Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: ketinkrad on February 24, 2010, 08:26:06 AM

Title: Vis
Post by: ketinkrad on February 24, 2010, 08:26:06 AM
What Vis Setting do you use on a Fighter?
Title: Re: Vis
Post by: FLS on February 24, 2010, 09:42:13 AM
I don't know what you're asking.  :headscratch:
Title: Re: Vis
Post by: Lusche on February 24, 2010, 09:49:03 AM
I don't know what you're asking.  :headscratch:

I think I do... he's talking about the shift-F1...shft-F4 vis modes.

And you should use Full Vis Range when flying, and Ground Vis Range when explicitly looking for GV's (or you are in a GV yourself).
Medium & Short Vis Range my be sometimes applicable when there's a lot of action around, but if you are having constantly frame rate issues, tweaking graphic settings is the better way to go.
Title: Re: Vis
Post by: FLS on February 24, 2010, 10:14:25 AM
Thanks Lusche, I always use full and I tend to forget we have other options.
Title: Re: Vis
Post by: trotter on February 24, 2010, 12:08:07 PM
Question, Lusche: do the vis ranges affect anything other than items on the ground/horizon distance? i.e., do they influence how far you can see the specks of enemy cons?

I've been on medium vis in a fighter for as long as I can remember, simply because of the logic that when in fighter mode I don't really care about seeing GV's at extra long range, nor do I care if I can see a CV or enemy field at 18 miles away instead of 15 (or however much extra distance full vis gives). But if it influences air contact visible range...I'll have to go to full vis.
Title: Re: Vis
Post by: Lusche on February 25, 2010, 09:31:17 AM
Question, Lusche: do the vis ranges affect anything other than items on the ground/horizon distance? i.e., do they influence how far you can see the specks of enemy cons?

I think they are affecting only landscape, structures & GVs, but I'm not 100% sure
Title: Re: Vis
Post by: McDeath on February 26, 2010, 06:18:53 PM
I'm pretty sure what it affects is the distance at which objects on the ground are rendered, as the Snail said just in different words