Aces High Bulletin Board

General Forums => Wishlist => Topic started by: titanic3 on July 20, 2013, 10:41:53 PM

Title: "Phantom flaps"
Post by: titanic3 on July 20, 2013, 10:41:53 PM
If your flap is in the down position and it gets shot off, it's "stuck" there. Can we fix this? Purdy please.
Title: Re: "Phantom flaps"
Post by: gyrene81 on July 21, 2013, 12:30:55 AM
+1 it's been an issue for a long time...
Title: Re: "Phantom flaps"
Post by: Volron on July 21, 2013, 12:44:01 AM
Definite +1.
Title: Re: "Phantom flaps"
Post by: TDeacon on July 21, 2013, 01:29:59 AM
So if the flap gets shot off, the plane should behave normally except you can't use flaps?  You envision a neat surgical removal, I see...

MH
Title: Re: "Phantom flaps"
Post by: Volron on July 21, 2013, 01:34:50 AM
Not sure why it's different from losing aileron's, rudder and/or elevator.  You lose any of those, regardless of their position, they don't "stick" in said position.  Flaps shouldn't be any different.
Title: Re: "Phantom flaps"
Post by: The Fugitive on July 21, 2013, 08:16:50 AM
So jamming a flap shouldn't be possible?

It's just another form of damage like an oil leak, deal with the consequences
Title: Re: "Phantom flaps"
Post by: Eric19 on July 21, 2013, 08:18:49 AM
I think if it is totally missing then it should not affect how the plane flys but also to keep it were it can control the plane a little is to have it get jammed but still visible from the cockpit suck as the P47s or P51s

+1 to OPs
Title: Re: "Phantom flaps"
Post by: titanic3 on July 21, 2013, 08:23:13 AM
So jamming a flap shouldn't be possible?

It's just another form of damage like an oil leak, deal with the consequences

Except the visual model doesn't reflect that. So no.

If you want it to have two stages of damage, first one being jammed and the second being shot off completely, I'll agree to that.
Title: Re: "Phantom flaps"
Post by: EagleDNY on July 21, 2013, 01:25:44 PM
Are we sure this is still the case?  In a recent FSO (our squad was flying TBMs) one of our guys got one flap shot off and the other jammed in the down position.   With one flap stuck down, he couldn't get up much speed and even throttled back he didn't look to have the fuel to make it back.   What I did was get underneath him and shoot off the stuck flap - once it was shot off, his speed picked up and he made it back. 

Title: Re: "Phantom flaps"
Post by: RedBull1 on July 21, 2013, 01:30:23 PM
Except the visual model doesn't reflect that. So no.

If you want it to have two stages of damage, first one being jammed and the second being shot off completely, I'll agree to that.
+10000 :aok :aok :aok :aok
Title: Re: "Phantom flaps"
Post by: Tank-Ace on July 21, 2013, 04:29:38 PM
We need multiple levels of damage, and also to separate some of the damage components. IIRC, both of the 109's oil systems are still linked together. The prop and the engine are still linked together (the prop could have multiple levels of damage, such as pitch being stuck, or the end of one prop being ruined, etc).

The outer wing is still tied to break between flaps and ailerons (would count as both). No oxygen systems for any of the planes. No ability to jam bomb-bay doors. I can't ever recall seeing a bomb interact as a physical object with a plane (smacking the prop if you dive as you're releasing a center-mounted bomb, not exiting the plane (falls back into the bomb bay), etc).


And one other thing that would be cool is if our explosions actually had some physical force to them. HE shell lands under your wing, your plane is blasted up a bit, before crashing down. Bomb impact nearby sends you flying before you hit the wall and die. Carpet bombing causes turbulence for low-flying aircraft, etc.
Title: Re: "Phantom flaps"
Post by: Zacherof on July 21, 2013, 05:32:36 PM
And massive over pressure whent everyone ups with nukesx
Title: Re: "Phantom flaps"
Post by: Tinkles on July 21, 2013, 08:55:49 PM
So jamming a flap shouldn't be possible?

It's just another form of damage like an oil leak, deal with the consequences

Yes, but it isn't in graduated damage ( I think is the term).  When you hit the aileron it doesn't get damage 33 66 or 99%, it's BAM 100% you lost it. SO why should the effect of it still be there?

If it was this way ( 33 66 99% ), then it would be better. In my opinion.

Flaps, Ailerons, rudder, etc

Tinkles

<<S>>
Title: Re: "Phantom flaps"
Post by: LCADolby on July 22, 2013, 07:25:48 AM
I have always said that if the 3D model shows it as fallen off and not a jammed mess, the flap should have no effect on that aircraft.
Title: Re: "Phantom flaps"
Post by: Babalonian on July 22, 2013, 05:53:56 PM
If your flap is in the down position and it gets shot off, it's "stuck" there. Can we fix this? Purdy please.

I wish the mechanic worked better too (maybe ie: flaps are initialy stuck where damaged, but then diving to 150%-of-normal-force-flaps-up-speed would force the flap up for the rest of the flight), but I believe the way it is now was an intentional compromise.
Title: Re: "Phantom flaps"
Post by: Rino on July 24, 2013, 06:36:12 PM
     Not sure what the big deal about "Phantom flaps" is.   :D

(http://www.aircraftresourcecenter.com/awa01/101-200/awa133-F4F-phantom/images/Mvc-014s.jpg)
Title: Re: "Phantom flaps"
Post by: bozon on July 25, 2013, 09:50:48 AM
-1

If the flap is shot off, with current damage models this means absolutely no adverse effect on your plane. In fact, if anything it will likely make you go faster. I much prefer it that the excessive use of flaps in AH carries a risk - do your floppy thing and get the flap stuck = big trouble. Don't want the flaps to get stuck extended = don't extend them.

Having said that, the graphical representation should reflect a stuck flap. I can't understand how this has not been implemented yet.
Title: Re: "Phantom flaps"
Post by: Scca on July 26, 2013, 02:35:56 PM
-1

If the flap is shot off, with current damage models this means absolutely no adverse effect on your plane. In fact, if anything it will likely make you go faster. I much prefer it that the excessive use of flaps in AH carries a risk - do your floppy thing and get the flap stuck = big trouble. Don't want the flaps to get stuck extended = don't extend them.

Having said that, the graphical representation should reflect a stuck flap. I can't understand how this has not been implemented yet.
"Excessive"?

Last I checked this is a game with realistic flight models, not a simulation.  We can run WEP till it dies, and it comes back, we don't have to worry about mixture, and lets not forget combat trim. We also don't really die when we mess up, so we get to do things in our birds that weren't really done because they had 1 life...ever...

If (and the big IF) the flight models are accurate, then had the risk not been so great, real WWII pilots may have used lots of flaps if they could have managed their operation in a dogfight. 

I say if the flap is gone, it's gone and shouldn't be fixed in it's last position.  It's gone!!!
Title: Re: "Phantom flaps"
Post by: Paladin3 on July 26, 2013, 05:14:08 PM
All damage should have degrees and variations. Some should fall off and some should become stuck.
Title: Re: "Phantom flaps"
Post by: bozon on July 28, 2013, 07:02:48 AM
"Excessive"?
no, "Excessive"!

If (and the big IF) the flight models are accurate, then had the risk not been so great, real WWII pilots may have used lots of flaps if they could have managed their operation in a dogfight. 

I say if the flap is gone, it's gone and shouldn't be fixed in it's last position.  It's gone!!!
The risk was great enough that some P-51 squadron forbade the use of flaps. Those that did, used only the 10 degree setting. The RAF did not consider flaps as a combat flight control and non of its planes used combat setting for flaps. Some 109/190 pilots report of the use of flaps, but also getting them extended very little. In all those anecdotes pilots report of the use of flaps as a wild card that they pulled rather than the standard operation of the plane.

If a real flap gets hit while extended it is not surgically removed - it will remain a warped piece of of metal attached to the plane and create a lot of drag and very little extra lift. The current damage behavior is OK within the frame work of the AH damage modeling (which is definitely lacking!). The problem is that the graphics show a missing flap instead of a mangled one stuck in its last position.
Title: Re: "Phantom flaps"
Post by: Paladin3 on July 28, 2013, 06:14:55 PM
So once again why can everything out turn the P51 when the pilots said they rarely had that problem?
Title: Re: "Phantom flaps"
Post by: bozon on July 28, 2013, 06:37:36 PM
So once again why can everything out turn the P51 when the pilots said they rarely had that problem?
The 190 pilots swear that they could out turn the 51 and 47. The 47 pilot swear that they could out turn a 190. A Lancaster can out turn a 190 given the right conditions. We've all been there, we've all done that in AH even without flaps and some of us get called cheaters for this in PM.

Flaps makes much less of a difference to turning than what most people believe. Dogfights are almost never determined by sustained turns. The flaps become more significant at very slow speeds and moderately significant in instantaneous turns below the corner speed. Most planes can make use of their flaps in the latter two cases to varying degrees of effectiveness. The flaps of the P51 that come out at 400 mph makes next to zero difference at that speed - it is simply convenience that the first notch can be deployed in advance.

P51s did not have special flaps design, just run of the mill slotted flaps. They are not like the Fowlers of the KI84 and P-38. The suspicious behaviour of AH flaps is that for some planes when flaps are deployed to very high angles, they still tend to produce little drag - but again, that matters only at very slow speed.