Aces High Bulletin Board

General Forums => Wishlist => Topic started by: TryHard on May 12, 2020, 09:46:02 PM

Title: A Desperate plea for the old sound system.
Post by: TryHard on May 12, 2020, 09:46:02 PM
I know this subject has been beating to death but i felt the need to express my point of view on it. The new Fmod sound system has great potential once we have a proper sound pack for it and some of the bugs are worked out, Until then I feel as if its holding the game back.

Bugs such as:
*Engine startup sound being played any time a plane gets close to you rather than just hearing the engine fade in like the old sound system would do quite nice in 3D sound
*Looking directly up in the cockpit flying any aircraft the wind noise artifacts (this happens both with and without Challenge's sound pack).
*Sometimes VOX doesn't automatically lower the effect's sounds even tho i have it set up to do so in the settings, this only happens intermittently

Assuming those bugs where fixed and we had a fully complete sound pack (challenge's soundpack is excellent but very incomplete at the current stage).

My wish is this: I don't know if its possible to revert to the old sound system from a codeing standpoint but honestly the sound system is the only part of Aces High 3 that felt like it took a step backwards from Aces High 2. Im fully aware that once properly implemented the Fmod system is a superior system but for the reasons outlined above I feel at the current moment it is not. Speaking for myself sound is a very important part of the "immersion" because its the only sense other than sight a video game can interact with.
Title: Re: A Desperate plea for the old sound system.
Post by: Chalenge on May 13, 2020, 12:12:25 AM
If you want it completed why haven't you supported my work? No support, no incentive if you know what I mean.
Title: Re: A Desperate plea for the old sound system.
Post by: LCADolby on May 13, 2020, 12:51:48 AM
If you want it completed why haven't you supported my work? No support, no incentive if you know what I mean.

 :rofl

Pay the man TryHard.. Come to think of it, pay me to make films.. oh yeah and pay everyone's subscriptions. I hear there are countries running in debt, you got that covered right.

 :rolleyes:
Title: Re: A Desperate plea for the old sound system.
Post by: Shuffler on May 13, 2020, 02:06:43 AM
You hear planes starting when planes fly by?
Title: Re: A Desperate plea for the old sound system.
Post by: Chalenge on May 13, 2020, 02:12:34 AM
I think the way it is setup right now you hear the engine startup when you get to 1.8k from them. I have this fixed for the next release, but the range won't change. That's all hard-coded.

I don't think any of the other complaints are FMOD related.
Title: Re: A Desperate plea for the old sound system.
Post by: whiteman on May 13, 2020, 02:13:51 AM
You hear planes starting when planes fly by?

If you use Chalenge’s sound pack yes. Sure there’s some oddity in Fmod causing it.
Title: Re: A Desperate plea for the old sound system.
Post by: Shuffler on May 13, 2020, 02:15:12 AM
If you use Chalenge’s sound pack yes. Sure there’s some oddity in Fmod causing it.

Ahhh... OK. Yeah fmod killed the sound packs.
Title: Re: A Desperate plea for the old sound system.
Post by: popeye on May 13, 2020, 06:26:10 AM
I miss the ability to control the volume of the 'wind' sound.  I found it to be a useful indicator of airspeed.
Title: Re: A Desperate plea for the old sound system.
Post by: perdue3 on May 13, 2020, 11:26:36 AM
I think the way it is setup right now you hear the engine startup when you get to 1.8k from them. I have this fixed for the next release, but the range won't change. That's all hard-coded.

I don't think any of the other complaints are FMOD related.

When will that release happen?
Title: Re: A Desperate plea for the old sound system.
Post by: TryHard on May 13, 2020, 12:49:43 PM
If you want it completed why haven't you supported my work? No support, no incentive if you know what I mean.

I can barely justify paying the 15$ a month to play this game mate, I'm 21 years old with lots of bills to pay. While I do appreciate your work I dont think it's fair asking everyone to pay for it but that's just my 2 cents.

While I'd agree there's no substitute for the real aircraft there's plenty of sounds in the old soundpacks to choose from to integrate into Fmod. I'd do it myself if I understood how the Fmod sound system worked...
Title: Re: A Desperate plea for the old sound system.
Post by: perdue3 on May 13, 2020, 01:43:32 PM
One thing I desperately miss is the inertia starter of the Bf 109's. It is so incredibly faint in the sound pack, but it is still an upgrade from default. The engine start at distance is cumbersome as well, hoping for update soon.
Title: Re: A Desperate plea for the old sound system.
Post by: Chalenge on May 13, 2020, 02:50:38 PM
When will that release happen?

Who is John Galt?
Title: Re: A Desperate plea for the old sound system.
Post by: perdue3 on May 13, 2020, 03:13:54 PM
Who is John Galt?


Eww fiction.
Title: Re: A Desperate plea for the old sound system.
Post by: TryHard on January 28, 2021, 09:14:02 PM
BUMP  :joystick:


In the current state of the game the graphics have improved drastically compared to 5 years ago but I still feel we lost good audio in AH3. I feel the audio system we had in AH2 was much better even if less sophisticated because it was much more "open" to modification to each players likings. And also didn't have the bugs and oddities of the FMOD sound packs...

The only real "improvement" I can hear with AH3 is engines having a realistic idle effect, but I feel like that could've been implemented to a degree with the old sound system. Overall however, I feel the old sound system had better 3D spacial awareness, better sound effects in general, and overall I believe could sound more realistic.

I would like the here Hitech's thoughts on this.
Title: Re: A Desperate plea for the old sound system.
Post by: RotBaron on February 02, 2021, 07:39:40 PM
I used a mixture in AH2 of all the available sounds for all the rides I use the most.

For now, not having real life sounds for planes is ok, but having every tank sound the same is not.
Title: Re: A Desperate plea for the old sound system.
Post by: TryHard on February 03, 2021, 10:34:49 PM
I used a mixture in AH2 of all the available sounds for all the rides I use the most.

For now, not having real life sounds for planes is ok, but having every tank sound the same is not.

I agree the physical engine sounds I can deal with but the weapon sounds I really dislike... that and I miss having the correct stall horn for each aircraft. I just don't have the time to learn how to use FMOD and port over all the AH2 sound packs to AH3
Title: Re: A Desperate plea for the old sound system.
Post by: Puma44 on February 04, 2021, 08:31:21 AM
I agree the physical engine sounds I can deal with but the weapon sounds I really dislike... that and I miss having the correct stall horn for each aircraft. I just don't have the time to learn how to use FMOD and port over all the AH2 sound packs to AH3

For WWII aircraft, what “correct” stall horn are you referring to?
Title: Re: A Desperate plea for the old sound system.
Post by: Shuffler on February 04, 2021, 10:30:36 AM
For WWII aircraft, what “correct” stall horn are you referring to?

LOL. I was thinking the same thing.
Title: Re: A Desperate plea for the old sound system.
Post by: whiteman on February 04, 2021, 10:40:11 AM
For WWII aircraft, what “correct” stall horn are you referring to?

My guess is that the sound used wasn't a horn, but more the sound of aircraft that was shaking or rattling. That was just the name of the file and i would have no clue if those were correct. Was easier on the ears for sure and a bit more subtle.
Title: Re: A Desperate plea for the old sound system.
Post by: Shuffler on February 04, 2021, 10:44:07 AM
I believe it has always been a buzz in game.
Title: Re: A Desperate plea for the old sound system.
Post by: whiteman on February 04, 2021, 07:21:09 PM
I believe it has always been a buzz in game.

In game standard has always been, but some of the old user created sound packs had something more like a vibration sound. I remember that because it wasn’t as loud as the buzz.
Title: Re: A Desperate plea for the old sound system.
Post by: Lazerr on February 05, 2021, 11:51:22 AM
I do miss the sounds for each aircraft, it added immersion similar to the great skins our guys create for us.  I remember always wanting to jump in a 190/109 just because it sounded cool.

Chalenge has a great soundpack out, it was just really annoying to hear engines of enemy aircraft start up when they came into range.  Hopefully he keeps trending in the right direction with his health, and gets some time to sort that out. 
Title: Re: A Desperate plea for the old sound system.
Post by: popeye on February 05, 2021, 07:40:31 PM
My guess is that the sound used wasn't a horn, but more the sound of aircraft that was shaking or rattling. That was just the name of the file and i would have no clue if those were correct. Was easier on the ears for sure and a bit more subtle.

https://bbs.hitechcreations.com/smf/index.php/topic,388946.0.html
Title: Re: A Desperate plea for the old sound system.
Post by: RotBaron on February 06, 2021, 01:32:18 PM
I agree the physical engine sounds I can deal with but the weapon sounds I really dislike... that and I miss having the correct stall horn for each aircraft. I just don't have the time to learn how to use FMOD and port over all the AH2 sound packs to AH3

I was told and have read that AH2 sounds don’t work for AH3.

I tried moving files over I used for GVs and planes and they have not worked...
Title: Re: A Desperate plea for the old sound system.
Post by: Drano on February 06, 2021, 02:14:27 PM
Yeah it's a no. AH3 uses a different sound system. Incompatible with the old sounds.

Sent from my Moto Z (2) using Tapatalk

Title: Re: A Desperate plea for the old sound system.
Post by: The Fugitive on February 06, 2021, 02:35:29 PM
I was told and have read that AH2 sounds don’t work for AH3.

I tried moving files over I used for GVs and planes and they have not worked...

It can be done, but its a whole process. You have to use the FMOD program to import sound adjust timings of events and such. Then once your happy with it you have to export them to a sound group which no longer looks like sound files. 8thJinx tried doing at one time. https://bbs.hitechcreations.com/smf/index.php/topic,381845.0.html
Title: Re: A Desperate plea for the old sound system.
Post by: Chalenge on February 06, 2021, 03:55:44 PM
Yeah it's a no. AH3 uses a different sound system. Incompatible with the old sounds.

Sent from my Moto Z (2) using Tapatalk

Actually, the old sounds are perfectly suited for the FMOD Aces High III project file. The default base file was originally for engine sounds running at 1500 rpm, which is a perfect match.

The thing is, FMOD can do even more than HiTech is using it for. A LOT more. You can use that to create engine sounds, and other events, through a wide range of variation in all aspects of the game.

Our gaming systems are not up to the possibilities, yet.

Title: Re: A Desperate plea for the old sound system.
Post by: TryHard on April 11, 2021, 08:29:27 PM
Well that's all well and good for FMOD but this game still sound's bad compared to what it was a few years ago with plenty of custom sound packs.

Now it's so complicated no one bothers with it and we are stuck with a game that sounds like every aircraft is a cessna 152, with machine guns that sound like full auto cap guns or lazers lmao
Title: Re: A Desperate plea for the old sound system.
Post by: Chalenge on April 25, 2021, 06:15:08 PM
Tell you what TH, you pay my hospital bill ($78k) and reimburse me my expenses in recording and creating FMOD sounds ($200k should do it), and I'll fix all your complaints to date.

Deal?
Title: Re: A Desperate plea for the old sound system.
Post by: LCADolby on April 26, 2021, 10:53:07 AM
Sounds like you need a better health insurance plan.
Title: Re: A Desperate plea for the old sound system.
Post by: TryHard on April 26, 2021, 12:21:01 PM
Tell you what TH, you pay my hospital bill ($78k) and reimburse me my expenses in recording and creating FMOD sounds ($200k should do it), and I'll fix all your complaints to date.

Deal?

Seems quite expensive compared to just returning to the other sound packs which sounded much better than what we have available to us today and free of charge.

And sir with all do respects to your health as I pray you get better, but I don't remember any players who made other sound packs back in aces high 2 begging for handouts on the BBS .<S>
Title: Re: A Desperate plea for the old sound system.
Post by: mechanic on April 26, 2021, 03:36:30 PM
I don't think that was begging. More a dry comment to let you know that spending hours fixing a sound pack for a game is not high on the priority list right now.
Title: Re: A Desperate plea for the old sound system.
Post by: TryHard on April 26, 2021, 10:33:31 PM
I don't think that was begging. More a dry comment to let you know that spending hours fixing a sound pack for a game is not high on the priority list right now.

Why do we have to fix something that wasn't broke in the first place?
Title: Re: A Desperate plea for the old sound system.
Post by: LCADolby on April 27, 2021, 06:50:36 AM
Why do we have to fix something that wasn't broke in the first place?

It's called progress/modernisation, without such, we'd still be on AH1 graphics and 20 polygons per plane :P .
FMOD is a fantastic and widely used sound system, AcesHigh3 moving to it made sense.  :old:
Title: Re: A Desperate plea for the old sound system.
Post by: TryHard on April 27, 2021, 09:06:58 AM
It's called progress/modernisation, without such, we'd still be on AH1 graphics and 20 polygons per plane :P .
FMOD is a fantastic and widely used sound system, AcesHigh3 moving to it made sense.  :old:

We still have AH1 graphics if you fly the tempest....

While I understand the advantages of FMOD I feel like with out a proper sound pack it's a step back for the game. It sounds so silly hearing planes flying by at 400 mph with their engines starting up, and that's just one example of "features" added with the FMOD update
Title: Re: A Desperate plea for the old sound system.
Post by: Ack-Ack on April 27, 2021, 11:33:02 AM
Development resources and costs are probably the prime reason.

Most people without any sort of coding or development experience think all you need is to wave a wand.
Title: Re: A Desperate plea for the old sound system.
Post by: Chalenge on April 27, 2021, 06:39:00 PM
We still have AH1 graphics if you fly the tempest....

While I understand the advantages of FMOD I feel like with out a proper sound pack it's a step back for the game. It sounds so silly hearing planes flying by at 400 mph with their engines starting up, and that's just one example of "features" added with the FMOD update

Incorrect! The engine startup in flight is my attempt to identify airplanes as they start. It works. The problem is that the sound pack quickly grew to the point that there was no effective way for anyone to test them out as I made them. There are many other features which my sound pack has broken new ground with. You didn't even notice them because they work.

Glad to know you have such solid appreciation for all my hard work! (Just another dry comment).
Title: Re: A Desperate plea for the old sound system.
Post by: hitech on April 28, 2021, 08:46:13 AM
Amazing all the other things he is not noticing like ambient sounds based on where you are.

HiTech
Title: Re: A Desperate plea for the old sound system.
Post by: Drano on April 28, 2021, 09:18:18 AM
Heck these guys figured out the whole ambient sound thing how long ago?

https://youtu.be/ilYHGTwc7Vc

Sent from my Moto Z (2) using Tapatalk

Title: Re: A Desperate plea for the old sound system.
Post by: SpinDoc1 on April 29, 2021, 02:35:07 PM
Incorrect! The engine startup in flight is my attempt to identify airplanes as they start. It works. The problem is that the sound pack quickly grew to the point that there was no effective way for anyone to test them out as I made them. There are many other features which my sound pack has broken new ground with. You didn't even notice them because they work.

Glad to know you have such solid appreciation for all my hard work! (Just another dry comment).

I love the sounds, thanks Chalenge!