Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on September 24, 2015, 01:40:52 PM

Title: Patch 76
Post by: Skuzzy on September 24, 2015, 01:40:52 PM
New version (http://bbs.hitechcreations.com/smf/index.php/topic,375020.0.html) is up!

Become your own editor now!
Title: Re: Patch 76
Post by: FLS on September 24, 2015, 02:00:29 PM
First message I see online is lost UDP session switching to TCP, every arena, every time.   Logged into AH, no problem there.

I rebooted and tried again. Europe does not switch on first entry after restarting the alpha. Any arena I move to switches right away.
Title: Re: Patch 76
Post by: hitech on September 24, 2015, 02:23:01 PM
First message I see online is lost UDP session switching to TCP, every arena, every time.   Logged into AH, no problem there.

I rebooted and tried again. Europe does not switch on first entry after restarting the alpha. Any arena I move to switches right away.

Looks like there is a bug if you try change arenas, exit completely from AH to enter each time.

HiTech
Title: Re: Patch 76
Post by: USRanger on September 24, 2015, 02:41:51 PM
Quote
Action: Increased the number of fully visible aircraft.

What has it been increased to?  This will really help on some of the larger missions I've built.
Title: Re: Patch 76
Post by: hitech on September 24, 2015, 02:49:01 PM
What has it been increased to?  This will really help on some of the larger missions I've built.

Went from 64 to 128, and thanks I need to go change that setting in the 4 arenas. It is simply a soft limit that has a hard max of 256.

I'm not sure where it is set in the current ah.


HiTech
Title: Re: Patch 76
Post by: Easyscor on September 24, 2015, 03:07:00 PM
Nice. I was hoping for that as well.

 :rock
Title: Re: Patch 76
Post by: bustr on September 24, 2015, 03:10:17 PM
UDP TCP message every arena. Played the Euro map big mission and was UDP\TCP discoed at the end after the bomb drop.

Clouds in the capture the flag arena seem to have been reduced in density. I tested them by flying the length of the banks inside the center switching from cockpit view to F3.

1. - Post lighting on, clutter off, 22-25 fully enclosed inside the clouds. 30-40 if any sky or ground in showing. 30-42 everywhere else except at high alt.
2. - Post lighting off, environment slider 0, clutter off. 25-27 fully enclosed by cloud, 30-50 if any sky or ground is showing through. Everywhere else 40-60 depending on surroundings.

A personal preference. The relationship between light, ground, and the cloud shadows on the ground, is visually more realistic with post lighting off. In the Euro B17 mission, with PL on, my FPS would drop to 12-14 when my B17 was close to other B17. With PL off, FPS would be 20-32.

Title: Re: Patch 76
Post by: FLS on September 24, 2015, 03:13:48 PM
Looks like there is a bug if you try change arenas, exit completely from AH to enter each time.

HiTech

That works.
Title: Re: Patch 76
Post by: bustr on September 24, 2015, 03:24:35 PM
So is that big Euro arena staged mission gone for now?
Title: Re: Patch 76
Post by: ebfd11 on September 24, 2015, 03:30:20 PM
OK i am trying to understand the directions on the terrain building test goals... can you elaborate a little more..

"Create a terrain with the pack terrain set , then unzip the following into your new terrain folder.

Restart the terrain editor, You should now see funny colored terrain ."

Do we make a terrain with the zip file you posted or what is that for???

LawnDart

Title: Re: Patch 76
Post by: Easyscor on September 24, 2015, 03:55:27 PM
OK i am trying to understand the directions on the terrain building test goals... can you elaborate a little more..

"Create a terrain with the pack terrain set , then unzip the following into your new terrain folder.

Restart the terrain editor, You should now see funny colored terrain ."

Do we make a terrain with the zip file you posted or what is that for???

LawnDart

Here you go LawnDart. It doesn't get any better easier then this.
I'm supplying you with a basic Alpha TE terrain as specified. Don't worry, the TE put Airfield #1 in it, I didn't do that.

The instructions say to set the tiles to the PAC set. You do that with the settings menu in the TE. Otherwise, download HTC's sample tile set and follow the instructions given. This terrain comes with a CBM, is currently buildable but not uploadable. You can build and then fly this offline.

My plate is full or I'd be testing this ability myself. Please, anyone testing this, let us know how you did.

Zip file name: terrP76.zip
Terrain name (folder): patch76 with patch76.oba inside

Drop the unzipped folder into C:\Hitech Creations\Aces High Alpha\ah3terr



Title: Re: Patch 76
Post by: MADe on September 24, 2015, 05:29:29 PM
loaded ava map, no issue.
lost udp immediately other 2 maps, tcp took the hand-off immediately both maps.

will attempt flights later.
Title: Re: Patch 76
Post by: JimmyD3 on September 24, 2015, 10:25:59 PM
Updated with no problems.

Upon entering any of the 4 arenas "Lost UDP....." came up. Was still able to fly and do anything I wanted.

AvA Arena, no missions were running, and could not load one and set the time for it, when I tried it CTD.

Special Events Arena, no missions.

Missions Arena, missions running okay.

Noticed I could not change "text channels" with the radio box open, had to use the mouse. I could use the channel selection to bring up the radio box, but once it was up any change in the channel had to be done with the mouse.

Both 110's do not have a joystick in the cockpit, and did not notice rudder pedals either.
Title: Re: Patch 76
Post by: Wiley on September 25, 2015, 02:09:49 AM
Just to confirm from the previous patch- I cannot die in a mission and reup in another aircraft.  I have to exit and rejoin the arena to get into another aircraft, even if I unassign myself.  When I try to get into another plane I get the -6 -1 error.

Also, confirming the TCP error if I don't log out of the game and switch arenas.

Wiley.
Title: Re: Patch 76
Post by: NatCigg on September 25, 2015, 03:56:58 AM
Capture the flag worked for me.  Cloud shadows on my plane were frign sweet.  :rock
Title: Re: Patch 76
Post by: Randy1 on September 25, 2015, 06:01:02 AM
Installed no problems.
Title: Re: Patch 76
Post by: ebfd11 on September 25, 2015, 08:10:10 AM
Thanks Easycor ...i guess trying to understand what was said while tired didn't work for me....LOL

LAwnDart
Title: Re: Patch 76
Post by: JimmyD3 on September 25, 2015, 01:12:38 PM
The following aircraft have no Joystick, no Rudder or Throttle animation.

BF 110's (both models)
FM-2
KI-61
ME-163
Tempest
Title: Re: Patch 76
Post by: bustr on September 25, 2015, 01:13:44 PM
Using TrackIR or the up view key, in the CV bridge, looking up still has your head into the ceiling seeing out of the bridge.

Jimmy, never knew AH1 models did have those internal animations.
Title: Re: Patch 76
Post by: Drano on September 25, 2015, 01:14:47 PM
Earlier model cockpits Jimmy. Blame that slacker Waffle! ; )

Sent from my XT1080 using Tapatalk

Title: Re: Patch 76
Post by: JimmyD3 on September 25, 2015, 01:20:14 PM
 :o
Well that shows you how observant I am.  :rofl

Never noticed that. :aok
Title: Re: Patch 76
Post by: DH367th on September 25, 2015, 01:44:53 PM
nm
Title: Re: Patch 76
Post by: bustr on September 25, 2015, 02:07:33 PM
I think Waffle is busy building something like a cross between Godzilla and a King Tiger that paddles in the water like an LVT. Or is it a crass between a rail gun and a rubber ducky....... :O
Title: Re: Patch 76
Post by: shppr01 on September 25, 2015, 02:28:12 PM
Range finder in Tiger 2 is moving around rapidly . Does anyone else find this ? .
Title: Re: Patch 76
Post by: bustr on September 25, 2015, 02:44:55 PM
OK, is that the commander mode ring or the range adjustment when you are in the main gun site?
Title: Re: Patch 76
Post by: 715 on September 25, 2015, 04:08:04 PM
My Patch 76 experience:

As with previous patches the Europe and Sheep terrains hard crash my computer always, sometimes within seconds of loading.  Ndisles hard crashes my machine if I drive a Jeep through a corn field.

With Patch 76 all the BCCode errors are 8e which is KERNEL_MODE_EXCEPTION_NOT_HAN DLED with P1=C0000005 = STATUS_ACCESS_VIOLATION, indicating that a memory access violation occurred.  The memory referenced is always in the top 1GB of my 4GB.  Previous patches also crashed about 1/3 the time with BCCode 50 which is PAGE_FAULT_IN_NONPAGED_AREA and BCP1 is address (also top 1GB) and BCP2=1 means write operation, but Patch 76 has not thrown that error yet.

I tested my RAM with MEMTEST86+ and it ran for 30 minutes with no error (alpha often crashes in seconds).  I updated my Catalyst drivers to 13.9 (from 13.4) but that had no effect.  (Note that 13.9 is the latest my card manufacturer lists for WinXP 32bit).

Since I don't want to be a broken record I'll stop posting about patches unless they don't crash my machine.

E8400 @ 3GHz, 4GB RAM, HD7870 w 2GB, WinXP 32bit SP3, DX9.0c, 1920x1080, 4K textures
Title: Re: Patch 76
Post by: MachNix on September 25, 2015, 04:11:24 PM
Objects added to tiles in the Object Editor are not visible from within the game.
The added objects are visible in the Terrain Editor when Trees On is checked in the Terrain Window Options, but the added objects were not visible in the game.  The Graphic Settings were set to default and was using the Atlas 0, Type 0 tile.

Had lots of issues with the Object Editor:
Had to use Open Object instead of the expected Open Terrain Tile to edit tiles, and had to restart the computer before the tile’s bitmap was visible in the OE’s edit window.  The viability problem only happened the first time using the Object Editor. 

An empty folder, I:/spdtree/swa, was created at some point in the process.  (Note: The game is installed on Drive I on my computer.)

If you click Save As, the Open Tile window opens.

Should the Grid fill the entire tile or just the center when editing tiles?  (Note: A tile covers 4 square miles and the grid is one square mile.)

The view in the edit window moves when hitting keys (A,S,D, etc.) whether the edit window has the focus or not.  If the window does not have the focus, an object is added when you hit the A-key to shift the view. (Note: Happens when any control other than a pulldown menu has the focus.)
Title: Re: Patch 76
Post by: hitech on September 25, 2015, 04:39:18 PM
Objects added to tiles in the Object Editor are not visible from within the game.
The added objects are visible in the Terrain Editor when Trees On is checked in the Terrain Window Options, but the added objects were not visible in the game.  The Graphic Settings were set to default and was using the Atlas 0, Type 0 tile.

Had lots of issues with the Object Editor:
Had to use Open Object instead of the expected Open Terrain Tile to edit tiles, and had to restart the computer before the tile’s bitmap was visible in the OE’s edit window.  The viability problem only happened the first time using the Object Editor. 

An empty folder, I:/spdtree/swa, was created at some point in the process.  (Note: The game is installed on Drive I on my computer.)

If you click Save As, the Open Tile window opens.

Should the Grid fill the entire tile or just the center when editing tiles?  (Note: A tile covers 4 square miles and the grid is one square mile.)

The view in the edit window moves when hitting keys (A,S,D, etc.) whether the edit window has the focus or not.  If the window does not have the focus, an object is added when you hit the A-key to shift the view. (Note: Happens when any control other than a pulldown menu has the focus.)

What file did you open with the open tile?

HiTech
Title: Re: Patch 76
Post by: MachNix on September 25, 2015, 05:41:15 PM
What file did you open with the open tile?

type0.bmp (Atlas 0, Type 0) using Open Terrain Tile.  The OE edit window remained blank (light blue) and title at top of window was [noname*][terrset00].
Tried type1.bmp and window remained blank.
Went back and tried type0.bmp with same results.
(I think I may have clicked Save and either nothing appeared to happen or the Open Tile window opened.)
Closed the OE, and shutdown the computer for lunch.
Restarted, opened the OE, and type0.bmp (red Atlas 0, Type 0) visible in window.

From here things are a little fuzzy.
Tried type1.bmp using Open Terrain Tile and window remained red Atlas 0, Type 0.
Tired type1.bmp using Open Object and window changed to blue Atlas 0, Type 1.
(Note: I had to change file type form Tiles(*.til) to All(*.*) and navigate to the texsrc folder to select bmp files.)

Back on track.
Re-opened type0.bmp using Open Object, added an object on the "T" in "Type 1" so I would know where it was, and hit Save with no indication the anything happened.  (Object was CITYMISC/TOWNHOUSE1.srt.)
(Note: type0.bmp already had two objects on the tile but may have been inadvertently added while I was shifting the view with the A-key.)
Closed the OE and opened the TE.  The added object was not visible until adding a check mark to Trees On.
Clicked Save, then Build, and closed the TE.
Started AH3, select the newly created terrain, and went Offline Practice.
Launched a P-51B and flew to open area that displayed "Atlas 0, Type 0" but object not visible.  (Trees on other tile types are visible.)
Reset Graphic Settings to Default but no object visible.
Went to external view to remove any canopy effects and object was not visible.
Shutdown and restarted computer but object did not appear.
Title: Re: Patch 76
Post by: bustr on September 25, 2015, 06:24:17 PM
My Patch 76 experience:

As with previous patches the Europe and Sheep terrains hard crash my computer always, sometimes within seconds of loading.  Ndisles hard crashes my machine if I drive a Jeep through a corn field.

With Patch 76 all the BCCode errors are 8e which is KERNEL_MODE_EXCEPTION_NOT_HAN DLED with P1=C0000005 = STATUS_ACCESS_VIOLATION, indicating that a memory access violation occurred.  The memory referenced is always in the top 1GB of my 4GB.  Previous patches also crashed about 1/3 the time with BCCode 50 which is PAGE_FAULT_IN_NONPAGED_AREA and BCP1 is address (also top 1GB) and BCP2=1 means write operation, but Patch 76 has not thrown that error yet.

I tested my RAM with MEMTEST86+ and it ran for 30 minutes with no error (alpha often crashes in seconds).  I updated my Catalyst drivers to 13.9 (from 13.4) but that had no effect.  (Note that 13.9 is the latest my card manufacturer lists for WinXP 32bit).

Since I don't want to be a broken record I'll stop posting about patches unless they don't crash my machine.

E8400 @ 3GHz, 4GB RAM, HD7870 w 2GB, WinXP 32bit SP3, DX9.0c, 1920x1080, 4K textures

A few years back I was having this issue. The answer lay outside of HTC code. But, the HTC code running was acting like a canary in a coal mine triggering the issue with my PC. Turned out to be my sound card was dying. Running the dump file through WinDbg clued me to it because of all the references to sound blaster in the memory space.

Since you are still running XP 64bit, finding the XP 64bit SDK to get a copy of a compatible WinDbg and then the debug symbols may prove interesting. Microsoft TechNet is not very helpful, they point to everything could be your problem. Bad drivers\new drivers, bad dll\new dll, corrupted XP files, bad harddrive or corrupted sectors, new hardware not playing nice, old hardware dying. Do you have a spare hard drive to lay down another instance of your OS? Or now that XP is out of support, do you have a ghosted ISO you can lay down on a new hard drive?

At BofA Microsoft would have us set the dump to a full memory dump and send them that gigantic file after the next event. Sometimes we would get lucky in one of two ways. The event would happen again after sending off the file and give us a better BSOD to narrow the culprit down. Or MS might actually find something rather than the usual, not their problem so update all of your patches and drivers and contact your server and software vendors. Or some executive would go to the CIO and we would build a new server over night. 

Title: Re: Patch 76
Post by: Wiley on September 25, 2015, 11:16:37 PM
Flying in the mission arena.  Either being shot down or landing, afterwards I can't go into the hangar, can't go into the o'club, can't change fields without relogging.  Quit/reenter and it works fine other than TCP message.

Wiley.
Title: Re: Patch 76
Post by: Chilli on September 26, 2015, 10:30:39 AM
My Patch 76 experience:

As with previous patches the Europe and Sheep terrains hard crash my computer always, sometimes within seconds of loading.  Ndisles hard crashes my machine if I drive a Jeep through a corn field.

With Patch 76 all the BCCode errors are 8e which is KERNEL_MODE_EXCEPTION_NOT_HAN DLED with P1=C0000005 = STATUS_ACCESS_VIOLATION, indicating that a memory access violation occurred.  The memory referenced is always in the top 1GB of my 4GB.  Previous patches also crashed about 1/3 the time with BCCode 50 which is PAGE_FAULT_IN_NONPAGED_AREA and BCP1 is address (also top 1GB) and BCP2=1 means write operation, but Patch 76 has not thrown that error yet.

I tested my RAM with MEMTEST86+ and it ran for 30 minutes with no error (alpha often crashes in seconds).  I updated my Catalyst drivers to 13.9 (from 13.4) but that had no effect.  (Note that 13.9 is the latest my card manufacturer lists for WinXP 32bit).

Since I don't want to be a broken record I'll stop posting about patches unless they don't crash my machine.

E8400 @ 3GHz, 4GB RAM, HD7870 w 2GB, WinXP 32bit SP3, DX9.0c, 1920x1080, 4K textures

32 bit anything, seems to be a problem with Alpha.  Everyone seems to recommend Windows 7 professional 64 bit
Title: Re: Patch 76
Post by: Bizman on September 26, 2015, 01:03:24 PM
Downloaded and updated via the game, no issues. Mission arena, participated, got a leak, accidentally landed on an enemy field, got killed. Waited until the mission had stopped, no issues taking off an entirely different plane.

What I find slightly disturbing is the "forests": There's more trees in a park than in the AH woods. One shouldn't be able to count individual trees from above, and that should be true as well here in the north as in the Pacific looking areas. Of course there's the issue with GV's, but isn't there a way to make them look like forests from above?
Title: Re: Patch 76
Post by: Easyscor on September 26, 2015, 02:18:31 PM
I love those forests. From any angle but straight down, they look great but they also cut my fps by half, but hey, I have very good hardware and still run at 30 fps. I'm afraid most people will dial back the tree detail range.

We have the tiles and textures now. Talk to Blauk and Kantorri about in-filling with skinny no-collide sapplings similar to the videos of Finnland that I see.

btw, is Kantorri still in the game?
Title: Re: Patch 76
Post by: Bizman on September 26, 2015, 02:30:48 PM
btw, is Kantorri still in the game?
ATM it looks like he's more interested in another flight sim. Pity, he might have had a lot to give to this project.
Title: Re: Patch 76
Post by: Easyscor on September 26, 2015, 02:32:30 PM
ATM it looks like he's more interested in another flight sim. Pity, he might have had a lot to give to this project.
Agreed.
Title: Re: Patch 76
Post by: 715 on September 26, 2015, 02:42:56 PM
32 bit anything, seems to be a problem with Alpha.  Everyone seems to recommend Windows 7 professional 64 bit

I suspect that is going to turn out to be true.  Unfortunately it would cost me over $2300 to switch to Windows 7  (mostly from the need to replace some current software that won't install in Win 7, one of which is worse than the version I have, yet costs $2000).  It is odd though, because I've checked with Process Monitor and the alpha uses way less than 1/2 of my 4GB of memory so I don't really think it's running out of memory space.
Title: Re: Patch 76
Post by: hitech on September 26, 2015, 02:55:36 PM
I suspect that is going to turn out to be true.  Unfortunately it would cost me over $2300 to switch to Windows 7  (mostly from the need to replace some current software that won't install in Win 7, one of which is worse than the version I have, yet costs $2000).  It is odd though, because I've checked with Process Monitor and the alpha uses way less than 1/2 of my 4GB of memory so I don't really think it's running out of memory space.

I'll fix or find the issue you are having at some point 715, I just have not gotten to it yet.

HiTech
Title: Re: Patch 76
Post by: F77 on September 26, 2015, 03:35:47 PM
Unfortunately the last few versions I have had the same issue.  On trying to load an arena, the screen goes black, then comes back to loading and black again repeatedly.  I have no options but to task manager out of it (or even reboot).
Title: Re: Patch 76
Post by: FLS on September 26, 2015, 03:38:29 PM
I suspect that is going to turn out to be true.  Unfortunately it would cost me over $2300 to switch to Windows 7  (mostly from the need to replace some current software that won't install in Win 7, one of which is worse than the version I have, yet costs $2000).  It is odd though, because I've checked with Process Monitor and the alpha uses way less than 1/2 of my 4GB of memory so I don't really think it's running out of memory space.

 A lot of people still use XP. No need to update. However, for less than $2300 you could build a gaming PC and still run your software on your current PC.



Title: Re: Patch 76
Post by: bustr on September 26, 2015, 04:21:25 PM
Sorry F77, I was working on a 64bit OS issue that day and had that on the mind when I responded about your XP. I'm running win7 64bit. Again sorry about that.

In the past, those BSOD on my PC's and at work on servers and PC most often were bad hardware, a driver problem, or corrupted OS file or files. Sometimes the dump file will show you which.

 
Title: Re: Patch 76
Post by: 715 on September 26, 2015, 07:42:10 PM
I'll fix or find the issue you are having at some point 715, I just have not gotten to it yet.

HiTech

Thanks.  You've already affected it: starting with Patch 76 I no longer get BCCode 50 errors, only 8e.
Title: Re: Patch 76
Post by: Bizman on September 27, 2015, 03:13:46 AM
I suspect that is going to turn out to be true.  Unfortunately it would cost me over $2300 to switch to Windows 7  (mostly from the need to replace some current software that won't install in Win 7, one of which is worse than the version I have, yet costs $2000).  It is odd though, because I've checked with Process Monitor and the alpha uses way less than 1/2 of my 4GB of memory so I don't really think it's running out of memory space.
Are you aware that Windows7 Pro has a built-in XP mode? Here's Microsoft's tutorial: http://windows.microsoft.com/en-us/windows7/install-and-use-windows-xp-mode-in-windows-7 (http://windows.microsoft.com/en-us/windows7/install-and-use-windows-xp-mode-in-windows-7)