Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mister Fork on February 12, 2020, 11:15:36 AM

Title: Bomb-able runways
Post by: Mister Fork on February 12, 2020, 11:15:36 AM
Would be nice to bomb a runway with any 100+lb ordinance and take it out. What it means is that the ability to take off in that direction on that runways is disabled for 15 or 30 or x minutes. It also means that you can still take off, but you'll have to use the hangar and you can still take off from and still use the runway - you now need to taxi to it.

So what I'm saying, all that happens is that the take-off direction buttons are red/grey'ed out for the duration. You can still land your kills on a runway, you can still take off from the runway, and the crater holes won't blow up your aircraft...but we're simulating a runway strike to slow down an enemy force.

Simple approach. Simple and effective military tactics! :aok
Title: Re: Bomb-able runways
Post by: Drano on February 12, 2020, 12:46:27 PM
A-20 on the deck + parafrags! Awesome!

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Title: Re: Bomb-able runways
Post by: Volron on February 12, 2020, 12:57:48 PM
The downside to this is that it would make a field hella easy to camp.  If we could take off from one of the other appropriate hangers, then it would more reasonable.
Title: Re: Bomb-able runways
Post by: AKKuya on February 12, 2020, 01:07:09 PM
I still bomb the runways on occasion.  You never know when you catch someone lifting.  :devil
Title: Re: Bomb-able runways
Post by: Drano on February 12, 2020, 01:11:49 PM
Just kidding about this as I'd think it'd be a disaster akin the 24/7 HQ thing. But consider the possibilities! A-20 on the deck. Pull up at runway spawn. Kick out parafrags to max zoom. Circle at a distance and watch the show as guys spawn to take off wondering what hit them. That would be cool. Like once.

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Title: Re: Bomb-able runways
Post by: ONTOS on February 12, 2020, 03:21:01 PM
Bombing runway,'s is something I have thought of myself. I like it. +1
Title: Re: Bomb-able runways
Post by: toasted on February 12, 2020, 04:09:31 PM
i always thought it would be kind of cool if the bomb craters at least were physical objects that would upset the plane rolling over them.
maybe prevent auto takeoff on bombed runways.

but it should take quite a bit to close a runway i think.
Title: Re: Bomb-able runways
Post by: AKKuya on February 12, 2020, 04:48:23 PM
If that option became a reality, then the Army Corps of Engineers or would be needed for repairs. 

Repair Facility
Cement truck
Bulldozer
Paver

First player would drive cement truck out to the craters and drop cement packages.
Second player would operate bulldozer and push cement packages into crater.
Third player would drive paver and flatten out pile of cement.

Runway restored.
Title: Re: Bomb-able runways
Post by: The Fugitive on February 12, 2020, 04:59:49 PM
yup, thats what we need is something to make it even harder for the newbies to take off.
Title: Re: Bomb-able runways
Post by: Drano on February 12, 2020, 05:13:24 PM
yup, thats what we need is something to make it even harder for the newbies to take off.
That's why what I was saying would be a disaster in game. But for like a scenario? Yeah that'd work.

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Title: Re: Bomb-able runways
Post by: flippz on February 12, 2020, 05:14:42 PM
yup, thats what we need is something to make it even harder for the newbies to take off.

Or a reason to not take off. Most of these like comments are from bombers. A two sided war with a funneled fight zone to force everyone to fight sounds better than shutting down a run way to prevent uppers. That’s like the guy that flys p38 and f4s is that rolls in with a horde deacks the field and then cries on the board and 200 there are no fights in the game. But I’m sure the droves of folks are connected roll in any day now.
Title: Re: Bomb-able runways
Post by: whiteman on February 12, 2020, 05:33:40 PM
yup, thats what we need is something to make it even harder for the newbies to take off.
Edit: got tree’d by Drano
Yea, maybe when we’re back to 2 arenas of 350 then it could be added for FSO and scenarios. This is a harsh place for guys coming back from breaks, new guys don’t need one more thing from keeping them up.
Title: Re: Bomb-able runways
Post by: popeye on February 12, 2020, 06:58:26 PM
i always thought it would be kind of cool if the bomb craters at least were physical objects that would upset the plane rolling over them.
maybe prevent auto takeoff on bombed runways.

Didn't one of the games  AW  WB  AH  ??   have that feature for a while?  I seem to remember craters in the runway that would wreck landing gear.  Or, is that just a nightmare?
Title: Re: Bomb-able runways
Post by: whiteman on February 12, 2020, 07:41:39 PM
Didn't one of the games  AW  WB  AH  ??   have that feature for a while?  I seem to remember craters in the runway that would wreck landing gear.  Or, is that just a nightmare?

I remember such stories from old timers of older games.  :old:
Title: Re: Bomb-able runways
Post by: atlau on February 12, 2020, 08:15:24 PM
Instead of bombs disabling runways, maybe a large enough bomb would create a crater that you need to taxi around to takeoff
Title: Re: Bomb-able runways
Post by: hitech on February 13, 2020, 12:05:54 PM
Instead of bombs disabling runways, maybe a large enough bomb would create a crater that you need to taxi around to takeoff

I'm sure no one would think of putting a crater on all spawn points?

HiTech
Title: Re: Bomb-able runways
Post by: Mister Fork on February 13, 2020, 04:00:49 PM
I'm sure no one would think of putting a crater on all spawn points?

HiTech
ouuu. You mean vehicle spawn points? :x
Title: Re: Bomb-able runways
Post by: Mongoose on February 13, 2020, 09:38:49 PM
  I remember this being suggested some time ago. And I remember thinking it would be fun. But then someone pointed out that it would be too easy to shut down a field that way. 
Title: Re: Bomb-able runways
Post by: Mister Fork on February 14, 2020, 09:55:31 AM
  I remember this being suggested some time ago. And I remember thinking it would be fun. But then someone pointed out that it would be too easy to shut down a field that way. 

You missed a detail in the suggestion Mongoose - you won't shut down a field, you'll just force them to take off from the hangar... :aok
Title: Re: Bomb-able runways
Post by: CptTrips on February 14, 2020, 11:50:48 AM


It always seemed weird that you could pepper the runway and it had no effect.

Even if the crater had a much faster repair time than the hangar. 
Title: Re: Bomb-able runways
Post by: toasted on February 14, 2020, 11:55:58 AM
ok, how about something like every 500lb of ordnance dropped on a runway adds one level to eny restrictions for what can take off from the runway.

maybe after an initial 1000 lbs you cant take of in any eny 5 planes from that specific runway, and then every 500 lbs drops it down another 5 eny or so with a hard limit of maybe 20 or 25.
hangers would be unaffected if they are up.

just spitballing here.
Title: Re: Bomb-able runways
Post by: toasted on February 14, 2020, 11:56:50 AM
or merge the idea with ai base defenders, and make hits to the runway prevent only ai from upping.

Title: Re: Bomb-able runways
Post by: bustr on February 14, 2020, 12:36:17 PM
With the low MA numbers today, why do you want to lock them down on their field and force them to leave the area? We don't have very many newbies who will keep trying to up from the hanger giving away free and easy kills. In today's MA they will either go somewhere else on the map to play or show up at 25k and pick you to death while you circle the dead field waiting to pick them. At least with a functioning runway and some amount of ack, they keep upping to fight.

As for the AI idea, an all AI base object yes. A few of those in every country to spawn fighter sweeps to help besieged feilds or some such role. Put horribly accurate ack on them and try to shut their runway down. Then incorporate that object's dynamic into the MA game dynamic. We already have the ack base which can be locked down to auto ack only. But you can land there and safely tower. Maybe Hitech can adjust that object's dynamic and manually add them to maps in some order. Then while you are capping a feild and picking the defenders hiding in their ack. AI can show up and pick you unless you bomb the AI's runway.......