or CV location over TS, Vent, etc.

Spiez is gonna be spiez. No way around it.  :noid

The 12 hour limit only prevents bored players from finding fights.

However, I haven't played in a few months, so what do I know anyway. (As an outsider looking in I think 12 hrs is teh ghey)

 :salute

P.S. What did you think of my attempt at teh interwebz spelling? Pretty good no?  :lol



Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Nutzoid on August 12, 2011, 06:08:18 PM
ANYBODY can announce a mission or CV location on 200.

ANYBODY can announce a mission or CV location on the phone.

ANYBODY can announce a mission or CV location over TS, Vent, etc.

Spiez is gonna be spiez. No way around it.  :noid

The 12 hour limit only prevents bored players from finding fights.

However, I haven't played in a few months, so what do I know anyway. (As an outsider looking in I think 12 hrs is teh ghey)

 :salute

P.S. What did you think of my attempt at teh interwebz spelling? Pretty good no?  :lol





Better check with DMGOD about that. I think he got into a little trouble over this, IIRC.

Nutz
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Megalodon on August 13, 2011, 11:12:34 AM
ANYBODY can announce a mission or CV location on 200.

ANYBODY can announce a mission or CV location on the phone.

ANYBODY can announce a mission or CV location over TS, Vent, etc.

Spiez is gonna be spiez. No way around it.  :noid

The 12 hour limit only prevents bored players from finding fights.

However, I haven't played in a few months, so what do I know anyway. (As an outsider looking in I think 12 hrs is teh ghey)

 :salute

P.S. What did you think of my attempt at teh interwebz spelling? Pretty good no?  :lol


You forgot a few:

ANYBODY can announce a mission or CV location by using a pm.

ANYBODY can announce a mission or CV location  by having a member of there squad on the other side using squad vox.

ANYBODY can announce a mission or CV location  by typing their buddys name in vox and telling him.

I hope they move the 12 hour thing to a month and get rid of the back channel  :aok



Title: Re: 12 hour rule and the "less" fun it created for me
Post by: DMGOD on August 13, 2011, 01:01:21 PM
Better check with DMGOD about that. I think he got into a little trouble over this, IIRC.

Nutz

Dmgod got in trouble because he manned up and told hitech the truth even though he knew he'd get in trouble.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: crazyivan on August 13, 2011, 07:25:13 PM
Dmgod got in trouble because he manned up and told hitech the truth even though he knew he'd get in trouble.
DMCod, said. Look at my e-pen and asked. What you gonna do about it creator of the game I play? :D
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 321BAR on August 14, 2011, 02:07:15 PM
:cry :furious :cry :frown: :cry

 :rolleyes:

 :old: :airplane:  :joystick:

 :D


you're not bone dont emoti-converse!
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 68ZooM on August 14, 2011, 03:10:19 PM
you're not bone dont emoti-converse!

you sure   :noid
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 14, 2011, 03:43:19 PM
 Constantly changing sides to the best fight is an instant and individual solution. If everyone did this then the sides would be permanently unbalanced. It is only because alot of people suck it up and stick with their chess piece through good and bad times that others are able to switch sides willy nilly. My advise is that those complaining about the side switching should try and stick with one team through good and bad times for a few days.
 You might find that constantly seeking the best possible fight is whats crushing your fun. you might find that sticking on one side for a few days will bring you high points and low points, within that the high points will seem so much better. Otherwise you are constantly seeking a high point and decreasing the value of said high point untill you find no value in anything and come to air your grievances on the forum in so many different guises. It is actualy a little selfish to always switch sides to find the situation you prefer because it is not possible for everyone to play that way. Try not to have a knee jerk reaction to what I am saying, try to read and understand the obvious accuracy of what I am saying.

S!
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 68ZooM on August 14, 2011, 06:05:58 PM
Constantly changing sides to the best fight is an instant and individual solution. If everyone did this then the sides would be permanently unbalanced. It is only because alot of people suck it up and stick with their chess piece through good and bad times that others are able to switch sides willy nilly. My advise is that those complaining about the side switching should try and stick with one team through good and bad times for a few days.
 You might find that constantly seeking the best possible fight is whats crushing your fun. you might find that sticking on one side for a few days will bring you high points and low points, within that the high points will seem so much better. Otherwise you are constantly seeking a high point and decreasing the value of said high point untill you find no value in anything and come to air your grievances on the forum in so many different guises. It is actualy a little selfish to always switch sides to find the situation you prefer because it is not possible for everyone to play that way. Try not to have a knee jerk reaction to what I am saying, try to read and understand the obvious accuracy of what I am saying.

S!

Good Post +1
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 14, 2011, 06:48:27 PM
Constantly changing sides to the best fight is an instant and individual solution. If everyone did this then the sides would be permanently unbalanced. It is only because alot of people suck it up and stick with their chess piece through good and bad times that others are able to switch sides willy nilly. My advise is that those complaining about the side switching should try and stick with one team through good and bad times for a few days.
 You might find that constantly seeking the best possible fight is whats crushing your fun. you might find that sticking on one side for a few days will bring you high points and low points, within that the high points will seem so much better. Otherwise you are constantly seeking a high point and decreasing the value of said high point untill you find no value in anything and come to air your grievances on the forum in so many different guises. It is actualy a little selfish to always switch sides to find the situation you prefer because it is not possible for everyone to play that way. Try not to have a knee jerk reaction to what I am saying, try to read and understand the obvious accuracy of what I am saying.

S!

when I first came here to AH I played for two years on the bish side and never switched, the squad I was in didn't allow it, eventually I left that squad and the first thing I did was switch sides to the lowest numbered side and attack the bish which were hoarding, ever since then I have been switching as often as needed to find a hoard of red to attack, this is what I find fun.....my hours in AH have dropped dramatically, I hate being stuck on a side that is Hoarding, so I just don't play,  sux cuz I very much  selfishly enjoyed AH
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 14, 2011, 07:29:21 PM
Constantly changing sides to the best fight is an instant and individual solution. If everyone did this then the sides would be permanently unbalanced. It is only because alot of people suck it up and stick with their chess piece through good and bad times that others are able to switch sides willy nilly. My advise is that those complaining about the side switching should try and stick with one team through good and bad times for a few days.
 You might find that constantly seeking the best possible fight is whats crushing your fun. you might find that sticking on one side for a few days will bring you high points and low points, within that the high points will seem so much better. Otherwise you are constantly seeking a high point and decreasing the value of said high point untill you find no value in anything and come to air your grievances on the forum in so many different guises. It is actualy a little selfish to always switch sides to find the situation you prefer because it is not possible for everyone to play that way. Try not to have a knee jerk reaction to what I am saying, try to read and understand the obvious accuracy of what I am saying.

S!

So when the side you're sticking with has nothing but large green bardars on both fronts,get ganging with the rest of em?  Gee. That sounds like fun!

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 14, 2011, 07:48:24 PM
So when the side you're sticking with has nothing but large green bardars on both fronts,get ganging with the rest of em?  Gee. That sounds like fun!

Wiley.



Nothing makes you do this. When that happens on nits I take a P51D with maximum fuel and go find a bish/rook fight to join. Taking the rough with the smooth, sir.

Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Mayhem on August 14, 2011, 09:10:24 PM
I'm gonna have to agree with JUGgler, Shuffler, Ink, Citabria, and Melvin on this.

I used to stick with one side way back in the day when My squad had the numbers, but I have never had some zealot cultist loyalty to a chess piece in some cartoon war. With a dwindling squad roster I find myself switching sides threw out the day to flying with friends that often aren't on the same country.

The 12 hour rules is going to force me to stay Knight as this is the side my squad flies on. Its also the side my friends in 80th and Muskies fly for. Unfortunately I will no longer be able to fly with Hoagie and Nickle from the jokers on the bish side any longer. This is a shame since I known these guys for over 15 years. I've known many people in this game for well over a decade and I know many of them In person, in real life.

The 12 hour rule is going to make ENY values and team balancing a real pain in the arse. the 12 hour wait to switch sides is completely counter productive to the concept of side balancing. It wont stop People from spying or Suiciding the CV's. Its not going to stop people from changing sides to win a war for a map reset, or stop people from changing sides to be on the winning side of war win. It sure isn't going to being any maturity to this game.

the 12 hour rules only takes away options and makes the game less fun.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 14, 2011, 10:52:49 PM
How long do you play for? After a session in which you switched once I assume you will need to sleep granting another switch the next time you play. Technicaly you are able to fly one sortie for every country within 12.5 hours. Anything other than that is not side balancing or flying with friends, it is moat likely oppertunism and the denial of that seems to be the main crux of this gripe.

Surely being able to play on two sides for any given session is adequate?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Mayhem on August 14, 2011, 11:09:36 PM
How long do you play for? After a session in which you switched once I assume you will need to sleep granting another switch the next time you play. Technicaly you are able to fly one sortie for every country within 12.5 hours. Anything other than that is not side balancing or flying with friends, it is moat likely oppertunism and the denial of that seems to be the main crux of this gripe.

Surely being able to play on two sides for any given session is adequate?

Well that depends.

My flight times Vary allot, from day to day and week to week.

I normally Log in and look at the roster. In the late morning that is usually the Joker's Jokers. Nickel and Hoagi are East Costers. These guys Fly Bish.

In the PM after Work Some of the damned are up on Knights. after that most of the 80th are on Knights as well however Dan and Lew are known to jump sides to find a fight so I could end up flying rook. That's all 3 countries in less then 24 hours.

What really sucks is at 1 pm Pacific when low numbers and high NMY values the 12 hour rule is a game breaker. Better to just log off and play something else. Pretty soon I'l be right where I was a few years ago trying to justify paying good money for a game I don't play enough.

Most of the people comment on this "gripe" happen to be some of the best people in the game. I've never seen the likes of Ink, Juggler, Shuffler, Abuse the game mechanics or behave "Opportunistically", In any way that would require a rule change.  

What I see is people wanting the 12 hour rule because they are PO'ed that its harder to hide carriers off the map next to a mountain and don't like large squads changing sides to force a reset to a bad map with bugs for a better one. Oh! that's been done in the last 48 hours, so I guess the 12 hour rule isn't doing anything here either. Considering how often large squads like the Devils Brigade Do this I don't think a 12 hour rule is going to have much of an effect on them. They have already done it with the 12 hour rule in effect.

Think about this. I get text messages from twitter threads I fallow and face book updates on my cell phone., it would be nothing for some one to set a twitter account just for MA mission updates, making any in game rules against spying useless. People could post Mission info, CV locations. People who fallow those threads on their cell phones can Update people online in game in real time. There is nothing stopping me or anyone else from posting screen shots of our Clipboard maps to Facebook.

So what exactly is the 12 hour rules suppose to accomplish other then to deprive us of some fun flying with or against our friends? as Far as I can see its not stopping people from changing it limiting how much time must pass between changes. Again what exactly is this going to solve?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 14, 2011, 11:44:24 PM
I understand and I take your points onboard. I'm only playing devil's advocate, it does not hurt or benefit me at all either way.

S!
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Mayhem on August 14, 2011, 11:52:17 PM
I understand and I take your points onboard. I'm only playing devil's advocate, it does not hurt or benefit me at all either way.

S!

I'm not taking offense, My typing, spelling, and grammar sucks. But I would honestly wish some one could answer what purpose they expect a return to the 12 hour rule is going to accomplish?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 68ZooM on August 14, 2011, 11:53:17 PM
So when the side you're sticking with has nothing but large green bardars on both fronts,get ganging with the rest of em?  Gee. That sounds like fun!

Wiley.

don't go to the horde just start your own fight. It's easy to do, just go say hi at the enemies airfield or vehicle base   :cheers:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: cactuskooler on August 15, 2011, 12:34:17 AM


Nothing makes you do this. When that happens on nits I take a P51D with maximum fuel and go find a bish/rook fight to join. Taking the rough with the smooth, sir.



But, my Kills per Hour!
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 01:25:55 AM
Score is very important business, Cactus, as well you know!

Mayhem, I believe one very good thing the new limit accomplishes is stopping a player spotting a mission on the side they are playing for and instantly switching sides and rolling a 262 or other equaly uber fighter to benefit from that knowledge. Sure enough people can still do this once, but they will have to think carefully about their switch, because they wont be able to do another one for the rest of the night.  I think switching sides to kill people you were on the same team as is poor sportsmanship and goes against everything I play the game for. When I switch sides I make a point of fighting the other team to the one I just left. I do not run missions so this is my neutral perspective on the subject of switching to mission bust. My spelling and grammar are worse than yours!  :neener:

S!
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 15, 2011, 02:12:25 AM
So when the side you're sticking with has nothing but large green bardars on both fronts,get ganging with the rest of em?  Gee. That sounds like fun!

Wiley.

it's usually easy enough to start a small fight somewhere else, just take a few guys with ord to smack up a town and 9 times out of 10 you get a scrap out of it

JUGgler thinks he's got it bad with 12 hours, but we have to stay Bish for 2 whole months  :uhoh   it hasn't been as bad as I thought it would be though
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Mayhem on August 15, 2011, 03:08:41 AM
Score is very important business, Cactus, as well you know!

Mayhem, I believe one very good thing the new limit accomplishes is stopping a player spotting a mission on the side they are playing for and instantly switching sides and rolling a 262 or other equaly uber fighter to benefit from that knowledge. Sure enough people can still do this once, but they will have to think carefully about their switch, because they wont be able to do another one for the rest of the night.  I think switching sides to kill people you were on the same team as is poor sportsmanship and goes against everything I play the game for. When I switch sides I make a point of fighting the other team to the one I just left. I do not run missions so this is my neutral perspective on the subject of switching to mission bust. My spelling and grammar are worse than yours!  :neener:

S!

It won't stop it at all. Nothing stops a player from doing that on a 12 hour limit. It just keeps him from doing it again in less then 12 hours. How often and how many times can the same guy do this any way.

More often the naught missions go to crap because the noobs running it haven't figured out Radar and the Dar Bar yet. The other sides see's the huge dar bar and starts spamming country chan with "Mission!!!!" then nearly the entire country ups for the ubber fight or easy kills on heavy P51's trying to run NOE.

Spying can be solved by some really disgruntled players and twitter account. Taking it well outside the reach of enforcement. Spying very rarely involves side changes. And if some one did change to your side to spy would you want him there on your side spying for an hour or 12 hours?

You do bring up a very good point, but I think the real reason most people want the 12 hour rule is they are to immature to handle people changing sides in the game. They hate getting their butts handed to them, by the wingy they where ankle humping an hour ago, for saving same said butts. Some people Take this cartoon game so seriously and to such immature. levels they probably have an alter with a chess piece on it and have their own pledge and special salute worked out.

I've been playing AH since Beta I don't think the 12 hour rules makes any difference at all, over the 1 hour rule. However with Side balancing still in effect the 12 hour can sure make the game less enjoyable, and people that don't enjoy the game often leave.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: dedalos on August 15, 2011, 08:47:32 AM
Well Midway, while there will always probably be exceptions, yours is the first claim I've heard of. I'm sure there will be others, but the almost constant claim of "SPIES,SPIES" everywhere isn't heard that much now.

Nutz

Well, all that proves is that the definition of a "spy" for the paranoid ones was anyone that switched sides.  I wonder if it now clicks that it was not spying that caused their NOE to get destroyed. 
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 10:16:06 AM


Nothing makes you do this. When that happens on nits I take a P51D with maximum fuel and go find a bish/rook fight to join. Taking the rough with the smooth, sir.



 :huh So...  Instead of being able to switch sides to find a good fight, you propose flying alone 3/4 of an hour out of my way round trip to take on two sides at once?  Really?  This is good gameplay and a viable solution?

All I'm saying is, I like defending outnumbered.  Not solo, outnumbered.  That's how I get my fun.  Yes, I can up and go jabo a field and have a chance to get a couple responses perhaps.  I could also up a GV and drive it to the enemy field and start shooting buildings.  I could also drive a jeep across the map to occupy myself.  Doesn't mean it's fun.

I'm also in a squad that doesn't like to side switch, which is fine.  My point is, there used to be a really simple option if I was on alone and wasn't expecting a squaddie on for at least an hour or so.  I could go to one of the opposite sides and have some fun and excitement, fighting in the kind of fight I wanted.  The fight I wanted was right there, I was just on the wrong side of it.

That option's gone now for no other reason I can discern than the foot stomping of an extraordinarily paranoid subset of the playerbase.

*shrug*  Honestly I didn't do it that often because generally I do try to find some kind of fight without switching, usually by the aforementioned dropping of ord on an out of the way field, but it irks me that the option is gone now.

The long switching time and the ENY/perk penalties if you're on the side that's got high numbers seem to me to be counterproductive, working against one another in a bad way.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 15, 2011, 10:30:08 AM
That option's gone now for no other reason I can discern than the foot stomping of an extraordinarily paranoid subset of the playerbase.

apparently it's always been 12 hours with one Late War arena as opposed to two
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 15, 2011, 10:39:04 AM
Lately finding the horde to get smacked around by hasn't been too bad. Although there is an ebb and flow to the action and it seems to "ebb and flow" within a couple hours and with the 1 hour times I could follow this "ebb and flow" quite easily. Also if I happened to be buzzing around and see the 80th or others in "green" I would immediately switch and seek them out, "it is just fun for me" for some good action. I understand what batfink (the nicest guy in AH) is saying but I still find it too restrictive. Maybe the real issue with me is it further restricts my freedom of choice for something I pay for, after all being an American, FREEDOM is in our DNA  :aok

Maybe IF there was some way to tell on the clipboard map who on the other 2 countries was hording or being horded I could make an "informed decision" on where to use my "12 hour" switch. As it is now you only see darbars in red. How about changing the color of the dar to be color specific for each country? Then I could switch once a day to a country that may be experiencing more of "my style" of action!




JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 11:05:05 AM
apparently it's always been 12 hours with one Late War arena as opposed to two

Right, but I think it's reasonable to assume it was the original reason to have it.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 15, 2011, 11:15:16 AM
Little story a friend told me:

So he's looking through some details and realizes that the amount of rebar/configuration-of-rebar in a particular condition in concrete is incorrect.  So he tells the person in charge that it is incorrect based on the code and then shows appropriate way it should be done.  The guy's response was "That's the way we've always done it", as if that was some sort of justification for doing it wrong for another 10 years. 

I'm not sure I know the point of this story but I do know the only justification for 12 hour switch time from 1 hour switch time I have heard is that it used to be 12 hours, as if that is some sort of justification.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: SlapShot on August 15, 2011, 12:16:59 PM
I wonder if it now clicks that it was not spying that caused their NOE to get destroyed. 

The paranoid ones will never admit it Ded and they will now be screaming for cross-country communications to be closed next.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: pervert on August 15, 2011, 12:20:45 PM
don't go to the horde just start your own fight. It's easy to do, just go say hi at the enemies airfield or vehicle base   :cheers:

Circle a field? more like they sit in a man gun and wait for you to get bored than risk upping a plane.  :D
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 15, 2011, 12:23:39 PM
Right, but I think it's reasonable to assume it was the original reason to have it.

Wiley.

If it was always 12 hours, before the split arenas, I don't see why you would assume that HiTech decided on 12 hours because of "the foot stomping" of a section of the playerbase...maybe I'm missing something  :headscratch:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 12:24:56 PM
If it was always 12 hours, before the split arenas, I don't see why you would assume that HiTech decided on 12 hours because of "the foot stomping" of a section of the playerbase...maybe I'm missing something  :headscratch:

What is the reason for the side switching time limit other than spiez?  I don't know of one.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 15, 2011, 12:25:52 PM
What is the reason for the side switching time limit other than spiez?  I don't know of one.

Wiley.

Because it has always been that way. 
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 15, 2011, 12:26:31 PM
What is the reason for the side switching time limit other than spiez?  I don't know of one.

Wiley.

I don't know or care *shrug*

The point was, if it was 12 hours to begin with and hasn't ever changed (except when we had split arenas) then who exactly has been foot stomping and imposing their paranoia on HiTech?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 15, 2011, 12:37:07 PM
I don't know or care *shrug*

The point was, if it was 12 hours to begin with and hasn't ever changed (except when we had split arenas) then who exactly has been foot stomping and imposing their paranoia on HiTech?


Maybe it's like 'student assistance" by any government. Once given to them, "IF" you have to take a little back, all holy hell breaks loose. Ofcourse the BIG difference obviously is, this is not given to us we pay for this sub!  :aok


1 hour switch times were given, many folks found a new freedom and enjoyment to the game that we pay for, then ripped from our grasp without any discussion on the pros or cons!!



JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 01:13:08 PM
I don't know or care *shrug*

The point was, if it was 12 hours to begin with and hasn't ever changed (except when we had split arenas) then who exactly has been foot stomping and imposing their paranoia on HiTech?

The only reason that I have ever seen for the side switching restrictions is so you can't switch sides and use info you have on CV and aircraft locations against that side too often.  People often claim spiez when there is a legion of other reasons their mission got busted.  That's the paranoia that gets foisted on HTC and the arena at large.

I've only ever known 1 hour restriction, and that seemed to me to be reasonable, or at least much more reasonable than 12 hours.

I don't particularly care that there was no discussion when it was put back to 12 hours.  Design by committee gives us a WWI arena and a B29 that's underutilized, but at least we've got it now.

Sometimes unpopular decisions are best for the game.  My issue is, the 12 hour switch timer seems to me to actively work against the ENY and perk bonus system which is there for side balancing.  It also does nothing to stop a determined spy.  The only practical effect I've seen from it is, I've seen less incidents of people crying 'SPY!' at the drop of a hat.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Dead Man Flying on August 15, 2011, 02:06:02 PM
What is the reason for the side switching time limit other than spiez?  I don't know of one.

This again?  There was a whole thread where I tried to explain that it has nothing to do with spying.  The 12 hour time limit prevents wild fluctuations in numbers between sides in the short term and should prevent persistent imbalances in numbers over the long term.  Theoretically, that should result in better gameplay, but that assumes a correlation between balanced arena numbers and more numerically-balanced fights.  I'm not sure if that's actually the case, but there ya go.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 02:15:23 PM
 Ok.  I stand corrected.  Thanks for the info.

With that said, still don't like it. ;)

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: caldera on August 15, 2011, 02:20:21 PM
This again?  There was a whole thread where I tried to explain that it has nothing to do with spying.  The 12 hour time limit prevents wild fluctuations in numbers between sides in the short term and should prevent persistent imbalances in numbers over the long term.  Theoretically, that should result in better gameplay, but that assumes a correlation between balanced arena numbers and more numerically-balanced fights.  I'm not sure if that's actually the case, but there ya go.

That sure is a better answer than "it was always this way before the split".  Asking why it is 12 hours is a reasonable question.  HTC is not obligated, but it wouldn't kill them to give their reasons and end the discussion.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 02:33:17 PM
Sometimes I think they just let these kinds of threads run their course just to see if something bubbles up that might be useful.  The useful thing might not even be the main point of the thread half the time.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 15, 2011, 02:45:53 PM
Sometimes I think they just let these kinds of threads run their course just to see if something bubbles up that might be useful.  The useful thing might not even be the main point of the thread half the time.

Wiley.


Here let this bubble up, I would pay 100 perks to change country anytime I like, hell I'd go $5 per month for the freedom!  :aok

Diversify damnit!


JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 02:49:39 PM
get rid of the time completely, but if you change you lose cross country chat for a half hour and to go even further, no ords for you if you switch for half hour, have to pay perks, hell basically anything  to get rid of this, its driving me nuts.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 15, 2011, 03:23:09 PM
This again?  There was a whole thread where I tried to explain that it has nothing to do with spying.  The 12 hour time limit prevents wild fluctuations in numbers between sides in the short term and should prevent persistent imbalances in numbers over the long term.  Theoretically, that should result in better gameplay, but that assumes a correlation between balanced arena numbers and more numerically-balanced fights.  I'm not sure if that's actually the case, but there ya go.

If it was say, 6 hours, would the fluctuations be twice as wild?  Would they even change at all?  I say no.  Why is 12 hour bogus?  This is why:

I log in at 11 am in the morning this weekend to fly a little bit.  Not many players are on, fights really suck as Bish.  I want to switch sides, but I know if I do I won't be able to switch back again until 11 o clock at night.  If i'm staying in that night, I'd likely want to be flying with my squad around 9 o clock and this would screw everything up for no good reason at all.  If it was 6 hours, I do not think any "fluctuation gains" would be lost yet it would significantly improve the ability to make a country switch in the morning and another in the night.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Delirium on August 15, 2011, 03:46:58 PM
Here let this bubble up, I would pay 100 perks to change country anytime I like, hell I'd go $5 per month for the freedom!

+1
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 2ADoc on August 15, 2011, 04:02:20 PM
Well the one thing that I see as a bonus to this 12 hour rule is that it will decrease the people that jump ship as their side looses the war, and kill the Eny for those of us that stick to the side, win or loose.  If they can't just jump back to their original side they are less likely to jump to the winning side.  Just my 1/10 of a cent.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 15, 2011, 04:13:41 PM
Well the one thing that I see as a bonus to this 12 hour rule is that it will decrease the people that jump ship as their side looses the war, and kill the Eny for those of us that stick to the side, win or loose.  If they can't just jump back to their original side they are less likely to jump to the winning side.  Just my 1/10 of a cent.


1st of all again! The correct spelling here would be "loses"!!  OMG now that that is out of the way, I have never heard or seen anyone switch sides to avoid being on the "losing" side.


Never ever ever ever!



Just saying!


 :salute


JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: SlapShot on August 15, 2011, 04:19:48 PM
If it was say, 6 hours, would the fluctuations be twice as wild?  Would they even change at all?  I say no.  Why is 12 hour bogus?  This is why:

I log in at 11 am in the morning this weekend to fly a little bit.  Not many players are on, fights really suck as Bish.  I want to switch sides, but I know if I do I won't be able to switch back again until 11 o clock at night.  If i'm staying in that night, I'd likely want to be flying with my squad around 9 o clock and this would screw everything up for no good reason at all.  If it was 6 hours, I do not think any "fluctuation gains" would be lost yet it would significantly improve the ability to make a country switch in the morning and another in the night.

You could cut that in half again (3 hours) and I don't think any "fluctuation gains" would be lost yet it would significantly improve the ability to make a country switch if one wanted to jump to a lesser populated country.

Also, this BS time restraint should only be applied to the LW arena ... EW and MW should remain at 1 hour.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Zoney on August 15, 2011, 04:22:46 PM
nevermind
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: SmokinLoon on August 15, 2011, 04:24:58 PM
No offense to anyone, but I see this thread kinda like the little 7yo kid who walks inside to his mother during the summer break and says "Mom, I cant find nuttin' to do, I'm bored."  

There are a ton of things in AH that do not need bucket loads of enemy to do.  Ever take up Boston III's to 12k (their best alt for speed) and run the gauntlet? Take some Ju88's to the strategic targets.  Try and bring up the white flag at a town using only a M4/75 Calliope variant (it can be done). Take the A6M5 w ord and go de-ack a town.  Take the M3/75mm and try and de-ack a field.  On and on.  

If all a person does is fly around looking for a specific kind of fight then of course the view of the game is going to be narrower.    
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 15, 2011, 04:36:29 PM
You could cut that in half again (3 hours) and I don't think any "fluctuation gains" would be lost yet it would significantly improve the ability to make a country switch if one wanted to jump to a lesser populated country.

Also, this BS time restraint should only be applied to the LW arena ... EW and MW should remain at 1 hour.

Yep, I agree. 
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 04:49:13 PM
No offense to anyone, but I see this thread kinda like the little 7yo kid who walks inside to his mother during the summer break and says "Mom, I cant find nuttin' to do, I'm bored."  

There are a ton of things in AH that do not need bucket loads of enemy to do.  Ever take up Boston III's to 12k (their best alt for speed) and run the gauntlet? Take some Ju88's to the strategic targets.  Try and bring up the white flag at a town using only a M4/75 Calliope variant (it can be done). Take the A6M5 w ord and go de-ack a town.  Take the M3/75mm and try and de-ack a field.  On and on.  

If all a person does is fly around looking for a specific kind of fight then of course the view of the game is going to be narrower.    

The point is, exactly the type of fight they're looking for is right there in front of them, unfortunately they're on the wrong side of it.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 04:50:59 PM
No offense to anyone, but I see this thread kinda like the little 7yo kid who walks inside to his mother during the summer break and says "Mom, I cant find nuttin' to do, I'm bored."  

There are a ton of things in AH that do not need bucket loads of enemy to do.  Ever take up Boston III's to 12k (their best alt for speed) and run the gauntlet? Take some Ju88's to the strategic targets.  Try and bring up the white flag at a town using only a M4/75 Calliope variant (it can be done). Take the A6M5 w ord and go de-ack a town.  Take the M3/75mm and try and de-ack a field.  On and on.  

If all a person does is fly around looking for a specific kind of fight then of course the view of the game is going to be narrower.    

my view of this game is very narrow,  I don't fly bombers...I don't drive GV's....I don't fly under anything but fighter mode, I hate fighting green guys for my kills, I love a knock down drag out fight that gets my blood pumping, now a days that takes a few nme,     I don't care what other flys I dont care if I am HO'ed  I dont care if I am ganged, thats actually what I fly for, I don't care how many fields are taken, there is always another to up from, I don't care how many times I am on the losing side of the "war" I have NEVER switched to spy cheat or get extra perks....

so ya I hope you can see how this 12 hour thing is just a deal breaker for me, I truly hope HTC does something about this soon.


HTC hopefully you are listening to your loyal customers and find a way to fix this..there has to be a way......why was it implemented....because it was like that before...just seems.....well a bad excuse, I used to absolutely love this game, not so much any more, it feels like you are going in the opposite direction of what you have previously said....forcing people to fly on a country they don't want to, forcing a particular game play "style"  

rant over
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: SmokinLoon on August 15, 2011, 04:59:22 PM

HTC hopefully you are listening to your loyal customers and find a way to fix this..there has to be a way......why was it implemented....because it was like that before...just seems.....well a bad excuse, I used to absolutely love this game, not so much any more, it feels like you are going in the opposite direction of what you have previously said....forcing people to fly on a country they don't want to, forcing a particular game play "style"  

rant over

So instead of 12 hours you'd like to see....   2 hours?  3 hours?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Ardy123 on August 15, 2011, 05:00:27 PM
So instead of 12 hours you'd like to see....   2 hours?  3 hours?

1-2 hours would be nice.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Delirium on August 15, 2011, 05:06:49 PM
I'd rather aim for 4 hours country change limit.

A lot can change in 4 hours; some entire squads can log on and completely swing the balance of numbers from one side to another (it is also the number of time zones in the US, which works nicely).
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 05:19:32 PM
So instead of 12 hours you'd like to see....   2 hours?  3 hours?

no Time limit, with penalties for switching to higher number side, switching to the lowest numbered side should always be free and without penalty.

hell I wouldn't care even if there was a no ord or cross country chat suspension for a time, even switching to the low numbered side.

I truly do understand that some will spy go out of there way to sink that CV...no matter what if thats what they want to do its still gonna happen hell they dont even have to switch all they gotta do is PM someone on other side...cheaters will always find a way around the rules, to make their game "easier"  we who love the fight are being punished...that's how I see this, for actions of a very minor few.....no not the "few" a few minor....ehhh you get my point....hopefully :headscratch:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: morfiend on August 15, 2011, 05:26:43 PM
I'd rather aim for 4 hours country change limit.

A lot can change in 4 hours; some entire squads can log on and completely swing the balance of numbers from one side to another (it is also the number of time zones in the US, which works nicely).



  This seems a logical solution,it would address the conserns that Grizz has mentioned also. I've enjoyed both sides,chess piece loyalty and switching for the fight,surely a happy medium can be found that would take these things into account.






     :salute
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: icepac on August 15, 2011, 05:32:15 PM
How about leave it at 12 hours and charge perk points to switch to the higher numbered side within the 12 hours?

If the side has lower numbers or 12 hours has passed, it is free.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 05:42:28 PM
How about leave it at 12 hours and charge perk points to switch to the higher numbered side within the 12 hours?

If the side has lower numbers or 12 hours has passed, it is free.

hell even this would be so much better, like JuG said earlier there is an ebb and flow to the hoard and my fun is flying into certain death, cant really do that when its nothing but green guys vulching all the red guys fields.

Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 05:46:15 PM
:huh So...  Instead of being able to switch sides to find a good fight, you propose flying alone 3/4 of an hour out of my way round trip to take on two sides at once?  Really?  This is good gameplay and a viable solution?


Just to scroll back a few pages, forgive my selective quote here. Yes that is what I am suggeting, although realisticaly you're only looking at 15-20 mins to get to the area. This type of thing mimic wonderfully the feeling of a real WWII combat sortie for me. That is what I am playing this game for, to mimic as best I can the feeling of aerial combat with guns. It adds a huge incentive to stay alive when you have invested time getting to the combat zone and it also requires alot more carefull tactics in order to make it home. Nothing feels quite like flying home for 20 mins after some exhilerating dogfighting far into enemy territory. I thrive on lone wolf tactics, I find I do alot better when I have no one but myself to take care of. I will log in, do one sortie like this and then log off for the night. That is, to me, far more rewarding and fun than mindless furballing for 15 sorties in that time. I love mindless furballing, but it does not really mimic WWII combat nearly as much as a long range single sortie per night. Just another perspective.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Guppy35 on August 15, 2011, 05:48:31 PM
The hard part for me is that I don't get that much flying time.  And when I do it's usually late night.  If you guess wrong and the fights die, you are stuck.  That can get a bit discouraging.

I'm of the same mindset as INK.  I don't care about the war.  I don't have any interest in 'spying' other then saying where I'm going to be looking to get shot down.  When I get the chance to fly I don't want to use that limited time having to fly some great distance to the fight.

What's sad to me is that there even has to be any thought put into a time limit.  That really doesn't reflect very highly on those players who are so serious about the game and the 'war' that they would go out of their way to 'win' to the point their actions cause the rest of us to pay the price when all we want to do is have a good fight in our cartoon airplanes.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 05:55:49 PM
Lets say you have 1 hour to play for. If you fly one sortie for an hour rather than 10 quick sorties in an hour, could it not be possible to enjoy that one sortie just as much? Quality over quantity?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 06:03:15 PM
Lets say you have 1 hour to play for. If you fly one sortie for an hour rather than 10 quick sorties in an hour, could it not be possible to enjoy that one sortie just as much? Quality over quantity?

every sortie I fly is quality at least it was...now I find myself flying around a bunch of green and get disgusted and logging for the night, and yes I have flown many times to a fight that was way out of the way deep in nme territory between the other two countries,  but that gets old real quick, for me anyways...I am not trying to simulate the war.... I want a good time fighting WW2 prop planes, most want to win no matter what, I really don't care how they play....I do care how I play though.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 06:46:13 PM
why not go to the DA then, or create your own custom arena that you have complete freedom in?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: coombz on August 15, 2011, 06:51:40 PM
'INK's 5v1 Arena' :aok

it just might work!
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mthrockmor on August 15, 2011, 06:54:00 PM
I don't switch sides, rules of our squad. For those that do I have no problem.

The '12 hour rule' should be dumped. Many have whined about 'side-switchers' exposing raids, CVs, etc....

Some mock realism in this game a bit. On another thread I've been bashed for trying to fly smart and stay alive. Others like to up, be dead in 5-minutes and make some kills inbetween. I respect that though they may not like what I am about to say.

In the real world how much surprise was there? Europe, almost none. The only surprise was knowing if the allied buffs were headed north, south or central. Germans never had surprise, by BoB English radar would watch them form over France. In Japan, maybe some but not much. While the exact raid on which island was a surprise TF 38/58 was massive and the Japanese knew Mariannas, Jimas, Leyte Gulf, etc.

In one way, make this game more raid heavy and expect a mass of resistence. If the goal is to take base after base and only fight computer aimed ack, wouldn't some arcade thing be more enjoyable?

Just my two cents. We need more fights, not less.

Boo
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 2bighorn on August 15, 2011, 06:57:03 PM
why not go to the DA then, or create your own custom arena that you have complete freedom in?

That's not the point, Bat. It's about how to get that elusive quality of game play, not about moving it in another arena. In ideal world, you'd have that in all arenas, just different flavors.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 06:58:28 PM
'INK's 5v1 Arena' :aok

it just might work!

no no no no no

I am striving to win a 20 vs 1  :D

why not go to the DA then, or create your own custom arena that you have complete freedom in?

serious?

ok then....because the dynamics of the MA are not 1vs1's which I am not looking for, the spontaneity of the MA, not always knowing what I am gonna find for a fight..or WHO I am gonna face....I am surprised I would have to explain that to you.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 07:00:56 PM
I don't switch sides, rules of our squad. For those that do I have no problem.

The '12 hour rule' should be dumped. Many have whined about 'side-switchers' exposing raids, CVs, etc....

Some mock realism in this game a bit. On another thread I've been bashed for trying to fly smart and stay alive. Others like to up, be dead in 5-minutes and make some kills inbetween. I respect that though they may not like what I am about to say.

In the real world how much surprise was there? Europe, almost none. The only surprise was knowing if the allied buffs were headed north, south or central. Germans never had surprise, by BoB English radar would watch them form over France. In Japan, maybe some but not much. While the exact raid on which island was a surprise TF 38/58 was massive and the Japanese knew Mariannas, Jimas, Leyte Gulf, etc.

In one way, make this game more raid heavy and expect a mass of resistence. If the goal is to take base after base and only fight computer aimed ack, wouldn't some arcade thing be more enjoyable?

Just my two cents. We need more fights, not less.

Boo

wooohoooo banging cup on bars even louder




 :salute
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 07:04:34 PM
People complain about the supposed lack of 'gameplay' no matter what the side switch time is. I am convinced that decreasing the time limit will only mean you find another reason to blame for why you are not having fun anymore. So change it back, I don't care either way. But if they do change it back is the game going to magicaly provide 'gameplay' or will there just be one less thing for you to complain about that is causing the lack there of? Bottom line is, you enjoy the game under your own steam otherwise you will never enjoy it no matter what changes.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 07:10:28 PM
People complain about the supposed lack of 'gameplay' no matter what the side switch time is. I am convinced that decreasing the time limit will only mean you find another reason to blame for why you are not having fun anymore. So change it back, I don't care either way. But if they do change it back is the game going to magicaly provide 'gameplay' or will there just be one less thing for you to complain about that is causing the lack there of? Bottom line is, you enjoy the game under your own steam otherwise you will never enjoy it no matter what changes.

no one can say they EVER heard me complain about game-play, until this change, because I never complained about it, I was very happy in my little world fighting my little fights.

and that was whipped out from under my feet.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 2bighorn on August 15, 2011, 07:19:51 PM
People complain about the supposed lack of 'gameplay' no matter what the side switch time is. I am convinced that decreasing the time limit will only mean you find another reason to blame for why you are not having fun anymore. So change it back, I don't care either way. But if they do change it back is the game going to magicaly provide 'gameplay' or will there just be one less thing for you to complain about that is causing the lack there of?

Well, IMO, switch time limit is not a problem. You could improve gameplay more with new strat system and map design. Maps should have choke points, where opposing forces must meet.

Bottom line is, you enjoy the game under your own steam otherwise you will never enjoy it no matter what changes.

Obviously people enjoy it, otherwise they wouldn't hang around. Unfortunately for many, that joy time is getting shorter in relation to time spent in the game. As for the time limits, it wouldn't hurt to try out some reasonable "meet in the middle" solution.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 07:21:59 PM
Fair enough. I'm all for keeping the maximum player base. What should we do after this change when the win the war players complain about too short change times again?

Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 15, 2011, 07:25:50 PM

Just to scroll back a few pages, forgive my selective quote here. Yes that is what I am suggeting, although realisticaly you're only looking at 15-20 mins to get to the area.

Right.  But I'm planning on RTBing, which would add another 15-20 or so, hence the 3/4 hour round trip I mentioned.

This type of thing mimic wonderfully the feeling of a real WWII combat sortie for me. That is what I am playing this game for, to mimic as best I can the feeling of aerial combat with guns. It adds a huge incentive to stay alive when you have invested time getting to the combat zone and it also requires alot more carefull tactics in order to make it home. Nothing feels quite like flying home for 20 mins after some exhilerating dogfighting far into enemy territory. I thrive on lone wolf tactics, I find I do alot better when I have no one but myself to take care of. I will log in, do one sortie like this and then log off for the night. That is, to me, far more rewarding and fun than mindless furballing for 15 sorties in that time. I love mindless furballing, but it does not really mimic WWII combat nearly as much as a long range single sortie per night. Just another perspective.

Sure.  I do this Fridays with FSO.  When I'm in the MA, it's set up for more fights per hour than a scenario.  My ideal is crowd vs crowd, and failing that I like to fight outnumbered.  I personally find it more interesting to fight group on group rather than getting into it alone with a bunch of enemy.

It just doesn't make any sense to me that they effectively say 'Balance the numbers or we'll penalize you with ENY and lower perk gains.  Oh, but you can only do that once every 12 hours.  Additionally, we won't give you enough information to tell which other country is just hording unless they're attacking your current country's fronts.'

During primetime, it's all hugs and puppies because there's enough people to find any kind of fight you want.  Off hours, depending on the numbers split between countries sometimes your choice is be part of the horde or bomb an uncontested base, but the other two countries may actually have a fight going on.

Fair enough. I'm all for keeping the maximum player base. What should we do after this change when the win the war players complain about too short change times again?

What will their complaint be about?  Spiez?  Point and laugh at them.
 
Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 07:28:34 PM
Fair enough. I'm all for keeping the maximum player base. What should we do after this change when the win the war players complain about too short change times again?



see why would it matter to the war type?  especially if you could only switch to the lowest numbered side ? it has NO barring on the war winners  :headscratch:

seems to me I have heard over and over again the war winners angry that others don't fight the war...but not one time EVER have I heard a fighter complain about the war types.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 15, 2011, 07:30:40 PM
.but not one time EVER have I heard a fighter complain about the war types.

Happens all the time to be fair.  Anytime we whine about a guy dropping a fighter hangar we are whining about the war guys.

Nevertheless, I wish the switch time was along the lines of 4 hours.  Would be fair and long enough to stop wild swings in player numbers by players switching sides for whatever reason If this was indeed a problem.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 07:32:25 PM
Happens all the time to be fair.  Anytime we whine about a guy dropping a fighter hangar we are whining about the war guys.

 :o

true

did I tell you I hate you yet today? :furious
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 15, 2011, 07:33:35 PM
:o

true

did I tell you I hate you yet today? :furious

You haven't told me this week yet actually!  It's only Monday though.  :cry
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 07:36:15 PM
see why would it matter to the war type?  especially if you could only switch to the lowest numbered side ? it has NO barring on the war winners  :headscratch:

seems to me I have heard over and over again the war winners angry that others don't fight the war...but not one time EVER have I heard a fighter complain about the war types.


Wow really?  All I ever seem to see on the forums from 'fighter' guys is complaints that so many people don't play their way. There are some fighter types who have seemed to take it upon themselves to lead a crusade against the evil plague of player who are 'ruining the game'.

I'm arguing objectively here guys, it's not personal to any of you specificaly. I geuss I just get annoyed with human nature complaining about everything all the time and generaly only thinking about themselves. I also get annoyed with the players here constantly increasing the workload of the company who make our hobby their full time work.


Would it really be asking too much to go for a few months without some massive thread on what needs changing about the game or it is 'turning into utter garbage'?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Melvin on August 15, 2011, 07:40:14 PM
Would it really be asking too much to go for a few months without some massive thread on what needs changing about the game or it is 'turning into utter garbage'?

Yes. Yes it would.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 15, 2011, 07:49:01 PM

Wow really?  All I ever seem to see on the forums from 'fighter' guys is complaints that so many people don't play their way. There are some fighter types who have seemed to take it upon themselves to lead a crusade against the evil plague of player who are 'ruining the game'.

I'm arguing objectively here guys, it's not personal to any of you specificaly. I geuss I just get annoyed with human nature complaining about everything all the time and generaly only thinking about themselves. I also get annoyed with the players here constantly increasing the workload of the company who make our hobby their full time work.


Would it really be asking too much to go for a few months without some massive thread on what needs changing about the game or it is 'turning into utter garbage'?



sorry but my squadie the mean evil grizz corrected me...yes I have complained in game about war guys dropping hangers. :old:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 15, 2011, 08:03:15 PM
Happens all the time to be fair.  Anytime we whine about a guy dropping a fighter hangar we are whining about the war guys.

Nevertheless, I wish the switch time was along the lines of 4 hours.  Would be fair and long enough to stop wild swings in player numbers by players switching sides for whatever reason If this was indeed a problem.


I'm quite sure we have discussed this in squad forum, I think we decided that HT set it to 12 hours so in the future when they drop it to 4 we will feel as though we got something!  :rofl :rofl

It is between the bread slices where we find the meat!



JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Guppy35 on August 15, 2011, 10:20:22 PM
Lets say you have 1 hour to play for. If you fly one sortie for an hour rather than 10 quick sorties in an hour, could it not be possible to enjoy that one sortie just as much? Quality over quantity?

If they happened that way, I imagine I could.  I just haven't had any go that way.  A recent example.  I hopped on late and Soulyss showed up shortly after.  We went up and headed for the only possible dar bar we could see.  We saw baduns above us.  Just the way I like it.  A 51 made one poor pass and ran for home.  The Zeke that was hanging above us tried to BnZ but was lousy at it.  I don't know that he ever got down to our alt until he ran for home.  We finally went in opposite directions hoping he'd pick on at least one of us.  This went on for quite some time.  He then ran for home and his ack.  Soulyss finally got him.  A Kate of all things showed up below us and promptly dropped his bomb and blew himself up, only to come on 200 and be mad that we interfered with his bombing GVs. Neither Soulyss or I had fired a shot anywhere near him.   By that time the fuel was to the point it was time to head back.  The dar bar was gone and there was nothing else.  Landed and called it a night.

Now I guess part of it is me.  I don't want to take a 51 with DTs, get alt, get to a fight and BnZ em to death.  So in that regard I'm placing limits on myself being a 38G driver.  You could tell me to go to the DA.  But the folks I enjoy BS'ing with tend to be in the MA, and furball lake is what it is anyway.

I'm not quite sure how me bouncing sides if the fights dry up, upsets the balance, or impacts on the outcome of 'the war'.  As stated I have no interest in hiding carriers or spying on who is flying the latest NOE raid to the undefended base.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: mechanic on August 15, 2011, 10:28:55 PM
 :salute
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 15, 2011, 10:43:53 PM
I think HTC should let Corky and Ink switch teams whenever they want.  Forget the rest of us.  Seriously.   :airplane: :banana:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Shane on August 15, 2011, 10:49:36 PM
I think HTC should let Corky and Ink switch teams whenever they want.  Forget the rest of us.  Seriously.   :airplane: :banana:

I dunno... I've stopped hopping as the times i generally played are somewhat balanced...

and besides....

all enemies suck... all friendlies suck slightly more, no matter the chesspiece.  :noid :bolt:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: 2bighorn on August 15, 2011, 10:57:04 PM
all friendlies suck slightly more

Yeah, damn killshooter.  :furious
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Dead Man Flying on August 15, 2011, 11:39:40 PM
If it was say, 6 hours, would the fluctuations be twice as wild?  Would they even change at all?  I say no.  Why is 12 hour bogus?  This is why:

Probably not.  So long as the time period for changing exceeds what most people would fly in a night, you should see similar reductions in the volatility of arena numbers.

If I had to guess, HTC used 12 hours before, and that worked.  Six hours would probably work, but they weren't trying to experiment with a solution to the arena imbalances - they were implementing one that they knew worked based on previous experience.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: ink on August 16, 2011, 12:24:57 AM
I think HTC should let Corky and Ink switch teams whenever they want.  Forget the rest of us.  Seriously.   :airplane: :banana:


 :rofl
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: matt on August 16, 2011, 01:44:05 AM
they should up it to 1 tour. :rofl
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Ardy123 on August 16, 2011, 02:52:18 AM
Probably not.  So long as the time period for changing exceeds what most people would fly in a night, you should see similar reductions in the volatility of arena numbers.

If I had to guess, HTC used 12 hours before, and that worked.  Six hours would probably work, but they weren't trying to experiment with a solution to the arena imbalances - they were implementing one that they knew worked based on previous experience.

Its all about the numbers. Everyone says start your own fight, its total BS. Tonight it was so fn boring I broke out with the bMuppets Bomber Wing... yeah it really happened, thing and I were figuring out how to use the bomb sights, and agent was discovering how to use the tail guns....

And you think I'm joking, I'm not.... and only after about 3 hours of this did some people finally up to fight, only to get upset that the vMuppets were part of a horde (I was in a heavy g14 at the time).... and it was true.. we couldn't switch and and when we attempt to start a fight, the dog pile occurs.

So the 12 hour time switch is a fail in my mind. Bombers were fun for the first flight, but not after the 3rd hour.

We would have loved to switched then fight the horde we created, but nope, not an option. Some say this was by design, some just want us to go to bed... who knows, but it blows.

Title: Re: 12 hour rule and the "less" fun it created for me
Post by: M1A1 on August 16, 2011, 05:32:52 AM
As I read it the 12 hour limit was done to help balance out the player numbers. I think this was done to help limit the mega hordes that happen on all sides. To that I say good but I don't think it will work. If it is as you all say that folks always move to the side with the fewest numbers then the balancing would be done by us which is never the case. It seems that for the few of you who do go to the side with the least players there are far more who move to the side with the most and therefore perpetuate the giant hordes looking for easy pickings and perks to that I say bad. The changes forces folks to deal with what they have and hopefully forces them to improve on some facet of their game that they otherwise would ignore to a point.
 The only other way to effective balance out the game would be to allow the computer to place folks evenly without any input from the player and then what would we have? Even more complaints of how the game sucks and this and that. I like how the game is and I like having folks staying put keeping the eny as close to even as possible and making them fight with what they have. Then again I know that everyone has their own ideas of fun so I guess we just have to deal with what we are given, sounds like life to me. It could always be worse, we could not have this game and we could all be sitting in our folks basements in our underwear playing W.O.W........


Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 16, 2011, 08:26:15 AM
If I had to guess, HTC used 12 hours before, and that worked.  Six hours would probably work, but they weren't trying to experiment with a solution to the arena imbalances - they were implementing one that they knew worked based on previous experience.

Heh, the toon world didn't end when it was 1 hour for at least a month.  Then they bumped it up from 1 hour to 12 hours, a crisp 1200% increase, which pissed a lot of people off.

Still have yet to hear an official reason why such a change was made other than, "It used to be that way back in the Jurassic Era".  (See my previous story)
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Dead Man Flying on August 16, 2011, 09:18:48 AM
Still have yet to hear an official reason why such a change was made other than, "It used to be that way back in the Jurassic Era".  (See my previous story)

Other gameplay issues aside, have arena numbers stabilized since the change?  Are there fewer wild swings in numbers between sides over the course of an evening?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 16, 2011, 09:27:02 AM
Other gameplay issues aside, have arena numbers stabilized since the change?  Are there fewer wild swings in numbers between sides over the course of an evening?

I haven't tallied the numbers but it does seem the Perk Multipliers are stable which would indicate that it is reasonably stable.

So if I used a mallet to crack walnuts would that be reasonable?  It got the job done yes?
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Dead Man Flying on August 16, 2011, 09:53:56 AM
So if I used a mallet to crack walnuts would that be reasonable?  It got the job done yes?

You'll have to take that one up with HTC.  I'm just explaining the rationale for the change from 1 hour to 12 hours, which seems to have achieved its intended purpose.  Whether or not that change improves or degrades overall game play is another matter entirely.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: grizz441 on August 16, 2011, 09:56:49 AM
You'll have to take that one up with HTC.

Don't see that happening.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 16, 2011, 10:52:30 AM
I'm just explaining the rationale for the change from 1 hour to 12 hours, which seems to have achieved its intended purpose.

...was there an issue in the time it was 1 arena with 1 hour switch time?  I never noticed any more of an issue with mass side imbalances when it was set to 1 hour.  It looked to me like they just noticed the number was wrong and changed it back to what it was before because that's how it was before.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 16, 2011, 12:00:35 PM
Other gameplay issues aside, have arena numbers stabilized since the change?  Are there fewer wild swings in numbers between sides over the course of an evening?

Quite honestly I have never seen "wide" swings in country #s. I have found if a country is low #s then it will be that way most of night until bedtime!
Just cause a country is "low #s" does not in anyway guarantee it is getting horded, in fact I've found it quite interesting how many times I see the "low # country" with the largest dar gangraping bases.

For me any imbalance in #s has always been quite insignificant and only on the rare occasion is it ever extreme.

For me this issue is a lack of choice for something I pay for. In no way do I mean that disparingly I mean it as a matter of fact. I don't think the 12 hour rule was enacted to balance countries as I've never seen major issues with balancing. If it was enacted to combat spying then it fails at that also for a miriad of reasons not least of which is, I could log in now as bish, find a cv or a mission then switch and do the "dirty deed". Now if I were in a squad prone to spying then as each squadie logs in then that dood could do the same thing and on and on and on. I understand that it use to be 12 hours but it hasn't been for quite a while now, so a new precidense and expectation has been set. I also believe the amount of folks who switch at any regular interval is quite small, now those folks may well be of a higher quality than average but the actual #s switching is quite small in comparison to those who do not!


My $.02, well I believe I have about $1.28 invested in this thread now  :aok




JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Delirium on August 16, 2011, 02:49:53 PM
Other gameplay issues aside, have arena numbers stabilized since the change?  Are there fewer wild swings in numbers between sides over the course of an evening?

It is the same as was prior to the 12 hour change; as soon as they went to one arena, the massive difference in numbers stopped. Instead of logging on and playing in the arena with the fewest numbers, many went to where they had friends and support. So Bish would have an ENY penalty of 10+ in Orange while in Blue they were nonexistent and Knits or Rooks had the ENY penalty because of it.

Again, as soon as they went to one arena, the disproportionate numbers stopped, LONG before they started the 12 hour time change rule.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Dead Man Flying on August 16, 2011, 02:55:35 PM
Again, as soon as they went to one arena, the disproportionate numbers stopped, LONG before they started the 12 hour time change rule.

If this is true, then there is literally no rationale for the change.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: JUGgler on August 16, 2011, 03:34:53 PM
If this is true, then there is literally no rationale for the change.


My guess for the change is the "squeeky wheel" concept. HT has probably recieved numerous e-mails complaining about side switchers, spyz and CV mishandling and zero e-mails from those folks who just go about their game evening with little concern for anything. The grease was then applied!  :aok



JUGgler
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Wiley on August 16, 2011, 04:12:59 PM

My guess for the change is the "squeeky wheel" concept. HT has probably recieved numerous e-mails complaining about side switchers, spyz and CV mishandling and zero e-mails from those folks who just go about their game evening with little concern for anything. The grease was then applied!  :aok



JUGgler

I don't know about that.  It could just be as simple as that's how it was before, so they put it back to the way it was.  IMO they're pretty good about not caving to complaints unless there's some logic behind the complaints, and they're sharp enough to realize this wouldn't put a dent in a spiez operation in any way shape or form.  I hope they reconsider it in any case.

Wiley.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Dead Man Flying on August 16, 2011, 07:33:01 PM
My guess for the change is the "squeeky wheel" concept.

Alternatively, the statements that sides were balanced with little volatility are incorrect.  I'm not saying that you, Wiley, or Delirium are lying about your observations, just that your data are based on relatively small chunks of time that might paint a skewed picture about side balance.  Even an arena with wild oscillations in numbers has periods where all sides are equal.

The spy thing is kind of a red herring.  If players really want to spy, they're going to spy regardless of any restrictions made in-game to prevent it.  Eliminating cross-county communications just moves perpetrators to Ventrilo instead.  Particularly dedicated players can get around side switch limits by talking to friends from other countries and/or by creating two-week trial accounts used exclusively for spying.    Surely HTC knows this.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Midway on August 16, 2011, 08:14:44 PM
Alternatively, the statements that sides were balanced with little volatility are incorrect.  I'm not saying that you, Wiley, or Delirium are lying about your observations, just that your data are based on relatively small chunks of time that might paint a skewed picture about side balance.  Even an arena with wild oscillations in numbers has periods where all sides are equal.

The spy thing is kind of a red herring.  If players really want to spy, they're going to spy regardless of any restrictions made in-game to prevent it.  Eliminating cross-county communications just moves perpetrators to Ventrilo instead.  Particularly dedicated players can get around side switch limits by talking to friends from other countries and/or by creating two-week trial accounts used exclusively for spying.    Surely HTC knows this.


Leviathn, please get in your  :airplane: and come flying.  :D

Please.  :pray :)

...and speaking of FPHs.... Kazaa, where are you?  :headscratch:  :frown: :bhead
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Shane on August 16, 2011, 09:36:15 PM
If this is true, then there is literally no rationale for the change.


from my perspective: after going back to one LW arena, the numbers fluctuated fairly wildly as poepl found their bearings the first 1-3 weeks.  It has more or less stablized with each country being the larger number on at different times of the day.

just my subjective observation.

Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Mayhem on October 20, 2020, 08:55:29 PM
This is still a problem and since people are creating a ton of NMY threads I would just resurrect a Necro thread or two from days gone Enjoy  :bolt:
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Oldman731 on October 20, 2020, 09:10:05 PM
from my perspective: after going back to one LW arena, the numbers fluctuated fairly wildly as poepl found their bearings the first 1-3 weeks.  It has more or less stablized with each country being the larger number on at different times of the day.

just my subjective observation.


Dude!  Slobberdonkey!  Talk about oldtimers coming back.  How's life?

And did you find a force feedback joystick?

- oldman
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Shuffler on October 20, 2020, 10:47:32 PM
There is no 12 hour rule.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Arlo on October 20, 2020, 11:08:43 PM
That is true.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: guncrasher on October 20, 2020, 11:10:46 PM
funny but I took 5 days for somebody to figure out that hitech changed from 12 to 6.  so much for paying attention.


semp
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: DmonSlyr on October 20, 2020, 11:12:55 PM
funny but I took 5 days for somebody to figure out that hitech changed from 12 to 6.  so much for paying attention.


semp

Time change could be 3 hours and no one would even notice, however those people who switched would be having a lot more fun.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: guncrasher on October 20, 2020, 11:31:11 PM
Time change could be 3 hours and no one would even notice, however those people who switched would be having a lot more fun.

could be 7 days, I am having fun.


semp
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Volron on October 21, 2020, 12:11:25 AM
Wonder how long it'll be before it's realized this is a 9 year old thread? :D
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Shuffler on October 21, 2020, 04:30:32 AM
Wonder how long it'll be before it's realized this is a 9 year old thread? :D

Shhh it's Oldman. Doc said dont wake him when he's having one of his spells.
Title: Re: 12 hour rule and the "less" fun it created for me
Post by: LCADolby on October 21, 2020, 05:08:31 AM
It's like looking into the history books, that "I used to know those people" moment.  :uhoh

Title: Re: 12 hour rule and the "less" fun it created for me
Post by: Oldman731 on October 21, 2020, 08:08:55 AM
Shhh it's Oldman. Doc said dont wake him when he's having one of his spells.
\


Eh?  Who?

....oh....Mayhem did it. 

Should have known it was too good to have Shane back...

- oldman