Aces High Bulletin Board
General Forums => Wishlist => Topic started by: SmokinLoon on July 04, 2021, 11:48:57 PM
-
Tanks like the Jagdpanzer IV are not worth any perks. Yes, the main gun is the same as the almighty Panther, but the lack of a turret, a slow 23 mph speed, no anti-air what-so-ever, and low ammo storage, and thin armor (yes, thin), it has a very narrow window to be good. Please reduce or eliminate the perk cost.
The T34/85 is a huge bargain and worth far more (HVAP ammo = insta-kill, toughest armor in the game, 32 mph speed, tied for best HE round in the game, etc).
With the amount of damage to OBJ the M4 Calliope can cause, it too is a major bargain. It doesn't pay to take anything else to knock down a town or factory. It is the best tank in the game to use against OBJ. Without question. While its AP ability is lackluster, it does surprisingly well when the target is under 800. It needs a lower perk score, imo.
-
The Panther’s perk cost and/or T-34 85 is what is off in AH3.
The Panther has zoom in the gunner’s position, but that much more useful in AH2 where there was significantly less vegetation/trees than now.
In AH3 I rarely see long range fights because of all the new vegetation and I’d imagine that’s how it’s going to stay.
The Panther has a 75mm AP, speed of 29mph, slower turret rotation than the T34 85, which has the HVAP as mentioned, better armour, speed of 32-34mph.
With all those things considered comparing them, imo the perk cost should be closer than it is. It seems with the perk cost ranges a little from 4-6x times higher than the T34 depending on ENY.
-
Funny, my ride of choice is the T34/85, I believe it is the best all around tank in the game. However I hate coming up against a Panther, the Jagdpanzer 38, or the Jagdpanzer IV/70. Those 3 are always difficult for me to kill, except for side shots which is the weak point on ALL the tanks. I find it easier to kill a Tiger.
The front armor on the Panther is thicker than the T34/85. A point of interest is the Panther was developed to counter the T34/85.
-
I think the eny should be dynamic so the more people that are currently using a the tank/plane is lower the eny/higher the perk costs. (Like the perk point value changes with numbers) The eny/perk cost changes with the number people currently in said vehicle.
It seems this would work better then some randomly assigned value that not everybody would agree on.
-
Perks should be tied to score and experience
A plane should cost me 10x what it does the new guy who started last week
Eagler
-
A point of interest is the Panther was developed to counter the T34/85.
I think this is not so. Panther was developed to counter the T-34/76 and KV-1. Panthers were in action at Kursk, July 1943; one of the reasons the German attack was delayed was so that the new Panthers could be employed. T-34/85 wasn't produced until 1944.
- oldman
-
Perks should be tied to score and experience
A plane should cost me 10x what it does the new guy who started last week
Eagler
Interesting idea.
-
:D you poor babies
-
Interesting idea.
Score... maybe. But experience would be too variable to measure.
I think the entire ENY code for planes and tanks should be looked at.
The T34 gets more kills than another tank or plane in the game by far. Perk cost should be much higher.
Also the planes should have perk cost just like the tanks where very good super late war planes should have 2-3 perks atleast. These planes that are too abundant in the MA are creating an embalance that is making it very hard for new players to be successful, no matter what they fly.
-
Perks should be tied to score and experience
A plane should cost me 10x what it does the new guy who started last week
Eagler
That would probably require an "xp" system like COD. As Scores reset monthly, I'd assume your experience would be hard to track without it, unless that also went on a monthly basis.
-
Score... maybe. But experience would be too variable to measure.
I think the entire ENY code for planes and tanks should be looked at.
The T34 gets more kills than another tank or plane in the game by far. Perk cost should be much higher.
Also the planes should have perk cost just like the tanks where very good super late war planes should have 2-3 perks atleast. These planes that are too abundant in the MA are creating an embalance that is making it very hard for new players to be successful, no matter what they fly.
Most of the people who fly Yak3s, Doras, spit16s, ect need to fly them. They are utterly helpless without the crutch
-
Most of the people who fly Yak3s, Doras, spit16s, ect need to fly them. They are utterly helpless without the crutch
Wish that were true but it ain't :)
My guess is the highest scores in those planes are all owned by very experienced players
By experience I just meant months/years/decades subscribed
Eagler
-
Wish that were true but it ain't :)
My guess is the highest scores in those planes are all owned by very experienced players
By experience I just meant months/years/decades subscribed
Only the Snailman knows for sure, but I sense that you are right.
Doesn't matter, there's nothing to force you to handicap yourself, and I think there shouldn't be. People fly here for different reasons.
- oldman
-
Maybe a perk increase on the T34/85 and a perk decrease on the Panther?
The zoom feature seems to be the only aspect of the Panther that is an advantage. Long range shooting is rare now with all the trees and vegetation.
My memory may not be serving right since returning to the game from AH2 to AH3, but the Panther seemed to take more damage than it does now...
-
Tanks like the Jagdpanzer IV are not worth any perks. Yes, the main gun is the same as the almighty Panther, but the lack of a turret, a slow 23 mph speed, no anti-air what-so-ever, and low ammo storage, and thin armor (yes, thin), it has a very narrow window to be good. Please reduce or eliminate the perk cost.
The T34/85 is a huge bargain and worth far more (HVAP ammo = insta-kill, toughest armor in the game, 32 mph speed, tied for best HE round in the game, etc).
With the amount of damage to OBJ the M4 Calliope can cause, it too is a major bargain. It doesn't pay to take anything else to knock down a town or factory. It is the best tank in the game to use against OBJ. Without question. While its AP ability is lackluster, it does surprisingly well when the target is under 800. It needs a lower perk score, imo.
So why not pick bargain good tank, and use it?