Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: caldera on November 26, 2014, 07:23:08 AM

Title: Why, oh why?
Post by: caldera on November 26, 2014, 07:23:08 AM
Can't I switch to the low number side?  I switched yesterday, for goodness sake.  :(

(http://i343.photobucket.com/albums/o460/caldera_08/ahss18.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/ahss18.jpg.html)

The time between allowable switches (notice I didn't say "12 hour rule" - oh, pretend I didn't say that!  :D) is way too long. 
Title: Re: Why, oh why?
Post by: JimmyC on November 26, 2014, 12:32:14 PM
 Be  warned that a few peeps got a knock on the noggin by the ban hammer for chat like  this
It became a very emotive  subject and everyone was told to stfu about it
it is what it is...for reasons  known to the powers that be...it shall.remain as is.
if you have just returned  to game you might not be aware.
《S》Jimmy

Title: Re: Why, oh why?
Post by: Coalcat1 on November 26, 2014, 12:47:00 PM
Can't I switch to the low number side?  I switched yesterday, for goodness sake.  :(

(http://i343.photobucket.com/albums/o460/caldera_08/ahss18.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/ahss18.jpg.html)

The time between allowable switches (notice I didn't say "12 hour rule" - oh, pretend I didn't say that!  :D) is way too long. 
The resons are only known to HTC
Title: Re: Why, oh why?
Post by: MrRiplEy[H] on November 26, 2014, 12:57:44 PM
See rule #4
Title: Re: Why, oh why?
Post by: Max on November 26, 2014, 12:59:17 PM
Didn't we have this conversation less than 72 hours ago? Relax, go stuff your bird  :devil
Title: Re: Why, oh why?
Post by: -ammo- on November 26, 2014, 01:10:11 PM
Is it time for that map again ---- crap :D
Title: Re: Why, oh why?
Post by: hitech on November 26, 2014, 01:34:16 PM
Be  warned that a few peeps got a knock on the noggin by the ban hammer for chat like  this
It became a very emotive  subject and everyone was told to stfu about it
it is what it is...for reasons  known to the powers that be...it shall.remain as is.
if you have just returned  to game you might not be aware.
《S》Jimmy



This is completely inaccurate, people were told to stop their crusade about it.

HiTech
Title: Re: Why, oh why?
Post by: xPoisonx on November 26, 2014, 03:38:20 PM
This is completely inaccurate, people were told to stop their crusade about it.

HiTech

May I ask why nothing has been done about something so disliked (Just curious)? I know the effort of changing it doesn't have anything to do with it.
Title: Re: Why, oh why?
Post by: Drane on November 26, 2014, 04:08:07 PM
Chiming in here to say I prefer limits to side switching.

I remember the chaos of nearly everyone switching off of one country and then that country getting pummeled into nothing. Many didn't like it.

Seems like there's a little "grass greener other side of fence" syndrome going on here.
Title: Re: Why, oh why?
Post by: kvuo75 on November 26, 2014, 04:20:51 PM
Chiming in here to say I prefer limits to side switching.

I remember the chaos of nearly everyone switching off of one country and then that country getting pummeled into nothing. Many didn't like it.

if people are only allowed to switch to the smallest country easier, that wouldn't happen.
Title: Re: Why, oh why?
Post by: xPoisonx on November 26, 2014, 04:30:46 PM
Chiming in here to say I prefer limits to side switching.

I remember the chaos of nearly everyone switching off of one country and then that country getting pummeled into nothing. Many didn't like it.

Seems like there's a little "grass greener other side of fence" syndrome going on here.

Ok... So why would changing the limit to 4 or 6 hours.. Or only allowing switching to country with lowest #s every x hours cause an entire country to abandon ship then proceed to gang itself? Have you thought this through?
Title: Re: Why, oh why?
Post by: mthrockmor on November 26, 2014, 04:56:34 PM
This rule was designed to stop spying. Someone would take note of where either a CV or NOE was located, then switch sides, up buffs or fighters and take advantage of that by sinking the CV or busting the NOE.

In one sense, who cares. During WW2 espionage was a big deal, it happens. AH then decided it had to be addressed. 12 hours was overkill. Make it 15 minutes, 20 minutes tops. That small penalty window removes the instant advantage of switching sides, though ends the torment of 12 hours. On a side note, switching sides to find a fight is harmed by even a 15 minute window. I strongly suspect this rule has helped - not caused - but helped the decline in numbers.

boo
Title: Re: Why, oh why?
Post by: xPoisonx on November 26, 2014, 05:30:08 PM
This rule was designed to stop spying. Someone would take note of where either a CV or NOE was located, then switch sides, up buffs or fighters and take advantage of that by sinking the CV or busting the NOE.

In one sense, who cares. During WW2 espionage was a big deal, it happens. AH then decided it had to be addressed. 12 hours was overkill. Make it 15 minutes, 20 minutes tops. That small penalty window removes the instant advantage of switching sides, though ends the torment of 12 hours. On a side note, switching sides to find a fight is harmed by even a 15 minute window. I strongly suspect this rule has helped - not caused - but helped the decline in numbers.

boo

HTC stated the rule had nothing to do with spying.
Title: Re: Why, oh why?
Post by: Zimme83 on November 26, 2014, 05:31:12 PM
The fact that players that switch sides gets a lot of PM accusing them for being spies is imo a bigger problem than the 12 hour rule. If u switch country u are not loyal to "the cause"...
Title: Re: Why, oh why?
Post by: Someguy63 on November 26, 2014, 06:22:53 PM
See rule 4
Title: Re: Why, oh why?
Post by: Butcher on November 26, 2014, 06:50:27 PM
The fact that players that switch sides gets a lot of PM accusing them for being spies is imo a bigger problem than the 12 hour rule. If u switch country u are not loyal to "the cause"...

completely inaccurate, I flew for over 10 years, only a few times was I loyal to one country, I spent most of my time hopping. The only country whose player base would accuse anyone? Bishop - not all players just the smash and grab newbies who whine about it, the rest of aces? doesn't care and welcome the change.
the low side numbers is one of the reasons I quit plus the 12 hour rule, not going to bother arguing over it - the way I see it; being I only could login once a day to find a fight, if i switched countries and the fight died down, that was the end of it for me. Not going to sit around waiting hours for something to happen.

We tried to put a good argument: switch within 12 hours, you dont get "war won" perks, hell even high eny planes... anything to get the time reduced; unfortunately the crusaders did more harm then good.

Back in the day, you had two servers to choose from, problem is when it merged to one server things started to go sour due to the time switch. The main reason is was good back then, the player numbers were through the roof. In 2013 (january) was last time I flew and there was hardly any numbers on.
(granted I flew only FSO and mid-day EST) which was mostly Aussies/europeans or empty.
Title: Re: Why, oh why?
Post by: xPoisonx on November 26, 2014, 07:06:19 PM
I switch practically every 12 hours and its either, poison you bastard or glad to have you on green, or nothing at all. Either way it doesn't bother me and it shouldn't bother you, and if it does, squelch them.
Title: Re: Why, oh why?
Post by: Someguy63 on November 26, 2014, 07:14:36 PM
I switch practically every 12 hours and its either, poison you bastard, glad to have you on green, or nothing at all. Either way it doesn't bother me and it shouldn't bother you, and if it does, squelch them.

Shut up poison








 :D
Title: Re: Why, oh why?
Post by: Zimme83 on November 26, 2014, 07:15:44 PM
I switch practically every 12 hours and its either, poison you bastard, glad to have you on green, or nothing at all. Either way it doesn't bother me and it shouldn't bother you, and if it does, squelch them.


Guess that well known players that switch a lot sees this a lot less than a player that only do it once in a while.
Title: Re: Why, oh why?
Post by: xPoisonx on November 26, 2014, 07:17:13 PM

Guess that well known players that switch a lot sees this a lot less than a player that only do it once in a while.

I would say more actually, and it's really not a problem unless you have a glass shell... If you can survive long enough to squelch them it's just fine  :aok

EDIT: Maybe my previous post wasn't worded very well... Often there are people that yell at you for not being loyal to a virtual chess piece but usually it's from the same few players and it can be rather comical.
Title: Re: Why, oh why?
Post by: Someguy63 on November 26, 2014, 07:19:07 PM
I would say more actually, and it's really not a problem unless you have a glass shell... If you can survive long enough to squelch them it's just fine  :aok

Trolling is fun too though. :ahand
Title: Re: Why, oh why?
Post by: xPoisonx on November 26, 2014, 07:20:23 PM
Trolling is fun too though. :ahand

 :old:
Title: Re: Why, oh why?
Post by: Zimme83 on November 26, 2014, 07:40:21 PM
I would say more actually, and it's really not a problem unless you have a glass shell... If you can survive long enough to squelch them it's just fine  :aok

EDIT: Maybe my previous post wasn't worded very well... Often there are people that yell at you for not being loyal to a virtual chess piece but usually it's from the same few players and it can be rather comical.

I don't take it so seriously and yes, its very easy to identify a small group of players doing it. (and for some reason those players seems to be hated by a lot of the big community...) But i still sees it as a bigger problem in general than the 12 hour rule.

Title: Re: Why, oh why?
Post by: Someguy63 on November 26, 2014, 07:44:36 PM
I don't take it so seriously and yes, its very easy to identify a small group of players doing it. (and for some reason those players seems to be hated by a lot of the big community...) But i still sees it as a bigger problem in general than the 12 hour rule.



But how? It's not hurting people's gameplay, at least it shouldn't.
Title: Re: Why, oh why?
Post by: Zimme83 on November 26, 2014, 07:48:54 PM
If u are a new guy and get PM:s telling u that u are a spy and that noone will trust u etc etc. Isnt there a risk that the newbie leaves the (in his/her eyes) morons in the game and move on with life?
Title: Re: Why, oh why?
Post by: xPoisonx on November 26, 2014, 08:38:31 PM
If u are a new guy and get PM:s telling u that u are a spy and that noone will trust u etc etc. Isnt there a risk that the newbie leaves the (in his/her eyes) morons in the game and move on with life?

That is correct, however this happens so rarely that it's not really a concern.
Title: Re: Why, oh why?
Post by: Butcher on November 26, 2014, 08:53:31 PM
If u are a new guy and get PM:s telling u that u are a spy and that noone will trust u etc etc. Isnt there a risk that the newbie leaves the (in his/her eyes) morons in the game and move on with life?

No because anyone with half a brain would ask other players; the forums on whether its ok or not. I knew in 2004 nobody gave a crap about it; except a small group of the player base i.e base takers. Because people like me don't exactly need to "figure" out where these small hordes are headed. They take one base and there is only so many options to take the next; call for help and scramble a few fighters then it becomes the marianas turkey shoot which is why these "select" players whine like no tomarrow.
Title: Re: Why, oh why?
Post by: Zimme83 on November 26, 2014, 09:19:55 PM
No because anyone with half a brain would ask other players; the forums on whether its ok or not. I knew in 2004 nobody gave a crap about it; except a small group of the player base i.e base takers. Because people like me don't exactly need to "figure" out where these small hordes are headed. They take one base and there is only so many options to take the next; call for help and scramble a few fighters then it becomes the marianas turkey shoot which is why these "select" players whine like no tomarrow.


 :lol Aah yes. That's when i got most of my PM:s. When the non-Noe horde got shot into pieces just after i switched. The dar bar and the fact that they had only one Vehicle spawn out of their newly captured base were apparently not enough to give their top secret mission away so it must have been a spy.  :noid
Title: Re: Why, oh why?
Post by: Zimme83 on November 26, 2014, 09:26:55 PM
But back on topic: I don't see that having 6 hours btw team switches would change that much, it will be too long for some people anyway.
Title: Re: Why, oh why?
Post by: The Fugitive on November 26, 2014, 10:20:56 PM
Hitech explained his reasoning here.


http://bbs.hitechcreations.com/smf/index.php/topic,361462.msg4811379.html#msg4811379
Title: Re: Why, oh why?
Post by: Changeup on November 27, 2014, 02:20:07 PM
Hitech explained his reasoning here.


http://bbs.hitechcreations.com/smf/index.php/topic,361462.msg4811379.html#msg4811379

Edited

one of the primary rules of profitability is:

"Never, ever let your money get mad"

Very important rule...
Title: Re: Why, oh why?
Post by: Someguy63 on November 27, 2014, 02:46:44 PM
Edited

one of the primary rules of profitability is:

"Never, ever let your money get mad"

Very important rule...

True that.
Title: Re: Why, oh why?
Post by: The Fugitive on November 27, 2014, 05:25:24 PM
Edited

one of the primary rules of profitability is:

"Never, ever let your money get mad"

Very important rule...

Well either you piss off 12 guys and they quit with the 12 hour limit, ORRRRRR you put the limit to 1 hour and 50 people quit because their team is always getting crushed, which is better for his wallet?
Title: Re: Why, oh why?
Post by: Gman on November 27, 2014, 05:50:38 PM
Quote
ORRRRRR you put the limit to 1 hour and 50 people quit because their team is always getting crushed, which is better for his wallet?

I think that most of the people who wanted to change back to 1 hr don't really buy this.  Even the logic implied in "their team", suggest that if players in great numbers are upset "their" team is getting squashed, those players mustn't be switching sides often or at all in the first place, if they are on the low side being bashed constantly, right?  Wasn't the ENY system supposed to "fix" the whole numbers thing?  If it was, and yet the same reason was used to implement the 12 hour rule, then ENY didn't work and failed, right?  Yet it's still here isn't it.

BTW, even with the very few hours I put in the MA now, I still see the whine "the rooks/knights/bish are being teamed up on" on a pretty regular occasion, and can prove that with screen shots of text with corresponding clipboard numbers that show that to be in fact true in terms of a numbers imbalance.  This being the case, neither ENY NOR the 12 hour rule is a perfect, or even satisfactory solution to said problem, at least in the opinion of some, if not many. 

A simple solution that would have satisfied everyone would have been to say "We're going to revert to the 1 hour due to popular demand by enough members for 1 week/whatever, and then post the data showing the numbers regarding team balance".  Instead all that was done was HT gave vague reasons, not even any numbers in the air, no numbers at all in fact.  What would be the harm in satisfying BOTH sides of the argument, by saying that there will be a trial run both ways over the course of a couple weeks or a month, and the data posted showing the result?  



Remember the thread that said "+1 if you want the 12 hour rule changed to 1 hour"?  It was only up a day, and had 4 pages and nearly 50 responses.  Had it been left alone for a week, I bet it would have climbed into the triple digits.  So, it isn't just 12 members, the "Muppet show and friends" (get it, I've waited years to use that one) that were complaining and wanted change, or at least an acceptable (to them) explanation.  That could have easily, simply, and fairly been taken care of by a short test of the 1 hour being implemented, and HT saying "see, I told you so", or "perhaps the player base tendancies have changed, and 1 hour or 4, 6, whatever can be implemented for the time being".  That would have = NO, or very FEW players upset, and been a huge PR win overall.  Instead, defeat snatched from the jaws of victory.  Just my opinion.
Title: Re: Why, oh why?
Post by: Changeup on November 27, 2014, 05:51:38 PM
Well either you piss off 12 guys and they quit with the 12 hour limit, ORRRRRR you put the limit to 1 hour and 50 people quit because their team is always getting crushed, which is better for his wallet?

Fugi,

You present that like its the only two possible options.  It's not.  Don't act like it is.  However, you did prove how easy it is to let your money get mad.  Thanks.
Title: Re: Why, oh why?
Post by: xPoisonx on November 27, 2014, 06:34:21 PM
It doesn't have to be one hour. It can be 4 hours with 1 hour for lowest numbers country.. etc etc its not just A and B.
Title: Re: Why, oh why?
Post by: Gman on November 27, 2014, 07:22:03 PM
^^ Agree, there are lots of solutions that could work.
Title: Re: Why, oh why?
Post by: The Fugitive on November 27, 2014, 08:06:03 PM
I think that most of the people who wanted to change back to 1 hr don't really buy this.  Even the logic implied in "their team", suggest that if players in great numbers are upset "their" team is getting squashed, those players mustn't be switching sides often or at all in the first place, if they are on the low side being bashed constantly, right?  Wasn't the ENY system supposed to "fix" the whole numbers thing?  If it was, and yet the same reason was used to implement the 12 hour rule, then ENY didn't work and failed, right?  Yet it's still here isn't it.

BTW, even with the very few hours I put in the MA now, I still see the whine "the rooks/knights/bish are being teamed up on" on a pretty regular occasion, and can prove that with screen shots of text with corresponding clipboard numbers that show that to be in fact true in terms of a numbers imbalance.  This being the case, neither ENY NOR the 12 hour rule is a perfect, or even satisfactory solution to said problem, at least in the opinion of some, if not many. 

A simple solution that would have satisfied everyone would have been to say "We're going to revert to the 1 hour due to popular demand by enough members for 1 week/whatever, and then post the data showing the numbers regarding team balance".  Instead all that was done was HT gave vague reasons, not even any numbers in the air, no numbers at all in fact.  What would be the harm in satisfying BOTH sides of the argument, by saying that there will be a trial run both ways over the course of a couple weeks or a month, and the data posted showing the result?  



Remember the thread that said "+1 if you want the 12 hour rule changed to 1 hour"?  It was only up a day, and had 4 pages and nearly 50 responses.  Had it been left alone for a week, I bet it would have climbed into the triple digits.  So, it isn't just 12 members, the "Muppet show and friends" (get it, I've waited years to use that one) that were complaining and wanted change, or at least an acceptable (to them) explanation.  That could have easily, simply, and fairly been taken care of by a short test of the 1 hour being implemented, and HT saying "see, I told you so", or "perhaps the player base tendancies have changed, and 1 hour or 4, 6, whatever can be implemented for the time being".  That would have = NO, or very FEW players upset, and been a huge PR win overall.  Instead, defeat snatched from the jaws of victory.  Just my opinion.

I'm just going by what Hitech posted. He has the numbers and while I know he will never post those, and I respect him for that, I have to believe that he's leveling with us. When hasn't he right? He's always been honest with what he's posted, brutally so sometimes. If his numbers show wild fluctuations in balance numbers when it was only an hour and switching back to the 12 hour quieted those swings then it did what he intended.

A lot of people complain about the 12 hour rule here, but you have to remember that 1. BBS posters are a VERY small number of the players who play, and 2. we don't have access to the numbers HTC has and so don't know how many people left because their team was the one always getting hammered. Those are the numbers HTC has to worry about.

Fugi,

You present that like its the only two possible options.  It's not.  Don't act like it is.  However, you did prove how easy it is to let your money get mad.  Thanks.

I only posted two options because it proved the point. HTC has the numbers and so know better than any of us which setting we have used ( one hour switch time or the 12 hour switch time) has chased away the most people. My guess is it was the 1 hour switch time, because if it was the 12 hour switch time we would have already switched back or to some other option.

It doesn't have to be one hour. It can be 4 hours with 1 hour for lowest numbers country.. etc etc its not just A and B.

^^ Agree, there are lots of solutions that could work.


If you checked the link I posted Hitech said he may try some other times but doesn't think it will be as effective as the 12 hour rule. We can hope it works out better than he thought IF he tries it at some later date.
Title: Re: Why, oh why?
Post by: xPoisonx on November 27, 2014, 08:22:30 PM
Some other time is the problem here. Its obviously a huge issue or the community wouldn't be making such a big deal out of it... but nothing has happened, and its as simple as changing a value in the arena settings.
Title: Re: Why, oh why?
Post by: 68Raptor on November 27, 2014, 09:10:00 PM
It's not a big issue.. it's only a very small number of players that are VERY vocal on the forums. It is/was a issue for them. However it's not an issue for most from my point of view.. of the 50 or so players I'm in regular contact with a total of zero care about the 12 hour rule.


I'm sure there is a picture around here showing a bunch of people making a mountain out of a mole hill.. That would apply here.
Title: Re: Why, oh why?
Post by: xPoisonx on November 27, 2014, 10:38:53 PM
It's not a big issue.. it's only a very small number of players that are VERY vocal on the forums. It is/was a issue for them. However it's not an issue for most from my point of view.. of the 50 or so players I'm in regular contact with a total of zero care about the 12 hour rule.


I'm sure there is a picture around here showing a bunch of people making a mountain out of a mole hill.. That would apply here.
Its bigger then you realize... even if it wasn't, it is still a problem. It defeats the purpose of eny.
Title: Re: Why, oh why?
Post by: Oddball-CAF on November 27, 2014, 11:56:29 PM
  ... When the new engine is released, beyond improved graphics will be an entirely new operational and strategic
system.
  I have not until now mentioned this as I am what is known as a "remote viewer". However, my section in
Area 51 was recently disbanded due to budget cuts, so I am now using my "gift" for topics of interest
in the civilian world.
  Well, you didn't really expect the new engine to be released without a lot of accompanying bells and
whistles, did you?
  Some of the more fascinating features of the new engine, strats and vehicles, in no particular order.

Dedicated/Destructible factories which produce various types of aircraft. ie: don't like 262s?
Raid the 262 factory and dependent upon the level of damage, either restrict the numbers or
eliminate them completely from the skies until said factory has been resupplied/repaired.
  Train yards. Moving massive amounts of ordnance, damage or destruction of said
yards will impact the ammunition/ordnance carried by fighters and bombers.
ie: that P47 might only be able to pack 1600 rounds of .50 caliber rather than
the 3200 everyone's used to.
  And gone are the cookie cutter towns and fields. Meticulously detailed towns replicating
those that were found in France, Germany, Austria, Japan, Italy, etc... You'll actually
feel like you're there when you see these.
  As to airfields, you'll be seeing some beautifully crafted buildings as well. And no two
airfields will look alike.
   Headquarters strikes will no longer be taking down radar over the entire map for
every single airfield or vbase a country owns. Rather, certain command and control
limitations will be imposed on the attacked HQ country. What these limitations will
be, I can't quite see with my power. It's a bit hazy... Uh oh...I'm losing it...
Dang, it's gone.
Title: Re: Why, oh why?
Post by: rvflyer on November 28, 2014, 12:24:48 AM
completely inaccurate, I flew for over 10 years, only a few times was I loyal to one country, I spent most of my time hopping. The only country whose player base would accuse anyone? Bishop - not all players just the smash and grab newbies who whine about it, the rest of aces? doesn't care and welcome the change.
the low side numbers is one of the reasons I quit plus the 12 hour rule, not going to bother arguing over it - the way I see it; being I only could login once a day to find a fight, if i switched countries and the fight died down, that was the end of it for me. Not going to sit around waiting hours for something to happen.


And I call BS on your statement all sides have accused of spying.  :bhead
Title: Re: Why, oh why?
Post by: rvflyer on November 28, 2014, 12:30:14 AM
  ... When the new engine is released, beyond improved graphics will be an entirely new operational and strategic
system.
  I have not until now mentioned this as I am what is known as a "remote viewer". However, my section in
Area 51 was recently disbanded due to budget cuts, so I am now using my "gift" for topics of interest
in the civilian world.
  Well, you didn't really expect the new engine to be released without a lot of accompanying bells and
whistles, did you?
  Some of the more fascinating features of the new engine, strats and vehicles, in no particular order.

Dedicated/Destructible factories which produce various types of aircraft. ie: don't like 262s?
Raid the 262 factory and dependent upon the level of damage, either restrict the numbers or
eliminate them completely from the skies until said factory has been resupplied/repaired.
  Train yards. Moving massive amounts of ordnance, damage or destruction of said
yards will impact the ammunition/ordnance carried by fighters and bombers.
ie: that P47 might only be able to pack 1600 rounds of .50 caliber rather than
the 3200 everyone's used to.
  And gone are the cookie cutter towns and fields. Meticulously detailed towns replicating
those that were found in France, Germany, Austria, Japan, Italy, etc... You'll actually
feel like you're there when you see these.
  As to airfields, you'll be seeing some beautifully crafted buildings as well. And no two
airfields will look alike.
   Headquarters strikes will no longer be taking down radar over the entire map for
every single airfield or vbase a country owns. Rather, certain command and control
limitations will be imposed on the attacked HQ country. What these limitations will
be, I can't quite see with my power. It's a bit hazy... Uh oh...I'm losing it...
Dang, it's gone.


And it has also been mentioned that if you talk about area 51 you will mysteriously disappear.
Title: Re: Why, oh why?
Post by: DmonSlyr on November 28, 2014, 12:33:56 AM
  ... When the new engine is released, beyond improved graphics will be an entirely new operational and strategic
system.
  I have not until now mentioned this as I am what is known as a "remote viewer". However, my section in
Area 51 was recently disbanded due to budget cuts, so I am now using my "gift" for topics of interest
in the civilian world.
  Well, you didn't really expect the new engine to be released without a lot of accompanying bells and
whistles, did you?
  Some of the more fascinating features of the new engine, strats and vehicles, in no particular order.

Dedicated/Destructible factories which produce various types of aircraft. ie: don't like 262s?
Raid the 262 factory and dependent upon the level of damage, either restrict the numbers or
eliminate them completely from the skies until said factory has been resupplied/repaired.
  Train yards. Moving massive amounts of ordnance, damage or destruction of said
yards will impact the ammunition/ordnance carried by fighters and bombers.
ie: that P47 might only be able to pack 1600 rounds of .50 caliber rather than
the 3200 everyone's used to.
  And gone are the cookie cutter towns and fields. Meticulously detailed towns replicating
those that were found in France, Germany, Austria, Japan, Italy, etc... You'll actually
feel like you're there when you see these.
  As to airfields, you'll be seeing some beautifully crafted buildings as well. And no two
airfields will look alike.
   Headquarters strikes will no longer be taking down radar over the entire map for
every single airfield or vbase a country owns. Rather, certain command and control
limitations will be imposed on the attacked HQ country. What these limitations will
be, I can't quite see with my power. It's a bit hazy... Uh oh...I'm losing it...
Dang, it's gone.


Oh boy oh boy oh boy oh boy oh boy!!!!  :D

Title: Re: Why, oh why?
Post by: save on November 28, 2014, 12:35:03 AM
  ... When the new engine is released, beyond improved graphics will be an entirely new operational and strategic
system.
  I have not until now mentioned this as I am what is known as a "remote viewer". However, my section in
Area 51 was recently disbanded due to budget cuts, so I am now using my "gift" for topics of interest
in the civilian world.
  Well, you didn't really expect the new engine to be released without a lot of accompanying bells and
whistles, did you?
  Some of the more fascinating features of the new engine, strats and vehicles, in no particular order.

Dedicated/Destructible factories which produce various types of aircraft. ie: don't like 262s?
Raid the 262 factory and dependent upon the level of damage, either restrict the numbers or
eliminate them completely from the skies until said factory has been resupplied/repaired.
  Train yards. Moving massive amounts of ordnance, damage or destruction of said
yards will impact the ammunition/ordnance carried by fighters and bombers.
ie: that P47 might only be able to pack 1600 rounds of .50 caliber rather than
the 3200 everyone's used to.
  And gone are the cookie cutter towns and fields. Meticulously detailed towns replicating
those that were found in France, Germany, Austria, Japan, Italy, etc... You'll actually
feel like you're there when you see these.
  As to airfields, you'll be seeing some beautifully crafted buildings as well. And no two
airfields will look alike.
   Headquarters strikes will no longer be taking down radar over the entire map for
every single airfield or vbase a country owns. Rather, certain command and control
limitations will be imposed on the attacked HQ country. What these limitations will
be, I can't quite see with my power. It's a bit hazy... Uh oh...I'm losing it...
Dang, it's gone.



No LA-7 would ever take off If they had an LA-7 factory to be destroyed , including friendly  :old:  :devil
Title: Re: Why, oh why?
Post by: JimmyC on November 28, 2014, 03:18:13 AM
This is completely inaccurate, people were told to stop their crusade about it.

HiTech

I stand corrected...i humbly apologise for my lack of grasping the facts
I have been schooled
Everyday is a schoolday. ...
its what makes life fun
i for one dont give a hoot for side switching...
never done it
Lets party on
《S》 JIMMY

Ps sorry boss
Title: Re: Why, oh why?
Post by: phatzo on November 28, 2014, 05:24:00 PM
And I call BS on your statement all sides have accused of spying.  :bhead
No, I agree, Bish are the only side that has ever cried spy on me.
Title: Re: Why, oh why?
Post by: Traveler on November 29, 2014, 08:38:38 AM
Some other time is the problem here. Its obviously a huge issue or the community wouldn't be making such a big deal out of it... but nothing has happened, and its as simple as changing a value in the arena settings.

Which community? The community here on the BBS, or the actual community of paying players on AH?  There are a lot of complaints posted about the game on the BBS by people that are no longer actually playing. 
Title: Re: Why, oh why?
Post by: Slate on November 29, 2014, 09:05:58 AM

No LA-7 would ever take off If they had an LA-7 factory to be destroyed , including friendly  :old:  :devil


 My first sortie would be to the La7 factory every day.  :ahand
Title: Re: Why, oh why?
Post by: caldera on November 29, 2014, 09:16:35 AM
My first sortie would be to the La7 factory every day.  :ahand

Mine would be the Corsair factory.  Nuke the entire site from orbit.  It's the only way to be sure.  :devil
Title: Re: Why, oh why?
Post by: glzsqd on November 29, 2014, 12:15:50 PM
Mine would be the Corsair factory.  Nuke the entire site from orbit.  It's the only way to be sure.  :devil

Pretty sure UFOs can with stand your feeble earthling munitions.
Title: Re: Why, oh why?
Post by: caldera on November 29, 2014, 01:23:22 PM
Pretty sure UFOs can with stand your feeble earthling munitions.

That's why I bought this:

(http://i343.photobucket.com/albums/o460/caldera_08/DSI_hdapproach-580x530.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/DSI_hdapproach-580x530.jpg.html)

It's a new and improved model that has 100 foot tall Aces High trees in the equatorial trench and a Wirbel guarding the exhaust port.  MUHAHA!
 
Title: Re: Why, oh why?
Post by: glzsqd on November 30, 2014, 08:46:00 AM
Look at the size of that thing  :O










"We count 30 rebel ships lord Clader, but their so small that their avoid our Wirbo lazers!"
Title: Re: Why, oh why?
Post by: caldera on November 30, 2014, 12:13:23 PM


"Evacuate?  In our moment of triumph?  I think you overestimate their chances."

  -  They have the new HTC Corsairs, Governor.

"Alright then, evacuation it is."  :bhead
Title: Re: Why, oh why?
Post by: Nathan60 on December 01, 2014, 10:45:27 PM
Edited

one of the primary rules of profitability is:

"Never, ever let your money get mad"

Very important rule...
I am the money as well and I don't think that the rule should be changed. Does my opinion not matter?