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General Forums => Wishlist => Topic started by: haggerty on October 03, 2018, 07:59:42 PM

Title: Delay before ending mission if fired recently
Post by: haggerty on October 03, 2018, 07:59:42 PM
Under the current system Air Defense vehicles are able to fire at attackers up until the last second and then tower if they realize a bomb is going to hit them and they haven't shot down the enemy plane.  Its pathetic and should not be allowed.  There should be a 3 second delay before you can end your mission if you've fired a round.  Sure I could ignore them and try to attack the base without killing them, but they should not have immunity like this.  They will be firing at me the entire time.
Title: Re: Delay before ending mission if fired recently
Post by: The Fugitive on October 03, 2018, 08:27:00 PM
.....and it really messes up your score!    :devil
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 03, 2018, 08:43:35 PM
.....and it really messes up your score!    :devil

Yes, I chose to risk my plane to attack the air defense, I should be rewarded if I win the engagement.  The way its setup now its lose-lose.  Only they can get a kill, and if they don't, they just tower.   I could fly home without attacking the base, but where is the fun in that?
Title: Re: Delay before ending mission if fired recently
Post by: The Fugitive on October 03, 2018, 09:00:36 PM
Im just kidding with ya, actually I agree with you. Its just another way "gamers" game the game. Unfortunately they are not going to change things to get rid of this gamie play. If they did, they would lose more than a third of their subscriptions and it would be the death nell for the game. It is becoming more and more clear that HTC isnt going to make any drastic changes, and maybe very few minor changes in the off chance they force more players to quit.
Title: Re: Delay before ending mission if fired recently
Post by: lunaticfringe on October 04, 2018, 09:09:52 AM
so I should just sit there and let you bomb me? if you're attacking I should have the right to protect myself while defending my base.
Title: Re: Delay before ending mission if fired recently
Post by: Hungry on October 04, 2018, 09:23:40 AM
-1 the cat and mouse is part of the fun, yea right I'll just sit there until you bomb me.  I suppose you want the kill on the guy that towered to even if you don't touch him. Talk about gamey.  I suppose a real life gunner when he saw the plane/bomb coming would just sit there for 3 seconds or would he jump his donut out of the way as fast as he could.

Title: Re: Delay before ending mission if fired recently
Post by: The Fugitive on October 04, 2018, 09:28:03 AM
so I should just sit there and let you bomb me? if you're attacking I should have the right to protect myself while defending my base.

so your saying I should be able to defend myself  from your rounds by bailing as I dive in on you too? I dont think it works that way. Towering is just another way to "game the game". By doing so your part of the problem.  A new guy finally gets airborne and stumbles upon a gv. He dives in and you tower and he gets nothing for the time and effort. Frustration sets in and he logs off forever. 

maybe you should work on hiding better,  or practice the" shoot and scoot" play of a good driver instead of adding to the gamyness everyone seems to be turning to these days.
Title: Re: Delay before ending mission if fired recently
Post by: Hungry on October 04, 2018, 09:39:29 AM
Then when do we get the ability to exit the vehicle and run for it without getting a kill recorded on us?
Title: Re: Delay before ending mission if fired recently
Post by: ccvi on October 04, 2018, 09:45:34 AM
On the other side of the coin, when there's no concrete to land on handing out free kills to aircraft who never got a single ping in on a GV or even saw it also feels a bit strange.
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 04, 2018, 10:32:50 AM
Then when do we get the ability to exit the vehicle and run for it without getting a kill recorded on us?

I would say 2 to 3 seconds after you stop firing the exit vehicle option becomes available.  You arent just sitting there letting me bomb you, you are firing the entire time until just before the bomb hits, and then you exit.  Like Fugitive said, if you approve of that gameyness you should have no problem that if I bail, it revokes your kill.
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 04, 2018, 10:33:44 AM
so I should just sit there and let you bomb me? if you're attacking I should have the right to protect myself while defending my base.

You can tower if you choose not to fire, but as soon as you start firing you become a combatant and aren't just sitting there letting me bomb you.  I should have the right to attack you if you are defending your base.
Title: Re: Delay before ending mission if fired recently
Post by: Hungry on October 04, 2018, 10:38:50 AM
I would say 2 to 3 seconds after you stop firing the exit vehicle option becomes available.  You arent just sitting there letting me bomb you, you are firing the entire time until just before the bomb hits, and then you exit.  Like Fugitive said, if you approve of that gameyness you should have no problem that if I bail, it revokes your kill.

If I have to wait 2-3 seconds then I am sitting there waiting for the bomb to hit. This is gamey alright, gamey tilted in your favor
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 04, 2018, 10:42:34 AM
If I have to wait 2-3 seconds then I am sitting there waiting for the bomb to hit. This is gamey alright, gamey tilted in your favor

You only have to wait 2-3 seconds if you are fighting.  Otherwise you can watch the bomb and tower just before it hits.
Title: Re: Delay before ending mission if fired recently
Post by: JimmyD3 on October 04, 2018, 08:40:29 PM
So say I'm upping from a capped field, I notice 3 cons diving on me, if I have fired my guns I have to wait 3 seconds to tower? :headscratch: Heck I do that all the time now. :old:
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 04, 2018, 09:46:49 PM
So say I'm upping from a capped field, I notice 3 cons diving on me, if I have fired my guns I have to wait 3 seconds to tower? :headscratch: Heck I do that all the time now. :old:

Yeah, under my proposed solution, dont fire if you intend to tower.
Title: Re: Delay before ending mission if fired recently
Post by: lunaticfringe on October 05, 2018, 08:25:02 AM
so your saying I should be able to defend myself  from your rounds by bailing as I dive in on you too? I dont think it works that way. Towering is just another way to "game the game". By doing so your part of the problem.  A new guy finally gets airborne and stumbles upon a gv. He dives in and you tower and he gets nothing for the time and effort. Frustration sets in and he logs off forever.  ^^^ this will never be a reason why a new player quits^^^.

maybe you should work on hiding better,  or practice the" shoot and scoot" play of a good driver instead of adding to the gamyness everyone seems to be turning to these days.
oh so now I'm responsible for people leaving the game because they can't get a kill on my warble, if I have to play the game you're way I just may quit myself.
I don't pay $16.03 a month to let you kill me. I will play my way thank you very much.
Title: Re: Delay before ending mission if fired recently
Post by: lunaticfringe on October 05, 2018, 08:28:21 AM
Yeah, under my proposed solution, dont fire if you intend to tower.

so your saying I should be able to defend myself  from your rounds by bailing as I dive in on you too.

if you're attacking my base you have no rights.
Title: Re: Delay before ending mission if fired recently
Post by: BowHTR on October 05, 2018, 08:32:03 AM
Many games use a feature similar to this to help prevent combat logging. Most games it's a 30 second timer.
Title: Re: Delay before ending mission if fired recently
Post by: JimmyD3 on October 05, 2018, 11:00:34 AM
This is just plain nuts. :rolleyes:
Title: Re: Delay before ending mission if fired recently
Post by: Devil 505 on October 05, 2018, 01:24:35 PM
Many games use a feature similar to this to help prevent combat logging. Most games it's a 30 second timer.

I'd like to see this here too.

Towering out make you immobile and deactivates all weapons for 30 seconds.
Title: Re: Delay before ending mission if fired recently
Post by: Wiley on October 05, 2018, 02:17:31 PM
I'd like to see this here too.

Towering out make you immobile and deactivates all weapons for 30 seconds.

Yup.  Have never understood why that wasn't a thing.  At least 10 seconds.

Wiley.
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 05, 2018, 04:03:36 PM
This is just plain nuts. :rolleyes:

agreed, nuts that it isnt a thing from the beginning
Title: Re: Delay before ending mission if fired recently
Post by: The Fugitive on October 05, 2018, 04:55:23 PM
oh so now I'm responsible for people leaving the game because they can't get a kill on my warble, if I have to play the game you're way I just may quit myself.
I don't pay $16.03 a month to let you kill me. I will play my way thank you very much.


Well if you quit, it could mean a dozen other players will decide to stay. Win Win !   :devil
Title: Re: Delay before ending mission if fired recently
Post by: JimmyD3 on October 06, 2018, 10:13:36 AM

Well if you quit, it could mean a dozen other players will decide to stay. Win Win !   :devil

Not likely! :rofl
Title: Re: Delay before ending mission if fired recently
Post by: RODBUSTR on October 06, 2018, 10:20:27 PM
   Realism should be the goal in a sim game and being able to ditch without consequences is not  representative of  actual combat.
Title: Re: Delay before ending mission if fired recently
Post by: FLOOB on October 07, 2018, 10:55:38 PM
Under the current system Air Defense vehicles are able to fire at attackers up until the last second and then tower if they realize a bomb is going to hit them and they haven't shot down the enemy plane.  Its pathetic and should not be allowed.  There should be a 3 second delay before you can end your mission if you've fired a round.  Sure I could ignore them and try to attack the base without killing them, but they should not have immunity like this.  They will be firing at me the entire time.
I like this idea as long as it is not applied to aircraft endsortie.
Title: Re: Delay before ending mission if fired recently
Post by: JimmyD3 on October 08, 2018, 12:01:41 AM
I like this idea as long as it is not applied to aircraft endsortie.

I could live with this.
Title: Re: Delay before ending mission if fired recently
Post by: RODBUSTR on October 09, 2018, 11:52:27 AM
  And I thought if you ditched a gv near an Op/For player  He got the kill.
Title: Re: Delay before ending mission if fired recently
Post by: SPKmes on October 09, 2018, 02:41:26 PM
  And I thought if you ditched a gv near an Op/For player  He got the kill.

not when they sit on the concrete
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 12, 2018, 03:43:48 PM
not when they sit on the concrete

And also not when the opfor is an aircraft.  Enemy can ditch in open ground when being dived on, if there isn't an enemy vehicle in proxy range, no proxy will be given to the plane.
Title: Re: Delay before ending mission if fired recently
Post by: ccvi on October 13, 2018, 10:36:44 AM
And also not when the opfor is an aircraft.  Enemy can ditch in open ground when being dived on, if there isn't an enemy vehicle in proxy range, no proxy will be given to the plane.

I'm pretty sure I sometimes get kills form flying over enemy GVs  that exit, without having hit them before.
Title: Re: Delay before ending mission if fired recently
Post by: waystin2 on October 13, 2018, 10:54:02 AM
Kill the VH(s) and then they have a real choice to keep the air defense vehicle or land it. 
Title: Re: Delay before ending mission if fired recently
Post by: BuckShot on October 14, 2018, 09:26:16 AM
+1 to this wish.

This act is the gv equivalent to bombing and bailing.
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 14, 2018, 02:20:42 PM
I'm pretty sure I sometimes get kills form flying over enemy GVs  that exit, without having hit them before.

You do, only if a friendly vehicle is causing them to generate a proxy, at that point it goes to the closest, even if its a plane.
Title: Re: Delay before ending mission if fired recently
Post by: Lusche on October 14, 2018, 02:44:49 PM
I'm pretty sure I sometimes get kills form flying over enemy GVs  that exit, without having hit them before.

Not if those GV are on their own turf, the worst they will then get is a 'ditch' (unless that was changed very recently)
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 15, 2018, 01:21:37 PM
Not if those GV are on their own turf, the worst they will then get is a 'ditch' (unless that was changed very recently)

They have to be on concrete to avoid the ditch.  If it is only an aircraft forcing a red end sortie, they will get a ditch while giving no proxy.  If a vehicle is nearby, even in the proximity of a friendly base, a ditch will generate a proxy that can then be given to an aircraft if it is closer.
Title: Re: Delay before ending mission if fired recently
Post by: Lusche on October 15, 2018, 02:15:39 PM
They have to be on concrete to avoid the ditch.  If it is only an aircraft forcing a red end sortie, they will get a ditch while giving no proxy.  If a vehicle is nearby, even in the proximity of a friendly base, a ditch will generate a proxy that can then be given to an aircraft if it is closer.


I have never given away any proxy to anyone nearby as long as I was ditching my (undamaged) vehicle in friendly territory. Never, not even once.
And I have done that quite a bit with lots of enemy tanks & planes around (for example when resupplying nearby towns)
Title: Re: Delay before ending mission if fired recently
Post by: Zimme83 on October 15, 2018, 02:55:22 PM
And you can ditch a plane near a friendly base and deny your opponent a kill, even if you have been hit and/or an enemy is within proxy range.
Title: Re: Delay before ending mission if fired recently
Post by: Devil 505 on October 15, 2018, 05:01:39 PM
And you can ditch a plane near a friendly base and deny your opponent a kill, even if you have been hit and/or an enemy is within proxy range.

But unless you are already on the ground and stopped, you can't simply ditch/land in an airplane to deny your opponent a kill.
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 16, 2018, 01:58:24 PM

I have never given away any proxy to anyone nearby as long as I was ditching my (undamaged) vehicle in friendly territory. Never, not even once.
And I have done that quite a bit with lots of enemy tanks & planes around (for example when resupplying nearby towns)

I get proxies all the time when attacking enemy towns, they rush the m3 in, drop their load, then tower.
Title: Re: Delay before ending mission if fired recently
Post by: Lusche on October 16, 2018, 02:46:15 PM
I get proxies all the time when attacking enemy towns, they rush the m3 in, drop their load, then tower.


That could be easily tested.
And maybe it should be, because I can only repeat: I never gave away ANY proxy like this, ever. And I've really been keeping attention to things like this. As long as I was undamaged on friendly turf (be it at the spawn or near town) - only ditches. Hundreds of times.

I could even help testing, as long as we use a custom arena ;)
Title: Re: Delay before ending mission if fired recently
Post by: popeye on October 16, 2018, 03:04:18 PM
I'd like to see GVs required to be stopped to End Sortie -- just like airplanes.
Title: Re: Delay before ending mission if fired recently
Post by: ccvi on October 17, 2018, 02:59:57 AM
Yesterday I could exit an M3 near friedly town with both enemy aircraft and GVs nearby without granting someone a kill. One data point to support Lusche.

Requiring a full stop to exit is pretty inconvenient for pt-boats. Getting them stopped takes some patience (even putting them in reverse). On the other hand it creates a kind of natural delay like ditching aircraft does.
Title: Re: Delay before ending mission if fired recently
Post by: lunaticfringe on October 20, 2018, 06:40:04 PM
I'm looking at this in my mind again---ok I'm shooting a a plane and I miss-so I see the plane get to the bomb****ing angle. so you say I shouldn't be able to tower for 3 seconds when you  are already at the angle to drop an egg and kill me.. so you think just because I shot at you with by warble even though I missed you have a right to reciprocate and drop a bomb and kill me, but see thing is you don't have the right to kill me---I am defending my base-I have the right to stay alive by any means possible. it's up to you to avoid my fire. and it's up to me to avoid you're bomb.. the way you're thinking is like, panzer's and T34-85's are attacking my base, the attacking GV'rs say it is wrong for me to use a Tiger2 to defend it, that I should defend with the same kind of vehicle the enemy are attacking with.

I have been complained to, in the game text players complaining about to me having a bigger tank then them.



but I'm not worried-I'm 99.99% sure HiTech won't remove the Manned 88's--after all hgow long you all been complaining about them and they still here.if you going to wish/complain about what we do have, how about complaining/wishing for what we don't have--different planes  gvs etc.
Title: Re: Delay before ending mission if fired recently
Post by: The Fugitive on October 20, 2018, 06:44:37 PM
I'm looking at this in my mind again---ok I'm shooting a a plane and I miss-so I see the plane get to the bomb****ing angle. so you say I shouldn't be able to tower for 3 seconds when you  are already at the angle to drop an egg and kill me.. so you think just because I shot at you with by warble even though I missed you have a right to reciprocate and drop a bomb and kill me, but see thing is you don't have the right to kill me---I am defending my base-I have the right to stay alive by any means possible. it's up to you to avoid my fire. and it's up to me to avoid you're bomb.. the way you're thinking is like, panzer's and T34-85's are attacking my base, the attacking GV'rs say it is wrong for me to use a Tiger2 to defend it, that I should defend with the same kind of vehicle the enemy are attacking with.

I have been complained to, in the game text players complaining about to me having a bigger tank then them.



but I'm not worried-I'm 99.99% sure HiTech won't remove the Manned 88's--after all hgow long you all been complaining about them and they still here.if you going to wish/complain about what we do have, how about complaining/wishing for what we don't have--different planes  gvs etc.

Seeing as you are always comparing the game to WWII, if a plane is diving on a wirble in WWII they got to tower out too? NOPE, they either got lucky and the guy missed or they DIED!!!

Thats what they are asking here, why should the GV guys get an easy out?
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on July 06, 2019, 05:35:57 PM
I'm looking at this in my mind again---ok I'm shooting a a plane and I miss-so I see the plane get to the bomb****ing angle. so you say I shouldn't be able to tower for 3 seconds when you  are already at the angle to drop an egg and kill me.. so you think just because I shot at you with by warble even though I missed you have a right to reciprocate and drop a bomb and kill me, but see thing is you don't have the right to kill me---I am defending my base-I have the right to stay alive by any means possible. it's up to you to avoid my fire. and it's up to me to avoid you're bomb.. the way you're thinking is like, panzer's and T34-85's are attacking my base, the attacking GV'rs say it is wrong for me to use a Tiger2 to defend it, that I should defend with the same kind of vehicle the enemy are attacking with.

I have been complained to, in the game text players complaining about to me having a bigger tank then them.



but I'm not worried-I'm 99.99% sure HiTech won't remove the Manned 88's--after all hgow long you all been complaining about them and they still here.if you going to wish/complain about what we do have, how about complaining/wishing for what we don't have--different planes  gvs etc.

Thats exactly what im saying, you shouldnt be able to tower for another 3 seconds.   The same goes for the Tiger II sitting on a pad, if he wasnt able to tower for 3 seconds after firing we'd see these gimmicks a bit less.  You have every right to use a big tank, but there should be some risk in losing it if you suck.
Title: Re: Delay before ending mission if fired recently
Post by: bustr on July 08, 2019, 12:11:36 PM
And you guys still haven't figured out how to do a clear overlay taped on your screen to give you a direct fire reticle for the manned 88 shooting AP...... A white\black thread with ink marks hanging down the center works just as well. After I tested it, just too lazy to wax on wax off every time I need it. Should set it up like a plumb bob....Gets in the way of the fighter gunsight, dry erase marker works I hear from at least one tank guru who shoots from commander mode becasue he can see over things and use zoom.


Title: Re: Delay before ending mission if fired recently
Post by: Wiley on July 08, 2019, 12:15:36 PM
Personally I'd like to see a delay on both aircraft and vehicles ending sortie, regardless of having fired.  I think something on the order of 10 seconds or so would eliminate a lot of dweebery for both planes and tanks.

If it were me, I'd also have the tank gun point randomly somewhere inside the circle when you move the turret from the commander seat.  It would force people to actually gun from the gunsight.

Wiley.
Title: Re: Delay before ending mission if fired recently
Post by: Tracerfi on July 08, 2019, 02:31:17 PM
World War II Online has a 10 Second Delay before despawning and it works fine you have to make sure you have the all clear and can't just despawn in the middle of combat +1 for me
Title: Re: Delay before ending mission if fired recently
Post by: waystin2 on July 09, 2019, 07:57:26 AM
Make it so you can only land safely inside the vehicle hangar and this addresses concrete queens.
Title: Re: Delay before ending mission if fired recently
Post by: save on July 12, 2019, 09:34:22 AM
Make it so you can only land safely inside the vehicle hangar and this addresses concrete queens.

This !  :aok
Title: Re: Delay before ending mission if fired recently
Post by: waystin2 on July 12, 2019, 11:54:05 AM
This !  :aok
The problem is that folks want the best of both.  They like to sit on concrete and be able to fire at and hit enemy vehicles/planes and when damaged or endangered end sortie to deny the other fella a kill.  Hangar landing requirement would destroy some concrete queens game and some folks scores. 
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on September 27, 2020, 10:05:13 PM
Combat logging still a major issue with vehicles.  The trolls just tower to eat up your bombs, but are happy to not tower if they land hits on your attack run.  Let wirbles tower for all I care, but leave their sprite there for 3 seconds so that the game is fair to both parties.
Title: Re: Delay before ending mission if fired recently
Post by: Tracerfi on September 28, 2020, 08:33:54 AM
Combat logging still a major issue with vehicles.  The trolls just tower to eat up your bombs, but are happy to not tower if they land hits on your attack run.  Let wirbles tower for all I care, but leave their sprite there for 3 seconds so that the game is fair to both parties.
World War II Online has 10 second delay I would think that could here as well
Title: Re: Delay before ending mission if fired recently
Post by: Becinhu on October 03, 2020, 09:50:35 PM
Great idea!! GVs already have the Romulan cloaking device where you cant see their icon from the air and can barely see the GV from above 500ft.
Title: Re: Delay before ending mission if fired recently
Post by: guncrasher on October 03, 2020, 10:45:39 PM
Great idea!! GVs already have the Romulan cloaking device where you cant see their icon from the air and can barely see the GV from above 500ft.

and it was given to them because before they were easy to kill, you could see their icon from 6k away.  as a tradeoff the gv dar was created.

as for given a 10 second delay, why not give buff pilots the oportunity to get a kill if they damage a pilot enough to where he goes and lands.

life aint faire, fare, cant spell it.  love stinks, yeah, yeah


semp
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 04, 2020, 01:54:28 AM
and it was given to them because before they were easy to kill, you could see their icon from 6k away.  as a tradeoff the gv dar was created.

as for given a 10 second delay, why not give buff pilots the oportunity to get a kill if they damage a pilot enough to where he goes and lands.

life aint faire, fare, cant spell it.  love stinks, yeah, yeah


semp

Those arent nearly the same in comparison.  The buff pilot does have opportunity to shoot the fighter down, the fighter doesn't get a free out, he still has to limp home.  The wirbles get to be gunners and then decide to end mission if they are going to get hit.  If the fighter bails, its a kill to the buff or wirble.
A better comparison to buffs is taking a kill away from a fighter if you end your mission while missing a wing.

And im not even asking for 10 seconds.  3 seconds is plenty of time to deter the cheese.
Title: Re: Delay before ending mission if fired recently
Post by: guncrasher on October 04, 2020, 02:27:37 AM
if they bail not on the proper place you get s kill.

semp
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 04, 2020, 02:35:09 AM
if they bail not on the proper place you get s kill.

semp

If enemy tank abandons vehicle I still destroy it, should be credited.
Title: Re: Delay before ending mission if fired recently
Post by: guncrasher on October 05, 2020, 12:37:56 AM
If enemy tank abandons vehicle I still destroy it, should be credited.

you get a proxy, same as a fighter who bail when he knows he cant escape. not a difference.


semp
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 05, 2020, 09:14:47 PM
you get a proxy, same as a fighter who bail when he knows he cant escape. not a difference.


semp

No, you get nothing, that's the problem.   If wirbles gave a proxy by ditching before a bomb hit, it would discourage the practice atleast.
Title: Re: Delay before ending mission if fired recently
Post by: guncrasher on October 05, 2020, 09:58:58 PM
No, you get nothing, that's the problem.   If wirbles gave a proxy by ditching before a bomb hit, it would discourage the practice atleast.

ever shot down a plane, by miracle he crash lands and gets a ditch while you get nothing.   it's the same thing.


semp
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 05, 2020, 10:05:17 PM
ever shot down a plane, by miracle he crash lands and gets a ditch while you get nothing.   it's the same thing.


semp

No, the same would be the tank surviving the bomb and then towering, which is fine if he hasn't fired in the past 3 seconds.
Title: Re: Delay before ending mission if fired recently
Post by: waystin2 on October 16, 2020, 05:38:00 PM
So this has nothing to do with losing a job?  No comment then.  :)
Title: Re: Delay before ending mission if fired recently
Post by: lunaticfringe on October 20, 2020, 05:54:01 PM
so your saying I should be able to defend myself  from your rounds by bailing as I dive in on you too? I dont think it works that way. Towering is just another way to "game the game". By doing so your part of the problem.  A new guy finally gets airborne and stumbles upon a gv. He dives in and you tower and he gets nothing for the time and effort. Frustration sets in and he logs off forever. 

maybe you should work on hiding better,  or practice the" shoot and scoot" play of a good driver instead of adding to the gamyness everyone seems to be turning to these days.

you are attacking my base so i don't have the right to shoot at you.?
Title: Re: Delay before ending mission if fired recently
Post by: haggerty on October 28, 2020, 08:11:05 AM
you are attacking my base so i don't have the right to shoot at you.?

You didnt read the thread did you?  You have every right to shoot, and with a 3 second delay to tower after shooting, I also have the right to attack the person trying to shoot me down.
Title: Re: Delay before ending mission if fired recently
Post by: Wiley on October 28, 2020, 09:52:14 AM
You didnt read the thread did you?  You have every right to shoot, and with a 3 second delay to tower after shooting, I also have the right to attack the person trying to shoot me down.

Personally I'd expand it to a delay regardless of whether you've shot or not, there should be a delay regardless of plane or tank.  I think it would eliminate a good deal of end sortie related dweebery.

Wiley.