Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: JimmyD3 on October 18, 2022, 04:21:45 PM
-
BLack Sea 3.5
-
Back Sea 5.0
-
South China Sea 8.0 scale 12.06.42 N, 112.20.58 E
-
Moved map south and east, scale 12
-
Black Sea ver. 0.01 Strat layout
-
All of these show great potential. I'd love one of the Iberian peninsula.
(https://www.nationsonline.org/maps/Iberian-Peninsula-Physical-Map-L.jpg)
-
Iberian Peninsula Scale 3.0
-
Wonderful. :) :cheers:
-
3points Ver.0.02
-
Actually the Iberian Peninsula could work pretty well I think:
(https://i.imgur.com/06NePNq.jpg)
Pretty equal land areas, water and land confrontations available for all three countries against each of the others, little bit of interest in the Yellow country whose fleet must be divided, but it does have a couple of islands too.
I-16s vs Bf.109Es? Sure could use a Ju 52...
-
:aok
-
3points ver. 0.03 updated per comments.
-
3points v. 0.04
-
3points ver. 0.05
-
3points v 0.06
-
Great lakes scale 2.5
-
blksea v. 0.02
Changed strat locations, better use of space.
-
New blacksea v. 0.02
Rescaled the map to 5:1
-
3points v 0.08
-
3points ver. 0.10
I think we have final placements of Bases and Strats fixed now.
-
3points ver. 0.12
Base and Strat locations set. Now starting Road and Railway installation.
-
3points ver. 0.25, working on the Cloud file to finish the map.
-
blacksea ver. 0.04
-
Looks great!
-
blacksea ver. 0.05
Bishop base locations roughed in.
-
Actually the Iberian Peninsula could work pretty well I think:
(https://i.imgur.com/06NePNq.jpg)
Pretty equal land areas, water and land confrontations available for all three countries against each of the others, little bit of interest in the Yellow country whose fleet must be divided, but it does have a couple of islands too.
I-16s vs Bf.109Es? Sure could use a Ju 52...
Went is every county CONTIGUOUS?
Break them up into two pie slices each -- think outside the box.
-
blacksea ver. 0.10
Bishop & Knight base locations roughed in.
-
USAma map, to small. Chris79 has a stretched version that has enough space for 30 to 40 bases per side. Not perfectly symmetrical, but it would work.
North American would be another option, larger land mass..
-
blacksea ver. 0.12
-
Looking great!
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=406252.0;attach=35933)
-
blacksea ver. 0.15
-
Blacksea Ver. 0.16
Got the Knight bases set and linked. Now for the Rooks.....
-
All bases assigned, spawns set, GV access verified for each base, Aircraft launching confirmed, including Bombers. Changes made based on suggestions from Oboe.
-
Kilimanjaro, Africa area map.
-
Possible map based on Lake Victoria in Africa.
-
I like Victoria over the Kilimanjaro - that lake provides for naval group actions. I think this one looks pretty good in fact. Not suer about the topography in the region though - would their be an imbalance of higher elevation bases between the countries? Wouldn't do for one side to have a 3-5000 elevation advantage when organizing large bomber raids. Small consideration, but I could see it as a possible complaint...
-
Baltic 2 ver. 0.01
-
New strat layout Baltic2...
-
Baltic2 ver. 0.02
Large bases based on Major cities
-
Ongoing work, here is the latest update....
-
Cool!
The original Baltic is terrible because of the empty spaces between bases. You'll have a winner if you can pack those bases in close.
-
Cool!
The original Baltic is terrible because of the empty spaces between bases. You'll have a winner if you can pack those bases in close.
Going to try and get the bases closer, the original had only 23 bases per country, I planned for 40, we'll see how it lays out. If you have any suggestions, or concerns let me know. :rock
-
Version 0.04
-
Baltic2 ver. 0.05
Moved Ports around.
-
Cool!
The original Baltic is terrible because of the empty spaces between bases. You'll have a winner if you can pack those bases in close.
Disagree with that. As one of the og maps I think it had the best parity of almost any. Baltic has always been my fave please leave it be. Plenty of other naps could use help.
Imo making maps that create one or two giant fights each night will not end well.
-
Disagree with that. As one of the og maps I think it had the best parity of almost any. Baltic has always been my fave please leave it be. Plenty of other naps could use help.
Imo making maps that create one or two giant fights each night will not end well.
That's not what I'm after. I want the realistic ability to have a big fight anywhere on the map. Baltic only offers a couple of places where the bases are close enough to sustain a fight, mainly on the east side in the Gulf of Finland. Otherwise, the flight distances are too long and fights die out because it takes to long to respond to an attack on a capped/porked base.
It's the same reason why Buzzsaw, Pizza, and SFMA all suck too.
-
I agree, with a bit of rearranging, and adding more bases it will make a better map. A fresh map with old history.
WTG Kenai <S>
-
That's not what I'm after. I want the realistic ability to have a big fight anywhere on the map. Baltic only offers a couple of places where the bases are close enough to sustain a fight, mainly on the east side in the Gulf of Finland. Otherwise, the flight distances are too long and fights die out because it takes to long to respond to an attack on a capped/porked base.
It's the same reason why Buzzsaw, Pizza, and SFMA all suck too.
Ok cool, seems to be the consensus of a loud group recently. Buzzsaw you can delete lol. I love pizza!!! Maybe I’m just an old fart. Not sure I’ve seen sfma enough or I just don’t know I have. I usually only play prime time EST so I don’t see some maps as much.
-
2 cents from the village idiot
I think the maps are one of the biggest features, besides the AC/FM, that puts a face on what the sim/game is.
IMO, with all due respect as a lot of work goes into these that I didn't do.....these round maps give it the arcade appearance. If it were my first day and I saw a round map, I would think "ya, this is not what I'm looking for". I don't think they are big sellers for new players who have looked at other sims..
I think when looking for great sims most look for as realistic as possible, the least arcade, at least with me. The immersion factor?
I wish I had some long term experiences with building these, I don't. I'm just a spectator. I've also been out of the loop for a long time.
Kudos to who made them. Everyone is looking for the balanced map. I'm just not a big fan of round maps <shrug>
I like this whole thread. :)
-
Everything is still pretty fluid for now, base locations types of bases etc. etc.. I did add an additional port to each country and a Battleship. However with the sea area available, that may not work. BB's can be extremely destructive, and very difficult to destroy. May have to limit the map to just CV's.
Okay back to work <S>.
-
Everything is still pretty fluid for now, base locations types of bases etc. etc.. I did add an additional port to each country and a Battleship. However with the sea area available, that may not work. BB's can be extremely destructive, and very difficult to destroy. May have to limit the map to just CV's.
Okay back to work <S>.
That all sounds pretty nice!
Well Animal if you don’t like Pizza round maybe we can make it a sheet pizza instead. :aok I don’t care about the shape as much as I like the terrain itself a lot. So that terrain with a different layout would be cool too.
I have 10 years or so until I can retire fingers crossed. Hope we are all still here so I can make some too. You all do a great job.
-
Well Animal if you don’t like Pizza round maybe we can make it a sheet pizza instead. :aok I don’t care about the shape as much as I like the terrain itself a lot. So that terrain with a different layout would be cool too.
Well, its not always what I like, or not, I’m in a mode where I look at everything as a selling point. I may be a little fixated with it. I try to look at things as if I never saw them before. I left in AH2, never saw 3 until my return. Being away so long does tend to give me/us little different POV. I think I tend to exploit 3 to others who left under 2. That seems to be the pattern over.new players.
>IMO< If we want to run with the big dogs, we have to act like the big dogs.
<shrug> I’m obnoxiously detailed.
The actual terrain layout is great. I just happen to think this thread is on the right track.
-
Kilimanjaro, Africa area map.
Man, reminds me of that one map where there was like a single 6-10k base in the middle that was always fought over.
-
Baltic2 ver. 0.06
I removed the Battle Ships, working on the base locations......
-
Baltic2 ver. 0.08
Bishop bases and Strats first draft layout. Starting on the Knights.
-
Baltic2 ver. 0.10 Knight bases set first draft.
-
Baltic2 ver. 0.10 Knight bases set first draft.
What caught my eye, that I think is interesting, the terrain for each country is somewhat different.
I'd like to see the countries rotate each time it comes up to play. But that's a whole different ball game.
Nice selection
-
What caught my eye, that I think is interesting, the terrain for each country is somewhat different.
I'd like to see the countries rotate each time it comes up to play. But that's a whole different ball game.
Nice selection
Yeah, that's a whole different issue. As I understand it, the country/terrain assignment is strictly random. As I am sure you have noticed your country may get the same map assignment for several rotations. :O
-
Baltic2 ver. 0.12
All bases set, Strats set, flak bases installed. getting ready to start spawn points.
-
Some epic tank battles used to take place 41 now is. I bet some fellas going to gripe. I’m not one of them lol.
-
North America
-
North America
Cool!
-
Cool!
Will have to do some editing to allow Naval movement from East to West. Remove part of Central America and the Canada Northern Artic passage.
-
Baltic2 ver 0.14
-
Baltic2 ver. 0.15
-
ndisles suggested update.
ndisles2 ver. 0.03
-
NDISLES2 update 8/19/2023
-
Added an additional Port w/CV and BB to each country. Relocated the blue AAA strat to bring it more in line with the AAA strat accesability of the other countries.
-
Added an additional Port w/CV and BB to each country. Relocated the blue AAA strat to bring it more in line with the AAA strat accesability of the other countries.
Good call on adding more ships to a base with this much water! :cheers:
-
This is one of my favorite maps. BB’s will be a neat addition. I have always thought P42 was too close to P21 especially if there BB’s lingering about. Could P42 be moved to the island in sector 6.6?
Like the rest.
-
This is one of my favorite maps. BB’s will be a neat addition. I have always thought P42 was too close to P21 especially if there BB’s lingering about. Could P42 be moved to the island in sector 6.6?
Like the rest.
Could be done. Another possibility is swapping P42 and A38, or P42 and A39. This would also give more stand off distance between P42 and P21. Bear in mind, Shore Batteries have been added to each base as well, providing more defensive attributes to the game. Those don't show up on this map. Also note the PT spawns.
-
Swapping with 38 or that island would make it more proportional with the other two corner port distances. That’s more the gist of what I was getting at. SB will be nice to have with those BB’s.
Still one of my favorites and I like the improvements so far.
-
For me, the addition of the Battle Ships and the extra Ports add a new dimension to the map, that coupled with Shore Batteries and re-arrangement of the spawn points should make for some great fights.
-
Pretty sure I mentioned it on another map you were making, but I highly recommend swapping the 4 mile airfield and town complexes for regular 1 mile large air fields and towns. The 4 mile ones are a frame rate killer.
-
Pretty sure I mentioned it on another map you were making, but I highly recommend swapping the 4 mile airfield and town complexes for regular 1 mile large air fields and towns. The 4 mile ones are a frame rate killer.
Agreed, it can make VR unplayable even on high end systems.
-
Here are the latest changes, comments??
-
Looks damn good now.
My only other suggestion would be to place a red country airfield on the north side of the island in 12,10. The red/blue front is the only one lacking air bases for both countries at their closest point in the first ring of islands.
-
Change 4.
-
Nice! :salute
Too bad I never see it lol. I play usually 8-11p East and we don’t see NDisles much lately.
-
Good work, Jimmy - I've got a comment but I need to diagram it so it makes more sense, and I need to check on some notes I made from people's comments about strats - I'll update this message with my comment, soon as I can.
EDIT:
Click map for full-size image
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=406252.0;attach=36778)
I prefer maps like this, with spread out strats and not stuck way back in the rear areas, but something seems unbalanced to me regarding the flight distances to the strats. I just noticed this as I spent some time studying the map; I hope this diagram helps explain what I'm seeing.
- Blue can attack both Green's and Red's radar from multiple bases with fairly short flight times, while Green can hit back at Blue from only two bases, and Red really doesn't have a nearby Blue strat to attack (flight distances or more medium, and Red myust overfly some Blue bases on the way to a target)... so maybe a strat could be moved from Blue's home island to the island with A52 and A53, or to nthe medium-size empty island at 14,13 (I would include an airfield on the island also for defence if you choose this option).
- Green can hit a couple of Red strats in the South, but Red really only has Grren Fuel strat as a nearby target. Maybe take one of Green's strat from it's big home island (F87 troops?) and move it closer (the island with P42 and A39 looks good). you might need to move around the remaining strats on Green's home island to get a more even distribution if you move F87 to a different island.
Hope I am making sense! There are so many things to try balance in a terrain...
-
PTOMA Philippines
-
ndisles change 5, latest changes, based on feedback to date.
-
Loving it so far! Better proportionality down south. Excited to see it in action.
Maybe one last tweak… can we give the middle island a refresher? Doesn’t matter to me but something. Maybe dump the frame rate demons that are huge bases, add a few towns, fiddle with the terrain, re-situate the bases, etc. Roll the dice Jimmy and see what comes up lol.
-
Loving it so far! Better proportionality down south. Excited to see it in action.
Maybe one last tweak… can we give the middle island a refresher? Doesn’t matter to me but something. Maybe dump the frame rate demons that are huge bases, add a few towns, fiddle with the terrain, re-situate the bases, etc. Roll the dice Jimmy and see what comes up lol.
Take a close look at the spawn points between the Large bases and the small central bases. I have tried to duplicate setup of the spawns at A6 on the Montis map. The spawns from A8 and A37 into A6, overlap each other, creating some awesome GV battles, as well as some great jabo action. I also replaced the Super bases with standard Large bases. This should help the frame rate issue.
I have a few more checks to make to insure there are no blatant errors, then I will upload it for everyone to review.
-
Latest changes to ndisles2, Map has been uploaded to the server for those wishing to check it out. Go to "Choose Terrain" and select "ndisles2". Always open to feedback. :)
-
NATOMA 1
-
Oooh nice
-
natoma map, first draft layout.
-
Nice but can we reduce the grids by half?
Looks like 11x11 now
With today's numbers 7x7 or 6x6 would provide more action imo
Eagler
-
Keep the same size. Don’t let the mini map furballers distract you lol.
Maybe a few more bases even and closer to major cities.
Either way I think it’s way cool!! :banana:
-
natoma, Bishop base layout complete, first draft.
-
Cool!
Tampa needs a VH..small airbase all the better
:cheers:
Eagler
-
Cool map Kenai
-
Thanks for the feedback gentlemen. The hard part is trying to keep everything balanced as much as possible. :rolleyes:
-
NATOMA map3, Bishop and Knight bases set first draft.
-
Oh this is coming together really nice. Eight task groups each! This will be a fun map lol
Kenai do you have any idea when some of the Baltic and NDisles changes will be uploaded to the MA. Saw ND last for the first time in a while but it was the old version. It’s probably gone by now since it doesn’t last long. One of my faves too.
-
Oh this is coming together really nice. Eight task groups each! This will be a fun map lol
Kenai do you have any idea when some of the Baltic and NDisles changes will be uploaded to the MA. Saw ND last for the first time in a while but it was the old version. It’s probably gone by now since it doesn’t last long. One of my faves too.
I have submitted an updated version of NDISLES to Hitech, hopefully it will be in rotation soon. I had a updated version of Baltic almost completed but some how I corrupted the file and lost everything (failed to have back ups :( ), hopefully I'll get started on it again soon. BTW we just rolled ndisles, Northco is up now.
-
I have submitted an updated version of NDISLES to Hitech, hopefully it will be in rotation soon. I had a updated version of Baltic almost completed but some how I corrupted the file and lost everything (failed to have back ups :( ), hopefully I'll get started on it again soon. BTW we just rolled ndisles, Northco is up now.
Oh dang well good luck hope you can get back to it. That one is my all time fave always. For me I think pound for pound it has the best parity and battles.
-
Working on the Rook base layout........ Map 4
-
Feel like I’m the only one here but I’m excited lol. Maybe make the strats a little less accessible? Had a bit of a buzzsaw feel :bolt:
-
I like the closeness of bases
Too bad something that has to be captured to win the map can't be just west of the Great lakes possibly keeping all 3 sides engaged closely for that winning requirement
Eagler
-
Moved some Strats around, all the bases are set first draft. Open to suggestions, or complaints. :D
-
Moved some Strats around, all the bases are set first draft. Open to suggestions, or complaints. :D
Enjoying the evolution so far thank you for doing this Kenai :salute
My only notes are maybe a few more vbases mixed in on the front lines instead of air fields. I also don’t think strats should be no less than 3-4 sectors from the starting front lines. I just feel if they are closer it devalues their importance somewhat. Yes you can resup I know lol it’s just my opinion.
That said if you rotated the bases 45 degrees to the left you could have an HQ in Texas where the game was born and still satisfy my rule.
Would totally play it now as too is let’s go! :rock
-
Enjoying the evolution so far thank you for doing this Kenai :salute
My only notes are maybe a few more vbases mixed in on the front lines instead of air fields. I also don’t think strats should be no less than 3-4 sectors from the starting front lines. I just feel if they are closer it devalues their importance somewhat. Yes you can resup I know lol it’s just my opinion.
That said if you rotated the bases 45 degrees to the left you could have an HQ in Texas where the game was born and still satisfy my rule.
Would totally play it now as too is let’s go! :rock
Moving the strats farther from the borders, puts them closer to the coast. With the 16" guns the BB's will reach well inland, or course that might be better than having bombers over them all the time. I'll see what I can do to move them farther from the borders.
Adding more Vbases is possible, however remember Air Bases have VH hangers as well, and the availability of Aircraft keeps the flyboys happy. :) I had installed a large number of Vbases on the ETOMA map initially, and Hitech pushed back on it for that reason.
I appreciate you taking the time to look at the map and provide me with your feedback
-
Moving the strats farther from the borders, puts them closer to the coast. With the 16" guns the BB's will reach well inland, or course that might be better than having bombers over them all the time. I'll see what I can do to move them farther from the borders.
Adding more Vbases is possible, however remember Air Bases have VH hangers as well, and the availability of Aircraft keeps the flyboys happy. :) I had installed a large number of Vbases on the ETOMA map initially, and Hitech pushed back on it for that reason.
I appreciate you taking the time to look at the map and provide me with your feedback
Ahh I see, good points. Wonder why you got the pushback. Will there be any high alt mountain air bases for each side?
I’m going to stick to my guns that an HQ should be in Texas lol
-
NATOMA Map 6, moved some Strats around......
-
NATOMA Map 6, moved some Strats around......
You put a fuel strat right about where I live in NY. It’s pretty ironic since we used to have something called oil city which was a huge piece of land that had massive stories high oil tanks. They finally tore it all down in the nineties for a monstrosity of a mall that is now Destiny USA.
(https://i.imgur.com/H9tIGVj.jpg)
(https://i.imgur.com/mHtuk7b.jpg)
-
Cool, lol
-
NATOMA Map 7, moved some bases around for better Strat coverage.......
-
Went and had lunch with Hitech, he's doing pretty good considering what he has been through the last 6 months. Really nice getting to finally meet the force behind Aces High. We had a great visit, and it was a privilege to finally meet him. Going to have to do it again in a few months.
:salute Hitech.
-
NATOMA, working on Bishop spawn points......
-
NATOMA, working on Bishop spawn points......
Coming along nicely! Was going when I logged a saw NDisles last night it would be the new one since your lunch occurred lol. Still the old one.
-
Its still the old one, He said I need to stay on him about getting up. I get the impression he is going to replace the old one with the new map.
-
natoma map 9, almost have the Bishop bases setup. Still a long ways to go.
-
natoma map 9, almost have the Bishop bases setup. Still a long ways to go.
Born in the USA! Looking good.
I’ve always been curious as to how you all decide how many and where to put the gv spawns.
-
I try to avoid a pattern, a lot of it is based on the adjacent bases and accessing a least one base farther away. I try to give Air Bases 4 spawns in, with one spawn out adjacent to town. Vehicle Bases have 3 spawns in with 2 spawns our locally. Same with Ports, 3 spawns in with 2 spawns out locally, however there are no spawns out of the ports to any other base. All bases are limited to a maximum of 8 spawns out, with a theoretical unlimited amount of spawns in.
-
natoma map 10, Bishop bases set, working on Knights now.
-
natoma map 10, Bishop bases set, working on Knights now.
Have the other new maps been uploaded yet?
-
Hitech uploaded the new version of NDISLES last week, so it should be up after Oceania. :aok
-
Hitech uploaded the new version of NDISLES last week, so it should be up after Oceania. :aok
Oh hey cool! For some reason I rarely see this map in the time I play.
-
Hitech uploaded the new version of NDISLES last week, so it should be up after Oceania. :aok
It's up this am. Spawn distances definitely improved, but all the new flak bases are Bish, as well as P97 and P100. Guessing that this was an oversight and not that Kenai77 flies for Bish. :D
-
It's up this am. Spawn distances definitely improved, but all the new flak bases are Bish, as well as P97 and P100. Guessing that this was an oversight and not that Kenai77 flies for Bish. :D
I’m sure he can fix it. It will probably be gone by the time I get on.
-
Just checked, all flack bases are assigned to the right countries, but Bish do have a few more CVs and BBs than the other teams. At the rate they were going it should be reset soon and they can reassign those ship groups before it comes around again.
-
Just checked, all flack bases are assigned to the right countries, but Bish do have a few more CVs and BBs than the other teams. At the rate they were going it should be reset soon and they can reassign those ship groups before it comes around again.
Would be nice if we could mix up the rotation once in a while.
-
Would be nice if we could mix up the rotation once in a while.
I think that would be an easy code to setup. It would add some mystery not knowing which map would be next.
-
Flak bases, Ports, CV's BB's have been corrected. Sorry I have no idea why it happened, went back and looked at my Master Copy, everything was set correctly. It seems I am doing something wrong, but this point I have no idea what it is. :headscratch: Thank you for your patience.
-
Did the clipboard map image change. It seems way larger fuzzy. You have to zoom way in to get a clear picture.
-
Clip board map should be basically the same, it does however show the changes.
-
Flak Base Layout
-
Clip board map should be basically the same, it does however show the changes.
Might have been my tv. Felt like like the water was darker blue before. Either way I like the changes so far.
Nothing changes if nothing changes. Thanks for your work.
-
Y Axis scaling, X56 HOTAS Logitech
-
X Axis scaling, X56 HOTAS Logitech
-
NATOMA Map 11, Bishop and Knight base spawns set, working on Rooks.
-
lol I am super excited for this I don’t know why! Looks superb!
-
Wondering if I may have to many spawn points, most bases have 3 external spawns in, the exception is the Frontline bases, they have 4.
-
Added 1 additional Vbase to each country. Spawn points have been set for all 3 countries. Still working individual base terrain issues, hills valleys, trees etc. etc. (fun stuff :D)
-
NATOMA Map 13, all bases set, spawn points set. Need to check each port to insure no "feet dry spawns", will also try to check shore based towns. Want to thank Kong for his work on discovering how "feet dry spawns" work. Next is Strat spawns and Flak bases.
-
Yay looks great!
-
NATOMA Map 13, all bases set, spawn points set. Need to check each port to insure no "feet dry spawns", will also try to check shore based towns. Want to thank Kong for his work on discovering how "feet dry spawns" work. Next is Strat spawns and Flak bases.
That’s just bada*s.
A2 is close to my neck of the woods, right below Lake Mich. can stop at home for coffee. <blank stare>
Weird, my childhood home was not built yet. Is this the Twilight Zone time machine!?!
Battles in the Grand Canyon will be epic.
-
Relocated some strats for each country, had them to bunched up. Been thinking I have to many spawn points also. Any Comments?
-
Hard to say… maybe on the front line bases since it only takes a couple fields to be in strat territory. All those flak bases are going to be fun lol
Maybe one too many task groups or perhaps still have four sets but not all be CV/BB pairs?
Get it in the rotation so we can play it for a few weeks and get some feedback. I will probably never see it lol. My favorite maps rarely show up when I am playing.
-
First Version uploaded to server. natoma S1
-
First Version uploaded to server. natoma S1
As someone said to me
“I won’t even critique it, I’m just glad someone is doing it”.
Thanks for your dedication of your free time.
-
First Version uploaded to server. natoma S1
Hope I get to see it when I play soon! Thanks K!
-
It is available for offline play or a custom arena. It is not in rotation for the MA yet. I am sure there are some bugs that need correcting. :aok
-
It is available for offline play or a custom arena. It is not in rotation for the MA yet. I am sure there are some bugs that need correcting. :aok
Oh I will do that for sure! Thank you for picking up on my fever dream suggestion however long ago it was. 25 years and we finally have the USA to putter around in.
:salute Kenai and all the cartographers!
For some reason my favorite maps seem to elude my time zone. Baltic, NDisles, and Pizza. I’m old school what can I say. :old:
-
Going to make another attempt at a new Sweden/Finland map (Baltic area). I had one almost done, and somehow I corrupted the file and lost it all. Got smart, fling daily and weekly backups now. Also looking at one Down Under.
-
Would a world map be too big. The classic flat earth atlas style.
-
Not sure how that would work. One of the problems with be getting elevation date that is not wrapped around the earth. Not sure how you flatten it out.
:D
-
I have uploaded what I believe is the final version of NATOMA to the server. Next step is to submit it to Hitech for insertion into rotation. Thanks to Kong for his work on investigating the "Feet Dry Spawn" issue, all ports and town have been checked to insure FDS are not available.
-
Cool beans! Thanks for your hard work!!
-
Trying to setup a map of the Philippines, Strat locations tough to balance.......
-
ptoma Strat layout. A portion the Philippines Islands.
-
Love the concept of a real world PTO-based MA, like Mindanao. Thank you for working on this, Jimmy!
I think in this layout, Red has an advantage by having its strat targets further away from both Blue and Green, while Blue's strats density is higher than Red or Green (not sure if this confers advantage or disadvantage, but it would seem more fair if all the strats had about the same separation).
-
Has the North America map been added to the rotation yet?
-
I agree Oboe, but with the existing Island layout, that becomes very difficult. Maybe if I redo the map location a little that might help.
Dadtallica, the North America map has been submitted to Hitech, and I am reminding him fairly frequently to put it up. As a matter of fact I emailed about it yesterday. :rock
-
Love the concept of a real world PTO-based MA, like Mindanao.
Thats my favorite map, because of its smaller size and the good fights it produces. Drawback, it’s easily reset.
-
Thanks Jimmy !! :rock