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General Forums => Aces High General Discussion => Topic started by: horble on December 02, 2009, 02:21:26 PM

Title: New cities look fantastic
Post by: horble on December 02, 2009, 02:21:26 PM
Great job HTC!  :aok


Hope to see some big juicy bomber raids for me to intercept more often now  :t
Title: Re: New cities look fantastic
Post by: Kazaa on December 02, 2009, 02:23:13 PM
It's bloody impressive, 8K of city and doesn't impact FPS. Amazing coding by the HTC staff and I hope the towns are next!
Title: Re: New cities look fantastic
Post by: saantana on December 02, 2009, 02:26:02 PM
Screenshots?  :pray
Title: Re: New cities look fantastic
Post by: Dragon on December 02, 2009, 02:31:03 PM
Screenshots?  :pray

Won't do them any justice, you'll have to do a fly-by.  :airplane:  Incredible detail, Fantastic work HTC.

 :cheers:
Title: Re: New cities look fantastic
Post by: usvi on December 02, 2009, 02:36:35 PM
Very well done,a round of applause to all at HTC who made the new cities.
The new flak towers look imposing and fearsome,just like the real thing.
(http://upload.wikimedia.org/wikipedia/commons/a/a8/Bundesarchiv_Bild_183-H27779,_Berlin,_Flakturm_am_Zoo.jpg)
Title: Re: New cities look fantastic
Post by: Krusty on December 02, 2009, 03:00:03 PM
And there is a LOT of flak!!!

It's crazy thick!

In Ar234s at 22k, doing over 400mph level when I drop, I pickle my ord then bank high and hard for a full about-face to bug out, and the ack is pegging me nonstop.. takes out my oil, then another kills an engine, took me apart.


Crazy thick! Like 10 CVs underneath you!

Got out of there in my last plane.
Title: Re: New cities look fantastic
Post by: Skulls22 on December 02, 2009, 03:14:23 PM
Well, I did a flyby of the city, and it looked exately the same. I updated ah2 so im at the 17.1 version. I was also offline in the TA terrain.

Do I need the hi-res texture thing?
Title: Re: New cities look fantastic
Post by: dunnrite on December 02, 2009, 03:15:36 PM
Are you looking at the airfield towns or the actual city?
Title: Re: New cities look fantastic
Post by: LYNX on December 02, 2009, 03:17:55 PM
NEW STRAT SYSTEM

Quote
This version changes how the strat system works. The current zone system has been replaced with a more straight forward system where strat targets are clustered in a city and the effects of damaging strat objects inflicts global damage on a country rather than being localized to a zone. The cities are large, covering around 8 square miles. They consist of the various types of factory complexes, an industrial city center which serves as the function as the city strat, and a surrounding residential area that is not bombable and has no strat value. Cities are heavily defended with numerous flak towers and guns.


Large maps start with their city closer to the front. If one of the surrounding airfields around the city is captured, the city will be evacuated to the rear. You can see which airfields will trigger an evacuation by selecting zones after right clicking on the clipboard map. Any damage already inflicted on strat objects will stay with the city when it is moved but the damage timer will reset thereby extending the down time. The airfields surrounding the rear city location are uncapturable. Small maps only use 1 city per country and do not use the evacuation mechanism.

While we wait for screenies to be posted lets look at the facts.  All the strat targets are localised.  What an excellent step forward.  Well done all at HTC.  This means strat players will mount large ops with escorts to destroy all the strat in one go.   This in turn will lead to high alt defence.  In essen's the fight will be dragged up into the air where some feel it belongs.

Note:-   the damage is then transferred over to the next city when the zone field / zone city  is captured (larger maps).  This means it is worth while defending your strat.  

Conclusion:-  you lucky lucky buggers.






This will not effect furballers.



Title: Re: New cities look fantastic
Post by: Skulls22 on December 02, 2009, 03:20:08 PM
Are you looking at the airfield towns or the actual city?

went to the icon that said C
Title: Re: New cities look fantastic
Post by: horble on December 02, 2009, 03:35:33 PM
Well, I did a flyby of the city, and it looked exately the same. I updated ah2 so im at the 17.1 version. I was also offline in the TA terrain.

Do I need the hi-res texture thing?


I believe they updated the maps to show this off, so you will have to go online to get the new maps and check it out.
Title: Re: New cities look fantastic
Post by: Strip on December 02, 2009, 03:35:48 PM
Quote
Landing successful bombing sorties now generate an arena message.
Title: Re: New cities look fantastic
Post by: mia389 on December 02, 2009, 03:38:55 PM
Flak guns work! Here is my first sortie to an enemy city

http://www.youtube.com/watch?v=6JOICOV3GN8
Title: Re: New cities look fantastic
Post by: TequilaChaser on December 02, 2009, 03:40:25 PM
I was also offline in the TA terrain.

You need to use the current terrain, like what is up in LateWar Orange or LateWar Blue arenas at this time.........


I doubt the TA terrain is updated to include these new cities yet........ ( however I could be mistaken ! )

edit: whoops, horbel beat me to it....... in any case though...........
Title: Re: New cities look fantastic
Post by: Motherland on December 02, 2009, 03:42:24 PM
Well, I did a flyby of the city, and it looked exately the same. I updated ah2 so im at the 17.1 version. I was also offline in the TA terrain.

Do I need the hi-res texture thing?

No you just need current main arena maps.
Title: Re: New cities look fantastic
Post by: Skuzzy on December 02, 2009, 03:48:56 PM
All the updated terrains are on the terrains download page, if you want to grab them from there.
Title: Re: New cities look fantastic
Post by: RedTop on December 02, 2009, 03:56:13 PM
They do look cool. Great work HTC!!!!  Thanks for everything you all do!!!
Title: Re: New cities look fantastic
Post by: Motherland on December 02, 2009, 04:01:05 PM
Very nice.
Coming up on the city for the first time..
(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss75-1.jpg)

(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss76-3.jpg)

Flying in close...
(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss77-4.jpg)

(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss78-3.jpg)

(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss79-1.jpg)

(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss80-1.jpg)

(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss81-1.jpg)

(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss82.jpg)

The streets are wide enough to land in. You get a ditch though.
(http://i156.photobucket.com/albums/t5/AK_Comrade/ahss84.jpg)
Title: Re: New cities look fantastic
Post by: flatiron1 on December 02, 2009, 04:04:03 PM
can the flak towers be destroyed? I  tried twice offline with a two and four salvo drop but got no message. also seems the city buildings are hard to destroy, only got one building twice with formation and single 1,000 lber.


note: this was friendly city with object protect off.
Title: Re: New cities look fantastic
Post by: BlauK on December 02, 2009, 04:10:53 PM
Streets and Avenues :)

Always nice to have something new though, and the actual bombable (industrial) area looks quite good  :aok
Title: Re: New cities look fantastic
Post by: Chalenge on December 02, 2009, 04:17:42 PM
Bombers are popular again! WTG HTC!  :D
Title: Re: New cities look fantastic
Post by: kotrenin on December 02, 2009, 04:27:43 PM
flak towers

(http://farm3.static.flickr.com/2742/4154169564_b5821503e5_b.jpg)

(http://farm3.static.flickr.com/2680/4153408537_e77f2f7c0f_b.jpg)

(http://farm3.static.flickr.com/2692/4154166810_81f37c9cc9_b.jpg)
Title: Re: New cities look fantastic
Post by: Spikes on December 02, 2009, 04:30:01 PM
Question,
kotrenin's post shows his computer as the buildings disappearing a little ways out...is this due to having terrain detailing off? If my computer is set to full bore (like I am hoping it will be this weekend) will the buildings not disappear so close?
Title: Re: New cities look fantastic
Post by: hitech on December 02, 2009, 04:32:41 PM
Question,
kotrenin's post shows his computer as the buildings disappearing a little ways out...is this due to having terrain detailing off? If my computer is set to full bore (like I am hoping it will be this weekend) will the buildings not disappear so close?

Is based on your object detail slider.
Title: Re: New cities look fantastic
Post by: kotrenin on December 02, 2009, 04:32:48 PM
Question,
kotrenin's post shows his computer as the buildings disappearing a little ways out...is this due to having terrain detailing off? If my computer is set to full bore (like I am hoping it will be this weekend) will the buildings not disappear so close?

Yeah,  I don't think my Vid card can handle every thing turned all the way up.  Especially shadows.
Title: Re: New cities look fantastic
Post by: Rich46yo on December 02, 2009, 04:33:32 PM
Fantatstic work. Its like Ive said, the game is getting better and better.

It breathes new life into the bomber war. Which is a good thing. :aok
Title: Re: New cities look fantastic
Post by: Spikes on December 02, 2009, 04:36:22 PM
Is based on your object detail slider.
Ah alright, makes sense, didn't think about that.

Yeah,  I don't think my Vid card can handle every thing turned all the way up.  Especially shadows.
Same here, the old card in my old system (ATI X1650) would allow everything up to Shadows, but I normally played with just bump mapping. My new card (HD5770) should fly with this game.
Title: Re: New cities look fantastic
Post by: crazyivan on December 02, 2009, 04:38:04 PM
Where the airport ?  :uhoh
Title: Re: New cities look fantastic
Post by: Motherland on December 02, 2009, 04:41:15 PM
Question,
kotrenin's post shows his computer as the buildings disappearing a little ways out...is this due to having terrain detailing off? If my computer is set to full bore (like I am hoping it will be this weekend) will the buildings not disappear so close?
Is based on your object detail slider.
Even mine's not cranked, I think it's about 2/3-3/4 of the way up.
Title: Re: New cities look fantastic
Post by: kotrenin on December 02, 2009, 04:41:25 PM
I was thinking it would be nice for the GVer's if there were spawns in or very near the city.  And... maybe some Manned Ack in some of the towers.
Title: Re: New cities look fantastic
Post by: Krusty on December 02, 2009, 05:08:08 PM
All the updated terrains are on the terrains download page, if you want to grab them from there.

Will you be able to keep the "old" maps without this strat setup, for use in the SEA and whatnot? If they simply over-write, it may be an issue where the FSO uses a map, but the bombable strats are all in one place now. Kind of bottlenecks things a bit for FSO purposes.
Title: Re: New cities look fantastic
Post by: Strip on December 02, 2009, 05:10:12 PM
Apparently flying over the cities at 35k in Ki-67s is still enough to piss somebody off, for simply being there.

He even had the nerve to say I collided with him, in autopilot afk!

Strip
Title: Re: New cities look fantastic
Post by: jay on December 02, 2009, 05:40:57 PM
are kills recorded as damage or seperate from damage (just wondering)
Title: Re: New cities look fantastic
Post by: Krusty on December 02, 2009, 05:45:09 PM
I've only seen damage so far, but makes sense that if you're in a bomber that's all that really counts

So 999000, you're outta luck!

















(hehehe, maybe not, I don't know. Just giving trip9's a ribbing!)
Title: Re: New cities look fantastic
Post by: LYNX on December 02, 2009, 06:33:40 PM
Quote
NEW STRAT SYSTEM


Quote
This version changes how the strat system works. The current zone system has been replaced with a more straight forward system where strat targets are clustered in a city and the effects of damaging strat objects inflicts global damage on a country rather than being localized to a zone. The cities are large, covering around 8 square miles. They consist of the various types of factory complexes, an industrial city center which serves as the function as the city strat, and a surrounding residential area that is not bombable and has no strat value. Cities are heavily defended with numerous flak towers and guns.


Large maps start with their city closer to the front. If one of the surrounding airfields around the city is captured, the city will be evacuated to the rear. You can see which airfields will trigger an evacuation by selecting zones after right clicking on the clipboard map. Any damage already inflicted on strat objects will stay with the city when it is moved but the damage timer will reset thereby extending the down time. The airfields surrounding the rear city location are uncapturable. Small maps only use 1 city per country and do not use the evacuation mechanism.

While we wait for screenies to be posted lets look at the facts.  All the strat targets are localised.  What an excellent step forward.  Well done all at HTC.  This means strat players will mount large ops with escorts to destroy all the strat in one go.   This in turn will lead to high alt defence.  In essen's the fight will be dragged up into the air where some feel it belongs.

Note:-   the damage is then transferred over to the next city when the zone field / zone city  is captured (larger maps).  This means it is worth while defending your strat.   

Conclusion:-  you lucky lucky buggers.

Is the new strat system resupply-able ? 
Title: Re: New cities look fantastic
Post by: Spikes on December 02, 2009, 06:44:23 PM
Even mine's not cranked, I think it's about 2/3-3/4 of the way up.
Ah, didn't even see your screen shots...cities look GREAT from far out...I noticed the text buffer saying people can land 'damage' now...is this just to cities or all airbases/towns?
Title: Re: New cities look fantastic
Post by: Strip on December 02, 2009, 07:02:14 PM
everything.....
Title: Re: New cities look fantastic
Post by: gpcustom on December 02, 2009, 07:12:40 PM
Drove into one in a Jeep.Trains still running to strats within. Very intense detail at ground level.Bridges are crossable as well.Guns everywhere!!!!
Best regards
BRO06562
Title: Re: New cities look fantastic
Post by: DREDIOCK on December 02, 2009, 07:17:42 PM
 Curious. with the strats now effecting the entire country as opposed to a single zone.

What effect do the strat targets have?

Previously Bombing ammo for example had no noticeable effect even within the zone even. Giving little reason to bomb strats other then to pad score. And even less reason to try to  defend them. Bombers bombs were put to better use on fields and towns and Fighters half the time didnt bother to go after the strat bombers unless they were bored. Why risk the bomber phasers when the bombers target wont effect you? Better off just letting them go and defending against a real threat.

The new layout Im sure looks great. but whats the point in having the strat targets if they arent going to have a greater effect on the bases they are supposed to be supplying?
I realize Im am probably sounding more critical then I intend. but I am just trying to understand the thinking on how the strat targets work. And why.

It just seems to me that bombing strat makes sense only if your looking to pad score. But why defend a strat target other then HQ?
Title: Re: New cities look fantastic
Post by: Shuffler on December 02, 2009, 07:17:51 PM
 :rofl  :rofl  :rofl

Buffs landing damage

guess now if they don't land... the damage will be dropped whatever % kills are dropped if not landed?
Title: Re: New cities look fantastic
Post by: LYNX on December 02, 2009, 07:40:38 PM
Curious. with the strats now effecting the entire country as opposed to a single zone.

What effect do the strat targets have?

Previously Bombing ammo for example had no noticeable effect even within the zone even.   Giving little reason to bomb strats other then to pad score. And even less reason to try to  defend them. Bombers bombs were put to better use on fields and towns and Fighters half the time didnt bother to go after the strat bombers unless they were bored. Why risk the bomber phasers when the bombers target wont effect you? Better off just letting them go and defending against a real threat.

The new layout Im sure looks great. but whats the point in having the strat targets if they arent going to have a greater effect on the bases they are supposed to be supplying?
I realize Im am probably sounding more critical then I intend. but I am just trying to understand the thinking on how the strat targets work. And why.

It just seems to me that bombing strat makes sense only if your looking to pad score. But why defend a strat target other then HQ?

I'm suprised man.  You have been here ages and you don't know how the strat works.  Bombing factories makes the field strat stay porked longer.   Bombing the city makes the factories stay porked long.

So what you do is bomb the city first then all the factories then pork fields. [/b][/u]  Fuel isn't worth hitting since the 25% fuel porkage was stopped.  Some say troop training isn't worth bombing either because of the amount of barracks on some fields.

Before this update strat was spread out across the map like a mad womans crap.  Now it's all nice and tidy in one place ....for a megga bomber raid.
Title: Re: New cities look fantastic
Post by: bagrat on December 02, 2009, 07:54:00 PM
this stuff looks awesome wtg htc!!!!!!

now if we can have hangars (representing plane factories) placed in the city to sabotage enemies ENY, then there will be even more motivation for the bombers and fighter intersectors.  and with that we can up the manned flaks even more!. till the sky is covered in black!!!


I must have more :D

then we can have this sort of craziness
(http://i91.photobucket.com/albums/k287/bagrat/ASkyfullofflak.jpg)
Title: Re: New cities look fantastic
Post by: Rich46yo on December 02, 2009, 08:21:23 PM
Dont know whats going on with my system. I fly over the city and it looks flat checkerboard until the airplane is right over, or past, and then the buildings draw up. Strange cause I have settings max'ed and am keeping a steady 60 fps, "which is max". From what i can see the city looks great. Its just redrawing up very slowly, even at a slow speed tree top level.
Title: Re: New cities look fantastic
Post by: DREDIOCK on December 03, 2009, 12:23:38 AM
I'm suprised man.  You have been here ages and you don't know how the strat works.  Bombing factories makes the field strat stay porked longer.   Bombing the city makes the factories stay porked long.

So what you do is bomb the city first then all the factories then pork fields. [/b][/u]  Fuel isn't worth hitting since the 25% fuel porkage was stopped.  Some say troop training isn't worth bombing either because of the amount of barracks on some fields.

Before this update strat was spread out across the map like a mad womans crap.  Now it's all nice and tidy in one place ....for a megga bomber raid.

Untill very recently I hadnt really spent alot of time in buffs and never really noticed a huge impact on the feilds . I noticed a larger impact on feild if zone bases were taken then the factories hit.

Im going ot skip making any kind of real opinion on thew new strat system. I liked the former idea before of zone bases. Going to have to give this a chance
Title: Re: New cities look fantastic
Post by: Ratpack1 on December 03, 2009, 12:41:20 AM
WTG HTC!!! :aok
Title: Re: New cities look fantastic
Post by: MrRiplEy[H] on December 03, 2009, 12:47:35 AM
this stuff looks awesome wtg htc!!!!!!

now if we can have hangars (representing plane factories) placed in the city to sabotage enemies ENY, then there will be even more motivation for the bombers and fighter intersectors.  and with that we can up the manned flaks even more!. till the sky is covered in black!!!


I must have more :D

then we can have this sort of craziness
(http://i91.photobucket.com/albums/k287/bagrat/ASkyfullofflak.jpg)

You have to remember that in real life all those puffs remain a long time in air. They're not a simultaneous burst.
Title: Re: New cities look fantastic
Post by: Clone155 on December 03, 2009, 01:01:46 AM
   I LOVE the new strats! I took an hour just to get to them, and boy was it worth it!

   Just a few questions though.

   When I was running through to hit the city, one salvo of 500lb bombs took out a whole square of buildings, is it supposed to do that?

   Another thing is, I did not experience that much ack at all, didn't get hit once. Am I just lucky or is something up?

   I run with low detail on, so maybe this has to do with this?
  
   And also, why didn't you put the HQ into this massive city? Seems like it would be even more worth wild to defend if the HQ was there too.
Title: Re: New cities look fantastic
Post by: Lusche on December 03, 2009, 01:04:54 AM
     When I was running through to hit the city, one salvo of 500lb bombs took out a whole square of buildings, is it supposed to do that?

Seems so. I took a whole square out with a single 500kg bomb (flying Arado without drones).
Title: Re: New cities look fantastic
Post by: Kazaa on December 03, 2009, 03:04:42 AM
(http://i114.photobucket.com/albums/n268/Luke_831/ahfilm2009-12-0308-36-29-66.jpg)

(http://i114.photobucket.com/albums/n268/Luke_831/ahfilm2009-12-0308-39-15-45.jpg)

(http://i114.photobucket.com/albums/n268/Luke_831/ahfilm2009-12-0308-40-58-79.jpg)

(http://i114.photobucket.com/albums/n268/Luke_831/ahfilm2009-12-0308-42-58-76.jpg)
Title: Re: New cities look fantastic
Post by: 100Coogn on December 03, 2009, 03:05:33 AM
I shot at one small building with cannons from N1K1 and destroyed the whole block.
Title: Re: New cities look fantastic
Post by: Lusche on December 03, 2009, 03:14:28 AM
A city block is the equivalent of an old city or factory building. Two rounds from the B-25H's 75mm will destroy it.

(http://img708.imageshack.us/img708/7642/clipboard01.jpg)
Title: Re: New cities look fantastic
Post by: LYNX on December 03, 2009, 04:24:52 AM
Help me out here lads please.  The city centre is the old city with reference to strat damage.  My question is, because I can't see from the screenies, are the old factories dotted about the new city?
in one place respectively? OR are the new factories in the new city spread about the city?  i.e is the ammo factory partly in the East and party North West?  ...type of thing.

DREDIOCK
Quote
I noticed a larger impact on Field if zone bases were taken then the factories hit.

In the former system if you captured the ZONE base by default you captured all the factories.  The result of that for any enemy field within that zone, would be the equivalent of having all the strat bombed if they still had the Zone base. The bombing of strat then the subsequent fields keeps the field porked longer.

In the former system to hurt strat one had to bomb the city below 50% then say the ammo factory below 50% then bomb ammo bunkers on that zones fields....for the ammo to porked longer on the fields.  With strat at 100% any FIELDS ammo bunker would regain within 45 min.  Once the CHAIN of start was EFFECTIVELY bombed  below 50% (not talking AR234 run for score) that same field ammo bunker would take 90 min to 120 min to AUTO regain... depending on strat damage percentage wise.  Obviously supply runs would take 15 minutes off the ammo regain time.

The new system WORKS EXACTLY the same except if the City strats are effectively bombed this repercussion is country wide.  Loose the ZONE BASE the damage percent is auto transferred to the next zones City but the timer is reset as though that city had just been bombed.

*************************

For a certain style of play this is a cool addition.  It puts a greater emphasis on strat for defence and attack.  Leading to BIG strat mission, high altitude defence and of cause team work.  It also gives the lone wolf bomber a great target and a better opportunity to inflict the most damage possible in one run.

Also, with the transfer of City damage, it gives a greater incentive to maximize the push.

Not to worry though because, from my former experience, this style of play isn't everyones cup of tea.
Title: Re: New cities look fantastic
Post by: Chalenge on December 03, 2009, 04:30:47 AM
The city is spread out around all the factories. The Industrial zone (under Kazaas jet in picture #3) is within the city and it acts like Snailman said (one block at a time). The individual factories (refinery training flack and ammo) are within the city also but you can make them out as individual factories.

Just tonight the rooks captured enough of knights fields that their factory moved to the rear area. Im wondering what effect that will have upon the zone it left behind but the factories themselves cannot be captured just forced to the rear.

Most damage possible in one run? Those days are past Im afraid to say.

There are bombers running now night and day but its anyones guess how long it will last. There wont be anymore stuka runs from a captured field (you wouldnt think).
Title: Re: New cities look fantastic
Post by: LYNX on December 03, 2009, 04:59:26 AM
The city is spread out around all the factories. The Industrial zone (under Kazaas jet in picture #3) is within the city and it acts like Snailman said (one block at a time). The individual factories (refinery training flack and ammo) are within the city also but you can make them out as individual factories.
Thanks for that...makes it perfectly clear about the factories and the city.  


Just tonight the rooks captured enough of knights fields that their factory moved to the rear area. Im wondering what effect that will have upon the zone it left behind but the factories themselves cannot be captured just forced to the rear.
Yes..intriguing!  If the zone lines (right click zone) are still there after zone base capture, I would imagine its still the same.  However I wouldn't be surprised, to off set the damage transfer, that strat is effective void for the new occupiers of the zone base.  i.e Full damage percent at 0%.  Equivalent to making the supply chain longer like AH1  

Most damage possible in one run? Those days are past Im afraid to say.
Then it sounds like the most points possible with a good line  :lol

There are bombers running now night and day but its anyones guess how long it will last. There wont be anymore stuka runs from a captured field (you wouldnt think).
The novelty will wear off in a week.  Like anything new its just being explored.  There's always going to be milkers but who's going to be first to drive a tank nearly a sector and shoot eye candy buildings lol

Thanks for that...makes it perfectly clear about the factories and the city. 
Title: Re: New cities look fantastic
Post by: cpxxx on December 03, 2009, 06:20:28 AM
I like the idea, took a jeep to hit the bars in town. Drove around for a while but got stuck in a green area as if it was water. A bug?

In any case, I think it will generate long range bomber missions complete with escorts, that will have to fight it's way in and out. Definitely a hint of added realism. You can easily forsee someone setting up a big mission of B17 and B24s escorted by  P51s and P47s.

Great fun.
Title: Re: New cities look fantastic
Post by: Overlag on December 03, 2009, 06:31:45 AM
HTC, when do i come around to give you.... pleasure?


this is what ive been waiting for forEVER THANKS, LOVE YOU, I TAKE BACK EVERYTHING I EVER SAID.  :cheers:
Title: Re: New cities look fantastic
Post by: ImADot on December 03, 2009, 06:44:50 AM
Here's a 3-minute fly around in the new city...

http://www.youtube.com/watch?v=HGJcxjX9B8c&fmt=18 (http://www.youtube.com/watch?v=HGJcxjX9B8c)
Title: Re: New cities look fantastic
Post by: Westy on December 03, 2009, 08:04:32 AM
Nice video ImADot!! <S>   The new city looks really sweet!! I would love to see more
youtube movies and with the frames-per-second indicator on. Wonder what it would
be like for a five-on-five dogfight over that.
Title: Re: New cities look fantastic
Post by: GuyNoir on December 03, 2009, 08:30:55 AM
What they need to do now is let nearby bases spawn GVs into the cities... would make for some epic tank battles and would let the tankers get in on the new strat craziness.  :rock
Title: Re: New cities look fantastic
Post by: 96Delta on December 03, 2009, 11:25:06 AM
Here's a 3-minute fly around in the new city...

http://www.youtube.com/watch?v=HGJcxjX9B8c&fmt=18 (http://www.youtube.com/watch?v=HGJcxjX9B8c)
ImADot,

Would you please share your system specs with me?

I haven't played since that last update as the
game won't display well on my current PC anymore.  Plan to
upgrade next year to run another game better (if the
next Great Depression doesn't hit) and figure
I would config it to run AH again.

Anyway, your specs would help me out alot!

Thanks
Title: Re: New cities look fantastic
Post by: ImADot on December 03, 2009, 12:41:59 PM
When I get home, I'll dig up my specs.

I forgot to turn on self shadows for this little city tour.  This was in EW, and I was the only one over our city.  My Fraps forces the FPS to 30 for recording (to save room and processor overhead), but I normally am locked at 60fps without shadows.  With shadows it's about 45-50.  All the rest of my graphics settings are maxxed out and I fly at 1900x1200 on a 24" widescreen.
Title: Re: New cities look fantastic
Post by: JimmyC on December 03, 2009, 02:31:03 PM
(http://i237.photobucket.com/albums/ff274/lowerbrook/Untitled-4copy.jpg)
Title: Re: New cities look fantastic
Post by: Overlag on December 03, 2009, 07:04:02 PM
great little mission that was jimmy, oh i do love the jet bomber.

i later tried a NOE mission in a B24 formation... lets just say it didnt really work :D
Title: Re: New cities look fantastic
Post by: ImADot on December 03, 2009, 07:47:49 PM
ImADot,

Would you please share your system specs with me?

[noThreadHijack]
http://bbs.hitechcreations.com/smf/index.php/topic,279316.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,279316.0.html)
[/noThreadHijack]

 :D
Title: Re: New cities look fantastic
Post by: thndregg on December 03, 2009, 07:49:39 PM
What they need to do now is let nearby bases spawn GVs into the cities... would make for some epic tank battles and would let the tankers get in on the new strat craziness.  :rock

I'm not a tanker, but I agree this would be lots of fun.
Title: Re: New cities look fantastic
Post by: bravoa8 on December 03, 2009, 07:51:11 PM
What they need to do now is let nearby bases spawn GVs into the cities... would make for some epic tank battles and would let the tankers get in on the new strat craziness.  :rock
Yeah!! :rock
Title: Re: New cities look fantastic
Post by: USRanger on December 03, 2009, 09:04:17 PM
The shopping is fantabulous!(http://img8.imageshack.us/img8/8808/sign0200.gif) (http://img8.imageshack.us/i/sign0200.gif/)

(http://img515.imageshack.us/img515/318/k4town.jpg) (http://img515.imageshack.us/i/k4town.jpg/)
Title: Re: New cities look fantastic
Post by: kvuo75 on December 03, 2009, 09:49:05 PM
1 day after.. there are very few bombers trying to get to the strats. I'm guessing bombers find it tedious to climb, and fighters find it tedious to climb, only to get shot down by said high bombers..  strats are less important than before, I think...


at least in blue :)

(baltic map)




 


Title: Re: New cities look fantastic
Post by: Krusty on December 04, 2009, 12:45:02 AM
1 day after.. there are very few bombers trying to get to the strats. I'm guessing bombers find it tedious to climb, and fighters find it tedious to climb, only to get shot down by said high bombers..  strats are less important than before, I think...


at least in blue :)

(baltic map)


Let's just say I flew over an hour to get plastered horribly by AI manned ack (not even player controlled!) in conditions impossible for ack to hit..... And on top of that had to fly a freaking 300 mile round trip just to get to the strat and back!!!!


It's currently NOT very accessible. Geared more towards mega-horde missions, not the average 2-3 man runs that my squad puts together.


It is the right idea, just needs (oh, what's the word?) tweaking.
Title: Re: New cities look fantastic
Post by: Bruv119 on December 04, 2009, 12:57:48 AM
ok so i witnessed the strat do it's retreating to the rear yesterday.  we are on Knights so it was bound to happen pretty quick  :t

Now it did it when the rooks captured a field 2 sectors away with a friendly one in between.  Is there not an opportunity to make a bit of a fight of it?    I've seen my fair share of runners but not toolsheds that are cowards and do a vanishing act!   

How about (now this is thinking out aloud)    The city has  3 maprooms divided into sectors.  There are fields orbiting the strat that provide a spawn from opposite sides to the strat.  only when all 3 maprooms are captured or the 3 bases surrounding the strat are taken will it move to the rear.

Title: Re: New cities look fantastic
Post by: Krusty on December 04, 2009, 01:01:00 AM
There is no reason why the enemy would intentionally capture said maprooms to force their nice plum of a target hundreds of miles away to the rear lines.

They would capture the fields and leave the strat, in order to blow the heck out of it, don't you think?
Title: Re: New cities look fantastic
Post by: Jayhawk on December 04, 2009, 01:06:15 AM
ok so i witnessed the strat do it's retreating to the rear yesterday.  we are on Knights so it was bound to happen pretty quick  :t


Yeah I saw it too, too bad I was 75 miles away in 17s, what a bummer that was.  :cry lol  At least my bombs weren't in mid-flight when it happened.
Title: Re: New cities look fantastic
Post by: EskimoJoe on December 04, 2009, 01:08:35 AM
ok so i witnessed the strat do it's retreating to the rear yesterday.  we are on Knights so it was bound to happen pretty quick  :t

Now it did it when the rooks captured a field 2 sectors away with a friendly one in between.  Is there not an opportunity to make a bit of a fight of it?    I've seen my fair share of runners but not toolsheds that are cowards and do a vanishing act!   

How about (now this is thinking out aloud)    The city has  3 maprooms divided into sectors.  There are fields orbiting the strat that provide a spawn from opposite sides to the strat.  only when all 3 maprooms are captured or the 3 bases surrounding the strat are taken will it move to the rear.



Hehehe, I had nothing to do with that base capture  :devil
Title: Re: New cities look fantastic
Post by: Bruv119 on December 04, 2009, 01:20:09 AM
There is no reason why the enemy would intentionally capture said maprooms to force their nice plum of a target hundreds of miles away to the rear lines.

They would capture the fields and leave the strat, in order to blow the heck out of it, don't you think?

if they took 2/3 of the fields surrounding it the other team would still have a spawn into it and the ability to re-take the other portions of the city maybe increasing the amount of spawns around the city.  If you don't capture all 3 points you don't get any repair benefits associated to the strat.

Or maybe the strat can spawn vehicles out?  with indestructable barracks ?  this will make them want to capture it so that they can hold onto the fields they have taken.

I'm thinking one big epic City / tank town.  Think of the fun that could be had!
Title: Re: New cities look fantastic
Post by: BlauK on December 04, 2009, 01:23:01 AM
People will soon learn NOT to defend that particular base at all. It will be a free capture :) ... and the city will fly to safety.
Soon after that the attackers will learn to avoid capturing it... the Deserted Ghost Base  :devil
Title: Re: New cities look fantastic
Post by: Bruv119 on December 04, 2009, 01:30:22 AM
People will soon learn NOT to defend that particular base at all. It will be a free capture :) ... and the city will fly to safety.
Soon after that the attackers will learn to avoid capturing it... the Deserted Ghost Base  :devil

Aww come on cynical or what?  

So they don't defend it,  they lose the city.  all bases attached to that city lose the zone benefits and make it easier for the enemy to carry on steam rolling that country.   If this update was designed to promote teamwork / objectives what is the point on a large map when the thing vanishes soon as you've taken a large portion of enemy territory!  

maybe  i'm missing the big picture and what HT deems we will get out of this.   Only thing i see for bomber drivers is a big waste of time  :D
Title: Re: New cities look fantastic
Post by: LYNX on December 04, 2009, 06:45:59 AM
Quote
maybe  i'm missing the big picture and what HT deems we will get out of this.   Only thing i see for bomber drivers is a big waste of time

Maybe HTC should extend the time of field strat regain time ....to make the point of defending the New Strat system.   :neener:
Title: Re: New cities look fantastic
Post by: mechanic on December 04, 2009, 07:00:39 AM
Flak guns work! Here is my first sortie to an enemy city

http://www.youtube.com/watch?v=6JOICOV3GN8


lol :)
Title: Re: New cities look fantastic
Post by: DREDIOCK on December 04, 2009, 07:29:20 AM
Maybe HTC should extend the time of field strat regain time ....to make the point of defending the New Strat system.   :neener:

Just install Spit factories that are destroyable like we had in AW.

They will DEFINATELY be defended then. And with a vengance.
Title: Re: New cities look fantastic
Post by: Lusche on December 04, 2009, 07:37:40 AM
They will DEFINATELY be defended then. And with a vengance.

I absolutely doubt this. Most players will never bother to climb to 30k for 15mins to defend that area, and Spit drivers in particular aren't very patient or determined anyway...
Title: Re: New cities look fantastic
Post by: GuyNoir on December 04, 2009, 09:16:39 AM
Just install Spit factories that are destroyable like we had in AW.

They will DEFINATELY be defended then. And with a vengance.

Maybe bombing the fighter factories could raise(lower?) the ENY of those planes.  Usually, those flyers would just get less perks per sortie from the higher ENY, but watch out if the underdogs manage to bomb the stacked team's factories!  Those planes might suddenly be banned due to the ENY restrictions!  :D

It might be a way to let the losing, under-staffed team try to swing the balance back around...
Title: Re: New cities look fantastic
Post by: hitech on December 04, 2009, 11:01:07 AM
Bluak, you are missing the picture.

Quote
all bases attached to that city lose the zone benefits

There are no longer zones supplied by a complex. All fields currently owned by your country are supplied by the active complex.

The only reason the city moves is to prevent extremely short run bombing.

HiTech
Title: Re: New cities look fantastic
Post by: GuyNoir on December 04, 2009, 11:23:56 AM
Hitech, do you ever see allowing GVs to fight in the cities? 

Seems like there's some fun ground-based gameplay hidden in there somewhere...  some kind of objectives to be taken by the opposing team or something.
Title: Re: New cities look fantastic
Post by: hitech on December 04, 2009, 11:27:59 AM
GuyNoir, No I do not see GV play in the complex, simply because of the milking of strat targets the GV's could do.

But using the same objects there could be other cities added with no strategic value for GV's to play in.


HiTech
Title: Re: New cities look fantastic
Post by: Kazaa on December 04, 2009, 11:46:28 AM
Video of the new strat system, Youtube Stream in HD.

http://bbs.hitechcreations.com/smf/index.php/topic,279363.0.html
Title: Re: New cities look fantastic
Post by: BlauK on December 04, 2009, 11:47:40 AM
Blauk, you are missing the picture.

There are no longer zones supplied by a complex. All fields currently owned by your country are supplied by the active complex.

Cc, thanks for clarification :)

I was under the impression that the whole country was just one zone and that this one and same city would affect the whole country, regardless of whether it was closer to front or having "flown" to the back lines.

Actually it is still unclear to me if this evacuation is just a figure of speech or a concrete visual thing. Is it so that only the capability of support moves to another city which is located at the back, or does the front line city actually disappear and reappear at back lines? (I have not played the new version yet)
Title: Re: New cities look fantastic
Post by: Kazaa on December 04, 2009, 11:53:02 AM
HiTech,

Strats are moved back too large of a distance on the bigger maps, I don't think I have ever been that deep into enemy territory after the MA was split.

I was looking forward to having epic battles over the new strats on a daily occurrence, I don't see that happening anytime soon on the bigger maps.
Title: Re: New cities look fantastic
Post by: GuyNoir on December 04, 2009, 12:03:41 PM
But using the same objects there could be other cities added with no strategic value for GV's to play in.

Ah... well, dropping a city object on top of a couple of vehicle bases sounds like a good time to me...  :)
Title: Re: New cities look fantastic
Post by: Flayed on December 04, 2009, 12:12:26 PM
HiTech,

Strats are moved back to large of a distance on the bigger maps, I don't think I have ever been that deep into enemy territory after the MA was split.

I was looking forward to having epic battles over the new strats on a daily occurrence, I don't see that happening anytime soon on the bigger maps.


  have to agree here HT, I was on yesterday and the rooks city had moved back but it was just so far back that it would have been next to impossible to even get close to the thing.   I does start in a great spot just far enough back to stop the casual score padding and the defenders easily have enough time to get up to defend.   Maybe a 3 stage hop would be a little better, depending on the map of course.

  Overall I have to say I really like this, for the first time in months I actually got out of bed and felt like flying the sky's of AH with a big cup of coffee in hand. :)   Good job HTC
 
Title: Re: New cities look fantastic
Post by: thndregg on December 04, 2009, 01:27:22 PM
  have to agree here HT, I was on yesterday and the rooks city had moved back but it was just so far back that it would have been next to impossible to even get close to the thing.   I does start in a great spot just far enough back to stop the casual score padding and the defenders easily have enough time to get up to defend.   Maybe a 3 stage hop would be a little better, depending on the map of course.

  Overall I have to say I really like this, for the first time in months I actually got out of bed and felt like flying the sky's of AH with a big cup of coffee in hand. :)   Good job HTC
 

Agree as well on these points. Strat needs to made convenient, but not too convenient. Overall, I like the concept. It just needs some adjusting.
Title: Re: New cities look fantastic
Post by: Bruv119 on December 04, 2009, 02:00:33 PM
question for HT

does the city / strat move back to where it was if the fields are re-captured?
Title: Re: New cities look fantastic
Post by: Kazaa on December 04, 2009, 02:17:55 PM
GuyNoir, No I do not see GV play in the complex, simply because of the milking of strat targets the GV's could do.

But using the same objects there could be other cities added with no strategic value for GV's to play in.

HiTech

This would be a perfect idea HiTech! If we had these large clusters of buildings around say a port or even between two bases It would really break up the endless greenery and add to the immersion.

Can I get a + 1 forum?
Title: Re: New cities look fantastic
Post by: JimmyC on December 04, 2009, 02:41:38 PM
+1
Title: Re: New cities look fantastic
Post by: GuyNoir on December 04, 2009, 02:42:24 PM
This would be a perfect idea HiTech! If we had these large clusters of buildings around say a port or even between two bases It would really break up the endless greenery and add to the immersion.

Can I get a + 1 forum?


I think it'd be great to have smaller towns and villages too (along with connecting roads and features)...  It'd really make our three 'countries' feel a lot more like living countries than just a series of interconnected airbases.   :cheers:
Title: Re: New cities look fantastic
Post by: Motherland on December 04, 2009, 02:44:55 PM
A village and a city tile  (built into terrains just like farm, forest etc. tiles) would be interesting....
Title: Re: New cities look fantastic
Post by: Krusty on December 04, 2009, 02:59:31 PM
I might suggest, instead of tank spawns into strats (that's just setting up for milk runners, IMO) that a non-aligned chuck of "city" be placed in a couple places on the map, to foster GV battles, but without the strats, without the ack towers, like current tank town city clusters do (but larger!)


*whistles innocently*
Title: Re: New cities look fantastic
Post by: kotrenin on December 04, 2009, 03:52:05 PM
This would be a perfect idea HiTech! If we had these large clusters of buildings around say a port or even between two bases It would really break up the endless greenery and add to the immersion.

Can I get a + 1 forum?


+ 1
Title: Re: New cities look fantastic
Post by: bravoa8 on December 04, 2009, 04:00:03 PM

*whistles innocently*
He did something bad! :lol
Title: Re: New cities look fantastic
Post by: hitech on December 04, 2009, 04:18:29 PM
  have to agree here HT, I was on yesterday and the rooks city had moved back but it was just so far back that it would have been next to impossible to even get close to the thing.   I does start in a great spot just far enough back to stop the casual score padding and the defenders easily have enough time to get up to defend.   Maybe a 3 stage hop would be a little better, depending on the map of course.

  Overall I have to say I really like this, for the first time in months I actually got out of bed and felt like flying the sky's of AH with a big cup of coffee in hand. :)   Good job HTC
 

The system is written to be able to take more than 2 cities per country, some terrains are different than others, will give it a few weeks and see which ones need changing.

HiTech
Title: Re: New cities look fantastic
Post by: BlauK on December 04, 2009, 06:20:56 PM
On Baltic map (small) the possible attacks on Cities seem to be quite much like possible HQ raids. They do not happen too often. Thus tonight seemed like there were just fewer bombing targets available, which meant (for me) fever bombers around to shoot down. Maybe it all changes when people get accustomed to it.

Still, I have slightly wondered what has been the motivation or problem behind this change... or what is it aiming to achieve? Has it been mentioned somewhere that I have missed?
- less strat porking?
- attracting larger raids?
- less GVs at strats?
- a different effect on base resources?
- something else?

The concept of a beamed (Star Trek) city also seems a bit off genre. Maybe I'd rather see the front line city completely destroyed at the time of evacuation, and only its properties getting transferred to rear line city. Also, what is the meaning of the suburbs, if they cannot be bombed and if GVs cannot go there to fight? Just eye candy?... which looks much like rocky desert from high up.

I'd like to add, that I am not against it. Usually any change is a good change. I'm just still confused and getting accustomed to the new concept  :rolleyes:

Title: Re: New cities look fantastic
Post by: Jayhawk on December 04, 2009, 06:28:32 PM
Yes, eye candy, and I love it!  Those HTC guys must like their eye candy too because they still let the Wednesday Babe fly.  :aok

Looks like city to me though, even from 30k.
Title: Re: New cities look fantastic
Post by: thndregg on December 04, 2009, 06:47:14 PM
The system is written to be able to take more than 2 cities per country, some terrains are different than others, will give it a few weeks and see which ones need changing.

HiTech

Lookin' forward to it. :)
Title: Re: New cities look fantastic
Post by: Lusche on December 04, 2009, 06:48:00 PM
I have a proposal that could mix both approaches with not too much hassle - at least I do believe that ;)

First let me say: I do like the new mega strats, both from a visual point of view (pun intended ;)) as well as gameplay. It's a very nice target for long range high altitude bombing runs, and  that's what i was largely missing: Truely high alt combat (where high isn't the furballers 10k "high" :p) where it's no just 2 alt-monkeys meeting with one immediately diving for the deck.

That beings said, I see a few  problems? issues? points? (not sure how to word it)

- On small maps, the strat target is in 163 range all the time, which make any attacks on them largely suicidal. Other than that, there are only airfields to attack
- On large maps, it's apparently the same once the strat has moved one time.
- Due to the singular nature of those targets, there is never any doubt where this darbar that is slowly moving sector for sector is moving to. Great for the defenders (like me), but I wouldn't mind a little more uncertainty

So why don't we retain a vestige of the old zone system? We have all those places left where once the factories had been located. Put there some railyards!

(http://img187.imageshack.us/img187/4031/railq.jpg)

Make them having a small effect on resupply times in their respective zones... nothing big, the strat target should still be much more valuable, both in effect on a country as well as score.

That way,
- we do have a little more variation while retaining the big important target (Not only "attack the frontline or Berlin")
- we are having something to bomb other than base hangars when someone doesn't feel to fly 2 hours (It'S absolutely suicidal to attack the current main strat at any altitude under 10-25k), also it's a more appropriate target for medium bombers
- we are introducing another part of WWII air campaign: Attacks on railyards/transportation systems
- we are finally giving that kind of "goals" back to those maps, where long strings of Vbases eventually ended with a spawn to such places.
Title: Re: New cities look fantastic
Post by: DREDIOCK on December 04, 2009, 07:10:47 PM
I absolutely doubt this. Most players will never bother to climb to 30k for 15mins to defend that area, and Spit drivers in particular aren't very patient or determined anyway...

Didnt you play AW?


To be clear I dont really see it happening here. primarily because it hasnt already been done here yet. And I think if it was going to be here it would have been already.

But people defended the spit factory. And the howls and cries of the spit drivers loosing their tricycles with training wheels for 15 minutes like babies separated from their binkies was priceless.  :aok :aok
Title: Re: New cities look fantastic
Post by: mia389 on December 04, 2009, 07:17:56 PM
Lusche, You nailed it. I love your new factory symbols. I dont like the clutter at the city now.

I love the high alt fighting. Spit14, P47M, Ta152 all love it up there. New cities changed the game play for the better. I love it :aok
Title: Re: New cities look fantastic
Post by: Overlag on December 04, 2009, 07:44:49 PM
HiTech,

Strats are moved back too large of a distance on the bigger maps, I don't think I have ever been that deep into enemy territory after the MA was split.

I was looking forward to having epic battles over the new strats on a daily occurrence, I don't see that happening anytime soon on the bigger maps.


not really. the City+strats should be hit first, it will make the land grabbers job easier, then when the city moves back its repair counters are reset, so it will take even longer to rebuild. The country will get steam rolled easier this way. The Lack of understanding on the strat system is why there is a lack of attention to it. If people knew how important it *could* be they'd be more worried. I mean if the AAA factory was down to 0% the ack at a base would stay down for well over an hour, instead of what, 15minutes? That would make rolling a country far easier.

its almost a shame there isn't a intermediate step on the "retreat" of the city, as i do kinda agree if moves too far back, i guess it totally depends on the map though.

last wishes on the strat system would be:
1: local limits on storage, somehow limit what each base has if the strat is totally down. While the Bombers will try and get strat down, its next to useless when bases arnt limited in some way.
2: 163s should be limited in some way. Once the city is near the 163 base there will be no bombing it at all as everyone and there mothers can up 163s.
3: make fuel pork-able again, otherwise remove the strat totally and make something else. Fuel/Oil was one of the main reasons for the war in the first place, so the fact its removed from game is a little daft. Maybe 50% instead of 75% limit? or change the fuel multipler slightly for each drop or something like that?


I dont want to limit fights, i want to create more, and the strats should do this.
Title: Re: New cities look fantastic
Post by: Overlag on December 04, 2009, 07:53:07 PM
PS i like lusches train idea... Then attacking planes have something to attack, rather than just porking bases themselfs. Battles will be better if they are away from the airfields.
Title: Re: New cities look fantastic
Post by: mussie on December 06, 2009, 10:21:02 AM
Great now i gotta go dust off the X45 and find my CC

Title: Re: New cities look fantastic
Post by: mia389 on December 06, 2009, 10:46:59 AM

3: make fuel pork-able again, otherwise remove the strat totally and make something else. Fuel/Oil was one of the main reasons for the war in the first place, so the fact its removed from game is a little daft. Maybe 50% instead of 75% limit? or change the fuel multipler slightly for each drop or something like that?

Please leave the fuel alone. We dont have enough the way it is.
Title: Re: New cities look fantastic
Post by: BlauK on December 06, 2009, 12:09:46 PM
Nice idea with them icons  :aok

If they will work on the icons, I wish the small base's icon would also finally get corrected to represent the correct heading of the runway. It is not once or twice that I've been limping back home wounded with a damaged and/or fuel running low, and approached from wrong direction.
Title: Re: New cities look fantastic
Post by: Dadsguns on December 06, 2009, 06:08:05 PM
Would be awesome if we can have a TT with a city the size of the new Strat area to be the playground...........    :aok      :banana:
Title: Re: New cities look fantastic
Post by: mensa180 on December 06, 2009, 09:40:09 PM
That would be fantastic.  The city is so large that it would actually be helpful to have scouts up, telling you where other tanks are in the labyrinth like maze of buildings
Title: Re: New cities look fantastic
Post by: Shuffler on December 07, 2009, 10:13:16 AM
Would be awesome if we can have a TT with a city the size of the new Strat area to be the playground...........    :aok      :banana:

I believe USRanger is working in that direction as we speak.
Title: Re: New cities look fantastic
Post by: Overlag on December 07, 2009, 07:20:14 PM
shuffler if u HATE this style gameplay, why are you posting in BOTH the threads more than anyone else?
Title: Re: New cities look fantastic
Post by: Shuffler on December 07, 2009, 07:21:49 PM
shuffler if u HATE this style gameplay, why are you posting in BOTH the threads more than anyone else?

I live in in the land of the free.  :aok

Now.... why are you so worried about me?
Title: Re: New cities look fantastic
Post by: mensa180 on December 07, 2009, 07:36:38 PM
I enjoy bombing missions and am happy to see a target created for them that are not my fighter hangers.
Title: Re: New cities look fantastic
Post by: Overlag on December 08, 2009, 08:24:46 AM
I live in in the land of the free.  :aok

Now.... why are you so worried about me?

you seem to hate everyone else having fun, thats why.
Title: Re: New cities look fantastic
Post by: BiPoLaR on December 08, 2009, 09:16:19 AM
It's bloody impressive, 8K of city and doesn't impact FPS. Amazing coding by the HTC staff and I hope the towns are next!
Ill have to disagree on my end. It raped my FRPS. I cant go near it, my rate starts dropping before i ever see it lol
Title: Re: New cities look fantastic
Post by: 100Coogn on December 08, 2009, 09:19:21 AM
Ill have to disagree on my end. It raped my FRPS. I cant go near it, my rate starts dropping before i ever see it lol

Mine too.  From a solid 75 fps to about 45 fps.
Title: Re: New cities look fantastic
Post by: Shuffler on December 08, 2009, 09:21:13 AM
you seem to hate everyone else having fun, thats why.

Your welcome to your opinion even when your wrong. Isn't it great!
Title: Re: New cities look fantastic
Post by: Shuffler on December 08, 2009, 09:23:12 AM
Ill have to disagree on my end. It raped my FRPS. I cant go near it, my rate starts dropping before i ever see it lol


I wonder if it might be a simple card setting......... let Skuzzy know about it.
Title: Re: New cities look fantastic
Post by: Kazaa on December 08, 2009, 09:24:07 AM
Ill have to disagree on my end. It raped my FRPS. I cant go near it, my rate starts dropping before i ever see it lol

My new GFX card has massive overhead room, that's the reason why I don't see any drop in performance with Vsync on.

I still only see a drop of about 10-20fps when testing with Vsync off.

Kaz.
Title: Re: New cities look fantastic
Post by: Jayhawk on December 08, 2009, 01:48:37 PM
I live in in the land of the free.  :aok

Now.... why are you so worried about me?

I'm worried that you already have carpal tunnel syndrome.
Title: Re: New cities look fantastic
Post by: dstrip2 on December 08, 2009, 04:49:47 PM
so, i havnt actually flown in a while, still dont have windows for my mac.. but im liking the idea of the city. massive bombing raids and such FTW, gives me more targets and will just be epic to see. i do think cities need

1. manable ack

2. nearby gv spawns

3. no disappearing or beamed cities, just destroying. basically have have 2 or 3 city locations for each country (depending on map size) modeled on the map at all times, but the only one that is 'destructible' and 'functioning' would be the active one (ie, frontline till captured, then everything like damage and such in frontline city moves to next city location with reseting of damage clock etc.)

4. maybe smaller 'suburb' type towns connected to the main city/capital, if for nothing else than just to break up the monotony, the larger ones with some sort of field/gv base attached (NOT the same as the capturable town for fields) maybe with some field specific perks (i.e. a field with a city attached that has its own small scale industrial stuff would rebuild 15 min faster than that countries rebuild time specified by the status of the main city/capital). port towns would be a prime example

im glad to see HTC is moving towards a more immersive 'world' of gameplay, and the added strategy/objectives should help to keep more people entertained while still allowing for those massive arcade-like furballs. i know im asking for a lot and its just an opinion... but i see this kind of thing as the first few steps into turning AH into a truly next level game even though its already 10x better than other games like warbirds