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General Forums => Aces High General Discussion => Topic started by: Killjoy2 on March 28, 2006, 03:40:32 PM

Title: Loose Cannons - and the future of Aces High
Post by: Killjoy2 on March 28, 2006, 03:40:32 PM
Dismissing the Loose Cannons Alliance as just a horde is missing the point of what is happening.

It's not a horde when the LCA mount a mission.  It's planning.  It's leadership. It's really difficult to sustain.  It's relatively easy to take a plane up and furball.  

It is a magnitude more difficult to organize a raid.  It is much harder to do several in a row.

We have a wonderful tool with Aces High, but it is under utilized.  It's being used as an arcade game when it has the resources to be much more.

What LCA is fooling with is a new level of warfare in Aces High.  How will ithe "other" countries meet the challenge?  So far all we get is whineing.  The Nits and Bish might as well be the French when Germany rolled right over them.  NO FAIR, they used  BLITZKRIEG on us, what a bunch of losers."

I hope the pathetic Nits and Bish can pull their heads out and organize an LCA of thier own and then we will battle plan against plan.

More planning, better execution of plans and co-ordination of plans within planes.  Many of us have reached our limit with Aces High game play.  There's just so many dweebs you can hammer with your favorite plane before you begin to get bored.

The challenge is organizing dweebs into an effective fighting force.  This is unlimited potential for Aces High.

Salute to the LCA!
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on March 28, 2006, 03:52:41 PM
Um yea, just up a fighter and kill them buff hoarde dweebs.  Not hard to outfly them and them big ol buffs make big easy targets.  Just up in numbers and meet them to blast them out of the skies.  But there are always those few that make it through that get in to pork our wittle FHs and sometimes they fly to high to even meet. :furious
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on March 28, 2006, 04:02:38 PM
Missions are nothing more than application of a tried and true maxim, the concentration of force. While the LCA is new, the concept surely is not -- not even in aces high. Just ask DoKGonZo, who was literally there (and creatively participating) at the beginning of online simulated air combat a decade or more ago.

No matter what LCA brings to AH, the repeated talk of breaking new ground or inventing a new way to play is no more than the puffery of the historically unaware.




With AH arena numbers climbing ever higher, coordinated actions with squads or per-mission alliances may become more important in order to get anything done.

But, thats the key phrase -- "to get anything done." Most of the flak I've heard the LCA guys gets comes because their concept of getting things done is base capture only. Which is great if thats what floats your boat.

I think you'll find, though, that what floats your boat may change as you build your skill set and as mission profiles get stale. In just the few weeks since the LCAs shoved themselves to the forefront of Ch200, missions have already evolved from 16K buff-fests with no attempt at capture, to some NOE raids with accompanying goons and Jabos, and even fighter sweeps and jabo base attacks with dogfighting afterwards.

All of which have been a staple of squad nights for literally years.

So welcome to AH, glad you're having fun -- but you might want to rethink the part about being the harbinger of some great "new level" in AH gameplay. It sounds silly to me, and I've been here only 2 years. You cant imagine what it sounds like to the true veterans.




EDIT
MUST check out the quarterly Special Events recreations of historical campaigns like the Battle of Britain and (currently) Stalin's Fourth. This concept, which legend has it was invented by DokGonzo back in the day of Airwarrior and 24.4 modem connections, is precisely what you're bragging about developing in the arena least conducive to it.>
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 28, 2006, 04:06:24 PM
Quote
Originally posted by Simaril
Missions are nothing more than application of a tried and true maxim, the concentration of force. While the LCA is new, the concept surely is not -- not even in aces high. Just ask DoKGonZo, who was literally there (and creatively participating) at the beginning of online simulated air combat a decade or more ago.

No matter what LCA brings to AH, the repeated talk of breaking new ground or inventing a new way to play is no more than the puffery of the historically unaware.




With AH arena numbers climbing ever higher, coordinated actions with squads or per-mission alliances may become more important in order to get anything done.

But, thats the key phrase -- "to get anything done." Most of the flak I've heard the LCA guys gets comes because their concept of getting things done is base capture only. Which is great if thats what floats your boat.

I think you'll find, though, that what floats your boat may change as you build your skill set and as mission profiles get stale. In just the few weeks since the LCAs shoved themselves to the forefront of Ch200, missions have already evolved from 16K buff-fests with no attempt at capture, to some NOE raids with accompanying goons and Jabos, and even fighter sweeps and jabo base attacks with dogfighting afterwards.

All of which have been a staple of squad nights for literally years.

So welcome to AH, glad you're having fun -- but you might want to rethink the part about being the harbinger of some great "new level" in AH gameplay. It sounds silly to me, and I've been here only 2 years. You cant imagine what it sounds like to the true veterans.


Priceless !!!  :aok
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 28, 2006, 04:08:51 PM
Gang milkrunning toolsheds and vulching fields is nothing new, most with real skill just quickly out-grow this hamster-wheel run-on activity in favor of just playing for the sheer joy and love of WW2 air combat and the adrenalin fix of an intense fight. I have yet to hear of anyone getting an adrenalin rush from porking FH's in their 25k B24s and dreaming about it that night as they slept...

Domino hording fields doesn't keep people playing long-term, fun fights they dream about and replay in their mind's keep people playing this genre for years and years...Trust us who've been at this since the internet was a lil' baby and AH was but a dream in Dale's mind...



Zazen
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on March 28, 2006, 04:09:00 PM
[SIZE=10]Oh Please HT, Please finish CT/TOD soon.  Please![/SIZE]
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 28, 2006, 04:11:12 PM
Quote
Originally posted by mars01
[SIZE=10]Oh Please HT, Please finish CT/TOD soon.  Please![/SIZE]


Yup, then all the milkrunning, toolshedding, gang-vulching land-grabbers can go there and the MA will regain its former glory as one giant Fighter Town! I can't wait....:aok


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on March 28, 2006, 04:17:19 PM
Running around with a 5 to 1 numerical advantage and blowing up sheds is anything but new; trying to laud it as some improvement or advancement in gameplay and tactics is also stale.
Title: Loose Cannons - and the future of Aces High
Post by: jaxxo on March 28, 2006, 04:24:51 PM
it will get old..trust me...have fun while you still enjoy it. Zazen was right when he said after a few years the sorties of "remember when 200 of us took that field" will not endure..jmo
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 28, 2006, 04:32:26 PM
Funny part is they think this is something new ... after the CAF wrote the book on it about a year or so ago.

Can't wait to hear more ENY whines after this gets going ... they might end up having the Rooks hate them for it.
Title: Loose Cannons - and the future of Aces High
Post by: Warchief on March 28, 2006, 04:35:18 PM
Hate to burst your bubble there Killjoy but I been around since Aces High 1 and that sounds about as old as AH1. I find the funny part is it is called an Alliance. :rofl. Let me see here you outnumber your oppenent sometimes by 5 to 1 which means you up mass bombers raid to kill FH on knit and Bish fields. MMMM I smell fear in the air. LMAO!!! Look killjoy the tactics you are saying have been used by everyone who has flown AH for a good while. Then again most of the time it is used a defense measure against overwhelming numbers. Now I am not trying to take anything away from you guys. Hats off on the pllaning part. But not really hard to plan. Now to maintain the attack yes a defintely salute. But before you brag about it please to talk to Mikeb31 and JoeDog(now a KNit) about the massive Bish missions they have put together. The onyl thing is we didnt call it allaince we called it massive mission. But sitting around in a bunhc of bombers singing Com By Ya is nothing new. If you guys were flying the bombers upside down doing that then that would be new.

ON a seperate note Rooks. That was one hell of a defensive last night. Very much impressive. Knits smart move as well hitting the Bish underbelly so we couldnt get the reset before I logged off. Those were some outstanding fights over A45 and A24. We held you guys at bay for a long while.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 28, 2006, 04:36:15 PM
Quote
Originally posted by SlapShot
they might end up having the Rooks hate them for it.


They already have, there's no waiting about it...

Loose Cannon Alliance = organized group of FH dropping, toolshedding fun Nazi's
Title: Loose Cannons - and the future of Aces High
Post by: killnu on March 28, 2006, 05:38:28 PM
they have slapshot...nits have been nice to 475th.
Title: Organized Assaults
Post by: TalonX on March 28, 2006, 05:45:33 PM
I enjoy it, although I rarely fly with the LCA.   When I do, I generally enjoy it.....when I don't it is because the organization is lacking, and the congo line sets up.

Funny thing - I enjoy taking bases....in each case that my squad does it, we certainly kill hangars, but we always engage fighters over the base, often co-alt or higher at the beginning.   There is something in an organized assault for everyone - buffs, jabo, fighters.    If you take the field, great...move to the next field and repeat.

The more you take, the better the defense until you are stopped...also fun.

The goal of the game is to win the war with the taking of bases.   Not everyone does it because they have found the niche in which they reside - be it fighters and furballs, or long range buffs, or GV's.  I find no fault with any of them.

The irony of this post is the continual complaining when someone doesn't play the game in your image.  

Live and let live.

Title: Re: Organized Assaults
Post by: Zazen13 on March 28, 2006, 05:50:30 PM
Quote
Originally posted by TalonX
The goal of the game is to win the war with the taking of bases.  


Silly me I always thought the goal of 'the game' or any game was to have fun. If land-grabbing is fun for you so be it. But, don't assume because you perceive land-grabbing as the object of the game at the expense of all else others do as well. Many, I would be inclined to say the majority, judging by the popularity of Fightertown on Donut, really just want to have fun, engage in air to air combat, and furball in fighters...You may 'win the map' by land-grabbing a  team down to 5 fields, but the Fighter jock furballers, wins the game every flight he has a good adrenalin rushing fight.


Zazen
Title: Re: Loose Cannons - and the future of Aces High
Post by: Wax on March 28, 2006, 05:57:31 PM
Quote
Originally posted by Killjoy2
Dismissing the Loose Cannons Alliance as just a horde is missing the point of what is happening.

It's not a horde when the LCA mount a mission.  It's planning.  It's leadership. It's really difficult to sustain.  It's relatively easy to take a plane up and furball.  

It is a magnitude more difficult to organize a raid.  It is much harder to do several in a row.

We have a wonderful tool with Aces High, but it is under utilized.  It's being used as an arcade game when it has the resources to be much more.

What LCA is fooling with is a new level of warfare in Aces High.  How will ithe "other" countries meet the challenge?  So far all we get is whineing.  The Nits and Bish might as well be the French when Germany rolled right over them.  NO FAIR, they used  BLITZKRIEG on us, what a bunch of losers."

I hope the pathetic Nits and Bish can pull their heads out and organize an LCA of thier own and then we will battle plan against plan.

More planning, better execution of plans and co-ordination of plans within planes.  Many of us have reached our limit with Aces High game play.  There's just so many dweebs you can hammer with your favorite plane before you begin to get bored.

The challenge is organizing dweebs into an effective fighting force.  This is unlimited potential for Aces High.

Salute to the LCA!


OMG :rofl
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 28, 2006, 06:00:35 PM
Not to put this too harshly, but it really doesn't require any individual skill or talent to horde bang base after base into oblivion. Not to pick on Bish but they are famous for herding 50 noob lemmings into a mission, most of which don't have the first foggy clue how to fight, yet they successfully take base after base. There's a reason we call them lemming missions, one leader, 49 lemmings laden with ordnance willing to follow the leader to a field to drop FHs and viola, overwhelm, annhilate and capture...rinse and repeat...It's not complicated, difficult or innovative, it's just horde toolshedding and land-grabbing...what it isn't usually, is actual fighting.

Really all LCA is doing is emulating what Bish have always done, and Rooks have the numbers right now which makes it even easier, just like Bish did three years ago when they were doing this to Rooks non-stop for the better part of the year. The only thing 'new' about this whole scenario is the newbs doing it...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: StracCop on March 28, 2006, 06:10:39 PM
Gentlemen,

Somewhere, somehow, a bunch of people have missed the point about the LCA.

What is 'new' about this concept is the order of magnitude of cooperation and teamplay, and how finally, a venue has been established for mission-oriented players to find some of their kind of fun.

Experience
I began playing Aces High many years ago.  Maybe 5 years ago.  I have come and gone from the game a couple of times due to boredom with the unfulfilling and one-dimensional nature of gameplay.  Sure, I was in a squad (113th Lucky Strikes) and I enjoyed real teamwork once a week but it didn't satisfy my yearning for something more organized, something bigger.  The fact was that during squad night you could only be marginally successful in fulfilling the objective of the game: base capture.  It wasn't enough.  Even with a couple of squads working together there wasn't enough to get many base captures...especially not with the numbers in the MA now.  A greater force is needed.

Posting Missions
Naturally, I experimented with posting missions...only to advertise..and advertise some more only to get a mere handful of takers.  That exercise in frustration just added to my sense of burnout and dissatisfaction so I left the game twice over the years.  I rejoined the game 3 months ago to see if gameplay had become more multifaceted and developed more depth ... only to be disappointed once again.

Filling the Void
This time though, I became convinced that it wasn't the gameplay that needed work.  A great many players enjoyed missions...there just wasn't a quick and easy structure for them to participate in them.  We've remedied that (at least for the ROOKS at the moment).  Its now as easy to get into a mission as it is for the furballers to find a dogfight in fightertown.  Shouldn't the mission-oriented players be treated to a frictionless path to enjoy their preferred style of gameplay as the dogfighters and treadheads have with fightertown and tank town?   Sure they are.

Perception is Reality
Its not surprising to me that many furballers are having a hard time grasping why this is something new.  Their perception is based on their particular style of gameplay which rarely, if ever, involves organizing or participating in missions.  They just want to take off, get into a dogfight...rinse, repeat.  They want no part of the complexities and challenges associated with organizing and executing missions. They haven't experienced the frustration of wanting to be in missions only to find none. But to those of us who love mission style play something has been missing for many, many years.  

New Life for Mission Players
Now, with the advent of the LCA, mission-oriented players have seen new life infused into their preferred gaming style.  They now have missions available for them on a continual basis.  Teamplay, indeed, mission play, is now easy for them to find.  They only have to tune their vox to 111.  No more setting up missions with no takers, no more begging people to participate in group efforts, no more struggle to get people to join posted missions.  No gentlemen, the worm has turned.  

A New Dimension...A New life
I can't tell you how many people have come to channel 111 only to share with us that 'this' (the LCA) is exactly what they were looking for.  Some of them were burned out and considering canceling their sub or not purchasing a subscription beyond the trial period when they found us.  Once they stumbled upon us and started to have some fun they found a new Aces High, one that they had heard about but hadn't fully experienced.  An Aces High that featured missions, and teamplay.  No longer was that style of play something to be experienced occasionally.  No, now they can experience a new dimension in Aces High gameplay anytime just by tuning their vox to 111.  We offer them mission-style play but perhaps more importantly, we offer them a sense of community, another thing that brings mission-oriented players together.

Another element of 'newness' that seems so difficult for some to grasp is the number of players that coalesce together to play in a coordinated fashion on a regular basis.  We're not talking about a 'squad night' where there are 12 or 20 squad members who get online together and play as a team.  And we're not talking about an occasional posted mission either. The LCA runs missions every day and in larger numbers than single squads...and none of it is compulsory.

The Alliance
And here's yet another point of distinction regarding the LCA. The LCA doesn't limit themselves to a 'squad' but is composed of many different squads and individuals who enjoy joining together to achieve common objectives and, in the context of how this game is designed, that means taking bases. Cooperative effort is what the LCA is all about.  We are a true alliance within the ROOK community.

The LCA Impact
I think that all of these factors is why their presence is being felt so acutely.  Because this is a new idea that has been considered and dreamed about by many for years:  squads and players joining together to capture bases and reset maps.  Only this time, it has come to fruition....quite by accident, I might add.  If someone is convinced that they have seen it before...please direct me to the post or some other reference so we can learn from their experience.

Opposing Gameplay Concepts
The concept behind the LCA is diametrically opposed to the style of gameplay championed by furballers who, in most respects, are of the lone wolf variety.  And that is their Achilles heel.  In order to confront the LCA, they need to join forces and work as a team and not alone.  But, in doing so they will invariably become what they abhor...a horde.   So they're stuck scratching their heads and waiting for us to 'burn out'.

The Future
I don't know how long the LCA will last.  I'll be the first to tell you that it might be a fad.  But as long as there are players who enjoy missions and don't want to struggle with organizing them on their own, there will be an LCA.  Maybe not in its current form, but present nonetheless.  And we are growing everyday so if the bubble is going to burst the end isn't in sight yet.  If it does collapse, I believe it will be because of the weight of its own success, not becaue there wasn't a demand for it.

We think the idea of an alliance of this type has finally come of age.  We think its new.  You may disagree, but its new to me and to those who participate in the Loose Cannons Alliance...and that should be enough.  I'm not looking at what was, I'm looking forward and for alot of players, the LCA is a harbinger of things to come.

all!
Title: Re: Loose Cannons - and the future of Aces High
Post by: DREDIOCK on March 28, 2006, 06:18:10 PM
Quote
Originally posted by Killjoy2

It's not a horde when the LCA mount a mission.  It's planning.  It's leadership. It's really difficult to sustain.  It's relatively easy to take a plane up and furball.  

 


:rofl :rofl :rofl :rofl ....yea right

Yes it is.
No it isnt,
No it isnt
ok the last two I'll agree with
A very large mission is a horde and nothing more.
Not a whole lot of planning needed other then "ok you take bufs, and you swarm the feild and keep everyone vulched and you and you and you bring goons.

Give me 15 that are willing to pay attention and do exactly what they are asked.
and I'll show you how to accomplish the same thing with half the numbers
Title: Loose Cannons - and the future of Aces High
Post by: killnu on March 28, 2006, 06:20:34 PM
wtf is complex about getting large group together, killing FHs then dropping town against lower numbers, if any defense at all?  dont answer, its retorical, i know the answer....nothing.  sorry to burst your bubble.
Title: Loose Cannons - and the future of Aces High
Post by: JB42 on March 28, 2006, 06:26:32 PM
Look, the concept is very simple:

If you don't like what they're doing.....stop them, if you don't want to stop them ..... shut up.

I swear, with all the problems in this world, I see more time spent crying on this BBS than ever before. Use your blog time wisely and try to make a difference in the world instead of spending countless hours on this board whinning. ENOUGH SAID!
Title: Loose Cannons - and the future of Aces High
Post by: Toad on March 28, 2006, 06:32:00 PM
^

Sounds like a whine about whines.
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 28, 2006, 06:38:50 PM
Quote
Originally posted by JB42
Look, the concept is very simple:

If you don't like what they're doing.....stop them, if you don't want to stop them ..... shut up.

I swear, with all the problems in this world, I see more time spent crying on this BBS than ever before. Use your blog time wisely and try to make a difference in the world instead of spending countless hours on this board whinning. ENOUGH SAID!


Very deep ... very very deep ...  :rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: The Fugitive on March 28, 2006, 06:40:50 PM
StracCop, sorry to burst your bubble, but it has been done many times before.

 A couple years ago the bish had 3 or 4 guys that got groups together. When ever they were on people beg them to run some missions. Ya want to talk about missions??? LOL!!! you guys are a "horde" in every sence of the word. The only co-ordination you guys have as you get to the same base at about the same time !

These bish "leaders" use to run multi-pronged attacks, some forces leaving 30 minutes before the main forces. Advance forces would deack and disappear, or pork fuel at long range bases. Meanwhile other forces would up from a number of bases to shortten dar bars only to meet at arranged spots all over the map.

Talk about land grab !!!  LOL!!! 3 and 4 base fell with in minutes of each other all because of a few guys planning out missions. That was a co-op set-up!! they never called themselve any "alliance" or any other "name" they were the Bishops and they worked well toghether with these guys leading.

But time changes, some left the game, I think one passed away, others didn't want the hassle of running them all the time. So no, your not the first, nor will you guys be the last.

Enjoy your fun, but not at the expence of others. Leave TT's and FT's alone.
Title: Loose Cannons - and the future of Aces High
Post by: Waffle on March 28, 2006, 06:46:28 PM
Until you guys take a base with nothing but PTs and one goon.....then you might be on to something...

Oh wait...I already did that :)
Title: Loose Cannons - and the future of Aces High
Post by: culero on March 28, 2006, 06:54:23 PM
Quote
Originally posted by Toad
^

Sounds like a whine about whines.


Oh, stop whining about the whining about the whining.....

culero ;)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 28, 2006, 07:11:44 PM
Well since my name is being bandied about, and since I do often fly with the LCA, I'll chime in.

There are some new things happening with how, why, and when missions are put together. A lot of it is basic military strategy - as opposed to the AH strategy of "I Pork Therefore I Am."

And, speaking of porking; much, much more often than not we tell people not to. Mission plans are to take bases intact.

When LCA started up it wasn't a horde. Odds were generally pretty even. Then as the group started being successful and Rooks started winning more resets, a shift in country affiliations became evident. The number of people who are actually in LCA who fly typical missions is still relatively small. But other people tag along and so be it.

Another thing which LCA has changed, at least in Rookland, is that there is now a choice. There is a group that has several missions posted per hour which always have enough people to work with. So a Rook has the choice to join the mission, tag along with the mission in his choice of plane, or go fly with his regular friends/squad/whatever.

And, for me anyway, having that choice makes a difference - it provides something to do other than dealing with the HO-dweebs, and the endless flow of lawndart pork-dweebs, and the equally endless flow of NOE bomber dweebs (who still miss the hangars at point blank range).



Oh yeah ... my creating the scenario format isn't legend, it's fact. I created it in AirWarrior, brought it to WarBirds, and then even ran an AH2 event last year.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 28, 2006, 07:12:05 PM
Quote
Originally posted by SlapShot
Funny part is they think this is something new ... after the CAF wrote the book on it about a year or so ago.

Can't wait to hear more ENY whines after this gets going ... they might end up having the Rooks hate them for it.


:huh
Title: Loose Cannons - and the future of Aces High
Post by: FiLtH on March 28, 2006, 07:20:06 PM
Oh jaded ones...remember when you first fell in love with your first online flight sim..whichever one it was?  Remember the days at work where you were only thinking about getting home and forming missions, or just to fight?

   They may be new...the idea may be old...but the enthusiasm someone feels..better yet, a group feels when they start playing is timeless. Don't dump on someone because of it. They should pity you because the passion is gone, and all that remains is the quest for rank, or to belittle someone you despise for some odd reason.

  *Not directed at anyone in particular
Title: Loose Cannons - and the future of Aces High
Post by: thndregg on March 28, 2006, 07:45:22 PM
Quote
Originally posted by JB42
Look, the concept is very simple:

If you don't like what they're doing.....stop them, if you don't want to stop them ..... shut up.

I swear, with all the problems in this world, I see more time spent crying on this BBS than ever before. Use your blog time wisely and try to make a difference in the world instead of spending countless hours on this board whinning. ENOUGH SAID!


Right on the mark, JB42 !
Title: Loose Cannons - and the future of Aces High
Post by: Voss on March 28, 2006, 08:02:15 PM
STILL NO CT? STILL NO TOD?

Cool, still haven't missed anything.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on March 28, 2006, 08:12:59 PM
Well most of the targets that I see the LCA go after are where the furballs are.  If your going take a base leave the furballers out of it.  One of the reasons I hate this group is there will be a big nice furball going along and all of a sudden the LCA come in and pork the base.  No I do not enjoy this style of AH.  Im not going play the win the war game and find it pointless as I can easily earn those 25 perks in 1 flight.  

Way Dok is saying is how many rooks want to win resets and how good of a thing it is.  Resets dont appeal to everyone and if its a small % of the LCA can still ruin it for a majority.
Title: Loose Cannons - and the future of Aces High
Post by: WarRaidr on March 28, 2006, 08:19:07 PM
ZZzzzzzzzzzzzZZZZZzzzzzzzzzzz zzzzz :D
Title: Loose Cannons - and the future of Aces High
Post by: NoBaddy on March 28, 2006, 08:24:57 PM
Well, as long as this doesn't turn into the same thing as the last organizational fad (which brought us ENY balancing), I have no problem with it. For me, I spend every work day organizing crap for the guys I am responsible for. The LAST thing I want to do is "organize" for entertainment. I have to admit, I do take great pleasure in doing my best to "pee" in the O weenies' pool. :D

It is very gratifying when an unorganized Knit dweeb like myself can do that. :)
Title: Loose Cannons - and the future of Aces High
Post by: thndregg on March 28, 2006, 08:27:52 PM
This is the song that doesn't end,
Yes it goes on and on, my friend.

Some people started singing it,
not knowing what it was.

And they'll continue singing it
forever just because

This is the song that doesn't end,
Yes it goes on and on, my friend.

Some people started singing it,
not knowing what it was.

And they'll continue singing it
forever just because....
Title: Loose Cannons - and the future of Aces High
Post by: Guppy35 on March 28, 2006, 08:28:17 PM
Quote
Originally posted by JB42
Look, the concept is very simple:

If you don't like what they're doing.....stop them, if you don't want to stop them ..... shut up.

I swear, with all the problems in this world, I see more time spent crying on this BBS than ever before. Use your blog time wisely and try to make a difference in the world instead of spending countless hours on this board whinning. ENOUGH SAID!


The concept IS very simple.  Leave the FT areas for those who don't want to land grab.  I wouldn't force someone to fly ACM flights if they don't enjoy it.  

That's the point. You are telling me that I have to fly AH your way.  The beauty of FT or TT is that it allows folks who don't want to play land grab to do something different.

I could care less if the LCA or anyone else resets the map every hour if that's what gives them a thrill. More power to them.  But don't demand I play it that way if it doesn't give me the same enjoyment.
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on March 28, 2006, 08:36:51 PM
Quote
Originally posted by StracCop
Gentlemen,

Somewhere, somehow, a bunch of people have missed the point about the LCA.

What is 'new' about this concept is the order of magnitude of cooperation and teamplay, and how finally, a venue has been established for mission-oriented players to find some of their kind of fun.

....snip....

all!



Dont misunderstand what I said.

I think its great that there are missions up, and joined, where there were few before. (At one point we used to joke that the only uncorrected bug in AH was the one that prevented any rook from joining a mission!)

The noly thing that gets under my skin is the idea that you're breaking new ground, changing the face of the game, exhibiting leadership. You're not. You're really just creating a forum for like minded guys to hook up (Ch 111).  Thats a great thing, but for leadership its nothing compared to a special event or, say,  RJO.

(For the newer guys, Rook Joint Operations only happen rarely now. Origianlly it was a massively coordinated effort in which all willing Rook squads strove for maximal attendence on a given night, then took assignments from a true "CO for a day" Last one I remember was run by GhstDancer, who didnt fly but planned and organized base assignments. So channel might have stuff like "Nightmares are Jabo/goon to 113," "99s putting up stiffer fight, so 4th FG needs to do fighter sweep to CAP. After they hit, send in CAF with more Jabos and a goon." Instead of the country-wide Brownian motion that fills most nights, the entire Rook side simply swept through the opposition. THAT takes leadership.)

Have fun, enjoy each other company, relish the missions that make the game alive for you. Dont ruin things for others if you can avoid it, and "reset every hour" if you can.


Just leave the judgement of history to others.
Title: Loose Cannons - and the future of Aces High
Post by: DREDIOCK on March 28, 2006, 09:08:10 PM
Quote
Originally posted by The Fugitive
StracCop, sorry to burst your bubble, but it has been done many times before.

 A couple years ago the bish had 3 or 4 guys that got groups together. When ever they were on people beg them to run some missions. Ya want to talk about missions??? LOL!!! you guys are a "horde" in every sence of the word. The only co-ordination you guys have as you get to the same base at about the same time !

These bish "leaders" use to run multi-pronged attacks, some forces leaving 30 minutes before the main forces. Advance forces would deack and disappear, or pork fuel at long range bases. Meanwhile other forces would up from a number of bases to shortten dar bars only to meet at arranged spots all over the map.

Talk about land grab !!!  LOL!!! 3 and 4 base fell with in minutes of each other all because of a few guys planning out missions. That was a co-op set-up!! they never called themselve any "alliance" or any other "name" they were the Bishops and they worked well toghether with these guys leading.

But time changes, some left the game, I think one passed away, others didn't want the hassle of running them all the time. So no, your not the first, nor will you guys be the last.

Enjoy your fun, but not at the expence of others. Leave TT's and FT's alone.


My god! You mean to tell me there has actually been people in this game that think multidimensionally??

The one thing that has always struck me in this game. be they friendlies or enemies is the vast majority of missions run are pretty much 1 dimensional, lack creativity and forward thinking.

As a result. Without ungodly massive numbers on their side, Many of these missions fail.
And often even with numbers on their side. Many of these missions fail.
Title: Loose Cannons - and the future of Aces High
Post by: DREDIOCK on March 28, 2006, 09:23:34 PM
Quote
Originally posted by Hoarach
Well most of the targets that I see the LCA go after are where the furballs are.  If your going take a base leave the furballers out of it.  One of the reasons I hate this group is there will be a big nice furball going along and all of a sudden the LCA come in and pork the base.  No I do not enjoy this style of AH.  Im not going play the win the war game and find it pointless as I can easily earn those 25 perks in 1 flight.  

Way Dok is saying is how many rooks want to win resets and how good of a thing it is.  Resets dont appeal to everyone and if its a small % of the LCA can still ruin it for a majority.



On any other map then the one with FT in it 99.999% of the furballs are started as a base capture attempt and prevention attempt thereof.

Eventually they turn into  furballs as more and more players for whatever the reason. Be it to help in the capture or prevention the basecapture attempts or those just looking for a fight enter the fray

The furballs that happen during this time are merely a a part of the natural evolution of the basecapture attempt.

Eventually one side overpowers the other and the basecapture is completed and it starts all over again either between the base that was just captured and the next base in line. or moves to another area as someone else moves in for a basecapture attempt and the fight and furball starts anew.

The only place this doesnt hold true is on the map with FT in it as it is obvious to even the most common observer the intent of the design of the FT area. and thus my defence of the furballers on that particular map.

On any other map currently in rotion.
 All bases are fair game and I will have to side with the landgrabbers
Title: Loose Cannons - and the future of Aces High
Post by: AWRaid on March 28, 2006, 09:33:16 PM
I don't even know what an LCA is but I've read a few posts so I'm assuming it's some squad that likes to get groups of people together and take stuff over.

They think it's a new idea? lol


In AirWarrior back in the early 90s you had people constantly getting groups of planes to raid airfields. I think in every mmo-style flight sim ever made you've had this same style of play AH included.

Nothing was more fun than getting a bunch of A-26s together bombing a field and vulching.

Needless to say, old idea that has been around since before the assyrians in one way or another but congrats on thinking you reinvented it lol.
Title: Loose Cannons - and the future of Aces High
Post by: FiLtH on March 28, 2006, 09:36:56 PM
BTW nice site Loose Cannons.  I checked out your missions and was happy to see few were base capture mission types. I like base attack, and simple large bomb runs.  Capture to me isnt fun unless Im in the mood.
Title: Loose Cannons - and the future of Aces High
Post by: RTSigma on March 28, 2006, 09:48:55 PM
All I got to say is hats off to the LCA for growing a pair and happening. All you other haters can go to the DA. Heaven forbid people who pay to play get together and do something together.
Title: Loose Cannons - and the future of Aces High
Post by: Docc on March 28, 2006, 11:19:51 PM
In any game equal opportunities for success or satisfaction for ALL players AT ANY GIVEN TIME is the key to any game..... whether it is a successful defence of a base or a successful capture.

A horde usually arises when 1 country has more numbers than the other 2, or is willing and able to weaken its defences on another front. Due to numbers fluctuations there is almost always the opportunity for a horde to exist in 1 of the 3 countries at any time.

And right now there is no defence against a horde, any horde from any country, when you are shot down by the first wave and your base is rendered unusable 10 seconds after the horde arrives. In the 5 minutes it takes to return to that base it has been captured.

Of course the underdog will become discouraged, and move on to a base where numbers are more equal or log off leaving the horde to continue its rampage. The longer the horde remains in existence the fewer options the underdog has. It is not conducive to the success of the game to allow these steamrolling hordes to exist for a lengthy period or its underdog players to become discouraged.

You want better fights, happier players, less whines? Give us better defensive tools so that the underdog players can break up these hordes or keep them occupied longer by allowing players to still take off from the base to defend the base's city: more acks, and longer range and more accurate acks, gvs that can hit moving targets, harder hangers, acks, ordinance.
Title: Loose Cannons - and the future of Aces High
Post by: StracCop on March 28, 2006, 11:32:19 PM
Quote
Originally posted by Hoarach
...I hate this group ...


It's okay Hoarach.
If you want to hate thats fine.
We don't hate you.

We're just playing a simple little game.

I really don't understand some of these
posts with the sleight of hand insults and
demeaning tone.  Sheesh, its a game fellas!

Snap out of it!
Title: Loose Cannons - and the future of Aces High
Post by: FiLtH on March 28, 2006, 11:52:16 PM
Docc targets that are harder to kill would help to. It would force cooperative play.
Title: Loose Cannons - and the future of Aces High
Post by: Grits on March 29, 2006, 12:03:55 AM
Quote
Originally posted by Voss
STILL NO CT? STILL NO TOD?

Cool, still haven't missed anything.


How long until TAS comes out? Will it be better than CT?
Title: Loose Cannons - and the future of Aces High
Post by: Grits on March 29, 2006, 12:09:31 AM
Just in case you dont know who Voss is:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=123551&highlight=voss

Caution, the thread is 41 PAGES[/b] long, but its worth the read.
Title: Loose Cannons - and the future of Aces High
Post by: StracCop on March 29, 2006, 12:13:46 AM
Quote
Originally posted by FiLtH
Docc targets that are harder to kill would help to. It would force cooperative play.


Couldn't agree more.
My suggestion would be to harden barracks and/or
put a dozen or more of them all over the field.
Or, have them rebuild in 15 mins.

Would put an end to one La-7 singlehandedly stopping
an advance and maintain base capture as one of the
key features of the game.
Title: Loose Cannons - and the future of Aces High
Post by: JB42 on March 29, 2006, 01:13:47 AM
Quote
Guppy:
The concept IS very simple. Leave the FT areas for those who don't want to land grab. I wouldn't force someone to fly ACM flights if they don't enjoy it.


HMMMMM!!!!!! wouldn't that be you demanding they play your way? Thought so.
Title: Loose Cannons - and the future of Aces High
Post by: 38ruk on March 29, 2006, 01:15:54 AM
Quote
Originally posted by Grits
How long until TAS comes out? Will it be better than CT?


LOL  :D
Title: Loose Cannons - and the future of Aces High
Post by: Kermit de frog on March 29, 2006, 01:24:14 AM
Quote
Originally posted by JB42
HMMMMM!!!!!! wouldn't that be you demanding they play your way? Thought so.


JB42, try to see what Guppy was trying to say, instead of picking on his wording.

Thanks
:)
Title: Loose Cannons - and the future of Aces High
Post by: wipass on March 29, 2006, 01:43:03 AM
Nothing more satisfying than taking out FH's at fighter town and listening to the whines, heck the LCA should take them out on a conga line

wipass
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 29, 2006, 02:18:48 AM
Quote
Originally posted by Hoarach
Well most of the targets that I see the LCA go after are where the furballs are.  If your going take a base leave the furballers out of it.  One of the reasons I hate this group is there will be a big nice furball going along and all of a sudden the LCA come in and pork the base.  No I do not enjoy this style of AH.  Im not going play the win the war game and find it pointless as I can easily earn those 25 perks in 1 flight.  

Way Dok is saying is how many rooks want to win resets and how good of a thing it is.  Resets dont appeal to everyone and if its a small % of the LCA can still ruin it for a majority.


What makes you think that nice furball is voluntary? A lot of base captures stall out because of one of two people in 262's hunting goons, or porking troops 53 levels deep. In which case you, as the defender may be having a fine old time but the attackers are getting ticked off. In which case shutting down FH gives a few minutes of the attacking base not being lawdarted so maybe the front can advance.

Where did I say what a good thing winning resets is? I said having choices is a good thing. I said that winning resets caused a lot of people to switch to Rooks.

What makes you think the satisfaction of winning a reset is just the perks?
Title: Loose Cannons - and the future of Aces High
Post by: Cooley on March 29, 2006, 04:50:59 AM
I like the idea of groups doing big organized missions, its kinda like a mini-scenario within the MA, wtg keep it up,,,,,but this is nothing new

Its fun being on either side of the encounter, whether being a bomber pilot in a HUGE formation,,,,escorting the Bombers or attacking them, and provides a bit of historical feel to the MA sometimes

Also,,,,as a newbie, its a great way to build comaraderie with new friends and feel like your contributing and a part of the team, instead of goin out on your own every sortie

Most of the guys on this BB will jump your sht for it though, as they like to preach how you should play, as demonstrated by the 'toolshed" babble we often see anytime someone posts a topic like this

They seem to think there are Furballers or Toosheders i guess,
even though the majority likely enjoys, and has FUN doin a bit of everything

Common Social Behavior seems to want to create cliques and division in every little way we can, even though we share the same hobby

and Zazen,,,have ya ever even turned that Typhy, got in a scissors fight or
even cut the throttle ?   ;)
Title: Loose Cannons - and the future of Aces High
Post by: Balsy on March 29, 2006, 05:23:45 AM
Quote
Originally posted by FiLtH
BTW nice site Loose Cannons.  I checked out your missions and was happy to see few were base capture mission types. I like base attack, and simple large bomb runs.  Capture to me isnt fun unless Im in the mood.


Filth is "in the mood" usually when there is a small greased pig in the room.

Balsy
Title: missions/squadrons/hordes/ho's/furballs/landgrabbers
Post by: Speed55 on March 29, 2006, 06:17:38 AM
When you get vulched, you get pissed off at the guy that vulched you.
When you vulch it's fun.
When you get into a HO situation and die, you get pissed off at the guy that HO'd you.
When you see his plane explode its fun.
When a squadron "horde"  comes in and and takes your field, you get pissed.
When your in the squadron "horde" and take a field, its fun.
When your caught low and slow, and get picked, you get pissed off at the guy that picked you.
When you catch someone low and slow, and get the kill, its fun.
I don't think anyone that plays this game likes to lose.

Now if all you want to do is furball, my suggestion is to find the big red dar, post a fighter sweep mission from 1 sector back, get up to 10k and attack the squadron "horde".
Even NOE missions aren't all that hard to bust up, if there is organization on the side being attacked.

Personally, i like both furballs and land grabbing. Furballs, for there constant action, and occasional 1v1's that happen. Land grabbing for being in an organized attack formation with purpose.
:D
Title: Loose Cannons - and the future of Aces High
Post by: Westy on March 29, 2006, 07:20:06 AM
"don't demand I play it that way if it doesn't give me the same enjoyment."


Amen!   But your pearls are wasted on the gerbilists Dan.  


 eeeEeeeee eeEEEeeee


(or were they hamsterites?)
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on March 29, 2006, 07:44:31 AM
Quote
Guppy:
The concept IS very simple. Leave the FT areas for those who don't want to land grab. I wouldn't force someone to fly ACM flights if they don't enjoy it.

That's the point. You are telling me that I have to fly AH your way. The beauty of FT or TT is that it allows folks who don't want to play land grab to do something different.

I could care less if the LCA or anyone else resets the map every hour if that's what gives them a thrill. More power to them. But don't demand I play it that way if it doesn't give me the same enjoyment.

Quote
HMMMMM!!!!!! wouldn't that be you demanding they play your way? Thought so.
OK this is a pretty retarded statement, even for JB42 and that is a feat!  How is a FT forcing any tool shed heros to play a certain way?  And what's with the stick up your but 42?  Are you telling me the BJs are turning into shed heros?:rofl
Title: Loose Cannons - and the future of Aces High
Post by: Guppy35 on March 29, 2006, 09:01:15 AM
Quote
Originally posted by JB42
HMMMMM!!!!!! wouldn't that be you demanding they play your way? Thought so.


Explain to me how my flying in FT away from the land grab is making you have to fly FT?
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 29, 2006, 09:11:09 AM
Quote
Originally posted by Guppy35
Explain to me how my flying in FT away from the land grab is making you have to fly FT?


Stupid question Dan ... he can't explain it.
Title: Loose Cannons - and the future of Aces High
Post by: Delirium on March 29, 2006, 09:12:37 AM
I never understood the fun in dropping a toolshed of any kind and I absolutely hate having to play that game (ie: form a coalition to kill ord at every base, everywhere).

Simply put, toolshedders have the ability to negatively affect furballers gameplay but the reverse isn't true.

You aren't  'uber' for taking 15-30 guys and leveling a field, its hording and it is hording things that can't even fight back.

When is the last time you saw a Fighter Hanger use

guy who killed me

I'm not advocating the removal of the land grab, just keep me out of it. Unfortunately, those that like to level a field do it where the furball is because furballing is 'wasting the countries resources'.

Then again, I'm sick... both mentally and (now) physically.
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on March 29, 2006, 09:26:58 AM
Quote
Originally posted by Delirium
.....snip..........

Then again, I'm sick... both mentally and (now) physically.



Kidding aside ... you OK?
Title: Loose Cannons - and the future of Aces High
Post by: Delirium on March 29, 2006, 10:13:40 AM
No, I'm not doing too well since last weekend... but I don't want to hijack this thread. :)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 29, 2006, 10:38:59 AM
Quote
Originally posted by Delirium
...

Simply put, toolshedders have the ability to negatively affect furballers gameplay but the reverse isn't true.

...


I totally agree. Toolshedders affect everyone except FT negatively - and they toolshed in FT too, for what reason I don't know. I'd say at least 20% of the enemy planes that enter Rook airspace are shooting up the outhouses. I'm not exagerating either. I am "forced" to deal with that game any time I want to fly. And that activity is constantly justified and rationalized in this BBS as "helping the team." Every time I suggest that ground assets be hardened against cannon fire that gets twisted into "you want to remove all strat targets."

However, there *is* a difference between a country-wide policy of toolshedding every base within 3 sectors of the front lines, and targeting a specific base or two which are threatening your front for a logistical strike and launching a coordinated mission against them.

Likewise there *is* a difference between sending formation after formation of NOE suicide bomber attacks to kill FH at a base, and launching a coordinated mission which does the job in one swipe with minimal losses.

And there *is* a difference between just piling onto the furball/vultchfest of a stalled base capture attempt, and launching a coordinated mission to either close the deal (kill town, deliver troops) or suppress the defending fighter assets (kill FH).

And there *is* a difference between using the intel that the game provides (bar-dar, etc.) to plan missions (and take you chances), and resorting to using spy accounts to make your plans with.


It is rare when an LCA mission has more than a dozen or so people joining it. Usually that happens for a big B24 or B17 raid, or something weird like a mass Ju87 or C47 run. I think the only time I see anything close to 30 is the big bomber runs.
Title: Loose Cannons - and the future of Aces High
Post by: ColKLink on March 29, 2006, 11:10:29 AM
if aw kept you interested for more than 5 mins, that says alot to me.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 29, 2006, 11:52:32 AM
Quote
Originally posted by ColKLink
if aw kept you interested for more than 5 mins, that says alot to me.


Was that directed at me?
Title: Loose Cannons - and the future of Aces High
Post by: Arlo on March 29, 2006, 11:59:56 AM
I think it was. I think Col. A.D.D. wants to wrassle. I could be wrong. But why risk it? Launch a pre-emptive. :)
Title: Loose Cannons - and the future of Aces High
Post by: Schutt on March 29, 2006, 12:24:38 PM
Isnt big mission against big mission in friday squad ops and in sunday close escort ?

Also freebirds do some pretty cool missions and did so for a long time now.

Its good if you like it, so go on. But i really dont see anything new and in 4 month no one will care anymore.
Title: Loose Cannons - and the future of Aces High
Post by: Lye-El on March 29, 2006, 12:52:46 PM
Quote
Originally posted by DoKGonZo



And there *is* a difference between just piling onto the furball/vultchfest of a stalled base capture attempt, and launching a coordinated mission to either close the deal (kill town, deliver troops) or suppress the defending fighter assets (kill FH).


 


True that. :aok
Title: Loose Cannons - and the future of Aces High
Post by: NoBaddy on March 29, 2006, 01:10:25 PM
Quote
Originally posted by ColKLink
if aw kept you interested for more than 5 mins, that says alot to me.


...and if it didn't keep you interested for more than 5 minutes.......it says even more about you. :)
Title: Loose Cannons - and the future of Aces High
Post by: JB42 on March 29, 2006, 05:58:35 PM
You're right Slappy, I can't explain Guppy's statement, I can't figure where he is coming up with his remarks.
First comment he implies I'm demanding something of him. Nowhere in my first statement do I demand anything. Actually, to the contrary, I offer choices.
Second, he wants tool-sheeders to stay out of FT, then asks why him flying there MAKES people fly to FT. By asking tool-sheeders to stay out of FT is demanding they play a certain way. It has nothing to do with whether you or anyone for that matter is there.

Look, my point was this, the Furball vs. Toolshed discussion is old, boring, old, stale, old and used up. Did I mention it was old?

I don't agree with capturing Tank or Fighter Towns, but I really can't control that. I highly highly doubt posting this on the BBS is going to change anything either. This isn't beating a dead horse, this is pounding on the ground above a buried horse. Move On!!!
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 29, 2006, 07:04:31 PM
By asking tool-sheeders to stay out of FT is demanding they play a certain way.

Come on now. Nobody has demanded anything. We have consistently ASKED to stay the hell out of FT. It's just 3 small bases in the total scheme of things. Is it too hard to ask that that area be left alone ... I don't think so, but the toolshedders want to somehow justify their lameness and griefery by trying to imply that those bases are integral in the "win the war" effort. Nice try.

Look, my point was this, the Furball vs. Toolshed discussion is old, boring, old, stale, old and used up. Did I mention it was old?

Yes it is ... so if the toolshedders stay the hell out of FT and TT ... guess what ... it all goes away. Furballers would have nothing the say if that were true. The ball is in their court.

I don't agree with capturing Tank or Fighter Towns, but I really can't control that.

Glad you agree and nobody was/is expecting you to control it. It has to be a group effort.

I highly highly doubt posting this on the BBS is going to change anything either.  This isn't beating a dead horse, this is pounding on the ground above a buried horse.

Thats too bad you think like that ... discussion could lead to education, which could eventually lead to a solution. If you don't like the content of the thread ... don't read or post to it ... nobody is forcing you to.

Move On!!!

Yeah right ... maybe the JBs will snap their heels for you when barking such commands/demands ... don't expect the rest of us to.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 29, 2006, 07:14:08 PM
 I was pissed when the Bish captured all of the FT's bases on the Donut map.  Lazer and a few others sparked a bolt of lightning.  I PM'd RacrX and WMLute.  I never flinched, and 3 hours later Rooks were escorting Knight goons.  Not ONE Knight fell to a Rook involved.  

I never came in here and whined, carry on, etc.  I posted a Congratulatory post to those that participated in the "Famous First this had happened".  
Personally, I wish I could have been there (I guess Rooks took it), because I would have switched sides to whoever at the time had the least amount of numbers and pitch in.  

Karaya
Title: Loose Cannons - and the future of Aces High
Post by: wetrat on March 29, 2006, 07:27:35 PM
So toolshedding in a horde is something new to AH? How long have you been here? 2 months? Maybe it's new to you, but your "strategies" were in use in AH1. I still don't understand why people get such a hardon for bombing things that can't shoot back. Bombing GV's I can understand... it isn't my idea of fun, but I can see how someone would enjoy it. Hangars? WTF, I just don't get it, and I never will. Path of least resistance, I guess. If you can't fight, bomb. It takes years to actually become good in a fighter, and hours to learn how to toolshed. Path of least resistance. Figures.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 29, 2006, 08:51:27 PM
Quote
Originally posted by wetrat
So toolshedding in a horde is something new to AH? How long have you been here? 2 months? Maybe it's new to you, but your "strategies" were in use in AH1. I still don't understand why people get such a hardon for bombing things that can't shoot back. Bombing GV's I can understand... it isn't my idea of fun, but I can see how someone would enjoy it. Hangars? WTF, I just don't get it, and I never will. Path of least resistance, I guess. If you can't fight, bomb. It takes years to actually become good in a fighter, and hours to learn how to toolshed. Path of least resistance. Figures.


That's exactly it. I took a look at all the Loose Cannons online the past two days. Not one of them is even remotely close to being worth a watermelon in a fighter. So, naturally they decide to ruin the fun for those that are good in a fighter, instead of working at becoming better themselves...makes perfect sense....

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 29, 2006, 09:26:47 PM
Quote
Originally posted by Zazen13
That's exactly it. I took a look at all the Loose Cannons online the past two days. Not one of them is even remotely close to being worth a watermelon in a fighter. ...


I'm not, huh?
Title: Loose Cannons - and the future of Aces High
Post by: Wolf14 on March 29, 2006, 09:31:59 PM
I have fun flying with them and 96Delta doesnt get all bent outta shape when something doesnt always work out and start blaming others for the missions failure.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on March 29, 2006, 09:48:26 PM
Zazen, perhaps you're missing the larger picture. There really ARE folks who feel they never will be a fighter pilot nor care if they become one.

For them it's all in the role play of the game. They get up in a bomber, which doesn't require much flight instruction, spend an hour getting to an altitude they feel safe. They can even do it using a mouse. They then proceed on a mission to egg something. Again, not much knowledge required there, right? It's pretty simple to bomb from just about any altitude with pinpoint accuracy. The speeds of most bombers aren't much slower than many of the fighters trying to climb to them and with a  few degrees of nose down they can extend closure rates to the point that they have enemy planes in their sights for 10 seconds or more. Not much aiming required there either, right? If they don't get home that's fine. They got kills they wouldn't have gotten in a fighter. They don't have to spend alot of money a HOTAS stick. They get to bomb targets AND hit them. They can easily find many others to join them so they can attack in groups. Being a rook at too bad for them as they have lotsa other bomber guys who wanna fly with them.

Tell me where you can get that kinda fun for $14.95 a month? Wasn't that the point of the original TOD? To get more folks interested and flying in role play? Isn't this what many people are waiting for so they can come back?

Hey! It worked!!! We now have many more folks coming into the game and soon we'll see the the TOD or Combat Tour (whatever it ends up being called). They come from all backgrounds including numerous FPS and RP games. Bombers ain't so bad for them.

Everyone has their own agenda. For instance, if you look at my scores you'll see I don't do much more than fly around in fighters. I fly with my squad and we have a lot of fun. If you look around FT I don't spend much time there either. I have been there. Do I need a FT? It's nice....That's nice.  I get in fights all the time without FT. I also shoot down a bomber from time to time when the mood hits me. Can I fly a bomber? Sure. Can I man a gun? Sure. Run a GV? Yep. I just happen to like flying around in fighters. That's my thing. I don't ask anyone to fly my way. I do help people who want to learn. Anything, anytime. To the best of my ability.

That happens to be the beauty of a large arena. Many people can get up a few hours of fun and relaxation. They paid to have fun their way. Because they gang up and bomb a field or win a reset doesn't make it the end of the world.  It just mean some folks got together and had some fun doing it. Others might have gotten up to stop them and had fun doing that.

Is the game addicting? Naw. Fun? Yes! If it's not , why are you here? I don't know that many masochists who actually pay to be tortured. Well, maybe after reading some of these boards.....:)
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 29, 2006, 10:36:43 PM
Quote
Originally posted by DoKGonZo
I'm not, huh?


Nope...
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on March 29, 2006, 10:45:51 PM
Ren, no offense intended at all, but I think you've missed the point. They've found the path of least resistance, like many before them, except that this particular group is touting this as the next big thing in AH2. While organization and missions aren't necessarily laughable, claiming that doing the easiest things in AH is somehow innovative or advanced is pretty silly, IMO. Posting on the bbs to demand recognition for it only makes it seem more so.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 29, 2006, 10:46:09 PM
Quote
Originally posted by DamnedRen
Zazen, perhaps you're missing the larger picture. There really ARE folks who feel they never will be a fighter pilot nor care if they become one.


Tell me where you can get that kinda fun for $14.95 a month? Wasn't that the point of the original TOD? To get more folks interested and flying in role play? Isn't this what many people are waiting for so they can come back?

Hey! It worked!!! We now have many more folks coming into the game and soon we'll see the the TOD or Combat Tour (whatever it ends up being called). They come from all backgrounds including numerous FPS and RP games. Bombers ain't so bad for them.



Oh, I totally understand that. I appreciate that it is far, far easier to get up in a bomber with little or no experience or skill and feel like you are having an impact on the game (even if it's a negative one). The problem is, as has been stated before, is when you have ALOT of people doing this it has a very detrimental effect on fighter guys on all countries. Hordes of bomber people constantly going to 25-30k in b24's and dropping FHs all across the front lines compounded by the people who do nothing but dive from 25k in P47s and the like to pork fields ruins the fun for everyone else. That is the very definition of fun Nazi. Now, the reverse is not true, fighter jocks do not impede or ruin the game for other classes of players, we just fight each other...This is the problem, this is what we hate, this is what Loose Cannons call innovative and revolutionary. It's not, it's just mass horde porkage, it's been around for 18 years since AW began...

The irony is the Loose Cannons are on Rooks, my team, and they ruin the fun for me and those like me. Before a good fight can really get started they and people like them vulch and pork the field dry and drop FHs. So, this kind of serial rampant toolshedding knows no country boundries it ruins the fun for alot of people for every country including their own...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: RTSigma on March 29, 2006, 10:52:01 PM
I think hitech purposely put in bombers, formations, bombs, altitude and buildings that blow up.

Honestly, I have never seen so much complaining of what people do together of their own free will in a game they pay monthly for. They have that right to up a bomber or a fighter or a gv and blow stuff up.


This whole elitist fighter jock mentality is disgusting. Its a game with fighters, bombers, gvs, PT boats, CVs, ack guns, etc. People who aren't into turnfighting can hop in a tank. If you don't like flying for a long time in a bomber, up in a Spit and find a fight. I sure as heck ain't gonna listen to some guy on 200 or here on the boards to tell me how to spend my time online in AH. If you want me to stop toolshedding then pay me money.

I would like to quote Delirium:
Quote
Simply put, toolshedders have the ability to negatively affect furballers gameplay but the reverse isn't true.


Toolshedders also hurt other toolshedders. Furballers can also hurt other furballers.

Its a vicious cycle, people complaining about X and complaining about Y. I severely doubt that hitech will make a concession to either side to make things better. It eliminates free choice within the game.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on March 29, 2006, 11:00:48 PM
Hubsonfire,

I'm not sure I did miss the point. The reason I say it is because
this appears to be exactly what the new Combat Tour was invisioned to be.
Which is get alot of folks up flying doing lotsa different things in a roll playing atmosphere.

Zazen,

The rooks might have a name for it "Loose Cannons" but I watched a large group of our guys pork everything in sight over A48 last night for no good reason. Yes, they were trying to take the field. There was absolutely no need to level the whole field. I was winging with a squadie and as soon as it became apparent what was going on we left and went north.

Just about every old guy who's been doing this for a while knows there aren't a whole lot of new tactics we haven't seen before. I've only been
doing it from 13-14 years or so. Most of the old folks "adjust" their game play and don;t get to excited about anything.

Best Regards,
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 29, 2006, 11:03:39 PM
Quote
Originally posted by Zazen13
Nope...


Whosoever wishes me as an enemy, gets thine wish.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 29, 2006, 11:05:39 PM
Do what you want, and as per the griefer mentality I have no doubt if doing what you want ruins the game for the rest of us that will just be  added incentive for you to do it with even greater zeal. What we have a problem with is you toolshedding freaks talking about toolshedding in unison on a large scale as some new age for AH, and a harbringer of some higher form of gameplay. That's a load of crap of the highest order. All you are doing is taking an already extremely easy mode of play (porking), amplifying it by the 20-50 dweebs you can coerce into doing it at a given time and more or less prohibiting real fighting thru mass toolshedding for as long as you can sustain the effort. Why you guys think that behavior deserves some form or recognition or congratulations is beyond me. You may find it fun, the rest of us just find it extremely ghey...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 29, 2006, 11:11:15 PM
Quote
Originally posted by DamnedRen
Zazen,

The rooks might have a name for it "Loose Cannons" but I watched a large group of our guys pork everything in sight over A48 last night for no good reason. Yes, they were trying to take the field. There was absolutely no need to level the whole field. I was winging with a squadie and as soon as it became apparent what was going on we left and went north.

Just about every old guy who's been doing this for a while knows there aren't a whole lot of new tactics we haven't seen before. I've only been
doing it from 13-14 years or so. Most of the old folks "adjust" their game play and don;t get to excited about anything.

Best Regards,


Yea, I have no doubt each country has their own 'special' group that does this. I just chose Loose Cannons as my example because of their rediculous public assertion that they are innovative revolutionaries for the "New Age of Toolshedding Porkery" of AH...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 29, 2006, 11:14:30 PM
Quote
Originally posted by Zazen13
... That's a load of crap of the highest order. ...


Uh ... takes one to know one.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 29, 2006, 11:18:29 PM
Quote
Originally posted by Zazen13
... That is the very definition of fun Nazi. ...

... Before a good fight can really get started they and people like them vulch and pork the field dry and drop FHs. ...


Actually, Nazi's are the ones who use wording like "they and people like them."
Title: Loose Cannons - and the future of Aces High
Post by: thndregg on March 30, 2006, 12:03:56 AM
Design your own game then , Zazen.  Or is it the path of least resistance to whine?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 30, 2006, 12:41:20 AM
Quote
Originally posted by thndregg
Design your own game then , Zazen.  Or is it the path of least resistance to whine?


Actually posting and replying to some of the mindless twits on the BBS is anything but the path of least resistance. I only take the time to post my thoughts and concerns here because I am genuinely interested in doing my part as an active customer  to  make this ever-changing game the best game it can be. Part of this process is pointing out where there are game dynamics that are failing to please and also complimenting and commenting on game dynamics that do succeed in pleasing the portion of the player base I consider myself a part of.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Lazerr on March 30, 2006, 01:56:34 AM
LCA is really pretty sweet...




























FOR ME TO POOP ON!
Title: Loose Cannons - and the future of Aces High
Post by: FiLtH on March 30, 2006, 08:41:31 AM
PEOPLE!!!

     The MA is made to try to please ALL types. It can't be 100% to everyone's liking. Thats impossible.  

      Fighter guys..for one second, pretend you only like bombers in here. What would you want to bomb? A strat..that does nothing, or a base you are trying to capture, and shutting the base done allows the goon in to do it?

     Bomber guys, pretend you only like fighters.  How would you like it if the base you were upping from wasnt under heavy attack to capture, but some bomber was just taking down the FHs just for something to do? Forcing you to up at a base further back and denying fast play?

    If there was one arena for fighter types, with 3 bases, that couldnt be porked, the furballs would happen, but without the drama of bombers, it would get stale and many would lose interest over time.

    If there was a bomber arena, people would tire of milkruns without enough enemy to make it exciting.

    Im all for changes in the MA as far as base damage, and plane availabilty, but harping on eachother isnt going to change it. Direct your opinions to those that matter, those that can change the design, rather than continuing this debate among ourselves. All it does is make bad blood between us, when we all want the same thing.
Title: Loose Cannons - and the future of Aces High
Post by: thndregg on March 30, 2006, 08:47:04 AM
Quote
Originally posted by FiLtH
   Im all for changes in the MA as far as base damage, and plane availabilty, but harping on eachother isnt going to change it. Direct your opinions to those that matter, those that can change the design, rather than continuing this debate among ourselves. All it does is make bad blood between us, when we all want the same thing.


Filth!  It's nice for once to see that a little bit of coffee and a fresh mind in the morning actually turns out a  constructive reply.  I just said something similar in another thread, LOL!
Title: Loose Cannons - and the future of Aces High
Post by: nark on March 30, 2006, 09:32:33 AM
is that vossman from aw or a different person?
Title: Loose Cannons - and the future of Aces High
Post by: Donzo on March 30, 2006, 09:55:40 AM
All this talk about toolshedder this and toolshedder that.  
Why is it that the people who do not like this method of play do nothing to stop it?  I mean if you see that it's coming, do something to stop it.  
Many times when I have decided to take up some bombers to take out some FH's or a VH I have been met at altitude with some nme fighters.  
These guys get it.  When this happens I generally stop and go somewhere else or do somthing different.

All I hear is "I want to furball and you are making that difficult for me!"  So what?  Do something about it.
Title: Loose Cannons - and the future of Aces High
Post by: thndregg on March 30, 2006, 10:36:35 AM
Again, it is the "path of least resistance" to yap arrogance than to actively defend.  It may or may not change peoples minds, but it will never ever change into the prefered style of play of some individuals so long as HT maintains the MA in it's current design.

Hence:

This is the song that never ends.
Yes, it goes on and on, my friend...
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 30, 2006, 10:50:32 AM
Quote
Originally posted by Donzo
All this talk about toolshedder this and toolshedder that.  
Why is it that the people who do not like this method of play do nothing to stop it?  I mean if you see that it's coming, do something to stop it.  
Many times when I have decided to take up some bombers to take out some FH's or a VH I have been met at altitude with some nme fighters.  
These guys get it.  When this happens I generally stop and go somewhere else or do somthing different.

All I hear is "I want to furball and you are making that difficult for me!"  So what?  Do something about it.


That is not what this thread is all about, but since you brought it up and seem to be confused ... I'll try to explain.

If the Toolshedders/Landgrabbers come to a base with intentions to take the base ... organized effort with goons and/or M3 waiting in the wings ... then by all means, do what it takes to capture the field.

The bone of contention is when the above is not the case and the Toolshedders/Landgrabbers come to a base with intentions of simply leveling the field because ... "The furball is taking up too many resources" or they simply want to grief the enjoyment of the furballers to get a rise out of them.

Conversly, do you know of any cases where "furballers" actively fly across a front and take down all ordinance so that the Toolshedders/Landgrabbers can't up with bombs and/or rockets to grief them and their idea of fun ?

Hope that helps.
Title: Loose Cannons - and the future of Aces High
Post by: B@tfinkV on March 30, 2006, 10:55:29 AM
Quote
Originally posted by SlapShot
grief the enjoyment of the furballers to get a rise out of them.

Conversly, do you know of any cases where "furballers" actively fly across a front and take down all ordinance so that the Toolshedders/Landgrabbers can't up with bombs and/or rockets to grief them and their idea of fun ?

Hope that helps.



maybe we should
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 30, 2006, 11:16:24 AM
Quote
Originally posted by FiLtH
PEOPLE!!!

     The MA is made to try to please ALL types. It can't be 100% to everyone's liking. Thats impossible.  

...

    Im all for changes in the MA as far as base damage, and plane availabilty, but harping on eachother isnt going to change it. Direct your opinions to those that matter, those that can change the design, rather than continuing this debate among ourselves. All it does is make bad blood between us, when we all want the same thing.


What's so hilarious about all this is that, with the exception of the FT escapade and the occasional mega-buff raid, all LCA pretty much does is run base capture and fighter sweep missions with 12 to 16 people. Usually in 110's and La-5's for base attack, or a mix of P51's and P38's for sweeps (and usually half that mix is 51B's and 38G's). That's all. The group doesn't spy, cheat, or abuse the game mechanics. Nor does it engage in the array of "gaming" activities that fester in the MA. While some missions are high risk, none of the obvious suicide affairs like most of the base attacks that otherwise transpire. Target selection is based on quite proper military strategy ... this is military combat we are simulating, remember? That's why everyone has a gun.

You'd think we were spraying Phosgene on orphans from the reaction by this "community."

    -DoK
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 30, 2006, 11:23:24 AM
Quote
Originally posted by SlapShot
...

Conversly, do you know of any cases where "furballers" actively fly across a front and take down all ordinance so that the Toolshedders/Landgrabbers can't up with bombs and/or rockets to grief them and their idea of fun ?


SlapShot, most of the people I see killing ord and barracks do it with cannon. And they do it two or three levels deep on the map. No way you're convincing me that such a "tactic" has anything to do with trying to actually capture bases.
Title: Loose Cannons - and the future of Aces High
Post by: Arlo on March 30, 2006, 11:34:31 AM
I think this game should allow players to kill the players that offend them. :D
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on March 30, 2006, 11:35:19 AM
Quote
Originally posted by DoKGonZo
SlapShot, most of the people I see killing ord and barracks do it with cannon. And they do it two or three levels deep on the map. No way you're convincing me that such a "tactic" has anything to do with trying to actually capture bases.



Honestly, when I've herad people on country talk about doing this -- its the capture guys who see us losing ground when we're heavily outnumbered. Its more of a capture defense, and it may be the only such defense possible when the enemy sets up big hordes swarming from base to base.


Never done this myself, and never seen any LCA guy do it either. But it is a valid use of the rules to defend against numbers, just like porking ord legitimately defends a carrier.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 30, 2006, 11:48:18 AM
Quote
Originally posted by Simaril
Honestly, when I've herad people on country talk about doing this -- its the capture guys who see us losing ground when we're heavily outnumbered. Its more of a capture defense, and it may be the only such defense possible when the enemy sets up big hordes swarming from base to base.


Never done this myself, and never seen any LCA guy do it either. But it is a valid use of the rules to defend against numbers, just like porking ord legitimately defends a carrier.


Sim, it goes on constantly, regardless of odds. I wouldn't call it an organized effort, but it's incessant.

Porking a frontline base I can pretty much justify. Porking two or three levels deep may be "allowed" but it gives one player way too much ability to negatively impact many.
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on March 30, 2006, 12:35:42 PM
Quote
Originally posted by Grits
How long until TAS comes out?

I don't know, ask Voss, he's back and posting in this re-run of a dozen old TFHs..
Title: Loose Cannons - and the future of Aces High
Post by: Donzo on March 30, 2006, 01:40:03 PM
Quote
Originally posted by SlapShot
Conversly, do you know of any cases where "furballers" actively fly across a front and take down all ordinance so that the Toolshedders/Landgrabbers can't up with bombs and/or rockets to grief them and their idea of fun ?


Not off hand.  
This is exactly what I am suggesting should be done instead of the whining.
Title: Loose Cannons - and the future of Aces High
Post by: BigR on March 30, 2006, 02:03:16 PM
You guys are the reason I switched to Knits last couple nites. I felt dirty as hell flying as a rook. This number imbalance has gotten out of hand. The only way its going to change is if people switch countries and fight back.

Dont pretend that youre doing anything innovative. Overwhelming numbers isnt great planning. Its just overwhelming numbers. :rolleyes:

I saw the Knits SNEAK bases last nite because thats how they had to do it. Now THATS impressive.
Title: Loose Cannons - and the future of Aces High
Post by: nark on March 30, 2006, 02:17:03 PM
I left rooks last night as well-not due to the fact that I felt sorry for the killing going on, or I felt bad that the nights were out numbered-it was just a switch because there are were no air targets available for any rooks to shoot at.

So I went with the Nights and found myself getting an average of 14 perk points a kill last night and racked up a ton perks that I can put to use as  a rook when the #'s are more even...
Title: Loose Cannons - and the future of Aces High
Post by: Wilbus on March 30, 2006, 02:33:09 PM
Only really bothered with reading the first few posts... really is priceless :D

Inventors of massive raids :huh

I've only been here since the first day of the open beta and I've never seen it before, surprised noone has thought of it before :rolleyes:

How long is that really? Anyone remember when AH beta was released? 99? 7 years ago? Damn I must be getting old.
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 30, 2006, 02:34:27 PM
Quote
Originally posted by DoKGonZo
SlapShot, most of the people I see killing ord and barracks do it with cannon. And they do it two or three levels deep on the map. No way you're convincing me that such a "tactic" has anything to do with trying to actually capture bases.


I wouldn't doubt that for a second Dok ... but, no way your gonna convince me that it's the "furballers" that are doing it ... especially to grief the strat guys. It goes against the grain ... too much time ... too easy to do ... too little reward ... no fighting involved.

It's other strateegery guys that are doing it to try and stop the horde or prevent the others from winning the war. They are the only ones who give a crap wether there are troops and ord available. Those items are not the concern of people who furball ... they mean nothing in the scheme of things.
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 30, 2006, 02:43:29 PM
Quote
Originally posted by Donzo
Not off hand.  
This is exactly what I am suggesting should be done instead of the whining.


Well ... there you have it. It's a one-sided grief-fest.

Whining / complaining ... whatever you want to call it ... the furballers complain, and rightly so, when the strateegerist pork fields that are supplying a furball for no other reason than to piss people off or "too many resources are being used in the furball".

What those dolts don't realize is that a furball DOES tie up the other countries resources too, so it's a give and take and also, when they kill the furball, don't think for a second that all of those who were participating say to themselves ... "Aw shucks ... I guess I will join in the gang-bang fun". They will either log or try to find some other area to try and start a good furball again.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 30, 2006, 03:26:25 PM
Quote
Originally posted by SlapShot
I wouldn't doubt that for a second Dok ... but, no way your gonna convince me that it's the "furballers" that are doing it ... especially to grief the strat guys. It goes against the grain ... too much time ... too easy to do ... too little reward ... no fighting involved.

...


No ... I know it isn't.

They seem to fall into one of two camps. Either they're "helping their side" by porking all night (the pork'n'run subspecies), or they're using the one or two passes on an outhouse to justify the two or three passes they get on the runway to maybe get a kill or two before getting, obviously, killed themselves. Either way, they usually fly alone and decline any and all combat unless the target is somehow in contact with the ground, or was so in the last 15 seconds.


But we're really all talking about the same behavior. If there's an easy way requiring next to no skill for one player to inconvenience a lot of opposing players, or to achieve some kind of "victory" as measured by the game, that way will be taken. Be it lawndarting a barracks or NOE bombing a FH or parking a Panzer in a hangar or hiding a CV or mindless, suicidal runway vultching. And the volume under the curve where the number of n00bs meets the number of game exploits has gotten pretty damn huge.


Of course, blaming one squad that's barely been running six weeks for all of this don't make much sense either.
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on March 30, 2006, 04:14:36 PM
Quote
Originally posted by DoKGonZo
the pork'n'run subspecies


LOL, I love it! :lol
DoK...you are gifted orator.  

(http://david.tenifer.com/aceshigh/images/signature_01.gif) (http://david.tenifer.com/aceshigh/)
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 30, 2006, 04:33:57 PM
Of course, blaming one squad that's barely been running six weeks for all of this don't make much sense either.

The started tootin' their own horn first and made their intentions know admist all the controversy. Had they just went about doing their business without trying to rub one's nose in it ... you wouldn't need to defend it.
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on March 30, 2006, 04:36:57 PM
the pork'n'run

They are just one notch above the pork'n'auger sub-sub species on the evolutionary chain. At least they have evolved to the point that they can continue to fly (at least for awhile) after delivery.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 30, 2006, 05:06:15 PM
Quote
Originally posted by SlapShot
Of course, blaming one squad that's barely been running six weeks for all of this don't make much sense either.

The started tootin' their own horn first and made their intentions know admist all the controversy. Had they just went about doing their business without trying to rub one's nose in it ... you wouldn't need to defend it.


Actually, KillJoy (who started this particular thread) isn't an LCA member. He's someone I usually fly with in fact. Part of the ancient order of "Flying Zoo/Flying Pigs/Well FU We're Old."

In fact none of the threads on the LCA were started by LCA members. My guess is were it not for the capture of FT (I still don't know who actually ran troops) no one would have even noticed.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 30, 2006, 05:07:43 PM
Quote
Originally posted by SlapShot
the pork'n'run

They are just one notch above the pork'n'auger sub-sub species on the evolutionary chain. At least they have evolved to the point that they can continue to fly (at least for awhile) after delivery.


Indeed, some nites when there's an especially dense low IQ front, it practically rains p'n'a dweebs.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 30, 2006, 05:29:25 PM
Quote
Originally posted by DoKGonZo
Sim, it goes on constantly, regardless of odds. I wouldn't call it an organized effort, but it's incessant.

Porking a frontline base I can pretty much justify. Porking two or three levels deep may be "allowed" but it gives one player way too much ability to negatively impact many.


Revise your tactics.  

As for "porking two or three deep", I haven't witnessed this since AH1.  Now, if CAF's objective is "Field Capture", as CO I will dispatch some to the surrounding bases to hit the VH and sometimes Ord.  Why?  It INCREASES the odds of base capture.  

I CANNOT wait to see if what is currently being discussed, is going on.  Because if so, I'll DELIBERATELY shoot all of you down after I switch to the country you are "sweeping", or I'll deliberately make you killshoot.    Toolshedding has become a sissified way to protect "rank" and allow the meager to send the CV's in as fodder while 10 feet off shore, while the geniuses have no disregard for it.  

I have taken a much needed three week break from this game.   I'm tired of the toolshedding of bases that have a furball going.  What I found pathetic before my break, was this very thing going on.  OldCuss went on a tirade about "furballers" on my last night.   If some HATE FURBALLING, great, toolshed somewhere else.  If you need to boost your Bomber, Attack rank that bad as to ruin the fun of a furball, you are pathetic.  

MY PC should be up and running Sat./Sun.  I cannot WAIT.

Karaya

PS - I already realize I suck, won't make any lists, etc.  All I do is shoot down the "best" and get shot down by the worst, like the REST OF US.
Title: Loose Cannons - and the future of Aces High
Post by: JMFJ on March 30, 2006, 05:58:50 PM
To win the war, which correct me if I'm wrong is the over-all basis/concept of the game.  People have to die, objects have to be blown up, etc....

I get my enjoyment out of the GV's, so when there is no TT I'm always looking for a good tank fight (A persay furball for tanks).  Nothing is more irritating than when we have a 2 opposing spawn points (kind of a mini TT) where we are getting a good fight going and someone flies in w/bombs & drops the VH to one of those bases.

But really why should my little preference which is non-productive, have vito rights over the basic concept of the game to take over bases.  If they didn't drop that VH they would have Flaks all over it with in minutes of the attack, and plan foiled.  So I pack up my bags and go lookin for another GV fight.  (But I will be the first person openly cussing someone on the 12 channel for knocking down a hanger in TT/FT unless it's to win the war)

I don't think the plane furballers are in much of a different position, they are trying to enjoy one aspect of the game, good for them I CAN RELATE.  But to get pissed when someone wants to progress the war one way or the other seems pretty unreasonable.

Additionally knocking down FH, BH, VH, Ord, Troops, or combo's are all things that need to be taken down depending on what you want to do.

I'll take down ordinance on a field just so I can camp the VH without fear of being bombed by an A20.  Has nothing to do with trying to ruin someones bombing fun, that's just the process you do if you wanna camp a VH.  Really no different than preping a field for a vulch, you knock down ACK and VH.  People aren't just knocking down things to make other players mad, I find more times than not they're doing to create fun for themselves.

Most of the people that SEEM to have a problem (or appear to based on their own posts) with what others are doing are the nonproductive (in regards to the war) guys who just want to enjoy the super fun side of being an Ord Monkey, or the furballing in GV's, or Planes.

But if your gonna pay money to play you do what you want, that's only fair.  But the drastic difference between furballing & fighting the war, is they contrast each other so much it takes away from each others fun.

A viable solution is group the people who like to play the same way together.  The most amount of people I've ever seen in the Combat Arena is like 14.  Turn the Combat Arena into a furballers heaven.  Make the maps so they only rotate 1 per week with maps that have TT/FT in it.  Make so the bases can't be captured.  That way when you want to furball there will always be a swath of guys there for just that.

But still have the MA for the guys who like missions, strategic captures, porking, and all the things that go with winning the war.  I know myself I would go Combat Arena to TT until I'm sick of it and then switch to the Main Arena when I wanna do something that entails group effort, cause I enjoy both aspects of the game and will get burnt out if i do one to long.
 
Furballing is a part of the game, not THE GAME.  Make a place for furballers, and peace will follow.

JMFJ
Title: Loose Cannons - and the future of Aces High
Post by: killnu on March 30, 2006, 06:12:39 PM
Quote
Furballing is a part of the game, not THE GAME


for you, that may be true.  not for me.  I play this game for one reason only, to have fun.  most of the time, fun to me is air to air combat.  i may do a gv run, or a base take at some point, but i could care less about who wins the "war".  I am in no way saying that others dont/shouldnt play for that, thats up to them.
Dont think just because you play to "win the war" that everyone else does.  everybody does not share you goal.

not directed just to you in particular, but is plural for all players who think "win the war" is the goal.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 30, 2006, 06:20:28 PM
Quote
Originally posted by killnu
for you, that may be true.  not for me.  I play this game for one reason only, to have fun.  most of the time, fun to me is air to air combat.  i may do a gv run, or a base take at some point, but i could care less about who wins the "war".  I am in no way saying that others dont/shouldnt play for that, thats up to them.
Dont think just because you play to "win the war" that everyone else does.  everybody does not share you goal.

not directed just to you in particular, but is plural for all players who think "win the war" is the goal.


Damn straight.  A few us are left.

Karaya
Title: Loose Cannons - and the future of Aces High
Post by: NoBaddy on March 30, 2006, 06:36:42 PM
Quote
Originally posted by JMFJ
To win the war, which correct me if I'm wrong is the over-all basis/concept of the game.  People have to die, objects have to be blown up, etc....

JMFJ


Now there's your problem. Your base premise is flawed. The basis/concept of the game is "combat". The "win the war" concept should be a bye product of "combat". Logically speaking, since you are starting from a flawed premise....:).
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 30, 2006, 06:45:09 PM
Quote
Originally posted by NoBaddy
Now there's your problem. Your base premise is flawed. The basis/concept of the game is "combat". The "win the war" concept should be a bye product of "combat". Logically speaking, since you are starting from a flawed premise....:).


fluff'n A right!
Title: Loose Cannons - and the future of Aces High
Post by: jamusta on March 30, 2006, 06:53:51 PM
hmmm this smells like....um let me think....er its on the tip of my tongue.....

RJO
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 30, 2006, 06:55:16 PM
Quote
Originally posted by jamusta
hmmm this smells like....um let me think....er its on the tip of my tongue.....

RJO


RJO hasn't existed in almost a year.  Granted Sunday's seem to be "our night", but they are the "farthest thing from organized".  

Karaya
Title: Loose Cannons - and the future of Aces High
Post by: Toad on March 30, 2006, 07:00:35 PM
Quote
Originally posted by JMFJ
Has nothing to do with trying to ruin someones bombing fun, that's just the process you do if you wanna camp a VH.

JMFJ


Says a lot about the state of the player base when shooting fish in a barrel becomes a primary gameplay goal.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 30, 2006, 07:06:50 PM
Quote
Originally posted by JMFJ
I'll take down ordinance on a field just so I can camp the VH without fear of being bombed by an A20.  Has nothing to do with trying to ruin someones bombing fun, that's just the process you do if you wanna camp a VH.  Really no different than preping a field for a vulch, you knock down ACK and VH.  People aren't just knocking down things to make other players mad, I find more times than not they're doing to create fun for themselves.

Most of the people that SEEM to have a problem (or appear to based on their own posts) with what others are doing are the nonproductive (in regards to the war) guys who just want to enjoy the super fun side of being an Ord Monkey, or the furballing in GV's, or Planes.

JMFJ


You'll post this watermelon and then in another thread brag about landing 113 kills in a Tank?!!!!  You sir are a tool of the highest order!  

Karaya
Title: Loose Cannons - and the future of Aces High
Post by: E25280 on March 30, 2006, 07:16:09 PM
Quote
Originally posted by NoBaddy
Now there's your problem. Your base premise is flawed. The basis/concept of the game is "combat". The "win the war" concept should be a bye product of "combat". Logically speaking, since you are starting from a flawed premise....:).


Flawed, eh?  What does HiTech have to say on the matter?

Taken from the Help files, which one must assume, is exactly as HiTech intended . . .   Itallics is mine for emphasis.

Quote
Aces High has several online arenas available for multi-player gaming.  To go online, you must have an active subscription with HiTech Creations or be in a two week free trial period.

The arena list includes the Arena name, the Player Count, and the Ping time to the arena.  

The first number in the Player Count represents the current number of players in the arena and the second number is the total number of players allowed in the arena.  Highlighting an arena in the list and clicking Ping Details shows additional information about the connection to that arena.  
The Main Arena is where you'll find the majority of players.  If you try to log in to the Main Arena and the connection fails, you'll automatically be rerouted through an alternate route.  

The Axis versus Allies arena is set up for historical gameplay.  There is a two sided war, a limited plane set, and reduced radar.

The Dueling Arena contains a special terrain with separate areas for all types of game play including furballing, tanking, and canyon fighting.  

The Special Events Arena is available to all players and events are scheduled by the Aces High Campaign Managers.  For a schedule of events, please visit events.hitechcreations.com.  

The Training Arena is available for players to practice online without affecting their scores.  In this arena, players are requested to ask permission before engaging other players, and to not interrupt training sessions in progress.


I will also point out that under "Game Play" there are two and only two topics.  The first is "Capturing Territory".  The second is "Strategic Targets".  Under the general topic is this quote:

Quote
Capturing territory through the use of air, land and sea power is the objective of Aces High.  

Do I agree that people should "grief" just to be jerks?  No.  But neither should anyone be a jerk toward someone because he choses to take HiTech at his word and play the game "as intended."

So, Logically speaking, as you say . . .
Title: Loose Cannons - and the future of Aces High
Post by: CAV on March 30, 2006, 07:29:35 PM
Quote
Your base premise is flawed. The basis/concept of the game is "combat". The "win the war" concept should be a bye product of "combat"


I looks to me like Hitec has said what the concept of the game is about....


Quote
Gameplay.......         Capturing territory through the use of air, land and sea power is the objective of Aces High.   The arena terrain is divided into three countries, with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.


You can read it here for yourseft.

AH gameplay (http://www.hitechcreations.com/ahhelp/map.html)


CAVALRY
Title: Loose Cannons - and the future of Aces High
Post by: killnu on March 30, 2006, 09:04:00 PM
dang...he said we have to do that?  or is that just a general description of game and whats available?  um yep, dont see anywhere on there were it says "you must".  guess thats just a general description of whats available and not a requirement.
Title: Loose Cannons - and the future of Aces High
Post by: Wolf14 on March 30, 2006, 09:36:46 PM
Quote
Originally posted by Masherbrum
You'll post this watermelon and then in another thread brag about landing 113 kills in a Tank?!!!!  You sir are a tool of the highest order!  

Karaya



Yep I has to agrrees. Well said.

:aok
Title: Loose Cannons - and the future of Aces High
Post by: NoBaddy on March 30, 2006, 09:53:39 PM
What was stated here was about "basis/concept", not a description of gameplay. Without "combat", the game is merely virtual masterbation.
Title: Loose Cannons - and the future of Aces High
Post by: Alky on March 30, 2006, 09:59:45 PM
Quote
Originally posted by 96Delta
LOL, I love it! :lol
DoK...you are gifted orator.  

DoK has been the "King of Verbage" for many many years and always an interesting read :D
Title: Loose Cannons - and the future of Aces High
Post by: JMFJ on March 30, 2006, 11:07:33 PM
Killnu- that was what i pointed out if you read my whole post, I too enjoy the furball side more than the general concept in the game.  But sometimes it would be nice to be able to choose what arena i go in based on what i wanna do.  So when i go to one arena I know everyone there is there for the same reason whether that's furballing or fighting the war.

Mashburn/Toad- (Based on HiTech's own words) So quit wastin everyones time arguing about the general concept of the game, your making fools out of yourselves.

Additionally your going to tell me that you've never set up, or participated in vulching planes off of the run way, quit wasting everyones time with your watermelon you post.  Suprise, suprise, when you are the first two to try to pin me on describing the same method of how to vulch as i'm sure you are both intimately familiar with.  Are you guys like 14 or sumthin, what does me killin 113 guys in tiger or how I killed 113 guys vulch or not have to do with the long standing fight between furballers and toolshedders?

Way to take little piece of a sentences I typed, take it out of the context that it was presented and try to make a point.  You guys should study the bible.:aok

As I stated before Karaya & Toad, maybe some day if you try,..... really really hard you'll have something worth braggin about on the personal records post.  Until then thanks for the kills.:O

You know this is a prime example of why the aces high comunity is a bumpy & disfunctional group, I participate in many forums one of which is a competitive archery forum http://www.archerytalk.com  If I get on there and post that I shot my first perfect score on a NFAA spot round.  I get a hole bunch of congradulations, wtg's, cause they too can relate to when they've made a personal accomplishment or land mark in their hobby.

On this forum if you post something you did you will be bombarded with insults, accusations of vulching, cheating, cherry picking, basically anthing that can be said to try to rain on someones excitement.

This forum is like the Newspaper, If you don't have something negative to say it's not worth printing.

Grow up man....Grow up

JMFJ
Title: Loose Cannons - and the future of Aces High
Post by: Slash27 on March 30, 2006, 11:35:28 PM
Quote
Originally posted by JMFJ
On this forum if you post something you did you will be bombarded with insults, accusations of vulching, cheating, cherry picking, basically anthing that can be said to try to rain on someones excitement.

JMFJ




Some live for the griefing. Pretty tiresome.
Title: Loose Cannons - and the future of Aces High
Post by: Docc on March 30, 2006, 11:36:29 PM
Unfortunately, combat requires an offense AND a defense.  There is not enough defence available in this game when outnumbered.

If the defense was stronger I think the numbers deviations would tend to even out since no one country would have such a clear advantage in base-taking ability even with numbers.

IRL defense always had the advantage.  In this game if you don't up equal numbers as soon as the base starts flashing you are doomed.  As soon as the field is capped the outnumbered defense is 5 minutes away.  Only mistakes by the attacker, or blind luck for the defender can delay the inevitable capture.
Title: Loose Cannons - and the future of Aces High
Post by: wolf05 on March 30, 2006, 11:58:13 PM
To Whom it may concern KILLJOY... A while back, Myself and several other fellow Bishops started the UBCF (United Bishop Coalition Forces) and I must say we did quite well. As a matter of fact, we handed the Rooks, as well as the Knits their tulips on several occasions. We in fact still coordinate with other squadrons on our squad nights, and our off squad nights as well. We have run several succesful missions against both other countries on a daily basis. So Killjoy, we have had it together long before you yourself pulled your head from your own rear end Sir! Maybe if you were not buried up to your ears in your own backside, you would have noticed us<>.:aok
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 12:09:14 AM
Quote
Originally posted by wolf05
To Whom it may concern KILLJOY... A while back, Myself and several other fellow Bishops started the UBCF (United Bishop Coalition Forces) and I must say we did quite well. As a matter of fact, we handed the Rooks, as well as the Knits their tulips on several occasions. We in fact still coordinate with other squadrons on our squad nights, and our off squad nights as well. We have run several succesful missions against both other countries on a daily basis. So Killjoy, we have had it together long before you yourself pulled your head from your own rear end Sir! Maybe if you were not buried up to your ears in your own backside, you would have noticed us<>.:aok


Now THAT'S funny.
Title: Loose Cannons - and the future of Aces High
Post by: Wolf14 on March 31, 2006, 12:20:44 AM
Quote
Originally posted by JMFJ
You know this is a prime example of why the aces high comunity is a bumpy & disfunctional group, I participate in many forums one of which is a competitive archery forum http://www.archerytalk.com  If I get on there and post that I shot my first perfect score on a NFAA spot round.  I get a hole bunch of congradulations, wtg's, cause they too can relate to when they've made a personal accomplishment or land mark in their hobby.

On this forum if you post something you did you will be bombarded with insults, accusations of vulching, cheating, cherry picking, basically anthing that can be said to try to rain on someones excitement.

JMFJ


Be honest JMFJ, guys that own Bowtechs get the same kinda flak that goes on here and there is also the brand loyalty fued that goes on from time to time.

I also go to archerytalk frequently as well. I just dont post much cause I'm still learnin and dont have alot to contribute.;)
Title: Loose Cannons - and the future of Aces High
Post by: JMFJ on March 31, 2006, 02:16:54 AM
What sight do you shoot on your bow?

JMFJ
Title: Loose Cannons - and the future of Aces High
Post by: Wolf14 on March 31, 2006, 03:17:39 AM
Quote
Originally posted by JMFJ
What sight do you shoot on your bow?

JMFJ


I shoot with an older model BOSS Magnum scope with a 2X lens.
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on March 31, 2006, 07:44:38 AM
If you want to see an angry and contentious forum (also full 'flowery' lnguage is allowed) try going to ARFCOM some time (http://www.jobrelatedstuff.com if you are being logged) and say that Colt/Bushmaster/RRA/DMPS/Stag/ArmaLite/Oly/etc. is a much better kit than Colt/Bushmaster/RRA/DMPS/Stag/ArmaLite/Oly/etc.

The flamefest will be amazing.
Title: Loose Cannons - and the future of Aces High
Post by: Toons on March 31, 2006, 07:47:25 AM
i'm a very new player on this forum, but i can't see the furballer point at all.

getting in a big dogfight is fun.  but, i can't see how you can play this game for years when your only point is to fight for the sake of fighting.

the game i thought this was, or hope it is, is one where there is some sort of overall goal...like capturing bases and winning the map.  even with a short time in the game i'd like to find a group to organize with to capture objectives.

this argument doesn't make alot of sense to me.  why don't the furballers organize a defense to the toolshedders?  i mean, in ww2, fighter pilots didn't go out to furball just for the sake of furballing, did they?  they flew cap, sweeps, or escorts, right?

my favorite times in the game are when i feel like i'm defending a base against a concerted attack plan, where bombers are coming in wave after wave, and there's a sense of urgency to perform well.  shooting down other planes just to rack up kills...well, i guess i need more meat to my games than that.  

with all of the other areas you can play in in ah, it would seem like the ma is the wrong place for people that just want to furball.  just my opinion- and i'm new, so it's worth what it's worth.
Title: Loose Cannons - and the future of Aces High
Post by: Reschke on March 31, 2006, 08:35:37 AM
Huh.......These dweebs are still taking measurements of the virtual noodle'....oh well time to go back to sleep till a useful thread pops up here but thats nearly never in the General Discussion section. This thread almost had a redeeming quality to it when Voss popped in. We had the opportunity to take this thread to a whole new level and wasted it; much like alot of base capture dweebs do frequently.
Title: Loose Cannons - and the future of Aces High
Post by: yayyyy on March 31, 2006, 08:37:45 AM
THE LCA IS LIKE THE BEST SQUAD BESIDES BOP. BUT IF BOP WASNT HERE THE LCA WOULD BE NUMBER 1 so thats all i have to say. i want to join LCA to if i can send me an invite. thanks
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on March 31, 2006, 08:55:40 AM
Toons, no offense and with all due respect but the strategic aspect of MMOL flight-combat sims was fun for almost everyone at some point, for me that was about 2.5 years, which ended about 8.5 years ago. Base capture is really pretty easy with about 5 dedicated players and assigned roles/targets it can be accomplished unless there's overwhelming opposition. The winning of the war also lost some of its alure, I mean what do you get for your effort? 20 perks? I can get that in one sortie with the right aircraft choice or flying for the outnumbered side, besides I already have thousands of unused perks.

The fun for me is dogfighting, particularly with a small group of squaddies. The huge furballs are sometimes too much but a good 10v10 is a blast. See, capturing a base is easy, winning the war only takes time and organization which is too much like work for me when I just want to have fun and the payoff of winning it is meaningless. If you are into the strategery then winning is a bad idea because you lose half of your bases by doing it. Although on some maps I am in favor of war-winning so we can lose the map, particularly those with long commutes.

I only speak for myself but I reckon many furballers would agree...I am quite happy that the strat guys and the war-winners enjoy those aspects of the game. I wish them all the enjoyment they can handle from whatever gameplay they seek unless it seems to be designed to specifically agitate and incite. The rub for me is that these maps have hundreds of bases out there begging to be captured and sometimes it seems that some of the strat guys like to bomb the FHs that support a furball even though there is no capture attempt in the works. It might not be their goal to disrupt the fun that others are having but I'm willing to bet that sometimes it is. I just think the game and it's players are diverse enough that everyone should be able to share the MA and enjoy their aspect of the game without trying to pee in each other's corn flakes.
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on March 31, 2006, 09:12:42 AM
In any large multi player game there has to be something for the unskilled who are afraid to gain any skill...

These types feel most comfortable in a very large group where they will feel that they "belong"  it helps if they can tell themselves that they are working toward a "goal" that people will admire.  It is complex... they want people to ignore their lack of talent and obvious timidity but at the same time.... admire or fear them.

While I find this kind of person pretty disgusting... I can live with the reality of it.   I can even live with the fact that they ruin the game for me once in a while..

It is a big game and if it allways went well.... I would probly get bored.... maybe it is good for me to have to look around a little for a place the attention starved enemies of fun haven't porked with their griefer ways.

on the good side of it.... they make me complain less about the timid and talentless cherry pickers.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on March 31, 2006, 09:32:24 AM
and.... is someone really asking why these boards can't be all nicie nice?  Be more like an archery or, like my modified Healey BB for instance?

Sheesh...  Take this post for instance.... the guy starts out saying that he can make  life misserable for the guys logging on for an hour or two to have some furball fun by hording with a bunch of like minded talentless newbies...

He then goes on to say that "real skill" is not being able to fight yourself out of an outnumbered situation on the deck with sensory overload on your SA... but that it is..... LOL.... taking orders and being surrounded by a horde for protection.

No.... this is not meant to be contentious at all?   On other forums.... Modified Healey. archery for instance.... the object of the sport or activity isn't to make all the other enthusiasts as misserable as possibelevery minute that you are around them...  Mostly... you are enjoying a mutual interest in say cars or bows and trying to learn and help each other with no motive that will be to ruin the other guys day or.... part of one.

At least in the furball.... everyone feels that they have a good shot at succeeding and.... if they don't.... they feel that they are getting better and.. they can up and try it again..

When you see the griefer misssssshunz guys...  you are pretty much left with ignoring them and finding someplace else to fight or.... log off.  

They claim to want to "win the war" and the hawiian vaction that HT gives out for every win but....  They don't do that... like true griefers... they go where they will get the most attention... if a furball is going on for 30 minutes between two useless fields.... what would good strat be?

ignore it of course and bless the gods of timidity that the other bases will be that much easyie to capture.   Only an attention starved griefer would spoil that fight and pretty much... sabatoge his effort to (gasp) win the war.

you aint fooling anyone... that is why we are laughing.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Lazerr on March 31, 2006, 10:17:33 AM
AHHHHHHHHHHHHHHH.. they are making little posters and little things to attract the Noobs!  We need to stop them from multiplying!  OMGGGG

We need a strike force!:t
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 10:22:34 AM
There's one point that the furball crowd keeps sticking to on base captures that I don't think is correct. And that is that everyone involved in a furball around a base actually wants it there hour on end. Some percentage of the attacking side is trying to capture that base - probably the majority. At some point it becomes obvious to them that the only way to have enough time to get troops in is to kill FH. A lot of the guys the furballers are shooting down are trying to capture the field. Seems pretty balanced.

Now, how those FH are taken down is another matter. A well orchestrated Jabo strike or 2 or 3 formations of B26's at 8K is fine. Kamikaze P51's or NOE Lancs ... in an endless stream of retardedness ... is not. Those are greifer tactics.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 31, 2006, 11:23:38 AM
Lazs,that was beautifull, you said it all.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Guppy35 on March 31, 2006, 11:28:41 AM
Quote
Originally posted by Toons
i'm a very new player on this forum, but i can't see the furballer point at all.

getting in a big dogfight is fun.  but, i can't see how you can play this game for years when your only point is to fight for the sake of fighting.

the game i thought this was, or hope it is, is one where there is some sort of overall goal...like capturing bases and winning the map.  even with a short time in the game i'd like to find a group to organize with to capture objectives.

this argument doesn't make alot of sense to me.  why don't the furballers organize a defense to the toolshedders?  i mean, in ww2, fighter pilots didn't go out to furball just for the sake of furballing, did they?  they flew cap, sweeps, or escorts, right?

my favorite times in the game are when i feel like i'm defending a base against a concerted attack plan, where bombers are coming in wave after wave, and there's a sense of urgency to perform well.  shooting down other planes just to rack up kills...well, i guess i need more meat to my games than that.  

with all of the other areas you can play in in ah, it would seem like the ma is the wrong place for people that just want to furball.  just my opinion- and i'm new, so it's worth what it's worth.



This is where I get more confused.  "Winning the map", "Winning the war".  What do we win?  

What you are saying is that in the end, the ultimate goal of AH is to start over?  That's what happens when you 'win the map".  You go right back to the beginning and have to do it over again.  Wash, rinse, repeat.  That's the challenge and the reward?  Has a bit of a Pavlov's dogs feel to it.  Gotta hit that feeder bar to get the perkies.

How is that somehow more logical then guys who fly fighters, wanting to fight other fighters in a game called Aces High.  Aces, last I checked, were fighter pilots with at least 5 kills in air to air combat.  

Maybe HTC needs to change the name to 'Mud Movers" to help set the tone?
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on March 31, 2006, 11:45:03 AM
Quote
Originally posted by Guppy35
This is where I get more confused.  "Winning the map", "Winning the war".  What do we win?  


What do you 'win' when you shoot down another plane?
What do you 'win' when you land 10 kills?

What do you 'win' when you emerge triumphant in a football game,
a baseball game, or any competitive sport for that matter?

What do you 'win' when you beat an opponet in a card game,
a game of chess or even checkers?

What do you 'win'?  You win something thats intangible.
Call it satisfaction, pride, a sense of accomplishment, achievement,
whatever.  It's probably different for most people...whatever you
call it, its not something that can be measured.  Its something
deeper...   :aok

(http://david.tenifer.com/aceshigh/images/signature_01.gif) (http://david.tenifer.com/aceshigh/)
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on March 31, 2006, 11:52:29 AM
Quote
Originally posted by Lazerr
AHHHHHHHHHHHHHHH.. they are making little posters and little things to attract the Noobs!  We need to stop them from multiplying!  OMGGGG

We need a strike force!:t


LOL Lazerr...you made my day with that comment!
You guys can really crack me up sometimes.  

Thanks!  :lol



(http://david.tenifer.com/aceshigh/images/signature_01.gif) (http://david.tenifer.com/aceshigh/)
Title: Loose Cannons - and the future of Aces High
Post by: Arlo on March 31, 2006, 12:00:44 PM
"Dont worry, be happy" (the song that won the war)

- Col. Robert McFerrin

Heres a little song Bob wrote
You might want to sing it note-for-note
Dont worry, be happy
On every map we have some trouble
But when you worry, you make it double
Dont worry, be happy Dont worry, be happy now

Ooo-oo-hoo-hoo-oo hoo-hoo-oo-oo-oo-oo-ooo Dont worry
Woo-oo-woo-oo-woo-oo-ooo Be happy
Woo-oo-oo-oo-ooo Dont worry, be happy

Ooo-oo-hoo-hoo-oo hoo-hoo-oo-oo-oo-oo-ooo Dont worry
Woo-oo-woo-oo-oo-oo-ooo Be happy
Woo-oo-woo-oo-ooo Dont worry, be happy

Aint got no place to land your crate
Somebody came and sealed your fate
Dont worry, be happy
The landlord say your rent is late
Dee other chesspiece celebrate
Dont worry, (ha-ha ha-ha ha-ha) be happy (look at me, Im happy)

Ooo-oo-hoo-hoo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry
Oo-oo-oo-oo-oo-oo-ooo Be happy
Oo-oo-oo-oo-ooo (Gimme your girlfriend's phone number. Or tell her to call me. I'll make her happy.)
Ooo-oo-hoo-hoo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry
Woo-oo-oo-oo-oo-oo-oo Be happy
Woo-oo-oo-oo-ooo

Aint got no skills, aint got no style
so had to bail and walk a mile
But dont worry, be happy
Cause maybe you coulda been shot in your chute
And that long enjoyable walk home coulda been moot
So dont worry, be happy Dont worry, be happy now

Ooo-oo-hoo-oo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry
Oo-oo-oo-oo-oo-oo-ooo Be happy
Woo-oo-oo-oo-ooo Dont worry, be happy

Ooo-oo-oo-oo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry
Woo-oo-oo-oo-oo-oo-oo Be happy
Woo-oo-oo-oo-ooo Dont worry, be happy

Now there, is this song Bob wrote
I hope you learned it note-for-note, like good little pile-its
Dont worry, be happy
A-listen to a-what I say
On every map, expect some trouble
When you worry you make it double
Dont worry, be happy, be happy now

Ooo-oo-hoo-hoo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry
Oo-oo-oo-oo-oo-oo-ooo Be happy
Oo-oo-oo-oo-ooo Dont worry, be happy

Ooo-oo-hoo-oo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry
Woo-oo-oo-oo-oo-oo-ooo Be happy
Woo-oo-oo-oo-ooo Dont worry, be happy

Ooo-oo-hoo-oo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry, dont worry
Oo-oo-oo-oo-oo-oo-ooo Dont do it, be happy
Oo-oo-oo-oo-ooo Put a smile on your face
Dont bring everybody down like
this
Ooo-oo-hoo-hoo-oo oo-oo-oo-oo-oo-oo-ooo Dont worry
Ooo-oo-oo-oo-oo-oo-oo It will soon pass, whatever it
is
Ooo-oo-oo-oo-ooo Dont worry, be happy

(fading...)
Ooo-oo-hoo-hoo-oo oo-oo-oo-oo-oo-oo-ooo Im not worried
Ooo-oo-oo-oo-oo-oo-oo Im happy
Ooo-oo-oo-oo-ooo
Title: Loose Cannons - and the future of Aces High
Post by: JMFJ on March 31, 2006, 12:05:36 PM
Actually Laz at no point did I state or ask why this forum couldn't be more nicie nice, I FLAT OUT STATED AS A MATTER OF FACT, IT'S NOT!!!!.  You know like a p51 can drop flaps at higher speeds than a la-7, not an oppinion it's a fact.  You make some good posts but it would be appreciated if you would read my posts more accurately if your gonna make a point about what I posted.

JMFJ
Title: Loose Cannons - and the future of Aces High
Post by: Arlo on March 31, 2006, 12:10:18 PM
Ouch! "Loose cannons" seems appropriately descriptive. :D
Title: Loose Cannons - and the future of Aces High
Post by: wolf05 on March 31, 2006, 12:38:54 PM
I apologize for my candid opinions, lol... But I would never be worried about any outfit, squadron, or enemy force that had a mascot wearing a diaper! If it is supposed to strike fear into those of us that are fighting against you, Well... It just aint gonna fly!

Bottom line, there are cooperative efforts within all countries in the game at times, but that is the key here. I have been in the game long enough to realize that on any given night or day, one country or another will shine and take it to the other two. And if the LCA is in fact present, where have they been. It seems to me that the rooks have been down several times these last few weeks, and their numbers were pretty much even with both the Bishops and Knights.

I have flown and fought for all three countries at one time or another, and it is always the same old whine. "You guys suck. You never work together. I am going to change countries. The other guys are much more coordinated in their fighting than all of you".:cry

Well, there are always the lone wolves within any country that feel they are legends in their own minds and the only thing the rest of us are good for is to cover their butts so they get the great scores. I have to laugh at these mindless ego bound dweebs. If they got over themselves for a minute or two, they would indeed find several squadrons working together for the same goal, no matter what country they are presently fighting for.
I think it is great that all three powers have cooperative efforts to fight the good fight, and wish we had a lot more of it from all concerned. To me it makes the game a bit more realistic and fun!

Going back to Killjoys comment about the Bish and Knits pulling their heads out and getting it together, well brudda<>, both of our countries have been keeping you and yours where you belong for quite a while now. Where are you?:rofl

Heya Arlo<>:aok
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 12:54:33 PM
Quote
Originally posted by wolf05
... I have to laugh at these mindless ego bound dweebs....


Yes. Especially the ones who use "I" in every other sentence.

By the way, are you "good at flight sims?"
Title: Loose Cannons - and the future of Aces High
Post by: hitech on March 31, 2006, 12:59:33 PM
A year or 2 back I suggested the solution. Make damge to buildings delayed. And enorder for it to be recorded the player would have to live 5 - 10 secs after impact. This would remove the kamakazi for all types of aircraft.

Could also be done 10% on impact, secondary happens after 10 secs if you are still living causing 90% damage.


HiTech
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on March 31, 2006, 01:02:04 PM
Quote
Originally posted by lazs2
In any large multi player game there has to be something for the unskilled who are afraid to gain any skill...


MUAHAHAHAHAHA! :rofl Sounds good on paper.What a crock! I actually fell outa my chair on that one! HEHEHEHEHEHEHEHE!

What ever gave you the idea anyone was afraid to gain any skill?

Opps! I gotta apologize. I grabbed my lawn chair and have been drinking my iced tea and eating popcorn as this thread developed but come on. You're really goin off the deep end with that trash. I'm sorry.

DOK has been fun with his trash too but I really miss his HATE messages. Rats!!:furious  Bring back the hate!!


MUAHAHAHAHAHA!:rofl
Title: Loose Cannons - and the future of Aces High
Post by: Shifty on March 31, 2006, 01:13:20 PM
Quote
Originally posted by DoKGonZo
Yes. Especially the ones who use "I" in every other sentence.

By the way, are you "good at flight sims?"


:rofl :rofl :rofl :rofl
Title: Loose Cannons - and the future of Aces High
Post by: Morpheus on March 31, 2006, 01:13:59 PM
Quote
Originally posted by hitech
A year or 2 back I suggested the solution. Make damge to buildings delayed. And enorder for it to be recorded the player would have to live 5 - 10 secs after impact. This would remove the kamakazi for all types of aircraft.

Could also be done 10% on impact, secondary happens after 10 secs if you are still living causing 90% damage.


HiTech


I support this 500%. I remember when you suggested that.

I would love to see this put into the game.
Title: Loose Cannons - and the future of Aces High
Post by: Killjoy2 on March 31, 2006, 01:40:23 PM
I also vote for the HiTech's suggestion. While your at it perk the buff boxes so we can get rid of B-17's at tree level bombing.

Also, I enjoy a meaningful discussion with a well informed group of people just about as much as anyone.  But until that happens I'll just hang out here.

We've been looking forward to TOD or what ever it's called these days.  But TOD  is just the mission planner being put to good use.  Whooohooo mission against mission.  Now that's a topic.  Taking ground and holding it. Thats a game. A long time ago we called it "King of Bunkers Hill".  I always like that game.

But seriously folks. I really love every aspect of AH.  I gun the naval guns and run GV's all the time.  I love the squad action and single combat. I even just learned to bomb.  

But I'm bored and I've been ready to quit AH.  The LCA missions is a ray of hope and breath of fresh air.   Salute the mission planners in those lesser countries.

I'm betting an LCA Mission can kick your missions butt.
Title: Loose Cannons - and the future of Aces High
Post by: calan on March 31, 2006, 02:06:35 PM
Quote
Originally posted by hitech
A year or 2 back I suggested the solution. Make damge to buildings delayed. And enorder for it to be recorded the player would have to live 5 - 10 secs after impact. This would remove the kamakazi for all types of aircraft.

Could also be done 10% on impact, secondary happens after 10 secs if you are still living causing 90% damage.


HiTech


Or make kamakazi's unable to play for a month or so (kinda like real death)... WAIT...   scratch that... I'd never be able to play again because of my incredible talent at unintentional augers...

nevermind

:)
Title: Loose Cannons - and the future of Aces High
Post by: Arlo on March 31, 2006, 02:09:45 PM
Hiya 2dogs. :D
Title: Loose Cannons - and the future of Aces High
Post by: x0847Marine on March 31, 2006, 02:21:21 PM
Quote
Originally posted by AWRaid
I don't even know what an LCA is  


Neither do I, and I'm glad.

Do your thing as you let others do thiers.. then have a beer.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 02:25:19 PM
Quote
Originally posted by hitech
A year or 2 back I suggested the solution. Make damge to buildings delayed. And enorder for it to be recorded the player would have to live 5 - 10 secs after impact. This would remove the kamakazi for all types of aircraft.

Could also be done 10% on impact, secondary happens after 10 secs if you are still living causing 90% damage.
 


What you'd only end up doing is replacing pork'n'auger with pork'n'zoom'n'bail.

I can also see it leading to weird tactics, such as ramming a bomber after it drops to beat the 10-second timer.

My opinion is that all the tactics which are griped about most stem from the fact that death costs nothing. I don't want to see a scoring system that'd lead to defensive play (who remembers ELO?), but HT has all this neat stuff about ENY and Perks and so on ... there must be some way to work that so that if you lose five planes in a row or something maybe you don't get another La-7 to pork with next time.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 02:43:43 PM
Quote
Originally posted by DamnedRen
MUAHAHAHAHAHA! :rofl Sounds good on paper.What a crock! I actually fell outa my chair on that one! HEHEHEHEHEHEHEHE!

What ever gave you the idea anyone was afraid to gain any skill?

Opps! I gotta apologize. I grabbed my lawn chair and have been drinking my iced tea and eating popcorn as this thread developed but come on. You're really goin off the deep end with that trash. I'm sorry.

DOK has been fun with his trash too but I really miss his HATE messages. Rats!!:furious  Bring back the hate!!

MUAHAHAHAHAHA!:rofl


You have to develop Hate. If you chuck someone in the wood-chipper head-first, you don't get to hear 'em scream.


I don't think there's a "fear" of gaining skill. It's some combination of laziness and stoopidlyness. AH, and all that came before it, is a hard game to learn. Very steep learning curve, multiple levels of complexity, a lot of history which needs to be at least recognized to know some of the "whys," and a basically violent gaming metaphor. So, yeah, there need to be ways for newbies to get involved and not feel overwhelmed.

Right now it looks like there are just too many ways for the newbies to disrupt play. They have optimized their "technique" around HO's and porking and vultching (not organized vultching, but the lone nitwits in the La-7s). There's no reason for them to change because those activities let them get kills, see their name in lights, and/or feel like they're "helping their team." And since there's no cost to dying (this crap is never done with perk planes), there is even less reason to change their habits.
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on March 31, 2006, 02:47:47 PM
Stupid question I know...

But why not just perk ALL the planes except for those
that are say, vintage 1940-41.  Make the Spit 1, 109E,
P-40E, A6Ma, VAL etc.  freebies and perk all the rest in a graduated
scale based on year of introduction.

Just wondering...

(http://david.tenifer.com/aceshigh/images/signature_04.gif) (http://david.tenifer.com/aceshigh/)
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on March 31, 2006, 02:59:23 PM
gonzo... I find myself agreeing with you but... I don't see a solution... HT needs to make money and, as you say, there is a very steep learning curve...  in order to get and keep new blood he has to have some way for the newbies and timid to "make a difference"

look at the guys posting about how great hordes are.... seriously... anybody ever fought one of em?   or even heard of em?

The bad part is that without the desire...hate... stubborness... that  got all the fighter jocks to gain whatever skill level they have achieved... without that... with just a horde crutch and easy talentless tasks that can get attention...


I don't think these guys will ever learn.  Why should they?  Best to pretend that they really don't envy the guys who can kill in a furball....  best to put a good face on it.  

This itself causes problems because...  what they calim to be what they like.... is exactly what they claim furballing is.... repetitive and boring...  they will burn out faster than the furballers..  

I can "hate" the guy who seems to allways get on me just when I am the most tied up and kill me... but... what I feel for the guys flying three fluffs and porking a CV or fighter hangers at the only good field on the map is not hate....  it is disgust and....

I don't even know who they are... just another of the newbie griefers so far as I am concerned... they all look exactly the same to me.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on March 31, 2006, 03:02:41 PM
Quote
Originally posted by hitech
A year or 2 back I suggested the solution. Make damge to buildings delayed. And enorder for it to be recorded the player would have to live 5 - 10 secs after impact. This would remove the kamakazi for all types of aircraft.

Could also be done 10% on impact, secondary happens after 10 secs if you are still living causing 90% damage.


HiTech


That sounds great, let's impliment that. That 's such a great idea, and 2 years old wtf hasn't it been put live yet?!?



Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Lye-El on March 31, 2006, 03:28:44 PM
Quote
Originally posted by DoKGonZo
There's one point that the furball crowd keeps sticking to on base captures that I don't think is correct. And that is that everyone involved in a furball around a base actually wants it there hour on end. Some percentage of the attacking side is trying to capture that base - probably the majority.



It was stated earlier that most furballs start out as a failed base attack. Just because it failed doesn't mean that the Toolshedders gave up and went somewhere else and now it's only hardcore furballers left. Generally it means that the base death knell hasn't been delt yet. It's ironic that most furballs are started by Toolshedders.
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on March 31, 2006, 03:32:10 PM
Quote
Originally posted by 96Delta
Stupid question I know...

But why not just perk ALL the planes except for those
that are say, vintage 1940-41.  Make the Spit 1, 109E,
P-40E, A6Ma, VAL etc.  freebies and perk all the rest in a graduated
scale based on year of introduction.

Just wondering...
 

Send a PM to a guy named Kweassa and ask him what the NPA (OPA now) is.
Title: Loose Cannons - and the future of Aces High
Post by: calan on March 31, 2006, 03:35:17 PM
Quote
Originally posted by DoKGonZo
...stoopidlyness...


:rofl :aok
Title: Loose Cannons - and the future of Aces High
Post by: wolf05 on March 31, 2006, 03:56:08 PM
AWWWW, Whatsa matter Gonzo... Ya run out of Astroglide and the latest Boys Life Magazine, or did your mama dull your razor on her back again. You have not said anything constructive is this string at all, but have jumped down every one elses throat with your ignorant opinions, lol. yes... I love it when I strike a nerve! Go back to stirring your stick and leave this stuff to the big boys. I can definitely hold my own in the game bud... While you are just sitting there holding your own!
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 04:02:18 PM
Quote
Originally posted by lazs2
gonzo... I find myself agreeing with you but... I don't see a solution... HT needs to make money and, as you say, there is a very steep learning curve...  in order to get and keep new blood he has to have some way for the newbies and timid to "make a difference"...  


I want HT to make money too. This "family" has been part of my life for almost twenty years, I certainly don't want it to go away.

But I think there are some things which could be tried which could have impact. Most have been discussed before. F'rinstance:

- Porking barracks only cuts the lift capacity in half (or to a quarter - whatever works). Killing barracks now raises the difficulty in capturing a base but doesn't completely stall out a front. There is also no more need to pork things from Here to Eternity, and porking itself isn't such a "help" to the team anymore.

- Porking ord reduces what is avialable instead of removing everything. Rockets and 100 pounders are always available. If you lose one ord bunker you lose 1000 pounders and above. Two bunkers and no more 500 pounders. So porking ord will slow down the ability to attack a base or CV or GV's, but won't neuter it. This also means heavy bombers won't get shut down so quick.

The above two points basically mean you need more planes to take a base if you've been porked. But you can still do it - a battle that you've invested half an hour in isn't instantly thrown out the window because of one idjit pork dweeb. And for the furballers ... more planes means more kills.

- No range info until you're within 500 yards. Makes it harder to set up those mile-away HO shots. Makes it easier to sneak in on people. Doesn't make it any harder to find a fight. You're more or less forced to learn SA and some basic ACM. At the same time, this affects experienced people too - a dweeb has a better chance of dropping in behind you when you can't see his range until he's in close.

- Treat kills of planes still in contact with the ground as manouever kills. So, yeah, you may land 17 kills in a C205, but if they were all taxiing you get squat for perks. Vultching is still a blast, but there's less to be gained for the lone runway vultch dweebs who don't have the luxury of waiting for a plane to get off the ground.

These two points basically reduce the ease of HO kills and the rewards of suicide runway vultching. A HO shot will either come in close (where its a real crapshoot) or from way out which wastes a pile of ammo. Vultching planes on the runway now becomes much less rewarding in terms of perks.

- Institute some kind of "suicide threshold" for bomber formations. For instance, if you lose 10 formations in a row, your next formation costs you perks. Once you land just one bomber which has hit an enemy target, your threshold is backed off to one death below where it starts costing perks again. Land another, it's two less. But basically all you need to do to get free formations again is just make one stinking successful bomber flight. Land the plane for once!


With the exception of the bomber formations, the rest of this stuff should be pretty easy to put in. I can't say for sure if it'd work, but it's worth a try.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 04:07:52 PM
Quote
Originally posted by wolf05
... Astroglide ...  latest Boys Life Magazine ... I love it when I strike a nerve ... stirring your stick and leave this stuff to the big boys ... I can definitely hold my own ...


I didn't know NAMBLA had an Aces High squadron.
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on March 31, 2006, 04:16:19 PM
well.... I been around since dos AW and things tend to be cyclic but...

Never seen this many people in the game... HT is doing something right.  

I agree with your last 3 solutions or so...  perks don't mean much to me (anyone wanna buy 20,000 or so?) but they do to some obviously...

 it is kinda frustrating to watch the same guy make run after bomber run on the deck into the CV till he finally get's lucky enough to ruin the fight.   maybe him having to earn the right would work and still not cause him to log off or stop payment on his moms credit card..  I'm not sure.

I guess it is hard for me to understand since I can't relate.  I have a whole squad full of guys who can't relate eaither.... we ask each other what is the point for these suicide horders and.... we simply don't know.

reading the posts from these guys here makes it even harder to relate.  None of the reasons they give seem anything but laughable to me.... If I were talking to em in person I would probly say "you can't be serious" or something to that effect or... probly just walk away.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 31, 2006, 05:31:32 PM
Quote
Originally posted by JMFJ
Mashburn/Toad- (Based on HiTech's own words) So quit wastin everyones time arguing about the general concept of the game, your making fools out of yourselves.

As I stated before Karaya & Toad, maybe some day if you try,..... really really hard you'll have something worth braggin about on the personal records post.  Until then thanks for the kills.:O

On this forum if you post something you did you will be bombarded with insults, accusations of vulching, cheating, cherry picking, basically anthing that can be said to try to rain on someones excitement.

This forum is like the Newspaper, If you don't have something negative to say it's not worth printing.

Grow up man....Grow up

JMFJ


You should follow your own advice.   I've never encountered you in the MA.  I'll be Sat. or Sun.  Look me up.

Bottom line is, my last post still stands firm and I don't need to boost my ego with posting useless spawncamp kills to satisfy my ego.  I've won too many 3-5 on 1's that take a helluva lot more skill and are more satisfying.   You got blasted because NOW THE TRUTH CAME OUT of your "Personal Record" thread.   I had you pegged from my first reply in the thread.  Now move along rookie.
Title: Loose Cannons - and the future of Aces High
Post by: NoBaddy on March 31, 2006, 05:36:42 PM
Quote
Originally posted by DoKGonZo
There's no reason for them to change because those activities let them get kills, see their name in lights, and/or feel like they're "helping their team." And since there's no cost to dying (this crap is never done with perk planes), there is even less reason to change their habits.


Dok...

I would dearly love to see some sort of 'death penalty' in the game. I do like the cumulative damage idea.

As for the preponderance of "War Win" monkeys in the game these days, I've suggested a simple and easy change...do away with the reset perk bonus. The strategies used by the WW monkeys are valid enough in the "real" world, but, tend to undermine the basic premise of the game (combat). Having a perk bonus for resetting map rewards the Horde/WW monkeys for doing what they are doing. While this would not stop the H/WW guys from plying their trade, it would, at least, remove the reward for doing so. Removing it punishes no one and might, eventually,t stop those WW monkeys from drooling every time the reset bell starts ringing. :)

Yah, I remember ELO (for those that don't know...not Electric Light Orchestra :D). I always thought it could have been a good system, if it had been used only when in duel mode. Cod, I can still remember the first time a couple of DFA guys bailed and left me holding the bag with 6 Bz....to protect there ELO's.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 31, 2006, 05:48:01 PM
Quote
Originally posted by NoBaddy
Dok...

I would dearly love to see some sort of 'death penalty' in the game. I do like the cumulative damage idea.

As for the preponderance of "War Win" monkeys in the game these days, I've suggested a simple and easy change...do away with the reset perk bonus. The strategies used by the WW monkeys are valid enough in the "real" world, but, tend to undermine the basic premise of the game (combat). Having a perk bonus for resetting map rewards the Horde/WW monkeys for doing what they are doing. While this would not stop the H/WW guys from plying their trade, it would, at least, remove the reward for doing so. Removing it punishes no one and might, eventually,t stop those WW monkeys from drooling every time the reset bell starts ringing. :)

Yah, I remember ELO (for those that don't know...not Electric Light Orchestra :D). I always thought it could have been a good system, if it had been used only when in duel mode. Cod, I can still remember the first time a couple of DFA guys bailed and left me holding the bag with 6 Bz....to protect there ELO's.


"The city streets are empty now................"  Oh, wrong ELO. :D

Sup NB?!   I'm building a new PC tomorrow, I'll be in there soon enough.
Title: Loose Cannons - and the future of Aces High
Post by: NoBaddy on March 31, 2006, 05:59:00 PM
Quote
Originally posted by JMFJ
Are you guys like 14 or sumthin, what does me killin 113 guys in tiger or how I killed 113 guys vulch or not have to do with the long standing fight between furballers and toolshedders?

Way to take little piece of a sentences I typed, take it out of the context that it was presented and try to make a point.  You guys should study the bible.:aok

As I stated before Karaya & Toad, maybe some day if you try,..... really really hard you'll have something worth braggin about on the personal records post.  Until then thanks for the kills.:O

 


Hmm, not sure about Kara (never met him)...but, last I heard Toad was 15 now. :)

I believe both mentioned your post about your spawn camping prowess as a "flaming arrow" aimed at your lack of relevance in posting here. Their point being, anyone that would brag about their ability to spawn camp 113 kills in the arena, just might lack the credentials to post here. :O

As for the kinder, gentler BBS...never gonna happen. :) Unlike the arena, there are no spawns to camp here. You have to earn your spurs. Though, I do know that HT is striving for a more civil BBS.......sweet and nice just ain't to be. :D
Title: Loose Cannons - and the future of Aces High
Post by: wolf05 on March 31, 2006, 06:17:23 PM
Originally posted by DokGonZo

Porking Barracks... Porking Ord... Pork things from here to eternity... porking itself... Porking ord... wont neuter it... if you've been porked... idjit pork dweeb... make it easier to sneak in on people... dropping in behind you... it's a real crapshoot... wastes a pile... pretty easy to putin... it's worth a try... The ones who use I in every other sentence...

Wow Gonzo... I can do it too, lol. Get a grip dude! :D
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 06:49:14 PM
Quote
Originally posted by lazs2
well.... I been around since dos AW and things tend to be cyclic but...

Never seen this many people in the game... HT is doing something right.  

...


Agreed. But given that so many fall into the pork-vultch-die-repeat cycle these days, there is some risk of newbies getting bored and going off to play some other MMOG. The hook is that they'd leave without ever knowing half of what AH2 has to offer - they'd just assume it was "too hard" or "all there was to do was strafe fields" and wander off to play ShepherdQuest of whatever.

Maybe HT's calculated the turn-over rate already and he's getting enough replacements in to cover.

The "war" isn't a bad metaphor to instigate combat. And a perk reward for "winning" at least makes the time needed to finish off a map "worth" something. But the means to optimize play in the MA to get perks and/or your name in lights are clearly well known and just as clearly being over-used. The deck needs to be shuffled a little.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on March 31, 2006, 06:53:09 PM
Quote
Originally posted by Masherbrum
"The city streets are empty now................"  Oh, wrong ELO. :D

Sup NB?!   I'm building a new PC tomorrow, I'll be in there soon enough.


ELO is a rating system for chess (http://en.wikipedia.org/wiki/ELO_rating_system). Basically, the better you got the less you got per kill, as your points increase was based on the relative skill of who you shot down. So there became less and less reward and more and more risk for the better players under this regime. Shade accounts abounded to either (a) hunt the high ranking players or (b) be able to fly without worrying about your rating. Eventually they allowed you to reset your rating, but it was a weird time in AW.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on March 31, 2006, 07:00:10 PM
Quote
Originally posted by NoBaddy
Hmm, not sure about Kara (never met him)...but, last I heard Toad was 15 now. :)

I believe both mentioned your post about your spawn camping prowess as a "flaming arrow" aimed at your lack of relevance in posting here. Their point being, anyone that would brag about their ability to spawn camp 113 kills in the arena, just might lack the credentials to post here. :O

As for the kinder, gentler BBS...never gonna happen. :) Unlike the arena, there are no spawns to camp here. You have to earn your spurs. Though, I do know that HT is striving for a more civil BBS.......sweet and nice just ain't to be. :D


NB almost got it.  

My point is JMFJ is gonna brag in another thread about "how great he is" for landing 113 camped kills (he originally claimed 1/2 were, which I peeled enough layers of the onion to see through his BS).   Then in THIS THREAD, he said BEFORE he started he dropped ord to hinder being bombed on.
Title: Re: Re: Loose Cannons - and the future of Aces High
Post by: 68Hall on March 31, 2006, 07:51:45 PM
Quote
Originally posted by DREDIOCK
:rofl :rofl :rofl :rofl ....yea right

Yes it is.
No it isnt,
No it isnt
ok the last two I'll agree with
A very large mission is a horde and nothing more.
Not a whole lot of planning needed other then "ok you take bufs, and you swarm the feild and keep everyone vulched and you and you and you bring goons.

Give me 15 that are willing to pay attention and do exactly what they are asked.
and I'll show you how to accomplish the same thing with half the numbers


Couldn't have said it better. <>:lol
Title: Loose Cannons - and the future of Aces High
Post by: 68Hall on March 31, 2006, 07:54:54 PM
Quote
Originally posted by DoKGonZo
I didn't know NAMBLA had an Aces High squadron.


:lol :lol :lol :cry
I think I peed myself a little.
Title: Loose Cannons - and the future of Aces High
Post by: Pongo on March 31, 2006, 08:27:27 PM
lol
Novel Idea! Patent it quick.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on March 31, 2006, 09:29:40 PM
Quote
Originally posted by DoKGonZo
I want HT to make money too. This "family" has been part of my life for almost twenty years, I certainly don't want it to go away.

- No range info until you're within 500 yards. Makes it harder to set up those mile-away HO shots. Makes it easier to sneak in on people. Doesn't make it any harder to find a fight. You're more or less forced to learn SA and some basic ACM. At the same time, this affects experienced people too - a dweeb has a better chance of dropping in behind you when you can't see his range until he's in close.

- Treat kills of planes still in contact with the ground as manouever kills. So, yeah, you may land 17 kills in a C205, but if they were all taxiing you get squat for perks. Vultching is still a blast, but there's less to be gained for the lone runway vultch dweebs who don't have the luxury of waiting for a plane to get off the ground.
.


DoK

I will disagree with your thoughts on range icon info. IF someone was to implement that it also takes away your ability to judge closure rate. I'm pretty sure that was one of the reasons we see icons. IMHO, why not take it a step further and "paint the tails". One color per country. That takes out the requirement to fly any particular aircraft to be recognized as an enemy. One tail color for each country. Personally I'd love to see that happen but it won't. The concern is the learning curve is difficult enough and when you take away the visual clues new folks need to learn the game, you lose people. Take a second look at it.

99% of all head on kills are "by mutual agreement". You can argue until you're blue in the face but if you accept an HO it's because you pointed your nose at him. At that point, whether you change your mind or not it's pretty much ordained that there is 50/50 chance you're gonna die. It's very simple to side step a new guy who's spends all his time trying to get out far enough away from you so his nose will be pointed in your general direction as he tries to close on you. I can categorically state if I lose a HO its because I got some stupid thought in my head that 'I'm gonna show that dweeb he can't HO me!"  I then stoooooopidly point my nose at him and open fire....I end up die'n or he does...DOH! The only person a new guy can HO is another new guy. Many new guys learn to avoid the HO. They progress and Mr. HO falls by the wayside hunting more new guys until they, too, pass him by.

Taking away visual clues is not the answer.

Next is your thoughts on mindless vulchers. I'm sure you remember the "other game" also had jeeps. Remember the reason for it? It wasn't to test your skill at drag racing....It was to check and see if your field was capped. What was the sage old saying? "Never up from a capped field".
Or, you can suffer the consequences of it. Now I can understand this is the new millenium and we're supposed to be nice to our fellow virtual aviators but this is a WW2  air combat flight sim and if you just gotta come up from a capped field then IMHO you should do so at your own peril.

A vulch is a kill. It was done in the war and we did it back in the old days to ""teach" em not to up a capped field. To do anything less also takes away from the game. Besides, there are more than enough players who've been brought up in the Tomb Raider days (I die so I up again, for the 12,234,222th time) who are more than brave (read happy) enough to up from a capped field no matter what is done and will die for it.

Take a look at the track record of AH. With the advent of AH2 we see they game becoming much easier for a new player on come into an play with little or no training. Bombing is back to being easy...along with other things. Roll play is becoming the game and it's being tailored that way. No such a bad idea if you want more players. Right? That's a good thing but we will continue to see changes and will have to learn with em.

Ren
Title: Loose Cannons - and the future of Aces High
Post by: yayyyy on March 31, 2006, 09:50:43 PM
perk the la7 and maybe il fly it
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on March 31, 2006, 11:01:35 PM
Perk every plane that saw combat after 1941 or summer '42 to one extent or another. Give all new accounts 500, no make it 1,000, perkies to play with so the ones that see the commercial showing the Mustang and join to be able to fly the "cadillac of the skies" can fly one to their swift and sure deaths. The learning curve with this game is still in the top 5% of all MMOL games, make no mistake.

But with almost 5,000 players this tour/month that my dear sirs is good for business and thus good for us all.
Title: Loose Cannons - and the future of Aces High
Post by: Wolf14 on April 01, 2006, 05:40:06 AM
Quote
Originally posted by Guppy35
What you are saying is that in the end, the ultimate goal of AH is to start over?  That's what happens when you 'win the map".  You go right back to the beginning and have to do it over again.  Wash, rinse, repeat.  That's the challenge and the reward?  Has a bit of a Pavlov's dogs feel to it.  Gotta hit that feeder bar to get the perkies.


Something I never could understand about sports like football. You got all these guys running aroung hitting each other and chasing a leather ball trying to win the game. All their points start right back at zero at the next game. Wash, rinse, repeat. That's the challenge and the reward? Sure they get some money and some girls, but they all start out at zero again chasing each other around trying to own a leather ball at the next game in the schedule. Has a bit of a Pavlov's dogs feel to it. Gotta keep hitting that feeder bar

Alot of things done in life has a Pavlov's Dogs feel to it. You get up evberyday to go work to make money or the wife happy.

Wash, Rinse, Repeat.

:eek:
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 01, 2006, 07:28:57 AM
:rofl :rofl comparing a video game that you pay $15 a month to play to a game that the players get paid millions of dollars to play.   :rofl um  yea...did i mention :rofl   he said "get some money and some girls":rofl   have you gotten anything close to the same for playing this video game?
Title: Loose Cannons - and the future of Aces High
Post by: EN4CER on April 01, 2006, 07:40:23 AM
Quote
Originally posted by Wolf14
Something I never could understand about sports like football. You got all these guys running aroung hitting each other and chasing a leather ball trying to win the game. All their points start right back at zero at the next game. Wash, rinse, repeat. That's the challenge and the reward?


Zero? The objective of professional football is to win games and move up the playoff ladder. It’s about working as team to achieve an overall objective. The NFL Teams play each game to win so they can go to the playoffs and possibly compete in the Super Bowl. Super Bowl is not a zero – it’s about the best playing the best.
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 01, 2006, 09:57:59 AM
aren't sports about earning a lot of money and or fame and power?

I was never into sports...  If I did it was for the exercise or the fun of it.  

But... like guys are saying here... you can't compare paid sports with this game we are paying to play.   Just looking at the rules shows that there are dozens of ways to "win" and dozens more on a personal level

I know a lot of the furballers posting here and they are good.   The horde guys are newbies that I will probly never get to know before they get bored (wake up) and leave.  

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 01, 2006, 10:27:15 AM
You must be pretty young lazs.

Money wasn't always the end all be all of existence.
People played professional sports for the competition
and most of all, because of their love for the game.

Take professional baseball for example.
Those guys barely got paid enough to live on in
the 20's and 30's but they loved that game.
Thats what attracted them to it.  Not the money.
Things have gone down the toilet the more and
more we introduce money into competitive sports.
Strikes, exhorbitant ticket prices, etc.  What a shame
it is that all people want to look at is how much
pecuniary gain there is in everything.

Remember the line "the thrill of victory, the agony
of defeat"?  Thats why I play AH.  I like to win.
And when I do...I get my payoff.  :D

(http://david.tenifer.com/aceshigh/images/signature_03.gif) (http://david.tenifer.com/aceshigh/)
Title: Loose Cannons - and the future of Aces High
Post by: Bronk on April 01, 2006, 10:33:08 AM
Quote
Originally posted by 96Delta
You must be pretty young lazs.

Money wasn't always the end all be all of existence.
People played professional sports for the competition
and most of all, because of their love for the game.

Take professional baseball for example.
Those guys barely got paid enough to live on in
the 20's and 30's but they loved that game.
Thats what attracted them to it.  Not the money.
Things have gone down the toilet the more and
more we introduce money into competitive sports.
Strikes, exhorbitant ticket prices, etc.  What a shame
it is that all people want to look at is how much
pecuniary gain there is in everything.

Remember the line "the thrill of victory, the agony
of defeat"?  Thats why I play AH.  I like to win.
And when I do...I get my payoff.  :D

(http://david.tenifer.com/aceshigh/images/signature_03.gif) (http://david.tenifer.com/aceshigh/)



LMAO no it wasn't but it is now. A pro baseball player cant go to a team he wants unless they get more $$.  


Bronk
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on April 01, 2006, 10:51:21 AM
Quote
Originally posted by 96Delta
You must be pretty young lazs.

Remember the line "the thrill of victory, the agony
of defeat"?  Thats why I play AH.  I like to win.
And when I do...I get my payoff.  :D


hmm.  He's 45-55 IIRC.   I like to win, but I refuse to blatantly piss off others to get "free perks" that are earned faster in the Spit5 to begin with.   Again, deliberately dropping hangers to stop a furball "because some don't wanna play the game your way, is childish and PATHETIC".
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 01, 2006, 10:58:36 AM
delta...  I am old enough to recall and I don't think that sports today are like that at all...

but... You really can't compare the goal of sports to what we do here... I mean seriously...   "winning the war" is probly the least of most peoples goals who have been around a lot.  

"Winning" means something different to everyone here..  Those that have been around long enough know that you will come and go..  and except for posting here.... no one will even know who you are... we won't fight you to get to know you...

you are a cog in the horde.  Is that your "payoff"?  

To be a tiny little unskilled (or give the appearance to be unskilled) cog in the horde... someone who can only be noticed if they come on here and tell everyone who that faceless nameless cog in the horde is who just ruined the game for a bunch of people?

maybe I am looking at this wrong.... maybe we should seek out the names of the horde that hit a field but really.... us furballers never even bother to find out who it was.

And why would we?   we don't see it as a skill and we don't see any point in making the game any more boring by trying to stop it..

We pretty much feel that it is boring to try to stop you and boring to watch you do it....  If you went away we would not miss you in the least.

contrast that with the guys who really give me a fight and (sadly) kick my butt time after time.... them I rememeber.... I "hate" them but wouldn't have them leave the game for the world... they give me a goal... Killing them is fun...

killing you is boring... not worth mentioning.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 01, 2006, 11:01:30 AM
(http://www.onpoi.net/ah/pics/users/859_1143910855_121329805_b33e413259.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Sketch on April 01, 2006, 11:11:27 AM
Quote
Originally posted by Wilbus
Only really bothered with reading the first few posts... really is priceless :D
Inventors of massive raids :huh
I've only been here since the first day of the open beta and I've never seen it before, surprised noone has thought of it before :rolleyes:
How long is that really? Anyone remember when AH beta was released? 99? 7 years ago? Damn I must be getting old.


Don't worry Wilbuz, I started playing around that same time after I got burned by a woman. Had a couple buddies (Grimm & Gunner) introduce me to this game and I have been hooked ever since. One thing is your Squad mates are always there no matter where you go in the world, I myself being Air Force.  We don't get old, we just age well like a fine bottle of scotch!  But you are right, this is very humorass! :rofl   I love when guys learn of the "Spawn camp" and realize they can get thier name in lights... sure everyone does it, but you don't see guys braggin about it.... oh wiat a minute, I think that is what this guys is doing! Inventors of massive raids... more like Inventors of Bottom of the Gene-pool ladder! :rofl  These guys know nothing of ACM or taking bases the fast way. They go thru and toolshed everything for 4 sectors and brag they hit that outhouse that "fights back" with the double barrel over-under 40mm shotgun with laser sights and a cup holder on the side.... Wow, that takes skill! :rolleyes:   Skill are these guys that have 40 hops in a fighter with 200 kills in it and with maybe 5 or so deaths... that takes some skill.  Yeah people say those are the guys that run in the hordes and vulch and blah blah blah.  Well, some people are just that good and some aren't.  I wish I was the King of Toolsheding or King of Spawncamping!! That would total rule dude!!
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on April 01, 2006, 11:14:35 AM
Quote
Originally posted by lazs2
delta...  I am old enough to recall and I don't think that sports today are like that at all...

but... You really can't compare the goal of sports to what we do here... I mean seriously...   "winning the war" is probly the least of most peoples goals who have been around a lot.  

"Winning" means something different to everyone here..  Those that have been around long enough know that you will come and go..  and except for posting here.... no one will even know who you are... we won't fight you to get to know you...

you are a cog in the horde.  Is that your "payoff"?  

To be a tiny little unskilled (or give the appearance to be unskilled) cog in the horde... someone who can only be noticed if they come on here and tell everyone who that faceless nameless cog in the horde is who just ruined the game for a bunch of people?

maybe I am looking at this wrong.... maybe we should seek out the names of the horde that hit a field but really.... us furballers never even bother to find out who it was.

And why would we?   we don't see it as a skill and we don't see any point in making the game any more boring by trying to stop it..

We pretty much feel that it is boring to try to stop you and boring to watch you do it....  If you went away we would not miss you in the least.

contrast that with the guys who really give me a fight and (sadly) kick my butt time after time.... them I rememeber.... I "hate" them but wouldn't have them leave the game for the world... they give me a goal... Killing them is fun...

killing you is boring... not worth mentioning.

lazs
Public Relations Officer for the BK's


Normally, I'd say yer outspoken Lazs.  In this case, no sir and you lay it all out there.   <> and hopefully I'll be in the MA this weekend to wing with you guys!!
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on April 01, 2006, 11:15:51 AM
Quote
Originally posted by Hoarach
(http://www.onpoi.net/ah/pics/users/859_1143910855_121329805_b33e413259.jpg)


Hooch, yer killing me over here!  That is PRICELESS.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 01, 2006, 12:02:36 PM
Quote
Originally posted by Masherbrum
Hooch, yer killing me over here!  That is PRICELESS.


He he took me awhile to find a link to the website to do that picture.  But so true it is. :D
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 01, 2006, 12:05:50 PM
Ren ...

Closure rates ... 500 yards is over a quarter mile ... can you even tell what kind of car you're following a quarter mile away? So why do you think you can accurately judge closure rates outside that range? Yet we have people lining up head-on shots at 1000 yards and more. You can even read some of the people in this BBS give "tips" for doing just that. Hence you have HO's up the wazoo. Odds are a newbie will still get his first kill (probably his first 5) from HO's ... but if he has to "hold fire til he sees the white of their spinner" then the rate of success is lower and he'll hopefully look for more efficient tactics.

Ground Kills ... yeah, I know in the real war they counted the same as anything else. But in the real war there was a much more limited supply of things to shoot at, you couldn't shoot the same guy down 12 times in 3 minutes as he tried to taxi from the hangar. And the technique is overused to the point where too many players, I fear, know nothing else. If you kill 12 guys taxiing, you still get your name in lights, your ranking increase, and all that - you just don't get the perks. Kind of like we had in those "other" games, right?


Just to be clear, I'm not making to look this game harder to learn for the newbie. What I am looking for is ways to tweak the MA so that the techniques they use to get their first success are just that - not the toolset they stick with.

When the newbies asks "I just shot down 3 guys at A74 and only got 2 perks ... what happened?" and has it explained that since two of those kills were ground kills they don't get perk rewards, don't you think the newbie will start looking for airborne targets a little more next time?
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 01, 2006, 12:10:44 PM
Quote
Originally posted by Masherbrum
Hooch, yer killing me over here!  That is PRICELESS.


Cute ... but the caption should read: "When you care enough to suck the very most."
Title: Loose Cannons - and the future of Aces High
Post by: culero on April 01, 2006, 12:47:47 PM
~spewwww~

culero (LMAO and cleaning monitor)
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 01, 2006, 12:47:55 PM
Quote
Originally posted by DoKGonZo
Cute ... but the caption should read: "When you care enough to suck the very most."


Here you go Dok just what you wanted.

(http://www.onpoi.net/ah/pics/users/859_1143917605_buffhate.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on April 01, 2006, 01:17:37 PM
Quote
Originally posted by Hoarach


Stop!!!  I just gave my work pc a Water shower!!!!
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 01, 2006, 02:19:00 PM
Oh man, these are awesome Hoarach!  Thank you!

I'm gonna definitely use these on the LCA website! :D

You gave me an idea that one for the cherry pickin'
wannabe fighter pilots is also needed.  I'll
get 'round to that later tonight.  But first I'll have to find
just the right pic of 12 'fighter pilots' chasing a
sole adversary to make it just right! Wish me luck! ;)

Funny thing is though, that the LCA was shooting down
Bishop bombers last night...hmmm, oh well.

Serioulsy though, I loved the inspirational posters!
Please keep 'em coming! :aok

Seiza ya!


(http://david.tenifer.com/aceshigh/images/signature_04.gif) (http://david.tenifer.com/aceshigh/)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 01, 2006, 02:22:02 PM
(http://www.gonzoville.com/share/files/1/Motivators/gangbang.jpg)

(http://www.gonzoville.com/share/files/1/Motivators/horde.jpg)

And I'll point out that I made these long before the LCA formed.
Title: Loose Cannons - and the future of Aces High
Post by: Waffle on April 01, 2006, 02:24:29 PM
Delta - Isn't that pic in every thread a sidestepping of rule 11 about no images in signature?

Start giving folks ideas and pretty soon more and more folks are going to be doing it and then everybody going to have to scroll through 9 pages of pictures for a 2 page thread.
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 01, 2006, 02:28:31 PM
Waffle,

Its not in my signature and it isn't the same
pic in every post but I see your point.

I'll restrict posting the image to the first
post I make in a thread.

DoK,

Awesome!  Great images!
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 01, 2006, 02:39:00 PM
OK ... a new one:

(http://www.gonzoville.com/share/files/1/Motivators/griefer.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 01, 2006, 02:46:36 PM
Hoarach,

I forgot to ask you.
Whats a KD but more importantly,

WHY SHOULD I CARE?  :lol
And I'm being serious...why should I or anyone care?

BTW, I know what a Kill-to-Death ratio is.
I just don't consider it important enough to
worry about.  Concerning myself with that
sort of stuff just gets in the way of my
enjoyment of the game.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 01, 2006, 02:51:30 PM
Just have to do one of this.

(http://www.onpoi.net/ah/pics/users/859_1143924669_lcahate.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Waffle on April 01, 2006, 02:58:10 PM
Cool - Well if delta says it cool to do - I'm gonna start doing my own squad!!!




















(http://www.dangreve.com/suil.gif)
Title: Loose Cannons - and the future of Aces High
Post by: x0847Marine on April 01, 2006, 03:00:16 PM
Quote
Originally posted by 96Delta
Hoarach,

I forgot to ask you.
Whats a KD but more importantly,

WHY SHOULD I CARE?  :lol
And I'm being serious...why should I or anyone care?

BTW, I know what a Kill-to-Death ratio is.
I just don't consider it important enough to
worry about.  Concerning myself with that
sort of stuff just gets in the way of my
enjoyment of the game.


Mine is 1.14.. so does that mean I get something cool?
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 01, 2006, 03:04:12 PM
I also find it amusing how their noseart contains a baby on it.  I am wondering about the pilots in that group now. :lol
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 01, 2006, 03:21:14 PM
Quote
Originally posted by Hoarach
I also find it amusing how their noseart contains a baby on it.  I am wondering about the pilots in that group now. :lol


Geee ... looking at the humor on your squad's homepage I'd guess you're skinheads ...
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 01, 2006, 03:39:04 PM
Hoarach,

You want a high resolution version of the logo?
You're not doing the LCA justice with that scaled up version.

:lol
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 01, 2006, 03:42:08 PM
Quote
Originally posted by Hoarach
I also find it amusing how their noseart contains a baby on it.  I am wondering about the pilots in that group now. :lol


Don't wonder.  
We're all a bunch of whining babies who want our own way
or we're talking the ball home with us...no, wait a second...
that sounds more like you guys...:cry

You guys crack me up...  :lol
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 01, 2006, 03:44:35 PM
Quote
Geee ... looking at the humor on your squad's homepage I'd guess you're skinheads ...


go there tomorrow, guess we will be something different to you then.:rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: yayyyy on April 01, 2006, 05:17:39 PM
(http://img227.imageshack.us/img227/9657/motivatorf19e7a75d227617e96e08.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 01, 2006, 05:56:51 PM
Quote
Originally posted by DoKGonZo
Ren ...

 First of all sorry about the blue color. It just makes it easier
to see the orig quotes and responses.
Closure rates ... 500 yards is over a quarter mile ... can you even tell what kind of car you're following a quarter mile away? So why do you think you can accurately judge closure rates outside that range? Yet we have people lining up head-on shots at 1000 yards and more. You can even read some of the people in this BBS give "tips" for doing just that. Hence you have HO's up the wazoo. Odds are a newbie will still get his first kill (probably his first 5) from HO's ... but if he has to "hold fire til he sees the white of their spinner" then the rate of success is lower and he'll hopefully look for more efficient tactics.

Perhaps you're not using the features available to the players. The planes are NOT a couple of pixels in the game at that distance. If you can't see the plane at that range you can easily hit a button and zoom a look at them at any time. Or, put yer glasses on :). And I may do a zoom anyway to determine his nose/wing angle and my position in relation to his 3/9 line. Also, it's so easy to dodge a head on that it's not much of a factor. Kinda like fixing something that's not really broke but can be a nuisance if you let it.

Ground Kills ... yeah, I know in the real war they counted the same as anything else. But in the real war there was a much more limited supply of things to shoot at, you couldn't shoot the same guy down 12 times in 3 minutes as he tried to taxi from the hangar. And the technique is overused to the point where too many players, I fear, know nothing else. If you kill 12 guys taxiing, you still get your name in lights, your ranking increase, and all that - you just don't get the perks. Kind of like we had in those "other" games, right?

My thoughts....the guy should taxi from the hanger at his own peril. 90% of the time a vulcher is keeping the enemy field capped so it can be taken. A perfectly viable wartime/gaming tactic. I'd also say most, if not all, of the veteran pilots could care less about perk points. If some new guy gets a chance to vulch and score a couple of points what's it hurting? Mr. Taxi who isn't sharp enough to up from another field? He'll learn....the way we all did.

Just to be clear, I'm not making to look this game harder to learn for the newbie. What I am looking for is ways to tweak the MA so that the techniques they use to get their first success are just that - not the toolset they stick with.

 Actually you are taking away something that new guys might be able to do. Making even that unavailable to them may just drive them away from the game. Right now we face the minor inconvenience of that distraction but we all went through it ourselves.

When the newbies asks "I just shot down 3 guys at A74 and only got 2 perks ... what happened?" and has it explained that since two of those kills were ground kills they don't get perk rewards, don't you think the newbie will start looking for airborne targets a little more next time?

I'm here to tell you that the new folks that show up in the Training Arena (TA) having already taken a turn or two in the MA. They takeoff and ask anyone nearby for a fight and immediately point their nose and begin banging away. I think it's poor form of self preservation. We begin working with them and they eventually leave with a little bit more confidence and actually try to dogfight iso of HO. So as far as the perks go...most of these new folks don't think too much about perks but staying alive and trying to learn. Personally, I say let them take any shot they want. As they learn, either in the MA or TA they begin to understand a real dogfight is much cooler than "pass and HO/Die."

Ren
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 01, 2006, 06:39:38 PM
Anybody remember the 1stAH Allied?  Yup. Teamwork. And a Pizza Map. There was a 200' high can of Strohs, too.

And just as many whiney lil puppies that thought their $ was worth more than ours when it came to game play.

So, Hitech and Pyro installed a H2H and Combat Arena for the alt monkies and fluffers and we got on with what the sim was designed for.

A War.

Not 150 impossible to find 1v1's with kill stealers, vultch wheels and whiners.. a war, with 100 or more pilots on each of three sides bent on hammering the others to a reset. The mission creator was born and the 1stAH Allied formed up from a bunch of squads and on 'Bish Night' we went thundering about snuffing whiney lil loners and plugging their chutes like the chaff they are in a WAR.

Loose Cannons is not a new idea.. and neither is the whining about it. Suck it up, noobs. Join the war or move to a different arena when they come through your part of the map.

You may now all return to your dick measuring contest.
Title: Loose Cannons - and the future of Aces High
Post by: AKWarp on April 01, 2006, 06:45:09 PM
(http://h1.ripway.com/edlance/FTboyz.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 01, 2006, 08:01:43 PM
LOL,

Now stop that AKWarp!
I almost choked on my popcorn that time!! :lol :aok

David
Title: Loose Cannons - and the future of Aces High
Post by: Silat on April 01, 2006, 08:06:37 PM
Quote
Originally posted by Arlo
I think this game should allow players to kill the players that offend them. :D



Arlo how do we decide who gets to kill who?:)

          :)
Title: Loose Cannons - and the future of Aces High
Post by: Silat on April 01, 2006, 08:21:18 PM
Quote
Originally posted by DoKGonZo
Geee ... looking at the humor on your squad's homepage I'd guess you're skinheads ...


DOK, actually I just dont have any hair left:)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 01, 2006, 09:06:10 PM
Quote
Originally posted by DamnedRen
... stuff in colors ...


I'll buy everything there except people vultching a field are doing it in concert with (or even the slightest relation to) a base capture. Not so. That sure ain't what I see. If they come over in a bunch, yeah. But the Lone Guntard variety is a griefer and nothing else.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 01, 2006, 09:21:34 PM
(http://www.gonzoville.com/share/files/1/Files/fightertown.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 01, 2006, 09:24:14 PM
delta.. don't worry about the whole KD thing...

you will be gone long before you ever understand it.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Toad on April 01, 2006, 09:32:07 PM
lol, Laz.
Title: Loose Cannons - and the future of Aces High
Post by: Eagle Eye on April 02, 2006, 12:33:09 AM
fUNNY TO ME THE bish LEAD THE WHINE FEAST THEN GO KICK knits out of TT hmmmm
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 02, 2006, 12:51:27 AM
Quote
Originally posted by lazs2
delta.. don't worry about the whole KD thing...

you will be gone long before you ever understand it.

lazs
Public Relations Officer for the BK's


Been around since 2002 Laz..under a variety of nicks.

Don't hold your breath  
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 02, 2006, 12:52:52 AM
Hmmm ...

(http://www.gonzoville.com/share/files/1/Files/tanktown2.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 02, 2006, 12:58:45 AM
A picture speaks a thousand words...


(http://www.digitaldioramas.com/images/personal/bishTT.gif)
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 02, 2006, 10:25:54 AM
Under a variety of nicks?   that pretty much explains it huh?

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 02, 2006, 11:09:20 AM
(http://www.onpoi.net/ah/pics/users/859_1143994147_buffafire.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 02, 2006, 11:53:42 AM
(http://www.gonzoville.com/share/files/1/Files/475th.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: AKWarp on April 02, 2006, 11:57:49 AM
(http://h1.ripway.com/edlance/liar.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Sloehand on April 02, 2006, 06:19:13 PM
Quote
Originally posted by DoKGonZo
OK ... a new one:
(http://www.gonzoville.com/share/files/1/Motivators/griefer.jpg)


Hey, I'm new to Aces High.  Is this what you call a "Check 6"?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 02, 2006, 07:05:34 PM
Quote
Originally posted by Sloehand
Hey, I'm new to Aces High.  Is this what you call a "Check 6"?


Classic!
Title: Loose Cannons - and the future of Aces High
Post by: Bodhi on April 02, 2006, 08:50:07 PM
$5 says this thread is dead by 9am tomorrow....
Title: Loose Cannons - and the future of Aces High
Post by: Urchin on April 02, 2006, 08:53:22 PM
Nah, a good community colon cleansing is beneficial from time to time...
Title: Loose Cannons - and the future of Aces High
Post by: viper215 on April 02, 2006, 08:56:18 PM
Quote
Originally posted by Hoarach
Just have to do one of this.

(http://www.onpoi.net/ah/pics/users/859_1143924669_lcahate.jpg)



LMAO so ture knew that was comeing.
Title: Loose Cannons - and the future of Aces High
Post by: Warchief on April 02, 2006, 09:00:30 PM
Thinking you Came up With a New Idea- $14.95
Using on mass numbers to Destroy Fields-$14.95
Calling Yourself an Alliance to Appear New- $14.95

Having everyone laugh  :rofl at you on the Forums for your post about the above 3- PRICELESS

For Everything else there is HiTech
Title: typical rehash - you are, no YOU are
Post by: Brenjen on April 02, 2006, 09:14:43 PM
Quote
I think you'll find, though, that what floats your boat may change as you build your skill set and as mission profiles get stale.


 I can't read all this garbage but the above quote seemed very fitting too me. I can see how that happens; I have been on Aces High around a year & a half & when I started, I had trouble getting an assist anywhere & I thought the score reflected your skill. But nowwww I understand the game more & I realize there are so many aspects of the game to learn! From sea gunnery & GV'ing to successful JABO & ACM & more. I still ain't no Red Baron but I'm getting better. I guess what I realized the most is this:

#1 - People are petty & like to complain ( me included )

#2 - Aces High is a game & games are meant to be won

#3 - I enjoy playing AHII the way I play & I pay my bill so I can

#4 - AHII accomodates a vast variety of individuals & their wants

#5 - A better computer, joystick & connection made a big difference in my K/D ratio

#6 - The creators of AH deserve a "well done" for making this game so flexible as to even begin to accomodate the many types of play that it does

 and more that I can't elaborate on becasue my wife is yellling about a tornado warning...but just remember one thing IT'S A GAME! I can't believe the infantile crap I see spewed in here & on the text buffer....can't most of us just get along? I say most because there will always be...ah nevermind, you know.....you know.

P.S. Don't bother to flame; I won't reply so your attempt to troll will be wasted.
Title: Loose Cannons - and the future of Aces High
Post by: wrag on April 03, 2006, 08:43:46 AM
Hmmmmmmm........

Been readin this thread awhile and thinkin.

Question.......

The LCA seems to enjoy upping bombers and attacking bases where a furball is goin on?

Why?  Hmmm............

Perhaps thay want to fight as well but they want to do it in buffs because they have yet to get a good handle on fighters???????

Maybe even kinda try to get an idea what the mighty Eight went through????

So they see the furball, they up and head to it with the hope that they will be attacked and thus enjoy some fighting?

Hey isn't a big part of what HTC is putting in the comercials >>> relive <<>> Expierance <<
Thought!!! UGH hope they don't all get as good as say tatertot and 999000 and plumbit <<< the b26 BULLY  just to mention a few.  Then it could get real interesting LOL.

Maybe we shouldn't tell em about those guys?  

Oh Well was just a thought..........
Title: Loose Cannons - and the future of Aces High
Post by: Arlo on April 03, 2006, 09:08:49 AM
Quote
Originally posted by Silat
Arlo how do we decide who gets to kill who?:)

          :)


True .... some are more popular than others. :D
Title: Loose Cannons - and the future of Aces High
Post by: eh on April 03, 2006, 09:35:17 AM
If anyone has ever held a babe in diapers up over his head, he will understand why that group is called the LOOSE CANNON alliance. Cuddly, but dangerous with altitude.   :huh
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 03, 2006, 10:03:27 AM
Quote
Originally posted by eh
If anyone has ever held a babe in diapers up over his head, he will understand why that group is called the LOOSE CANNON alliance. Cuddly, but dangerous with altitude.   :huh


At Last!
Someone who finally 'gets it' !

Congratulations !

(http://david.tenifer.com/aceshigh/images/signature_08.gif) (http://david.tenifer.com/aceshigh/)
Title: Loose Cannons - and the future of Aces High
Post by: Iceman24 on April 03, 2006, 03:16:01 PM
"wtf is complex about getting large group together, killing FHs then dropping town against lower numbers, if any defense at all? dont answer, its retorical, i know the answer....nothing. sorry to burst your bubble."


lol exactly lol heck even us knights can accomplish this every now and then lol and we generally do it with no leadership whatsoever, mostly a hoard of fighters that have no uppers to shoot at, we get bored and end up taking the base after asking for troops for an hour or two :)
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 03, 2006, 03:40:06 PM
Quote
Originally posted by eh
If anyone has ever held a babe in diapers up over his head, he will understand why that group is called the LOOSE CANNON alliance. Cuddly, but dangerous with altitude.   :huh


Cough cough cough um what?
Title: Loose Cannons - and the future of Aces High
Post by: AutoPilot on April 03, 2006, 03:54:07 PM
The other night they was rollin on a undefended field when i ended that with my 110.

They then proceeded to go too the next undefended field.

it is just so cool to capture undefended fields then talk smack like they are doing something.
Title: Loose Cannons - and the future of Aces High
Post by: FiLtH on April 03, 2006, 03:59:54 PM
They get slammed for attacking fields where a fight is going on.

They get slammed for attacking undefended bases.

You guys have high standards. Maybe bombers don't belong in AH?
Title: Loose Cannons - and the future of Aces High
Post by: Brenjen on April 03, 2006, 04:09:00 PM
Quote
Originally posted by FiLtH
They get slammed for attacking fields where a fight is going on.

They get slammed for attacking undefended bases.

You guys have high standards. Maybe bombers don't belong in AH?



 :lol  there actually are people on these boards that will argue that...and that GV's don't either. It sounds to me like there are many people in this imaginary world that need to develop & market their own WWII combat game. No offense to anyone, I just find it funny how some people are never satisfied, but I suppose that's how we get better everything...someone says "I don't like XXXX & I think it should be XXXX" Then they go out & do it; sometimes they succeed in making a better product...sometimes not.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 03, 2006, 04:54:23 PM
Quote
Originally posted by AutoPilot
The other night they was rollin on a undefended field when i ended that with my 110.

They then proceeded to go too the next undefended field.

it is just so cool to capture undefended fields then talk smack like they are doing something.


475th saw that the other day.  We upped when they tried to attack a undefended base and they outnumbered us easily with a 2 to 1 if not 3 to 1 advantage.  They died to quick and got to much resistance so they attack some other undefended knight base.  We follow them and put up resistance again and then they look to another undefended base.  

Guess they dont like fighting resistance especially when they die so quickly.
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 03, 2006, 05:24:05 PM
Loose Cannons Base Capture Dicta

Rule #2 : Attack where the enemy is weakest.
Secure the advantage early and suppress any emergent resistance.
If you cannot prevail quickly, attack elsewhere. :D

"To be certain to take what you attack,
attack where the enemy cannot defend."

-Sun-tzu
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 03, 2006, 05:26:38 PM
Quote
Originally posted by Hoarach
475th saw that the other day.  We upped when they tried to attack a undefended base and they outnumbered us easily with a 2 to 1 if not 3 to 1 advantage.  They died to quick and got to much resistance so they attack some other undefended knight base.  We follow them and put up resistance again and then they look to another undefended base.  


"Appear at places where he must rush to defend,
and rush to places where he least expects"

-Sun-tzu
Title: Loose Cannons - and the future of Aces High
Post by: GooseAW on April 03, 2006, 05:35:59 PM
Had to skip from page 2 straight to 6.....knew it would be repetitive anyway......as I'm sure I'm being now.

I've only flown a few times in the last few months due mainly to.."burnout" or "boredom". I'm not even aware of "LCA" but I give em a big HERE HERE!

If you're havin fun you're playing the game as it is meant to be played. Matter of fact, I may have to look you up at your next Knight target! :t :aok

Sounds a little philosophical I guess....but thank god for these interesting threads and for my squadmates and friends from over the years, or I'd have forgotten about AH years ago!

C HAWKS/RTC Alliance may have to give you a little of your own medicine as we've been called "to organized" lately...:lol :lol
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 03, 2006, 05:56:35 PM
Quote
Originally posted by FiLtH
They get slammed for attacking fields where a fight is going on.

They get slammed for attacking undefended bases.

You guys have high standards. Maybe bombers don't belong in AH?


Not me Filth. I enjoyed you giving me a kill along with others of yer gang. Was fun!!
It was a target rich environment and nothing happened to our field nor was it taken.
Thanks

Ren
Title: Re: typical rehash - you are, no YOU are
Post by: DamnedRen on April 03, 2006, 06:10:09 PM
Quote
Originally posted by Brenjen
and more that I can't elaborate on becasue my wife is yellling about a tornado warning...


I sure hope you don't live in Dyersburg, Tn and all is well.
Title: Loose Cannons - and the future of Aces High
Post by: Brenjen on April 03, 2006, 07:15:40 PM
I live in Arkansas just west of Memphis, we got a tornado in my town & some damage, but the damage was relatively minor & not at my home so I got lucky...it missed my place about 3 miles to the north. My father was at my house at the time & saw the funnel on his way into my storm cellar. Thanks for the concern; that's really decent of you. I hope others on AHII faired as well as myself.

 My apologies for the de-rail.
Title: Loose Cannons - and the future of Aces High
Post by: AutoPilot on April 03, 2006, 07:30:53 PM
He is talkin about rules of war ,i thought this was a game?

This is the exact kind of thing i am putting in my Real Life Aces High Movie.

The first in stallment is called   Aces" not so " High!
Title: Loose Cannons - and the future of Aces High
Post by: Oldman731 on April 03, 2006, 09:00:09 PM
Quote
Originally posted by FiLtH
Maybe bombers don't belong in AH?

Hmmmm.

Filth, you are a fountain of intriguing ideas.

- oldman
Title: Loose Cannons - and the future of Aces High
Post by: FiLtH on April 03, 2006, 10:19:56 PM
I fought Bish earlier today. Id up a flak and kill a guy, then an IL 2 and kill some gvs. They'd move to another base, where there was no defense, rinse repeat. It depends on the players. Some guys like a good knock down dragout, others want the easy win. I hate the "Shop for an easy target" game. It takes all the feel of combat out, and turns the game into Mother May I.

   Once an attack is started, it should follow through till one side gives in due to better flying of one side, or numbers log off.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 03, 2006, 10:26:53 PM
Quote
Originally posted by Brenjen
I live in Arkansas just west of Memphis, we got a tornado in my town & some damage, but the damage was relatively minor & not at my home so I got lucky...it missed my place about 3 miles to the north. My father was at my house at the time & saw the funnel on his way into my storm cellar. Thanks for the concern; that's really decent of you. I hope others on AHII faired as well as myself.

 My apologies for the de-rail.


Good ta hear you're all ok. I'm Memphis. There's a few of us who live here. It passed north of the city, and our town, so we fared ok also.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 03, 2006, 10:30:46 PM
Quote
Originally posted by FiLtH
Once an attack is started, it should follow through till one side gives in due to better flying of one side, or numbers log off.


I guess that's why I wondered what happened to all you rooks after you egged 214? We never even came close to losing even our ord. What were there 10 flights of buffs? 30 bombers?  :rofl Not sure why no follow up? Just a porking mission? That what you guys do? Darn, it shore was fun!!! Keep it up :)

p.s. I think you'll left after that one.
Title: Loose Cannons - and the future of Aces High
Post by: Softail on April 03, 2006, 10:48:01 PM
Yeah...but does the LCA have as much fun as the "Knights of the Grillparty?"  

If you're a Knight who likes to team up without the restricted aircraft of a mission or the commitment to a permanent squad...this is a party for you.  

Tune to Channel 105.  Anytime.

All are welcome and we'll fight anything anywhere.... and maybe... just maybe if there are enough of us....we might take a field or two.  But we'll have fun doing it.    Come and go as you please....its an "open house"  non-mission mission.

Look for the Grillman or any of the "unusual suspects" on that channel.  Indviduals welcome, squads welcome, individuals in squads welcome.  Bish and Rooks....sorry....not welcome ;)

Softail
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 03, 2006, 10:57:02 PM
Quote
Originally posted by Softail
Yeah...but does the LCA have as much fun as the "Knights of the Grillparty?"  

If you're a Knight who likes to team up without the restricted aircraft of a mission or the commitment to a permanent squad...this is a party for you.  

Tune to Channel 105.  Anytime.

All are welcome and we'll fight anything anywhere.... and maybe... just maybe if there are enough of us....we might take a field or two.  But we'll have fun doing it.    Come and go as you please....its an "open house"  non-mission mission.

Look for the Grillman or any of the "unusual suspects" on that channel.  Indviduals welcome, squads welcome, individuals in squads welcome.  Bish and Rooks....sorry....not welcome ;)

Softail

Hey Softtail

That is sort of how we started!
Best of luck settin' it up. :aok

David "96Delta"
Title: Loose Cannons - and the future of Aces High
Post by: FiLtH on April 04, 2006, 12:36:07 AM
Sorry Ren I cant remember the battle. But if I left I was either way out numbered, or no one was really doing anything. Apparantly the latter could be applied here :)
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 04, 2006, 07:41:46 AM
I don't know if bombers belong in the game or not but.... they have no reason to exist without fighters... their entire being is based on how much trouble they can cause fighters.

If they could co exist without destroying the fighter game then probly no one would care that much about em but...

That really isn't what you attention starved guys want now is it?

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: culero on April 04, 2006, 08:31:11 AM
Quote
Originally posted by lazs2
I don't know if bombers belong in the game or not but.... they have no reason to exist without fighters... their entire being is based on how much trouble they can cause fighters.
snip


That's a fair statement, in essence. You can also derive from this that if bombers weren't meant by HTC to cause trouble for fighters, they wouldn't be in the game.

culero
Title: Loose Cannons - and the future of Aces High
Post by: Brenjen on April 04, 2006, 08:37:39 AM
Quote
Originally posted by 96Delta
Hey Softtail

That is sort of how we started!
Best of luck settin' it up. :aok

David "96Delta"


 It's been "set-up" for a long time; I've heard "looks like it's time for another grillparty" on country channel for quite a while now. I don't know if it was a Knight answer to the baby diaper thing or not, but I think I have inadvertantly (sp?) popped into & helped with, a "grillparty" once or twice.
Title: Loose Cannons - and the future of Aces High
Post by: indy007 on April 04, 2006, 09:16:55 AM
I don't get what the big deal is I geuss.

All it takes is 1 262, ponie, p47n, typhoon, tempy, whatever to pop the goon and ruin the capture effort. Last I checked, bombers make pretty crappy goon escorts. Park a panzer under a tree near a town and lob HE at where the troops are landing.

Dropping FHs under a furball is pretty obnoxious, but again, all it takes is 1 or 2 guys to go around and pork their ord. If it's that big of a deal, do something about it. If it's that important to you (and you're a knit), hell, msg me ingame ("ndy"), and I'll come help you. I don't even check my score anyways.

Military strategy is marginally applicable at best to the MA. Attacking weak spots has little effect when you can transfer bases instantly... if a Rook stubs his toe in the forest... er... what I mean is... if dweebs wanna drop bombs, and they're the only ones around to hear them go boom... does it really matter?
Title: Loose Cannons - and the future of Aces High
Post by: jammer934 on April 04, 2006, 09:24:58 AM
:cry :cry :cry :cry I will play the game my way it's mine and untill you cover my cost pipe down:
Title: Loose Cannons - and the future of Aces High
Post by: jammer934 on April 04, 2006, 09:26:17 AM
:aok And to the L.C.A :aok
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 10:48:23 AM
Quote
Originally posted by lazs2
I don't know if bombers belong in the game or not but.... they have no reason to exist without fighters... their entire being is based on how much trouble they can cause fighters.

If they could co exist without destroying the fighter game then probly no one would care that much about em but...


Having the "Internet's Premier WW2 Combat Experience" not include bombers would be completely stoooooopid.

Bombers have been part of The Game since this all began back in AW. Back when you couldn't even capture bases.

And, if you recall your history, between the wars it was thought that bombers would be so fast and well gunned that they wouldn't need fighter escort or to worry about being intercepted. Quite the opposite of what happened; and of your hypothesis.

The day I can log in and not see troops and ord porked two and three levels deep by lawn-darting porkdweebs is the day I'll consider not bombing hangars to enable a base capture.
Title: Loose Cannons - and the future of Aces High
Post by: Oldman731 on April 04, 2006, 11:31:44 AM
Quote
Originally posted by DoKGonZo
Bombers have been part of The Game since this all began back in AW. Back when you couldn't even capture bases.

And there, of course, is the source of the problem.

- oldman
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 12:56:38 PM
Quote
Originally posted by Oldman731
And there, of course, is the source of the problem.
 


I don't think so. I see as many hangars blowed up from fighters with 1000 pounders as by bombers. And that's what you all are on about - blowing up FH and "ruining the fighter game."
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 04, 2006, 01:03:09 PM
Nope. Yah missed it Doc. This is AH. Not AW. AW died. Dead. Kaput. Failed. Put a Fork In It; Finito.

This 'Game' is different. You refugees may have adopted this as your new 'game', but it ain't THAT POS ack-star game.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 01:16:21 PM
Quote
Originally posted by Hangtime
Nope. Yah missed it Doc. This is AH. Not AW. AW died. Dead. Kaput. Failed. Put a Fork In It; Finito.

This 'Game' is different. You refugees may have adopted this as your new 'game', but it ain't THAT POS ack-star game.


Bite me.
Title: Loose Cannons - and the future of Aces High
Post by: GooseAW on April 04, 2006, 01:41:28 PM
I can sum it all up I think...in between roaring laghter....

If you don't like what I or anyone else is doing, man up and come stop me!

If you can't...whine to HT and maybe one day.....he'll change the game to please YOU!..... :p :lol :p :D :t
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 04, 2006, 02:21:16 PM
Well rooks rolled in wave after wave after wave of countless buffs into what I believe was a6.  Some of them were LCA members and they just keep sending buffs, no fighters just buffs.  Within that hour I had to of seen at least 50 boxes of buffs total.  They had knocked down every hanger many times and still didnt take the base.  Sure each person that upped to defend got their share of kills but there was just to many to shoot down and some seeped in and some just went higher to avoid us.
Title: Loose Cannons - and the future of Aces High
Post by: indy007 on April 04, 2006, 02:24:16 PM
Hoarach, check your email please :)
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 04, 2006, 03:06:59 PM
Quote
Originally posted by DoKGonZo
Bite me.


I'm reminded of the ungrateful masses of undocumented aliens, who; once they arrived, decided to make their new country look, sound and smell just like the craphole they left.

Charming guests to have about, ain't they?
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 03:17:11 PM
Quote
Originally posted by Hangtime
I'm reminded of the ungrateful masses of undocumented aliens, who; once they arrived, decided to make their new country look, sound and smell just like the craphole they left.

Charming guests to have about, ain't they?


Is that supposed to be some kind of ethnic slur directed at me? Why would you even make such a low-brow remark?

The point about the origin of AH has been belabored often enough in this BBS. AW begat WB. WB begat AH. There are players here, myself included, who have been along for the entire ride. Hardly refugees, more like the mainstay.

No one has said to make AH2 like AW, but you can't ignore the roots because some things have indeed carried over. Nor can you dismiss AW the game as a failure because AW the business (corrupted by NewsCorp and then EA) failed.
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 04, 2006, 03:26:31 PM
Now that I think about it, I cant imagine a more sharp-tongued quick-witted bile spewing matchup that Hangtime vs DoKGonZo.

Bill Russell vs Michael Jordan...

Ought to make the typical flame war look like a couple 1st graders trading "your momma" jokes.

(...ok, that is exactly what a typical flame was turns into, but I digress)....



Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 04, 2006, 04:01:18 PM
Take if any way yah like it Doc. Fly what yah like, fly it any way yah like. Yer nickel or mine; carries the same weight in the game.

Fact remains.. this game on it's first day was signifcantly better than AirWeenies on it's last; and while the quality of gameplay has certainly suffered since AirWeezer croaked, it's sure not because of the quality of this program.

Now, I don't for a second assume that you personally are in any way responsible for the deterioration of the neighborhood... however; if yer miffed because the original community looks upon the the newcomers with disdain and contempt thanks to the whiney nature of the majority of the refugees...


well; if the shoe fits up there; so be it.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 04, 2006, 04:25:24 PM
Quote
Originally posted by Hoarach
Well rooks rolled in wave after wave after wave of countless buffs into what I believe was a6.  Some of them were LCA members and they just keep sending buffs, no fighters just buffs.  Within that hour I had to of seen at least 50 boxes of buffs total.  They had knocked down every hanger many times and still didnt take the base.  Sure each person that upped to defend got their share of kills but there was just to many to shoot down and some seeped in and some just went higher to avoid us.


Well no one told me about that attack!!! WOW! I missed the opportunity to down lotsa  buffs? Ya know, it hurts ta miss that kinda action!!! Talk about target rich environment!
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 04:39:15 PM
Quote
Originally posted by Hangtime
Take if any way yah like it Doc. Fly what yah like, fly it any way yah like. Yer nickel or mine; carries the same weight in the game.

Fact remains.. this game on it's first day was signifcantly better than AirWeenies on it's last; and while the quality of gameplay has certainly suffered since AirWeezer croaked, it's sure not because of the quality of this program.

Now, I don't for a second assume that you personally are in any way responsible for the deterioration of the neighborhood... however; if yer miffed because the original community looks upon the the newcomers with disdain and contempt thanks to the whiney nature of the majority of the refugees...

well; if the shoe fits up there; so be it.


You're mixing apples and road flares.

AH is clearly more better in every technical regard.

But your assumption that some of the recent AW converts are "refugees" is really not correct. I know a lot of the old community (incl. those who moved on to WB) stayed pretty cohessive on BBS's, mailing lists, etc. And that's what's bringing a lot of the folks back - that's how I got back in. And many of "us" were part of the "original" AH community. Like many virtual pilots, though, we wander off to pursue other things.

And, whiney or not, that's what makes AH so unique is that it is tapping into a community that's existed for close to two decades. That says a lot about HTC in that they were able to keep so much of the loyal following of the genre. You calling them/us "refugees" is inappropriate - if for no other reason that many of us were here first.


And you also highlight one reason that AH is different than AW. You're not blaming me personally for all this. In AW I got blamed for everything; only half the time was it justified. OK. Two thirds. :D
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 04, 2006, 04:55:00 PM
Quote
Originally posted by indy007
Hoarach, check your email please :)


Sent and replied. :aok
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 04, 2006, 05:08:44 PM
Quote
Originally posted by DoKGonZo

And, whiney or not, that's what makes AH so unique is that it is tapping into a community that's existed for close to two decades. That says a lot about HTC in that they were able to keep so much of the loyal following of the genre. You calling them/us "refugees" is inappropriate - if for no other reason that many of us were here first.
 


Who's 'tapping' who, Doc? I kinda liked it when yer community, et al; was someplace else. And, yah can lighten up with the PC double speak.. refugees is appropriate; if AW was still running then we wouldn't be having this lil conversation.

But yer right about one thing.. it does speak a lot about HiTec & Crew that we are still here.

:aok
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 05:30:58 PM
Quote
Originally posted by Hangtime
Who's 'tapping' who, Doc? I kinda liked it when yer community, et al; was someplace else. And, yah can lighten up with the PC double speak.. refugees is appropriate; if AW was still running then we wouldn't be having this lil conversation.

But yer right about one thing.. it does speak a lot about HiTec & Crew that we are still here.

:aok


Well "AW still running" is, again, open to a wide range of interpretations. Ditto for WarBirds ... is that still running? ... or did Mild Swill turn it into some kind of online poker game or something?

The core of people who contribute a lot - and I mean a LOT - of their personal time to help make AH better are the old-timers. Testing things, doing research, running scenarios, doing artwork, compiling sound packs, etc. etc. You may want to think about that before you dump on such folks with your generalizations.
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 04, 2006, 06:13:42 PM
Quote
Well "AW still running" is, again, open to a wide range of interpretations. Ditto for WarBirds ... is that still running? ... or did Mild Swill turn it into some kind of online poker game or something?


geeze.. there yah go; all Al Gore PC on me again... 'interpetations' ain't required. No lines to read between in what I'm posting.

Quote
The core of people who contribute a lot - and I mean a LOT - of their personal time to help make AH better are the old-timers. Testing things, doing research, running scenarios, doing artwork, compiling sound packs, etc. etc. You may want to think about that before you dump on such folks with your generalizations.


And, they ain't the guys that I'm refering too.. which I'm certain is perfectly clear.... but you still keep going there like they happen to be your[/b] credentials or something. This a dick measuring contest suddenly? Shall I trot out where my name is on the short list of folks that came here and stayed from beta day one? The longer list of folks that ponied up full price on opening hour? The Scenario's, special events and game play issues worked on in this sim, long before AW croaked..

Lets assume that yer dick in this game is bigger than mine.. if so; what's yer beef? My dim view of the curtain hangers?

Tuff beans, Doc. NO PC BS here.. just callin it like I see it. Used to be when CM staff put up a call for bodies and suggestions for CO's to man an event they got respect and help. After watching for just a few days the crap tossed from the peanut gallery in their general direction, gotta say; don't think much of what 'your' guys have done with the place.

...and on that note; I bow to your superior numbers; and concede..

It's pretty much AW now.

Title: Loose Cannons - and the future of Aces High
Post by: GooseAW on April 04, 2006, 06:18:31 PM
Wouldn't it be interesting to see how many of us came from AW? Me thinks the numbers would be surprising to some......
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 04, 2006, 06:24:01 PM
A LOTTA guys.. and quite a few are a credit to the genre. Not all of 'em crap where they sleep. ;)
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 04, 2006, 06:46:22 PM
HiTech himself was an Air Warrior. So, tread carefully... ;)


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: yayyyy on April 04, 2006, 06:50:58 PM
(http://www.snowboard.org.vt.edu/Images/TheHunt/Christina%20Hicks/4%20Poop.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 06:56:14 PM
Not PC at all. Any product can fail for a wide range of reasons. You make the blanket statement that since AW is no longer running it sucked, and that if it were running today it'd suck (I'm paraphrasing here). Well, maybe. But a lot of great products fail through no fault of the product or the people who built it or used it.

If AW was running today under the Iron First of EA ... it'd suck donkey balls through a twisty straw. What wouldn't? But if some one else had bought it years ago and given that team the freedom and funding to do the things they wanted, it'd give AH some real competition. Whether there's enough player base to accomodate two such games is yet another side of the discussion.

     -DoK
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 06:57:10 PM
Quote
Originally posted by Zazen13
HiTech himself was an Air Warrior. So, tread carefully... ;)


Pyro too.

And it actually goes deeper than that they just played the game.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 04, 2006, 08:38:34 PM
Starting to lose the topic of this thread. :(

In AW people were much more into the furball mood and buffs were not as common or make such nuisance when playing it.  Now buffs can march in at 25k unopposed and just wipe out a base and destroy furballs.  Especially those that hunt out the furballs.


Just for notice, you LCA notice how many squads are leaving rooks just to hunt you?  From what Im gathering is that many rooks do not like and are leaving rooks just to hunt you.  You people wont last long now in the virtual skies with all these squads leaving just to hunt you and by hunt we mean hunt.  We have people on knights just looking at the slightest sight of a single LCA member and we all migrate to the surrounding bases just to kill you.  Shows how much wubbing their is for this squad now. :t
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 08:59:48 PM
Quote
Originally posted by Hoarach
...

Just for notice, you LCA notice how many squads are leaving rooks just to hunt you?  From what Im gathering is that many rooks do not like and are leaving rooks just to hunt you.  You people wont last long now in the virtual skies with all these squads leaving just to hunt you and by hunt we mean hunt.  We have people on knights just looking at the slightest sight of a single LCA member and we all migrate to the surrounding bases just to kill you.  Shows how much wubbing their is for this squad now. :t


Yeah ... and I can't wait to see you jerkwads turn on each other when Knit-land becomes a Horde. Who will become "you people" next?

After all the whining about greifers and "ruining the game," what's your response - to set up an organized campaign to ruin the game for a specific group of people. Yeah, you're so much more evolved.

I do so loathe liars and hypocrites.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 04, 2006, 09:02:45 PM
Liars?!?!!? You could only hope.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 09:08:21 PM
Quote
Originally posted by Hoarach
Liars?!?!!? You could only hope.


Half your crap about "they do this" and "they had all these planes" is a lie. I know I've said at least 3 or 4 times that rarely does an LCA mission have more than 12-16 people join it unless its something quirky. But you and your chums keep saying otherwise - saying something that isn't true is called a lie.
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 04, 2006, 09:12:37 PM
Gotta say, though, that the "hate the horde" justification runs a little thin after flying tonite.

Seems that now the Nits are hording, serially gang banging, dropping a bases hangars and then abandoning the attack, upping endless buffs, and doing some truly impressive alt monkeying. (In frustration, I climbed alone to 23K to try to get above the steady stream of 4-5 nits at a time coming into 21. Ther were guys even higher, including a 27K pony who I got to blow his E advantage....so he could run bak to the swarm for safety.)

Basically, everything that many posters claimed was the reason for migration.

Of course, the LCA remains rook, and I gather that ....personality conflicts....may have been a good aprt of why some left. Also, the rooks probably deserve some paybvack after significant numbers of them horded in triumph for weeks.

Just hope the balance returns to the force. I play for fun, and tonite was no fun at all for a mediocre to poor fighter pilot like me. I kept upping against the numbers, I didnt play "safe", I tried to learn. But, it does get really old dying to dweebs who happen to travel in packs....
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 04, 2006, 09:22:25 PM
Quote
Originally posted by Simaril
Gotta say, though, that the "hate the horde" justification runs a little thin after flying tonite.

...


Damn ... I called it, didn't I?

And Sim ... I'm pretty sure I've flown with you on Rooks and you are quite removed from "mediocre" ... knock it off.
Title: Loose Cannons - and the future of Aces High
Post by: AKWarp on April 04, 2006, 09:35:09 PM
Seems like Simaril has his head screwed on right and isn't a whiny little prima donna like so many around these parts.

It's so nice to see that after having been gone for a year or so, that nothing has changed around here.  A few loud mouthed fools whining about anyhting and everything.
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 04, 2006, 09:35:57 PM
sim, i was on when you said that about 21...looked at dar and knits still there, they didnt leave it.  and that was to keep the hi help from 21 going to 22, which we took.

as far as number swing, when a 30+ person squad moves, and a few other squads move, numbers are gonna swing.  since the swing, rooks are going to see what it was like to be outnumbered.  since i flew rooks, i know what that was like.  

as far as the alt thing, guess that goes to all countries...we was getting bounced all night by rooks 20k+, heck, some even admitted to 30k+.  when i say we, mean my squad.  that was at the 21-22 area as well.

not sayin what you have seen isnt true, just saying things will change when large number of people switch.  i went rook year or 2 ago when they was in the crapper numbers wise and flew with them for awhile now when they have had the numbers adv.  got bored with it and switched to side with lower numbers, typically.  its changed some rather quick tho.
Title: Loose Cannons - and the future of Aces High
Post by: Guppy35 on April 04, 2006, 10:05:45 PM
Quote
Originally posted by DoKGonZo
Yeah ... and I can't wait to see you jerkwads turn on each other when Knit-land becomes a Horde. Who will become "you people" next?

After all the whining about greifers and "ruining the game," what's your response - to set up an organized campaign to ruin the game for a specific group of people. Yeah, you're so much more evolved.

I do so loathe liars and hypocrites.


Dok, I hope you are kidding by what you just said, or I hope it's all part of your effort to bring 'hate' into the game.  I sure remember hearing about your  part in bringing it to AW etc.

Personally I can't take any of it seriously but considering you are supporting the land grab crowd in this and are apparently one of the organizers, I'd think you'd be pleased that those of us who'd otherwise be fighting each other in FT have come out of our 'pointless' little corner of AH and are fighting back.

To quote one of the AW 'legends' many of us were 'raised on" in that sim:

    "Aw hell....It's still very basic:  See it, hate it, hunt it, kill it.  You guys make every thing sound so friggin complicated."

So in the end we're just practicing what you preached.
Title: Loose Cannons - and the future of Aces High
Post by: anRky on April 05, 2006, 12:46:06 AM
Quote
Originally posted by Hangtime
It's pretty much AW now.


I wish it was pretty much AW now!  There is so much I like about the game itself, but the atmosphere of this place (especially the MA) leaves far too much to be desired.

However, I did have fun in the latest scenario frame--it reminded me a lot of why I liked AW--and it may just keep me hanging around here a bit longer.

Now, if there was only a permanant fightertown... : )
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 05, 2006, 12:46:16 AM
It seems amazing to me that all of a sudden there are squads that have migrated to the Knits from Rookland.
What's more amazing is that the squads that migrated aren't flying at 30k anymore. What's up with that?
I mean most of the rooks still fly in the stratosphere, which is fine by me as they still have to come down to die.

But.....the most amazing thing is we still couldn't take a field if one of the other countries bombed their own field and town and drove our GV in and dropped off the troops. :rofl

However, imagine how much fun everyone would have if they just took every field in sight. None!

IMHO a dogfight is like a game of chess...but really fast. You make a move, he counters. At 300 mph! There's a million moves and a million counters. WOW! Why? Because its some gomer out here facing you and not a computer program. How fun is that! And you guys all whine about a lil buffluff'n and such. Have fun and do whatever it is ya wanna do. I'll never get in yer way. I might shoot ya down from time to time but hey! It's what I do. :)

Opps, almost forgot. Bombing is more like checkers. Doh! I tink I'll jump there. KING ME!!!
I mean we still have enough Kings....err generals to go around. Don't we?

See ya up there!
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on April 05, 2006, 02:38:59 AM
Back to the core issue here: saying hordes and Path Of Least Resistance tactics are new doesn't make them new. Saying your squad is the best because they do such things doesn't make your squad good.

As a member of the best squad EVAR, in AW or AH, I can make that statement with confidence.

Enough with the insults. It's cartoon planes. WTF is wrong with you guys?
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 05, 2006, 03:06:46 AM
Quote
Originally posted by Guppy35
Dok, I hope you are kidding by what you just said, or I hope it's all part of your effort to bring 'hate' into the game.  I sure remember hearing about your  part in bringing it to AW etc.

Personally I can't take any of it seriously but considering you are supporting the land grab crowd in this and are apparently one of the organizers, I'd think you'd be pleased that those of us who'd otherwise be fighting each other in FT have come out of our 'pointless' little corner of AH and are fighting back.

To quote one of the AW 'legends' many of us were 'raised on" in that sim:

    "Aw hell....It's still very basic:  See it, hate it, hunt it, kill it.  You guys make every thing sound so friggin complicated."

So in the end we're just practicing what you preached.


I was fine with all this, Guppy, even kind of digging seeing folks get worked up about something other than the usual "my ride is porked" rants ... until the hypocricy gauge was pegged. And the level of dishonesty I'm seeing here and in the MA is at a very disappointing level.

I fly with the LCA (I'm still a member of the Flying Pigs though) for the reasons I stated ... I like having a choice. I have yet to even use the mission editor. I don't explicitly support either land grab or furballing ... I support having choices. The more things there are to do the better the game is and the more chances for any given player to find something that he likes and is good at. With the exception of augering porkdweebs, of course - that doesn't count as any kind of skill.
Title: Loose Cannons - and the future of Aces High
Post by: Arlo on April 05, 2006, 06:55:34 AM
I still anticipate a revival of the 4Q squad. :D
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 05, 2006, 07:05:16 AM
Quote
until the hypocricy gauge was pegged


what is hypocritical about upping into biggest dar bar we see?

i could understand if we went to an undefended base, dropped all hangars, maybe even town, then left.  that might be hypocritical.  or looked for best fight on map, went and dropped the FHs after being asked not to, left VH so 20+ gvs roll out, then left.  that be hypocritical too.  but we dont do either.  and yes, ive seen that done on both rooks and nits, but the nits it hasnt happen to me multiple times on a nightly basis yet....its actually only happened twice so far to me.  

im sorry you dont like the fact i dont like that style of play and i am trying to do something about it.
Title: Loose Cannons - and the future of Aces High
Post by: eh on April 05, 2006, 09:00:41 AM
Quote
Enough with the insults. It's cartoon planes. WTF is wrong with you guys?


Amen to that hubsonfire.  :aok
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 05, 2006, 09:12:51 AM
Quote
Originally posted by DoKGonZo

...snip....
And Sim ... I'm pretty sure I've flown with you on Rooks and you are quite removed from "mediocre" ... knock it off.


Made me think...and as it seems to have some bearing to player eveolution in the game, lemme tell you where I was coming from.

To make the long story short, each time I improve, I realize how much farther I have to go. After learning the mechanics, and getting some grip on ACM (this was my first serious flight sim), and playing for score a tour or 2, and getting good at conservative flying (so I could get the KPD as high as my lack of patience allows),....

Now I'm trying to get down in the dirt, be disadvantged, and still win. And at this kind of game, I'm not good at all...yet. I hope to get my timing and moves better, and when I see guys landing big numbers in turners, or glide through the moves I jerk/spasm through, and hit the high deflections at the end if barrel rolls -- i feel like a raw newb again.

So even though I do well aginst many in the MA, compared to guys who know how to fight (like the 475th or the BKs, plus a legion of others), i definitely feel mediocre to poor. And truthfully "knowing how to fight" is the standard I want to hold myself up to.
Title: Loose Cannons - and the future of Aces High
Post by: Brenjen on April 05, 2006, 09:23:38 AM
The Knights problem is that we are disorganized...we don't drop everything but the VH then leave on purpose!:rofl  I have run troops many times in a row to a base only to have a lone fighter pop me like a tick from out of nowhere over & over. I stopped telling the guys on range where I was...I stopped getting popped. Spys? probably. I have run buffs to drop the vh at a V-base we were having some impossible to fathom difficulties in taking....announce on range " I'm lined up on the hangars" no response - "bombs away on the hangars" & the last two drop from 110's as my bombs are falling ( & not from very high either ) I like to help guys out when they need it, it gives me a sense of satisfaction.

 Oh b.t.w. Dokgonzo; the one & only time I saw an L.C.A. raid there was over twenty boxes of buffs & a handful of escort fighters....that's over sixty planes in bombers alone. I don't know if it's me your calling a liar or not, & I don't really give a crap but I know the time I saw them there were more than 16 guys.
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 05, 2006, 09:25:58 AM
Quote
Originally posted by killnu
sim, i was on when you said that about 21...looked at dar and knits still there, they didnt leave it.  and that was to keep the hi help from 21 going to 22, which we took.....snip




Yeah, I'm not surprised the emphasis was different. I was at 21 for most of a couple hours, and saw everything from high alt cons diving in to mid level dogfights, then on the deck, and then a good while of vulching/ attempted picks. Couple times buff boxes came over, dropped some or all the hangars, and then disappear.

When I went on 200, buffs had hit the hangars, got shot down, and a wave of fighters was dispatched. I upped another hurri, and there was...nothing. 3 green cons, and nothing. So, to be honest, that 200 message was my attempt at a taunt to get more things to fight. (I've DEFINITELY not good at smack talk.)

I guess the bar was made of nits insulating 22 from 21, but since I was ready to fight another wave of low enemies I felt ...abandoned? hehe

EDIT: THe hording was real tho, at that base and at other bases I went to. Massed numbers, vulches, and picks, 5 reds chasing a green, the whole 9 yards.  Like I said, that's life....
Title: Loose Cannons - and the future of Aces High
Post by: Goth on April 05, 2006, 09:29:05 AM
I think this is being blown out of proportion, people are making the LCA out to the mountain out of a molehill type issue. 475th, gonna miss you guys, but I did have fun fighting against you a couple of nights ago.

Personally, I'm glad to see some of the squads leave the rook side, having overwhelming numbers is not fun for me. Rooks have not always had the numbers, I do remember a long period where we were seriously outnumbered badly.....ebb and flow.

Generally, I let the LCA do their thing until it infringes on my fun. When that happens, known associates in other countries get a PM to put out location info. Call me what you want on that issue, but at least you know who lets the cat out of the bag, so don't toolshed where I'm having fun furballing.


P.S. Oh yeah, Simaril does suck! :t

j/k Sima
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 05, 2006, 10:57:01 AM
Sim, guess we was just seeing same thing at different base...way it goes i guess.  i was getting jumped my 2-4 hi guys alot, and jumping 2-6 guys on a single squaddie...its all over, not just one side.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 05, 2006, 11:21:10 AM
Quote
Originally posted by Brenjen
...

 Oh b.t.w. Dokgonzo; the one & only time I saw an L.C.A. raid there was over twenty boxes of buffs & a handful of escort fighters....that's over sixty planes in bombers alone. I don't know if it's me your calling a liar or not, & I don't really give a crap but I know the time I saw them there were more than 16 guys.


Yeah ... and I said it was rarely more than 16 *people* unless it's something special ... like a big bomber mission. Nice try. Well, not really.
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on April 05, 2006, 11:44:05 AM
Quote
Originally posted by killnu
...its all over, not just one side.

Truer words are seldom spoken. Having flown for all the countries for some time over the last ~6 years in the AH-MA...they all horde, they all pork, they are all alt-dweebs, they all cherrypick and fly skies full of spit/ElGay/N1Ks. Just like they all get horded/ganged/porked/picked by skies full of easy-mode enemy pile-its.

I'm with Hub...this IS just a game ya know. Maybe it will evolve away from being a way of life for you guys soon after you evolve away from the thrill of killing things that don't fight back or shoot back. Then you can just log on, fly with some buddies, drink a beer or eight, do some killing and some dying, and have a few laughs...unless some dork has killed all the FHs that is...LOL....
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 05, 2006, 11:58:02 AM
Quote
Originally posted by hubsonfire
As a member of the best squad EVAR, in AW or AH, I can make that statement with confidence.
 

MUAHAHAHAHAHAHAHAHAHAAHAHAHAH AHA. :rofl

Stop it! Yer killing me! You guys are so funny! HEHEHEHEHEHEHEHEHE

Ya made me fall outa my chair and drop my coffee. Good thing I have dogs!

Thanks! You made my day! Now I'll be heading off to work with a smile on my face!
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 05, 2006, 12:10:55 PM
Quote
Originally posted by killnu
Sim, guess we was just seeing same thing at different base...way it goes i guess.  i was getting jumped my 2-4 hi guys alot, and jumping 2-6 guys on a single squaddie...its all over, not just one side.


No doubt, no doubt.

The guys who were banging away were generally folks I hadnt heard much of, and they were probably just enjoying the shoe being on the other foot in a major (and well deserved) way. No worries.


The times I run into you folks of the 475th, there's generally no doubt -- good sticks all, with that terribly annoying tendency to have commited fsquaddies right there nearby to kill me if I ever somehow get the advantage on one of you....

Title: Loose Cannons - and the future of Aces High
Post by: Brenjen on April 05, 2006, 12:23:39 PM
Quote
Nice try. Well, not really.


 What was that supposed to mean? My point was, 20 players in buffs & another 6 or 7 in fighters is more than the "typical 12 -16" I saw mentioned....and as I stated I only ran across them one time so my observations could & probably were skewed. I must've missed the remark about "unless it's something special" that you used to quantify your statement (statements) as this is a long tedious thread & is even spilling over into others I'm sure you understand...or maybe you don't it doesn't really matter. I like multiple targets to shoot at, I very seldom win no matter WHAT I'm shooting at anyway, I just really hate it when I'm outnumbered in such a fashion because I have nearly ZERO chance of doing anything but dying. I am not saying the diaper guys are wrong for what they are doing, or the guys swapping sides to hunt them, but I do see a lot of taunting & infantile remarks being slung & for what? I saw you get hit with some remarks that it didn't appear you deserved, but you hit right back so it's all good I suppose.
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 05, 2006, 02:30:06 PM
Quote
with that terribly annoying tendency to have commited fsquaddies right there nearby to kill me if I ever somehow get the advantage on one of you


well, ive been told that we are all gang bangers so that doesnt surprise me.:rolleyes:   we do tend to fly as a squad...occasionally we do go to separate places on map when a fight starts to die, then we hook back up at the new one.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 05, 2006, 02:49:51 PM
Quote
Originally posted by Simaril
No doubt, no doubt.

The guys who were banging away were generally folks I hadnt heard much of, and they were probably just enjoying the shoe being on the other foot in a major (and well deserved) way. No worries.


The times I run into you folks of the 475th, there's generally no doubt -- good sticks all, with that terribly annoying tendency to have commited fsquaddies right there nearby to kill me if I ever somehow get the advantage on one of you....



According to LCA and others we suck. :rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: FALCONWING on April 05, 2006, 03:00:19 PM
Well after reading this thread and the other one targeting the LCA i decided to weigh in with some thoughts.

1) if the LCA doesnt want to be hammered on bbs...stop posting in here. this is probably the third thread i have seen.

2) stop hammering the LCA...except for posting their thoughts in here they are not unlike many numbers squads in here...when i first started it was the MAW. they likely give a home to many new guys looking for a sesne of identity. good for them.

3) while i dont think they changed much (i.e. rooks horded long b4 i knew of the LCA)...they have not made rookland more effective...however they have caused numbers to swap in a good way...thanks for helping balance numbers....made the game more fun. (even if they swapped because they hate you guys =(

4) I am the C.O. of a teeny squad called the Birds Of Prey....while we sometimes appear to be a horde I will point something out....we dont routinely gang a country...except on squad nites or nites when bish are close to reset...we tend to fly more for fun including furballing and buff/escort missions. I hate hording a country into the dust..bad for the game. it is good to have a large squad to be able to respond to enemy activity. I wil also say that c.o.'s of large squads have a responsibility to help the newbs and teach them to have fun. I am sad but also proud to say that there are many ex-BoPs in other sqauds that left after 1-2 years. They still love the game...and im glad they stayed.

5) Funny thing aboout many of the "fiter l33t" posting in here..they dont mind "hording" by overwhelming a base with fiters. Some of the guys like to take....say...15 p38s and killing vh and ack and "furballing" planes on the ground. i dont think im "crazy" when i challenge the "L33t: landed 15 kills in p38 of L33t pilot squad" didnt get those in outnumbered furball.


__________________
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 05, 2006, 03:47:52 PM
Quote
Originally posted by FALCONWING

...snip...

5) Funny thing aboout many of the "fiter l33t" posting in here..they dont mind "hording" by overwhelming a base with fiters. Some of the guys like to take....say...15 p38s and killing vh and ack and "furballing" planes on the ground. i dont think im "crazy" when i challenge the "L33t: landed 15 kills in p38 of L33t pilot squad" didnt get those in outnumbered furball.


__________________




Just because the 475th fllies and fights like a team doesnt mean they are weak pilots, as you imply. They take care of each other, the stronger (positionally or skill wise) helping the others. Many of those guys are excellent sticks, capable of winning 1v1 routinely -- so if you think you can discount the large kill totals because of how they were obtained, you may want to reconsider.
Title: Loose Cannons - and the future of Aces High
Post by: FALCONWING on April 05, 2006, 04:19:38 PM
ahhh simaril....i didnt even use a fiter squad name and yet you knew  which example i was using!!  maybe they are a form of a coordinated horde then!!:O

my point is they have no foot to stand on syaing that certain "hordes"are worse then others.  they all the same evil....and coordinated vulch attacks dont do anything but pad scores and pump egos....same with coordinated mass base take techniques.


some guys like buffing..i have at least 3 very talented fiter pilots in my squad who like doing buff runs...it is a different dimension and the gun play is a lot of fun as well.  this accusation of buffing being a newb issue is hilarious!!!   i see 8x as many newbs in fiters!!! lmao! flying a fiter is alot easier!!

tell ya what any of you fiter studs who "love" being "ganged" by 3-4 players and winning...lets go to da..il bring 3 of my guys...se how ya do
;)
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 05, 2006, 04:42:33 PM
Quote
Originally posted by Brenjen
Oh b.t.w. Dokgonzo; the one & only time I saw an L.C.A. raid there was over twenty boxes of buffs & a handful of escort fighters....that's over sixty planes in bombers alone. I don't know if it's me your calling a liar or not, & I don't really give a crap but I know the time I saw them there were more than 16 guys.


That is a rare event.
I wish we routinely put up that many players.
Our biggest BUF run to date was 37 bomber pilots.

But we're growing so who knows, we may be able to
regularly put those kinds of numbers into the air someday.
My guess is that its only a matter of time...

But DoK is correct.  Our current average is 15-20 on any
given night,.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 05, 2006, 06:26:34 PM
Quote
Originally posted by Brenjen
What was that supposed to mean? ...


OK ... I guess I wasn't clear enough that big bomber missions are considered special and so the LCA spends as much as 20 minutes gathering people. It just sounded like you were trying to twist things ... my bad.
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 05, 2006, 07:15:13 PM
Falcn...we only vulch?  are you serious?

and 6-10 of  us in fighter mode and much different than the large group of people,could be 10, more, dont matter, flying to a base and dropping all hangars and not taking base, just dropping hangars where there was a fight going.  we dont have to drop hangars to make nme planes go away.  we have taken our lumpin's too though.  just up again and start over.  

yes we fly as a squad, up into big dar bar, dar bar goes away we end up at field, yes, vulch on.  not all flights go like that tho.  dont assume to much because of kill totals.  ive landed many 10+ kill runs, all air to air(not just off runway either) with not a single vulch.  and fact is, im not that good.  lucky mostly.  some guys in my squad fly my pants off 1 vs 1.  

cooridinated vulch, should TM that phrase...funny.:aok
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 05, 2006, 07:54:41 PM
That is the value of threads like this one and the 2 or 3 similiar threads active right now. The BBS and the posters therein educate the portion of the community that reads it. Those readers in turn disseminate that information to countrymen, squadmates and friends in game. It is by this process that we develop a standard of conduct within the community that tends to fascilitate the best gameplay possible within the framework of the game. That's how it was done for 15 years in AW and that's how it's done here. If anti-social/anti-fun griefing behavior is responded to with disdain and ostrasization, as we have done to LCA, then eventually the perpetrators will seek out a pattern of behavior that garners them more favorable accolades from their peers.

There were alot of teenagers playing AW. AW became flat-rate in 1990 or thereabouts so, FDutchman's anecdote from the past was almost certainly from the flat-rate era when there were a healthy number of youngsters playing. I was 19 myself when I started playing AW circa 1990. Obviously, we, as a community, do not expect those very new to the game to be automatically able to distinguish 'right from wrong' but we do expect a certain level of accountability in terms of adopting acceptable behavior based on their ever-increasing knowledge of the game and in-game feedback on the ramifications of their actions, both postive and negative.

So, it is our duty as aged and experienced members of the community to re-enforce and ingrain these standards of conduct within the game. It is necessary and vital we do so to preserve this game and this genre from the anti-social behavior that plagues any and all massively-multiplayer games to one degree or another. If griefing behavior is tolerated and permitted with no reprisals from the community, gameplay will suffer, customer patronage will in turn suffer and eventually this game and this genre will devolve into something that will have lost its appeal to the vast majority of paying customers and will almost certainly fail. We owe the community and this fine product our best efforts to prevent this griefing trend from snowballing into inevitable disaster...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 05, 2006, 08:54:15 PM
Quote
Originally posted by Zazen13
That is the value of threads like this one and the 2 or 3 similiar threads active right now. The BBS and the posters therein educate the portion of the community that reads it. Those readers in turn disseminate that information to countrymen, squadmates and friends in game. It is by this process that we develop a standard of conduct within the community that tends to fascilitate the best gameplay possible within the framework of the game. That's how it was done for 15 years in AW and that's how it's done here. If anti-social/anti-fun griefing behavior is responded to with disdain and ostrasization, as we have done to LCA, then eventually the perpetrators will seek out a pattern of behavior that garners them more favorable accolades from their peers.

Sorry you're talking croc and we're not talking alligators here. Well, maybe we are. For the past few years and until only recently all anyone saw was trash talk about anyone and anything by our good buddies, the blu knights. Guys like Morph said anything they wanted no matter how spiteful, stupid or childlike they wanted to be. Anyone who called them on it were immediately jumped on by the rest of the squad who spent the rest of any thread trying to trash talk. Fact of life. During that time many of the new "kids" joined and read that trash and began writing their own. It will be a long time before that is ever straightenend out. Although some of the louder ones have quieted down some.I can only guess they realized

There were alot of teenagers playing AW. AW became flat-rate in 1990 or thereabouts so, FDutchman's anecdote from the past was almost certainly from the flat-rate era when there were a healthy number of youngsters playing. I was 19 myself when I started playing AW circa 1990. Obviously, we, as a community, do not expect those very new to the game to be automatically able to distinguish 'right from wrong' but we do expect a certain level of accountability in terms of adopting acceptable behavior based on their ever-increasing knowledge of the game and in-game feedback on the ramifications of their actions, both postive and negative.

 Actually there were not a lot of teenagers in the early years of AW. They could not afford the price. BTW, there really wasn't much in the way of BBS like this in those days. Most comm was thru yer squad, online while flying or in the O'club. Yes,  bigweek showed up later....

So, it is our duty as aged and experienced members of the community to re-enforce and ingrain these standards of conduct within the game. It is necessary and vital we do so to preserve this game and this genre from the anti-social behavior that plagues any and all massively-multiplayer games to one degree or another. If griefing behavior is tolerated and permitted with no reprisals from the community, gameplay will suffer, customer patronage will in turn suffer and eventually this game and this genre will devolve into something that will have lost its appeal to the vast majority of paying customers and will almost certainly fail. We owe the community and this fine product our best efforts to prevent this griefing trend from snowballing into inevitable disaster...

 Ain't gonna happen. Too many malicious kiddies in here to do that. It isn't the same game and has a completely different community. Although there are many people that have come here from previous flight games most don't even bother to read the boards and ignore most of the trash talk on the radios. The reason? They came to have fun and don't need to see trash talk on the boards to do it.

Zazen


Ren
The Damned
Title: Loose Cannons - and the future of Aces High
Post by: Dead Man Flying on April 05, 2006, 09:15:52 PM
Ren blames the Blue Knights for all bad attitudes in this game?

:rofl

-- Todd/Leviathn
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 05, 2006, 09:42:44 PM
Quote
Originally posted by Zazen13
That is the value of threads like this one and the 2 or 3 similiar threads active right now. ... If anti-social/anti-fun griefing behavior is responded to with disdain and ostrasization, as we have done to LCA, then eventually the perpetrators will seek out a pattern of behavior that garners them more favorable accolades from their peers.

...

... If griefing behavior is tolerated and permitted with no reprisals from the community, gameplay will suffer, customer patronage will in turn suffer and eventually this game and this genre will devolve into something that will have lost its appeal to the vast majority of paying customers and will almost certainly fail. We owe the community and this fine product our best efforts to prevent this griefing trend from snowballing into inevitable disaster...



What a festering pile of offal.

You didn't target a behavior, you targeted a group. And now you're trying to mollify and expand that position to come across like you're looking out for everyone's best interest.

That's beyond sad. That's sickening.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 05, 2006, 09:54:23 PM
Quote
Originally posted by Dead Man Flying
Ren blames the Blue Knights for all bad attitudes in this game?

:rofl

-- Todd/Leviathn


Let the fun begin!!!! :rofl

What a minute! I don't want to highjack the thread. I only responded as to reason why we have the community relations that you see today.

My bad :D
Title: Loose Cannons - and the future of Aces High
Post by: Dead Man Flying on April 05, 2006, 10:41:40 PM
Quote
Originally posted by DamnedRen
What a minute! I don't want to highjack the thread. I only responded as to reason why we have the community relations that you see today.


And as usual, you're wrong.  Perhaps part of the community's problem is people like you making outrageous, off-topic statements for the sole purpose of provoking a vociferous response.  Or maybe it's the simplistic willingness to assign blame to others without merit (the "porked" flight model, the "furballers," the "griefers," the Blue Knights, ad nauseum).

:aok

-- Todd/Leviathn
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 05, 2006, 11:00:41 PM
Quote
Originally posted by DoKGonZo
What a festering pile of offal.

You didn't target a behavior, you targeted a group.

 


Actually we targetted this group because they asserted that they were the pioneers of this anti-social/anti-fun behavior which, although a complete load of BS, made them the epitome of this behavior and examples to be targetted for 'special attention' for all those opposed to griefing...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 05, 2006, 11:03:20 PM
Actually Ren ,there were very active newsgroups for AW as far back as I can remember, the discussions were just as active and all encompassing as they are here today. Perhaps even moreso as the people that played back then tended to be enthusiasts of the genre rather than just gamers...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 05, 2006, 11:46:09 PM
Quote
Originally posted by Dead Man Flying
And as usual, you're wrong.  Perhaps part of the community's problem is people like you making outrageous, off-topic statements for the sole purpose of provoking a vociferous response.  Or maybe it's the simplistic willingness to assign blame to others without merit (the "porked" flight model, the "furballers," the "griefers," the Blue Knights, ad nauseum).

:aok

-- Todd/Leviathn


Thanks for proving my point so well! Everyone else has always been wrong and the bk's no matter how vile their statements, have never been wrong. All statements I made can be easily back tracked thru the threads. And what I said has nothing to do with furballing, porked flight models or greifers, but the trash comments made by the bk's on the boards. Ya can't argue with histtory nor do I want to. I made my point and you've backed it up. Thanks for your help. :D
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 06, 2006, 12:08:46 AM
Quote
Originally posted by Zazen13
Actually Ren ,there were very active newsgroups for AW as far back as I can remember, the discussions were just as active and all encompassing as they are here today. Perhaps even moreso as the people that played back then tended to be enthusiasts of the genre rather than just gamers...

Zazen


I guess you flew on it after shifted away from DOS AW(sorry I don't remember Zazen as a call sign from back then). Unless we spoke to each other or went to webs sites there wasn't much in the way of a BBS. Don't get me wrong. We logged on through a BBS but we are talking about a different subject.You learned what was accceptable in the arena. There were the spit dweebs and spin dweeb 38's and guys parked on the ends of runway's (at a 45 deg angle) in vaders who popped anyone getting up. The "hate" was more in good fun and most people actually respected each other as people first and dweebs secondly.  Here's a trivia question....who was the guy with the website that when you logged on you saw an overhead view of a pony flying tracers. Everyone went there for the skins color pallets.

Point is these boards have had nasty trash on them as long as I've been reading em and that doesn't do much to foster a great community. As long as that happens nothing will change in the arenas.

It used to be if some group got up and took a field and opposing force would get up and fight em. Other's would do fighter sweeps and end up in a furball. The difference? Those guys didn't get online and come to the boards to whine about this or that being unfair. That's why I had contested Dok's ideas on vulching. In the old days no one whined about vulchers. They learned not to come up from a capped field or took their chance trying to come up.

The boards give people a chance to add to the game. Unfortunatley, many spend constructive time whining about how their game is being ruined when they could be exploring ways to enjoy themselves with whats been given to them. It's a great game but no one has ever gotten any better by whining about it. They get better by getting up an flying.
Title: Loose Cannons - and the future of Aces High
Post by: Dead Man Flying on April 06, 2006, 12:08:51 AM
Quote
Originally posted by DamnedRen
Thanks for proving my point so well! Everyone else has always been wrong and the bk's no matter how vile their statements, have never been wrong. All statements I made can be easily back tracked thru the threads. And what I said has nothing to do with furballing, porked flight models or greifers, but the trash comments made by the bk's on the boards. Ya can't argue with histtory nor do I want to. I made my point and you've backed it up. Thanks for your help. :D


I have never stated that the Blue Knights are always right, so you can stop putting words into my mouth.  You, however, have unequivocally stated that the Blue Knights -- and the Blue Knights alone -- hold responsibility for the current state of "trash talk" in the game.  That's just ignorant, and it ignores almost twenty years of flight sim history.  In addition, my second point appears lost on you.  I didn't say that you complained about flight models or griefers or called cheat to everybody who shot you down; I simply clumped you in with those who complain about such things.

Strangely, this thread was hijack-free and absent the sort of antagonism you boldly decry until you went ahead and stirred the pot.  


:aok

-- Todd/Leviathn
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on April 06, 2006, 12:27:39 AM
I've never been anything but honest. If that's what's wrong with the community, God help us all.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 12:41:18 AM
Quote
Originally posted by DamnedRen
Point is these boards have had nasty trash on them as long as I've been reading em and that doesn't do much to foster a great community. As long as that happens nothing will change in the arenas.

It used to be if some group got up and took a field and opposing force would get up and fight em. Other's would do fighter sweeps and end up in a furball. The difference? Those guys didn't get online and come to the boards to whine about this or that being unfair. That's why I had contested Dok's ideas on vulching. In the old days no one whined about vulchers. They learned not to come up from a capped field or took their chance trying to come up.



I agree with that. The difference, as I said, is today we have mostly gamers with only a few genuine enthusiasts left from the old days. In the old days, just about everyone was a ww2/air combat enthusiast. Gamers do not generally play for the pure love of the genre, they often have other motives for playing. These other motives often unfortunately include griefing, that is to say they delight in  making other's play-time as miserable and un-fun as possible even if the tasks required to do so are not fun to them. Pure genre enthusiasts on the other hand, who play just for the sheer joy and love of ww2 air combat would not likely delight in other's misery but instead seek to have as much fun as possible and in doing so incidentally increase the fun for everyone they interact with...

So, in the past there just wasn't alot to complain about, most people learned quickly to mollify their behavior to be within the accepted standards of the community, they did this for the greater common good and mutually assured fun-factor. There is little or no such sentiment today, most have no quams about acting in a way that very negatively effects the quality of gaming experience for everyone in-game, even their own teammates, they do this even in spite or maybe even because of intense negative feedback in repsone to their actions...


I think this is the core of the animosity we experience today...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 06, 2006, 12:42:08 AM
Quote
Originally posted by Dead Man Flying
I have never stated that the Blue Knights are always right, so you can stop putting words into my mouth.  You, however, have unequivocally stated that the Blue Knights -- and the Blue Knights alone -- hold responsibility for the current state of "trash talk" in the game.  That's just ignorant, and it ignores almost twenty years of flight sim history.  In addition, my second point appears lost on you.  I didn't say that you complained about flight models or griefers or called cheat to everybody who shot you down; I simply clumped you in with those who complain about such things.

Strangely, this thread was hijack-free and absent the sort of antagonism you boldly decry until you went ahead and stirred the pot.  


:aok

-- Todd/Leviathn


Stating facts isn't pot stirring.  An old addage, "if there's one bad apple in the bushel you don't have to look to deep to find more". I've seen your bushel and it's pretty rotten. I've made my point and have nothing more to say on the subject of your group. But I know it's very difficult for you to stop without getting in the last word so go for it as I won't respond. Take care now. :)

Ren
Title: Loose Cannons - and the future of Aces High
Post by: kj714 on April 06, 2006, 12:54:26 AM
Dang, this particular argument has been going on for years now, under one guise or another. Always fun though.

It must let Hitech and crew know they are on the right track as everyone gets so riled up, lots of buy-in from all camps.

The day the BBS dies, the game is dead too.

So many pages, I didn't read them all.  Whats the diff betwenn LCA and RJO?
Seems alphabetical? Or is RJO too far back in history for the collective memory?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 01:00:35 AM
Quote
Originally posted by kj714


So many pages, I didn't read them all.  Whats the diff betwenn LCA and RJO?
Seems alphabetical? Or is RJO too far back in history for the collective memory?


LCA is all the time, RJO was one Sunday a month...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Dead Man Flying on April 06, 2006, 01:08:38 AM
:rofl
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 01:14:28 AM
Quote
Originally posted by Zazen13
Actually we targetted this group because they asserted that they were the pioneers of this anti-social/anti-fun behavior which, although a complete load of BS, made them the epitome of this behavior and examples to be targetted for 'special attention' for all those opposed to griefing...


1) Killjoy, who started this thread (the "assertion"), isn't part of the LCA. In fact, I never saw him join more than one or two LCA missions until you guys cranked up this purge. He was a bystander who noticed a difference and posted about it ... which got your knickers all wadded up.

2) Had you chosen to read what people in the LCA had posted half of the BS you guys are using as a foundation for this "special attention" would be dismissed. But rather you chose to ignore anything said which didn't support your agenda. Hmmm ... ignoring facts and basing actions on some preconceived notions about a group of people ... there's a word for that ...

3) You now admit that you targeted a group ... for the greater good, right? Rather than trying to fix a larger problem you chose to eliminate one group which in YOUR VIEW "made them the epitome of this behavior." Geee ... I bet if we all crack open our history books we can find a few not-so-nice people who preached this same kind of technique.
Title: Loose Cannons - and the future of Aces High
Post by: Guppy35 on April 06, 2006, 01:26:20 AM
Dok,

What do you see as the alternatives.  The message loud and clear is a crowd is coming to a field near you.

OK you win, we're going to resist it with a crowd.  Isn't that what it's all about in the end?


I think it's fair to say that lots of the sore spots have been hit in the old Furballer vs Toolshedder debate.  Folks external to either side have probably fueled that fire.

But folks have also responded reasonably well to it.  Rook numbers, for example went through the roof and the screaming on Rook country channel became all about 'win the reset'.  We(the 475th) and other squads like the BKs have always tried to fly for the lower numbers country cause it's no fun being part of the horde.  And frankly, the idea of carrying a bomb or capturing a base doesn't interest me or the guys I fly with.

Right now to find a fight you look for the largest red dar bar and go after it.  Most of the time it's been LCA or mission oriented stuff.  Can't say it makes sense to say oh well it's a mission and they're having fun so we'll go somewhere else.  So the 38s go up and go hunting.  I think I can speak for the guys I fly with, that we'll not carry bombs or look to pork ord or anything else.  It doesn't interest us.  But we can put up a fairly decent fighter response if we need to.  Of course we've been accused of gang banging and porking ord etc anyway.  

In the end, who cares.  It's going to be the ebb and flow of the game that takes us wherever it will.  I'm still having fun and that's all that matters.
Title: Loose Cannons - and the future of Aces High
Post by: DamnedRen on April 06, 2006, 01:36:09 AM
Quote
Originally posted by Zazen13
I agree with that. The difference, as I said, is today we have mostly gamers with a few enthusiasts still left from the old days. In the old days, just about everyone was a ww2/air combat enthusiast. Gamers do not generally play for the pure love of the genre, they often have other motives for playing. These other motives often unfortunately include griefing, that is to say they delight in  making other's play-time as miserable and un-fun as possible even if the tasks required to do so are not fun to them. Pure genre enthusiasts on the other hand, who play just for the sheer joy and love of ww2 air combat would not likely delight in other's misery but instead seek to have as much fun as possible and in doing so increase the fun for everyone they interact with...

A guy sitting on the end of a field in a vader with so much ammo you had to fire off 1/2 of it so you could dogfight was gaming the game. But he was falling off his chair with laughter and didn't care if he got home or not. He'd normally fight his way home and land the kills...or not. Guys trying to take off would finally up another field and come and fight him. If he did it long enough they'd wait on him and shoot him down if they could....or not. Was it right? I guess it depends on your point off view. Did they whine about it? Not a chance. They got up and popped him if they could. If not, they upped another field and had fun.

In the years I've been training I've seen approx 5 groups of people show up.

1) Those that have come from another flght game and generally want to get up and fight and will adjust to the differences. They get up and fly. No whining.
2) Those that have flown some boxed sim and liked it and really want to learn more. They even have their own joystick and with a little traning they end up and contributing member off the community. Hey, they're not fighting a computer anymore. It's another guy/gal out there. Yes, they get waxed and get frustrated but they got hooked and really enjoy the game for what it has to offer. They don't whine much either.
3) Those that have never been near a flight sim but like the idea of it. They begin with a mouse and find out that just isn't going to work. They buy a cheapy stick that allows them to turn alittle better may be marginal at best and limits their ability to learn somewhat. They may continue when they find out what a great game they've found but without proper help and setup they can't seem to find their little part in the game. Some feel their never gonna get dogfighting and either drift to something easier like bombing or quietly leave the game entirely. What they fail to understand is just about everyone started that way and learned how to dogfight. It's that you can't magically snap your fingers and become an expert dogfighter overnight. But anyone can with time. Just about every experienced player will jump in a buff from time to time for some purpose like taking a field. The next time up they're going to JABO some hanger. Then back into a fighter for some fine 1v1. Ole numma 3 has limited options and if they begin readiin the boards they start believing the trash thats flying around and think "hey, what about me...(let the whines begin). There really is hope for these guys. All they gotta do is ask for help.
4) The Laura Croft (woohoo) Tomb Raider generation who have been brought up understanding "it's ok to die" I can just up and up and up and up and up and up. One day I'll get mad an whine on the boards and whine and whine and whine and whine", ad infinitum. Most of these are kids and some will grow out of it. Don't get me wrong we have lotsa younguns playing and they're great kids. They will become great additions to the game but their young minds can easily be persuaded into a life of trash talking and whining on the boards by the last group.
5) These guys have flown a few years. Wow, some even 3-5 years. They know it all, they talk trash on the boards daily, they're never wrong. They gotta have everything their way or no one will ever hear the end of it. They gotta have the last word. They challenge everyone about everything, no matter how trivial.
They spend alot off time putting up their films, not to show you how it's done, but to show how great they really are. They're absolute best at everything and don't you ever forget it. They whine, pm you for killing them and how unfair the fight was, whatever. These are the folks  that do nothing to help the game. New folks who start reading the boards fall into the trap thinking so this is how this game is played. What they don't realize is the group that makes the most noise is generally the minority and for the most part 90% of the flying community ignore them completely. That 90% goes into the arena, checks out the action and gets up, and enjoy themselves (no whining at all). But group numma 5 plays a large role in hurting the community and the game.

Ren

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Dead Man Flying on April 06, 2006, 02:07:12 AM
Ren said he was done, and there he is doing it again.

You love us!  You really love us!  :D

-- Todd/Leviathn
Title: Loose Cannons - and the future of Aces High
Post by: CHECKERS on April 06, 2006, 03:28:02 AM
Quote
Originally posted by DamnedRen


Opps, almost forgot. Bombing is more like checkers. Doh! I tink I'll jump there. KING ME!!!
I mean we still have enough Kings....err generals to go around. Don't we?

See ya up there!


 Hey Leave me outa your flapjaw crap REN,
I don't ever fly stinkin' bommers.............

 CHECKERS :t
Title: Loose Cannons - and the future of Aces High
Post by: thehares on April 06, 2006, 03:33:25 AM
LCA tactics win land winning land wins wars.
Title: Loose Cannons - and the future of Aces High
Post by: yayyyy on April 06, 2006, 05:41:23 AM
sorry guys it is my fault. i will quit the game if you want.
Title: Loose Cannons - and the future of Aces High
Post by: SuperDud on April 06, 2006, 07:24:06 AM
Ren doesn't like... me???:confused:

How can you not like "The Dud"???
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 06, 2006, 07:32:29 AM
Quote
my point is they have no foot to stand on syaing that certain "hordes"are worse then others. they all the same evil....and coordinated vulch attacks dont do anything but pad scores and pump egos....same with coordinated mass base take techniques.


Every time I run into guys from the 475th they are down in the weeds fighting.  They don't run and will always give you your moneys worth.  Since I never remember seeing you in the game Falcon, and I am always in the weeds, I have to wonder what perch you are always sitting on.

BTW let me know when you want to put your three best cherry pickers on top in the DA, I'll give em a run! :aok
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 06, 2006, 07:34:26 AM
As for REN,

Quote
Originally Posted by Rentarded
For the past few years and until only recently all anyone saw was trash talk about anyone and anything by our good buddies, the blu knights.


Quote
Pwoned by Lev
And as usual, you're wrong. Perhaps part of the community's problem is people like you making outrageous, off-topic statements for the sole purpose of provoking a vociferous response. Or maybe it's the simplistic willingness to assign blame to others without merit (the "porked" flight model, the "furballers," the "griefers," the Blue Knights, ad nauseum).


Your moronic statements defending bailing out so the enemy doesn't get the kill lost you all credability.  

You want to go back and see that history champ?  I am amazed that you are still allowed to represent HTC as a trainer with such maligned views.

Your less moronic statements as of late were winning you back some cred, but you just proved you can't teach an old moron not to be a moron.  :aok

Keep up the good work morons everywhere need you and we see you take "lead by example" to heart.  :rofl
Title: Loose Cannons - and the future of Aces High
Post by: Morpheus on April 06, 2006, 07:50:43 AM
hehehe
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 09:20:24 AM
Quote
Originally posted by thehares
LCA tactics win land winning land wins wars.


Perhaps, but often when you win you really lose...As is the case. You can lose all the actual fights but win the war thru overwhelming numbers, toolshedding and milkrunning. Is that fun? nope, did you win?...well I guess so, but only in a very limited hallow victory kind of way. With the promise of that kind of 'victory' most would prefer to 'lose' everytime...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: wrag on April 06, 2006, 09:31:02 AM
Giving the matter some thought it occurs to me that the 8th airforce did pretty much what the LCA is doing.  

Go after the enemies ability to fight?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 09:44:51 AM
Quote
Originally posted by wrag
Giving the matter some thought it occurs to me that the 8th airforce did pretty much what the LCA is doing.  

Go after the enemies ability to fight?


Maybe, but in real life there was attrition and finite resources. Totally suffocating an enemy with overwhelimg force was the method preferred to end a costly and protracted war as quickly as possible and practical so everyone could go home, start families and make babies. A game is quite different, approaching a game in the same way, where fun is the whole point of playing not necessarily the quickest overall victory at any cost leads to, for lack of a better term, non-fghting which is decidedly un-fun. The irony is, and the reason why so many have left Rooks lately, is that it is especially un-fun for the team who is doing it the most. Bombing into oblivion any field that shows the potential promise of a decent fight while perhaps ultimately garnering the team more bases actually extinguishes the great majority of the potential fights and therefore fun, for all parties involved, but most especially for the perpetrating team. The 2 teams not engaging in this activity this to the same extent are free to actually fight one another somewhere geographically removed from the toolshedding team, therefore having alot more fun, they will likely 'lose' but in the most important ways they are winning of glorious victory in terms of fun-factor...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 06, 2006, 09:53:49 AM
The game is designed to provide whatever experience you want. It's really a brilliant multi layered little world and any 'specialty' or 'exclusionary' experience you'd like is available in *gasp* ..the specilaty arenas.

But the whole ball of wax, running simultaneously; is in the MA.

...and if you can't find a furball or a buff run or a fleet engagement or an invasion or a tank battle..

..well, you just ain't looked in the right place yet.

What seems to stick in some folks craws is the concept that a relatively small group of players, with organization; a plan and a mission can dominate a world filled with individuals that refuse to co-operate with each other.

Whotta surprise. Imagine that. Whoda thunk it.

Soon, the un-organized become a bit more aware of the 'big picture', and move; in loose cooperation with each other to counter the threat/impact of the other 'specialized' group. Squads form new alliances, groups shift from side to side...

Status quo is re-achieved.

...and it's all happened many, many times before.

A kewl lil microcosim of historical reality, played out right here in Pyro 'n Hitec's lil multiverse.. for about the 30th time.

You may all return yto your whining, dick measuring, plans, boasts and counters, safe in the assurance that all is well in your game world.

Have a nice war.

Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:07:06 AM
Quote
Originally posted by Hangtime


A kewl lil microcosim of historical reality, played out right here in Pyro 'n Hitec's lil multiverse.. for about the 30th time.


Have a nice war.



That is a romantic if naive notion of things Hangtime. However, gameplay balance is not necessarily ever achieved or sustained of its own accord. RJo and the resultant ENY modifier implimented by HTC is painfully clear evidence of that. The reality of the matter is that if a particular activity is taken to the extreme by enough people it can and does irrevocably un-balance the game. Often this can be cured over time by the community (ie: side-switching to the low team, greater organization etc.), but often it cannot. Suffice it to say if the LCA, toolshed the game dead at all costs, phenomena were to become a pervasive trend the game would lose ALOT of its appeal to ALOT of its customers.

We all could strap on eggs and bomb hangers into oblivion at the first glimmer of a fight, it's simple to do. But, we don't because those of us who've played a long-time know what lies at the end of that road. It's a bleak and gloomy virtual world with very little actual fighting and very little fun.

Maps come and go, bases come and go, if a team runs out of bases it is guarenteed by HTC to get more on the next map until the end of time. The only finite factor in this equation is our individual lifespans, our limited discretionary free-time and how much fun we can have with it before we all inevitably die...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 06, 2006, 10:21:25 AM
Quote
Originally posted by Zazen13
That is a romantic if naive notion of things Hangtime. Balance is not necessarily ever achieved of its own accord. RJo and the resultant ENY modifier implimented by HTC is painfully clear eveidence of that. The reality of the matter is that if a particular activity is taken to extreme it can and does irrevocably un-balance the game. Often this can be cured over time by the community (ie: side-switching to the low team, greater organization etc.), but often it cannot. Suffice it to say if the LCA, toolshed the game dead at all costs, phenomena were to become a pervasive trend the game would lose ALOT of it's appeal to ALOT of its customers.

We all could strap on eggs and bomb hangers into oblivion at the first glimmer of a fight, it's simple to do. But, we don't, because those of us who've played a long-time know what lies at the end of that road. It's a bleak and gloomy virtual world with very little actual fighting and very little fun. Maps come and go, bases come and go, if a team runs out of fields you are guarenteed to get more on the next map until the end of time. The only finite factor in this equation is our individual lifespans, our limited discretionary free-time and how much fun we can have with it before we all inevitably die...

Zazen


LOL... methinks that you far overestimate your personal impact on the system that is in majority populated by individuals that are both unconcerned or unaware of both your imagined problem and it's fanciful 'cure'.

In your eyes, it may be a bleak and gloomy world.. in anothers it's a world of opportunity; and you are no more capable of affecting it's progression towards or away from your percived ideal MA via BBS foot stamping than any other individual.

The game is not broken. You may require a break, or an attitude adjustment.. but I assure you, the game will be here, the MA will continue and for every pilot that stomps off in utter disgust that his wailing was unattended will be replaced by another newbie that will up from his field to hunt for a fight.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:22:50 AM
Quote
Originally posted by Hangtime
LOL... methinks that you far overestimate your personal impact on the system that is in majority populated by individuals that are both unconcerned or unaware of both your imagined problem and it's fanciful 'cure'.

In your eyes, it may be a bleak and gloomy world.. in anothers it's a world of opportunity; and you are no more capable of affecting it's progression towards or away from your percived ideal MA via BBS foot stamping than any other individual.

The game is not broken. You may require a break, or an attitude adjustment.. but I assure you, the game will be here, the MA will continue and for every pilot that stomps off in utter disgust that his wailing was unattended will be replaced by another newbie that will up from his field to hunt for a fight.


Ummm, I never mentioned anything about my personal impact on the game...did you even read the post? Maybe you need a break from the game. ;)



Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Hangtime on April 06, 2006, 10:26:23 AM
And your reason for posting it is? Your motive is?

hmmmmmmmmmmm?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:29:20 AM
Quote
Originally posted by Hangtime
And your reason for posting it is? Your motive is?

hmmmmmmmmmmm?


My motive as always is to promote vigorous discussion within the community conducive to the preservation and enhancement of good gameplay...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 06, 2006, 10:51:27 AM
Last night was a good example:

There was a good fight raging between Knights A5 and Bish A27 or 227 whatever.  For the better part of an hour the Buffs were comming in under 10k and the defense at 5 was able to keep them at bay so they could not kill out hangers.  The fighting was good and constant and went back and forth but stayed mostly between the bases.

Then some maroon knights got through to 27 and dropped the hangers, much to my enjoyment and suprise the Bish started upping bomber boxes and trying to push across the water, which made for more good fun.  They held us off long enough till finally their FHrs came back up and they started upping fighters in droves and the fight was back on.  (This was mostly due to the fact that I don't think Knights were concerned about taking 27)

Then the high alt 4 to 6 box buffs started to show up on top of A5.  They leveled everything except Troops and Supplies.  What this did was force everyone that was defending 5 to up from a base at least a sector away.  This in turn forced everyone into LA7s and 262s for the sector or better commute.

So ultimately what happend?  A great raging fight with all kinds of planes was reduced to a mild speed fest.  So to think that individuals and groups can not affect this game is retarded.

Zazen is correct in that the actions of a few can have a great affect on the enjoyment of the many.
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 06, 2006, 10:54:42 AM
I believe that HT himself has said that this is not war but a game...

War is not meant to be fun.. this is.

If one group manages to spoil the fun for a large number of players by using the gameplay that is here....  Since it is only a game and a game that is meant to keep the most players happy and having..... fun ..

That griefer gameplay will be eliminated or modified.  We have all seen it in the past.  

What normaly happens is that the missunz dudz get up a lot of steam at first and then the sheer weight of the boredom of what they do eventually makes it so that they lose members.... Who want's to go on another boring mission right?  

Their greatest hope is that other players will actually participate and try to stop them.   This really never happens in any organized way since...

it is allmost as boring to fight them as it is to be them.

Soooo... either they will go away naturaly or.... enough people will complain that their gameplay will be modified to the point that it will take skill to do what they do and.... that will cause them to stop.

After all.... once you have to buy a joystick and learn how to use it.... why be in the loosers association?

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 06, 2006, 10:58:53 AM
try this one...

fight going between to bases...mostly low, 8k or lower...all types planes, the occasional low level buff, it goes back and forth between two bases for awhile....good fun...then you see a message on country channel "Mission to xxx", now ya thinking great...matter of minutes, there are bombers inbound the base you have been fighting at, you hear on range,"we will be dropping FHs"...you reply,  dont do that, get vh and town, there are plenty of us fighters over here....booom...all FH down, VH up...20 gvs roll out, town untouched....fighters that were fighting now start to rtb, not killing many pnzrs and flaks with 50 cals, no planes up...the mission leader says, "ok guys, strafe down town, we got the FH down for you"....

fun.
glad that has only happened to me 2-3 times in last week or 2, vice 2-3 times a night.
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 06, 2006, 11:03:53 AM
Quote
After all.... once you have to buy a joystick and learn how to use it.... why be in the loosers association?
LOLHROTFFPAOMS:lol :rofl
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 11:10:40 AM
Quote
Originally posted by lazs2
it is allmost as boring to fight them as it is to be them.


lazs
Public Relations Officer for the BK's


Truer words have never been spoken..

Alting to 25k to chase b24's = YAWN.

Alting 20k to chase pork n' auger jabos to the deck = BIGGER YAWN...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Bronk on April 06, 2006, 11:11:47 AM
With the way things are going in the ma rite now it's time to perk buff boxes. If they want to fly wave after wave of buffs boxes make em pay for them.  Then we will really see how effective they are.  


Bronk
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 11:15:16 AM
Quote
Originally posted by killnu
try this one...

fight going between to bases...mostly low, 8k or lower...all types planes, the occasional low level buff, it goes back and forth between two bases for awhile....good fun...then you see a message on country channel "Mission to xxx", now ya thinking great...matter of minutes, there are bombers inbound the base you have been fighting at, you hear on range,"we will be dropping FHs"...you reply,  dont do that, get vh and town, there are plenty of us fighters over here....booom...all FH down, VH up...20 gvs roll out, town untouched....fighters that were fighting now start to rtb, not killing many pnzrs and flaks with 50 cals, no planes up...the mission leader says, "ok guys, strafe down town, we got the FH down for you"....

fun.
glad that has only happened to me 2-3 times in last week or 2, vice 2-3 times a night.


Yup, that's the toolshedder's M.O. Only takes about 5 guys intent on  doing this to ruin the fun for 50 others. In any MMPOG anytime a very few people can ruin the game for very many people a serious gameplay balance issue exists.  

My favorite is after ruining our fun fight they start barking orders at us...get a fuggin' clue...jeez...

I forget who it was, may have been Delerium, but on Donut there were some friendly buff tards continuously working FHs at FT. We all agreed not to kill any enemy fighters attacking them, that worked pretty well, I don't think any got thru all night.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 11:19:40 AM
Quote
Originally posted by Bronk
With the way things are going in the ma rite now it's time to perk buff boxes. If they want to fly wave after wave of buffs boxes make em pay for them.  Then we will really see how effective they are.  


Bronk


B24's should have been a perked buff imho. Would have given the buff guys something to spend their perks on and it's by a very large margin the best buff in the game...I agree that since bombing was made incredibly simplistic there should be a cost assosiated with flying a formation of any buff. It was different back when formations were instituted, the calibration process was far from the ez-mode point n' click affair it is now...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Bronk on April 06, 2006, 11:24:24 AM
Quote
Originally posted by killnu
try this one...

fight going between to bases...mostly low, 8k or lower...all types planes, the occasional low level buff, it goes back and forth between two bases for awhile....good fun...then you see a message on country channel "Mission to xxx", now ya thinking great...matter of minutes, there are bombers inbound the base you have been fighting at, you hear on range,"we will be dropping FHs"...you reply,  dont do that, get vh and town, there are plenty of us fighters over here....booom...all FH down, VH up...20 gvs roll out, town untouched....fighters that were fighting now start to rtb, not killing many pnzrs and flaks with 50 cals, no planes up...the mission leader says, "ok guys, strafe down town, we got the FH down for you"....

fun.
glad that has only happened to me 2-3 times in last week or 2, vice 2-3 times a night.



Or how about the tag along who drop the troops and ords. Got to love these dweebs.
Had this happen a bunch of times  squad goes in drops VH and ack. We have 2 110s dropping town with goon otw. Then some hero in a d9 or tiffy comes in drops troops and ords at a base about to captured. This is one time I wish kill shooter was off.


Bronk
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 11:27:20 AM
Quote
Originally posted by Bronk
Or how about the tag along who drop the troops and ords. Got to love these dweebs.
Had this happen a bunch of times  squad goes in drops VH and ack. We have 2 110s dropping town with goon otw. Then some hero in a d9 or tiffy comes in drops troops and ords at a base about to captured. This is one time I wish kill shooter was off.


Bronk


Further proof intelligence is not required to be a toolshedder just a desire and willingness to grief...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 06, 2006, 11:30:39 AM
I have a serious question.
What do you dedicated furballers
(players who want to do noting but have dogfights)
get out of the game?  Don't you ever get bored with
the repetitiveness of it?  What I mean is, it seems
so pointless to me.

Take off, dogfight, get a couple of kills,
land them and do it all over again?  Is that it?
Doesn't that get stale after a while?

I did the fighter plane/dogfight thing pretty much
exclusively during my last two subscriptions.  A
bomber missionw as a rarity, as was mission
participation.  Know what?  I got bored both times
and canceled my subscription.  

But now, thanks to the LCA,  I've discovered all the
richness that the game has to offer and am finally
enjoying all the depth that this game has.

Now, what do you get out of it?  And how can you not
get bored after a couple of weeks doing the same thing
over and over like I did?

The LCA does alot of different things!  We dogfight,
we bomb, we capture bases, we do tank battles,
PT boat stuff, we resupply bases, etc....

What I can't for the life of me udnerstand is
why on earth anyone would just want to eat the
same meal everyday when the menu is so rich
with alternatives?  Why limit yourselves?

I'm really puzzled by this seemingly obsessive view of
only one aspect of this incredibly diverse game.
Please enlighten me.  What am I missing?  
Is is all about seeing your name is lights? What
is it? :rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 11:35:45 AM
Quote
Originally posted by 96Delta
I have a serious question.
What do you dedicated furballers
(players who want to do noting but have dogfights)
get out of the game?  Don't you ever get bored with
the repetitiveness of it?  What I mean is, it seems
so pointless to me.

 


I've played these games 16 years, in that time I've killed at least a quarter of a million virtual aircraft in at least one hundred thousand seperate engagements. I have never once, ever, had the same fight twice. I always learn something from every fight...So to answer your question, no, it never gets boring...That adrenalin rush from a good fight is as intense now as it was 16 years ago...Try it, you might like it...

P.S. 'Fighting' isn't diving past 15 cons in your La7 to vulch up and down the runway before you finally lose enough E to get wacked...That would definately get very boring, very fast...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 06, 2006, 11:37:39 AM
Quote
Originally posted by Zazen13
Try it, you might like it...

Zazen

Please read my post more cerefully Zazen.
Thank you.
Title: Loose Cannons - and the future of Aces High
Post by: Pooface on April 06, 2006, 11:40:36 AM
Delta, dogfighting isnt all the same. if it was for you then you weren't furballing properly, you must have been one of the hotard lgays or something:rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 11:41:44 AM
Quote
Originally posted by Pooface
Delta, dogfighting isnt all the same. if it was for you then you weren't furballing properly, you must have been one of the hotard lgays or something:rolleyes:


96Delta is one of those Lgay7 drivers that dive past the furball to the runway to vulch cons landing or taking off types, that's his idea of 'fighting'.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 11:45:03 AM
Quote
Originally posted by Guppy35
Dok,

What do you see as the alternatives.  The message loud and clear is a crowd is coming to a field near you.

OK you win, we're going to resist it with a crowd.  Isn't that what it's all about in the end?


I think it's fair to say that lots of the sore spots have been hit in the old Furballer vs Toolshedder debate.  Folks external to either side have probably fueled that fire.

...


But it's really the "same as it ever was." Odds have always swung to and fro and some squads shifted to compensate.  I know that when the LCA started up odds were more or less even, except for the usually Sunday night swing.

What caused players to shift to Rooks right around then? Who knows ... maybe it was winning resets ... maybe it was random ... it certainly wasn't through any kind of recruitment.

And I think that it was this unrelated odds swing which made the difference in perception. The LCA just doesn't run missions all that big ... unless it's a big bomber thing ... or mass Ju-87's ... or something like that. Were it not for all these other new Rooks piling on, this "Horde" myth would never have come up. Well, it woulda anyway, but it would just a bigger lie than is being told now.


Why did killing FH become part of the drill for taking a base? Because as often as not what stopped a mission ... sometimes while it was still being put together in the mission editor ... was some lone Tiffy pork dweeb killing ord and troops where the mission was supposed to launch. Even if the mission was to launch one level behind the front, there they'd be. What the "furballer" crowd either won't accept or won't listen to is that dropping FH at bases to enable capture was a RESPONSE to porking. But since bar/ord porking is beneficial to the Furballer Agenda, notice how they ignore it on the list of bad behavior. Hypocrites. Porking is porking.

And there was another reason. Some folks in this "anti LCA" group have more or less admitted in the BBS they have "sources of information" about where the LCA are operating ... spies. It's bad enough seeing these people argue about standards of behavior and then basically say they're willing to outright cheat to fulfill their moral agenda. But when you get a dozen players to fly 110's and C47's for two sectors overland NOE, and then it gets ruined because one of these spies tipped off the other side and you just wasted half an hour ... well, dropping FH makes sense, then, don't it?

Why drop FH under a furball? When you hear on team channel for an hour about how the C47's keep getting shot down and people starting to get antsy about "haven't we taken this base yet?" ... well ... maybe its time to help the team, drop the FH, take the base, and move the furball to the next base. Just for the freakin' change of scenery.


Anyway, back to your point. If the squads who like to move around to even the odds had just done so as per norm, then what's the big deal? The only difference is they now have an opponent (comprised of people from seasoned veterans to rank newbies) who almost always operates in a mission-based format. I think that was what KillJoy was getting at. This could have been fun and interesting.

Instead this self-appointed bunch of monitors more or less set off to determine who was allowed to stay in the game, based on their view of the world - and only theirs. And if this community ever becomes subject to that kind of regime, the game is over and HTC is toast.


That being said I do agree that the elders of the community need to provide some kind of moral compass. That's one reason I haven't given into my Dark Side during all this and done Evil in the MA (that, and I don't think HT wants his customer support line ringing off the hook).

Lazs pretty much has it right. If a squad on your side are doing something that's basically dull, it'll run out of steam on its own. And if the experienced players don't tag along, then the squad will see more failure than success - and likewise cease to be a force.

You can set an example by getting on the team channel when the OTHER team HO's and porks and hides the CV ... call the other guys names for these things and the newbies on your side will get the idea. Won't stop them all, but it will establish some sense of what not to do - without jumping down people's throats.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 11:51:19 AM
Quote
Originally dislogded by Zazen13's industrial strength enema
96Delta is one of those Lgay7 drivers that dive past the furball to the runway to vulch cons landing or taking off types, that's his idea of 'fighting'.
 


(http://www.gonzoville.com/share/files/1/Files/xing-clr.gif)
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 12:01:56 PM
Quote
Originally posted by DoKGonZo
.


WAnd there was another reason. Some folks in this "anti LCA" group have more or less admitted in the BBS they have "sources of information" about where the LCA are operating ... spies.


They're not spies, they are your teammates who are fed-up & sick n' tired of you dorks chasing their good fights all over the map and ruining them. Rather than switch countries themslves they tell us where you are about to ruin a great fight so we can pre-emptively come and thump you down into the dirt where you belong...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 06, 2006, 12:08:49 PM
Quote
Originally posted by Pooface
Delta, dogfighting isnt all the same. if it was for you then you weren't furballing properly, you must have been one of the hotard lgays or something:rolleyes:


I enjoy dogfighting just the same as you guys.
I just can't sustain my interest in the game
on doing just that.  It gets boring..no matter
how many kills I land.  Its quite meaningless for
me unless it contributes to the achievement
of a greater objective...like winning the war.
Anything less than that and, I'm sorry to say, the game
is on par with an arcade game with better eye candy.

If thats all anyone wants, they can always download
and play Air Attack (http://www.airattack.co.uk/club/index.php) for free.  All furballs, all the time.  No bombers, no base captures
and...unlimited ammo!  :aok

View Air Attack videos here: http://www.airattack.co.uk/films/

Anyway, thats why I think the LCA has been successful and
continues to grow.  We give players bored with the
dogfighting game a chance to experience something
new from the AH2 menu.

To experience most of the other aspects of this game (aside
from dogfighting) the way they were intended you need to
be a part of a team. Dogfighting, while there are cooperative
elements, is hardly a team enterprise.

Thats what the LCA offers.

The LCA provides the organization needed to finally
sample from the vast array of offerings available in
the game that you need a team to enjoy.

We don't discriminate against anyone based on
their skill or time in the game.  Noobs are welcome
as are any other player.  Anyone who wants can
fly with us.  If they want our tag we give it to them.
We don't have 'tryouts' or probabtion periods.
We don't ask participants to ascribe to some fanciful
organizational structure with a CO or other such title.  
We don't see the need.
We're not exclusive or elitist..we are all-inclusive.
We don't care about scores.
We're only interested in having fun.

Any ROOK can fly with us.  Heck, we've even had
a few Knights change countries so they can experience
what we're all about!  I think that says something about
what we're bringing to the game.

We merely organize missions, have fun, and enjoy as
many of this game's attributes as possible.  We don't
limit ourselves to just one aspect of this game or fly
only 1 or 2 types of aircraft.  
We don't take ourselves too seriously.
We wear diapers for goodness sakes!

I believe that we are helping to make the game what
it was intended to be all along: a titanic battle between
oposing countries, not a series of dogfights unrelated
towards any strategic goal.

and God bless,

David "96Delta"
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 06, 2006, 12:25:30 PM
Quote
Originally posted by Zazen13
They're not spies, they are your teammates who are fed-up & sick n' tired of you dorks chasing their good fights all over the map and ruining them. Rather than switch countries themslves they tell us where you are about to ruin a great fight so we can pre-emptively come and thump you down into the dirt where you belong...

Zazen

Spying has been a part of warfare for thousands of years.
The practice just gives us the chance to enjoy yet another
dimension of gameplay: intelligence gathering, disinformation
and psychological warfare. :cool:
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 06, 2006, 12:32:09 PM
LOL I love the people that say they have done the fighter thing but it got boring.  If you got bored with fighter tactics I have to guess you weren't really challengeing yourself or the way you fly.  Having to re-act to multiple situations and make split second decisions that affect wether you live or die.  Yeah that is boring :rollseyes:

The dogfight is a pure adrenalin rush, dodgeing 3 or 4 guys that dive on you thinking you are easy prey, only to kill them as they go shooting by never gets boring.  Getting twisted up with 1 or 2 guys while dodging the maroons that are diving in for the easy kill, yeah that gets boring LOLH.

Cherry Picking, Vulching and Hording - yeah I could see how someone would get bored with that and then want to go fly bombers.  

Anyone that is really into dogfighting will always find themselves in situations where they as a pilot and their plane are being pushed to the limits.

Evert fight in the DA is predictable and can get repetitive.  The MA is dynamic and each flight creates new circumstances from the last.  The only thing that doesn't change much are La7 Vulch tards that can't fight and moronic FH bombers.

Most of the problems stem from poor out moded maps.  When the maps suck the Buff issues are compounded and the fights blow.  I can't wait till HTC finishes CT/TOD.  If you maroons are still in the MA then there is a problem.

PLEASE HTC HURRY UP WITH CT!
Title: Loose Cannons - and the future of Aces High
Post by: Slash27 on April 06, 2006, 12:33:49 PM
Is this ready for the glue factory yet?
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 12:35:18 PM
Quote
Originally oozed by Zazen13's warts
They're not spies, they are your teammates who are fed-up & sick n' tired of you dorks chasing their good fights all over the map and ruining them. Rather than switch countries themslves they tell us where you are about to ruin a great fight so we can pre-emptively come and thump you down into the dirt where you belong...


A spy is a spy is a spy. You can rationalize it, you can lie about it, you can candy coat it any way you want. Actually, you do all three. But you are still a worthless cheat. It doesn't matter if you enlisted them or not - you are still cheating by the standards of any game.

And you're an even bigger hypocrite before ... you go on a wall-o-text rant about "correcting improper behavior" and then you boldly admit you resort to spies - to outright cheating - to fulfill your Higher Purpose. So, cheating is OK when its done in the name of cleansing the arena of wrong-doers, is it?

Why should anyone follow you as an example of "proper behavior" when you resort to cheating. You're going to tell someone "you shouldn't bomb FH because that ruins the game"  ... but oh, I'm allowed to cheat and use spies to ruin the game for someone else. Hypocrite.

By the way ... I haven't flown all week ... so how am *I* ruining any fights in the MA like you just accused me of? Geee ... another LIE!

Go thump your brain and see if it's ripe.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 12:41:28 PM
Quote
Originally posted by 96Delta
Spying has been a part of warfare for thousands of years.
The practice just gives us the chance to enjoy yet another
dimension of gameplay: intelligence gathering, disinformation
and psychological warfare. :cool:


Delta, I disagree.

In the context of a game it simply means they are too feeble and/or feeble minded to achieve victory through any definition of skill.

It is cheating.
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on April 06, 2006, 12:44:22 PM
How is spying cheating? What exactly are the rules on spying? I've always considered cheating to be ignoring a rule, or altering the code of the game to do something that is not normally possible withing the confines of the game, whereas I've considered it either an exploit or a gray issue when something is done which isn't addressed by the game, or a standing ToS or set of agreed upon rules and limitations for the arena, ie, communicating with the enemy, talking on open channels, etc.
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 06, 2006, 12:51:09 PM
So what if people know you are comming.  If I were a part of the LCA horde I would announce where we were heading just so we would have people to fight.  Um that is the point of the game right.  That is unless you get your kicks out of avoiding the fight and just killing defenseless too sheds and out houses.:rofl
Title: Loose Cannons - and the future of Aces High
Post by: anRky on April 06, 2006, 01:15:44 PM
Quote
Originally posted by 96Delta
I enjoy dogfighting just the same as you guys.
I just can't sustain my interest in the game
on doing just that.  It gets boring..no matter
how many kills I land.  Its quite meaningless for
me unless it contributes to the achievement
of a greater objective...like winning the war.

Anyway, thats why I think the LCA has been successful and
continues to grow.  We give players bored with the
dogfighting game a chance to experience something
new from the AH2 menu.

To experience most of the other aspects of this game (aside
from dogfighting) the way they were intended you need to
be a part of a team. Dogfighting, while there are cooperative
elements, is hardly a team enterprise.

Thats what the LCA offers.

The LCA provides the organization needed to finally
sample from the vast array of offerings available in
the game that you need a team to enjoy.

David "96Delta"


What you say here (minus the parts I snipped) is why I enjoy scenarios.  (although I disagree with the 'dogfighting is boring' parts--I never find dogfighting boring)

During scenarios there is team planning and mission planning, pre-frame and post-frame discussion, required teamwork, incentive to stay alive while completing your objectives, and (usually) a good historical backdrop.

Although missions in the MA can be fun, they do not and cannot come close to  scenario play for any or all of this.  

When I am in the MA, I want many fun fights (whether mission-oriented, mindless furballing, ongoing aerial battles, or good 1v1s out away from the hordes), but regardless I don't want a lot of downtime--flying to the fight from far-away fields, sitting around waiting for a mission, waiting for bases to respawn, whatever.

Scenarios are a blast.  Dogfighting in the MA is a lot of fun.  Missions in the MA can be fun, but are often not.  Base capture is a grind.

I always have more fun trying to up from a base under a cloud of vulchers than I do flying for sectors trying to find a fight.  MUCH more fun.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 01:58:37 PM
Quote
Originally posted by DoKGonZo
A spy is a spy is a spy. You can rationalize it, you can lie about it, you can candy coat it any way you want. Actually, you do all three. But you are still a worthless cheat. It doesn't matter if you enlisted them or not - you are still cheating by the standards of any game.



We're just adding to the level of 'realism' you purportedly seek. WW2 was infested with broken codes, spies and double agents, just ask the Japanese about Admiral Yamamoto.. You want more realism, well here ya go buddy, enjoy... ;)

You call it spying, we call it intelligence gathering in an expanded effort to preserve our way of life (furballing)...Tomatoes--Tomotoes

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 06, 2006, 02:11:45 PM
I have yet to have somebody not on my country where these rooks missions are. or LCA for that matter.  look for big dar bar going to small if any dar bar...no need for spy.  the dar bar speeks volumes.  when some of them have said, they fly to least resistance, kind of a give away that it may very well be them heading in large group to a base with nobody at it.  guess that cheating because some of them have told us their tactics?:confused:
Title: Loose Cannons - and the future of Aces High
Post by: Lye-El on April 06, 2006, 02:31:09 PM
Quote
Originally posted by hubsonfire
How is spying cheating? What exactly are the rules on spying?  


You believe HTC has to post rules stateing the spying is concidered a cheat? Or is it that you believe it is OK to cheat/spy because, by inference, you/BKs do it?

Must be where Gunit222, the 13 year old kid, got the idea to send his little brother to the other side.

Perhaps the MOTD should state anything not specifically addressed by the rules be it bug, exploit ect. may be used to the detriment of others.

Maybe I'm just getting old but I know what cheating in a game is, even if you apparently can't figure it out. Sad.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 02:35:28 PM
Quote
Originally posted by anRky
although I disagree with the 'dogfighting is boring' parts--I never find dogfighting boring


96Delta, dogfighting is just like sex. If you don't find it enormously exciting and exhilerating the problem is obvious...you're not doing it right. :aok

Rather than toolshed our fun fights dead maybe try to improve as a fighter pilot. I've watched you fight and examined your sheets, you have a long way to go before you could be called even a piss-poor fighter pilot. Once you become at least average it's alot of fun, give it a try. I realize the learning curve is steep but it's worth it in the end, trust us...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: pluck on April 06, 2006, 02:50:11 PM
how can people who climb to 15k in buffs/or any plane for that matter, carrying eggs, diving on target, drop all hangars......over and over again say that furballing is boring.

furballing, like many have said, is fun, challenging, and quite different every time.  i would like to put an emphasis on fun.

like many here, i once played the strat game....most times it felt more like work or a chore.  i have plenty of work, and plenty of chores in my real life, so when i log on i like to do what is fun. it becomes stressfull when you put an emphasis on "winning the war," especially when others don't share your vision.  it is also very repetitive.  i say this because i once thought a long time ago that a game needs a specific purpose to be fun, like winning the war.  but after a year or 2, it became stale (for many reasons), and i found furballing.

i have never found furballing to be boring, and there is always something to learn.  some skills i have mastered, many i have not.  it's about flying to perfection, testing your skills, and having fun.  many of these goals may never be reached (especially in my case), but that is the point, we always have something to shoot for, and that is our goal. it doesn't end when the map is reset.   vast


and reading back through all these posts, i am to understand that the LCA does not have 20+ bombers attacking a single base regularly, but that is the goal as they get more people....correct?  and they also endorse spying?
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on April 06, 2006, 02:52:28 PM
Quote
Originally posted by Lye-El
You believe HTC has to post rules stateing the spying is concidered a cheat? Or is it that you believe it is OK to cheat/spy because, by inference, you/BKs do it?

Must be where Gunit222, the 13 year old kid, got the idea to send his little brother to the other side.

Perhaps the MOTD should state anything not specifically addressed by the rules be it bug, exploit ect. may be used to the detriment of others.

Maybe I'm just getting old but I know what cheating in a game is, even if you apparently can't figure it out. Sad.


The point being, we have no rules in the MA. There is no structured gameplay, there is no real war, and there is absolutely nothing in the way of limitations on communication between countries, nor the number and country affiliations of a customers accounts. Multiple accounts have been in use for years. Surely if HT considered it the serious breech of the rules that some of you do, he'd have limited the chat system and the number of accounts that one may have.

The fact that only the players mention this is a "problem", that only players call it "cheating", and that no measures have ever been taken by HTC to limit this kind of thing tell me that it's not the huge gamebreaking issue that some claim.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 03:09:45 PM
Quote
Originally posted by Zazen13
We're just adding to the level of 'realism' you purportedly seek. WW2 was infested with broken codes, spies and double agents, just ask the Japanese about Admiral Yamamoto.. You want more realism, well here ya go buddy, enjoy... ;)

You call it spying, we call it intelligence gathering in an expanded effort to preserve our way of life (furballing)...Tomatoes--Tomotoes
 


Nice try, but as Lye-El said, "I know what cheating in a game is, even if you apparently can't figure it out." You already said why you were cheating, you can't now change directions and claim its in the name of "realism." No one is going to buy that, least of all me.

But ... if you want realism ... what do they do to spies when they're caught? They kill them. So, in the name of Realism, I think any player identified as spying on teammates should be banned from the game. Permanently. As well as whoever received the information. Gone. So, bye bye, Zaz. It's Realism - you said that was what you're after - you were caught as recieving information from spies so you're going to be taken out back and have your privates fileted before you're put up against a wall and shot. I think maybe I'll call HT and request the message logs so we can start identifying The Guilty. We must protect our "way of life," afterall.


Mars, how is spying on a mission to ruin something that a group of people spent an hour planning and flying any different than porking a FH that upsets a furball? Griefing is griefing, no? And why should a furballer care if FH get blown up at a base no one is even using? I thought furballers didn't care about the war?
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on April 06, 2006, 03:39:49 PM
And, just like the rest of the deaths in game, once Zazen is executed for treason, he'll immediately be teleported back to the tower, and given 1 shiny new life, which he will once again be free to use, just like everyone one else.
:aok
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 03:54:32 PM
Quote
Originally posted by DoKGonZo
So, in the name of Realism, I think any player identified as spying on teammates should be banned from the game. Permanently. As well as whoever received the information. Gone. So, bye bye, Zaz.


Keep dreaming! :lol

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 03:56:34 PM
Quote
Originally posted by DoKGonZo

Mars, how is spying on a mission to ruin something that a group of people spent an hour planning  


It takes you guys an hour to "plan" that crap?!?! OMFG! :O

And you call dogfighting boring?!??! WTF?!?  :lol

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 03:59:33 PM
Quote
Originally posted by hubsonfire
And, just like the rest of the deaths in game, once Zazen is executed for treason, he'll immediately be teleported back to the tower, and given 1 shiny new life, which he will once again be free to use, just like everyone one else.
 


Oh no no no ... because we are dealing with protecting our communal "way of life" the penalty must be permanent. Zazen wishes to drive all who don't adhere to his view of how the game should be played out - it is only fitting that he be measured by the same yardstick.

Assemble the firing squad.

Kill. Them. All.

It's the "realistic" thing to do.

(http://www.greatwardifferent.com/Great_War/Spies/Spies_08.jpg)

(http://www.greatwardifferent.com/Great_War/Spies/Spies_00.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Brenjen on April 06, 2006, 04:01:44 PM
Quote
Originally posted by Lye-El
You believe HTC has to post rules stateing the spying is concidered a cheat? Or is it that you believe it is OK to cheat/spy because, by inference, you/BKs do it?

Must be where Gunit222, the 13 year old kid, got the idea to send his little brother to the other side.

Perhaps the MOTD should state anything not specifically addressed by the rules be it bug, exploit ect. may be used to the detriment of others.

Maybe I'm just getting old but I know what cheating in a game is, even if you apparently can't figure it out. Sad.


 I'd be more pissed off if I couldn't squelch the kid! Gunit222 has a pretty decent grasp of the game for the short time he's been on & his tender age, but him & his lil' bro's pre-pubescent squeeky voices are just too much .... Gunit sent him as a secret weapon but it might not have been to spy....it may have been just to find a fight - up - & start talking on range :rofl
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 04:03:11 PM
Quote
Originally posted by DoKGonZo
Oh no no no ... because we are dealing with protecting our communal "way of life" the penalty must be permanent. Zazen wishes to drive all who don't adhere to his view of how the game should be played out - it is only fitting that he be measured by the same yardstick.

Assemble the firing squad.

Kill. Them. All.

It's the "realistic" thing to do.

 


I'm not spying, I am merely the innocent recipient of priviledged information told to me by the plethora of fun loving Rooks that hate your guts...I would be remiss in my duty to my resident country if I did not disseminate that information to the appropriate people most expeditiously for the good of the game. ;)

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on April 06, 2006, 04:04:50 PM
It's good to see that this has turned into another juvenile discourse on how stupid having fun is, and how important a cartoon airplane war is in the greater scheme of things.

And, using the same yardstick for everyone else, the next time anyone dies, they are banned from the game, forever, and can only come to the bbs and tell everyone else how stupid they are, and how everybody cheated.

Sounds like a really fun game. :rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: Killjoy2 on April 06, 2006, 04:05:38 PM
A Witch then.

Burn him!
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 04:56:14 PM
Quote
Originally posted by Zazen13
I'm not spying, I am merely the innocent recipient of priviledged information told to me by the plethora of fun loving Rooks that hate your guts...I would be remiss in my duty to my resident country if I did not disseminate that information to the appropriate people most expeditiously for the good of the game. ;)
 


More lies from Zaz ... cuz as I said I haven't flown all week so no one can be spying on me specifically.


Didn't you just also say:

"You call it spying, we call it intelligence gathering in an expanded effort to preserve our way of life ..."

You describe an active campaign of spying. Then you say it's all in the name of realism. Then you say you're an "innocent recipient." If you're going to lie, try sticking to one story ... it sounds somewhat more convincing.


I hope HT has some money socked away because your "good of the game" is to deliberately drive away customers who don't agree with how you think the game should be played. And driving business away from HTC is a line that not even I would cross.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 05:04:40 PM
Quote
Originally posted by hubsonfire
It's good to see that this has turned into another juvenile discourse on how stupid having fun is, and how important a cartoon airplane war is in the greater scheme of things.

And, using the same yardstick for everyone else, the next time anyone dies, they are banned from the game, forever, and can only come to the bbs and tell everyone else how stupid they are, and how everybody cheated.


Not at all Hubs. Spies were treated very different from normal combatants. That's the reality. You want to play the counter-espionage game, lets add in the same risk that was really there.

Right now there's no risk - other than the permanent damage to one's credibility and integrity from associating with a gang of lying hypocrites.

Bring Back Fear. (Bonus points if you can name the movie that's from ... it starred Peter O'Toole.)
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 05:06:44 PM
Quote
Originally posted by DoKGonZo
More lies from Zaz ... cuz as I said I haven't flown all week so no one can be spying on me specifically.


 


By your, I mean LCA, not you specifically, I don't even know or care who you are...This thread is about LCA, it's not the Dokgonzo thread...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 05:09:44 PM
Quote
Originally posted by DoKGonZo

I hope HT has some money socked away because your "good of the game" is to deliberately drive away customers who don't agree with how you think the game should be played. And driving business away from HTC is a line that not even I would cross.


As talented as you guys are, having your intentions telegraphed to your opponents should be no problemo. ;) When you thrive on a mode of play that deprives others of their fun expect equal treatment...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 06, 2006, 05:20:33 PM
Why would you want to up from a base and fly 2 hours to get to your high alts of 20k march in undefended to a base pork it to hell and then leave for another 2 hour flight back home.  Say it with me BORING BORING and YES BORING.

Fighters give you the experience of actually trying to learn ACM and getting quick fights and sometimes adrenaline going through your body.  You learn to fly a fighter to the best of its abilities and learn styles of others.  I can pretty much tell who maybe flying the plane im against by how he/she is flying the plane and what plane it is.

When someone wins a 1v1 or anything of that form you usually recieve a or a good fight.  When has a buff pilot gotten a or good job for porking furballs or just leveling a base to leave.  When has field start told a bomber pilot good job for bombing me.  When a buff pilot porks a furball they get yelled at and told to leave etc. and yet it puzzles me why buff pilots continue to do it.  Just shows how self-centered buff pilots are.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 05:38:59 PM
Quote
Originally posted by Zazen13
As talented as you guys are, having your intentions telegraphed to your opponents should be no problemo. ;) When you thrive on a mode of play that deprives others of their fun expect equal treatment...


Well this is the fourth rationalization in the last 24 hours for CHEATING.

Actually 4th and 5th if you want to get technical.

So, Zaz, taking all you various edicts into account. If you're justified in dishing out "equal treatment" doesn't that make you equally culpable for the kind of bad behavior you say you are trying to rid the game of? You're just a different kind of Griefer is all.

And a cheater, of course.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 05:43:52 PM
Quote
Originally posted by Hoarach
Why would you want to up from a base and fly 2 hours to get to your high alts of 20k march in undefended to a base pork it to hell and then leave for another 2 hour flight back home.  Say it with me BORING BORING and YES BORING.
...


If a bomb falls on an undefended base, does it make a sound?

But OK ... why would a fighter pilot want to spend 10 or 15 minutes getting to a reasonable altitude heading to an enemy base, not help any friendlies in distress on the way, avoid any enemy contact on the way, for the chance to shoot a couple toolsheds and make a couple passes on the runway before being ultimately killed?

That happens a hell of a lot more than bombers killing a FH, and you aren't upset about that. How come? I'm not trying to be a dick ... it's the same basic behavior, yet I only see one side of the problem being hollered about.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 05:59:17 PM
Quote
Originally posted by DoKGonZo
doesn't that make you equally culpable for the kind of bad behavior you say you are trying to rid the game of? You're just a different kind of Griefer is all.

 


Not at all, what we do is specifically targetted and designed to modify behavior for the improvement of gameplay for everyone (except the offending griefers of griefers of course). What you and your ilk do is ruin the gameplay for everyone indiscriminantly, even and epsecially your own teammates. Quite different and distinct...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 06:00:55 PM
Quote
Originally posted by DoKGonZo
I'm not trying to be a dick ...


:rofl :huh :lol :rofl :O :huh :lol :rolleyes: :eek: !?!??
Title: Loose Cannons - and the future of Aces High
Post by: soupcan on April 06, 2006, 06:02:26 PM
this thread is absolutely the stupidest yet the funniest thing i've ever read........

before i continue would like to point out i am a base capture type who
supports TT and FT................

some of u think flying buffs is boring ... so dont fly them .
obviously many people enjoy buffing....so quit dumping on them.

dont like hoards coming in and taking yer base?.........up your own hoard
and shoot them down or go to another area of map.

finally one thing for zazen..............
for a guy who seems to trumpet the virtues of the "furball"
you sure do spend alot of time in field guns or ostis.
dont get me wrong you are a heck of a shot in those guns
but from your posts one would think the only thing worthwhile
in this game is "furballing".
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 06, 2006, 06:10:03 PM
osties and field guns kill the vulchers who keep the fighters down.  think he is good enough in them that its kinda like reverse vulching though.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 06:11:21 PM
Quote
Originally posted by soupcan
finally one thing for zazen..............
for a guy who seems to trumpet the virtues of the "furball"
you sure do spend alot of time in field guns or ostis.
dont get me wrong you are a heck of a shot in those guns
but from your posts one would think the only thing worthwhile
in this game is "furballing".


I spend alot of time in AA specifically because I love furballing. The less vulching there is the more actual fights there are. When I am wielding my 37mm I am allowing my team (and ironically the attacking team) to furball where they would otherwise be vulched/vulching. If you push the vulchers off a field you have a furball. It was for this reason I posted my aiming secrets, my goal was that others, on all teams,  also become as proficient as myself with 37mm and afford me the same additional opportunities to furball. You see whether the team I am on or the enemy team has good AA gunners makes no difference the result is the same...better and longer-lasting fights...less vulching....for everyone...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 06:12:54 PM
Quote
Originally posted by killnu
osties and field guns kill the vulchers who keep the fighters down.  think he is good enough in them that its kinda like reverse vulching though.


I'm not going to argue there, but vulching stifles gameplay, killing vulchers enhances gameplay in that defenders can then up reasonably safely, have the opportunity to somewhat equalize E states with the would-be vulchers and commence furballing with them...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Urchin on April 06, 2006, 06:24:05 PM
Did you actually start "furballing" yet Zazen?  

I remember couple years ago your version of "furballing" involved mainly fast planes and numbers...
Title: Loose Cannons - and the future of Aces High
Post by: soupcan on April 06, 2006, 06:25:48 PM
Quote
Originally posted by Zazen13
I spend alot of time in AA specifically because I love furballing. The less vulching there is the more actual fights there are. When I am wielding my 37mm I am allowing my team (and ironically the attacking team) to furball where they would otherwise be vulched/vulching. If you push the vulchers off a field you have a furball. It was for this reason I posted my aiming secrets, my goal was that others, on all teams,  also become as proficient as myself with 37mm and afford me the same additional opportunities to furball. You see whether the team I am on or the enemy team has good AA gunners makes no difference the result is the same...better and longer-lasting fights...less vulching....for everyone...

ok good answer
Title: Loose Cannons - and the future of Aces High
Post by: Grimm on April 06, 2006, 07:11:34 PM
Wow!   I really need to get more Active again!

I think Im qualified to comment on this.

"Whats the difference between the LCA and the RJO?"

Now first let me say Iv never done anything with LCA and and have gotten my info from these nice discussions.  


The RJO was really more Strategic in the fact that they were planned sometimes months in advance.   Much of the work of gathering the horde,  planning assignments,  what sqauds should work together and things like that happened often before hand.    

RJO Operation Big Load was planned by Bullethead and Myself.  It was several months of planning and a huge rallying campaign to have a huge turn out.  We had a war room settup in my home and Gunner and Keebler assist during the exectuction.  

The Rooks first primary target was to destroy every strat in a country and then the feilds.   After that, we changed fronts and flattened the other country and took the reset.   Yes there was much complaining and gloating afterwards.

Hitech himself took great interest on how it went because it was the only time to my knowledge that the entire strat sytem was totaly taken down.  

The RJO was limited to an occasional night, sometimes months apart.   It did result in some squads working more closely together since the cooperation tended to build friendships.    It was a Horde, and Hording all the time gets dull.   An occasional one isnt so bad.



The LCA seems to be more tactical as I read it.  I appears to be more off cuff planned with whoever is around and on their channel.    

The LCA appears to be nightly thing that happens whenever like minded people are on.


I had a great debate with Grizzy on this once (How is the old bear?)  The Problem with constant hording is, as stated above, it gets dull.   It is not fun to be on the receiving, and steaming rolling feild begin to lose luster after a short time.   People grow bored with the game.   It isnt good for long term game play IMHO.

The LCA sounds like constant Hording to me.  

With that said,  I would like to add...

Zazen yer a Dweeb
Slapshot yer a Dweeb
Edbert yer a Dweeb
Karaya yer a Dweeb (Sir!)
Filth yer a Dweeb
Nobaddy yer a Dweeb
Guppy yer a Dweeb (Dutch/Earl is doing good)
Laz yer a Dweeb
Dok yer a Dweeb

The Rest of you I havent mentioned!  Yer all Dweebs too!  :)   :)
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on April 06, 2006, 07:41:22 PM
Quote
Originally posted by DoKGonZo
What caused players to shift to Rooks right around then? Who knows ... maybe it was winning resets ... maybe it was random ... it certainly wasn't through any kind of recruitment.

And I think that it was this unrelated odds swing which made the difference in perception. The LCA just doesn't run missions all that big ... unless it's a big bomber thing ... or mass Ju-87's ... or something like that. Were it not for all these other new Rooks piling on, this "Horde" myth would never have come up. Well, it woulda anyway, but it would just a bigger lie than is being told now.

And there was another reason. Some folks in this "anti LCA" group have more or less admitted in the BBS they have "sources of information" about where the LCA are operating ... spies. It's bad enough seeing these people argue about standards of behavior and then basically say they're willing to outright cheat to fulfill their moral agenda. But when you get a dozen players to fly 110's and C47's for two sectors overland NOE, and then it gets ruined because one of these spies tipped off the other side and you just wasted half an hour ... well, dropping FH makes sense, then, don't it?


1st.  I have been a Rook since I joined this game.  I do NOT recall you flying in Rookland for more than a month or two.  

2nd.  When I return from my PC Rebuild Break, I will HAVE NO QUALMS about INFORMING Bish and Knight friends where your attacks are coming from, IF you are deliberately killing furballs.

3rd.  Your "opinion of how I interpret" the "rapidity or boredom of furball" is none of your damn business.   You know damn well what you are doing, and are trying to be cute in your sarcastic replies.

4th.  Your pussifed "tactics" are forcing Friends I have had since I came into this game, to LEAVE ROOKLAND.  Not a "monthly rotation", but flat-out leaving.   Hooch, Killn, Corky, Jamusta, and the rest of the 475th, you'll be missed.  I had so much fun winging with you guys for the past 8-10 months.

5th.  Zazen, we've had a fun ride in the MA these last 4 years and I am sorry to see you left, personally, I don't blame you.  

The whole thing makes me sick.
Title: Loose Cannons - and the future of Aces High
Post by: Oldman731 on April 06, 2006, 08:02:08 PM
Quote
Originally posted by DoKGonZo
But OK ... why would a fighter pilot want to spend 10 or 15 minutes getting to a reasonable altitude heading to an enemy base, not help any friendlies in distress on the way, avoid any enemy contact on the way, for the chance to shoot a couple toolsheds and make a couple passes on the runway before being ultimately killed?

Heh.  You're sneaking.  Your example is only a different version of a toolshedder, using a different plane.  A better example would be, "Why would a fighter pilot want to spend 15 minutes getting to a reasonable altitude heading to an enemy base, not help any friendlies in distress on the way, avoid any enemy contact on the way, for the chance to have a 1 v 1 in which he dies after approximately three seconds of combat?"

- oldman (just trying to keep it on point)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 08:17:04 PM
Quote
Originally posted by Zazen13
Not at all, what we do is specifically targetted and designed to modify behavior for the improvement of gameplay for everyone (except the offending griefers of griefers of course). What you and your ilk do is ruin the gameplay for everyone indiscriminantly, even and epsecially your own teammates. Quite different and distinct...



Yeah, I just run around in bombers all day, don't I. Liar. You did say "you and your ilk", so you did refer to me specifically this time. Liar.

The different tactics ruin gameplay for you and those who agree with you. You say there's a "horde" doing this. So ... geee ... maybe you are in the minority here. Ever think of that, skippy?

You make me purely sick with this moralistic crap. You are one step away from promoting ethnic cleansing. Take your pogrom someplace else.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 08:19:44 PM
Quote
Originally posted by Oldman731
Heh.  You're sneaking.  Your example is only a different version of a toolshedder, using a different plane.  A better example would be, "Why would a fighter pilot want to spend 15 minutes getting to a reasonable altitude heading to an enemy base, not help any friendlies in distress on the way, avoid any enemy contact on the way, for the chance to have a 1 v 1 in which he dies after approximately three seconds of combat?"
 


No I'm not trying to be sneaky ... there is a general problem with gameplay in the MA and there has been for a while. Everyone is so fixated on their pet peeve that absolutely no one is looking at what to do to fix it ... except for Josef Zazen over there, of course, who has the Final Solution.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 06, 2006, 08:26:47 PM
Quote
Originally posted by Masherbrum
1st.  I have been a Rook since I joined this game.  I do NOT recall you flying in Rookland for more than a month or two.  

2nd.  When I return from my PC Rebuild Break, I will HAVE NO QUALMS about INFORMING Bish and Knight friends where your attacks are coming from, IF you are deliberately killing furballs.

3rd.  Your "opinion of how I interpret" the "rapidity or boredom of furball" is none of your damn business.   You know damn well what you are doing, and are trying to be cute in your sarcastic replies.

4th.  Your pussifed "tactics" are forcing Friends I have had since I came into this game, to LEAVE ROOKLAND.  Not a "monthly rotation", but flat-out leaving.   Hooch, Killn, Corky, Jamusta, and the rest of the 475th, you'll be missed.  I had so much fun winging with you guys for the past 8-10 months.

5th.  Zazen, we've had a fun ride in the MA these last 4 years and I am sorry to see you left, personally, I don't blame you.  

The whole thing makes me sick.


Karaya hurry back we need that info.  We already have a few people on rooks who have told us where they are and a circular chain on knights that let each other know.  We get their target and up in mass horde and then they leave like they do as they get to much resistance and cant keep down half their number.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on April 06, 2006, 08:28:28 PM
Quote
Originally posted by Hoarach
Karaya hurry back we need that info.  We already have a few people on rooks who have told us where they are and a circular chain on knights that let each other know.  We get their target and up in mass horde and then they leave like they do as they get to much resistance and cant keep down half their number.


:rofl :cry :rofl :cry :rofl :cry :rofl
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 08:51:12 PM
Quote
Originally posted by Masherbrum
1st.  I have been a Rook since I joined this game.  I do NOT recall you flying in Rookland for more than a month or two.  

2nd.  When I return from my PC Rebuild Break, I will HAVE NO QUALMS about INFORMING Bish and Knight friends where your attacks are coming from, IF you are deliberately killing furballs.

3rd.  Your "opinion of how I interpret" the "rapidity or boredom of furball" is none of your damn business.   You know damn well what you are doing, and are trying to be cute in your sarcastic replies.

4th.  Your pussifed "tactics" are forcing Friends I have had since I came into this game, to LEAVE ROOKLAND.  Not a "monthly rotation", but flat-out leaving.   Hooch, Killn, Corky, Jamusta, and the rest of the 475th, you'll be missed.  I had so much fun winging with you guys for the past 8-10 months.

5th.  Zazen, we've had a fun ride in the MA these last 4 years and I am sorry to see you left, personally, I don't blame you.  

The whole thing makes me sick.


I come and go in the game as my schedule and interest level allow. I haven't seen you online lately either. And in the earlier days I used different handles because I prefered to fly incognito - especially when I was involved in running a scenario.

I started replying to the rest of your stuff but it doesn't make sense to proceed. I've never had a problem with you before and see no sense creating one now.

I can assure you I feel sicker about this than you do. I never ever would have thought this community would come to the point of tolerating, let alone supporting, an agenda to actively and vigorously drive any group of players from its ranks.

And even when I wasn't flying I loved the BBS, I always enjoy discussing the game and the era. And that's been thrown in the dumpster too now because some people can't contain their need to spread their "message" into every thread on this thing.
Title: Loose Cannons - and the future of Aces High
Post by: Masherbrum on April 06, 2006, 08:52:41 PM
Quote
Originally posted by DoKGonZo
I come and go in the game as my schedule and interest level allow. I haven't seen you online lately either. And in the earlier days I used different handles because I prefered to fly incognito - especially when I was involved in running a scenario.

I started replying to the rest of your stuff but it doesn't make sense to proceed. I've never had a problem with you before and see no sense creating one now.

I can assure you I feel sicker about this than you do. I never ever would have thought this community would come to the point of tolerating, let alone supporting, an agenda to actively and vigorously drive any group of players from its ranks.

And even when I wasn't flying I loved the BBS, I always enjoy discussing the game and the era. And that's been thrown in the dumpster too now because some people can't contain their need to spread their "message" into every thread on this thing.


I see, so my question is this:  Why not change your stance?  It begins with all us, yourself included.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 06, 2006, 08:58:13 PM
What Karaya said.  You see how many of us just not dislike but hate your style of gameplay.  If you want it to stop its simple just change the style.  Thats why so many people and squads left rooks because they are fed up.  Rooks used to be a furballing country and where many furballers went.  Now with the birth of LCA rooks have changed to horde and base taking which is why many went knights.  Knights seem to have the attitude that many furballers want.  Fights are plentiful, perk planes very cheap, and very rarely are FHs porked.

All those that left hate the porking fields and leaving them, furballs being hunted and killed, and all the hording and base taking.  If you want some of us to stop hunting you change your style of gameplay.
Title: Loose Cannons - and the future of Aces High
Post by: Oldman731 on April 06, 2006, 09:11:20 PM
Quote
Originally posted by DoKGonZo
I never ever would have thought this community would come to the point of tolerating, let alone supporting, an agenda to actively and vigorously drive any group of players from its ranks.

This is a very good point.

In fact, it is a very very good point.

Possibly part of the problem originated with the proclamation that the LCA was the new wave of AH (or whatever the phrase was).  But you're right.  It is unfair, and unwise, to try to expel any group of players.

- oldman (except possibly vulchers)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 09:19:26 PM
Quote
Originally posted by Masherbrum
I see, so my question is this:  Why not change your stance?  It begins with all us, yourself included.


Dude, my stance is pretty easy ... I stated it several times ... I believe in choice and I despise pork-based tactics. I believe the more things there are to do the better. And I believe that the environment should promote the improvement of skill - which porking, HO'ing, etc etc etc do not qualify as.

Tell me what's so wrong with that? If you backtracked through the last twenty years of my drivel you'd see I've been remarkably consistent on this viewpoint.

What got me deep into this melee was people condemning one brand of porking yet condoning another. People calling a style of mission "unacceptable" yet openly encouraging cheating through the use of spies. And people with a very narrow view of the game acting like they not only speak for everyone, but know what's best for everyone.

Hell, I hardly ever fly a bomber and am amazed I'm in the position of defending BUFF drivers. I hate Hordes and somehow have been accused of instigating them. WTFO?
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 06, 2006, 09:25:20 PM
who is trying to expel them?

they have said in game and on these boards, they like and hope for, a group to up and defend agains them.  

they got what they asked for.  so what?

was i expelled from the country ive flown for for awhile now because my style of gameplay was hindered by certain actions of a few?  should i cry about that?  i didnt, just went elsewhere and occasionally give them what they asked for.

get over it already.  

expel them from game :lol   that is to dang much.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 06, 2006, 09:28:22 PM
Quote
Originally posted by Hoarach
...

All those that left hate the porking fields and leaving them, furballs being hunted and killed, and all the hording and base taking.  If you want some of us to stop hunting you change your style of gameplay.


And all I can tell you is that the LCA missions I've seen were nothing close to hordes and no FH were dropped unless it was part of a base capture attempt.

But ... again ... there's a double standard ... you hate having your FH blown up, but what about the Tiffy pork dweebs who kill troops/ord at 2 or 3 bases per flight, ruining the game for the guys who enjoy the war? The Furball side of the coin doesn't seem to acknowledge that as part of the same problem.
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 06, 2006, 09:32:13 PM
Dok, sorry, but the last few nights, all the LCA missions ive seen, all hangars were taken down...in some case, multiple times before they got base.  i give them credit though, they finally got base.

take that back, seen one sneak that they left FHs up.
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 06, 2006, 09:33:35 PM
you think the furball type are porking the troops?  think ive hit barracks once on accident.  field porkers are the war winning type too, tryin to prevent thier bases from being taken.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:24:06 PM
Quote
Originally posted by Grimm
The LCA sounds like constant Hording to me.  

 


It doesn't just sound like it, that's exactly all it is...Toolshedding horde monkeys...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:25:52 PM
Quote
Originally posted by Masherbrum
2nd.  When I return from my PC Rebuild Break, I will HAVE NO QUALMS about INFORMING Bish and Knight friends where your attacks are coming from, IF you are deliberately killing furballs.

 


Be sure to keep me informed, I'll make sure they're are dealt with as they deserve to be... ;)

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:35:41 PM
Quote
Originally posted by Masherbrum


5th.  Zazen, we've had a fun ride in the MA these last 4 years and I am sorry to see you left, personally, I don't blame you.  

The whole thing makes me sick.


Rooks have always been about fun and good fights until lately, overwhelming numbers for awhile attracted alot of 'fair weather flyers', those that came in search of the easiest path. Nothing flushes them out like a thorough and consistant beating. Maybe after a few months of the toolshedders getting their arses handed to them they'll seek greener pastures elsewhere and we can return to Rookland, only time will tell...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Brenjen on April 06, 2006, 10:36:17 PM
Quote
Originally posted by killnu
you think the furball type are porking the troops?  think ive hit barracks once on accident.  field porkers are the war winning type too, tryin to prevent thier bases from being taken.


 That statement is basically true, I have run pork - auger - pork - auger on barracks across a front because the knights were getting kicked around like dogs & we needed a breather, some of the more experienced knights who are decent acm guys were yelling for someone to drop barracks here or there & since my score can't get any worse I did it. I have done it more than once. ( it only slowed the advance ) I did it for the good of the guys who were getting frustrated by watching base after base fall while doing their level best to have fun doing what they like to do.

  I found it doesn't really matter what you do in this game, your gonna get called a "dweeb" or a "tard" this or that & piss off someone, so why care? Give your allies what they are asking for & ignore the rest, heck your even gonna piss off some of the guys your trying to help because "your a spitard pork n' auger dweeb & you have no l33t skilz" Whoopity-dooo. I think some of the folks that play this game would see a decline in their score if they stopped name calling & were civil to each other, some guys won't give you a no matter how gracious you are in defeat & talk trash at you win you beat them.....infantile.

                   So hate me all you want  'cause I love you guys!! :t
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:42:13 PM
Quote
Originally posted by Hoarach
What Karaya said.  You see how many of us just not dislike but hate your style of gameplay.  If you want it to stop its simple just change the style.  Thats why so many people and squads left rooks because they are fed up.  Rooks used to be a furballing country and where many furballers went.  Now with the birth of LCA rooks have changed to horde and base taking which is why many went knights.  Knights seem to have the attitude that many furballers want.  Fights are plentiful, perk planes very cheap, and very rarely are FHs porked.

All those that left hate the porking fields and leaving them, furballs being hunted and killed, and all the hording and base taking.  If you want some of us to stop hunting you change your style of gameplay.


I must say, Knights remind me ALOT of how Rooks used to be, in the Golden Era. Being outnumbered rocks, having a team that doesn't drop FHs anytime a decent fight starts to materialize rocks, not having orders barked at you from toolshedders over range rocks...If Rooks don't grow a clue fast they're going to find themselves on the receiving end of a 6 month bare bottom spanking as the exodus of quality sticks continues...Rooks who don't do any of those things I mentioned, be sure to thank LCA everytime you get popped by a former Rook fighter jock...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:47:25 PM
Quote
Originally posted by Oldman731
Possibly part of the problem originated with the proclamation that the LCA was the new wave of AH (or whatever the phrase was).  But you're right.  It is unfair, and unwise, to try to expel any group of players.

- oldman (except possibly vulchers)


Hmmm ya think?!??!? We're not trying to expel anyone, we're trying to encourage less anti-social/anti-fun behavior. They have 2 choices, neither of which involve being expelled:

1) Continue to do as they are doing and end up hated and despised by anyone and everyone who enjoys good fights and doesn't really care about 'winning the war' including other Rooks.

2) Modify their behavior to not rationalize the ending of good fights thru the deliberate and pre-meditated dropping of FHs virtually everytime a decent fight begins to materialize and especially stop quarter-backing the capture of FT fields..

It's really not complicated, it's fairly easy to see the solution, and it's not 'unfair' to anyone. If you want to talk about expelled or 'unfair' talk about how fun loving furballers feel when you toolshedders destroy FT or drop FHs/CVs everytime a decent fight materializes, that is de facto expelling furballers from their game..
 

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 06, 2006, 10:52:06 PM
Quote
Originally posted by DoKGonZo
But ... again ... there's a double standard ... you hate having your FH blown up, but what about the Tiffy pork dweebs who kill troops/ord at 2 or 3 bases per flight, ruining the game for the guys who enjoy the war? The Furball side of the coin doesn't seem to acknowledge that as part of the same problem.


I can assure you it isn't furballers porking your troops. We could care less about 'winning the war' . The ones killing your troops are your alter-ego toolshedders on the other teams, your brothers.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: 96Delta on April 06, 2006, 11:04:55 PM
Quote
Originally posted by killnu
seen one sneak that they left FHs up.

Thats our preference. :D
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on April 06, 2006, 11:46:09 PM
But ... again ... there's a double standard ... you hate having your FH blown up, but what about the Tiffy pork dweebs who kill troops/ord at 2 or 3 bases per flight, ruining the game for the guys who enjoy the war? The Furball side of the coin doesn't seem to acknowledge that as part of the same problem.

Wrong ... I have spoken out in many threads against these griefers. It was this ilk that was part of the impetus to stop fuel porking ... hence, fuel cannot be dropped to less than %75.

Now they drop troops/ord ... truthfully, those 2 aspects of the game aren't on the radar of a furballer, so when I jump to a tower I just look to see if fighters are available ... its not that I don't care ... it's just not something that is part of my checklist when playing the game.
Title: Loose Cannons - and the future of Aces High
Post by: eh on April 07, 2006, 12:05:21 AM
FWIW I could care less about the state of the map or the "war"; or the toolshedders, the furballers and all of the moaning  and complaining I see on these boards. I and my wingy of 6 years, kavik, are having the best times of our virtual lives in AH now. Somehow, after a few years of taking it much too seriously, we are back to just having fun. Actually I was the one who took it too seriously, kavik never did. I should have listened to him long ago.

It's a romp, this cartoon world of ours, and there is more than one way to have a lot of immersive and escapist fun in Aces High even if you never fly heavy buffs, or gvs, or gun a task force. When you add all of those into the mix, the game is astounding.

This is just one opinion from a mediocre stick who hardly ever speaks up. That is all.

Carry on moaning.
Title: Loose Cannons - and the future of Aces High
Post by: Pei on April 07, 2006, 01:00:38 AM
Is this thread still going? Less whinging and more flying!
Title: Loose Cannons - and the future of Aces High
Post by: Urchin on April 07, 2006, 01:01:36 AM
You know, for the longest time I thought you guys just couldnt spell for ....

"whinging" lol.  

That just looks wierd.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 02:53:15 AM
I completely agree that a campaign of porking hangars for the simple reason of disrupting an ongoing furball, that is with no attempt at capture, is idiotic. If it is in concert with killing the town and bringing troops or laying the groundwork for same, then, that's war.

Zazen, no amount of tricky back-peddling will change the xenophobic things you posted. I found it offensive in the extreme and don't forget, forgive, or turn my back on  people who traffic in such thinking.

Now I just need to figure a suitable revenge for the way you all have falsely accused me - time and time again - of porking your furballs.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 02:58:59 AM
Quote
Originally posted by SlapShot
...

Now they drop troops/ord ... truthfully, those 2 aspects of the game aren't on the radar of a furballer, so when I jump to a tower I just look to see if fighters are available ... its not that I don't care ... it's just not something that is part of my checklist when playing the game.


That was my point, SlapShot. To fix the problem means both sides need to take a look at stuff which really isn't on their check-list. If all the major powers were able to agree not to use chemical weapons after WW1, there's at least a glimmer of hope for this bunch being able to reach some agreement on porking, griefing, etc.
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 07, 2006, 06:04:33 AM
Quote
Thats our preference


if that your preference, Ive only seen you do it once.   every other time Ive seen you guys, multiple times per day, all hangars are dropped, multiple times typically.   if you guys prefer that, why not try to do it more often?
Title: Loose Cannons - and the future of Aces High
Post by: Phalen on April 07, 2006, 06:42:33 AM
Things change.... you adapt... life goes on.  

Sounds like a bunch of toddlers screaming "NO! Mine! Mine!"

People pay good money to play this game any way they want.  If you think they should abide by some set of preconcieved/unoffical rules set forth by a bunch of furballers (or toolshedders to make this fair) you are all sadly mistaken.  You guys are making this a pseudo-political debate, which has no place in AH.  Get over it, just fly and make the best of it.

My two cents worth.

::steps down off soap box::
Title: Loose Cannons - and the future of Aces High
Post by: NoBaddy on April 07, 2006, 07:02:43 AM
Quote
Originally posted by Phalen
Things change.... you adapt... life goes on.  



Change? What change? This has been going on for years. :)
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 07, 2006, 08:53:48 AM
gonzo... I really don't care how many fields you capture.... we have too many as it is.... I don't care where you do it..... so long as it is somewhere I am not.  

I do wonder why so many enjoy fighting toolsheds tho... It seems impossible to enjoy unless you are enjopying the griefer aspect..  or... you can't afford a joystick.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on April 07, 2006, 08:55:53 AM
Quote
Originally posted by 96Delta
I enjoy dogfighting just the same as you guys.
I just can't sustain my interest in the game
on doing just that.  It gets boring..no matter
how many kills I land.  Its quite meaningless for
me unless it contributes to the achievement
of a greater objective.

Delta, with all due respect (I mean that too) I beleive we just enjoy different things. There's nothing wrong with that at all and it adds to the richness of the game for all those involved in my opinion. To you the endless furball is repetitive, up - shoot - kill - land/die - repeat, to me every dogfight is different and has little to do with landing kills and more to do with learning techniques. To me flying for a hour to gain altitude while heavy and commute with eggs to a base to bomb things that put up no resistance in a part of the map (or at an altitude) where there are no ememies is boring, to you it involves hard work that applies to the greater good and ultimate winning of the war. Doesn't mean one of us is right and the other is wrong.

Quote
Originally posted by DamnedRen
Point is these boards have had nasty trash on them as long as I've been reading em and that doesn't do much to foster a great community.

Quote
Originally posted by DamnedRen (he later deleted it but not before it was cpatured)
The overall nastiness of this BBS has come about due to the antisocial behavior or our resident kiddies the blu knights.

Quote
Originally posted by DamnedRen (this one he did not delete)
For the past few years and until only recently all anyone saw was trash talk about anyone and anything by our good buddies, the blu knights.


So Ren, which is it; is the trash talking on the intardnet the fault of the BKs or has it in fact been around forever? Or did you just skip your meds this week?

I'm still amazed that someone with your level of hatred, vitriol, and animosity is still an official representative of HTC to the community. I'm not saying you are the worst, far from it in fact, but among those chosen to represent HTC you are in a league of your own. I have noticed an increasing number of opponents who bail out before they can be killed, your training efforts are paying off!
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 07, 2006, 09:12:36 AM
that guy is a trainer too?  LOL..

no wonder.

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 09:19:42 AM
Quote
Originally posted by DoKGonZo
Zazen, no amount of tricky back-peddling will change the xenophobic things you posted. I found it offensive in the extreme and don't forget, forgive, or turn my back on  people who traffic in such thinking.

 


Who's backpedalling? I admit I hate toolshedding and think anyone who deliberately and consciously kills furballs (and/or FT) deserves to be boiled in oil. Myself and all those like me have a lively and active underground conspiracy to thwart the efforts of you toolshedders. Enjoy it, learn to like it, because so long as you guys act that way we will do whatever is necessary to prevent you from disrupting gameplay in that manner...We didn't choose your path, we are just re-acting to it accordingly...If you don't like our reaction to your ways, choose another path...It's real simple...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 11:41:42 AM
Quote
Originally posted by NoBaddy
Change? What change? This has been going on for years. :)


Yup ... the same song only in a different key is all ...
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 12:09:29 PM
Quote
Originally posted by lazs2
...

I do wonder why so many enjoy fighting toolsheds tho... It seems impossible to enjoy unless you are enjopying the griefer aspect..  or... you can't afford a joystick.
 


I don't understand the appeal of going into a trans-sonic dive to shoot up an outhouse either. Back in the day we called them "radar runners" ... because the radar tower was all there was to pork ... and that was at $6/hr ... imagine spending $2 or $3 to shoot at outhouse and auger!

As much as you hate seeing furballs blown-out I also hate seeing 10 or 20 people battling to establish CAP over a base to it can be taken only to find that they wasted half an hour because one lone jerk slipped out and porked all the nearby troops.

The point I was trying to establish was that it's all the same basic problem - it ain't just one squad.


I think some small changes to the MA could help this problem - by both reducing the effects of porking and making it something less "important" to do:

- Killing barracks reduces the troop capacity of a C47/GV by 50%
- Killing ordinance removes 500 pound and above bombs (rockets and 250's still avail)
- Killing FH removes fighters below 40 ENY (40 and above are still avail)
- Killing BH disables bomber formations but singles can still take off (il2 for base defense)

So even if someone bombs a base flat, its not defenseless. And the Lone Porkman greifers can't ruin the game for the people who are into capturing bases.
Title: Loose Cannons - and the future of Aces High
Post by: ghi on April 07, 2006, 12:13:35 PM
Quote
Originally posted by 96Delta
.
Our biggest BUF run to date was 37 bomber pilots.



  Was that the raid on Bish HQ, on Baltic map  few weeks ago? B24s/Lancs?
We did set up a interception  mission, Me163s only, about 20-30 bishops joined, I remember guys that joined screaming  in tower: -STRART now! , they are getting to close to HQ!
   But i knew the range of the Comets and your alt, soo we took off just in time, we slaughtered your mission,
 You guys didn't hit watermelon HQ, and didn't have survievers in that mission.
Was imop, the best  huge fight i ever seen in AH in 4 years, 2 huge horde colided. thx for the fun!
   
   
 
:)
Title: Loose Cannons - and the future of Aces High
Post by: Waffle on April 07, 2006, 12:23:18 PM
Wow  Doc - Looks like Zazen is the one you're arguing against...lol I don't think it's a "community" issue- mabye that old "vocal minority" rearing it's head again.



Total Posts: 472
User    Posts
DoKGonZo    67
Zazen13    50
96Delta    23
DamnedRen    18
killnu    18
Hoarach    18
Masherbrum    17
lazs2    12
SlapShot    11
Hangtime    10
Simaril    10
 (cut it off at 10 + post this thread)
Title: Loose Cannons - and the future of Aces High
Post by: Grimm on April 07, 2006, 12:23:55 PM
Perhaps The die hard dog fighting crowd should have a way to grief the bomber guys.  

Every time you shoot down an enemy fighter,  it reduces the bombs available to the enemy.   Shoot down enough fighters and there are no bombs.    

That might have some folks squealing   ;)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 12:26:04 PM
Quote
Originally posted by Zazen13
... Myself and all those like me have a lively and active underground conspiracy to thwart the efforts of you toolshedders. Enjoy it, learn to like it, because so long as you guys act that way we will do whatever is necessary to prevent you from disrupting gameplay in that manner......
 


You're doing a nice job trying to soften your message but your past words are there for all to see. You have shown everyone what you are.

No one appointed you the head of the AH Police. Where you come off thinking its your job or your calling to dictate how the game is played? You are only trying to protect one form of gameplay - the one you like.

You can take your underground and shove it ... changing sides is no big deal ... that's what you're supposed to do when you don't like someone or something where you are now. But as far as I'm concerned anyone who deliberately spies on a teammate, or promotes and organizes it - even in a dumb game - is forever unworthy of my trust.

Anyone who's followed this thread now knows that the instant they disagree with you, they can't trust you because you will stab them in the back if it suits your needs. Enjoy it, learn to like it.
Title: Loose Cannons - and the future of Aces High
Post by: JMFJ on April 07, 2006, 12:30:35 PM
(Posted by DoKGonZo-You are only trying to protect one form of gameplay - the one you like.)

Almost every post on this forum is drenched with this attitude, "my way is the right way, everyone else is ruining the game".

JMFJ
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 12:31:43 PM
Quote
Originally posted by Grimm
Perhaps The die hard dog fighting crowd should have a way to grief the bomber guys.  

...


I think the question that we should have been asking from the start is "Why do people pork?" And it's not just about griefing. Then we could have probably figured a way to handle all the variants of it.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 12:37:27 PM
Quote
Originally posted by Waffle BAS
Wow  Doc - Looks like Zazen is the one you're arguing against...lol I don't think it's a "community" issue- mabye that old "vocal minority" rearing it's head again.
 


Oh I know, Waffle. I know what he's trying to do.

But I'm hoping something useful can be salvaged from this; if I didn't think that was possible I'd have bailed already.
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 07, 2006, 12:45:49 PM
Quote
Almost every post on this forum is drenched with this attitude, "my way is the right way, everyone else is ruining the game".


You know all of you guys holding on to this notion is just wrong.  If you like to be wrong then go ahead and continue.  IT's really working out well for you LOLH :rolleyes:

Furballers would care less about the WAR types if they did not affect logging in and finding a furball and a fight.  FT/TT go a long way to make that a new reality.  No furballers are telling the WAR camp they have to stop trying to win the war.  All we are saying is why cant you go and win the war on the 147 other fields and leave the 3 fields where the furball is alone.  Every thread that is so drenched is telling the furballers to shut up, quit whining and play the WAR game.  Not the other way around.

IMO if the war group actually dropped FHrs when a goon was around I wouldn't mind it as much, but most of the time the WAR buffs see a fight and just go and drop the hangers for no other reason than to stop the fight.
Title: Loose Cannons - and the future of Aces High
Post by: ghi on April 07, 2006, 12:47:32 PM
Quote
Originally posted by 96Delta
I have a serious question.
What do you dedicated furballers
(players who want to do noting but have dogfights)
get out of the game?  Don't you ever get bored with
the repetitiveness of it?  What I mean is, it seems
so pointless to me.

Take off, dogfight, get a couple of kills,
land them and do it all over again?  Is that it?
Doesn't that get stale after a while?

I did the fighter plane/dogfight thing pretty much
exclusively during my last two subscriptions.  A
bomber missionw as a rarity, as was mission
participation.  Know what?  I got bored both times
and canceled my subscription.  

But now, thanks to the LCA,  I've discovered all the
richness that the game has to offer and am finally
enjoying all the depth that this game has.

Now, what do you get out of it?  And how can you not
get bored after a couple of weeks doing the same thing
over and over like I did?

The LCA does alot of different things!  We dogfight,
we bomb, we capture bases, we do tank battles,
PT boat stuff, we resupply bases, etc....

What I can't for the life of me udnerstand is
why on earth anyone would just want to eat the
same meal everyday when the menu is so rich
with alternatives?  Why limit yourselves?

I'm really puzzled by this seemingly obsessive view of
only one aspect of this incredibly diverse game.
Please enlighten me.  What am I missing?  
Is is all about seeing your name is lights? What
is it? :rolleyes:

 
First humans lived in caves, and were afraid to get out cuz a frikin lazy fat arce Dino was waiting out for a fast meal !
 Soo, they were thinking, thinking, ... and BINGO! let's get organized and build  hordes, tribes  and kicked DINO's but!
They did it and were succsesful! We call that now ,Evolution of human society!
  I see LCA as a evolution in AH, not a steep back!


 600 players online every evening, Why should all   flya chaotic endless furball !? Isn't that borring!?
   Furbaling is fun, but if, the bases would be uncapturable, what to fight for!!? Polish up the fighting skills!? What for to be good , if not doing something useful for your team!?
 If the bases would be uncapturable, without final goal wining or not lossing the war, over 60-70%  of the players ,including myself would cancel acount. the game would colapse,
  Salutte, LCA ,96Delta, aStone and all your clones!


  P.S. Watch for your Goon!;)
Title: Loose Cannons - and the future of Aces High
Post by: Kev367th on April 07, 2006, 12:50:04 PM
Quote
Originally posted by DoKGonZo
I think the question that we should have been asking from the start is "Why do people pork?" And it's not just about griefing. Then we could have probably figured a way to handle all the variants of it.



Perhaps it's the best way to stop your countries bases being taken?
Can't believe you seriously asked that question.
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 07, 2006, 12:52:35 PM
Quote
600 players online every evening, Why should all flya chaotic endless furball !? Isn't that borring!?
If you are not into that then fine win the war.  No furballer wants you guys to stop winning the war.  We just want you to stop ***** up our furballs.  It's that plain and that simple.  If there is a FT/TT stay out of there with your troops and bombers.  Just cause you don't like furballing all the time doesn't mean I have to stop.  But when you guys drop hangers in FT or at good fight then I do have to stop.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 12:59:47 PM
Quote
Originally posted by Kev367th
Perhaps it's the best way to stop your countries bases being taken?


Then what's the need to pork FH at a base where there's a furball raging over it?
Title: Loose Cannons - and the future of Aces High
Post by: Kev367th on April 07, 2006, 01:09:31 PM
Quote
Originally posted by DoKGonZo
Then what's the need to pork FH at a base where there's a furball raging over it?


Whenever I'm at base where the FH's go down, I just up from the closest base, no biggie.

Oh - I'm not getting into the gv/toolshedders/furball slanging match, everyone pays their $14.95, everyone plays the way they see fit.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 01:10:47 PM
Quote
Originally posted by Kev367th
Whenever I'm at base where the FH's go down, I just up from the closest base, no biggie.


Me too. (shrug)
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 07, 2006, 01:19:14 PM
Quote
Whenever I'm at base where the FH's go down, I just up from the closest base, no biggie.
Yeah once and a while that is fine and we all do it.

Also this is why the maps with closer fields are nice.  On Fester and to a degree OZ FHrs getting dropped are not that big of a deal beacause the fight can go on since the bases are not a sector or more apart.

With that said, on the other maps where the most bases are a sector or more apart your solution gets old fast.  It sucks for guys that like the early war stuff because it takes for ever to go a sector.  It sucks because you can fly a sector to find you were the only friendly to do this and now you are facing 20 guys all by yourself.  Not worth the sector flight. etc.

I wish it were as simple as some of you make it out to be, then I would be logging more hours in AH than infront of the Boob tube.
Title: Loose Cannons - and the future of Aces High
Post by: Edbert on April 07, 2006, 01:30:16 PM
Quote
Originally posted by mars01

Also this is why the maps with closer fields are nice.  On Fester and to a degree OZ FHrs getting dropped are not that big of a deal beacause the fight can go on since the bases are not a sector or more apart.

You beat me to it Mars, I was gonna say much the same thing. I should add though that this is the reason killing the FHs at FT is even more aggregious to us.

On donut there are no close bases and you have the high mountains, so if they kill your FT FHs you are grounded. On whatever map we had last night the furball island is fairly well isolated as well, so when some rook misshun came in and flattened 106 we all sat there for 10-15 minutes and waited for them to come back up before we could play again. I grabbed a beer and looked all around the map for other locales but all I saw was a full red bardar up against a small green one or just the opposite a few sectors away. I am simply not inclined to fight for or against a steamrolling horde of base-blasters.

I should also mention that the offenders are just as often and maybe more often flying Jabos than they are flying fluffs. To help make Doc's point not all griefrs fly bombers.
Title: Loose Cannons - and the future of Aces High
Post by: Kev367th on April 07, 2006, 02:45:25 PM
Well -

All that has to be done is the ord kept killed at the bases in FT, but of course 'thats someone elses job'.

Its a bit like complaining it's raining with an umbrella sitting right next to you.
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 07, 2006, 02:47:45 PM
delta.

every missun is the same and just as bad as the last.

Every furball is different.  Anyone who had ever actually participated in a real furball would know this.

You will lose most of the poor timid nebies you have conned into not having fun before long.  

The evolution is simple... try the furball.... either realize that you need to get better and have the will to continue even tho you are getting your butt handed to you or.....

sour grapes it and say it is just boring and go to griefer fluffing and whistleing in the dark.... get sick of doing nothing and lieing to yourself and either quit the game entirely with some excuse or...

 go back to trying to learn how to fight.


lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 07, 2006, 02:48:09 PM
Cmon Kev, is it really too much to ask the Griefers to stay out of FT.  Why make excuses for a bunch of people that want to be AHoles.

So now someone has to go around and kill ord every 5 or 15 mins.  Yeah that's a solution. :rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: killnu on April 07, 2006, 02:48:30 PM
Quote
All that has to be done is the ord kept killed at the bases in FT, but of course 'thats someone elses job'.


while i agree with you, that should not have to be done.  enough adults on this game that it shouldnt come to that.  just respect that little circle in middle of map, know why its there, and move on.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 02:57:10 PM
Quote
Originally posted by Kev367th
Well -

All that has to be done is the ord kept killed at the bases in FT, but of course 'thats someone elses job'.

Its a bit like complaining it's raining with an umbrella sitting right next to you.


Disabling ord and troops at FT should be like a 1-minute edit of a config file, no?
Title: Loose Cannons - and the future of Aces High
Post by: smash on April 07, 2006, 02:58:41 PM
Voss,

:cool:

Long time no see.

I read this thread and felt very, very

very



old.

:lol

Hope to get the new rig together and back up in the virtual sky soon...

Later.
Title: Loose Cannons - and the future of Aces High
Post by: SlapShot on April 07, 2006, 03:01:34 PM
Quote
Originally posted by DoKGonZo
Disabling ord and troops at FT should be like a 1-minute edit of a config file, no?


nope ... 30 seconds.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 03:03:15 PM
Quote
Originally posted by DoKGonZo
You're doing a nice job trying to soften your message but your past words are there for all to see. You have shown everyone what you are.

No one appointed you the head of the AH Police. Where you come off thinking its your job or your calling to dictate how the game is played? You are only trying to protect one form of gameplay - the one you like.

You can take your underground and shove it ... changing sides is no big deal ... that's what you're supposed to do when you don't like someone or something where you are now. But as far as I'm concerned anyone who deliberately spies on a teammate, or promotes and organizes it - even in a dumb game - is forever unworthy of my trust.

Anyone who's followed this thread now knows that the instant they disagree with you, they can't trust you because you will stab them in the back if it suits your needs. Enjoy it, learn to like it.


One thing you guys need to understand. There is a large group of us who have known each other 15 years or longer thru these games. Many of us have met one another in person or spoken at length on the phone. I have even had friends from AW stay at my house when they were in my town. We have known one another and been friends much, much longer than AH has been in existence. We are intensely loyal to one another regardless of which imaginary country we happen to be on in the MA in AH. Furthermore, every single person in this category I can think of is a fighter jock, we have long since out-grown our toolshedding phase, our experience in-game has lead us the the point where air to air combat is all that really matters.

Many of us went thru the phase you and people like LCA are in now, but we quickly outgrew it. That is not to say we don't understand the appeal toolshedding for its own sake can have to newer players seeking to have some impact on the flow of the game beyond their meager skill-level, we do. But, when that toolshedding interferes with our enjoyment of this product we have no choice but to do whatever is necessary to mitigate that effect. We have several ways of doing this, thru discussion on these boards, via in-game appeals, side-switching, head-hunting and other, more clandestine means. But, one thing is certain we will do whatever we need to do to preserve the continued integrity and viability of air to air combat as an intensely enjoyable means of experiencing AH.

I know it's hard, with relatively little experience in this genre, to understand that this fascination with toolshedding and griefing is a shortlived phase. But, trust us who've walked down the very path you are on well over a decade ago, it is. When you are even half as experienced as we are you will begin to understand, or maybe not, in which case you will have undoubtedly quit the game from boredom and apathy.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 03:10:36 PM
Quote
Originally posted by lazs2
...

Every furball is different.  

...


That's a matter of opinion. You can look at the planes around you and know what 3/4 of them are gonna do.

For my taste (not speaking for anyone else, any other squadron, government, religion, enclave, ...) after a few years I found the big furball got tired. I realize that's a corner case - few people here have been (idiot enough to still be) at this as long. But tastes can change with experience.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 03:11:36 PM
Quote
Originally posted by Grimm
Perhaps The die hard dog fighting crowd should have a way to grief the bomber guys.  

Every time you shoot down an enemy fighter,  it reduces the bombs available to the enemy.   Shoot down enough fighters and there are no bombs.    

That might have some folks squealing   ;)


Sounds great, impliment this HTC! :aok

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 03:14:36 PM
Quote
Originally posted by Zazen13
One thing you guys need to understand. There is a large group of us who have known each other 15 years or longer thru these games. ...

I know it's hard, with relatively little experience in this genre to understand that this fascination with toolshedding and griefing is a shortlived phase. ...


You're saying this to me?

Are you freakin' kidding?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 03:15:16 PM
Quote
Originally posted by mars01
:

Furballers would care less about the WAR types if they did not affect logging in and finding a furball and a fight.  FT/TT go a long way to make that a new reality.  No furballers are telling the WAR camp they have to stop trying to win the war.  All we are saying is why cant you go and win the war on the 147 other fields and leave the 3 fields where the furball is alone.  Every thread that is so drenched is telling the furballers to shut up, quit whining and play the WAR game.  Not the other way around.

IMO if the war group actually dropped FHrs when a goon was around I wouldn't mind it as much, but most of the time the WAR buffs see a fight and just go and drop the hangers for no other reason than to stop the fight.


So true, this is the essence of the problem right here. Furballers like to fight, toolshedders like to end the fights. Donut is a great example, the map has 256 fields, but toolshedders ignore the 252 other fields and pork FT dead just to ruin the furbalers fun and garner themselves some apparently needed negative attention...They do this on every map, the oens without a FT they just substitute whichever fields have the best fight and the  most furballers...



Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 03:18:04 PM
Quote
Originally posted by mars01
If you are not into that then fine win the war.  No furballer wants you guys to stop winning the war.  We just want you to stop ***** up our furballs.  It's that plain and that simple.  If there is a FT/TT stay out of there with your troops and bombers.  Just cause you don't like furballing all the time doesn't mean I have to stop.  But when you guys drop hangers in FT or at good fight then I do have to stop.


Amen brother. How they can't comprehend this very simple concept after it's been re-iterated 50 billion times I can't understand...Sadly, I think we're dealing with some serious mental-midgets here...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 03:20:52 PM
Quote
Originally posted by Edbert
.

I should also mention that the offenders are just as often and maybe more often flying Jabos than they are flying fluffs. To help make Doc's point not all griefrs fly bombers.


I agree there, for every toolshedding FH dropping buff, there's 3 25k pork 'n auger 38/P51/P47 jabo types. I check their sheets, most of those are also bomber pilots however and vice-versa...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 03:25:15 PM
Quote
Originally posted by DoKGonZo
You're saying this to me?

Are you freakin' kidding?


Not just you, any and every toolshedder...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 03:33:13 PM
Quote
Originally posted by Zazen13
Not just you, any and every toolshedder...

Zazen


Dude ... I have been at this since 1987 ... Jokker hired me as a consultant at ICI to bring scenarios to WarBirds ... even now BlueBaron and I are talking about a new venture in the MMOG genre ... if you thought you were arguing with some n00b, guess again.
Title: Loose Cannons - and the future of Aces High
Post by: GooseAW on April 07, 2006, 03:42:25 PM
Spying is the worst kind of "griefing" I can imagine.

My Perspective: I am primarily a fighter dweeb I'd say. You'll generally find me trying to figure out a way to lift at a vulched field with the dream of eventually killing all the vulchers off. Sometimes I succeed...

Seems to me the strictly furball contingent is hell bent on "my way or the highway" mode while the toolshedders are more in the "to each his own" frame of mind. At least that's my read after scanning this WHOLE thread.

If you don't like what a given group is doing, make it your mission to stop em. That would make for some intense gameplay if they're having the huge impact that has been implied. I really doubt they're saying "let's go pork this field to piss off the furballers" every time, or anytime, that they plan a mission.

If you're participating in, or condoning spying for any reason, YOU are the scourge of the neiborhood in my book.

These threads come and go as often as the large, organized groups that cause them. Get over it!....
:rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 04:06:51 PM
Quote
Originally posted by DoKGonZo
Dude ... I have been at this since 1987 ... Jokker hired me as a consultant at ICI to bring scenarios to WarBirds ... even now BlueBaron and I are talking about a new venture in the MMOG genre ... if you thought you were arguing with some n00b, guess again.


Well, if you talk like and noob and you act like a noob, you're going to get labeled as one. I have never even seen you in-game or even heard of you until this thread. I also never played Warbirds. I see by your sheets you only very, very rarely fly fighters and when you do you are next to useless in one. Do you own a joystick? If you like I can take you to the training arena a few evenings a week and show you how to fight, maybe that is why you get so bored with the game so easily. I'd love to open up fightering to you as an alternate mode of play to toolshedding, maybe that will heighten your enjoyment of the game and make you want to play more...Send me a PM, I'd love to help ya...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: skernsk on April 07, 2006, 04:37:45 PM
500 posts?  Sheesh, I aint readin all that.  Sombody summarize it for me please.  or is it the usual.

- post
- smart bellybutton remark
- BK's chime in
- whining


:D
Title: Loose Cannons - and the future of Aces High
Post by: Urchin on April 07, 2006, 04:38:02 PM
Lol... like I said a few pages back....

You furballing yet Zazen?  Your idea of "furballing" before was to cherrypick folks already engaged with multiple planes.  

"Why yes, he has a VERY impressive bark for furballer with such a weak pedigree..."
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 04:42:42 PM
Quote
Originally posted by Urchin
Lol... like I said a few pages back....

You furballing yet Zazen?  Your idea of "furballing" before was to cherrypick folks already engaged with multiple planes.  

"Why yes, he has a VERY impressive bark for furballer with such a weak pedigree..."


I only cherry-pick tater tossing 109s, Urchin. ;) Speaking of which, where have you been lately? Haven't seen you up in FOREVER...:cry Or are you in shades? :noid

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: SkyRock on April 07, 2006, 05:07:20 PM
What does shades mean?
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 07, 2006, 05:12:44 PM
To begin with Id like to give a to the 367th for last night fun.

You base taking buff horde dweebs say furballers do the same thing over and over.  Just to prove wrong, I was flying I believe it was a123 then moved over to 122.  I remember DH367th and Kev367th upping and spits and for a few times I cherry picked them until I became coalt after they each upped several times including times at a123 till someone porked the FHs then off to a122.  Was great fun there and all the other bish.  Each time I encountered DH and Kev they changed up their style a little bit to confuse me and giving me a run for my money.  Not once did they fly exactly the same like they did before to prove a point that furballers dont do the same thing over and over.  Me and a few other 475th ended up getting ganged over when we got low and slow but we all had gotten a bunch of kills.  Think I lost another 10 scalps that run.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:13:04 PM
Quote
Originally posted by SkyRock
What does shades mean?


Well its original meaning was an account used by a design team staff member to play without being recognized. Later it was expanded to include any account used by anyone to shed or conceal their true identity. It was very common in AW AOL where you could have multiple screen names and therefore many 'shades' accounts. It's also very common in AH where many abuse the 2 week free trial to concoct new names constantly or have an alternate free account to play if they badly damage their reputation on their permanent account.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Urchin on April 07, 2006, 05:13:49 PM
No, havent been around for a long time.  I resubbed, but my stick was broken.  Bought a new one off Ebay and that one's broken as well.  I may be able to use parts from one to fix the other, not sure yet.  I suppose I could fly now, but the one stick I've got doesnt have a hat that works real well.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 05:14:17 PM
Quote
Originally posted by Zazen13
... I have never even seen you in-game or even heard of you until this thread. I also never played Warbirds. ...  


Then you're the n00b.


Geee ... I never even look at my own score.

Tour 75 ... zip ... told ya I hadn't been flying, despite your accusations that I have been actively killing your FH all freakin' week.

Tour 74 ... 59 fighter and 13 attack sorties to 16 bomber sorties. Wait ... didn't you just say I rarely flew fighters? According to the stats less then 20% of my aircraft sorties were in bombers. Hmmm .... maybe it was just that one tour ... obviously I must have been toolshedding up a storm before this, right?

Tour 73 ... 80 fighter and attack to 13 bomber.

Tour 72 ... 53 fighter and attack to 6 bomber.

Tour 71 ... 54 fighter/attack to 2 bomber.

Tour 70 ... 28 fighter/attack to 0 bomber.

The stats show that, in fact, I rarely fly bombers. I should try to see how many of those were IL2's killing GV's or in base defense. And way less than half my fighter sorties are in the attack profile. Sure don't look like the sortie distribution of toolshedder, now do it?

Those numbers don't lie.


While I appreciate your gracious offer, if I ever decide to get serious about my game I'd ask someone like Urchin or Furball or SlapShot for help in the DA. Even though I frequently disagree with all of them, often vehemently, they remain honest in their dealings with people. And FurBall has the most scary-good gunnery I have ever seen on film.


I frankly give zero consideration to my score. I fly a lot of undergunned planes (51B, Yak) so I probably get as many assists as kills. And because I'll fly 5 or 6 different planes in a night, and often go days or weeks or months sometimes without playing, my gunnery remains crappy because I'm always adjusting to different ballistics or re-learning the ToF. And I really never learn the extent of the envelope on any ... so I don't push as hard as I probably could. If I cared about my score, I'd stick to one plane. But I enjoy flying all the planes - that's what's fun for me.

To someone consumed with scores and ranking, that may seem hard to digest ... but I had my "time in the sun" ... gots nuthin' to prove.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:18:19 PM
Quote
Originally posted by DoKGonZo
To someone consumed with scores and ranking, that may seem hard to digest ... but I had my "time in the sun" ... gots nuthin' to prove.


I am not in the least bit concerned with score or rank, just effectiveness, your stats (not rank/score) indicate, for whatever reason, that you are quite ineffective in a fighter. I was just offering to help in an evffort to give you an alternative to the pork-o-rama playstyle. I am sure those people you mentioned would be more than happy to help you too.

The vast majority of your 'fighter' sorties are in attack mode where ordnance was delivered. I wouldn't exactly call that quality fighter jock trigger-time, more like porking. I also don't consider the Yak undergunned, 37mm is very strong...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:21:24 PM
Quote
Originally posted by DoKGonZo
Then you're the n00b.


 


How am I noob? I've been playing since 1990. I just always played AW never Warbirds...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Lye-El on April 07, 2006, 05:24:19 PM
Quote
I have never even seen you in-game or even heard of you until this thread.



Zazen
Dok was playing Air Warrior when it was DOS. I thought you used to play AW also. Maybe you didn't play until AOL or something.

Just saying
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 05:26:17 PM
Quote
Originally posted by Zazen13
I am not in the least bit concerned with score or rank, just effectiveness, your stats (not rank/score) indicate, for whatever reason, that you are quite ineffective in a fighter. I was just offering to help, I am sure those people you mentioned would be more than happy to help you too.


Fair enough. I am as effective as I want to be at the moment.

I get as much satisfaction from roping somone in a zoom-climb in my Yak so a team-mate gets a kill as I do from whatever I shoot down myself. And if I get one clean 1-pass kill from bouncing someone in a night, I'm happy. That's just the way I play the game.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:29:29 PM
Quote
Originally posted by DoKGonZo
Fair enough. I am as effective as I want to be at the moment.

I get as much satisfaction from roping somone in a zoom-climb in my Yak so a team-mate gets a kill as I do from whatever I shoot down myself. And if I get one clean 1-pass kill from bouncing someone in a night, I'm happy. That's just the way I play the game.


Hey, if it works for you, that's great. So long as you're not ruining my fun I'm just happy you're happy. Only when a playstyle habitually ruins my fun to I get my ire up...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 05:33:15 PM
Quote
Originally posted by Zazen13
I am not in the least bit concerned with score or rank, just effectiveness, your stats (not rank/score) indicate, for whatever reason, that you are quite ineffective in a fighter. I was just offering to help in an evffort to give you an alternative to the pork-o-rama playstyle. I am sure those people you mentioned would be more than happy to help you too.

The vast majority of your 'fighter' sorties are in attack mode where ordnance was delivered. I wouldn't exactly call that quality fighter jock trigger-time, more like porking. I also don't consider the Yak undergunned, 37mm is very strong...


Tour 74 ... 59 fighter/13 attack ... that's vast majority? I don't know what you're looking at, but they sure as hell ain't what I'm seeing on HT's scores page.

The closest you can get is Tour 73 at 42/38 ... that's not even equal, let alone a majority.

Yak-9U is quite undergunned, that's what I fly.


I flew AW before there was a DOS version ... just Mac (B&W), Amiga, and then the Atari ST.
Title: Loose Cannons - and the future of Aces High
Post by: Ack-Ack on April 07, 2006, 05:33:53 PM
Quote
Originally posted by Zazen13
I see by your sheets you only very, very rarely fly fighters and when you do you are next to useless in one.
Zazen



I'd take DocGonzo in a duel between you two.  You're not very good yourself and hardly should comment on the fighting abilities of another.



ack-ack
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:34:25 PM
Quote
Originally posted by Lye-El
Zazen
Dok was playing Air Warrior when it was DOS. I thought you used to play AW also. Maybe you didn't play until AOL or something.

Just saying


I played AW since 1990 (aw4w on AOL) until it was killed by EA, then moved to AH.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:34:58 PM
Quote
Originally posted by Ack-Ack
I'd take DocGonzo in a duel between you two.  You're not very good yourself and hardly should comment on the fighting abilities of another.



ack-ack


Yup, I suck, but at least I try hard... ;) Anyways AKAk I don't think we've even ever fought, what are you basing you evaluation on? Just curious...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Ack-Ack on April 07, 2006, 05:39:23 PM
Quote
Originally posted by Zazen13
Yup, I suck, but I try hard... ;) Anyways AKAk I don't think we've even ever fought, what are you basing you evaluation on? Just curious...


Zazen



We've fought and you lost those few times we've met. *shrug*


ack-ack
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:41:00 PM
Quote
Originally posted by Ack-Ack
We've fought and you lost those few times we've met. *shrug*


ack-ack


Really? I don't ever remember fighting you much less losing to you, and I remember my fights very vividly...especially my deaths, as I rarely die. Were you using a different name? I only remember killing you once, I cherry-picked you while you were vulching...not exactly a fight obviously...

I remember Murdr killing me once on a sweet overshoot shot in his P38, I remember pellik cherry-picking me with his 262, I remember ZZ3 head-hunting me successfully once with a SpitIX on Pizza map 4 years ago,  but never you...I have a nearly photographic memory...




Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Furball on April 07, 2006, 05:51:25 PM
i havent read a page of this thread...

could someone summarise for me please?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 05:56:28 PM
Quote
Originally posted by Furball
i havent read a page of this thread...

could someone summarise for me please?


Furballers just want to fight...
Toolshedders just want to drop FHs...this prevents furballers from fighting...

There ya go in a nutshell...I saved you 3 hours and a bottle of Aspirin.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Furball on April 07, 2006, 06:01:09 PM
so exactly the same as the other 500 threads on the subject? i will pass.

thanks zaz.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 06:02:41 PM
Quote
Originally posted by Furball
so exactly the same as the other 500 threads on the subject? i will pass.

thanks zaz.


Well this one was unique in that it had the added twist of LCA announcing to the world they invented toolshedding en masse thus harkening in a new age of AH gameplay...That played a large part in the 12 pages of posts and counting...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Furball on April 07, 2006, 06:04:09 PM
i have never even heard of them, just shows what a big impact they have had on my playing of this game.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 06:06:38 PM
Quote
Originally posted by Furball
i have never even heard of them, just shows what a big impact they have had on my playing of this game.


I'm sure you have, they are the Rooks like aStone always spamming on Rook's country channel.."mission to toolshed furball dead starts in 3 mins"

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 06:07:14 PM
Quote
Originally posted by Furball
i have never even heard of them, just shows what a big impact they have had on my playing of this game.


Oh ... there were some interesting twists ... like it is now approved to cheat and spy on teammates.
Title: Loose Cannons - and the future of Aces High
Post by: Furball on April 07, 2006, 06:09:09 PM
jaxxo cheats on hub with dedalos and spys on superdud in the shower.

whats your point?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 06:09:11 PM
Quote
Originally posted by DoKGonZo
Oh ... there were some interesting twists ... like it is now approved to cheat and spy on teammates.


Yup, an unfortunate but necessary evil when facing LCA's, "New Age of AH"...;)

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 07:00:10 PM
Quote
Originally posted by Zazen13
Yup, an unfortunate but necessary evil  ...


By your code of ethics. You do not represent everyone in advocating and promoting cheating.
Title: Loose Cannons - and the future of Aces High
Post by: GooseAW on April 07, 2006, 08:23:54 PM
I can't resist this......

Zazen's stats last tour....


 Fighter Bomber Attack Vehicle/Boat Total
Kills 32 0 124 209 365
Assists 3 0 38 33 74
Sorties 7 0 40 76 123
Landed 4 0 30 62 96
Bailed 0 0 0 0 0
Ditched 1 0 1 1 3
Captured 1 0 1 0 2
Death 1 0 8 13 22
Disco 0 0 0 0 0
Time hh:mm:ss 03:46:16 00:00:00 13:14:14 08:26:50 25:27:20
Rank 185 4761 1397 890 1542

 
What a troll...obviously trying to insight an FH killing spree so they'll leave his VH up! :lol :lol
Title: Loose Cannons - and the future of Aces High
Post by: Shaky on April 07, 2006, 08:46:26 PM
Quote
Originally posted by GooseAW
I can't resist this......

Zazen's stats last tour....


 


:rofl

All this mouth and thats what he does? Geeez.

DoK, even after all these years, you can still pick em out.
Title: Loose Cannons
Post by: RAPIER on April 07, 2006, 08:56:23 PM
I never can understand why in this game, people often disparage what other people do, don't do, like or don't like.  Everyone pays their dime and plays the way they like. (or should)
It seems to me that there are enough people in the game with enough different interests to sustain all kinds of play and action.  I lile missions, fly in them often, but at other times like to attempt to break up the other countries missions or efforts with defense.  Some nights I enjoy attacking the "enemies" strat, especially if my side is low in the numbers game that night.
New players often join missions, since there is some safety in numbers. They learn how to do many things, and get to know other players.  So why do some of the posts mention the 1 leader, and 20 dweebs negatively?  The new player can learn by flying with others.
Why during play do you see in the buffer, people complaining about who is doing what, not doing what, and so on.
Me thinks everyone can have an opinion, but no one holds the only truth.
My "enemies" are my friends, for without them, I can have no fun, nor get any better.
HAVE FUN!!!!!!!!!!!!!
That is the object!  (isn't it?)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 09:04:38 PM
As always, read the fine print.

(http://www.gonzoville.com/share/files/1/Files/ZforZealot.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Shaky on April 07, 2006, 09:17:41 PM
Whats also interesting is what Zaz considers a "Furball" doesn't gibe with the rest of the "Furball" crowd.  

Seems he likes to come in on top of the fight, pick out the most dangerous targets, seperate em out and make passes on em, then  exit and extend for E when he starts losing the advantage.

In other words, IMHO, which aint much, he flies smart :) Of course, the twisty plane folks don't see it that way, and he is called a cherry picker, vulcher, etc...

Now on this thread he is disparaging another style of play .

I too hate it when the FH;s drop, especially last night when the knits were dropping em 2 fields deep. Oh well...three's lots of other fields to fly from, and I don't mind flying to find a fight nearly as much here as when I was paying $6-12/hr to do it. Hell...gives me time to go grab a beer.
Title: LCA
Post by: RAPIER on April 07, 2006, 09:18:10 PM
I am wondering how Zaren can have anyone "ruin" his game or fun?  Does someone control his PC?  Zaren, I think you can play the way you want, and others can play the way they want.  How can anyone ruin your night?  How???
I am also glad to see you are willing to help those who are less capable as you.  My, so nice of you!
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 07, 2006, 09:25:43 PM
People are missing the point.  How can a furballer furball if a hoarde of buff dweebs come in and pork FHs?  This is the problem with the LCA that on many times and from what I see most of the time pork FHs in their buffs way up in the stratosphere and then leave.  Many times have I seen that they dont even try to take the base, just bring in a bunch of buffs, pork FHs and leave.  Dont even take down VH, theyll take everything else out, but leave VH up for the furballers to play dancing tracers with.

This is why I left rooks.  Every furball I went to, the LCA came maybe 5-10 mins later and porked every FH and BH and leave the VH up.  Couldnt find a furball anywhere that would last longer than 15 mins because of them.

So now Im knight and hunting.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 10:23:05 PM
Quote
Originally posted by GooseAW
I can't resist this......

Zazen's stats last tour....


 
What a troll...obviously trying to insight an FH killing spree so they'll leave his VH up! :lol :lol


Yup, I enjoy shooting down vulchers almost as much as fightering. That's a fact...But, this thread isn't about AA gunnery...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 10:27:41 PM
Quote
Originally posted by Shaky
Whats also interesting is what Zaz considers a "Furball" doesn't gibe with the rest of the "Furball" crowd.  

 


Most don't have such a narrow definition of furballing. I personally use the terms furballing or dogfighting interchangably to ubiquitously describe any and all large-scale air to air engagements. This seperates it from air to ground (ie: vulching, bombing GV's etc). So, as long as you are engaging targets air to air you are participating in a 'dogfight' or 'furball' if enough planes are present. If people wish to split hairs to 'classify' the exact level and nature of that participation within the context of individual fights well that's their prerogative but it's subjective judgement and limited in terms of relevance as most people who tend to survive until they run out of ammunition tend to do many, many different things throughout an average sortie...

Just to make this clear so as not to have things mis-represented allow me to paste my more thorough explanation from the other thread...

 I think your categories are too narrow and simplistic. How many of you film your fights? I like to film mine, let me explain how my average sortie tends to play out in terms of stages:

1) I locate a nice fight on the map, up for the fight from a nearby field almost always with 100% fuel and DT's. I tailor my style to my diminishing fuel load as the flight progresses.

2) I then Gain altitude to be at or slightly above 75% of the reported/guesstimated enemy within optimal aircraft performance limits, which is generally 15k or less.

3) Usually I overfly the focal point of the fight scanning for targets at or above my altitude. Once those are dead, flee or are dragged down I continue to the opposite perimiter of the fight area.

4) Once on the extreme edge of the fight opposite the side my home field is on I vector toward friendly territory engaging targets of opportunity along the way, always highest to lowest and fastest to slowest if in an E Fighter or the most nimble first if in a turn fighter, engaging and destroying bandits all the way down to the deck if necessary.

5) Once my altitude/energy degrades to the point I am either on the deck or on the bottom of the pile I attempt to gain seperation and egress toward my field and friendlies in order to regain operational altitude.

6) Repeat stages 2-5

Now, perhaps at the beginning of the sortie or after stage 6 I am BnZ'ing, especially if there are no enemy cons at or above my altitude and my fuel load is very heavy. By stage 4 I am likely E fighting cons at any altitude, at/above/below. Between stages 4 and 5 I am likely TnBing close to or on the deck, dodging BnZers and E fighters before I attempt to gain seperation and disengage to regain my energy state composure...

So, was I furballing, dogfighting, E fighting, BnZing, seal clubbing, fighting at an advantage or fighting at a disadvantage? The answer is almost certainly all of the above...

I would even go so far as to say, anyone who can categorize their fighting style as stricly type a or b is either lying, dellusional or so hopelessly one dimensional in their approach to air combat they aren't enjoying nearly the fun or the effectiveness they could be if they adopted a more versatile and adaptive style..

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 10:31:19 PM
Quote
Originally posted by Hoarach
People are missing the point.  How can a furballer furball if a hoarde of buff dweebs come in and pork FHs?  This is the problem with the LCA that on many times and from what I see most of the time pork FHs in their buffs way up in the stratosphere and then leave.  Many times have I seen that they dont even try to take the base, just bring in a bunch of buffs, pork FHs and leave.  Dont even take down VH, theyll take everything else out, but leave VH up for the furballers to play dancing tracers with.

This is why I left rooks.  Every furball I went to, the LCA came maybe 5-10 mins later and porked every FH and BH and leave the VH up.  Couldnt find a furball anywhere that would last longer than 15 mins because of them.

So now Im knight and hunting.


That's exactly it...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 11:25:10 PM
Quote
Originally posted by Zazen13
...  I have never even seen you in-game or even heard of you until this thread. ...


But if you look at this topic (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=171924)  about 3/4 of the way down you'll find:

    02-27-2006 02:56 PM
quote: Originally posted by DoKGonZo
Rooks started being effective of late for a reason other than numerical superiority. Once that began it does appear others have piled on. Much of the actual base capture is still being done by the same bunch of people as before, though.


Zazen13 / Senior Member :
Most 'fair weather flyer' country switchers are noobs, not affiliated with a squadron and of very little value in terms of combat efficiency...One grizzled old vet is worth 10+ of these country jumping noobs. To these noobs the reset reward of 25 perks is a substantial incentive to abandon their beleaugered country. To a grizzled old vet this reward is meaningless and no incentive whatsoever...

Zazen
[/list]

So on February 27th you responded in detail to a post I made, yet now six weeks later you claim you never heard of me until this LCA thread. But, OK, maybe you only forgot one time.

So let's not forget this (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=167151)  (near the end) from December 2005 where you reply to me.

And also there's this one (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=165721&perpage=50&pagenumber=4) at the end of the page also from December '05 where you reply to me again.

A kill has been recorded.
Title: Loose Cannons - and the future of Aces High
Post by: Ack-Ack on April 07, 2006, 11:31:11 PM
I guess his "near" photographic memory should be called more like "selective" photographic memory.



ack-ack
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 11:44:14 PM
Quote
Originally posted by Ack-Ack
I guess his "near" photographic memory should be called more like "selective" photographic memory.



ack-ack


I'm not saying you're completly and utterly FoS. I'm just saying I'd almost certainly remember if you killed me and probably exactly how you did so if you did.

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 07, 2006, 11:46:19 PM
Quote
Originally posted by Zazen13
I'm not saying yer FoS. I'm just saying I'd remember if you killed me and probably exactly how you did so if you did.
 


Zazen's been ...
(http://www.gonzoville.com/share/files/1/Files/pwned.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 11:53:40 PM
That's a hilarious pic, my wife laughed so hard she cried...I feel bad for the one on the bottom his little eyes are about to pop out of its head...:O

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 07, 2006, 11:56:52 PM
Quote
Originally posted by DoKGonZo
A kill has been recorded.


I respond to hundreds of posts. I rarely look at the author unless it's a heated argument. I just speed read them and reply...You may notice I never addressed you directly or specifically I just kept the flow of the discussion going thru post spring-boarding...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 12:05:17 AM
Quote
Originally posted by Zazen13
I respond to hundreds of posts. I rarely look at the author unless it's a heated argument ....


I don't think anyone here is going to buy that. Not when we have crossed paths in a rather large number of threads over the course of many months. And not after your recent claims about your powers of recollection.

(http://www.gonzoville.com/share/files/1/Files/pwned6.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 12:17:41 AM
Quote
Originally posted by DoKGonZo
I don't think anyone here is going to buy that. Not when we have crossed paths in a rather large number of threads over the course of many months. And not after your recent claims about your powers of recollection.

 


I only recollect what I see, I do not look at authors when I read these forums unless I am particularly inspired to do so. Usually that means they either address me specifically or are especially adversarial on a contentious issue I am especially interested in. I speed read every thread and every post in this forum everyday and reply to many of them. It doesn't mean I'm necessarily paying full attention. I usually do it in the background at work while I'm waiting on reports or on the phone...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: AKWarp on April 08, 2006, 01:23:40 AM
"One thing you guys need to understand. There is a large group of us who have known each other 15 years or longer thru these games. Many of us have met one another in person or spoken at length on the phone. I have even had friends from AW stay at my house when they were in my town. We have known one another and been friends much, much longer than AH has been in existence. We are intensely loyal to one another regardless of which imaginary country we happen to be on in the MA in AH. Furthermore, every single person in this category I can think of is a fighter jock, we have long since out-grown our toolshedding phase, our experience in-game has lead us the the point where air to air combat is all that really matters.

Many of us went thru the phase you and people like LCA are in now, but we quickly outgrew it. That is not to say we don't understand the appeal toolshedding for its own sake can have to newer players seeking to have some impact on the flow of the game beyond their meager skill-level, we do. But, when that toolshedding interferes with our enjoyment of this product we have no choice but to do whatever is necessary to mitigate that effect. We have several ways of doing this, thru discussion on these boards, via in-game appeals, side-switching, head-hunting and other, more clandestine means. But, one thing is certain we will do whatever we need to do to preserve the continued integrity and viability of air to air combat as an intensely enjoyable means of experiencing AH.

I know it's hard, with relatively little experience in this genre, to understand that this fascination with toolshedding and griefing is a shortlived phase. But, trust us who've walked down the very path you are on well over a decade ago, it is. When you are even half as experienced as we are you will begin to understand, or maybe not, in which case you will have undoubtedly quit the game from boredom and apathy."

   Jesus Christ, what an arrogant POS you are!  Blah,blah,blah,blah...you blow your own horn (probably literally too) more than anyone I've ever seen....you should be the next Energizer Bunny....you just keep going and going and going.....too bad your ego is writing checks your skills can't cash...

   Sooner or later, many are going to understand you for what you are, and come to realize the the LCA is hardly the demon you whine and moan about.  You're just a whining little baby because the LCA was being very effective at taking real estate in the game and it upset you.  Of course, posting lie after lie in here about what we are, what we do or how we do it isn't going to help you either.  

  Go whine to HT....maybe he will listen to your psychotic ramblings...
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 01:31:16 AM
Quote
Originally posted by AKWarp
[B You're just a whining little baby because the LCA was being very effective at taking real estate in the game and it upset you.  Of course, posting lie after lie in here about what we are, what we do or how we do it isn't going to help you either.  

  [/B]


Earth to AKWarp, LCA was on my team why would I be mad because they took alot of fields? That's not why I dislike them in principle... As has been iterated 52 billion times, we dislike them because they think it's fun(ny) to drop FHs at any and every instance of a good fight...And not necessarily as part of a concerted effort to capture...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 01:41:37 AM
Quote
Originally posted by Zazen13
I only recollect what I see, I do not look at authors when I read these forums unless I am particularly inspired to do so. ...


Blah blah blah ... too late ... your lies have been revealed ... you been:

(http://www.gonzoville.com/share/files/1/Files/pwned3.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: RTSigma on April 08, 2006, 02:36:03 AM
So let me get this straight...

If I want to up in a B17 (which has been re-modeled beautifully) and bomb a field's hangars, I can. HTC modeled the bombs, the damage, the altititude, the guns, the planes, the formation, the coad and the FM of the bombers to do what they are supposed to do.

Now, I can do whatever the heck I want. I can up in a B5N and fly from one end to another. Who cares? No one. Its my 14.95 that I send to HTC to allow me to do this.

Now if I bomb a FH, or GV Hangar, or even de-ack or pork fuel and ord...I'm ruining someone's game? What if thats what I like doing? What if I consider being shot down halfway to target because someone in a Niki decided to pass up a kill on a P-51 and go after my bombers ruining my game?

I don't mind doing a little bit of both. I dont mind furballing, high-alt escorts, bomb runs, GV attacks, cherry-picking, HO'ing, vulching, negative-G manuevers, flying a Hurri-1, breaking off a fight to shoot down a C47...I don't mind doing that at all because HTC allows me to do it in the game because it is in the game and as long as I'm paying, I have every right to do that.

If X was not meant to be in the game, then X would have been removed. Do you see where I'm going?


((BTW, the first time I heard of DoK was when I was playing AW on AOL and visited a webpage that had Dok Gonzo on the side of a P-51))
Title: Loose Cannons - and the future of Aces High
Post by: Fencer51 on April 08, 2006, 07:09:38 AM
Quote
Originally posted by Zazen13
Well, if you talk like and noob and you act like a noob, you're going to get labeled as one. I have never even seen you in-game or even heard of you until this thread. I also never played Warbirds. I see by your sheets you only very, very rarely fly fighters and when you do you are next to useless in one. Do you own a joystick? If you like I can take you to the training arena a few evenings a week and show you how to fight, maybe that is why you get so bored with the game so easily. I'd love to open up fightering to you as an alternate mode of play to toolshedding, maybe that will heighten your enjoyment of the game and make you want to play more...Send me a PM, I'd love to help ya...

Zazen


:eek: :O :lol :rofl :rofl

Not to defend him, but Dok (thats with a K not a C) was one of the BEST sticks in AW.  And trust me, this was the golden age of flight sims when you PAID $6.00 an hour to play.  It definately cut down on the riff raff.

Course what do I know, I haven't been around much either :rolleyes:
Title: Loose Cannons - and the future of Aces High
Post by: Fencer51 on April 08, 2006, 07:15:04 AM
Quote
Originally posted by Zazen13
I played AW since 1990 (aw4w on AOL) until it was killed by EA, then moved to AH.

Zazen


AW4W on AOL  did not occur until the mid 90s.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 08, 2006, 08:05:38 AM
Still missing the point people.  There is a small number of them and they are ruining it for a majority.  How can I enjoy my $15 if I want to furball and every furball is getting killed by a small majority of buff hoarding furball killing dweebs.  My enjoyment is furballing but every furball on rooks is killed by the LCA porking every FH and BH.

So in end I dont get to enjoy myself and they think its so fun to ruin the furballer's fun.

You say people should do whatever they want as it is their $15 but how can furballs do what they want if the buff hoarding porking dweebs come in and ruin the furballer's fun?

Too many nights when I was rook and the LCA came to be that every furball was getting killed.  I stayed for about a month or so when they came to be and too many nights was I not able to find a furball.  Every furball died within 5 minutes.  While LCA were out porking FHs everywhere, I said screw it and wentk knights for many nights just hunting out LCA in jets.  Now im staying knights just so I can have my furballs.
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 08, 2006, 08:10:58 AM
This is what I think of when the LCA say they pork FHs to take the base and dont do stuff in mass hordes....

(http://www.onpoi.net/ah/pics/users/859_1144501926_fos.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: Shaky on April 08, 2006, 10:06:33 AM
Quote
Originally posted by Fencer51
:eek: :O :lol :rofl :rofl
Course what do I know, I haven't been around much either :rolleyes:



NOOOB! STFU! When you get some time in this game, then your opinion still won't mean HALF of what my slightest, meaningless thought is! Besides, this is MY game, I just let HT create, market, and operate it!

Get out of my sandbox, leave my toys alone! :cry
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 11:05:22 AM
Quote
Originally posted by Fencer51


Not to defend him, but Dok (thats with a K not a C) was one of the BEST sticks in AW.  


Well he sure went downhill fast then, all that time toolshedding must have atrophied his brain, muscles and reflexes... ;)


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 11:06:02 AM
Quote
Originally posted by Hoarach
This is what I think of when the LCA say they pork FHs to take the base and dont do stuff in mass hordes....


Here's what I think of people who keep repeating lies thinking it'll somehow make them true:

(http://www.gonzoville.com/share/files/1/Files/aaah-1.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 11:15:50 AM
Quote
Originally posted by Zazen13
Well he sure went downhill fast then, all that time toolshedding must have atrophied his brain, muscles and reflexes... ;)


Much like you brain has after that bout with syphilis.

Your lies have been documented, you been:

(http://www.gonzoville.com/share/files/1/Files/bottle_pwn.jpg)
Title: Loose Cannons - and the future of Aces High
Post by: mojo55 on April 08, 2006, 11:23:43 AM
Dokgonzo's last post showing a copy of his colonostophy results is just another "punt" designed to keep this tired thread on top  :  (

Reo
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 11:36:25 AM
Quote
Originally posted by mojo55
Dokgonzo's last post showing a copy of his colonostophy results is just another "punt" designed to keep this tired thread on top  :  (

Reo


:rofl
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 11:39:10 AM
This thread is kind of moot now. Since half the good fighter jocks left Rooks to enjoy furballs on Knights the LCA has done nothing but get stomped into the ground. Without the overwhelming Rook numbers and the good fighter jocks inadvertantly running interference for their toolshedding escapades they've been a non-factor...Stick a fork in it..This thread and the LCA are done....

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 12:46:26 PM
Quote
Originally posted by Zazen13
This thread is kind of moot now. ...Stick a fork in it..This thread and the LCA are done....


The thread may be done, but your words in it will haunt you for the rest of your days.

Count on it.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 12:47:35 PM
Quote
Originally posted by mojo55
Dokgonzo's last post showing a copy of his colonostophy results is just another "punt" designed to keep this tired thread on top  :  (


Yes, well, having to endure such an incessant stream of lies and outright stoopidliness from Zazen gave me a bad tummy ache.
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 08, 2006, 01:40:25 PM
It amazes me that an argument on the internet can make one person "hate" another.

Having seen what hate does in the real world, why would anyone let themselves get so worked up by cartoon airplanes and BBS text threads that they'd let hate or bitterness loose in their own innards?

Both of you guys -- For crying :cry out loud...if you dont like  what the other dude has to say, put him on your ignore list and disregard his posts! If he's really that worthless, why do you even bother fighting him?


sheesh....we're supposed to be AH's grownups!
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 01:42:13 PM
Quote
Originally posted by DoKGonZo
The thread may be done, but your words in it will haunt you for the rest of your days.

Count on it.


Haha! You have some serious issues! Seek help now before it's too late! :eek: Oh, wait, nevermind, it is too late! ;)


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 01:44:03 PM
Quote
Originally posted by DoKGonZo
Yes, well, having to endure such an incessant stream of lies and outright stoopidliness from Zazen gave me a bad tummy ache.


You let this stuff give you a 'tummy ache'?!?! That's proof you are truly an idiot!

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 01:48:23 PM
Quote
Originally posted by Simaril
It amazes me that an argument on the internet can make one person "hate" another.  ...


I warned Zaz about choosing his enemies wisely when this all began. He ignored that advice, he made it personal. Too late now, the kitten is in the blender.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 01:56:14 PM
Quote
Originally posted by Zazen13
You let this stuff give you a 'tummy ache'?!?! That's proof you are truly an idiot!


No, it is proof that I am sickened by a lying, self-righteous, hypocritical xenophobe who has the math skills of an amoeba and who has done more to fracture the AH community than a month's worth of bombed fighter hangars.

Why the Furball lobby continues to let you speak for them, when it has now been documented what an inveterate liar you are, is the real puzzler. You are indeed the New Voss.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 02:13:00 PM
Quote
Originally posted by DoKGonZo
No, it is proof that I am sickened by a lying, self-righteous, hypocritical xenophobe who has the math skills of an amoeba and who has done more to fracture the AH community than a month's worth of bombed fighter hangars.



I fractured the community?!? Haha! No my friend, LCA declaring their FH toolshedding was the beginning of a, "New Age of Porkery of AH" is what fractured it. My job here is to cure the disease(LCA) so the body(Community) can heal..

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 08, 2006, 02:20:14 PM
Quote
Originally posted by DoKGonZo
No, it is proof that I am sickened by a lying, self-righteous, hypocritical xenophobe who has the math skills of an amoeba


No offense intended, but if you let anything or anyone in any game have a physiological impact on your quality of life for any reason, you're not only an idiot but you are almost certainly suffering from a  severe psychiatric malady...I say this as a concerned friend, seek professional help...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 02:21:49 PM
Quote
Originally posted by Zazen13
...My job here is to cure the disease(LCA) so the body(Community) can heal..


Been spending time at hitler.org again, have you?
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 02:22:52 PM
Quote
Originally posted by Zazen13
No offense intended, but if you let anything or anyone in any game have a physiological impact on your quality of life for any reason, you're not only an idiot but are almost certainly suffering from a  severe psychiatric malady...I say this as a concerned friend, seek professional help...


As your lawyer I urge you to jump under a moving bus.
Title: Loose Cannons - and the future of Aces High
Post by: Shaky on April 08, 2006, 02:23:27 PM
Quote
Originally posted by DoKGonZo
As your lawyer I urge you to jump under a moving bus.


Godwin's law?
Title: Loose Cannons - and the future of Aces High
Post by: Simaril on April 08, 2006, 04:11:05 PM
Quote
Originally posted by Simaril
It amazes me that an argument on the internet can make one person "hate" another.

Having seen what hate does in the real world, why would anyone let themselves get so worked up by cartoon airplanes and BBS text threads that they'd let hate or bitterness loose in their own innards?

Both of you guys -- For crying :cry out loud...if you dont like  what the other dude has to say, put him on your ignore list and disregard his posts! If he's really that worthless, why do you even bother fighting him?


sheesh....we're supposed to be AH's grownups!


Just for yucks..how 'bout reading the whole post this time?
Title: Loose Cannons - and the future of Aces High
Post by: Fencer51 on April 08, 2006, 04:24:25 PM
Quote
Originally posted by DoKGonZo
I warned Zaz about choosing his enemies wisely when this all began. He ignored that advice, he made it personal. Too late now, the kitten is in the blender.


Wow, I was afraid there for a few months that Dok had mellowed.  Glad to see he is still himself. :aok

Quote
Originally posted by DoKGonZo
The new Voss


In my semi retirement did I miss something about Voss?
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 04:24:59 PM
Here's an interesting documentary (http://www.pwned.nl/) on the dangers of cheating.

(Warning ... there are naughty words spoken in this ... make sure your kids are out of earshot ... seriously ...)
Title: Loose Cannons - and the future of Aces High
Post by: Grimm on April 08, 2006, 05:48:06 PM
Quote
Originally posted by DoKGonZo
(Zazen)  You are indeed the New Voss.


Dok,  Thats hitting a bit below the waist.  No way anyone has stooped that low.  agree or disagree with someone on the BSS,  there is no way they can be that bad.
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 06:34:22 PM
Quote
Originally posted by Grimm
Dok,  Thats hitting a bit below the waist.  No way anyone has stooped that low.  agree or disagree with someone on the BSS,  there is no way they can be that bad.


I dunno ... anyone who can claim that 52 is a "vastly" bigger number than 48, or who claims he's never heard of me when he's been replying to my posts for months, clearly has at least been touched by Voss' teachings. He is on The Path.
Title: Loose Cannons - and the future of Aces High
Post by: RTSigma on April 08, 2006, 08:13:07 PM
How many people play AH2? How many of that total population is on the boards? Who voted for whom?

Why is this even being discussed? Hitech isn't going to go "Oh snap! I better change the game to appeal to a handful of people's feelings on the BBS so that the thousands of people playing will continue to play!!"
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 08, 2006, 08:21:08 PM
Quote
"Oh snap! I better change the game to appeal to a handful of people's feelings on the BBS so that the thousands of people playing will continue to play!!"
"Oh Snap!"  LOLHROTFFPAOMS

That was totally worth 12 pages of meltdown.  Good show gents!:aok

LOLHROTFFA
Title: Loose Cannons - and the future of Aces High
Post by: SuperDud on April 08, 2006, 08:33:43 PM
Quote
Originally posted by RTSigma
Why is this even being discussed? Hitech isn't going to go "Oh snap! I better change the game to appeal to a handful of people's feelings on the BBS so that the thousands of people playing will continue to play!!"


:rofl
Now that's funny!
Title: Loose Cannons - and the future of Aces High
Post by: culero on April 08, 2006, 09:46:42 PM
Quote
Originally posted by Fencer51
snip
In my semi retirement did I miss something about Voss?


Not really, same doo-doo rehashed a lot. Here's an EXAMPLE (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=123551&perpage=50&highlight=voss&pagenumber=1) if you wanna wade through it (40+ pages, 2000+ posts :))

culero
Title: Loose Cannons - and the future of Aces High
Post by: hubsonfire on April 08, 2006, 10:11:41 PM
Culero, I think we've found our group leader for Team Bait.

Now, who's gonna lead Team CoffinStuffrz?
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 08, 2006, 10:32:00 PM
Quote
Originally posted by RTSigma
... Hitech isn't going to go "Oh snap! ...


No ... he'd go "oh sanp!"
Title: Loose Cannons - and the future of Aces High
Post by: Shaky on April 08, 2006, 11:23:33 PM
Quote
Originally posted by Fencer51

In my semi retirement did I miss something about Voss?


Not the Vossman we knew, Fencer.
Title: Loose Cannons - and the future of Aces High
Post by: culero on April 08, 2006, 11:33:03 PM
Quote
Originally posted by hubsonfire
Culero, I think we've found our group leader for Team Bait.

Now, who's gonna lead Team CoffinStuffrz?


Check PMs :)

culero
Title: Denouement
Post by: Killjoy2 on April 10, 2006, 05:07:32 PM
I thought it only fitting to post a denouement for this thread.

In the end the community decides what works within the limits of the game resouces.  (If you can dive-bomb Landcasters there will be some who will use them this way.)  

1) It looks like this thread has caused the Rooks to lose numbers in the MA.  That is interesting. But lets face it, Rooks have gotten fat and lazy, the lighter numbers will toughen us up.

2) Sunday's action with the LCA's was spectacular. Less than 20 pilots operating with the LCA's changed the course of the game.  The day started with Rooks having 6 bases and I when I left at 12:30 pm MDT Rooks had 54 bases.  I saw the LCA's start at A66 and push down to A137 and A138 in the few hours I was on.

3) One observation is that the LCA operation did not ruin a single furball, but concentrated on strategic captures.  

Some call this a milk-run.  To those, I need to point out that a sustained push like the LCA's accomplished included resupply and defense as well as planning several bases in advance.  Also, in Sunday's battle it was hard to find a place that wasn't watched.  

LCA successes were from teamwork, co-ordination and attack plans that worked.  

4) The continued success of LCA-like co-ordinated planning depends on leadership and passing the skills on to others.  The Warbirds community that I was familiar with was particularly good at passing on skills and leadership.  IMHO the current Aces High community and game are not optimised for these results.  One of the best contributions LCA makes to the Aces High community is it's ability to involve new pilots with the experienced to show them how it's done.  Anyone can join for a mission or two and learn or teach in the process.

5) Finally, this thread has cost me a laptop.  Dok's poster of "Z" caused me to spew Dr. Pepper all over the dang thing.  

God Speed
Title: Re: Denouement
Post by: Zazen13 on April 10, 2006, 07:27:15 PM
Quote
Originally posted by Killjoy2
LCA successes were from teamwork, co-ordination and attack plans that worked.  

 


Not to burst your little bubble, but every Sunday from 3 years ago to the present Rooks have overwhelming numbers (more overwhelming than usual) as it's squadnight for just about every major Rook squadron. Every Sunday they collectively steamroll many, many bases, largely against very little if any resistance as pissing into the wind is rather futile. They have done this for the past 3 years, long, long, long before LCA and most of its members ever existed in the game...So don't break your arms patting yourselves on the backs. ;)

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Hoarach on April 10, 2006, 08:41:16 PM
And knights still hardly have the numbers that the other countries have.
Title: Loose Cannons - and the future of Aces High
Post by: Killjoy2 on April 10, 2006, 10:38:59 PM
Zazen, granted that the Rooks were not outnumbered most of Sunday.  But they were pushed into a corner with just 6 bases.

But that doesn't diminish the teamwork.  Out of 18 members in an LCA mission there will be 3 real newbies that are learning on the job. This is good stuff.  

I fail to see why you are so bitter.  The LCA missions did not disturb your furball.  They concentrated on strategic targets and they materially contributed to a great night for Rooks.  This is not a bad thing.  

Zazen, I don't see where you were at all discomforted by the LCA successes Sunday.  Why should you be bitter?
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 10, 2006, 10:57:09 PM
Quote
Originally posted by Killjoy2

Zazen, I don't see where you were at all discomforted by the LCA successes Sunday.  Why should you be bitter?


I'm not bitter in the least bit. I'm just explaining to you with Rook's Sunday numbers, special Ed. students from the local home for the mentally incompetant could have blown through 15-20 fields no problemo. The fact that Rooks were down in fields just makes it easier in that they had a very high geographic concentration of force compared to the other teams as well as the overwhelming numbers. So, there were plenty of gaping holes to blast those numbers thru with even less than the usual token resistance...

You see Rooks take fields by the dozen every Sunday, long before LCA and most of its members even knew AH existed. If you guys weren't there any one of the other 10 major Rook squadrons with squadnight on Sundays would have done it. The only thing new and different is you guys experiencing the Sunday Rook milkrun-fest first-hand...

Rooks overwhelming Sunday numbers began with RJO about 3 years ago and is the reason the ENY limiter was added to the game by HTC, Rooks numbers on Sundays was too overpowering...Large base gains on Sundays by Rooks is a foregone conclusion reagrdless of the state of the map....LCA or no LCA..


I'm glad you guys had a good time. But a major accomplishment deserving of accolades from the community it was not...



Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 11, 2006, 12:40:30 AM
Quote
Originally posted by Zazen13
... The only thing new and different is you guys experiencing the Sunday Rook milkrun-fest first-hand...
 


Lord I hate to get dragged back into this, but what the hell makes you think KJ is a n00b? The number of BBS posts? You keep talking down to anyone who ain't a BK like they just stepped off the boat.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 11, 2006, 12:48:08 AM
Quote
Originally posted by DoKGonZo
Lord I hate to get dragged back into this, but what the hell makes you think KJ is a n00b? The number of BBS posts? You keep talking down to anyone who ain't a BK like they just stepped off the boat.


I am not addressing him specifically, I said, "You guys"...plural and non-specific. I don't know or care the exact tenure of each member of LCA. I am speaking generally...That is not really the point in any event, the point is milk-running some fields during Rook's overwhelming horde Sunday night is about as astounding and fabulous as wiping one's arse after taking a crap...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 11, 2006, 12:52:06 AM
Quote
Originally posted by Zazen13
I am not addressing him specifically, I said, "You guys"...plural and non-specific. I don't know or care the exact tenure of each member of LCA. I am speaking generally...That is not really the point in any event, the point is milk-running some fields during Rook's overwhelming horde Sunday night is about as astounding and fabulous as wiping one's arse after taking a crap...


Actually, it was my point.

Again, you keep talking down to anyone who isn't in a "well known" squad; and you end up talking down to people who more experience and skill than you.
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 11, 2006, 12:55:45 AM
Quote
Originally posted by DoKGonZo
Actually, it was my point.

 


Yes, but your 'point' has nothing to do with the actual discussion as usual...We are discussing the relative significance of LCA milkrunning some fields during Rook's overwhelming Sunday night gang-horde fest...Not which members of LCA are true noobs and which just play like noobs, without researching back-dated score sheets it's all but impossible to tell the difference anyways so really makes no difference...


Zazen
Title: Loose Cannons - and the future of Aces High
Post by: DoKGonZo on April 11, 2006, 03:02:22 AM
Quote
Originally posted by Zazen13
Yes, but your 'point' has nothing to do with the actual discussion as usual...


"As usual" ... HAR! ... I should follow your example of not side-tracking threads, right?

Oh ... and if you were the salty veteran you claim you wouldn't need to be researching old score sheets to recognize some of the people in the BBS. But we can deal with that little fallacy some other time.
Title: Loose Cannons - and the future of Aces High
Post by: Silat on April 11, 2006, 03:53:53 AM
Quote
Originally posted by Fencer51
:eek: :O :lol :rofl :rofl

Not to defend him, but Dok (thats with a K not a C) was one of the BEST sticks in AW.  And trust me, this was the golden age of flight sims when you PAID $6.00 an hour to play.  It definately cut down on the riff raff.

Course what do I know, I haven't been around much either :rolleyes:


Haha!! $6 an hour only meant there was riff raff that had more money...
Title: Loose Cannons - and the future of Aces High
Post by: mars01 on April 11, 2006, 07:32:58 AM
WOw this thread is like the energizer bunny.

Hub you got nothing!
Title: Loose Cannons - and the future of Aces High
Post by: lazs2 on April 11, 2006, 07:57:36 AM
killjoy... now you are saying that lca is responsible for the normal rook steamroll by horde that has happened every sunday for as far back as anyone can rememeber?

I think that you were right tho that most decent squads have been so embarassed by the lca that they have left rooks..  

lazs
Public Relations Officer for the BK's
Title: Loose Cannons - and the future of Aces High
Post by: Zazen13 on April 11, 2006, 08:00:07 AM
Quote
Originally posted by lazs2
killjoy... now you are saying that lca is responsible for the normal rook steamroll by horde that has happened every sunday for as far back as anyone can rememeber?

I


That's exactly what he's saying! If these guys weren't so pathetic they might be funny, until you realize they're actually serious....Which is in and of itself kind of scary..:O It just goes to show self-delusion is a powerful thing...

Zazen
Title: Loose Cannons - and the future of Aces High
Post by: Skuzzy on April 11, 2006, 10:58:11 AM
This one has run its course, and then some.