Aces High Bulletin Board

General Forums => Staged Missions => Topic started by: crazierthanu on April 20, 2008, 03:38:05 PM

Title: mission editor tutorial
Post by: crazierthanu on April 20, 2008, 03:38:05 PM
Ive been looking on the forums for a while now and cant find a tutorial on how to operate the mission editor :furious. If you can can you please put your words into a form a 11 year old could understand?
I dont want to keep asking people to do missions for me and use up there time. People like baumer dont have unlimited time, they have a life too. Thanks in advance for your help.

(Maybe i can start making missions for people too.)


 :salute cause im crazierthanu
Title: Re: mission editor tutorial
Post by: USRanger on April 20, 2008, 05:05:16 PM
A straight up step-by-stepper would be great.  I myself am getting very frustrated with it.  It seems like the help tutorial is leaving some small but important things out.  I FINALLY got my flight in the air (everything used to freeze up) and now my flight does it's own thing instead of following the flight path.  The first AI mutiny of AH! :eek:
Title: Re: mission editor tutorial
Post by: dkff49 on April 20, 2008, 05:24:14 PM
The step-by-step tutorial in the help file is a great tool. Using this is the way that I learned how to make missions. The only things I found that you need to do and the tutorial does not tell you are the following

1) In mission properties you need to enter a number in briefing time I use the number 5. The problems that have been found by not doing this include no meesages from "LEAD" and planes having a mind of their own especially but not restricted to take-off

2) After establishing your waypoints and segments you need open the segment properties for all segments one at a time and click on "Fill segment to end" and then click button "Calculate". This must be done for every segment. Most of us (I think) do this right before testing the mission (clicking "Run Mission"). The problems that have come from not doing this have been planes doing what they want or nothing at all or not even showing up at right bases.

These are the only items that I have noticed that are missing from tutorial (or at least I did not see them when making my first missions). There might be others that someone else could post but these are the ones that I know of cause problems.

If you try and run into problems post your questions and/or problems here and it might even be helpful to post your mission attempt so that we can look at it and maybe determine what you need to change. The tutorial helps considerably and making the offline missions is not really complicated but does take time to adjust to. With the way the editor is laid out you can even just change some of the missions others have posted to amke it your own if you like and this is very easy to do. A small amount of time experimenting can go a long way with the mission editor.

Don't ever be afraid to ask for help.

edit: I did find in the Mission Editor where it says that you need to click the fill segment to end and calculate. That is what I get for not reading things the whole way through before trying them out.
Title: Re: mission editor tutorial
Post by: crazierthanu on April 20, 2008, 06:05:23 PM
I would like to ask where i can find this tutorial, and when you downoad the editor does it install too?
Title: Re: mission editor tutorial
Post by: dkff49 on April 20, 2008, 06:22:11 PM
Open the Mission Editor. Click Help in pull down menu. Click on contents. Then expand tools. There you will see "Tutorial". Click on this and it open the tutorial. Just follow it step by step at first and then remember to add in the points that I gave above. Yes the tutorial is included with the editor.

Enjoy
Title: Re: mission editor tutorial
Post by: crazierthanu on April 21, 2008, 03:19:11 PM
The editor tutorial sucks. I cant understand a freaking word its saying and it says to do all this stuff without even telling me what it is and how to do it.
Can a player please write one, the HTC one doesnt help at all.
Title: Re: mission editor tutorial
Post by: Baumer on April 21, 2008, 06:03:32 PM
I am working on one for the AHwiki when it gets launched. I'll be glad to share it when I get more of it completed in the next couple of weeks.
Title: Re: mission editor tutorial
Post by: crazierthanu on April 21, 2008, 07:17:25 PM
Thanks Baumer your the best. Its people like you who make ah2 such a great place. :aok
Title: Re: mission editor tutorial
Post by: dkff49 on April 21, 2008, 07:27:15 PM
I know that everyone is not the same. But personally I had no issues with the tutorial. The way I did it was opened the editor and then opened tutorial and made both windows small enought that I could see both. Then made a small mission following the tutorial step by step. Took some time but when learning something new it is going to take time. The only issue I had with this first mission was the "fill segment to end" and "calculate" and that was my dumbness because I skipped that part of the tutorial.

Just thought I would put out there the process in which I figured things out. I thought the tutorial worked well for getting the basics down. The more advanced features (to me) are there to be figured out at a later time and when you are more practiced with editor (like Baumer is getting Thanks for your time).

Good Luck
Title: Re: mission editor tutorial
Post by: crazierthanu on April 22, 2008, 06:17:45 AM
Ok ill keep trying its just that some of the wording is tricky, and
it confuses me with the segments and stuff. Ill keep tryin :aok
Title: Re: mission editor tutorial
Post by: dkff49 on April 22, 2008, 08:28:57 AM
That is the only attitude that will allow you to learn. I know you can do it. Just take your time. I commend you man. :)
Title: Re: mission editor tutorial
Post by: macleod01 on April 22, 2008, 09:39:22 AM
I too would appreciate a tutorial. There are a few problems ive run into while trying to create a mission that the tutorial doesn't cover. For example, I can only view a small portion of the map. Say I choose BoB04, it will only show me a part of England, not of France or the Channel, which is where I would like my flights to go to. Any ideas? (Yes I am a bit thick when it comes to these things so forgive me if its a really simple answer) Ive tried Insert/Delete/Up/Down all to no avail
Title: Re: mission editor tutorial
Post by: Baumer on April 22, 2008, 10:25:11 AM
you can zoom in and out by holding the shift key and then holding the right mouse button down. then move the mouse up to zoom in or down to zoom out.

Also you can move the map by holding the ctrl key and then holding the right mouse button down. Moving the mouse then moves the map.


<S> Baumer
Title: Re: mission editor tutorial
Post by: Mister Fork on April 22, 2008, 10:29:42 AM
I have to agree with crazierthanu - the help tutorial isn't very through and is very superficial.  A step-by-step guide with snapshots and explainations would be helpful. 

Being a VISUAL learner - reading doesn't help me.  The help file is great for those who can learn by simply reading a line - but I need visual clues which the Help tutorial doesn't work for a learner like me or other players like crazierthanu.

Does anyone have a little time to make a easy walk-through?
Title: Re: mission editor tutorial
Post by: Spikes on April 22, 2008, 02:42:20 PM
I am working on one for the AHwiki when it gets launched. I'll be glad to share it when I get more of it completed in the next couple of weeks.
Roger Baumer. <S>
Title: Re: mission editor tutorial
Post by: dkff49 on April 22, 2008, 03:16:22 PM
I started getting some screenshots of using the ME and added some notes to possibly help make things a little easier to understand. I will put them into a word document with some additional notes to try and ease the use a little as well. I will post tonight or tomorrow. Hopefully it will help. I am not the best person for making an instructional document, but I think this might help.
Title: Re: mission editor tutorial
Post by: dkff49 on April 22, 2008, 03:56:10 PM
I got done a little faster than expected. Please keep in mind this is my first attempt at making a step by step tuorial. I also did not type a lot since it sounds as though the biggest thing most people want is some kind of visual to go with the tutorial. So for the most part that is what I have done, with a few side notes.

Let me know if there is anything I can change and I will do my best to improve it. Hope this is at leat enough to get some of you started until Baumer gets his done or someone else has a better one.

http://files.filefront.com/ME+tutorialdoc/;10060196;/fileinfo.html (http://files.filefront.com/ME+tutorialdoc/;10060196;/fileinfo.html)


Hope this helps.

Good luck

edit: realized something that needed be added to tutorial
link is to updated file
Title: Re: mission editor tutorial
Post by: crazierthanu on April 22, 2008, 04:55:01 PM
The file wouldnt load the pictures.
Title: Re: mission editor tutorial
Post by: dkff49 on April 22, 2008, 05:03:55 PM
I tested the download right after I posted and it worked fine. It did take a little while for word to open pics though. Did you give it sufficient time to open the pics, there are a lot of them and they are large.

In the mean time I will try it again.

edit: just tried it again no problem with download but took time for word to open pics. By the way re-rdownlad that crazy I did make a small change to that file. Seems there was a detail that I overlooked with the editor and I made the correction. The download is here

http://files.filefront.com/ME+tutorialdoc/;10060196;/fileinfo.html (http://files.filefront.com/ME+tutorialdoc/;10060196;/fileinfo.html)
Title: Re: mission editor tutorial
Post by: crazierthanu on April 23, 2008, 06:15:02 AM
It says that it us unable to converse the pictures throught the comversion filter. I will try to open it with wordpad.
Title: Re: mission editor tutorial
Post by: dkff49 on April 23, 2008, 08:13:14 AM
For all who have been having trouble using the tutorial that I made, here is the pic files that I used.

http://files.filefront.com/editor+tutorialzip/;10063834;/fileinfo.html (http://files.filefront.com/editor+tutorialzip/;10063834;/fileinfo.html)

Just open them up with what ever you use for JPEG images
Title: Re: mission editor tutorial
Post by: -sudz- on April 23, 2008, 09:33:19 AM
Hey dkff49,

I appreciate your work in trying to make the tutorial more relevant, but there are a couple of things off in the tutorial:


Please understand I'm not disparaging your work but I need to step in for the cases I've listed.  If you have any questions about how things are working, the way they're supposed to work, or how they're eventually envisioned to work don't hesitate to PM me.

Remember the ME is in beta.  You've done good work so far but don't put too much effort into documenting a tool that is in its infancy.  Lots of maintenance work on that path.

- Sudz
 
Title: Re: mission editor tutorial
Post by: Baumer on April 23, 2008, 09:48:11 AM
Sudz,
Did a quick test and moved a couple of waypoints before adding a flight and everything worked fine.

For the test I just had waypoints, no segments.

hope that helps,
Baumer
Title: Re: mission editor tutorial
Post by: dkff49 on April 23, 2008, 10:30:04 AM
Hey dkff49,

I appreciate your work in trying to make the tutorial more relevant, but there are a couple of things off in the tutorial:

  • "Trying to move waypoints before creating a flight will result in errors and the editor shutting down"  Could you check to see if this is still happening for you?  If so, it is a bug and should be fixed and any steps you took to reproduce this will go a long way in helping me to stop it happening.
  • Bomber flights should have the Can Dogfight box unchecked.  However, they need to have any segment where they are defending themselves set to either ATTACK or DROP_ORD.   Again, if they are not shooting back during these segments it is a bug and needs to be addressed.
  • Fill Segment to End and Calculate should be done initially on all non-defaulted segments is true.  But now if you Move Waypoints it's done automatically for you.  But it doesn't always need to be done.  For instance, if you want to shout out instructions over the radio you could set up a waypoint that take 6 minutes to traverse.  You could then subdivide that waypoint into 3 segments and attach the voice file as an event to the start of each segment. "Sky's clear, Capt'n" . . . "Bogies at 10 o'clock" . . . "Follow my lead"  In this case you don't want to Fill Segment to End.

Please understand I'm not disparaging your work but I need to step in for the cases I've listed.  If you have any questions about how things are working, the way they're supposed to work, or how they're eventually envisioned to work don't hesitate to PM me.

Remember the ME is in beta.  You've done good work so far but don't put too much effort into documenting a tool that is in its infancy.  Lots of maintenance work on that path.

- Sudz
 

Thanks for your input Sudz. I appreciate this greatly. I did this tutorial in about and hour while I had 2 things. lots of coffee in me (jitters and need to find something to do :O :lol) and time on my hands.

your first point though I have posted in mission editor forum as a possible bug. this is still happening to me and I think the difference between what I have and Baumerr is that I had created the segments then tried to move them. The reason I found this is because when using ME to create the landing segment it can make for some weird  waypoints and when trying to move them to make more realistic the error occurs if you don't have a flight created.
Your second one though I know we had problems with the original release. When we set bombers to attack but uncheck the can dogfight then the game would lock up and shutdown. I will re-test this though as I get time at work. Not sure if this was corrected with the last 2 patches.
Your third point though, When you use the ME to create a takeoff or landing it does not automatically fill to end or calculate segment and this causes the planes to do strange things until you do it manually. I wondered why the fill to end and calculate was there before. What you said makes sense now. However I have not had a chance to use the more advanced features yet. This is the reason why I stated in the begining of the tutorial that this was made to give basics of making missions.

edit: I checked the bomber issue and now they do fire when in attack mode and can dogfight is not checked. I just new this was an issue before that would lock up game if you did that. Not sure though but if you have it set to drop ords then they do not fire at all. They only drop the ords. will correct tutorial when I get home
Title: Re: mission editor tutorial
Post by: crazierthanu on April 23, 2008, 02:51:13 PM
Thanks I reinstalled the microsoft word viewer and it works great. Nice tutorial :D :aok
Title: Re: mission editor tutorial
Post by: dkff49 on April 23, 2008, 03:49:37 PM
thnx man glad you could get it to work
Title: Re: mission editor tutorial
Post by: Spikes on April 26, 2008, 09:06:52 PM
So do we have a updated tutorial?
Title: Re: mission editor tutorial
Post by: dkff49 on April 26, 2008, 09:10:16 PM
here is the most up to date tutorial from the one that I made.

http://files.filefront.com/ME+tutorialdoc/;10065225;/fileinfo.html (http://files.filefront.com/ME+tutorialdoc/;10065225;/fileinfo.html)
Title: Re: mission editor tutorial
Post by: Spikes on April 26, 2008, 09:22:08 PM
here is the most up to date tutorial from the one that I made.

http://files.filefront.com/ME+tutorialdoc/;10065225;/fileinfo.html (http://files.filefront.com/ME+tutorialdoc/;10065225;/fileinfo.html)
Added to my site. :D
Title: Re: mission editor tutorial
Post by: dkff49 on April 26, 2008, 09:30:18 PM
 :aok awesome  :aok