Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Chalenge on April 19, 2014, 02:30:40 PM

Title: What "We" Really Want
Post by: Chalenge on April 19, 2014, 02:30:40 PM
When I say "we" I don't mean the propeller heads, or the steel jockeys, I mean gamers. When HTC publishes the work they have in the previews, as in recent days, we get to see the direction they are moving. That's really great and I am excited to see a move in that direction. Still, what "we" really want is just coming into being now (meaning it is now possible), but the problem is not every user has a system capable of the state-of-the-art physics simulations. So, my wish is for a user-selectable option to allow for the CUDA physics simulations as shown by Jen-Hsun Huang at the most recent Technology Conference. I know not everyone can afford a $3k card, but I know one day this will be mainstream. Smoke, fire, water, lighting:

https://www.youtube.com/watch?v=XISqvBVyASo
Title: Re: What "We" Really Want
Post by: Blinder on April 19, 2014, 02:41:45 PM
well said.  :aok
Title: Re: What "We" Really Want
Post by: Arlo on April 19, 2014, 03:06:55 PM
When I say "we" I don't mean the propeller heads, or the steel jockeys, I mean gamers. When HTC publishes the work they have in the previews, as in recent days, we get to see the direction they are moving. That's really great and I am excited to see a move in that direction. Still, what "we" really want is just coming into being now (meaning it is now possible), but the problem is not every user has a system capable of the state-of-the-art physics simulations. So, my wish is for a user-selectable option to allow for the CUDA physics simulations as shown by Jen-Hsun Huang at the most recent Technology Conference. I know not everyone can afford a $3k card, but I know one day this will be mainstream. Smoke, fire, water, lighting:

https://www.youtube.com/watch?v=XISqvBVyASo

But ... what of HTC's cost to develop (or purchase) and implement (which would also have to be passed on to the consumer)? There's also the reality that we are a niche consumer market. I'm all for flexible options .... that can practically be implemented.

Title: Re: What "We" Really Want
Post by: Chalenge on April 19, 2014, 06:31:47 PM
As far as I know HTC would have nothing to purchase. On the upside smoke and flame would look more realistic, the hard work put into water would generate very realistic splashes, foam, and spray, and smoke and clouds could be affected by the passage of planes. Then also the contrails and fuel trails, oil and radiator fluids would also act much more realistically.

The only downside is that some of us would see the effects, and some would not. Eventually, this will be a standard effect in games. Somewhere between 2015 and 2016 this effect (real-time effect rendering) will be supported by mainstream cards and not just the Titan Z.
Title: Re: What "We" Really Want
Post by: guncrasher on April 19, 2014, 06:51:54 PM
since not many people can afford a 3k video card.  when your wish becomes mainstream (if it ever does) I am pretty sure ah will support it but for now why ask for something that maybe 2 or 3 players will use?



semp
Title: Re: What "We" Really Want
Post by: Chalenge on April 19, 2014, 07:17:27 PM
I'm not going to dignify that, except to say that sort of thinking needs to stop.
Title: Re: What "We" Really Want
Post by: guncrasher on April 19, 2014, 07:38:26 PM
I'm not going to dignify that, except to say that sort of thinking needs to stop.

well i am gonna dignify to just make an observation that the video was done with a max of 1080p.  and we have many gamers that can use a  higher resolution than 1080p.

does it make a difference between 1080p and something higher? perhaps it does, perhaps it doesnt.  but since they are promoting something that can easily give you a higher resolution than 1080p then why make it that a limit on a video that is meant to sell something than can give you more?


semp
Title: Re: What "We" Really Want
Post by: chaser on April 19, 2014, 08:28:12 PM
I really didn't see anything uberly impressive in that entire video. Certainly not anything worth $3K.
Title: Re: What "We" Really Want
Post by: Chalenge on April 19, 2014, 09:28:21 PM
well i am gonna dignify to just make an observation that the video was done with a max of 1080p.  and we have many gamers that can use a  higher resolution than 1080p.

does it make a difference between 1080p and something higher? perhaps it does, perhaps it doesnt.  but since they are promoting something that can easily give you a higher resolution than 1080p then why make it that a limit on a video that is meant to sell something than can give you more?


semp

Man, are you out of touch! I think Hitech will see the relevance, which is all that matters.
Title: Re: What "We" Really Want
Post by: ReVo on April 19, 2014, 09:48:40 PM
When I say "we" I don't mean the propeller heads, or the steel jockeys, I mean gamers. When HTC publishes the work they have in the previews, as in recent days, we get to see the direction they are moving. That's really great and I am excited to see a move in that direction. Still, what "we" really want is just coming into being now (meaning it is now possible), but the problem is not every user has a system capable of the state-of-the-art physics simulations. So, my wish is for a user-selectable option to allow for the CUDA physics simulations as shown by Jen-Hsun Huang at the most recent Technology Conference. I know not everyone can afford a $3k card, but I know one day this will be mainstream. Smoke, fire, water, lighting:

https://www.youtube.com/watch?v=XISqvBVyASo

Maybe you should develop your own WWII flight sim and incorporate this?  :noid Maybe take donations and set up a kickstarter? I don't know about everybody else but I would trust you to invest my money wisely..  ;)
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 19, 2014, 11:36:05 PM
Maybe you should develop your own WWII flight sim and incorporate this?  :noid Maybe take donations and set up a kickstarter? I don't know about everybody else but I would trust you to invest my money wisely..  ;)

 :rofl
Title: Re: What "We" Really Want
Post by: Motherland on April 20, 2014, 12:12:39 AM
I'm sure nVidia would not charge anything for a state-of-the-art physics engine that undoubtedly took years to develop
I'm sure incorporating an external physics engine into Aces High II's (what, 10 year old?) engine would not require years of effort if not a ground-up redesign
I'm sure you could switch between physics engines with a check-box without any ill affects
I'm sure a $3k card capable of handling one stream of smoke against one object would do brilliantly with hundreds of streams of smoke interacting with dozens of objects over distances of miles in real time
Title: Re: What "We" Really Want
Post by: Chalenge on April 20, 2014, 01:46:54 PM
The problem is you are not thinking ahead. First off, Nvidia does not charge companies to implement CUDA.

https://developer.nvidia.com/

It's obvious you didn't spend anytime thinking about that. I mean, who would buy a card that no one supports?

Second, only HTC can tell you how many man hours adding this into their code would take. I would bet it's not as hard as you think it is.

Third, a check box certainly works in other games. Have you ever chosen between DirectX and OpenGL? Just add CUDA.

Fourth, the $3k card is just the first to be discussed. Every generation of card that comes down the line will add power and capability. Adding the capability to expand to greater possibilities at this point (when HTC is updating a great deal of the code) only makes sense. Otherwise, it would add even more delay and development time later. Any argument to the contrary only holds AH back.
Title: Re: What "We" Really Want
Post by: Chalenge on April 20, 2014, 01:49:30 PM
Ridiculous diatribe removed. . .

The whole reason AH is seeing an exodus is because of people like you. You are boring and intellectual dishonest. You seldom (I would guess never) have anything positive to add to any discussion.
Title: Re: What "We" Really Want
Post by: Arlo on April 20, 2014, 01:51:42 PM
(http://jewishfilm.files.wordpress.com/2009/07/exodus.jpg)

Happy Easter.
Title: Re: What "We" Really Want
Post by: Chalenge on April 20, 2014, 02:01:47 PM
Thanks for reminding me Arlo.  :rolleyes:
Title: Re: What "We" Really Want
Post by: guncrasher on April 20, 2014, 03:57:03 PM
The problem is you are not thinking ahead. First off, Nvidia does not charge companies to implement CUDA.

https://developer.nvidia.com/

It's obvious you didn't spend anytime thinking about that. I mean, who would buy a card that no one supports?

Second, only HTC can tell you how many man hours adding this into their code would take. I would bet it's not as hard as you think it is.

Third, a check box certainly works in other games. Have you ever chosen between DirectX and OpenGL? Just add CUDA.

Fourth, the $3k card is just the first to be discussed. Every generation of card that comes down the line will add power and capability. Adding the capability to expand to greater possibilities at this point (when HTC is updating a great deal of the code) only makes sense. Otherwise, it would add even more delay and development time later. Any argument to the contrary only holds AH back.


nobody is saying not to do it in the future.  what we are saying is why do it now when perhaps only 2 or 3 players, if that, will take advantage of it.  is it a  good return on coading time investment?


semp
Title: Re: What "We" Really Want
Post by: bustr on April 20, 2014, 04:42:46 PM
Semp,

A change is about to happen to the game. During times of change, there is always jockeying for new positions by people hoping to become the new mavens of hip. The OP is already trying to own the future by labeling anyone who disagrees with him as a construct of the irrelevant past.

 "I'm not going to dignify that, except to say that sort of thinking needs to stop."

Hope and Change anyone........
Title: Re: What "We" Really Want
Post by: Arlo on April 20, 2014, 05:01:26 PM
... the new mavens of hip.

I foresee a new squad.
Title: Re: What "We" Really Want
Post by: ReVo on April 20, 2014, 05:01:57 PM
The whole reason AH is seeing an exodus is because of people like you. You are boring and intellectual dishonest. You seldom (I would guess never) have anything positive to add to any discussion.

Remind me never to encourage you to reach for the stars again.  :cry
Title: Re: What "We" Really Want
Post by: Chalenge on April 23, 2014, 02:48:48 AM
It's just that you always bring up money, like you don't have any or something. Just get a job man!
Title: Re: What "We" Really Want
Post by: Ack-Ack on April 23, 2014, 12:46:50 PM
since not many people can afford a 3k video card.  when your wish becomes mainstream (if it ever does) I am pretty sure ah will support it but for now why ask for something that maybe 2 or 3 players will use?



semp

Anyone with a Nvidia GFX 8xxxx or greater video card will be able to use CUDA and PhysX, so its not only limited to a '2 or 3 players'.

ack-ack
Title: Re: What "We" Really Want
Post by: FLOOB on April 23, 2014, 03:24:05 PM
I think some missed the point. It isn't about the graphics it's about being able to replace graphic art with physics simulation. Which is huge.
Title: Re: What "We" Really Want
Post by: scott66 on April 24, 2014, 01:45:18 AM
When I say "we" I don't mean the propeller heads, or the steel jockeys, I mean gamers. When HTC publishes the work they have in the previews, as in recent days, we get to see the direction they are moving. That's really great and I am excited to see a move in that direction. Still, what "we" really want is just coming into being now (meaning it is now possible), but the problem is not every user has a system capable of the state-of-the-art physics simulations. So, my wish is for a user-selectable option to allow for the CUDA physics simulations as shown by Jen-Hsun Huang at the most recent Technology Conference. I know not everyone can afford a $3k card, but I know one day this will be mainstream. Smoke, fire, water, lighting:

https://www.youtube.com/watch?v=XISqvBVyASo
wow..I'm speechless..except to say..GIMMIE GIMMIE GIMMIE!!!
Title: Re: What "We" Really Want
Post by: Debrody on April 24, 2014, 02:36:12 AM
You cannot see the fire nor the water from 30k+.
"We"   lol
See how poor the gameplay is with this low numbers and the lack of fights, see how crappy the 110 looks yet wish for super realistic smoke simulation for the users with a 3k$ gpu - try playing crysis3 or something like that.
maybe...
Title: Re: What "We" Really Want
Post by: danny76 on April 24, 2014, 02:38:07 AM
You cannot see the fire nor the water from 30k+.
"We"   lol
See how poor the gameplay is with this low numbers and the lack of fights, see how crappy the 110 looks yet wish for super realistic smoke simulation for the users with a 3k$ gpu - try playing crysis3 or something like that.
maybe...

Respectfully, you dont play, so why are you worried?

Just a thought :old:

Title: Re: What "We" Really Want
Post by: Chalenge on April 24, 2014, 02:46:28 AM
I think some missed the point. It isn't about the graphics it's about being able to replace graphic art with physics simulation. Which is huge.

Exactly. Ideally we could have a slider that would allow each user to set how much they dedicate to physics, versus graphics. That would be for HTC to flesh out.

Ack-Ack while what you say is true it is also true that this is Nvidia specific, and while the 8800 (3##, 4##) and above support CUDA, the early GPU drivers are only CUDA version 1.0. Even Titan is only version 3.5, while Maxwell (750 Ti, & 8##, and apparently Titan Z) are version 5.0.
Title: Re: What "We" Really Want
Post by: olds442 on April 24, 2014, 05:50:32 AM
Anyone with a Nvidia GFX 8xxxx or greater video card will be able to use CUDA and PhysX, so its not only limited to a '2 or 3 players'.

ack-ack
And anyone with ANYTHING AMD won't.
Title: Re: What "We" Really Want
Post by: danny76 on April 24, 2014, 06:19:02 AM
And anyone with ANYTHING AMD won't.

 :uhoh :cry
Title: Re: What "We" Really Want
Post by: Traveler on April 24, 2014, 06:59:22 AM
It's just that you always bring up money, like you don't have any or something. Just get a job man!


reality check, those companies that didn't worry about money, no longer exists, unless they were banks.
Title: Re: What "We" Really Want
Post by: Debrody on April 24, 2014, 07:19:52 AM
Respectfully, you dont play, so why are you worried?

Just a thought :old:
i was flying some sorties this month and was disappointed.
Just a thought.
Title: Re: What "We" Really Want
Post by: Ack-Ack on April 24, 2014, 12:10:04 PM
And anyone with ANYTHING AMD won't.

So?  It's quite common for games to have additional features that are supported by one video card and not the other.  A perfect example is PhysX.

ack-ack
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 24, 2014, 12:25:20 PM
So?  It's quite common for games to have additional features that are supported by one video card and not the other.  A perfect example is PhysX.

ack-ack

But I use AMD  :cry.


In all seriousness, I question if HTC could afford to exclude all AMD users.
Title: Re: What "We" Really Want
Post by: Chalenge on April 24, 2014, 01:46:15 PM
It's not about excluding. It's about offering more graphic and physics features. So if your system has the ability then you see something a little different (better, but different). The inevitable result of this will be years from now when it will be possible to generate wake turbulence, for instance. Planes passing through flame and smoke will disturb the particles there. And the fretting about ground impact patterns from HE rounds will have to change direction, because it will be possible to more correctly model the effects of ground impact, material displacement, and shock wave. It's actually possible now, but in a game as complex as AH it is a matter of balancing the extras with smooth frame rates.
Title: Re: What "We" Really Want
Post by: Ack-Ack on April 24, 2014, 01:51:49 PM
But I use AMD  :cry.


In all seriousness, I question if HTC could afford to exclude all AMD users.

It doesn't negatively effect other developer's games, don't see why it would have a negative impact on HTC.

ack-ack
Title: Re: What "We" Really Want
Post by: wpeters on April 24, 2014, 02:01:16 PM
You cannot see the fire nor the water from 30k+.
"We"   lol
See how poor the gameplay is with this low numbers and the lack of fights, see how crappy the 110 looks yet wish for super realistic smoke simulation for the users with a 3k$ gpu - try playing crysis3 or something like that.
maybe...

This and maybe a jeep carrying troopers that can get out and shoot a sniper rifle and bazooka.  especially bazooka and sniper to kill the bazooka.  With HTC type of modelling it could simulate some awesome bullet drop simulation
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 24, 2014, 02:09:55 PM
It's not about excluding. It's about offering more graphic and physics features. So if your system has the ability then you see something a little different (better, but different). The inevitable result of this will be years from now when it will be possible to generate wake turbulence, for instance. Planes passing through flame and smoke will disturb the particles there. And the fretting about ground impact patterns from HE rounds will have to change direction, because it will be possible to more correctly model the effects of ground impact, material displacement, and shock wave. It's actually possible now, but in a game as complex as AH it is a matter of balancing the extras with smooth frame rates.

If its just a matter of the visualizations, thats one thing. But if theres a slider for the physics modeling, like blast patterns, that could give an advantage to some, and not to others.

Although in this case, the advantage would be to retain the lower-end spherical blast pattern.
Title: Re: What "We" Really Want
Post by: Ack-Ack on April 24, 2014, 02:54:09 PM
If its just a matter of the visualizations, thats one thing. But if theres a slider for the physics modeling, like blast patterns, that could give an advantage to some, and not to others.

Although in this case, the advantage would be to retain the lower-end spherical blast pattern.

It wouldn't effect the physics of the game engine and provide an advantage over someone without a compatible video card.  All it would do is increase the eye candy factor.

ack-ack
Title: Re: What "We" Really Want
Post by: Chalenge on April 24, 2014, 03:21:08 PM
Although in this case, the advantage would be to retain the lower-end spherical blast pattern.

It's not about excluding. That said, even with the material displacement correctly represented graphically, the effect of the shock wave should still be spherical, shouldn't it? In the case of HE rounds knocking aircraft out of the air (from that other misguided thread) the HE charge explodes after ground penetration, instead of initial impact. This has the effect of causing a displacement of terrain material, which cause the visual 'shape' that the propeller heads were arguing to change. That is not what kills the aircraft (thus misguided). The explosive charge also causes a shock wave, which can take the form of overhead burst, contact burst (against armor), or delay fuze burst (in discussion). The delay fuze burst is almost always spherical, and the few cases in which it is not stems from intervening ground features (which I mentioned in the other thread).

Fragmentation is apparently part of AH, because we see it sometimes in the light-saber effect of a ricochet. Fragmentation does not effect aircraft, or anything else that I can deduce from effects in the game. Neither is a ground penetrating explosion and material displacement, so it is just a matter of graphics.
Title: Re: What "We" Really Want
Post by: Wiley on April 24, 2014, 05:56:19 PM
It wouldn't effect the physics of the game engine and provide an advantage over someone without a compatible video card.  All it would do is increase the eye candy factor.

ack-ack

It wouldn't be a huge deal if we're talking about ground fires, as they don't generally get in the way of peoples' visibility.  Although, having said that, with the amount of ack hugging people do these days it might be a factor...

Suppose they use this card to make better clouds and better engine smoke for people with these cards.  The smoke is going to look way different between the two of them.  What if one or the other allows people to better see through the clouds than the other side?  Either you've got a guy with a $3k card that has an advantage now, or you've got a guy with a $3k card that turns that feature off because it puts him at a disadvantage.

Wiley.
Title: Re: What "We" Really Want
Post by: Ack-Ack on April 24, 2014, 06:16:39 PM
It wouldn't be a huge deal if we're talking about ground fires, as they don't generally get in the way of peoples' visibility.  Although, having said that, with the amount of ack hugging people do these days it might be a factor...

Suppose they use this card to make better clouds and better engine smoke for people with these cards.  The smoke is going to look way different between the two of them.  What if one or the other allows people to better see through the clouds than the other side?  Either you've got a guy with a $3k card that has an advantage now, or you've got a guy with a $3k card that turns that feature off because it puts him at a disadvantage.

Wiley.

Here is an example of how PhysX works in a game.  It's a gameplay trailer for Batman Arkham Origins showing PhysX enabled and disabled. 

http://www.youtube.com/watch?v=9q4yQbyur2c

ack-ack
Title: Re: What "We" Really Want
Post by: Wiley on April 24, 2014, 08:18:51 PM
Here is an example of how PhysX works in a game.  It's a gameplay trailer for Batman Arkham Origins showing PhysX enabled and disabled. 

http://www.youtube.com/watch?v=9q4yQbyur2c

ack-ack

Yep.  Exactly what I'm talking about.  Suppose we were flying and that smoke was between our planes, you have a Physx card, I don't.  You see smoke in between us, I can see you clear as day.

Wiley.
Title: Re: What "We" Really Want
Post by: Chalenge on April 24, 2014, 08:54:35 PM
That's incorrect. You both see smoke. One of you sees a better portrayal of smoke that interacts with objects more realistically..
Title: Re: What "We" Really Want
Post by: Wiley on April 24, 2014, 09:11:30 PM
That's incorrect. You both see smoke. One of you sees a better portrayal of smoke that interacts with objects more realistically..

In the example he gave, the smoke is much more opaque with the Physx card than without.  Edit:  Starting at about 40 seconds on the video.  You can see stuff without it you can't see when the physx is enabled.

Wiley.
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 24, 2014, 09:30:31 PM
It doesn't negatively effect other developer's games, don't see why it would have a negative impact on HTC.

ack-ack

valid point.
Title: Re: What "We" Really Want
Post by: Vudu15 on April 24, 2014, 11:12:15 PM
I'd rather see new planes, tanks and upgrade to existing models then "super" graphics that require a card I will most likely never have.... "we" lol where did you get "we" from anyway? I musta missed the poll.
Title: Re: What "We" Really Want
Post by: Chalenge on April 24, 2014, 11:51:39 PM
Well, that's obvious malarkey, since you haven't said a word about the update they have been working on for months already. But, you do speak to a point that a lot of people seem to be missing. The "super" graphics card you refer to is something you will buy. You will not be able to avoid it. Computers and video cards see technology improvements all the time and with each new generation the older generations become more affordable. Eventually what you see as too expensive now will be a standard, or even below standard card.

So, in other words the answer to your question is "from everyone that disagrees with you."
Title: Re: What "We" Really Want
Post by: Vudu15 on April 28, 2014, 05:41:18 AM
well when it becomes the standard it wont cost as much as it does now because its no longer the top of the line...which means this cycle will begin again. and I understand that. what I don't understand is where you code name challenge who is some random cat on an internet forum on a game with just a couple thousand players says here is what "we" as in all of us who play this game want......what "I" want is for other players to stop telling me crap they don't know. Like what I want, what I want to see, what kind of tank I should drive, what kind of plane I want to see, how I want the game to develop..... I want the early and mid war arenas closed. I'd like bushes and trees you can fire through I want more planes that fought in ww2, I want all the planes brought up to one standard before we jump to a new one instead of leaving them out like bastard children, I'd like a game staff that understands the level of players it is supporting and not just run about seeming to random odd stuff. I like to see some ideas come back towards us I'd like to see HTC use its players to help it not attack them at times when they get unruly. They leave us in the dark like they have ~30-40 thousand players a day not 600 or less......we are a community and I'm tired of folks acting like they are the only one playing the game "they" know best, my ideas are stupid and, I don't know what I'm talking about. Not that that was said here and not to me but just in general.

So challenge who the hell are you? who are you to tell me "from everyone who disagrees with you" cause to be honest I don't see much support for your idea here either. Would better graphics be nice? sure they would but your not the only person playing this game. And "I" am not "you" nor a part of this purposed "we". I have my own ideas and sadly the real people who make these decisions do so from behind curtains that "we" don't get to see behind until "they" say so.
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 28, 2014, 12:13:48 PM
Yeah, he does have a point chalenge. You're in no way qualified to speak for the general population simply because YOU feel you are representative.



Personally I give not the slightest f**k about the particle interaction. If we ever get it, and it cuts frame rates at all, I will turn it off. I suspect a good many will as well.
Title: Re: What "We" Really Want
Post by: Chalenge on April 28, 2014, 03:30:05 PM
It doesn't take much brains to break away from the mindless and do a search for "what gamers really want" on google. Pretty egotistical of you to think "we" includes "you." I don't give two bits what you think or want. Anyone can make a wish in this forum. So start your own thread.

Tank-Ace. . . nothings changed. Everything you bring to a thread is unimportant.
Title: Re: What "We" Really Want
Post by: nrshida on April 28, 2014, 03:36:37 PM
I don't give two bits what you think or want.

We don't much care for your highly inflated opinion of things either.

Title: Re: What "We" Really Want
Post by: Arlo on April 28, 2014, 04:14:21 PM
"what gamers really want"

 :lol
Title: Re: What "We" Really Want
Post by: Chalenge on April 28, 2014, 04:56:21 PM
We don't much care for your highly inflated opinion of things either.

No one listens to "highly inflated opinions" like yours, either. Pretty much if you think it is important enough to add on the bbs, it isn't.
Title: Re: What "We" Really Want
Post by: bustr on April 28, 2014, 05:33:54 PM
So this is how the technophiles have their equivalent of the "12 Hour Side Switch Rule" meltdown whizzing fest.

Skuzzy is going to need a dictionary and a thesaurus to tell if anyone's being naughty before he uses the hammer. But, you cannot mistake the attitude of I'm better than you are because I is L33Ter than you mere mortals in the subject at hand. Along with the resorting to dismissing anyone who disagrees by calling them irrelevant out of hand. The muppets are simply more honest and direct when they tell someone they suck. But, as far as technophiles go in this post. The OP is acting like a muppet in his own fashion sans the dogpile support the muppets give each other in our forums. I doubt ack-ack qualifies as a dogpile of any flavor.

Probably why this rates only one limp noodle on the drama queen scale. 
Title: Re: What "We" Really Want
Post by: Slash27 on April 28, 2014, 05:46:31 PM
So this is how the technophiles have their equivalent of the "12 Hour Side Switch Rule" meltdown whizzing fest.

Skuzzy is going to need a dictionary and a thesaurus to tell if anyone's being naughty before he uses the hammer. But, you cannot mistake the attitude of I'm better than you are because I is L33Ter than you mere mortals in the subject at hand. Along with the resorting to dismissing anyone who disagrees by calling them irrelevant out of hand. The muppets are simply more honest and direct when they tell someone they suck. But, as far as technophiles go in this post. The OP is acting like a muppet in his own fashion sans the dogpile support the muppets give each other in our forums. I doubt ack-ack qualifies as a dogpile of any flavor.

Probably why this rates only one limp noodle on the drama queen scale. 
Don't compare me to that self important windbag again.
Title: Re: What "We" Really Want
Post by: Chalenge on April 28, 2014, 05:48:16 PM
Bustr, you act as if Skuzzy reads these threads in a vacuum. I'm certain Skuzzy knows exactly why the usual suspects continue to show up and post in a contrary manner in threads like this. It has nothing to do with the subject matter, and you know it. Even Vudu who threw every brain cell he has into his post has very little of substance except a desire to whine about his distaste for posts expressing a desire for changes that may bring the numbers back into the game. Instead, he could just stop reading posts, but that's not why he countered with the weak points that he did. His point is, rather, how dare anyone disagree with his wants and desires. He even agrees that everyone wants graphics! So, what he is engaging in is intellectual dishonesty. Now, since you own the genre go ahead and respond with a diatribe masked in four-bit verbiage. How dare anyone point out something we all know to be true (gamers like graphics). Any argument to the contrary is a dishonest one.

I will continue to post as I see fit unless HTC decides I have crossed some invisible line.
Title: Re: What "We" Really Want
Post by: Arlo on April 28, 2014, 06:25:38 PM
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.  :D
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 28, 2014, 06:30:24 PM
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.  :D


Oh my god thats perfect. Thank you Arlo, you've given my by new signature :rofl :rofl :rofl
Title: Re: What "We" Really Want
Post by: Arlo on April 28, 2014, 06:40:33 PM
There's bound to be something better for a sig. Quote Patton or Yeager or, hell, John Belushi.  ;)
Title: Re: What "We" Really Want
Post by: Chalenge on April 28, 2014, 07:21:18 PM
Hey, Arlo, you're being dishonest here. Already more than one person has agreed, which makes using "we" valid. Because you disagree you chimed in. The fact that people look for the best graphics they can possibly get on their systems is indisputable. Do some honest research and you will discover this is true universally. The only people that do not want better graphics are parents looking for games for their kids, and people that miss Mario.
Title: Re: What "We" Really Want
Post by: Arlo on April 28, 2014, 07:29:47 PM
Hey, Arlo, you're being dishonest here. Already more than one person has agreed, which makes using "we" valid. Because you disagree you chimed in. The fact that people look for the best graphics they can possibly get on their systems is indisputable. Do some honest research and you will discover this is true universally. The only people that do not want better graphics are parents looking for games for their kids, and people that miss Mario.

Actually, I'm being bluntly honest.
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 28, 2014, 07:31:32 PM
Hey, Arlo, you're being dishonest here. Already more than one person has agreed, which makes using "we" valid. Because you disagree you chimed in. The fact that people look for the best graphics they can possibly get on their systems is indisputable. Do some honest research and you will discover this is true universally. The only people that do not want better graphics are parents looking for games for their kids, and people that miss Mario.

I don't really care that much; at least about the particle effects. I'm too busy shooting at stuff to look how pretty the clouds look when he flys through them. And I fit neither of those descriptions.
Title: Re: What "We" Really Want
Post by: nrshida on April 29, 2014, 01:58:05 AM
No one listens to "highly inflated opinions" like yours, either. Pretty much if you think it is important enough to add on the bbs, it isn't.

Here's my synopsis on this thread: you've apparently done some kind of graphics modeling course recently (probably a standard 3D modeling package), and read about trends in physics and graphics development on the internet and come here wearing your usual 'authority hat' to speak to us inferiorly informed peasants predicting the future and telling us what we want.

As with everything you do there is always some form of agenda, the wish to be in authority, in control. Doesn't matter whether it's about graphics, the new infantry you wanted (which you seemed to think HTC must immediately recruit you to do for them) or your soundpack, it's never a free contribution, you always have some kind of ulterior motive.

As others have said, this is clearly your wish and your vision of the direction graphics and VEs must go in. There are many other possibilities and these kind of marketing drives come and go in graphics, some stick, some fail.

Like Vudu said: do not presume to speak for anyone else on this forum but yourself.









 
Title: Re: What "We" Really Want
Post by: asterix on April 29, 2014, 12:15:11 PM
The fact that people look for the best graphics they can possibly get on their systems is indisputable. Do some honest research and you will discover this is true universally. The only people that do not want better graphics are parents looking for games for their kids, and people that miss Mario.
I guess I must be another exeption that proves the rule then.  :) Minimum requirements is usually my benchmark. I even switch off the bump map terrain feature at times to see GV-s better. I like Vudu`s answers.
Title: Re: What "We" Really Want
Post by: Triton28 on April 29, 2014, 12:31:43 PM
This thread delivers.    :aok
Title: Re: What "We" Really Want
Post by: Chalenge on April 29, 2014, 01:22:36 PM
Here's my synopsis on this thread: . . .

Overactive imagination. . . again

I stand by what I said on graphics. Every comment to the contrary has so far been fueled by intellectual dishonesty, and little else. Gamers, for the most part, push the computer industry forward. Office applications don't usually generate a great need for everything a computer has to offer. So what is it that pushes video card companies to push forward with ever more powerful hardware? In the consumer level cards it's gamers. Game companies listen to the trends, and whether you like it or not (you do, but you are being dishonest about it) the trends are for better graphics. You can make negative comments until the cows come home, but it won't change the way things must be in the end. Any game that does not continue to evolve is dead. There are dead-end technologies like the Oculus technology that Facebook just bought. There have been many such technologies that fail to draw an audience. Graphics is not one of those technologies.

It has been really funny watching you all try to argue against it, but you're not fooling anyone.
Title: Re: What "We" Really Want
Post by: nrshida on April 29, 2014, 02:52:18 PM
I stand by what I said on graphics. Every comment to the contrary has so far been fueled by intellectual dishonesty, and little else.

You don't know what you're talking about. Your historical observations aren't even accurate.

I'll reiterate what others have said: you do not and do not presume to speak for others on this forum.


Title: Re: What "We" Really Want
Post by: bustr on April 29, 2014, 04:13:50 PM
Shida I said all that pages ago and shorter.

He's trying to get in before the change as the new maven of cool about game graphics.

Hitech has a code routine that performs a short inventory of our PC's as the game starts up. When we login to the arena the results file uploads. That's how he was able to make the comment about the exact number of players running non Shader 3.0 compliant video chipsets.

I will suspect our primary game demographics buys their PC\Laptop from Walmart, Sam's Club, Costco, Best Buy or equivalent on sale. Or there is no point to allow that inventory routine to be part of our game download. Hitech appears to be concerned about programming for who will pay $14.95 a month. Rather than use an Ego driven technophile cattle prod to force most of his customers out of the game for being un hip in the ways of bleeding edge game tecchiness.

Hitech has never impressed me when it comes to the realities of making money from his customer base, to do anything driven by his Ego in the negative sense. Aren't you glad the OP is not Hitech.........
Title: Re: What "We" Really Want
Post by: Ack-Ack on April 29, 2014, 06:08:13 PM
There are dead-end technologies like the Oculus technology that Facebook just bought. There have been many such technologies that fail to draw an audience. Graphics is not one of those technologies.


Oculus Rift is a dead end technology that has failed to draw an audience?  Surely, you are kidding because that statement is the furthest from the truth.

ack-ack
Title: Re: What "We" Really Want
Post by: Chalenge on April 29, 2014, 06:54:28 PM
No, I'm not kidding. If you need to spend money redirecting your efforts to support it it's time and money you will never recoup. I have been watching companies lose valuable resources already. Indies in particular should avoid it.
Title: Re: What "We" Really Want
Post by: Ack-Ack on April 29, 2014, 07:16:12 PM
No, I'm not kidding. If you need to spend money redirecting your efforts to support it it's time and money you will never recoup. I have been watching companies lose valuable resources already. Indies in particular should avoid it.

Again, your statement doesn't reflect reality.  If it was 'dead end technology' it wouldn't be widely supported by the gaming industry like the Oculus Rift has.  It is the piece of hardware that is going to make VR a reality instead of some thing you see in a lab.

ack-ack
Title: Re: What "We" Really Want
Post by: Chalenge on April 29, 2014, 07:29:14 PM
Ha! I know there are plenty of people that wish that were true. The reality is that few will want to wear technology in order to experience a virtual environment. There are many forms of failed technology that have drawn just as much interest from the industry before. The fad will fade.
Title: Re: What "We" Really Want
Post by: Tank-Ace on April 29, 2014, 10:23:08 PM
Ha! I know there are plenty of people that wish that were true. The reality is that few will want to wear technology in order to experience a virtual environment. There are many forms of failed technology that have drawn just as much interest from the industry before. The fad will fade.

(http://s1.static.gotsmile.net/images/2012/01/06/f7807a21-cant-tell-stupid-trolling_132580428869.jpg)
Title: Re: What "We" Really Want
Post by: nrshida on April 29, 2014, 11:42:54 PM
The reality is that few will want to wear technology in order to experience a virtual environment. There are many forms of failed technology that have drawn just as much interest from the industry before. The fad will fade.


 :lol What a maroon. Absolutely no depth of knowledge or vision.


Shida I said all that pages ago and shorter.

Yeah sorry, I've only been casually following this thread.


Hitech has never impressed me when it comes to the realities of making money from his customer base, to do anything driven by his Ego in the negative sense. Aren't you glad the OP is not Hitech.........

It doesn't take a rocket surgeon to see that the essence of Aces High isn't superfluous eye candy. That's available elsewhere in abundance. I'm fairly happy with AH's graphics and I'm sure the new version will be even nicer-looking and more immersive but it's the flight model and nature of the Virtual Environment that interests me.

There's a lot of discussion about the need to conform to some 'standard' of trendy, flashy graphics which imho don't add anything to the experience. Just watch some Warthunder videos on YouTube. All that illustrates is that you can polish a turd providing you chrome-plate it first (if indeed you have some genuine interest in flight as opposed to simple AirQuake).

No one ever seems to campaign that these graphics-intensive games need to work on their simulation in order to stay viable.


HTC does a lot with a little, accommodating the user's machines. If you've ever been involved in computer graphics you appreciate the difficulty of doing that.


Title: Re: What "We" Really Want
Post by: bustr on April 30, 2014, 05:28:55 AM
Only dealt with house written monkeybutt software used by mom and pop trucking companies on everything from win95 to xp that had to process SCAC codes visa dialup to update a mainframe through a wintel server interface. And run fax banks interfaced through Exchange server to service 5 and dime stores who only wanted to hand fax in their EDI transactions for the mainframe. In the late 90's there were still people in New York City who didn't trust computers enough to handle their daily transactions to EDI services. Then there were those 3000 or so servers I babysat for BofA.

Most of the world does not run on the bleeding edge of cool when it comes to technology. It only looks like it because of the Internet and the need to sell publications about the bleeding edge of cool. What percentage of the desktop clients this month worldwide were still XP?

There wouldn't be so much squeeling by the OP otherwise.

Like I said earlier. Jockeying to be the new maven of cool is all this is.
Title: Re: What "We" Really Want
Post by: Chalenge on May 08, 2014, 04:36:22 AM

 :lol What a maroon. Absolutely no depth of knowledge or vision.


Terrible synopsis.

It's exactly like the Virtuix Omni. I mean exactly! It will be in museums and arcades, but anyone that wastes actual coin on these things will shelf them quickly. The reason is obvious to anyone with intelligence above squirrel level. First, you will develop the spilled drink syndrome from Airplane while wearing this thing. Second, where's the keyboard? Third, your picture will (will) appear on Facebook for all your friends (past friends) to poke fun at. Fourth, after you wear it for just a very short period of time it will be disgusting and after your friends 'try it out' it will be even more disgusting.

But if you believe in it yourself:

https://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game
Title: Re: What "We" Really Want
Post by: hitech on May 08, 2014, 04:12:00 PM
Terrible synopsis.

It's exactly like the Virtuix Omni. I mean exactly! It will be in museums and arcades, but anyone that wastes actual coin on these things will shelf them quickly. The reason is obvious to anyone with intelligence above squirrel level. First, you will develop the spilled drink syndrome from Airplane while wearing this thing. Second, where's the keyboard? Third, your picture will (will) appear on Facebook for all your friends (past friends) to poke fun at. Fourth, after you wear it for just a very short period of time it will be disgusting and after your friends 'try it out' it will be even more disgusting.

But if you believe in it yourself:

https://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game

When I did the development for the rift with AH the, where did the key board go, issue told me it is not ready for prime time for most applications and would be pretty much useless in ah.

The resolution was such that you could not even read any text.

HiTech
Title: Re: What "We" Really Want
Post by: Ack-Ack on May 08, 2014, 04:19:44 PM
When I did the development for the rift with AH the, where did the key board go, issue told me it is not ready for prime time for most applications and would be pretty much useless in ah.

The resolution was such that you could not even read any text.

HiTech


You were also using the first generation OR, the 2nd generation is much more improved with better screen resolution. 

ack-ack
Title: Re: What "We" Really Want
Post by: danny76 on May 09, 2014, 03:28:04 AM
I am astonished that VR has taken as long as it has to get nowhere :headscratch:

How often and over how many years has this been attempted? Lawnmower Man was over 20 years ago! :headscratch:

Is this simply a case of lack of funding or is there some fundamental issue with it's use?
Title: Re: What "We" Really Want
Post by: Mister Fork on May 09, 2014, 09:27:44 AM
When I did the development for the rift with AH the, where did the key board go, issue told me it is not ready for prime time for most applications and would be pretty much useless in ah.

The resolution was such that you could not even read any text.

HiTech

Ok - let me debunk your keyboard worry hitech - a really good HOTAS setup will deflect any concern - however I do suspect that I'll be drilling small holes in the bottom of the rift so I can glance at my keyboard now and then.

If I can't read text either - then no, it's not ready for prime time.  For it to work, it HAS to be 1080p quality good a dot pitch to read text...otherwise it's nothing but eye candy and completely useless for any RPG, FPS, or simulators of all kinds. 

I'm waiting to see what they come up with - now with Facebook funding, I'm hoping they can ramp up their quality with $$$.

Still a game changer if they can get it right!
Title: Re: What "We" Really Want
Post by: hyzer on May 09, 2014, 12:00:59 PM
Build in a look down camera into the headset.   :aok
Title: Re: What "We" Really Want
Post by: hitech on May 09, 2014, 03:24:35 PM

If I can't read text either - then no, it's not ready for prime time.  For it to work, it HAS to be 1080p quality good a dot pitch to read text...otherwise it's nothing but eye candy and completely useless for any RPG, FPS, or simulators of all kinds. 


1st it is not a worry, like I said, I already wrote the drivers for it and have spent a fair amount of time using it. Do you drink anything while you play? Do you ever type a message? It really needs some type of system to see out side the hood.

The issue is to have 1920 x 1080 the screen must bee MORE then 3840 x 1080 because less then  1/2 the screen goes to each eye.

I will say the movement sensors were superb.

HiTech

Title: Re: What "We" Really Want
Post by: Fish42 on May 09, 2014, 03:51:00 PM
I am astonished that VR has taken as long as it has to get nowhere :headscratch:

How often and over how many years has this been attempted? Lawnmower Man was over 20 years ago! :headscratch:

Is this simply a case of lack of funding or is there some fundamental issue with it's use?


Funding really. Its because of all the Smartphones tech that has been developed in the last few years that has made small HD LED screens cheap and the other tech small enough to fit into a head mounted unit that does not weigh a ton and can display a image that can be usable. Also the fact it was kickstarted showed that people were willing to support it. It would have been a costly risk to make a VR headset without that kind of feedback and most companies would simply prefer not to risk it.

Now with Facebook providing funding and Sony working on their own VR, it looks like 1-3 years from now there should be 2 decent choices on the market for VR (if sony allows the VR unit to be used on PC).
Title: Re: What "We" Really Want
Post by: Wiley on May 09, 2014, 04:22:26 PM
I can't believe they won't have some kind of view window on the final version you can flip open or somesuch to see down and not spill your beverage/find your smokes.  The keyboard I could live with not seeing.

Wiley.
Title: Re: What "We" Really Want
Post by: Ack-Ack on May 09, 2014, 04:31:03 PM
My OR should arrive around the 2nd week of August.   :D

ack-ack
Title: Re: What "We" Really Want
Post by: Karnak on May 10, 2014, 01:47:25 PM
When I did the development for the rift with AH the, where did the key board go, issue told me it is not ready for prime time for most applications and would be pretty much useless in ah.

The resolution was such that you could not even read any text.

HiTech

That the consumer version has not yet been produced I believe indicates that the Occulus guys agree that it is not ready for prime time.

http://vr.mkeblx.net/oculus-sim/

If they are able to boost the resolution, things may change.