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Special Events Forums => Special Events General => Topic started by: ROC on December 04, 2007, 03:46:08 PM

Title: Upcoming Event Thoughts.
Post by: ROC on December 04, 2007, 03:46:08 PM
The next event is on the horizon.

It's going to be Pacific based.

DGS showed that immersion, with the right leadership, can propel an event into some pretty fantastic directions.

With that, how much immersion is too much?

There is going to be an opportunity to try and control an important island.  There will be fleets involved.

With that, how much involvement is practical?

We have the opportunity to put several fleets into the control of a single Admiral, much like =GB= did during Coral Sea a couple of years back.  That was cutting edge, having someone dedicated solely to putting the carriers into the wind, turning to launch and recover, evading attacks and the like.

This is clearly going to be required in the next one.  Now, how far do we do this?  We have enough fleets so that we could actually put control of a single destroyer into the hands of 1 person, thereby creating a fleet of a couple of independently controlled destroyers/cruisers alongside a carrier.  Those of course needed individual gunners.  (Yes, guns hardened so they actually last a while, those details are being thought through, I'm going conceptual for now)

Is this something that players in an event could do for the duration of the event?  Would we have the players who would take command of a fleet or a single ship within a fleet and have that be their role?  Is this taking the scenario down too far into immersion and detail?

Imagine a Sea Battle, with the carriers, and ships, hardened up well, with the 8" guns hardened up, so that a massive ship to ship engagement could last well into 45 min to an hour, back that up with the positioning, locating the fleet and such.  

Of course, that is one element, there will be a massive force of dogfighters and attack elements, but this single piece of play could be worked in, if there is interest.

Just thinking outloud, have at it.
Title: Upcoming Event Thoughts.
Post by: Husky01 on December 04, 2007, 04:13:12 PM
Immersion is good, it has proven in DGS that it can bring more fun and historical knowledge to the event as a whole. Now, I believe that when you go into too many details, to much immersion per say, that an event can become to nit picky. [Nit picky may not be the word I am looking for here].

Quote
Is this something that players in an event could do for the duration of the event? Would we have the players who would take command of a fleet or a single ship within a fleet and have that be their role? Is this taking the scenario down too far into immersion and detail?


The player base of the Scenarios in Aces High is grand, but the community as a whole in my own opinion is not ready for this level of immersion.  I know that there are plenty of capable leaders in Aces High who can handle these sort of high priority tasks. But with the number of players who are sure to be involved in this event I believe these deep immersion details will slowly become over the course of the event to time consuming, head splitting tedious deeds that will only bring frustration and tension to the event.

My 2c
Title: Upcoming Event Thoughts.
Post by: Krusty on December 04, 2007, 04:18:40 PM
H'lo ROC

I'm not back in-game yet (for those curious) but the past week I've been reading the forums more.


I've got an opinion or two.

1) If you're going to do the massive fleet thing, you need to build into the rules a manner such that IF (big IF) one side's entire CV force is wiped out, they can still operate -- that is give them "fresh" CVs every frame or "new" CVs from other theaters, whatever. You don't want another Op Downfall

2) I think your task force splitting (or "fleet command delegation" or whatever it's called?) is an interesting one, but one before its time. Any such commander would be a full-time "pilot" for their ship(s) and it would be frustrating and boring to no end, perhaps never seeing the enemy until they show up and sink you in the first bomb release.

3) Gunners are always important, and manning the fleet ack guns is a nice touch, but it will a) take away from the number of pilots if you stick them all in gun mounts and b) probably do little to no good, as 99% of the player base cannot aim, track, or kill, with puffy ack

4) How are you going to balance it? The japanese planeset is one of the worst in the game. If you go for the more "fun" early war set you've got zeros vs f4f4s, and ... well lack of variety can get old. Not to mention lack of early decent bomber. There's almost no mid-war planeset for the Japanese (remember, the Ki61 is the only 1943 plane there!). If you go late war, you've got the same problems that Op Downfall had, in that you get N1K2s and Ki84s vs F4u4s and F6Fs... There's still a side and capability imbalance. It's tough to do a balanced PTO setup.

5) If you're making a PTO setup, don't do a "2-frames then swap" deal like "Pearl" -- that's the major reason I won't participate in Pearl, if it ever runs. Either you've got enough "story" to run 3 or 4 frames, or you don't. If you don't, keep looking for a setup/story that WILL give you this. Sneak attacks and 1-way slaughters are not proper basis for a scenario, IMO. So hopefully you'll come up with something that gives both sides enough to do that they can keep doing it all the way through the scenario.

6) (A minor issue) can we not call it "Operation _______" ? :t :O :D Give it a real name like Fire over Malta, Battle of Britain, Midway, etc... (just a request! :rofl )
Title: Upcoming Event Thoughts.
Post by: hubsonfire on December 04, 2007, 04:39:10 PM
What about running a series of frames that cover a particular time frame, instead of a specific battle? A series of actions, like you find in a boxed game? Maybe a frame or 2 of fleet vs fleet, then island vs fleet, then fleet vs island, as an example. I'm not much of a historian, but something that captures the feel of the island invasions and subsequent battles, even if it compresses a period of several months might hold some folks' interest.

You will certainly find some people that will play otherwise dull roles for events, but I don't know if you could get them every frame for a month, or find a suitable replacement for something like commanding a number of fleets, or coordinating batteries of gunners in a frame where losses could upset the balance for the remaining frames, regardless of who fills those later roles.

Just thinking out loud here, sitting around nursing a cold and waiting for the !@#$%^ snow to start.
Title: Upcoming Event Thoughts.
Post by: RTGorkle on December 04, 2007, 04:43:00 PM
I'm not sure it would be possible to keep a fleet of individually controlled ships in any sort of formation using the very un-granular control system we have now. Without being able to directly control speed and without finer heading control, I think you'd have ships circling all over the sea trying to stay together. Of course it depends on how close you want the ships to stay together.
Title: Upcoming Event Thoughts.
Post by: Fencer51 on December 04, 2007, 06:24:13 PM
Good to see you back Krusty.

[edit to add]

One problem with individual ship control is that the speed of all ships is the same and constant.  So, it would be very difficult to manuver and regain formation.

I am in favor of having a normal CV formation augmented by a CVless TF or two (with some ship deletion if necessary) to bring the assigned escorts up to the actual levels.

This is an air combat game, and whilst conning a ship can be fun, it should be secondary.

I could see the "Skipper" of a cruiser turning into flight of torpeedo planes to break them up as they try and form for an attack.  It would be nice to spread the ships out away from the CV some too.
Title: Upcoming Event Thoughts.
Post by: Brooke on December 05, 2007, 02:46:57 PM
I think DGS's popularity also had a lot to do with it being all aircraft (no vehicles, no base capture) and it being one of the matchups with broad appeal to the masses (main-stream US vs. LW, sort of like how Battle of Britain has broad appeal).

I don't think many players will want to be in the role of controlling ships -- each side will need to specially recruit people willing to do that, I think.
Title: Upcoming Event Thoughts.
Post by: trotter on December 05, 2007, 06:46:53 PM
Does ship control need to be for the duration of the frame? What about a one life event where those "dead" can take control of ships or man guns on the ships?

I know for me this has a lot greater appeal than "if you die, you can jump in a gun on a field or join someone as an observer"

Plus, this would make the combination between fleet action and air combat much smoother, I think, as this order of events would happen:

1) Major air actions sort of thin out the mass number of pilots (each side aiming for air supremacy)
2) Fleets get closer to each other, and by this time those who did not survive the first massive air engagements are getting comfortable in their spots on the ships, either on the bridge or as a gunner
3) Fleet action begins, far fewer planes in the skies.
4) Remaining pilots are either making coordinated, specific attacks, or defending. No hordes swarming into fleets and dropping ord.

Personally I think that something like a 10v10 attack and defense around a carrier group can be more exciting than having something like a 45v45. By using the one life rule with second life on fleets, we would be thinning out the number of planes in the skies, but giving the "dead" pilots an entirely different phase of the battle to look forward to participating in.

Perhaps I'm just being overly optimistic in hoping to see some great fleet action come out of this one.
Title: Upcoming Event Thoughts.
Post by: Husky01 on December 05, 2007, 07:01:04 PM
Quote
Originally posted by trotter
Does ship control need to be for the duration of the frame? What about a one life event where those "dead" can take control of ships or man guns on the ships?
 


All this will do is cause a major headache for the CO by having new players and players who have no idea what the overall battle plan is for their side taking over CVs and doing god knows what with them.
Title: Upcoming Event Thoughts.
Post by: Fencer51 on December 05, 2007, 08:14:19 PM
Like make geographic designs or spell names... Now who would do that right before the start of a scenario... (looks west) :lol
Title: Upcoming Event Thoughts.
Post by: blkmgc on December 23, 2007, 08:01:59 AM
I like the fleet idea. One life sure would put a whole different perspective on things.
Title: Upcoming Event Thoughts.
Post by: leitwolf on December 23, 2007, 09:35:53 AM
Individual ships under player control? I'm thrilled.
You have your first volunteer :D
Title: Upcoming Event Thoughts.
Post by: Hoffman on December 23, 2007, 07:04:49 PM
Well if you really think about it... Let's say we've got two fleets.  Each with 6 Carriers + Escorts.

You could have the default AH2 Carrier group under the command of the CG Admiral, his XO who would likely be the AG Commander for the Squadrons based on the carrier.  (And flying with them)
This would put what... 4 Destroyers, a Cruiser, and a CV under the control of 1 person, who won't be bored, because he has to tell the AG where to go, etc. etc. while the AG has to keep the squadrons in formation and make decisions out there.

Then for each Carrier Group you'd have an Escort Group, which is the CG just without the Carrier,  This under the control of an Admiral and maybe 4-5 other players manning the flack and running as security for the CG.

That means that for the Ships you'd need... 36 Players per side at the most...  With Manned flak being beefed by dead pilots.  Or simply 12 Player per side dedicated to the ships while everyone else flies.


Sounds like a heckuva lot of fun... Personally I'd love to command one of the Carrier Groups.
Not much more immersion than DGS, we had entire Staffels who never saw action in some frames.  And some pilots who... never... actually.. shot anyone...

I wouldn't go so far as to have individual ships under player control (BF 1942...)  But Escort Groups and Carrier Groups under player control would be cool.

<------ First Volunteer for CG Admiral  (Can I have CV-16 please?  I'm rather partial to the Blue Ghost.)
Title: Upcoming Event Thoughts.
Post by: MMMKKK on December 24, 2007, 11:20:56 AM
Hello Gentlemen

Brand new here but a long time flyer from another sim.
I like Hoffman's plan. Just a little something to add. The last big naval scenario I was involved in , the CM's gave the responsibility of driving the boats to the squads. They were to supply 1 boat driver per squad.
It all worked out pretty well and as dead guys became available (1 death per frame) they swapped out driver roles and the boat captains could then fly.

With the large numbers you have over here and the good squad based co-operation I witnessed in the last FSO you should have few problems.

Can't wait to watch this evolve mk
Title: Upcoming Event Thoughts.
Post by: Husky01 on December 24, 2007, 01:27:52 PM
I think the only ones that should have power over the task groups are the CO his XO and players he has picked out ahead of time. They will know the battle plan they will know what the CO is trying to accomplish in the frame and they will know what and what not to do. When you open the Task Groups up to anyone who has died I don't think you realize the giant headache this will cause the side CO and the lead CM who has to listen to everyone gripe about "Player X took this CV!" Player X is drawing stuff with the CV" "Player w get out of the CV!".
Title: Upcoming Event Thoughts.
Post by: Hoffman on December 26, 2007, 09:03:11 PM
I really like the idea of a Pacific Campaign style of setup.
4 Frames, and each frame determines what happens in the next frame.

Let's say the First Frame starts up as the Battle of Midway.  4 Japanese Carriers against 3 U.S. Carriers.

Depending on the results of the battle, the next Frame will have different kinds of action.

So on that thought, what happens in Frame 1 is extremely important.
What do we do depending on what happens, though?
What if the American fleet is annihilated? :(
- The the island of Midway is taken, the Japanese regroup their forces and prepare for an attack on Pearl Harbor.
- The Americans will gather whatever ships possible, up to and including CV's in repair and able to realistically make it to a meeting battle.
- American fleet elements would then form up to attempt to halt the Japanese fleet as it advances towards Pearl.

This leads to a Frame 2 with an open-water head-on clash between the survivors of Midway+Whatever the Marines and Navy can manage and the Japanese attacking force.
What if the American fleet is again annihilated? :cry
- Then the Americans retreate to Pearl Harbor, Army, Marine, and Naval air units are sent in frantically to defend, additional fleet forces that couldn't arrive in time prepare to defend Pearl Harbor.

This leads to Frame 3, the second attack of Pearl Harbor.  Japanese forces advancing in a seemingly unstoppable onslaught against whatver the Americans can hurl at them.
What if the American forces are again annihilated?:furious
- Then Frame 4 will once again be an open-water battle, as reserve carriers and new carriers are marshalled off the coast of California, a hastily readied force determined to halt the Japanese and push them back to Pearl.

Frame 4, the last resort:  Japanese forces are facing the last of American Naval strength in the Pacific.
What if the American's are again annihilated? :O   Then the Japanese win, duh! Well played Yamamoto.


And similar could be drawn up for the American side.  This is of course examples of the extreme, as DGS showed if both sides are organized and lead well it will be a difficult contest to show who won each frame and the overall design of the next frame will be very interesting to come up with.

Overall player organizations will remain the same, ie:  Joe, Fred, and Bob are in VMF-XXX onboard the Yorktown in Frame 1, they all get shot down and the Yorktown sinks, since they're dead and their carrier is sunk they'll simply be airmen on a different carrier, say Lexington in Frame two.

If the battle is a draw in Frame 1, then the remaining forces will be augmented by reserves drawn up and maybe even strengthened and Frame 2 will be the same area but with different tactics, techniques, more/less forces.  If in Frame 2 All the U.S. Carriers are sunk but land-based reinforcing fighters/bombers manage to stave off the Japanese Invasion force, then further reinforced land-based forces could hold out for the siege of Midway while Carrier reserves are foced to move in from long range.  Which could lead to an interesting defensive battle, how to allocate the players to either the Midway defense force, or as many with the Carriers steaming en route as possible, in order to catch the Japanese in the midst of fighting the Midway defenders and surprise them.


All in all this could be a really freaking cool scenario.

But seriously, however this goes, I really really really really really want to command a Carrier TF.   Please :D
Title: Upcoming Event Thoughts.
Post by: ROC on December 26, 2007, 09:40:42 PM
This event wont be as complex as a multi frame change up like you described Hoffman, but when Peal terrain is complete, I am considering a multi frame, multi map event.

Open with Frame 1 Pearl, Frame 2 Aleutians, Frame 3 Midway type of thing.
Title: Upcoming Event Thoughts.
Post by: Hoffman on December 27, 2007, 01:53:29 AM
Is there any way to get in on helping to design the scenario?  Aside from this thread?
Title: Upcoming Event Thoughts.
Post by: blkmgc on December 27, 2007, 05:41:18 AM
Good to see you and the Haze 100th FBG  over here MMMKKK. :)

Fellas, this is a long term  squadron thats been around as long as ours (450th) in WB's. Great bunch of flyers , and really grade A1 folks.

and welcome.
Title: Upcoming Event Thoughts.
Post by: jordi on December 27, 2007, 10:26:50 PM
Quote
Originally posted by ROC
This event wont be as complex as a multi frame change up like you described Hoffman, but when Peal terrain is complete, I am considering a multi frame, multi map event.

Open with Frame 1 Pearl, Frame 2 Aleutians, Frame 3 Midway type of thing.


Mmmmm - PAC - Carriers . . .

And if it could be 4 frames that would be very kool.

Keep me in mind please.
Title: Upcoming Event Thoughts.
Post by: Krusty on December 28, 2007, 09:58:30 AM
Quote
Originally posted by ROC
This event wont be as complex as a multi frame change up like you described Hoffman, but when Peal terrain is complete, I am considering a multi frame, multi map event.

Open with Frame 1 Pearl, Frame 2 Aleutians, Frame 3 Midway type of thing.



Now THAT I'd sign up for. Running it the way it's been done in the past? I'll pass.
Title: Upcoming Event Thoughts.
Post by: ROC on December 28, 2007, 10:23:44 AM
Quote
And if it could be 4 frames that would be very kool.


Of course, slip Coral Sea in there, and it's 4 :)
Title: Upcoming Event Thoughts.
Post by: 68Lurch on December 28, 2007, 11:22:16 AM
I would definitely sign up for command of a ship or a gunners position. I think it would add a new dimension to a scenario in that you have to coordinate not only planes but a fleet of ships while anticipating what the enemy will be doing with his fleet. I think it would be a great addition and add to the realism  of the scenario.
Title: Upcoming Event Thoughts.
Post by: MjTalon on December 28, 2007, 11:57:28 AM
Quote
Originally posted by 68Lurch
I would definitely sign up for command of a ship or a gunners position. I think it would add a new dimension to a scenario in that you have to coordinate not only planes but a fleet of ships while anticipating what the enemy will be doing with his fleet. I think it would be a great addition and add to the realism  of the scenario.



Agreed, I would glady love to be in this scenario if it was ever to happen to take place. Having individual ships being commanded by different players would add another type of stratedy to be implamented into the overall stratedy for each side.

That would be awesome if the SEA staff could pull this one off :aok !  Please keep me informed, i'll gladly help in anyway i can.
Title: Upcoming Event Thoughts.
Post by: Raptor on December 28, 2007, 04:14:48 PM
Question: What happens if the Japanese win the Coral Sea frame?
Title: Upcoming Event Thoughts.
Post by: Guppy35 on December 29, 2007, 01:15:44 AM
Quote
Originally posted by Raptor
Question: What happens if the Japanese win the Coral Sea frame?


The fight is on for Port Morseby and on to Australia
Title: Upcoming Event Thoughts.
Post by: Raptor on December 29, 2007, 01:47:03 AM
Adds Australia to list of maps to build:p
Although that would be an interesting "hypothetical scenario."
The US had severe losses at Coral Sea and cannot provide aircraft carrier support as the Japanese plan to invade Australia.
RAAF vs IJAF early 1942.
Title: Upcoming Event Thoughts.
Post by: Hajo on January 01, 2008, 08:31:24 PM
Just point me in the direction of an SBD and I'll hop in !
Title: Upcoming Event Thoughts.
Post by: EagleEyes on January 05, 2008, 11:38:27 AM
Doesn't matter where its at....If its a carrier scenario, you better believe VF-31 will be there in strength!!  

Tell us what plane ya want us in and the enemy will be destroyed!!

(http://www.z4-forum.com/forum/images/smilies/crazy_pilot.gif) (http://www.planetsmilies.com/smilies/character/character0284.gif) (http://i164.photobucket.com/albums/u7/rattfink31/vf31tomcattersicon.png)
Title: Upcoming Event Thoughts.
Post by: OOZ662 on January 05, 2008, 03:25:02 PM
Holy hell, I've been skipping this thread thinking I'd just be in whatever's next, but this idea is the best yet.:eek:
Title: Upcoming Event Thoughts.
Post by: croduh on January 20, 2008, 11:39:26 AM
After this scenario runs, how about a 1948 Arab-Israeli War?Hasn't been run in a while i think.
IDF vs Arab and RAF planes.

Spitfires, hurricanes, Avia S-199, B-17s duking it out in desert!

I can start making the map soon, if anyone is interested that is:)
Title: Upcoming Event Thoughts.
Post by: splitatom on January 22, 2008, 10:12:01 AM
i would volintere for a fighter or a 5in guner slot
Title: How about a "DOUBLE HEADER"!
Post by: swareiam on January 23, 2008, 09:23:51 AM
ROC,

There of coarse was quite a bit of fighting in the PTO in 1943. The tide of battle was shifted several times until attrition and short supplies wore out the Japanese in the south pacific.

What say you give them an opportunity to historically redeem some of it.

Four Day Scenario: Savage action in the Solomons!

Under the Umbrella operation name of the "Raid on Rabaul". The battle would include the a naval engagement "The Battle of Vella Lavella", for a single day engagement (Third day) in the middle of the scenario.

Historically, The raid on Rabaul took place in November of 1943 and was a successful american raid on the habor. But, there was a lot of build up to the battle. There were aerial skirmishes and other smaller raids on Japanese positions and shipping. The USAAF were flying A-24s (SBDs), A-20s and B-25s. They also had squadrons of P-38s flying cover for them during the period. The Japanese had their main supply harbor protected by more than 300 AA guns and fighters from FIVE airfields (D3A1s, A6M2s, A6M5bs, Ki-61s, and Ki-67s). Most of the fighting takes place at sea level as was in the PTO, or the COs descression.

"Plot thickens"!

The battle of Vella Lavella was a tactial draw fought north of the Solomon Islands in October 1943. The question is can you equip the destroyers with fore and aft single five inch turrets and port and starboard side torpedoes? You were already going to harden the ships. This will be an epic sea battle. Sorry no carriers in the battle, but that is your choice.

Objective: Destroy the opposing fleets (Period)...

This would be a NIGHT fight by sea.

Each ship individually controlled with one player per gun mount and the skipper; who controls the torpedoes.

114 positions available for Americans.

155 positions avaiable for Japanese.

Americans:

6 destroyer/ more like 18 destroyers and 4 crusiers in the scenario

Japanese:

9 destroyer/ more like 25 destroyers and 5 crusiers in the scenario

You could give the americans a couple of PTs, but there were none in the actual battle.

So, what do you think? A long running air battle with an even bigger sea battle and unlike the DGS there is no hour flight assembling at 25 thousand feet and missing the bombers as they pass quietly behind you.

Just a thought...
Title: Upcoming Event Thoughts.
Post by: jordi on February 12, 2008, 07:28:58 PM
Upcoming Event Thoughts.

The next event is on the horizon.

----

How far is that horizon ?

Just checking.
Title: Upcoming Event Thoughts.
Post by: Nefarious on February 12, 2008, 07:44:28 PM
Quote
Originally posted by jordi
How far is that horizon ?

Just checking.


How far can one see. ;)

Jordi
Title: Upcoming Event Thoughts.
Post by: ROC on February 12, 2008, 09:11:24 PM
Hopefully minor terrain snag, will keep you posted :)
Title: Upcoming Event Thoughts.
Post by: evenhaim on February 12, 2008, 09:22:31 PM
i would be up for  that sounds very cool, but 1948 sounds  better ;) ever since artik has been gone no one has advocated another run.
Title: Upcoming Event Thoughts.
Post by: gpwurzel on March 02, 2008, 05:51:21 AM
I like the sound of this idea - my only problem is working week on, week off, I have trouble commiting to all the frames - which sucks big time. I would love to be able to say for certain that I can get to them all - that would be awesome.

I'll be there for the frames I can make however. Thanks to all the staff that make these possible.


Wurzel
Title: Upcoming Event Thoughts.
Post by: Easyscor on March 02, 2008, 11:10:42 AM
Side switch in the next one?