Aces High Bulletin Board
General Forums => Custom Sounds => Topic started by: Chalenge on December 06, 2019, 07:14:01 AM
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Hoping to have testing completed for Christmas. Still looking for a host site.
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Can you use something like google drive with a shareable link?
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I think Google pushed everyone off except for businesses. I was hoping Hitech would answer up with an upload link or something.
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Hoping to have testing completed for Christmas. Still looking for a host site.
:aok
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Rock on, do miss the different sounds.
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:rock :rock :rock
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Maybe us AK's can host it for you. Let me ask our site admin and I will get back to you challenge.
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I asked Hitech to host the download and he agreed to do so.
I've made a preliminary version available to the Pups for testing, so we can sort a ew issues out, I hope.
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Oooooh, new sounds, looking forward to trying these, I am guessing they were a lot of work to put together, so thank you in advance! <S>
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Some of our guys are having troubles getting the files to work. It seems that not every install of AH3 has created the \Aces High 3\Custom Sounds\Desktop folder, which is where the bank files need to be installed. I helped MWK create the folder and he put the bank files in, but it still didn't work. Not sure why that happens! I have heard of one success at least, and of course it works fine for me.
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Happy to assist in testing if you'd like.
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\Aces High 3\Custom Sounds\Desktop is how mine is layed out. I would think that that is the "default" setup. Dont see how it would change. Maybe Hitech could explain.
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It turns out in that one instance there were two installs on two separate drives and the bank files were put on the wrong drive. FMOD is still buggy with some sounds playing once and then stopping, and I'm not talking about loops.
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Happy to assist in testing if you'd like.
Are you using a sound card, video card audio, or onboard audio?
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Are you using a sound card, video card audio, or onboard audio?
Onboard audio.
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Let me know if you notice any slow downs. I don't believe you will. I am slowly converting the sounds over into a format other than *.wav files to reduce the overall size of the project. Unfortunately, my real life responsibilities are on the increase now that I've taken over my father's ranch, farm, and dairy, plus family finances. I was hoping I would be old (older) and my kids could handle all of this instead of me. :(
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Let me know if you notice any slow downs. I don't believe you will. I am slowly converting the sounds over into a format other than *.wav files to reduce the overall size of the project. Unfortunately, my real life responsibilities are on the increase now that I've taken over my father's ranch, farm, and dairy, plus family finances. I was hoping I would be old (older) and my kids could handle all of this instead of me. :(
I can help too. Have three gaming machines. One with on-board sound, one with a SB X-Fi, and mine is a SB Z.
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I smell a ghost
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I won't be satisfied with the sounds on Christmas Eve, but I will publish them then complete or not.
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It's uploaded and just a matter of Hitech adding it to the download page.
It's not complete by any means. A lot of my latest work didn't make it in yet. So, as things return to normal for me I will continue to work on this.
Just let me know of issues you run into, or things you'd like to see (hear).
Later.
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Do we need to bug Hitech about putting up a link for the sound?
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I sent him a PM. I just assumed he has been busy since Christmas Day.
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I'm getting reports that some of the sounds are throwing errors (yellow text) and that even the P-51 has occasional problems (flaps and gear sounds don't work), whereas on my system everything works as designed. Not sure what the problem is for these other guys.
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You can download now: http://dload/chalenge/SickPuppySounds.zip
There are four bank files that need to be placed in the \AcesHighIII\CustomSounds\Desktop\ folder.
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no worky
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yup, link doesnt work. :(
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I put a note in for Hitech to check it.
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https://dload.hitechcreations.com/chalenge/SickPuppySounds.zip
As before, there are four bank files that need to be placed in the \AcesHighIII\CustomSounds\Desktop\ folder.
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Grabbing now, looking forward to trying these out! <S>!
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Only took a single quick flight, the sounds work for me. Love flying past the B24 and P38 WOW!
Thanks Chalenge, looking forward to finding new sounds as I come across them. :aok
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Welcome! There are still many sounds missing from this release. I'll be fixing that over the next year I'm sure.
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Thanks for the hard work on this :salute
Question, do I have to delete the original sounds out of the folder and un zip it to the original custom sounds folder or will re write the original sounds, I know nothing about the Fmod crap.
One more thing with this effect GV sounds or just the plane sounds
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You can zip up the old Desktop folder to save it if you like.
The whole idea of this pack is to replace all of the sounds with the sounds of the actual planes, vehicles, and guns as much as possible. Of course, some artistic license has to be used for some sounds that are just impossible to get these days. I have done what I could, but at the moment the pack is still incomplete.
In this ZIP file there are four *.bank files. You want to put those four files in your "\AcesHighIII\CustomSounds\Desktop\" folder (see attachment).'
I will make an auto-installer later, but why wait?
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Thanks for getting back so quick, I did not get an attachment, just a zip folder.
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The "attachment" I mentioned is the image file posted along with my instructions in my last post above. In the Windows Explorer address bar you can see the layout of the path. The other files and folders you can see are not needed, but just the four *.bank files.
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welp I have a custom sound folder just no custom sounds\desktop folder. Thanks for the help :salute But I think I am done with the game.
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Just make that folder and it will work. You're not the first to have that problem.
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This is great so far, love the sounds. Brings more life to the game.
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This is great so far, love the sounds. Brings more life to the game.
This.
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Just make that folder and it will work. You're not the first to have that problem.
Yeah, I didn't have the folder either. I just created the folder and dropped the files in. No problemo.
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I download the files, and put them in the CustomSounds folder, and nothing happened, and I tried to make a new folder with the specs you stated, but I can't use the \ key or any characters like that, what would you recommend? I do want to hear the new sounds though.
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I download the files, and put them in the CustomSounds folder, and nothing happened, and I tried to make a new folder with the specs you stated, but I can't use the \ key or any characters like that, what would you recommend? I do want to hear the new sounds though.
In the "CustomSounds" folder just create a sub-folder named "Desktop" if it doesn't already exist.
Drop the bank files into the Desktop folder.
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Just tried downloading a couple times....I keep getting "Failed-Network error". Any ideas what I may be doing wrong? Thanks! :salute
Revision, am now downloading from the earlier "sick puppy sounds link" is that correct? The earlier one I tried was the "Banks.jpg"
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His link worked for me: http://dload/chalenge/SickPuppySounds.zip
Chalenge, do you have a list of planes that use new sounds, by chance? :salute
They sound fantastic, BTW.
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Chalenge, do you have a list of planes that use new sounds, by chance? :salute
109's, 110's, 190's except the D9, A20, A6M's, B17, B239, B24, B25's, B26, B29, Boston, C47, F4F, F4U1, FM2, I16, LANC, P38's, P47's, P51's, SBD5, Spit16, Spit9, Ta152, and TBM3.
Of those included I still need to go back and tweak the external "Event Cone Angle" so that you can tell the relative external position of the plane. Many of the planes do not yet have the proper guns or mechanical sounds included (flaps/slats/gear).
If you listen to the external sounds of planes like the TBM, SBD and Spit16 you will probably notice more of the planes that do not have that excellent "Event Cone Angle" applied yet, and that's because I don't yet have the proper sound bytes to add to them. Of course, I can also do the same thing for tanks, and even tankfire.
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His link worked for me: http://dload/chalenge/SickPuppySounds.zip
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the link works for me too. When I extract the files into ..../Desktop/SickPuppySounds I get 4 bank files, but have not seen that it makes a difference in terms of game sound.
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the link works for me too. When I extract the files into ..../Desktop/SickPuppySounds I get 4 bank files, but have not seen that it makes a difference in terms of game sound.
I just put my 4 bank file in CustomSounds/Desktop. Try that.
Then fly a P51 to easily check.
:salute
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I just put my 4 bank file in CustomSounds/Desktop. Try that.
Then fly a P51 to easily check.
:salute
Yes, what a difference! Thank you Trips! :salute
And thank you Chalenge for all your hard work!! :salute
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Okay, after first run online in pony in VR, I LOVE IT Chalenge!!!! :rock Thanks again! :salute
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Thanks! I'll send you my bill!
I really thought I would have heard a report or two about sounds that don't seem quite right. Not that I know there are any.
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Thanks! I'll send you my bill!
I really thought I would have heard a report or two about sounds that don't seem quite right. Not that I know there are any.
FWIW I did log an hour instruction time in a TF51-D a year or so ago, and one thing I noticed was that the flap actuators were quiet, as in your soundpack, and unlike the stock AH3 sounds. This week I'm mostly been flying planes that are not in your pack, but I noticed that when I fly near planes that are in SPS, they seem to sound very more realistic. Nice work! I hope you hold up well and you get to complete your SPS pack, if that's your wish! Stay active, it's been a big asset in my life! :old: :cheers:
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Thanks! I try to stick to realism over making a sound that might be more useful (like a louder flap sound). Sure, you may not be able to tell if you hit the button, or not, but at least it's not an overused Terminator press.
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I really thought I would have heard a report or two about sounds that don't seem quite right.
It seems that some of the "shut down" sounds run on a bit after the prop has stopped. Most noticeable on the radials like the P-47M.
Also, the whine (turbo-supercharger?) in the P-38L is constant, while it comes and goes with WEP in the P-38J. Did the J only engage the turbo for WEP? (On my sound system the whine is oppressively loud.)
Cool sounds! Thanks for all your effort. :salute
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It seems that some of the "shut down" sounds run on a bit after the prop has stopped. Most noticeable on the radials like the P-47M.
Also, the whine (turbo-supercharger?) in the P-38L is constant, while it comes and goes with WEP in the P-38J. Did the J only engage the turbo for WEP? (On my sound system the whine is oppressively loud.)
Cool sounds! Thanks for all your effort. :salute
I believe it's constant on both, but elevated once WEP is engaged. I'll look at it.
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not sure if it's just me, but I was flying a 110 yesterday using the new sounds, and wanted to tweak the "my engine" volume down a bit, when I hit apply, I lost all engine sound, still had the wind sounds, just not the props, it's probably just my machine, but thought I'd mention.
These really are excellent though, thank you Sir!
Steely
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I was in a B24 with a P51 making high speed passes at me. I let him get a few more in before I lite him up. It just sounded SOOOOOOOO COOOOOOOLLLLLLLL!!!
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<S> Chalenge...well worth the wait. Your time and dedication to this project was/is remarkable. Thank you Sir!
Only tried the Pony so far and was thrilled with the new sounds. Thanks again.
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Really do enjoy the sounds, they add so much more life to the planes. I have noticed that while most of the gunsounds are standard AH3 some planes like the P47D11 have their own sound for the 50 cals while all other P47 models use the the standard AH3 sounds.
Coincidentally also was getting this error I haven't seen before in the P47D11
(https://i.imgur.com/igulaGB.png)
I have also noticed the turbo whistle is constant on the P38L and is toggled with WEP in the P38J as someone had already said.
Other than that, haven't experienced any other bugs with the soundpack and the sounds are fantastic :aok
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sound pack is great! Appreciate your hard work. The track and engine sounds on some of the tanks are really cool as is the Spit, 38 and Pony. To note, I have noticed that a few times when a plane passes by, it sounds like the engine is starting (or quitting?). I know some players shut down their engine in a dive, but this sound seems more persistent, have heard in a variety of situations. Just FYI. As a side note, I played with that engine shut down thing and as expected, my plane slows down faster with the engine off. Which’s makes sense since the propellers is providing thrust with engine on and only drag with engine off.
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sound pack is great! Appreciate your hard work. The track and engine sounds on some of the tanks are really cool as is the Spit, 38 and Pony. To note, I have noticed that a few times when a plane passes by, it sounds like the engine is starting (or quitting?). I know some players shut down their engine in a dive, but this sound seems more persistent, have heard in a variety of situations. Just FYI. As a side note, I played with that engine shut down thing and as expected, my plane slows down faster with the engine off. Which’s makes sense since the propellers is providing thrust with engine on and only drag with engine off.
I was noticing the startup sounds too. I'm not sure if it's on all the modified planes, but I definitely noticed it on a P51 seemingly as it came into a certain range.
Well done though, the engine sounds are so good. I kind of miss some of the feedback, particularly with flap movement, but it's worth it for how good things sound.
Wiley.
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I'm pretty sure there's nothing I can do about that engine startup. I think it may correct things if I take out the startup from external sounds, but then you will always hear planes spawn in with the engine running already. I may have to do it that way if it does in fact fix it, because it's not likely that Hitech would change the game just for sound problems.
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I don't know what's possible, but I know if you can isolate it to just not doing it for external sounds but the internal startup is still there, it would have pretty much no impact on my enjoyment. I would definitely find it less jarring than hearing every plane coming into range start up.
Wiley.
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Hey Chalenge, I've been enjoying your sound pack, thanks again for your efforts! When you again have time to work on it I have a couple suggestions for the F6f-4, should you have the time and interest. I've both read about, as well as my Dad also spoke about the black powder cartridges that they used to start the Wildcat engines. As I recall Mitsu had modeled this in his earlier sound pack as well. My Dad referred to the cartridges as looking like a large shotgun shell. Also, and I don't know how you would model the sound....my Dad also spoke about how when the Wildcats lifted off you could see the pilot bending down to crank up the landing gear by hand.
:cheers:
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Great sound pack. I also notice the engine starts from planes as they get close to me. And in a GV, when I shut my engine, it sounds like every plane within earshot is starting up.
Also, I have a question. Would you post or email the FMOD file so we can tweak sound levels ourselves?
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Hey Chalenge, I've been enjoying your sound pack, thanks again for your efforts! When you again have time to work on it I have a couple suggestions for the F6f-4, should you have the time and interest. I've both read about, as well as my Dad also spoke about the black powder cartridges that they used to start the Wildcat engines. As I recall Mitsu had modeled this in his earlier sound pack as well. My Dad referred to the cartridges as looking like a large shotgun shell. Also, and I don't know how you would model the sound....my Dad also spoke about how when the Wildcats lifted off you could see the pilot bending down to crank up the landing gear by hand.
:cheers:
Welcome. I have one recording of an F4F using the shotgun start. One reason I didn't use it is because if you go to an airshow and see the airplanes you will not, in most cases I think, witness a shotgun start. It's the same reason that I didn't change the 262, or 234, and other airplanes for other reasons. If you listen to the F4F you can hear the landing gear being cranked by hand. I could have added the sound of a chain, but in the moment you cannot hear that so it's wasted. I believe I did add it to the Storch, and I16.
Jinx, No. The reason I wanted FMOD in the first place is to encapsulate the sounds so they could not be copied. Publishing the file as you suggest would just reveal those sounds. If you have a particular issue about a sound level you might just report it.
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Welcome. I have one recording of an F4F using the shotgun start. One reason I didn't use it is because if you go to an airshow and see the airplanes you will not, in most cases I think, witness a shotgun start. It's the same reason that I didn't change the 262, or 234, and other airplanes for other reasons. If you listen to the F4F you can hear the landing gear being cranked by hand. I could have added the sound of a chain, but in the moment you cannot hear that so it's wasted. I believe I did add it to the Storch, and I16.
I suspect the ones you've seen at airshows have more modern starters added....but I respect your call, after all it's your artistic/technical talent that we benefit from. BTW have been flying the bird cage corsair some, and enjoying your sounds with that bird! :cheers: :salute
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I lost all internal engine sounds on the modified planes with the pack.
other sounds seem to work fine. gun sounds, ect are new and working.
just internal engine sounds.
they sound spectacular buzzing around me, i just cant hear my own engine.
anyone have a fix?
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managed to get it working, deleted vca.cfg and fmodsound.cfg from settings,
rebooted still nothing
then i readjusted the sound levels that had been reset to default, and bam working engine sounds.
thanks challenge, the extra little level of detail in these sounds make a huge difference in the feel of the aircraft to me.
i like it a lot.
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aha i found what might be my real issue.
swapping from regular to vr mode after the engine has started kills the engine sound.
it doesnt seem to matter at what point in the flight i swap.and sound doesnt come back after swapping back to first screen.
first engine startup on a new flight is fine until the swap.
internal running engine noise appears to be the only thing effected.
works as long as you dont switch between vr/non vr versions.
i like having the auto switch so i can take of the headset during flights, but for now have just disabled auto vr mode swap.
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Welcome. I have one recording of an F4F using the shotgun start. One reason I didn't use it is because if you go to an airshow and see the airplanes you will not, in most cases I think, witness a shotgun start. It's the same reason that I didn't change the 262, or 234, and other airplanes for other reasons. If you listen to the F4F you can hear the landing gear being cranked by hand. I could have added the sound of a chain, but in the moment you cannot hear that so it's wasted. I believe I did add it to the Storch, and I16.
Jinx, No. The reason I wanted FMOD in the first place is to encapsulate the sounds so they could not be copied. Publishing the file as you suggest would just reveal those sounds. If you have a particular issue about a sound level you might just report it.
I would be curious to hear your versions of the 262 and 234, as an avid jet pilot. :salute
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i must really be stupid, i've tried every way i can think of and you all are saying but cannot get sound pack to work, so thanks anyway.
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It can be a bit picky, sometimes pictures help...
find your aces high folder> inside that you should have an empty folder called CustomSounds it is case sensitive. if it is not there make a new folder and name it "CustomSounds".
inside that folder should be another folder called Desktop once again it is case sensitive, you will need to make this folder. making sure the name is "Desktop".
the 4 files go inside this desktop folder.
the main thing is they have to be named exactly like this down to capital letters and spelling.
"\Aces High III\CustomSounds\Desktop\files go here"
and some pics to clarify>>hope that helps
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It can be a bit picky, sometimes pictures help...
find your aces high folder> inside that you should have an empty folder called CustomSounds it is case sensitive. if it is not there make a new folder and name it "CustomSounds".
inside that folder should be another folder called Desktop once again it is case sensitive, you will need to make this folder. making sure the name is "Desktop".
the 4 files go inside this desktop folder.
the main thing is they have to be named exactly like this down to capital letters and spelling.
"\Aces High III\CustomSounds\Desktop\files go here"
and some pics to clarify>>hope that helps
thanks toasted i finally got it.
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excellent, glad that helped.
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Chalenge, i know you are really busy, but are you gonna add the whistle the JU-87 makes and the whistle the P-51D makes as well? eventually?
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Eventually. I'm not exactly blown away by the reception the sound pack has received, so my motivation is just not there. In recording the weapons I have come to know a lot of shooters and collectors and so I've gotten back into bench shooting and reloading. Who knows what will happen?
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i'm using it, even when a plane comes in behind you it sounds like an engine starting i have learned to break fast.
i'm liking it tooo much, lol keep up the good work when you can, don't quit on us now.
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i'm liking it tooo much, lol keep up the good work when you can, don't quit on us now.
I agree, would even be willing to make a small contribution of cash to help out Chalenge.
:cheers: :aok
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No one reads signatures anymore! :rolleyes:
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No one reads signatures anymore! :rolleyes:
Well, just called Hitech and picked up a month for you Chalenge, hope you enjoy it! :airplane:
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Hey Chalenge. Anxious to try out your sound pack but, having trouble with the download. It shows as a jpeg with no sign of the .bank files. I think there's a step I'm missing. Thanks!
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Hey Puma, check out the conversation/instructions back on pages 3 & 4 of this thread.
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Hey Puma, check out the conversation/instructions back on pages 3 & 4 of this thread.
Yeah, thanks. I’ve done that and will see how it works tomorrow.
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Well, just called Hitech and picked up a month for you Chalenge, hope you enjoy it! :airplane:
Thank you, DaddyAce! The world could use a few million more like you!
Again, the link is: https://dload.hitechcreations.com/chalenge/SickPuppySounds.zip
I'll see about building a custom installer after/for the next update.
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Thank you, DaddyAce! .....
You're welcome sir, thanks again for all your effort on your sound pack! :salute
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Yeah, thanks. I’ve done that and will see how it works tomorrow.
...Hope it works for you...took several attempts for me to get it right. But well worthwhile for the planes that have Chalenge's sounds. :cheers:
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...Hope it works for you...took several attempts for me to get it right. But well worthwhile for the planes that have Chalenge's sounds. :cheers:
I got the four .banks files installed in the Hitech custom sounds file. After reviewing all the pages of this thread, I found that first link tried didn’t produce the .bank files. When I tested in game, the sounds hadn’t changed. So, in my thread review, I obviously missed a step. Any idea what it is? Thanks for the help. :D
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I got the four .banks files installed in the Hitech custom sounds file. After reviewing all the pages of this thread, I found that first link tried didn’t produce the .bank files. When I tested in game, the sounds hadn’t changed. So, in my thread review, I obviously missed a step. Any idea what it is? Thanks for the help. :D
Did you make the subfolder "Desktop", like in "CustomSounds/Desktop" ? Dropping the 4 banks files in the Desktop subfolder finally got it to work for me. The other thing is not all planes have the new sounds. The P-51D definitely does, so that's a good choice to hear if you have the new sounds.
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Did you make the subfolder "Desktop", like in "CustomSounds/Desktop" ? Dropping the 4 banks files in the Desktop subfolder finally got it to work for me. The other thing is not all planes have the new sounds. The P-51D definitely does, so that's a good choice to hear if you have the new sounds.
The Desktop subfolder is the step I missed. The P-15D was my test choice that sounded the same. Thanks for the help. I’ll tune the files up. :aok
Is there an available list of which have the new sounds?
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Putting the .bank files in the Desktop file worked. Did a computer restart and tested several of my favorites. What a fantastic change! Well done Chalenge! :aok
By the way, I just talked to Dale and picked up a month for you Chalenge. :salute
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The Desktop subfolder is the step I missed. The P-15D was my test choice that sounded the same. Thanks for the help. I’ll tune the files up. :aok
Is there an available list of which have the new sounds?
Cool, glad you got it going Puma! :aok Chalenge did post a list somewhere, I think further back in this thread.
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109's, 110's, 190's except the D9, A20, A6M's, B17, B239, B24, B25's, B26, B29, Boston, C47, F4F, F4U1, FM2, I16, LANC, P38's, P47's, P51's, SBD5, Spit16, Spit9, Ta152, and TBM3.
Of those included I still need to go back and tweak the external "Event Cone Angle" so that you can tell the relative external position of the plane. Many of the planes do not yet have the proper guns or mechanical sounds included (flaps/slats/gear).
If you listen to the external sounds of planes like the TBM, SBD and Spit16 you will probably notice more of the planes that do not have that excellent "Event Cone Angle" applied yet, and that's because I don't yet have the proper sound bytes to add to them. Of course, I can also do the same thing for tanks, and even tankfire.
I'm trying to find the time to get these cleaned up before adding more.
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Cool, glad you got it going Puma! :aok Chalenge did post a list somewhere, I think further back in this thread.
Thanks DaddyAce! Completely read over and missed the list while reading through every page working the previous issue. The sounds are quite an improvement in realism.
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Chalenge, you need to put up a "Putting in sounds for Dummies" page!!! lol. I've tried and just can't seem get it right. :cheers: :salute
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Dragon, the common sticking point seems to be that you need to make the subfolder "Desktop", like in "CustomSounds/Desktop". Dropping the 4 banks files in the Desktop subfolder finally got it to work for me. :cheers:
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It can be a bit picky, sometimes pictures help...
find your aces high folder> inside that you should have an empty folder called CustomSounds it is case sensitive. if it is not there make a new folder and name it "CustomSounds".
inside that folder should be another folder called Desktop once again it is case sensitive, you will need to make this folder. making sure the name is "Desktop".
the 4 files go inside this desktop folder.
the main thing is they have to be named exactly like this down to capital letters and spelling.
"\Aces High III\CustomSounds\Desktop\files go here"
and some pics to clarify>>hope that helps
pics in reply #71 page 5
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Awesome 50 cals in the Pony now. Thanks Chalenge :salute
If someone wanted to revert back to the original sounds do they just remove the Desktop folder? I did a fresh install of AH3, new pc finally, so I didn't have the CustomSounds folder and I'm not sure if there was anything in there originally since I just dropped your bank files in and launched the game. I guess my question is where are the original A3 sounds stored at? I have some squaddies that want to try out the new sounds but wanted to know how to revert back if they wanted as well.
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Just move the four bank files to a different folder, like \CustomSounds\backup or something. Or even rename \Desktop to \Backup and you won't have to download them again.
Why would anyone want to go back?
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Perfect thanks.
Well the question was brought up so I thought I would get them the right answer.
Valid point on going back. These sounds are really neat now and with the faint raise/lower gear sounds I notice I have to use my gauges more which is pretty cool to me since I relied on the default sounds before to let me know when they were locked up or down. Haven't tried flaps or anything yet but the guns and engines, wow what a sound. Taking up some different planes tonight and through the weekend and if they are all like the pony I'll make a contribution for sure. Well worth it. Outstanding job.
:salute
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Where do you download the sound pack? :old:
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I'd like to try these out too.
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I think he wants money
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It's available through the HTC downloads site, but I've lost the link. Should be posted around here somewhere.
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https://bbs.hitechcreations.com/smf/index.php/topic,399358.0.html
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(https://i2.kym-cdn.com/photos/images/original/000/113/201/ShutUpAndTakeMyMoney.jpg)
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Can individual sounds be customized by the user?
In AH2 I could grab one flap sound I liked from plane x and put it in plane y's folder...
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Unfortunately it's a lot harder to do in the new format. I managed to get the 20 mm sound I wanted, but wow, it literally took two months.
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If you know how to use the editor you can build your own files, but without my original files your flap sound would be the only thing different from the AH3 default.
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Interesting.
Is there a reason why the new format was used? Does it add something the old method of simple .wav files did not?
I flew past a Goon using your sound pack and it sounded fabulous, btw.
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They switched to FMod because of all the features it introduces that you just couldn't have without complex programming.
If you remember the doppler shift of audio in the old system never worked right. Fly head on past my Lanc, B-17, or B24, or HTC's 262 to see what I mean. Plus, FMod allows sound files other than .wav format. The .ogg format is much smaller, so the final bank files are smaller too. Also, the FMod editor includes all the mixing features you need.
I would bet the overall processing of the .bank files for the game is much less than .wav files, which means a game that runs better.
FMod can do more than AH3 needs, which allows for more expansion and game growth.
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Chalenge-
Love the sound pack! Just installed it! For some reason I had only seen this thread's title and for some reason thought this was some kind of joke where all the game sounds get replaced by the yowls of sick puppies. :x
Getting a few of the issues already mentioned (buffet timed out) and I'm not hearing any gear or flap sounds on the Pony.
Otherwise, I'm in paradise! My favorites are definitely the P-38, P-51 (those gun sounds make it for me), Spit 9 & 16.
The Spit 16 in particular is just PURE earcandy, that Griffon sounds amazing!! Spit 9 really feels more alive with the proper sound of a Merlin.
I do wish though, that the rest of the Spitfires could have the Merlin sounds added in. I love flying them so much and the Merlin sound really completes it.
Overall, great work chalenge!
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Chalenge-
Love the sound pack! Just installed it! For some reason I had only seen this thread's title and for some reason thought this was some kind of joke where all the game sounds get replaced by the yowls of sick puppies. :x
Getting a few of the issues already mentioned (buffet timed out) and I'm not hearing any gear or flap sounds on the Pony.
Otherwise, I'm in paradise! My favorites are definitely the P-38, P-51 (those gun sounds make it for me), Spit 9 & 16.
The Spit 16 in particular is just PURE earcandy, that Griffon sounds amazing!! Spit 9 really feels more alive with the proper sound of a Merlin.
I do wish though, that the rest of the Spitfires could have the Merlin sounds added in. I love flying them so much and the Merlin sound really completes it.
Overall, great work chalenge!
Gear and flap sounds on those are actually pretty quiet. I'm guessing hitech went with louder sounds on the generic stock sounds so you could get the audio cues. On the 51 i just watch the flaps and for the gear there are lights on the dash that will help with that.
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Sadly he passed away.
https://bbs.hitechcreations.com/smf/index.php/topic,406409.0.html