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General Forums => Wishlist => Topic started by: sheperd on February 22, 2010, 03:03:08 PM

Title: "Glass" gauges
Post by: sheperd on February 22, 2010, 03:03:08 PM
the ability to display gauges on a 2nd monitor or in my case the 4th monitor
 I did a search but didn't find a Similar topic sorry if this is a re post
 (I cant believe I'm the 1st to ask but like I said didn't see it in my search sorry again maybe used the wrong keywords)
(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6047.jpg)
Title: Re: "Glass" gauges
Post by: Jayhawk on February 22, 2010, 03:14:11 PM
I've never been a big fan of the search ability on these forums, not HTCs fault, just the forum provider.  Anyway, I think similar requests have been made for having second monitor or those Saitek gauges.

Here's a simple answer from an old post:
The game does not allow the option to run in 'Windowed' mode.

btw, I searched "duel monitors" and found that.
Title: Re: "Glass" gauges
Post by: sluggish on February 23, 2010, 06:20:47 PM
It would give you an unfair advantage.
Title: Re: "Glass" gauges
Post by: EskimoJoe on February 23, 2010, 06:25:44 PM
It would give you an unfair advantage.

How would this be so? I see it as a fair advantage. He still has to look down and take his attention away from his other monitors to look at the gauges, just like real pilots have to.
Title: Re: "Glass" gauges
Post by: sluggish on February 23, 2010, 06:33:06 PM
Not everyone can afford multiple monitors.  I assume that with a monitor specifically for gauges, the next request will be to get rid of the instrument panel silhouette, since it no longer serves a purpose...  This would offer an unfair advantage just as multiple monitors would.  Part of the fun of the game is the obstructed view.
Title: Re: "Glass" gauges
Post by: Jayhawk on February 23, 2010, 06:36:46 PM
Not everyone can afford multiple monitors.  I assume that with a monitor specifically for gauges, the next request will be to get rid of the instrument panel silhouette, since it no longer serves a purpose...  This would offer an unfair advantage just as multiple monitors would.  Part of the fun of the game is the obstructed view.

Well I understand what you're saying, but using that logic why is the game TrackIR enabled?  Wouldn't that give someone who can afford it an advantage? Or those with rudder pedals? or the Triple maxtrix head whatchamacallit?
Title: Re: "Glass" gauges
Post by: LCCajun on February 23, 2010, 07:30:49 PM
I just move my view to where I can see the gauges and save the position, then I just use my zoom when I am engaged. However this doesn't work in all planes b/c of where the gauges are. Also wanted to say nice setup maybe one day I will be able to get me one like that <S>.
Title: Re: "Glass" gauges
Post by: Masherbrum on February 23, 2010, 11:59:56 PM
Well I understand what you're saying, but using that logic why is the game TrackIR enabled?  Wouldn't that give someone who can afford it an advantage? Or those with rudder pedals? or the Triple maxtrix head whatchamacallit?

No.   You're not getting what sluggish is saying.   He doesn't care about the Triple monitors.   He's saying "having a monitor dedicated to gauges gives an unfair advantage" and yes it does. 
Title: Re: "Glass" gauges
Post by: Infidelz on February 24, 2010, 05:20:16 AM
Well I understand what you're saying, but using that logic why is the game TrackIR enabled?  Wouldn't that give someone who can afford it an advantage? Or those with rudder pedals? or the Triple maxtrix head whatchamacallit?

Indeed, and those that can avoid joysticks? What next we ban the optical mouse? I believe in more technology, more gadgets, and thus more immersion. Not having a feature because part of the base can't afford it is wrong headed progressive think. It won't be followed in any kind of serious business model.

Infidelz
Title: Re: "Glass" gauges
Post by: sheperd on February 24, 2010, 09:12:08 AM
Actually the one thing that doesn't give the advantage is the gauges on a 2nd monitor. If that is an option you can move the gauges to the corner or where ever as well on your single screen. However on the other hand Th2go gives me a 3840X1024 FoV, the track IR... self explanatory, rudders sure help.

All of these things are great but I'm still average at best  :headscratch: when all is said and done knowledge and Skill win! :airplane: :joystick: I bet I have been shot down by a guy with a 15" CRT monitor
Title: Re: "Glass" gauges
Post by: sluggish on February 24, 2010, 11:31:05 AM
This would be perfect for it too...

http://www.thinkgeek.com/computing/usb-gadgets/c609/
Title: Re: "Glass" gauges
Post by: Frod on February 24, 2010, 01:34:16 PM
Sheperd,
  Niiiiice setup!   :O
Title: Re: "Glass" gauges
Post by: Masherbrum on February 24, 2010, 02:58:05 PM
Actually the one thing that doesn't give the advantage is the gauges on a 2nd monitor. If that is an option you can move the gauges to the corner or where ever as well on your single screen. However on the other hand Th2go gives me a 3840X1024 FoV, the track IR... self explanatory, rudders sure help.

All of these things are great but I'm still average at best  :headscratch: when all is said and done knowledge and Skill win! :airplane: :joystick: I bet I have been shot down by a guy with a 15" CRT monitor

The hell it doesn't.   While you glance down at your 4th monitor, someone else is having to hit a key or button. 

Again.   No.
Title: Re: "Glass" gauges
Post by: Wedge1126 on February 24, 2010, 03:19:51 PM
I don't have to press a key or button to look at my gauges. I just tilt my head down slightly.

Hmm... A key or button might be quicker.
Title: Re: "Glass" gauges
Post by: Strip on February 24, 2010, 04:01:20 PM
 :lol

Some of you guys are just nuts....

Saying this would be an advantage, which I am very much against thought, as an arguement not to have it is just absurd. If you use that same argument against other gadgets like rudder pedals, Track Ir, multiple throttles etc we wouldn't have any of them! While your at it lets make everyone use 16" CRT with an ancient video card on basic settings. Your 60 FPS is giving you an advantage over him!

Keep at it people, meanwhile I would love this idea and would build a simpit if it was implemented!

Strip

Title: Re: "Glass" gauges
Post by: Spikes on February 24, 2010, 04:13:34 PM
The hell it doesn't.   While you glance down at your 4th monitor, someone else is having to hit a key or button.  

Again.   No.
I don't need to hit a key or button. I just glance down at my single projector/monitor ;) Or should I say glance up.
Title: Re: "Glass" gauges
Post by: sluggish on February 24, 2010, 04:27:53 PM
Nothing that any of you have described is anything that can't be key mapped or looked at with a hat switch.  Multiple monitors would give some an advantage.
Title: Re: "Glass" gauges
Post by: LLogann on February 24, 2010, 04:32:47 PM
HOW THE HECK DO YOU TYPE LIKE THAT?

 :lol
Title: Re: "Glass" gauges
Post by: Jayhawk on February 24, 2010, 05:02:09 PM
I would certainly call it an advantage, but not an unfair advantage.
Title: Re: "Glass" gauges
Post by: Tec on February 24, 2010, 06:27:57 PM
Multiple monitors would give some an advantage.

But is that a reasonable criteria for not having it?  Common sense says no.
Title: Re: "Glass" gauges
Post by: Motherland on February 24, 2010, 08:49:32 PM
The hell it doesn't.   While you glance down at your 4th monitor, someone else is having to hit a key or button. 

Again.   No.
All I have to do is glance down at my instrument panel... :) (TIR)

I think most 'home' mappings show the whole instrument panel anyway, but I may be mistaken...
Title: Re: "Glass" gauges
Post by: LLogann on February 24, 2010, 08:53:04 PM
You are on the money Mother!


I think most 'home' mappings show the whole instrument panel anyway, but I may be mistaken...

Title: Re: "Glass" gauges
Post by: kilo2 on February 24, 2010, 09:07:07 PM
I don't use instruments really at all in a fight. Afterwords when I am clear I check my fuel and that is about it. And on landing I check my speed.
I don't think it would be any more advantage than rudder pedals/ track ir.
Title: Re: "Glass" gauges
Post by: Jayhawk on February 24, 2010, 09:11:23 PM
Yeah, how much are you staring at your gauges in combat to really give a second monitor that much more advantage.
Title: Re: "Glass" gauges
Post by: Lusche on February 24, 2010, 09:26:33 PM
+1 from me for the guys that can afford it (I can't)

If that "advantage" would be the only reason not to get it, we would never had TrackIR or pedals ("unfair! You just move your feet while I have to look at my keyboard!") or TripleHead2Go (3 screens!) supported.
Title: Re: "Glass" gauges
Post by: saantana on February 24, 2010, 11:42:23 PM
Holy setup batman!
Title: Re: "Glass" gauges
Post by: Strip on February 25, 2010, 12:22:14 AM
Better disallow the Me-262, some people may not have the perks to fly her and that gives someone an advantage.

Serious, can we think of an idea against this that doesn't involve who can afford what?!

 :rolleyes:

Strip
Title: Re: "Glass" gauges
Post by: sluggish on February 25, 2010, 08:18:07 AM
This is really silly.  You can't got to walmart and buy perk points.  Rudder control is afforded on the cheapest twisty stick.  Trackir is just an elaborate hatswitch controller.  The triple monitor is just a change in aspect ratio spread across three screens.  Detachable gauges is silly since you would still have the instrument panel silhouette obstructing you view.  But that's what you really want isn't it? to get rid of the instrument panel to unobstruct your forward vision?

If you want full immersion with multiple monitors and detachable gauges fly MSFS.
Title: Re: "Glass" gauges
Post by: Lusche on February 25, 2010, 08:31:07 AM
Rudder control is afforded on the cheapest twisty stick. But a good set of pedals gives you much better, precise & easier control (no unwanted stick movements)

Trackir is just an elaborate hatswitch controller. For me, it made tracking enemy cons during a dogfight (particularly scissors) much easier

The triple monitor is just a change in aspect ratio spread across three screens. More screens - Bigger surface, higher resolution, advantage in spotting enemies and determining their attitudes & moves

 Detachable gauges is silly since you would still have the instrument panel silhouette obstructing you view.  But that's what you really want isn't it? to get rid of the instrument panel to unobstruct your forward vision? Now this is really nonsense. This is not the "glass cockpit" mode of IL-2. The instruments are not removed from your plane, you don't gain any additional area that you can "see through".

If you want full immersion with multiple monitors and detachable gauges fly MSFS. This is asking for a  :rolleyes:

Title: Re: "Glass" gauges
Post by: sluggish on February 25, 2010, 10:19:26 AM
Quote
Now this is really nonsense. This is not the "glass cockpit" mode of IL-2. The instruments are not removed from your plane, you don't gain any additional area that you can "see through".

Then what is the point?
Title: Re: "Glass" gauges
Post by: LLogann on February 25, 2010, 10:24:06 AM
Lusche was correcting somebody's (you) erroneous idea of why the OP wanted to have a multi monitor configuration.  It isn't about seeing through the gauges......  If you saw shepard's image of his setup, you would see his gauges are all on the lower monitor.  So I'm think the term "detachable" has to do with how the monitors can be setup to provide the OP with a more realistic looking setup.

Then what is the point?
Title: Re: "Glass" gauges
Post by: Strip on February 25, 2010, 10:48:11 AM
This is really silly.  You can't got to walmart and buy perk points.  Rudder control is afforded on the cheapest twisty stick.  Trackir is just an elaborate hatswitch controller.  The triple monitor is just a change in aspect ratio spread across three screens.  Detachable gauges is silly since you would still have the instrument panel silhouette obstructing you view.  But that's what you really want isn't it? to get rid of the instrument panel to unobstruct your forward vision?

If you want full immersion with multiple monitors and detachable gauges fly MSFS.

Is it more about immersion than any real advantage, for me it would be. Watching the gauges, seeing the indicators where they should be in a sim pit. FYI you can move around to get your gauges out of the way already. You cant remove the frame regardless as you need the gunsight to shoot.

It would not be an advantage if done with any kind of sense.....

Strip
Title: Re: "Glass" gauges
Post by: sheperd on February 26, 2010, 01:33:30 PM
Is it more about immersion than any real advantage, for me it would be. Watching the gauges, seeing the indicators where they should be in a sim pit. FYI you can move around to get your gauges out of the way already. You cant remove the frame regardless as you need the gunsight to shoot.

It would not be an advantage if done with any kind of sense.....

Strip

Strip You hit the nail on the head!  :aok  :cheers:

on a side note for thoes of you who claim "advantage" and you want the gauges in the FOV all the time...you should request for zoom into gunsight feature to be removed as well.
Title: Re: "Glass" gauges
Post by: sluggish on February 26, 2010, 06:18:58 PM
Strip You hit the nail on the head!  :aok  :cheers:

on a side note for thoes of you who claim "advantage" and you want the gauges in the FOV all the time...you should request for zoom into gunsight feature to be removed as well.

Why would I want zoom removed?  Anyone can do it.
Title: Re: "Glass" gauges
Post by: guncrasher on February 26, 2010, 07:11:34 PM
shepperd You have some awesome set up, I wish i had it, but I dont.  so leave the gauges where they are for the rest of us  :D.  welcome to the game, glad to have you, but dont try to change everything on your first month here.  leave that for the second month  :salute.


semp
Title: Re: "Glass" gauges
Post by: Motherland on February 26, 2010, 07:13:20 PM
shepperd You have some awesome set up, I wish i had it, but I dont.  so leave the gauges where they are for the rest of us  :D.
He's asking that you have the *option* to put your gauges on a secondary monitor.

Title: Re: "Glass" gauges
Post by: WWhiskey on February 26, 2010, 07:15:02 PM
No.   You're not getting what sluggish is saying.   He doesn't care about the Triple monitors.   He's saying "having a monitor dedicated to gauges gives an unfair advantage" and yes it does. 
having a monitor with a rear view would be an unfair advantage, i cant see why having gauges up would be any kind of an advantage over what we have now, you still have to look away from the fight to check them!
Title: Re: "Glass" gauges
Post by: Strip on February 27, 2010, 10:02:46 AM
I can change to a rear view just about as fast as I can look to another monitor...

Again its not an advantage!

Strip
Title: Re: "Glass" gauges
Post by: jolly22 on February 27, 2010, 06:29:15 PM
WHOA!!!! that setup is AWESOME!!! mind tellin me what $$$$ you used? possibly monopoly money?
Title: Re: "Glass" gauges
Post by: sheperd on March 02, 2010, 11:57:44 AM
Not including monitors, PC or HOTAS  you could build a functional simpit starting @ $100 all the way up sky is the limit.
I personally have around $900-1200 in mine that is everything included...PC, Monitors, HOTAS, rudder pedals, track IR, TH2Go, 2 interface cards,switches, carseat from a junkyard and  scrap wood...but I'm just getting started with my build ( I have been working on it for a while now ;)) but still have projects going as we speak err type. I am building my new throttle quad that houses the RPM flaps and tail hook levers as well as the 3 trim pots.

I need to spend alot more time in game to get my final switch layout as I'm new to prop planes.. this Pit has been changed alot  started out as a Mech pit then became an F-16. After that I used it for a space sim called JumpGate. now Prop Planes and I love it so much the build will stay a ACES HIGH II PIT FOR EVER!

SEE my SIG below
Title: Re: "Glass" gauges
Post by: FLS on March 02, 2010, 12:16:44 PM
I always thought it would be nice to have a simpit with the instruments on a monitor in the pit and the views projected on a screen outside of the simpit. With triple projectors and Eyefinity or TH2Go you could have a widescreen view at true life sizes.

We may not see Sheperd's wish any time soon but it's exactly what this forum is for.
Title: Re: "Glass" gauges
Post by: sheperd on March 02, 2010, 12:46:42 PM
this would be on my wish list!!!!!!!! http://www.fighterops.com/forum/showthread.php?t=7965&page=3 (http://www.fighterops.com/forum/showthread.php?t=7965&page=3)
true surround gaming experience!
Title: Re: "Glass" gauges
Post by: Denholm on March 02, 2010, 09:37:21 PM
+1

Might be nice to have this feature expanded to support:

(http://lh5.ggpht.com/_-0dh_1qD6CU/Ss6zlN8-hHI/AAAAAAAAY98/Cnqx8Y8uUy4/s800/Saitek_Pro_Flight_Instrument_Panel.jpg)
Title: Re: "Glass" gauges
Post by: sheperd on March 03, 2010, 06:40:41 AM
those would be nice as well ...would take some saving to get em but well worth the investment! If they could support Glass then those would be no problem as well!
Title: Re: "Glass" gauges
Post by: sheperd on October 19, 2010, 01:57:29 PM
HT no comment about the possibility of this in the future ?
and for you nay Sayers you could place a plain black dash in place of the existing gauges that way there is no unfair field of view. somthing like this
(http://i691.photobucket.com/albums/vv272/hotwire_2009/blackout.jpg)
Title: Re: "Glass" gauges
Post by: JHerne on October 19, 2010, 02:19:15 PM
I really can't understand what the big stink is. So the top monitor doesn't have gauges on it - he's zoomed in and Paged Up so that all you see is the bottom of the dashboard and the gunsights.

Since he's sitting further away from his monitors than those of us who fly at a desktop, its understandable that he's zoomed in a bit more. On average, I sit about 16-18 inches away from my 23" monitor. Its a completely different dynamic when I sit 24" to 30" away from the monitor.

I wouldn't mind seeing a control-panel only monitor option. I've got a pit in the basement that I started years ago, my plan was to someday have a multiple monitor setup (6 monitor) with the dividing lines between the canopy frames. I got as far as building the structure but it stalled. This would be a neat option and might convince me to get back to work on the project.

J
Title: Re: "Glass" gauges
Post by: B4Buster on October 19, 2010, 02:25:31 PM
Instead of buying 20 monitors, g fly real planes. Can't get more immersed than that.
Title: Re: "Glass" gauges
Post by: Dichotomy on October 19, 2010, 02:30:12 PM
The FAA probably frowns on shooting those other planes down I'm guessing
Title: Re: "Glass" gauges
Post by: sheperd on October 19, 2010, 02:32:41 PM
If I could afford it I would, but then again I might get in some trouble shooting down planes...but like in this game I probably would miss them too. as I have said on many occasions I can build them better than I can fly them.

lol Dichotomy you posted a minute before me...great minds
Title: Re: "Glass" gauges
Post by: Dichotomy on October 19, 2010, 02:38:05 PM
 :aok  I've considered a sim pit but I use my desktop too much for other real business and my monitor doubles as my TV so, unless I want to sleep in it, probably a no go for a few years.  Nicely done though. 
Title: Re: "Glass" gauges
Post by: sheperd on October 19, 2010, 02:41:06 PM
TY sir
JHerne I would love to see some pics of your shell. I plan on starting a replica F4U build.   :airplane:
Title: Re: "Glass" gauges
Post by: Ack-Ack on October 19, 2010, 02:46:57 PM
I just don't see how this request could be considered giving someone an unfair advantage over someone else that doesn't have the same set up.  This isn't going to cause the OP to become some sort of 'experten' just because he's got instruments on a seperate monitor. If the OP shoots down another guy that doesn't have this setup, it isn't because the OP was able to see his instruments a lot easier than the other guy was.

ack-ack
Title: Re: "Glass" gauges
Post by: Tec on October 19, 2010, 02:53:39 PM
I just don't see how this request could be considered giving someone an unfair advantage over someone else that doesn't have the same set up.  This isn't going to cause the OP to become some sort of 'experten' just because he's got instruments on a seperate monitor. If the OP shoots down another guy that doesn't have this setup, it isn't because the OP was able to see his instruments a lot easier than the other guy was.

ack-ack

Word, anyone claiming this is an "unfair advantage" better trash their hotas and peds and go buy a cheap twisty stick.
Title: Re: "Glass" gauges
Post by: sheperd on October 19, 2010, 02:54:47 PM
Ty Ack-Ack,   :salute
To those of you who are concerned about my "advantage" have obviously never seen me fly lol
HT you should start on this ASAP!
Title: Re: "Glass" gauges
Post by: B4Buster on October 19, 2010, 02:58:06 PM
I agree. Instruments have nothing to do with combat. I don't think anyone looks at them during a fight (except maybe a runstang). I've been playing this game long enough now to make good guesses as to  what my altitude, airspeed, and fuel level is throughout my flight. Been playing on these maps long enough to know which general direction is "home" without looking at the map. You can better immerse your self by not being dependent on instruments as much, as in VFR flight a good pilot doesn't watch them constantly either.
Title: Re: "Glass" gauges
Post by: JHerne on October 19, 2010, 02:59:31 PM
At this point its just a wooden frame, I've yet to skin it or install a seat. My biggest obstacle was the multiple monitor setup that I wanted....I wanted the canopy hinged like a 109, but the panels would each be a monitor. I also wanted analog gauges in the dash, I understand they have software now and USB gauges that actually pull the data from some sims.

I'm probably 6-8 years (when I last worked on it) out of the technology loop.

At the moment, its a pile of lumber with boxes in the middle.

J
Title: Re: "Glass" gauges
Post by: sheperd on October 19, 2010, 03:03:30 PM
those gauges only work if the Sim supports them, and that's exactly what I'm asking for.

Its true I don't look at gauges in a fight either! Its not about an advantage or disadvantage its all about immersion.
Title: Re: "Glass" gauges
Post by: DEECONX on October 19, 2010, 04:46:22 PM
I just don't see how this request could be considered giving someone an unfair advantage over someone else that doesn't have the same set up.  This isn't going to cause the OP to become some sort of 'experten' just because he's got instruments on a seperate monitor. If the OP shoots down another guy that doesn't have this setup, it isn't because the OP was able to see his instruments a lot easier than the other guy was.

ack-ack

+1!  :aok
Title: Re: "Glass" gauges
Post by: MonkGF on October 19, 2010, 08:23:57 PM
I think having AH support at least some aircraft status output would be great. I'm thinking of doing some custom controller work, mostly for lightly-used button inputs to get off the stick and throttle to keep those for critical combat functions. I'd love to know the gear and flap status of the aircraft, for example, that could feed indicator lights on a panel.
Title: Re: "Glass" gauges
Post by: FLS on October 20, 2010, 04:18:53 PM
It would be nice to put the cockpit instrument panel on a monitor for simpits. Then you'd set your views
Title: Re: "Glass" gauges
Post by: Pigslilspaz on October 20, 2010, 08:22:17 PM
I honestly thought after reading the thread name that this was a wish to make physical gauge peripherals work (basically like a physical altimeter hooked to the comp, thus adding insane immersion)
Title: Re: "Glass" gauges
Post by: Ruah on October 21, 2010, 02:59:24 AM
Its a non-debate.

Looking down in RL, looking down with tackIR, looking down with HAT, looking down with pressing '27 - all those things take you attention away from the con - the difference is about how long you look away.

as someone who started the game ith a mouse and keyboard only and then worked into sticks and peddals slowly, I can tell you, afte th stick, its all extra.
Title: Re: "Glass" gauges
Post by: dev1ant on October 21, 2010, 05:05:01 PM
A second monitor for gauges is not giving anyone an unfair advantage anymore than having a fast pc, a nice stick, pedals, throttle, or TrackIR does.  In fact in most cases it is significantly less an advantage than the other examples given.

Personally I don't really see any advantage to it other than immersion.  I think it is quicker and easier for me to hit 8+5 on my numpad than it is for someone to physically glance down at a second monitor.
Title: Re: "Glass" gauges
Post by: vafiii on October 22, 2010, 01:58:18 PM
Also need a view option where you don't see cockpit dash, only view through canopy like a 747 flight sim. Your sim is nice but you have two dash boards, yours and the in-game dash. It doesn't look right.
Title: Re: "Glass" gauges
Post by: FLS on October 22, 2010, 04:28:17 PM
It would be nice to put the cockpit instrument panel on a monitor for simpits. Then you'd set your views

Oops didn't realize this fragment got posted when I got interrupted.

Vafii you don't need a new view option, you'd set your views to default above the cockpit rim. You can do this with both the hat views or TrackIR.
Title: Re: "Glass" gauges
Post by: vafiii on October 23, 2010, 12:38:20 PM
So I would be able to see clear blue sky and maybe the nose of my plane? If that is the case I better get started on my homemade sim pit. What happens to the gunsight with the change in views?
Title: Re: "Glass" gauges
Post by: FLS on October 25, 2010, 10:20:49 AM
If you want it like a 747 sim you don't change views, then it will look right.
Title: Re: "Glass" gauges
Post by: sheperd on December 16, 2010, 02:53:31 PM
Also need a view option where you don't see cockpit dash, only view through canopy like a 747 flight sim. Your sim is nice but you have two dash boards, yours and the in-game dash. It doesn't look right.

That would be nice however, I do think that would benifit over another small but a benifit none the less, I'm not requesting a better view just the option to move gauges to another screen or another spot on your existing one
Title: Re: "Glass" gauges
Post by: usarmy25 on December 16, 2010, 02:59:14 PM
way off topic, but is that seat in your pic from an old ford lol.  :lol
Title: Re: "Glass" gauges
Post by: DERK13 on December 16, 2010, 03:13:18 PM
you are freakin dedicated to this game i see, wish i had this set up lol. it just sits on my lap haha. how much would a similar set up be??
Title: Re: "Glass" gauges
Post by: Plawranc on December 19, 2010, 02:52:09 AM
It aint a problem with me.

Besides who looks at their gauges in COMBAT. I dont, I judge the performance of the aircraft itself. If its sluggish im slow, if its non responsive im fast, and If I have already killed him during this sentence I am in the butter zone. Not a problem.
Title: Re: "Glass" gauges
Post by: Ruah on December 20, 2010, 06:47:24 PM
Also need a view option where you don't see cockpit dash, only view through canopy like a 747 flight sim. Your sim is nice but you have two dash boards, yours and the in-game dash. It doesn't look right.

that is actually not a good idea because gong under the nose of a con is a very important tactic and the size and shape of the nose is key - to take away the front of the plane so you can see all th sky infront of you is akin to having f3 mode in the game. 

I think having the option to have lass gauges is fine, but the front screen has to remain th same or its game breaking.
Title: Re: "Glass" gauges
Post by: uptown on December 20, 2010, 09:51:14 PM
If that's his view while in the plane I'd say he already has an advantage as it is. Sitting that far back he's damn near in F3 mode. Any farther back and he'd be sitting on the elevators.

He does have a nice looking sim pit but I don't think I'd like the 3 screens if I had to be sitting that far back. It kind of ruins the immersion effect for me.
Title: Re: "Glass" gauges
Post by: sheperd on December 27, 2010, 08:03:03 AM
you are freakin dedicated to this game i see, wish i had this set up lol. it just sits on my lap haha. how much would a similar set up be??

actually I don't get to play very much I have kids, and as for my skill as a pilot...well I have no skill  :rofl
 If you don't believe me then  look at the boards. (I'm lucky my squad lets me stay)

I have lost track of the cost because its a never ending hobby but you could build a better one then I have for under $1,000 (not counting PC, screens and peripherals ) but honestly when the new pit I'm working on is complete it would take 5K for me to consider selling it
Title: Re: "Glass" gauges
Post by: FLS on December 27, 2010, 09:10:19 AM
If that's his view while in the plane I'd say he already has an advantage as it is. Sitting that far back he's damn near in F3 mode. Any farther back and he'd be sitting on the elevators.

He does have a nice looking sim pit but I don't think I'd like the 3 screens if I had to be sitting that far back. It kind of ruins the immersion effect for me.

He's not sitting far back, he just has a wide view angle. It increases the immersion because the view angle is closer to normal vision.
Title: Re: "Glass" gauges
Post by: Dichotomy on December 27, 2010, 09:15:53 AM
actually I don't get to play very much I have kids, and as for my skill as a pilot...well I have no skill  :rofl
 If you don't believe me then  look at the boards. (I'm lucky my squad lets me stay)

I have lost track of the cost because its a never ending hobby but you could build a better one then I have for under $1,000 (not counting PC, screens and peripherals ) but honestly when the new pit I'm working on is complete it would take 5K for me to consider selling it

regardless of 'skill' that's a dang nice pit imho.. the big question is are you having fun? To me that's the most important thing. 
Title: Re: "Glass" gauges
Post by: sheperd on December 27, 2010, 02:41:52 PM
If I lost the pit I would stop playing...I love it! to me the immersion factor is a huge part of the fun. I may die alot but I die in style, as soon as I get my new fighter stick built I have no doubt my aim and skill will increase  :x
Title: Re: "Glass" gauges
Post by: sheperd on December 27, 2010, 02:43:52 PM
He's not sitting far back, he just has a wide view angle. It increases the immersion because the view angle is closer to normal vision.
very true my monitors are just an inch or so out of arms reach I built my pit around the the monitors and seat position. I would lose so much immersion if I went to one monitor! My short term goal is to have 3 monitors large enough to make the canopy actually fit my pit without zooming in. The long term goal is 3 projectors and a rounded screen ...(yes you do need some expensive software to warp the image correctly for a round screen.
Title: Re: "Glass" gauges
Post by: Ardy123 on December 27, 2010, 10:26:08 PM
If I lost the pit I would stop playing...I love it! to me the immersion factor is a huge part of the fun. I may die alot but I die in style, as soon as I get my new fighter stick built I have no doubt my aim and skill will increase  :x

... so I'm guessing your wife has locked you in the garage and thrown away the key?
Title: Re: "Glass" gauges
Post by: sheperd on December 28, 2010, 09:31:40 AM
... so I'm guessing your wife has locked you in the garage and thrown away the key?
:rofl I thought about moving it in the house when I finally get rid of my 22 year old this spring, but the wife (out of principle) wont come out to the garage and tell me that she wants to watch a movie or something like that, so I may leave it out there  :rofl
Title: Re: "Glass" gauges
Post by: Jayhawk on December 28, 2010, 01:20:09 PM
:rofl I thought about moving it in the house when I finally get rid of my 22 year old this spring, but the wife (out of principle) wont come out to the garage and tell me that she wants to watch a movie or something like that, so I may leave it out there  :rofl

 :rofl

Begin a slow take over of the empty room with hobby supplies.  Once you've established the same precedent in the new room, then slowly start moving the big stuff.  She won't know what hit her.  :aok