Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: groundfeeder on July 08, 2010, 09:29:56 AM

Title: Still like the changes?
Post by: groundfeeder on July 08, 2010, 09:29:56 AM
 With the addition of the recent radar changes I have noticed a BIG change in gameplay.

Just wanted to find out what everyone else thinks about the difference with the addition of the increased dar range, and the lower noe.

How has it affected the game, what you like about it,and what you don't.
Title: Re: Still like the changes?
Post by: Slate on July 08, 2010, 10:04:32 AM
  It makes it easier to locate the cons coming into a base until they take down the dar. And often you must take down several bases dar as they overlap.
   :( They have way too much time now to intercept my bombers coming in.
    :rolleyes: It has also screwed up my estimating how far away a base is as I used to guage it by the old dar ring.

   In conclusion I do like it but has it made large Hordes the norm as small NOE's are no longer favored?
Title: Re: Still like the changes?
Post by: Raptor on July 08, 2010, 10:04:48 AM
I like it, reminds me more of the earlier years of Aces High when people flew against each other instead of against targets on the ground.
Title: Re: Still like the changes?
Post by: whiteman on July 08, 2010, 10:06:36 AM
I've been on maybe 4 times since it started, what's the big difference you have noticed? Only thing I have noticed is I've been able to find CV hunting Buffs on the deck easier. still saw massive noe raids the second time i logged on, but they came from over water.
Title: Re: Still like the changes?
Post by: groundfeeder on July 08, 2010, 10:45:59 AM
I like it, reminds me more of the earlier years of Aces High when people flew against each other instead of against targets on the ground.

I have noticed MORE ground targeting,namely pork runs, and a reduction in bomber raids....lot of jabo stuff.....which i like. as far as people fighting each other...The alt monkeys have been brought down a tad, and the furballs are bigger since most of it is on the deck. Hoards are definitely bigger!
Title: Re: Still like the changes?
Post by: RufusLeaking on July 08, 2010, 11:04:44 AM
I like it, reminds me more of the earlier years of Aces High when people flew against each other instead of against targets on the ground.
I have spent more time in an A-8 taking out radars. 

The increased radar coverage makes it just as easy to avoid a fight as to find one.  Finding a single dot is easier.  But it is still a single dot.

Still getting used to playing the "who can get higher" game.  High altitude combat is not a bad thing in itself.  Making a turn or two in a P-51, then diving/running to the deck gets dull.  This is nothing new.  It seems more prevalent now.
 
Overall, my opinion of the change is neutral. 
Title: Re: Still like the changes?
Post by: lulu on July 08, 2010, 11:24:26 AM
Perhaps, new radar settings give a bit more changes to track-ir ppl during noe missions.

 :salute
Title: Re: Still like the changes?
Post by: StokesAk on July 08, 2010, 11:27:41 AM
Honestly I though NOE missons we good in the sense that if it failed it usually started a good furball.

Radar coverage is nice too, I can spend more time doing CAP over an island or group of bases for people trying to pork.
Title: Re: Still like the changes?
Post by: AirFlyer on July 08, 2010, 12:10:18 PM
Still loving the changes myself, although I'm with Slate on how it has messed with my perception of distance. That should equalize once I get used to it though.
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 12:12:28 PM
Radar coverage (coupled with 65ft dot alt, which makes enemies visible as soon as they lift off the runway) is a  gamebreaker for me

Maybe I have finally to join a squad and go with the horde...
Title: Re: Still like the changes?
Post by: cactuskooler on July 08, 2010, 12:14:47 PM
Apart from intercepting a few more jabo runs and not seeing much noe missions, I haven't noticed any great differences. All in all a good change in my mind.
Title: Re: Still like the changes?
Post by: groundfeeder on July 08, 2010, 12:43:15 PM
Honestly I though NOE missons we good in the sense that if it failed it usually started a good furball.

Radar coverage is nice too, I can spend more time doing CAP over an island or group of bases for people trying to pork.

Strokes,
  Good point on the NOE thing.....I noticed some fairly good fights coming out of base defense, they still have some now, but it is all early upper stuff. as far as noe, it still is easy to do over water but i used to love following the terrain and zig zaging between hills and such. now i zig when i should have zagged...........oh well :eek:

Spending time capping a base waiting around for a single con who will probably run..........eh boring for me.
Title: Re: Still like the changes?
Post by: rabbidrabbit on July 08, 2010, 01:01:24 PM
Seems like a lot more radar porking than before as a by product of the change.  I'm all for extending the flashing base range but dropping dar down so low seems punitive to the use of tactics without addressing the core problem of hordes.
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 01:03:42 PM
Keep the dar at 12 or at least 16 miles, but increase warning range to 20.
Title: Re: Still like the changes?
Post by: whiteman on July 08, 2010, 01:09:56 PM
I'm all for extending the flashing base range but dropping dar down so low seems punitive to the use of tactics without addressing the core problem of hordes.

random AA batteries with a mix of puffy and smaller guns set around bases for the large noes to fly over? Maybe a set in a ring 9 miles from base and another ring 5 miles out, would add more targets for Jabo nuts.
Title: Re: Still like the changes?
Post by: Madkow on July 08, 2010, 01:36:04 PM
The extra time the radar give us to up is great. WTG HTC. :aok I just hope all the seals head to the TA and ask Del and Ghost for help soon. 
Title: Re: Still like the changes?
Post by: Ack-Ack on July 08, 2010, 01:59:09 PM
I'm finding a lot more kills and I am happy.

ack-ack
Title: Re: Still like the changes?
Post by: Soulyss on July 08, 2010, 02:24:12 PM
Other than a small blow to morale... sometimes it's better NOT knowing actually how many bad guys are about to blow me out of the sky (ignorance can be bliss) I haven't noticed much of a difference I still have people to shoot at, often times too many to shoot at and I'm happy. :)
Title: Re: Still like the changes?
Post by: 1MADDOG1 on July 08, 2010, 02:26:07 PM
-1  Just not liking this change as well as the way the strats are clumped together. Just my two cents worth. :salute :bolt:
Title: Re: Still like the changes?
Post by: waystin2 on July 08, 2010, 02:34:42 PM
I still like it.  No hunting for red guys that don't want to be found, and always a red guy welcoming committee for my squads attacks.  FUN FUN FUN  :banana:
Title: Re: Still like the changes?
Post by: Plazus on July 08, 2010, 02:37:20 PM
I like the change as well. It is easier to find a fight, as I am always looking for targets of opportunity.  :D
Title: Re: Still like the changes?
Post by: crazierthanu on July 08, 2010, 02:51:29 PM
More people to shoot at = step in the right direction.  :D <S> HTC.
Title: Re: Still like the changes?
Post by: Masherbrum on July 08, 2010, 02:56:42 PM
I love the changes.   I love the whines on 200 and in here better. 
Title: Re: Still like the changes?
Post by: Baumer on July 08, 2010, 03:01:37 PM
Yes
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 03:05:35 PM
No hunting for red guys that don't want to be found

You nailed the problem!  :aok  :cry
Title: Re: Still like the changes?
Post by: AAJagerX on July 08, 2010, 03:11:51 PM
I think it needs a bit of tweaking (like the dar circle range as Lusche mentioned) but overall, it's been a good change IMO.  I still think that the noe altitude should be an even 100 ft though.  That would still make it difficult to stay under but it could be done.  A successful NOE raid should be a reward for flying well at a low alt on the way to tgt.

Title: Re: Still like the changes?
Post by: bravoa8 on July 08, 2010, 03:13:52 PM
-1  Just not liking this change as well as the way the strats are clumped together. Just my two cents worth. :salute :bolt:
Same here it's unrealistic.
Title: Re: Still like the changes?
Post by: Rino on July 08, 2010, 03:19:11 PM
     So is getting a new life when you get flamed, or the tank teleporter.   Hello, it's a game!
Title: Re: Still like the changes?
Post by: groundfeeder on July 08, 2010, 03:22:57 PM
I like the change as well. It is easier to find a fight, as I am always looking for targets of opportunity.  :D

Thats kind of the problem. The game has limited itself in opportunities by increasing the dar range out so far.

It used to be a hoot flying missions between radar rings in a buff, but now they cover everything. Guess some people dont like to search for the bombers ...oh well can't please everyone. as for finding a fight....welcome to furballopollis :aok

Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 03:24:15 PM
Same here it's unrealistic.

Old dar was unrealistic too ;)
Title: Re: Still like the changes?
Post by: USRanger on July 08, 2010, 03:28:50 PM
My perfect setup would be to keep the dar rings their current size but give the NOE guys 100' instead of 65'.  More of a happy medium for all gameplay types imo.
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 03:31:10 PM
My perfect setup would be to keep the dar rings their current size but give the NOE guys 100' instead of 65'.  More of a happy medium for all gameplay types imo.

Can I talk you into 16 instead of 20 to open a few gaps (does nobody remember we always had darbar?) and to prevent Vbases in the next sector scanning the runway?  :pray  ;)
Title: Re: Still like the changes?
Post by: The Fugitive on July 08, 2010, 03:38:57 PM
I like it the way it is. No troubles finding fights, I can be more selective as to which fights I want to be in. Also when flying a buff I've seen more bad guys try to take me done so I'm even getting good fights there.

Given time the squads will figure out how to USE the radar to split forces by attacking bases from different sides at the same time, or splitting the mission when the defenders show giving them a choice of which group to follow.
Title: Re: Still like the changes?
Post by: sky25 on July 08, 2010, 03:44:45 PM
I think the radar height should be at at least 100. NOE missions can be done and are fun at times. Now I notice that the big horde is the norm. Why even keep the radar? You can see everyone in the arena now with the overlap the way it is. I am not trying to take away from the guys that enjoy the furball. I am just a player who does not. I enjoyed playing the game the way I play it the old way. That being said, I have adjusted and started changing my game play to suit the new settings. I do miss going on those long range bomber missions avoiding radar deep into enemy territory.  I used to play the game every night. Now, I am not playing as much. This tells me that I probably don't enjoy the game as much. Some guys like the big fights and furballs which is fine. I really enjoy the stealthy aspects of the game sneaking and surprising. If they at least took the radar coverage up to 100' and made some separation between radar rings, maybe that stealth and surprise aspect would be enjoyed again.  My rating= Thumbs Down on the recent changes. Just a loyal Aces High players humble opinion.. :salute :salute :salute
Title: Re: Still like the changes?
Post by: Baumer on July 08, 2010, 03:45:48 PM
Snailman I really think the best balance would be for the maps to be redone with the fields farther apart. That way there would be some gaps in the radar, but still offer the better early warning the 20 mile radar rings provide.
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 03:49:50 PM
Snailman I really think the best balance would be for the maps to be redone with the fields farther apart. That way there would be some gaps in the radar, but still offer the better early warning the 20 mile radar rings provide.

I doubt the additional flight time would be any popular. Also that would mean completely new maps, which is just not going to happen (Also, there would be much less bases at all particularly on small maps)
Title: Re: Still like the changes?
Post by: caldera on July 08, 2010, 03:50:46 PM
I like the old dar rings better.  They did leave a little mystery.  I fly solo and now the bad guy welcoming comittees seem to be bigger.  I would prefer to have the old rings back, only make the towers much harder to kill (1000lbs), in conjunction with the base flashing before the cons enter the dar ring.  And bump up the noe level to 100' as others have said.  When the red guys pork ords, I like to bring in something from the next base noe to clobber the defenseless tanks that are killing defenseless town buildings.  :D
Title: Re: Still like the changes?
Post by: lyric1 on July 08, 2010, 04:08:49 PM
I have found it to be no different at least when I am on. Noes still come as before may be even slightly larger?
Title: Re: Still like the changes?
Post by: groundfeeder on July 08, 2010, 04:12:16 PM
Snailman I really think the best balance would be for the maps to be redone with the fields farther apart. That way there would be some gaps in the radar, but still offer the better early warning the 20 mile radar rings provide.

As previously stated, the extra flight time to bases could become a little boring.....and if you do push them further back the alt monkeys will be happy!  we need a happy medium please :pray

Also the one thing this was intended to do away with was the horde.............they ARE bigger now....... and that is because instead of 6-8 to take a base its now 16-18 so to speak. of course this will vary with the level of experiance of the horde
Title: Re: Still like the changes?
Post by: lyric1 on July 08, 2010, 04:14:55 PM
As previously stated, the extra flight time to bases could become a little boring.....and if you do push them further back the alt monkeys will be happy!  we need a happy medium please :pray
Uh :headscratch: who's happy medium do we choose? That is the problem.
Title: Re: Still like the changes?
Post by: falcon23 on July 08, 2010, 04:16:46 PM
Can I talk you into 16 instead of 20 to open a few gaps (does nobody remember we always had darbar?) and to prevent Vbases in the next sector scanning the runway?  :pray  ;)

 I am with ya lusche :pray

  
I have found it to be no different at least when I am on. Noes still come as before may be even slightly larger?

 Yea.I havent seen anything change as far as mission sizes..
Title: Re: Still like the changes?
Post by: sky25 on July 08, 2010, 04:17:02 PM
Uh :headscratch: who's happy medium do we choose? That is the problem.

Well said. There is the problem in a nutshell.... :salute :salute :devil
Title: Re: Still like the changes?
Post by: crazyivan on July 08, 2010, 04:25:03 PM
My perfect setup would be to keep the dar rings their current size but give the NOE guys 100' instead of 65'.  More of a happy medium for all gameplay types imo.
  :aok This would help the I want to be stealthy killing buildings but not auger crew alittle!  :D
Title: Re: Still like the changes?
Post by: SlapShot on July 08, 2010, 04:31:29 PM
I have no dog in this fight, but if Lusche is getting frustrated, and due to his history of being very level headed and fair in all things AH IMHO ... I would agree with him.

I think that the dar range should be set back to its original coverage area, and the ceiling for NOE should be moved up to 100 ft.

I can understand HT's reasoning for changing the NOE ceiling, but never really understood the reason for the dar range change. I would much rather deal with a shorter dar range than to have fields moved farther apart to create blind spots. I think blind spots are a necessity in this game, and as someone posted before, I loved to try and determine where in the blind spot the bad guys were flying ... cat and mouse can be fun.
Title: Re: Still like the changes?
Post by: crazyivan on July 08, 2010, 04:33:59 PM
Also the one thing this was intended to do away with was the horde.............they ARE bigger now....... and that is because instead of 6-8 to take a base its now 16-18 so to speak. of course this will vary with the level of experiance of the horde
I thought it was to help defenders of said base horders. It was put in place because of the abuse IMO. Ilike seeing the noe horde come in just cant kill all the lemmings all the time. ;)       Don't get me wrong sky25  I too was noob and enjoyed base taking noes. You can still do it just up 65 ft. now.

Yet I grew bored after awhile and said what can I do more interesting in this game? I've seen 5 organized guys take a base faster than 20 tards waiting for a vulch on the runway before. Just a thought.
Title: Re: Still like the changes?
Post by: texastc316 on July 08, 2010, 04:36:14 PM
I like it. Its easier to start a fight. If  don't want fly with or fight against a horde I can go to a empty base and people will start upping. Started a big one last night that ended up getting out of hand but its fun. I like it.
Title: Re: Still like the changes?
Post by: groundfeeder on July 08, 2010, 04:38:33 PM
I thought it was to help defenders of said base horders. It was put in place because of the abuse IMO. Il ike seeing the noe horde come in just cant kill all the lemmings all the time. ;)

Thats my point! now the horde is bigger and the end result is the same as before, and it isnt the noe horde anymore. People see 20 + aircraft rule in and they wont up. If they do happen to catch them a ways out the horde blows by, and ....well.....hordes
Title: Re: Still like the changes?
Post by: Plazus on July 08, 2010, 04:46:03 PM
I havent noticed an increased size of NOE hoarders... But maybe thats just because I spend most of my time outnumbered shooting the red guys.
Title: Re: Still like the changes?
Post by: Baumer on July 08, 2010, 05:23:39 PM
I can understand HT's reasoning for changing the NOE ceiling, but never really understood the reason for the dar range change.

The reason for the range change is very simple. Hitech stated that with the old settings the arena favored the sides (all sides) being all offense and no defense. The reason for the range increase is to allow time for more defenders to have some chance to get into a position to defend (ie get a plane up off the field, and get some alt before the fight).
Title: Re: Still like the changes?
Post by: sky25 on July 08, 2010, 05:31:17 PM
I thought it was to help defenders of said base hoarders. It was put in place because of the abuse IMO. Ilike seeing the noe horde come in just cant kill all the lemmings all the time. ;)       Don't get me wrong sky25  I too was noob and enjoyed base taking noes. You can still do it just up 65 ft. now.

Yet I grew bored after awhile and said what can I do more interesting in this game? I've seen 5 organized guys take a base faster than 20 tards waiting for a vulch on the runway before. Just a thought.

I have been playing about a year and a half. Yes, I am still a noob when compaired to the old timers playing the game. Playing alot over 1 1/2 years is long enough for anyone to get a good feel for the game and figure out what he likes to do and what he doesn't like to do. During that year and a half, I have become a fairly good NOE flyer in a 110 and tank driver. . I have to say that, I do not think some of  the best pilots in the game can hold 65' or lower for more than a few sectors. I say this only become some of the best pilots in the game have said on these forums that they have trouble holding 65' over hilly terrain. Before the changes, I could hold 100 and under easily. Why do people think that all noe base takers are 2 week noobs? I know that many of the guys that I take bases with using NOE tactics have been playing for many years, and are very good pilots.. Some guys like furballing and some guys like base taking. I think the argument that all NOE flyers are noobs doesn't hold water. After playing for 1 1/2 years, I still enjoy the base taking aspect of the game. Flying in the furball just never really appealed to me. As far as taking bases with 20 people. I have taken many by myself using GV's and 110's. I nobody wants to up and defend a v-base while I am over there de-acking it with an m-8 or a 110 G2  thats there problem. The stealth, and surprise aspects of the game are what appeal to me. Just my opinion on the subject for what its worth.. :salute :salute :salute Some guys like furballing and some like toolshedding.
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 05:33:48 PM
The reason for the range change is very simple. Hitech stated that with the old settings the arena favored the sides (all sides) being all offense and no defense. The reason for the range increase is to allow time for more defenders to have some chance to get into a position to defend (ie get a plane up off the field, and get some alt before the fight).


But we always had darbars, which were telling signs if some really big was brewing up, and you could often tell a lot about mission direction, probable composition, size and alt just by watching the darbar. It's not that bigger missions could really "sneak" across the map unless being NOE.
And this exactly was the fun.. to try to get information, to deduce exactly that kind of data, and then to take off and to intercept. Learning to read the map. This arguably still miniscule bit of thinking was one of the reasons that made AH still playable for me after all those years :)

Of course, many just never chose to do so. You know, that big enemy mission moving at snail pace across the map for 40 minutes, finally being shadowed by friendly fighter who start to call out exact location, heading, altitude... and when 20 minutes later the hangars are going down, the country channel was full off "WTF? where did that come from?" ;)

Now, the single bomber trying to go on a long range sortie, as well as the lone wolf fighter of a totally outnumbered country trying to slow the horde are suffering most from the extended dar circle.
Title: Re: Still like the changes?
Post by: lyric1 on July 08, 2010, 05:58:18 PM

Now, the single bomber trying to go on a long range sortie, as well as the lone wolf fighter of a totally out numbered country trying to slow the horde are suffering most from the extended dar circle.
This will affect the Nits the most based off their style of game play.
Title: Re: Still like the changes?
Post by: whiteman on July 08, 2010, 06:22:56 PM
This will affect the Nits the most based off their style of game play.

Been flying knits since coming back, i can't figure what style we have besides some masochistic fascination with getting our CV's sunk and captured.
Title: Re: Still like the changes?
Post by: lyric1 on July 08, 2010, 06:25:52 PM
Been flying knits since coming back, i can't figure what style we have besides some masochistic fascination with getting our CV's sunk and captured.
Hello sailor.
Title: Re: Still like the changes?
Post by: jay on July 08, 2010, 06:26:55 PM
Been flying knits since coming back, i can't figure what style we have besides some masochistic fascination with getting our CV's sunk and captured.

yeah....i HATE the new changes means the entire squad im in will have to change tactics and both our CO's are unable to fly :mad: :mad: :mad: :mad: :mad: :mad:
Title: Re: Still like the changes?
Post by: RTHolmes on July 08, 2010, 06:43:10 PM
dont like any of it, dont think it has improved gameplay, although 500' was a bit too generous for NOE, 65' is too low, would have preferred 200'.
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 06:47:50 PM
dont like any of it, dont think it has improved gameplay, although 500' was a bit too generous for NOE, 65' is too low, would have preferred 200'.

I think 200 would still be too easy, many NOE missions did fly under 200' anyway due to widespread misinformation about dar altitudes in the main.
Title: Re: Still like the changes?
Post by: RTHolmes on July 08, 2010, 06:51:51 PM
easy for experienced players sure, new guys had major problems with even 500' iirc. then again I have squaddies been playing for years had trouble with 500'. although I think their alcohol content may have been a factor :D
Title: Re: Still like the changes?
Post by: whiteman on July 08, 2010, 08:36:48 PM
Hello sailor.
:salute

I like the new changes, actually possible to fly cover over cv's and get to incoming Buffs. I mean we still lose just at a slower rate  :D

Title: Re: Still like the changes?
Post by: Flayed on July 08, 2010, 09:02:34 PM
  I don't really mind the lowering of the dar although 65 seems to low to me, such a drastic change that it feels as if HT did it in a sudden fit of rage...   100 would be a better compromise in my op but I can live with 65 I'm not much for NOE unless I am in my UBER GOON OF DEATH!!!!
 
  The increase in dar range is where I think things are messed up really.  I'm much more of a bomber type guy and it was fun dodging through the dar circles, choosing a flight path if you will in an attempt to get my flight of buffs to some distant target before being swarmed.  As it is now it's just up, get as high as you can and head directly at the target no need to change course anywhere.

 Before I condemned the large dar rings as a bad move I decided to try the porking method to open up a nice swath of rook land leading to the factory. I upped a flight of KI-67's and climbed to about 28K  and made a large circle in the north east bombing 7 dars on my rout and taking out a P-51 and a 109 on the way back through and before I had landed what type of reward did I get?  Several of the dars were already back up and functioning in the order that I had popped them giving no time for any real use of my efforts to be made in some form of strat raid on the factory.   Now I would hit the dar factory to increase the down time of the dars so that when I killed them they would stay down longer but there in lies the paradox... 

 In order to help facilitate getting to the factory I want to drop dars but they don't stay down long enough to really make them a viable target to help a long buff run to the factory. So we need to hit that factory wayyyy back there behind all that dar to make them stay down longer after we hit them so we can have a better chance to get the raid in on the factory that we........  Wait a minute what?     The mission deep into enemy territory will be over and there will be no need to pork the dar once we land.   

It might matter if we were doing multiple runs to the factory in an evening but most usually don't have that type of time on their hands so 1 long bomb run seems to be the limit.   

  In short HT if you want to keep the larger dar rings you need to modify some strat settings/placement but I think our friendly snail has it right, leave a little bit of the hunt in the game.  Some times I enjoyed taking up a nice slow TBM or something to go lvl bomb with and you bet I did all I could to stay out of dar with that tub or any of the other slow lightly defended bombers in game lol, it's next to suicide to get caught with a bay full of ord in those trying to bomb anything and now with these settings they looks like an above dar goon crawling toward a base :)  Can you say easy kill? lol

  If I'm in my 26's on the other hand I just have to say......  Do ya feel lucky punk???  Well do ya?   :D
Title: Re: Still like the changes?
Post by: 1Boner on July 08, 2010, 09:12:40 PM
Even though I didn't care for the "reason" the dar was changed, it would seem that it "leans" more towards realistic radar capabilities.

I may be wrong but, wasn't the range of late war radar somewhere along the lines of 100 to 125 miles?

BUT! The further you were away from the radar source, the higher you could fly without being detected.

And wasn't radar ineffective on planes that were flying "behind" a mountain?

 I would also like to see altitude indication of planes on dar in the late war arenas.

I believe that radar had that capability late in the war.

I could be wrong on these things, but if they are indeed "based" in truth, it might be cool to also add these things to the "new" dar.

I know these things probably should be in the wishlist , But i'd like to read up or hear from some of you guys 1st.
Title: Re: Still like the changes?
Post by: Lusche on July 08, 2010, 09:31:15 PM
 I don't really mind the lowering of the dar although 65 seems to low to me, such a drastic change that it feels as if HT did it in a sudden fit of rage...  

I have to admit... I had a similar feeling. One of my initial thoughts was "Oh my, he must have logged into the main on that Sunday before, and been seriously annoyed by what he saw"  :lol :noid  :bolt:
Title: Re: Still like the changes?
Post by: KTM520guy on July 08, 2010, 09:55:08 PM
The changes seem pretty lame to me. The current radar settings take the unknown out of the game. No more going out to hunt bombers, you know right where they are. No more sneaky porkers, you can see them coming. Want to sneak in a cv then attack a base, nope not going to happen. Might as well make all the maps only 1 sector with 3 bases. Pretty much all the game play "improvements" since V1.0 have been a giant waste of code. IMHO of course.
Title: Re: Still like the changes?
Post by: Madkow on July 08, 2010, 10:00:46 PM

Now, the single bomber trying to go on a long range sortie, .
Why should a single bomber be able to go on a long range sortie and have any expectations of survival?
Title: Re: Still like the changes?
Post by: FireDrgn on July 08, 2010, 11:05:32 PM
Radar coverage (coupled with 65ft dot alt, which makes enemies visible as soon as they lift off the runway) is a  gamebreaker for me

Maybe I have finally to join a squad and go with the horde...

I would love for someone to see my red dot as soon as i lift off and come find me.   Wooooottt might be easier to get some fights.
Title: Re: Still like the changes?
Post by: thndregg on July 08, 2010, 11:48:16 PM
I still like it.  No hunting for red guys that don't want to be found, and always a red guy welcoming committee for my squads attacks.  FUN FUN FUN  :banana:

No hunting... period. Too convenient. You don't have to take the initiative to find them, high or low. Fine for NOE, but for 25K heavy bombers, too? I guess we will switch to a Japanese bomb group and make all our deep high alt runs one way. I want situational awareness, tactical planning, and communication back in the high alt aspect. Leave SOME mystery as to where a bomb group is going.

Let the scouts do their scouting and actively coordinate an intercept mission to bring us down, i.e. HUNTING. Likewise, let us bombers have some chance at success. LEAVE THAT KIND OF HUNTING IN THE GAME. It's been proven time and again most everyone has had fun with it.

As is, the radar is one big billboard with no gaps at all, and not worth porking because it's back up in no time, just like the radar factory is. The only thing missing is altitude and speed listings next to our red dots. Granted the "fog" of the NOE has been removed, but more importantly, so has the "tactical" in a tactical heavy bomber strike.
Title: Re: Still like the changes?
Post by: sky25 on July 08, 2010, 11:59:38 PM
Looks like the Fog of War was alive and well at Port 14 Blue Arena tonight... Fog so thick you couldnt see 10 feet in front of you. Loved it!!!!

(http://i96.photobucket.com/albums/l175/skydiver22/Aces%20High/ahss47.jpg)

(http://i96.photobucket.com/albums/l175/skydiver22/Aces%20High/ahss46.jpg)
Title: Re: Still like the changes?
Post by: Guppy35 on July 09, 2010, 12:19:49 AM
No hunting... period. Too convenient. You don't have to take the initiative to find them, high or low. Fine for NOE, but for 25K heavy bombers, too? I guess we will switch to a Japanese bomb group and make all our deep high alt runs one way. I want situational awareness, tactical planning, and communication back in the high alt aspect. Leave SOME mystery as to where a bomb group is going.

Let the scouts do their scouting and actively coordinate an intercept mission to bring us down, i.e. HUNTING. Likewise, let us bombers have some chance at success. LEAVE THAT KIND OF HUNTING IN THE GAME. It's been proven time and again most everyone has had fun with it.

As is, the radar is one big billboard with no gaps at all, and not worth porking because it's back up in no time, just like the radar factory is. The only thing missing is altitude and speed listings next to our red dots. Granted the "fog" of the NOE has been removed, but more importantly, so has the "tactical" in a tactical heavy bomber strike.

I know you guys in the 91st like long range high alt bombing.  More power to ya.  I also like that you try to include the historical aspect of it.  Keep in mind that the heavies didn't go long and survive for real for a reason.  The LW knew they were coming early and could direct fighters to them.  Schweinfurt/Regensburg wasn't an accident.  The bombers couldn't survive over Germany without fighter escort.

There was a reason why fighter escorts to go all the way with the buffs were needed.  There was nothing tactical about it.  The whole idea was to get the LW to come up and fight.  The bombers were bait in the end so the escorts could deal with the German fighters.

If anything, the changes have given your group more realisim, which I think you'd applaud.  I'd suggest increasing your escorts :)
Title: Re: Still like the changes?
Post by: Lusche on July 09, 2010, 02:11:42 AM
Why should a single bomber be able to go on a long range sortie and have any expectations of survival?

Because it's not only about squads & hordes? Because planning was fun instead of just bullying through at 35K in a straight line with as much players as possible?
Because it was fun to have to think & to hunt as a fighter, too?


Title: Re: Still like the changes?
Post by: Flayed on July 09, 2010, 03:24:51 AM
Because it's not only about squads & hordes? Because planning was fun instead of just bullying through at 35K in a straight line with as much players as possible?
Because it was fun to have to think & to hunt as a fighter, too?

  Sadly Lusche I feel that players like us are a dying breed, players that can actually read the map and use the dar bar's.    And as a result of our player type dying out HT has to dumb down the arenas for those that can't be bothered with the little effort it takes to actually go find the con in that sector even when 3/4 of it was taken up by a radar ring.  Sadly the MA's are feeling more and more like a fancy dueling arena instead of a place of options and fun.   
Title: Re: Still like the changes?
Post by: Lusche on July 09, 2010, 03:45:07 AM
And as a result of our player type dying out HT has to dumb down the arenas for those that can't be bothered with the little effort it takes to actually go find the con in that sector even when 3/4 of it was taken up by a radar ring. 

I'm pretty sure that was not his original intention or line of thought ;)
Title: Re: Still like the changes?
Post by: Glen69 on July 09, 2010, 04:28:38 AM
I haven't taken to the new rules, i'm not keen on giving the enemy an easy time. I'll go in kill dar just to make them work. But now i really do go NOE... In a GV  :devil
Title: Re: Still like the changes?
Post by: lulu on July 09, 2010, 04:32:56 AM
As to me, no differences between DA and Mas now.

Horde problem was more an excuse or a mistake then a problem.
In fact Horde still persists.

As it was very predictable.

Furballing * furballing = booring

Increment of action is apparent only.

 :salute
Title: Re: Still like the changes?
Post by: Madkow on July 09, 2010, 07:17:22 AM
Because it's not only about squads & hordes? Because planning was fun instead of just bullying through at 35K in a straight line with as much players as possible?
Because it was fun to have to think & to hunt as a fighter, too?



Yes it was fun but you didn't answer my question.

 Why should a single bomber be able to go on a long range sortie and have any expectations of survival?
Title: Re: Still like the changes?
Post by: Lusche on July 09, 2010, 07:25:08 AM
Yes it was fun but you didn't answer my question.

Yes, I did.

I could ask you the same: Why should he not? (Don't say "it's unrealistic") ;)
Title: Re: Still like the changes?
Post by: pluck on July 09, 2010, 07:26:47 AM
What I find amusing is that for a long time parts of the community have been noting the effects of the constant noe missions and the horde.  For the same amount of time, the other part of the community has been saying, well, if you don't like, fight it.  Now that we have a more fair opportunity to do that, much of a certain sector of the community is upset because they can't walk over bases as easily, to much of a challenge.  Funny.

I think everyone has their ideas of what should be changed, and why...some good, some bad.  I have no idea why people would see on the front page *combat experience* and believe the sole point of the game is to NOE, horde, and avoid any meaningful combat.  But they do.  I guess to be fair some would argue that shooting planes down with huge number advantages or alt advantages is combat.

I also gather from some replies that the only difference between the DA and the MA is the ability to secretly attack a base with huge numbers, or attack in a manner that provides little to no opportunity for the other "enemy" players to participate in defense. Again no real combat, no real battle, no real challenge, and poor gameplay.

As I said to snailman earlier, I do have some sympathy for the guys who's play style is being affected, though, their activities (at least I don't think) where reasons for the change.

Title: Re: Still like the changes?
Post by: thndregg on July 09, 2010, 07:28:06 AM
If anything, the changes have given your group more realisim, which I think you'd applaud.  I'd suggest increasing your escorts :)

I have no problem with that, but, at what point would that create the above dar horde HiTech also stated he despised?
Title: Re: Still like the changes?
Post by: pluck on July 09, 2010, 07:34:28 AM
I have no problem with that, but, at what point would that create the above dar horde HiTech also stated he despised?

well if we can agree that the horde existed before the change, and exists now, one would say at least now the other team has, generally, more warning.  With more warning, the other team might have time to finish up their current sortie, and put up defense.  This in turn, one might argue, would promote combat.
Title: Re: Still like the changes?
Post by: Lusche on July 09, 2010, 07:37:48 AM
This in turn, one might argue, would promote combat.

Apart from the demise of the NOE (which is the result of lower dar coverage, not so much larger circles), I don't see any more, respectively "better" combat in the main at all.

Occasionally it's been even worse.
Title: Re: Still like the changes?
Post by: RTHolmes on July 09, 2010, 07:39:43 AM
What I find amusing is that for a long time parts of the community have been noting the effects of the constant noe missions and the horde.  For the same amount of time, the other part of the community has been saying, well, if you don't like, fight it.

that part of the community only said that because they wanted to try to justify their lame gameplay. and to pick up the base ack proxies from the defenders that did manage to get up before the base was inevitably taken. it had nothing at all to do with "fighting."
Title: Re: Still like the changes?
Post by: thndregg on July 09, 2010, 07:42:05 AM
Yes, I did.

I could ask you the same: Why should he not? (Don't say "it's unrealistic") ;)

In the past, Lusche & I have been there. He has hunted me down a few times while I went deep into enemy turf & beat the crap outta me. :D His type of patience is very uncommon anymore. I'm disappointed as it seems the player base is turning toward exclusive instant-action.

So, what next? Do we complain the enemy cons are too high? Do we request airspawns so the player base has more "fast food"? Do we request the wind needs to be 200mph at 25K to limit how high we go?
Title: Re: Still like the changes?
Post by: pluck on July 09, 2010, 07:53:19 AM
Apart from the demise of the NOE (which is the result of lower dar coverage, not so much larger circles), I don't see any more, respectively "better" combat in the main at all.

Occasionally it's been even worse.

when it is worse, you mean more numbers vs. less defenders?  Do you think people are seeing alot of cons coming in and chicken out? If so, unfortunate.  I think HTC is trying to give the ma the tools to be competitive.  Whether those tools get utilized.......  At least the argument can't be, "we didn't know you were coming"  Instead it will be "we are too scared for our cartoon airplanes"
Title: Re: Still like the changes?
Post by: Blooz on July 09, 2010, 08:14:51 AM
So, what next? Do we complain the enemy cons are too high? Do we request airspawns so the player base has more "fast food"? Do we request the wind needs to be 200mph at 25K to limit how high we go?

How about instead of trying to change the game you change your thinking. Accept the changes in the game. Accept the new challenge and plan new tactics to deal with it.

That's what all this is about anyway. Hitech needed to change people's gameplay habits and those that refuse to accept the changes run here and try to promote more changes to the game instead of changing the way they play.

The other thread about the CV's getting in close to the base in an attempt to do a basically slo mo NOE raid is an example of someone that tried to test out a new tactic to see if a smash and grab would work. CV's are too slow and vulnerable for this to work but they are trying to come up with new tactics.

With the new radar changes, I suggest you try the same thing. Experiment away but I think the historical tactics work fine. They didn't hit Dresden with one Lancaster or B17. They hit it with hundreds. Around the clock, escorts and everything. I'm not saying you do exactly that but a couple guys getting together for a bomb sortie with a couple guys flying excort using appropriate planes would easily succeed.

The game has been changed for a reason. Accept the changes and come up with a new way to play. That's what the changes are designed to do anyway.
Title: Re: Still like the changes?
Post by: HawkerMKII on July 09, 2010, 08:17:01 AM
Radar coverage (coupled with 65ft dot alt, which makes enemies visible as soon as they lift off the runway) is a  gamebreaker for me

Maybe I have finally to join a squad and go with the horde...

Come on Snailman we'll have ya :salute :cheers:
Title: Re: Still like the changes?
Post by: Lusche on July 09, 2010, 08:23:54 AM
when it is worse, you mean more numbers vs. less defenders?  Do you think people are seeing alot of cons coming in and chicken out? If so, unfortunate.  I think HTC is trying to give the ma the tools to be competitive.  Whether those tools get utilized.......  At least the argument can't be, "we didn't know you were coming"  Instead it will be "we are too scared for our cartoon airplanes"

Well, for anything but NOE'S the "we didn't know they were coming"" didn't really hold true anyways, as darbars are a very good indicator that something bigger is forming up and inbound - Players often just chose to ignore it and complain later (I already aleborated on that topic ;) )

About "worse"... of course it's not all the time, but with dar even covering enemy fields, I have seen a lot of evading by the attackers too, and quite often the all-too-well know "we horde you, you horde them, they horde us" game. That hasn't changed at all, and a horde with friendly dar coverage over the base they are smashing has it now much easier.

In a nutshell: I don't buy it that 20 miles dar make the game and the battles any better, but I do see some options been taken away, particularly for the solo fliers, be it in fighters or in bombers

And lets be realistic: NOE often was a big problem, particularly when any country started to run them for hours. High alt bomber raids were not (highly visible due to darbar, time consuming, rare), and the occasional daring solo buff driver trying to wiggle through some dar gaps surely not at all.
Title: Re: Still like the changes?
Post by: Lusche on July 09, 2010, 08:30:00 AM
How about instead of trying to change the game you change your thinking. Accept the changes in the game. Accept the new challenge and plan new tactics to deal with it.

Being part of the horde?  ;)

Just throwing away all aspects that made this game fun for years: The hunt - The guesswork - The thinking part?

I do support reasonable changes, even if they sometimes "hurt" my style of playing. I had much fun against NOE's, but I can accept the reasons why a change was made there.
But If I see things that I do not find very reasonable at all, I do chose to try to point it out, and I do speak out for some corrections.
Title: Re: Still like the changes?
Post by: RufusLeaking on July 09, 2010, 08:54:12 AM
The whole idea was to get the LW to come up and fight.  The bombers were bait in the end so the escorts could deal with the German fighters.
Wrong.  As respectfully as is possible, the above is just wrong.  Once the fighters had the range, why take the bombers along?  Why did the RAF go to night raiding?

Strategic bombing of Germany and Japan was to reduce the ability to wage war.  At first, the targets were factories.  In the end, it was direct attacks on population.  All of which was rationalized as breaking the ability to resist.  History records that this was pretty much a failure, but WWII was the first war in which the combatants had the means to test out the Italian guy's (Douhet?) theories.  Fighter escort became necessary because the bombers could not sustain the losses without them.  Jimmy Doolittle (greatest pilot of all time, BTW) let the escorts loose over Germany to shoot up whatever they could.

Your point about bait may be valid in the lead up to D-Day.  That was about local air supremacy over the invasion fleet.

But, no, bombers were not developed as bait for the enemy.
Title: Re: Still like the changes?
Post by: Blooz on July 09, 2010, 09:21:55 AM

I do support reasonable changes, even if they sometimes "hurt" my style of playing. I had much fun against NOE's, but I can accept the reasons why a change was made there.
But If I see things that I do not find very reasonable at all, I do chose to try to point it out, and I do speak out for some corrections.

BS. No you don't.

You want changes in the game made to give you back the ability to do those things that Hitech is trying to eliminate.

Raising the radar a bit would give you the ability to slip under (like before). Making the radar rings smaller would give you the ability to sneak around in the enemy backfield (like before).

The changes Hitech made are for a REASON. He didn't like what was going on so he did what he did. It's to get you to change the way YOU play. So instead of trying to undo what Hitech has done why not come up with some new ways of getting the job done? Your energies would be better spent, I think, rather than these dumb threads about how Hitech needs to change things back to the way it was.
Title: Re: Still like the changes?
Post by: Lusche on July 09, 2010, 09:33:31 AM

Raising the radar a bit would give you the ability to slip under (like before). Making the radar rings smaller would give you the ability to sneak around in the enemy backfield (like before).



1, I'm not campaigning for raising the dar again.

2. How was that bad? You couldn't really sneak unless NOE, as every con made a darbar. A mission was making a huge darbar. That's no sneaking. And single buffs trying to waggle their way to the starts had NO detriment influence on the game at all. None. Ever.

And when trying to read something in my posts, keep one thign in mind: I was almost always the defender in such cases, the hunter. I am the one that should cry "huzzah" about larger dar.


But I now have reached a point of futility. I know I have made my point clear more than once. There is no reason in continuing this argument anymore. I'm sure Hitech has noticed all my points, and I'm tired of doing the old BBS battle.

Snailman out.
Title: Re: Still like the changes?
Post by: doc1kelley on July 09, 2010, 10:24:03 AM
Wrong.  As respectfully as is possible, the above is just wrong.  Once the fighters had the range, why take the bombers along?  Why did the RAF go to night raiding?

Strategic bombing of Germany and Japan was to reduce the ability to wage war.  At first, the targets were factories.  In the end, it was direct attacks on population.  All of which was rationalized as breaking the ability to resist.  History records that this was pretty much a failure, but WWII was the first war in which the combatants had the means to test out the Italian guy's (Douhet?) theories.  Fighter escort became necessary because the bombers could not sustain the losses without them.  Jimmy Doolittle (greatest pilot of all time, BTW) let the escorts loose over Germany to shoot up whatever they could.

Your point about bait may be valid in the lead up to D-Day.  That was about local air supremacy over the invasion fleet.

But, no, bombers were not developed as bait for the enemy.

Actually in the 1st quarter of 1944 to the end of the war, the AAF was tasked with destroying the luftwaffe and the objective was to eliminate it as a cohesive fighting force. 

All the Best...

    Jay
Title: Re: Still like the changes?
Post by: RTHolmes on July 09, 2010, 10:43:46 AM
... and during post-BoB cross channel missions by the RAF. buffs werent developed as bait but they were certainly used as bait throughout the war.
Title: Re: Still like the changes?
Post by: Oldman731 on July 09, 2010, 10:56:58 AM
Wrong.  As respectfully as is possible, the above is just wrong.  Once the fighters had the range, why take the bombers along?  Why did the RAF go to night raiding?
******
But, no, bombers were not developed as bait for the enemy.

Not wrong at all.  Freeman is one of the many authors who make this point (in "The Mighty Eighth" in Freeman's instance).  Bombers weren't originally developed to be bait, to be sure, and the quote you address says only that "the bombers were bait in the end."  The Luftwaffe did not have to risk its pilots to oppose fighter sweeps, and after the summer of 1943 rarely did so.  It did have to oppose the bomber raids.  You only need to study the number of missions from mid-1944 on to see that the bombers were frequently sent out over very marginal weather coverage, often having to bomb alternate targets or through the clouds, to appreciate that the goal wasn't to obliterate ground targets, but instead to draw up the Luftwaffe and kill its pilots.

After the disastrous March, 1944 raid on Nuremberg the RAF stopped sending its bombers on deep penetration raids into Germany until quite near the end of the war.

- oldman
Title: Re: Still like the changes?
Post by: fudgums on July 09, 2010, 11:02:20 AM
"The bombers will always get through"
Title: Re: Still like the changes?
Post by: Soulyss on July 09, 2010, 11:22:00 AM
I think both parties are correct in this particular case, the two points being argued aren't mutually exclusive.  In order for the bombers to reach their targets with acceptable loses the Luftwaffe needed to be destroyed, but w/out the bombers there to lure the interceptors into the air it wasn't going to get done. 

I believe it's generally accepted that terror bombing of population centers in order to deny industry it's labor base and destroy the will of the target population to fight has largely been discredited since the end of World War 2.  Likewise direct bombing of German factories also did not achieve the desired result, they were able to de-centralize their production lines and maintain production numbers (or in some cases increase them).  I believe the strategic campaign really had an effect when they switched from directly attacking Germany's manufacturing centers and instead went after the oil and fuel supply.
Title: Re: Still like the changes?
Post by: Yeager on July 09, 2010, 11:52:49 AM
the terror bombing was something that came out of the hearts of men who felt they had been grievously wronged.  The terror bombing attributed to RAF was pure retribution guised beneath sound military tactics.  I believe similar things can be said about the USAAC, USAAF.  It is a human thing.

When OPEN war is initiated one must understand the dogs of war and remember always what happens once they are loosed.  Man kills man.  Men kill men.  Populations destroy one another.
Title: Re: Still like the changes?
Post by: Flayed on July 09, 2010, 12:59:20 PM
 I would like to make clear for the record that I really don't oppose the lowered dar though I might think it's a bit drastic I'm not asking for that to be changed back as I'm not one of the NOE guys.

 The only part I have a problem with is the expanded dar rings that take almost all mystery and hunt out of the game.    As things are now I may as well get on 200 and say "Hey Snailman I'm flying a flight of B-24's at 20K in sector 10,7,9 heading due north crossing into the next sector in 2 min. Come kill me please."  I may as well invite him to the DA to come shoot at my bombers and save the 2 hour flight time.

 The feeling of "Oh I hope I can get these buffs far enough into enemy territory before someone picks up on my big red dar bar and swarms me."  Or in Snailman's case "Mwaaaa ha ha ha, I see a dar bar deep behind our lines trying to sneak back to our factory. I shall up my mighty 262 and hunt down my prey. :D"     For him I would say with the expanded rings and knowing right where the lone flight of bombers is at all times, he may as well go plug in the old style Nintendo and play duck hunt. The duck flies up, you can see right where it is at all times and you shoot at it trying to waste as little ammo as possible.

  For the people that say "Adapt" I say the only way to adapt to the new settings that I can see is to fly as high as we can (The 91'st already does this to improve survivability because of the HUGE RED DAR BAR they put up even when flying between rings) get as many #s as you can (horde) and fly the most direct and fast path to target as we can.....  WOW does that sound like fun? 

  Like I said I wouldn't mind so much if the time settings were tweaked on the dar a bit so I could use my Tactical bombers to hit the base dar giving an opening for people like the 91st guys to run to the Strategic factory targets without having the base dar pop right back up before the B-17's get to alt.    I don't even mind if the hardness on the base dar was bumped up a bit to require more than just a suicide porker to kill it if the down time was bumped up a few min.

  Anyway this is my position on this and I hope HT will take note of it.   Like lusche I'm done, point made. <S> all.
Title: Re: Still like the changes?
Post by: RufusLeaking on July 09, 2010, 01:28:46 PM
First, pardon the thread hijack.
Second, thanks for reading my post for its content and not as a flame.
Third, brace for a wall of text.
Not wrong at all.  Freeman is one of the many authors who make this point (in "The Mighty Eighth" in Freeman's instance).  
I’m not familiar with Freeman’s work.  I should be embarrassed as I was actually in the 8th AF.

You only need to study the number of missions from mid-1944 on to see that the bombers were frequently sent out over very marginal weather coverage, often having to bomb alternate targets or through the clouds, to appreciate that the goal wasn't to obliterate ground targets, but instead to draw up the Luftwaffe and kill its pilots.
Launching into potentially bad weather is nothing more than being in the “go” mode.  The culture in the Air Force, and all branches probably, discouraged canceling missions.

I do believe that the destruction of the German Air Force was a primary mission of all Allied Air Forces.  It still makes sense today.  Air forces and air defenses are first day targets, assigned to the best, stealthiest assets.  

My reaction was to the thought that the bombers were auxiliaries in the background of the glamorous fighter pilots.  Bombers were more expensive to build, support and man than fighters.  If strategic planners were to make strictly economic decisions, heavy bombers would not be produced.  How did that work out for Germany?

After the disastrous March, 1944 raid on Nuremberg the RAF stopped sending its bombers on deep penetration raids into Germany until quite near the end of the war.
 
March 1944 seems late.

The question of why bomb at night is to refute the bombers as bait premise.  If the RAF wanted to bait German pilots into the air, they would have continued daylight raids.

Actually in the 1st quarter of 1944 to the end of the war, the AAF was tasked with destroying the luftwaffe and the objective was to eliminate it as a cohesive fighting force.  

All the Best...

    Jay
Fits into the air supremacy for the D-Day landings.  

So, once the German Air Force was rendered impotent, what were the Allies to do?  Put on air shows?  

I am going from memory, but the Allies had something like 30:1 sorties compared the Germans on June 6, 1944.   I’ll bet Goering complained about hordes.

I'm tired of doing the old BBS battle.

Snailman out.
:salute Snailman a.k.a. Lusche

Bummer.  Your posts are usually reasoned and civil.  Your graphs are legendary.
Title: Re: Still like the changes?
Post by: Oldman731 on July 09, 2010, 01:56:17 PM
The question of why bomb at night is to refute the bombers as bait premise.  If the RAF wanted to bait German pilots into the air, they would have continued daylight raids.

Heh.  With a bow to our British Empire brothers, it wasn't the RAF that destroyed the Luftwaffe.  The 8th AF deep penetration raids did that (with some help from the Bolsheviks, too).  Spitfires lacked the range to carry the war to the enemy the way the 8th did, particularly during the period between Bigweek and the end of May, 1944.

The switch from bomber-as-independent-war-winner to bomber-as-bait was a good example of adapting to changed circumstances (note:  the thread therefore has not been completely hijacked!).  US doctrine of large-formation, self-defending four-engine bombers penetrating to the heart of the enemy country was, by October, 1943, demonstrated to be unworkable.  So we waited for the P-47 drop tanks and then sent the bombers after targets the Luftwaffe had to defend.  Worked great, but who would have thought of it in 1941?

- oldman
Title: Re: Still like the changes?
Post by: Soulyss on July 09, 2010, 02:17:20 PM

My reaction was to the thought that the bombers were auxiliaries in the background of the glamorous fighter pilots.  Bombers were more expensive to build, support and man than fighters.  If strategic planners were to make strictly economic decisions, heavy bombers would not be produced.  How did that work out for Germany?
March 1944 seems late.

The question of why bomb at night is to refute the bombers as bait premise.  If the RAF wanted to bait German pilots into the air, they would have continued daylight raids.

Sorry to continue the hijack here folks but I'm enjoying this part of the discussion. :)

To speak to a couple points that you brought up Ruf, I think that bombers played a very significant role in pre-war planning and doctrine.  Bombers were/are offensive weapons and economy most certainly were a large factor in bomber design prior to the war.  Heavy bombers are both complicated and expensive to design and build requiring a large industrial base to build.  Geography and doctrine play a role as well, two engine medium bombers fit nicely into the war Germany was planning, they also probably learned some wrong lessons from the Spanish Civil War, in the late 30's bomber development was outpacing the advances in fighter design.   It made sense for the U.S. to develop the B-17 because of it's geographic isolation, even then I believe the only way it got through congressional appropriations was that it was marketed as a coastal defense/ship killer, something it largely failed at.  

Britain was more forced into night attacks rather than it being a deliberate choice, daytime losses to German interceptors were unacceptable and Britain did not have a long range escort solution at the time.  USAF losses probably could not have been sustained either w/out either more P-38 units or the arrival of the P-51.  I believe the RAF was also probably over estimating the strategic impact of night time area/terror raids.  I believe the RAF did return to making some daylight raids towards the end of the war because the LW had ceased to be as large of a threat (I seem to recall reading it somewhere but for the life of me I can't remember where).

Title: Re: Still like the changes?
Post by: RTHolmes on July 09, 2010, 03:11:57 PM
Worked great, but who would have thought of it in 1941?

err ... the RAF did. google "circus raid."


edit: I'll save you the trouble, 10th Jan 1941 6 blenheims attack supply dumps near Calais, escorted by 9 spit squadrons and 6 hurri squadrons.
Title: Re: Still like the changes?
Post by: Volron on July 09, 2010, 03:54:18 PM
When I first saw that they changed it to 65ft, my reaction was, "WTF?  Not even Modern radar is this good...I don't think.  Either way, do damn low. :lol ".  100ft would do the trick. It's high enough that fighters won't smack the ground or trees dealing with hills, but low enough that it would be EXTREMELY difficult for bombers to do it, if at all.  As for the dar ranges, I agree and disagree with them.  I can see the new dar range fitting with the large airfield, but not the small one.

So how about this?  The Small Airfield will use the old dar range, Medium Airfield will have a range in the middle of what the small field and large field have, and the Large Airfield use the current range?  The V-bases will use the Small Airfield range and the Ports will use the Medium Airfield range?  The port dar might be problematic as on some maps, the ports are actually airfields.  Small ones at that...Hmm...

[hijack]
There could be a customized field made for these type of ports.  It's a small airfield with some changes: 1) 1 BH and 2 FH's, 2) The docks are part of the airfield layout, 3) It has more troops barracks and there would be 4-6 ords bunkers, 4) The VH will have a more centralized location and 5) There is no town to take down for these ports.  The Map Room would be in the heart of the base.  You have the combination of the small fields ack and the ports ack, so there will be PLENTY of ack you'd need to take out before you can take the base.  Mind you, this only applies to those maps that use Port Airfields.  Though this setup could work if they ever implement "Dry Docks" for the fleets.  http://bbs.hitechcreations.com/smf/index.php/topic,281901.0.html for a basic about the dry dock idea...
[/hijack]

With dar ranges varying due to base type/size, that would bring back some of those gaps.  Not sure how the coding will go though...  :joystick:
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 03:54:58 PM
Since i have posted this thread there have been alot of good points made.

If i repeat what someone else has stated ....my bad.

One note in particular was that the "mystery" aspect of the game has sort of gone away, and it has, of this I feel there is no doubt. Another point in particular is about the bombers needing escorts. The person who logs on may not have time to join a group of people who all want to go to the same target,or may just want to fly solo...ya know, be at peace in our little cartoon war. That particular aspect of the game is almost gone. This may not sound like much to anyone ,but here are the consciences, if you only have ...lets say a half hour...you wanna fly and not furball, and want to bomb a little, well good luck,your reasonable expectation for survival stinks now.....so screw it, i wont log on. Keep that up and multiply it....less people in the arenas. moving the bases further apart wont work,just from the general standpoint that people aren't going to fly forever to get to a mass horde of cat yack, to get killed in a minute. Lets see how many log in then.

Bombers and escort argument might have worked in WWII because they were TOLD to go...no choice ...go here! YEAH try that in here.

For the reasons stated by HTC maybe something needed to be done, and as some have pointed out, it seems like a bit of a kneejerk reaction.

All we can hope to do is state our opinion and hope it carries enough weight. Something needs to give..and htc THE GAME HAS LOST SOMETHING! Can you PLEASE come up with  something a little less drastic?????
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 03:57:16 PM
What volron said :aok :aok
Title: Re: Still like the changes?
Post by: lulu on July 09, 2010, 03:57:41 PM
As to me.
then main reason of luft raid failure over GB was that fighters were constrained to
fly at the same speed and alt of bombers by orders that came from Hermann Göring
and not from a good HQ. If german force would have others commanders: first, WWII  not started;
second, if it started then german very probably have won. (I know some mistakes with verbs!); third,
fortunately wars start cause of mad people.

 :salute
Title: Re: Still like the changes?
Post by: RTHolmes on July 09, 2010, 04:20:07 PM
verbs arent the only problem there, I suspect that would be tosh in your own language too ...
Title: Re: Still like the changes?
Post by: bustr on July 09, 2010, 04:21:36 PM
It's taken HiTech almost 10 years of tweeking the game to finaly flush out the two primary types of Aces High subscribers responding in this thread:

1. The Warrior.

Any fight, any time, any odds. By no means is the Warrior a knukle dragging dunce or nintendo twitch freak. Many of them in this game are highly accomplished practitioners and afficianodos of all aspects related to the game, and so in their real lives. They simply value active in your face, heart pumping combat over trying to use the game as a 3D substitute for playing "GO".

2. The 3D "GO" player.

They value the nuances of the games blind spots to achive personal goals very often not related to personaly defeating other players in combat. In many cases the personal victories are about denying whole groups of players a key element to their happiness. Akin to the move called an "Atari" in "GO". The "GO" player will fight as needed but, I'm not sure they enjoy direct combat. The "GO" player's philosophy in the game seems to be: "Catch me if you can. I just took your toys away from you while your back was turned!" Grizz is no "GO" player and catching him is often more humiliating for players than being picked by him.

So HiTech removed a major blind spot in the game to balance "COMBAT" and the "GO" players are trying to defend to the "Warriors" and HiTech why it benifits the overall GAME to allow them to contiue sneaking around in those afor mentioned blind spots.

So "GO" players and "Warriors", why does the game need "BLIND SPOTS" to enhance the game itself or the "GO" players requirements to sneak around strategicly and take away toys?
Title: Re: Still like the changes?
Post by: Guppy35 on July 09, 2010, 04:25:33 PM
Wrong.  As respectfully as is possible, the above is just wrong.  Once the fighters had the range, why take the bombers along?  Why did the RAF go to night raiding?

Strategic bombing of Germany and Japan was to reduce the ability to wage war.  At first, the targets were factories.  In the end, it was direct attacks on population.  All of which was rationalized as breaking the ability to resist.  History records that this was pretty much a failure, but WWII was the first war in which the combatants had the means to test out the Italian guy's (Douhet?) theories.  Fighter escort became necessary because the bombers could not sustain the losses without them.  Jimmy Doolittle (greatest pilot of all time, BTW) let the escorts loose over Germany to shoot up whatever they could.

Your point about bait may be valid in the lead up to D-Day.  That was about local air supremacy over the invasion fleet.

But, no, bombers were not developed as bait for the enemy.

Jimmy Doolittle was the one who used the bombers as 'bait'.  All you have to do is go back to the early RAF ops over France.  If it was just fighters, the LW didn't waste time engaging.  So the RAF would send a long a few bombers, surrounded by  mobs of fighters.  The goal was to win the war of attrition.

Doolittle's motto was 'in the air and on the ground'.  He wanted the LW to come up and fight.  There was no incentive to defend against fighter sweeps. 

I'm away from the book case right now, but it's Doolittle who I'm taking this from.
Title: Re: Still like the changes?
Post by: Messiah on July 09, 2010, 04:29:22 PM
I like to be seen on radar
Title: Re: Still like the changes?
Post by: Crash Orange on July 09, 2010, 04:31:14 PM
I’ll bet Goering complained about hordes.

This wins the Quote of the Week award!  :lol  :lol  :lol
Title: Re: Still like the changes?
Post by: BillyD on July 09, 2010, 04:31:32 PM
I like to be seen on radar

I like to be seen naked on the jumbotron with security chasing me
Title: Re: Still like the changes?
Post by: Crash Orange on July 09, 2010, 04:50:47 PM
The one thing about the new settings I can't see any good side to for anybody is the confusing mass of overlapping white and red circles all over the map. Trying to tell which parts of the map are and are not covered by each side's dar gives me a headache now. Turning off dar circles takes away the headache but also any chance of determining the coverage.

I wonder if it might be possible to make a slight change to the way dar is indicated on the map to deal with the new circumstances - maybe a very slight white tint over all areas covered by any friendly dar and a very light red (or whatever) tint to all areas covered by any enemy dar.
Title: Re: Still like the changes?
Post by: RufusLeaking on July 09, 2010, 04:51:00 PM
Jimmy Doolittle was the one who used the bombers as 'bait'.  All you have to do is go back to the early RAF ops over France.  If it was just fighters, the LW didn't waste time engaging.  So the RAF would send a long a few bombers, surrounded by  mobs of fighters.  The goal was to win the war of attrition.

Doolittle's motto was 'in the air and on the ground'.  He wanted the LW to come up and fight.  There was no incentive to defend against fighter sweeps.  

I'm away from the book case right now, but it's Doolittle who I'm taking this from.
I Could Never Be So Lucky Again: An Autobiography of James H. ""Jimmy"" Doolittle - I've read it.

The RAF and the German Air Force resorted to night bombing raids as early as 1940, because they wanted to bomb each other while losing the fewest bombers.  Bombers were not used as bait, but as offensive weapons.

Four engine bombers were developed in the belief, as someone earlier quoted, that "the bomber will always get through."   Turns out that they were wrong, but who knew?

Doolittle unleashed 8th AF escorts over Europe to hit targets of opportunity.  To put it in AH terms, he advocated "tool shedding."

Yes, it was a war of attrition.  Given that the US built more than 50% of all aircraft in WWII, it was really not a contest.  Reference: Dirty Little Secrets of World War II: James Dunnigan.  I do not think the Germans entered thinking it would be all about attrition.  To refer to attrition as a "goal" is a stretch.


I like to be seen naked on the jumbotron with security chasing me
I'll defer Quote of the Week honors to Billy D.
Title: Re: Still like the changes?
Post by: RufusLeaking on July 09, 2010, 04:52:46 PM
... maybe a very slight white tint over all areas covered by any friendly dar and a very light red (or whatever) tint to all areas covered by any enemy dar.
Ever since the Pink Arena, everything is about decorating...
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 05:01:07 PM
It's taken HiTech almost 10 years of tweeking the game to finaly flush out the two primary types of Aces High subscribers responding in this thread:

1. The Warrior.

Any fight, any time, any odds. By no means is the Warrior a knukle dragging dunce or nintendo twitch freak. Many of them in this game are highly accomplished practitioners and afficianodos of all aspects related to the game, and so in their real lives. They simply value active in your face, heart pumping combat over trying to use the game as a 3D substitute for playing "GO".

2. The 3D "GO" player.

They value the nuances of the games blind spots to achive personal goals very often not related to personaly defeating other players in combat. In many cases the personal victories are about denying whole groups of players a key element to their happiness. Akin to the move called an "Atari" in "GO". The "GO" player will fight as needed but, I'm not sure they enjoy direct combat. The "GO" player's philosophy in the game seems to be: "Catch me if you can. I just took your toys away from you while your back was turned!" Grizz is no "GO" player and catching him is often more humiliating for players than being picked by him.

So HiTech removed a major blind spot in the game to balance "COMBAT" and the "GO" players are trying to defend to the "Warriors" and HiTech why it benifits the overall GAME to allow them to contiue sneaking around in those afor mentioned blind spots.

So "GO" players and "Warriors", why does the game need "BLIND SPOTS" to enhance the game itself or the "GO" players requirements to sneak around strategicly and take away toys?

Wow all those years to turn the MA into the DA, and a mighty long explination to boot :huh
Title: Re: Still like the changes?
Post by: BillyD on July 09, 2010, 05:26:14 PM
" Grizz is no "GO"  and catching something from him is humiliating, just ask Thing "


^_^ KEEKEKE
Title: Re: Still like the changes?
Post by: bustr on July 09, 2010, 05:43:50 PM
Wow all those years to turn the MA into the DA, and a mighty long explination to boot :huh

Lack of time and it's contiguency for experience invalidates you groundfeeder. Because you are a short timer you have no point of refrence other than childish derisive remarks. You weren't there for the great JSO's on Sunday nights that made players logoff in droves because the Rook Warrior squads came together and rolled the maps. I think at the peak they feilded 300+ organised players like a grand FSO each sunday. Made the recent NOE plauges and blind spot sneaking around on the maps you are so fond of a mere childish annoyance in perspective. The Rooks shut whole maps down by coming in above radar and wiping us out. Caused HiTech to introduce ENY. It was the ultimate strategy to winning the whole war in one night. That was since I've been around the grandest AH "GO" move of them all. 300+ players were organized like the real WW2 airforces and shut whole maps down.

Then HiTech shut them down because there was no real game to play unless you joined the Rooks in the Mega-Hoard slaughter of the other sides. No ability for defenders to defend. Just like the recent NOE plauge began removing the fight from the maps. Lots of no fight "GO" based nener, nener. But, no fights, just "I took your toys nener, nener, nener. When POTW would finaly do a "GO" move and catch you guys, lots of you were not worth fighting for the effort to find you. Unfortunately the unitended consiquence of the NOE plauge being shut down was to remove blind spots for "Lone Wolves" to sneak around in. A time honored pursuit by a SINGLE daring individual
Title: Re: Still like the changes?
Post by: RTHolmes on July 09, 2010, 05:52:46 PM
The one thing about the new settings I can't see any good side to for anybody is the confusing mass of overlapping white and red circles all over the map. Trying to tell which parts of the map are and are not covered by each side's dar gives me a headache now. Turning off dar circles takes away the headache but also any chance of determining the coverage.

agreed
Title: Re: Still like the changes?
Post by: sky25 on July 09, 2010, 06:52:23 PM
  Sadly Lusche I feel that players like us are a dying breed, players that can actually read the map and use the dar bar's.    And as a result of our player type dying out HT has to dumb down the arenas for those that can't be bothered with the little effort it takes to actually go find the con in that sector even when 3/4 of it was taken up by a radar ring.  Sadly the MA's are feeling more and more like a fancy dueling arena instead of a place of options and fun.   
I have been playing for 1 1/2 years now and the game your talking about is the game I like to play. So there are a few of us newcomers who also enjoy the stealthy aspects of the game the way it used to be. Yes you are correct, I think the arena has turned into a giant DA since the changes took affect. I enjoyed the chess game aspect before when you had to guess what was about to happen and where the cons in that red dar bar were going. Now that aspect of the game is gone in my opinion. Not hard to guess where those red dots are going from two sectors away. As for the NOE thing. I have spent many nights when not flying with my squad watching for and defending against NOE raids. Nothing is better than popping out of the hanger at the last second and killing the goon or hiding in the woods outside of a V base waiting to kill the goon thats coming in.

If you took time to look at the map and watched which squads were flying in the different countries, you could always have an idea of what bases they were going to try and take. I have hidden way outside of bases and waited for the c-47 to come in after the NOE raid  and drive up and kill it just as it was about to release troops. Thats my idea of fun playing. They hate loosing after all of the effort put into taking a base. Defending against NOE missions is just as fun as doing them. I have read the comments of many people here who say that NOE types are afraid to fight. Afraid to fight!! Fight what, a cartoon airplane? Some people like to do more than mindless furballing.

The squad I fly with is very good at looking at the map and planning routes, tactics, strategies that are needed to achieve the ultimate goal. Taking the map and winning the war!!!

I also enjoyed going on long range bombing mission between radar rings and playing cat and mouse with the con in the Dar Bar that is hunting me. The mindless furball does not appeal to me..
Title: Re: Still like the changes?
Post by: Blooz on July 09, 2010, 07:17:51 PM
Oh yes!

Please, oh, please...give us an inch so we can take a mile.....


again.
Title: Re: Still like the changes?
Post by: sky25 on July 09, 2010, 07:33:24 PM
Oh yes!

Please, oh, please...give us an inch so we can take a mile.....


again.

Blooz , You may be on the wrong forum. The childrens cartoon network forum is in another location....  Childish comments. What can you do?
Title: Re: Still like the changes?
Post by: bustr on July 09, 2010, 07:40:12 PM
I asked this question in another thread recently like this one.

If HiTech offered a game subscription at $49.95 that included a FULL stealth MOD, how many of you would subscribe and use it? Grizz could never humiliate you ever again. Any blind spots in the radar either by altitiude or by lack of coverage is a partial stealth MOD. Look where just a tiny bit of stealth mod has gotten us with HiTech. And he was kind enough to give it to us in the first place.

Title: Re: Still like the changes?
Post by: sky25 on July 09, 2010, 07:42:44 PM
I asked this question in another thread recently like this one.

If HiTech offered a game subscription at $49.95 that included a FULL stealth MOD, how many of you would subscribe and use it? Grizz could never humiliate you ever again. Any blind spots in the radar either by altitiude or by lack of coverage is a partial stealth MOD. Look where just a tiny bit of stealth mod has gotten us with HiTech. And he was kind enough to give it to us in the first place.


Thats a Good One Bustr. :aok
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 07:52:45 PM
Lack of time and it's contiguency for experience invalidates you groundfeeder. Because you are a short timer you have no point of refrence other than childish derisive remarks. You weren't there for the great JSO's on Sunday nights that made players logoff in droves because the Rook Warrior squads came together and rolled the maps. I think at the peak they feilded 300+ organised players like a grand FSO each sunday. Made the recent NOE plauges and blind spot sneaking around on the maps you are so fond of a mere childish annoyance in perspective. The Rooks shut whole maps down by coming in above radar and wiping us out. Caused HiTech to introduce ENY. It was the ultimate strategy to winning the whole war in one night. That was since I've been around the grandest AH "GO" move of them all. 300+ players were organized like the real WW2 airforces and shut whole maps down.

Then HiTech shut them down because there was no real game to play unless you joined the Rooks in the Mega-Hoard slaughter of the other sides. No ability for defenders to defend. Just like the recent NOE plauge began removing the fight from the maps. Lots of no fight "GO" based nener, nener. But, no fights, just "I took your toys nener, nener, nener. When POTW would finaly do a "GO" move and catch you guys, lots of you were not worth fighting for the effort to find you. Unfortunately the unitended consiquence of the NOE plauge being shut down was to remove blind spots for "Lone Wolves" to sneak around in. A time honored pursuit by a SINGLE daring individual

I am invalidated?...hmmm just because i have only played for 3 years? If it pleases you may I ask when I will become validated? I never signed up for the forums until 2009. Just because someone has played the game longer does not validate thier point over anothers. The great equalizer is in the fact that I do indeed PAY to play the game. same as you i would suppose. I see in here no place where HTC recognises a social hiearchy, if they do, then well news to me.
Again if things need to be corrected....fine, correct them. There are always ways to bring to parties together to reach a COMMON goal.It seems to me that the remarks that you made where geared to ONE opinion, that being in a nutshell, nener nener, if you dont like it, tough.
Title: Re: Still like the changes?
Post by: bustr on July 09, 2010, 08:09:51 PM
Fairly simple. As a paying customer you get to experience the game and say whatever floats your boat.

But, this is just like the real world. You have not been in the game long enough to have seen variations of this theam like many of us old members. Regardless of your personal FEELINGS on the matter, the NOE Plauge just like JSO is not good for the long run of the game itself. You have yet to express anything but short term needs for what seems like your current and only good tactic in the game so far.

NOE and modified stealth avoidance of the games top predators.

You can always invest time with the trainers or learn ACM from Grizz personaly in the DA. Grizz is an excellent teacher. Eventualy we all had to learn how to actualy fight in this environment instead of sneaking around avoiding confrontation.
Title: Re: Still like the changes?
Post by: caldera on July 09, 2010, 08:20:19 PM

I want to bear Grizz's children.



Jeez, enough already.  :rolleyes:
Title: Re: Still like the changes?
Post by: bustr on July 09, 2010, 08:23:31 PM
I would say SHawk but, then he would sic Betty on me......eeekkkkkkk..... :bolt:

Grizz dosen't have a Betty that I know of...yet...... :devil
Title: Re: Still like the changes?
Post by: Baine on July 09, 2010, 09:05:10 PM
Fairly simple. As a paying customer you get to experience the game and say whatever floats your boat.

But, this is just like the real world. You have not been in the game long enough to have seen variations of this theam like many of us old members. Regardless of your personal FEELINGS on the matter, the NOE Plauge just like JSO is not good for the long run of the game itself. You have yet to express anything but short term needs for what seems like your current and only good tactic in the game so far.

NOE and modified stealth avoidance of the games top predators.

You can always invest time with the trainers or learn ACM from Grizz personaly in the DA. Grizz is an excellent teacher. Eventualy we all had to learn how to actualy fight in this environment instead of sneaking around avoiding confrontation.

I love the dweebs who resort to the "You haven't been around long enough" thang.
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 09:12:24 PM
ok bustr...noe stuff...... fine....your missing the point. I think that the combination of the noe deck AND the radar extention, was a bit much. After the initial implimentation of the NOE deck...no didnt like it. After flying in the MA for awhile I DID enjoy the enhanced combat that it did provide, but where is there any reason for the dar bars to overlap to the point that you can be detected as soon as you lift from a field! The continuous furballs are boring as he__ !
As far as grizz..He is a good pilot...so what? he isnt the game! You cant lift from a cv, ya cant lift from your own base,ya cant run bomber missions, without someone saying......There they are! Why are you afraid to search a little?

You said would we pay 49.95 for a sub with stealth mode....no! I would"nt, same reason as i hate beenig seen ALL the friggin time.....NO MYSTERY OR CHALLENGE!
If you cant use the HUGE dar bar from 6 bombers coming in....oh i forgot...may have too search a whole sector. If you want nothing but furballs with enemy you can see why do you come to the MA?

I swear to god if  htc ran two arenas...one with some "relaxed settings" and one without the one with the relaxed settings would be full. and the one without....would lag behind. If i am wrong about that ,i would gladly leave the game .....
Title: Re: Still like the changes?
Post by: mechanic on July 09, 2010, 09:31:10 PM


I swear to god if  htc ran two arenas...one with some "relaxed settings" and one without the one with the relaxed settings would be full. and the one without....would lag behind. If i am wrong about that ,i would gladly leave the game .....

I would not want a relaxed realism server, no way. The realism levels of this game are one of it's key features that attract me. It's not too much realism that it gets annoying, like micro management of fuel and engine, warming up, etc. But it's not too little that the game feels arcade. They have a perfect balance between a real flying 'feeling' and a 'fun' game.

I should be talking about the actual topic, sorry! Don't really care one way or the other about radar settings, although I tend to feel a little 'hunting' is more fun than chasing red dots. Doesn't have any major impact on the gameplay I am looking for. That might be the key phrase for me 'what I am looking for'....not many replies here are thinking about everyone as a whole.

...I mean, the game is still great for me, but if I enjoyed the strategic aspect more I might definitely be a bit miffed about the new radar coverage. So my conclusion is that I would prefer the old settings...and here is why. I prefer a game with as many real people as possible. This is the most important aspect of gameplay I think, populated arenas. The new settings do not make much difference to me, but they have a big negative impact on a large % of the community. If it means people leaving the game I would prefer the old settings back. I don't care if you're a furballer or a toolshedder or what, all I care about is keeping the game populated with all types of people because when everyone that is left plays the same the game is dead.
Title: Re: Still like the changes?
Post by: sky25 on July 09, 2010, 09:39:00 PM


I swear to god if  htc ran two arenas...one with some "relaxed settings" and one without the one with the relaxed settings would be full. and the one without....would lag behind. If i am wrong about that ,i would gladly leave the game .....

I think you are 100% correct on that statement... :aok
Title: Re: Still like the changes?
Post by: ink on July 09, 2010, 09:40:18 PM
I think you are 100% correct on that statement... :aok

I remember a game that had that.... FA......
Title: Re: Still like the changes?
Post by: bustr on July 09, 2010, 09:41:28 PM
Baine,

I see you have been around long enough to have been in the single MA destabilised by the JSO.

Possibly you might have been part of the regular JSO destabilisation force and asked HiTech in the forums like groundfeeder is today to not change the game. I lurked the boards longer than my registration date of 2003 because I was still learning the game. I'm only speaking from a real time line that I have been part of. That's called experience and you seem to have problems with people using it as the justification for their observations. Groundfeeder, unless he has read all posts since this forums inception, I'll venture has absolutely no clue from personal experience how large coordinated groups in this game have a habit of getting out of hand and then refusing to regulate themselves. It's always been the members of said groups who scream the loudest justifications in this Forum to sway the community to their actions and HiTech to give them back their addiction.

Once you have the spurs in deep and control game flow with your group, it's a hard addiction to go cold turkey on voluntarily or otherwise. This is just another variation on JSO repeating itself.

So Baine were you part of the JSO back then?
Title: Re: Still like the changes?
Post by: Oldman731 on July 09, 2010, 09:46:29 PM
I swear to god if  htc ran two arenas...one with some "relaxed settings" and one without the one with the relaxed settings would be full. and the one without....would lag behind. If i am wrong about that ,i would gladly leave the game .....

You must have played AW back in its day.  The RR arenas always had more people than the FR arenas - indeed, there were multiple RR arenas and only two (well..during FighterTown's time, three) FR arenas.  The two groups were like Clampetts and McCoys, always making fun of each other.  HTC learned the lessons from that experience and stayed with one-style-for-all.  Plainly this was the correct decision.

The neo-FR arenas still exist, in the form of AvA and FSO arenas, probably also some of the other special events.  We have fewer people.  The RR arenas no longer exist at all, unless you can convince everyone in an arena to simultaneously and constantly enable stall limiter.  There is balance.

What AW never really offered, to the extent it applies to this discussion, was the opportunity and/or the incentive to sneak bases.  

- oldman
Title: Re: Still like the changes?
Post by: Blooz on July 09, 2010, 10:47:45 PM
Blooz , You may be on the wrong forum. The childrens cartoon network forum is in another location....  Childish comments. What can you do?

I passed "childish" about forty years ago. Anyway.....

Not good with metaphors eh?...OK, how about a couple of paragraphs then?

For the first time since I've been playing, these new radar settings have given me the ability to actually have enough time to defend against an incoming attack. Whether that attack was coming from 200 feet or 20,000 feet altitude it didn't matter. The warning, as it was only gave a minute or two before the enemy was at the target. The radar ring as it is now allows me time to vector to the attack and at least , try, to defend against it.

This is the best the game has ever been for me. The changes were made for a reason and if you're a member of one of those squads that caused those changes, then you have no one to blame but yourselves. It is silly to think
that they should raise the radar height and shorten the radar range so you can continue to perform the same game destructive operations that caused the new radar settings that you hate so much to be implimented in the first place.
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 10:50:14 PM
Baine,

I see you have been around long enough to have been in the single MA destabilised by the JSO.

Possibly you might have been part of the regular JSO destabilisation force and asked HiTech in the forums like groundfeeder is today to not change the game. I lurked the boards longer than my registration date of 2003 because I was still learning the game. I'm only speaking from a real time line that I have been part of. That's called experience and you seem to have problems with people using it as the justification for their observations. Groundfeeder, unless he has read all posts since this forums inception, I'll venture has absolutely no clue from personal experience how large coordinated groups in this game have a habit of getting out of hand and then refusing to regulate themselves. It's always been the members of said groups who scream the loudest justifications in this Forum to sway the community to their actions and HiTech to give them back their addiction.

Once you have the spurs in deep and control game flow with your group, it's a hard addiction to go cold turkey on voluntarily or otherwise. This is just another variation on JSO repeating itself.

So Baine were you part of the JSO back then?

WOW you have it all figured out....huh? ...figure this....yeah you have been around for awhile....no i haven't.....but one thing you don't seem to comprehend......if all the people in here  cant find a venue to learn the game IE: noe bomber, fighter without being killed by the guys who have been here forever...this game will wither and die.....seems extreme? grant me this friend...why would a new guy want to engage in a furball where he dies at a moments notice? why would a new guy up a bomber when he knew he was going to get shot down? why would a new guy up a gv with spawn campers?...Got an idea...why don't we just spawn at 10K and fight.....that's what you want right?....the fight?  the people you hate so much....ME! are the future of this game !   a continuous supply of money to htc.....no money no game...no gripes!....again if you dint want to search for us ....stay in the DA...you are nothing but a coward hiding under the guise of a htc patriot. we are the ones who make the game....we are the ones who pay the game. if 3 years worth of money isn't enough....and more to come...then screw it.... ya all can furball together.....all 100 or so
Title: Re: Still like the changes?
Post by: WMLute on July 09, 2010, 10:58:20 PM

The squad I fly with is very good at looking at the map and planning routes, tactics, strategies that are needed to achieve the ultimate goal. Taking the map and winning the war!!!

I also enjoyed going on long range bombing mission between radar rings and playing cat and mouse with the con in the Dar Bar that is hunting me. The mindless furball does not appeal to me..

Two points.

1) How is that planning, tactics and strategy working out now that y'all have realized that w/o the NOE you suck at base taking.  I get a kick when I read players from "certain" squads talk about tactics and strategy.  If you HAD tactics and strategy you wouldn't NEED to go NOE to have success.  (duh)

2) the mindless furball doesn't appeal to you because you have surrounded yourself with players that can't fight (and as such can't teach you to fight) and are the prey not the predators.  Log a few tours with some players who know what they are doing and could possibly train you.

You will be amazed at how much your perspective changes on these matters when you are able to kill more than you die.

if all the people in here  cant find a venue to learn the game IE: noe bomber, fighter without being killed by the guys who have been here forever...this game will wither and die.....seems extreme? grant me this friend...why would a new guy want to engage in a furball where he dies at a moments notice? why would a new guy up a bomber when he knew he was going to get shot down? why would a new guy up a gv with spawn campers?...

There are so many ways to learn and improve in this game.  Countless websites.  Trainers that donate their time.  Films, pictures, charts, graphs, etc, etc (I could go on)

If I was a new guy (and I was once) and I kept dying over and over in a fight (which happened), I would log the hours/days/weeks/months/years to learn and improve.  (which I did)

What you are finding is (as I stated above) is that you have surrounded yourself with sub-par players that can't help you to improve.  Take away their one trick and they are all but helpless.

There is SO much more to this game than you realize and you have but scratched the surface of the games potential.

Hopefully these changes will cause you and yours to work on learning to be successful in the games current environment as opposed to looking for another easy way to achieve faux success.  
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 11:08:58 PM
Two points.

1) How is that planning, tactics and strategy working out now that y'all have realized that w/o the NOE you suck at base taking.  I get a kick when I read players from "certain" squads talk about tactics and strategy.  If you HAD tactics and strategy you wouldn't NEED to go NOE to have success.  (duh)

2) the mindless furball doesn't appeal to you because you have surrounded yourself with players that can't fight (and as such can't teach you to fight) and are the prey not the predators.  Log a few tours with some players who know what they are doing and could possibly train you.

You will be amazed at how much your perspective changes on these matters when you are able to kill more than you die.
[/quote

You just proved my point...

1 Strategy is limited to the "horde"....ya know the thing you all hate!   unless you have an overwhelming group to come in and cap a base ...well no base take....oh ...why would we want to take a base....win the war...i understand that may be a novel concept in this day and age....but, yeah i wanna win!...NOE, no that isnt all this is about!!!!!!.......read ...... if all you want is to know where we are ...just show red dots ALL the time...heck why not ...it will "promote" combat, and we can all fight in our cartoon aircraft , with cartoon bullets...and play the "game" to the best of our abilities!

2 your first sentence.....mindless furball.........
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 11:11:21 PM
dont know what happened in previous post bu read it............some how it quoted me on a reply starts with...You just proved my point
Title: Re: Still like the changes?
Post by: WMLute on July 09, 2010, 11:12:17 PM
Let me clue you into something.

It doesn't take a hoard to take a field.

It does take some skill.

I can take a base with 1/2 the people (or less) than it takes for you and yours do do the same.

I don't drop hangers to do it and I don't have to sneak in.

I, unlike your bunch, actually use tactics, strategy and skill.

It isn't easy to get to that point, and it takes time, practice and effort, but in the end it is well worth it.

(fyi "mindless hoard" was what you said, not me.  I was poking fun at it)
Title: Re: Still like the changes?
Post by: Buzzard7 on July 09, 2010, 11:15:04 PM
I remember an evening very recently flying with some of the Widowmakers. I think we flew across two and a half sectors at altitude and still managed to take a base from the Bish. They knew we were coming for a long ways off. I wonder why we were able to take that defended base?  Can someone please explain it to me? Maybe it was being able to keep the defenders busy while others in the mission took care of strategic targets?

Fighter escort for your bombers will take you deep into enemy territory. Your escorts better be good at chasing the bad guys off though. Strict ROE is another thing they need to have. Chasing the red guys to far and you leave your bombers without help. The new settings dont spoil my fun. I don't mind flying at 20k or in the weeds to get the job done. I did manage to make HongKong blow his cookies in the rear gun of a Lanc at tree top level. Maybe twice when we started dogfighting with the big birds.
Title: Re: Still like the changes?
Post by: kvuo75 on July 09, 2010, 11:23:46 PM
The one thing about the new settings I can't see any good side to for anybody is the confusing mass of overlapping white and red circles all over the map. Trying to tell which parts of the map are and are not covered by each side's dar gives me a headache now. Turning off dar circles takes away the headache but also any chance of determining the coverage.

I wonder if it might be possible to make a slight change to the way dar is indicated on the map to deal with the new circumstances - maybe a very slight white tint over all areas covered by any friendly dar and a very light red (or whatever) tint to all areas covered by any enemy dar.

are you serious?

If you are, well the little airfield icons don't actually indicate the runway directions.   :rolleyes:

our vehicle spawns overlap!  :rolleyes:  -- or better "where are the vehicle spawns?"  :rolleyes:

I can't tell where the CV course is against the purple pt spawns  :rolleyes:

etc. etc. etc.

btw.. you mention confusion.. that is fog of war is it not? You cant figure out the dar circles... was it easier without them at the current range? Don't say you want it harder when you say it was easier before.





Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 11:28:26 PM
I remember an evening very recently flying with some of the Widowmakers. I think we flew across two and a half sectors at altitude and still managed to take a base from the Bish. They knew we were coming for a long ways off. I wonder why we were able to take that defended base?  Can someone please explain it to me? Maybe it was being able to keep the defenders busy while others in the mission took care of strategic targets?

Fighter escort for your bombers will take you deep into enemy territory. Your escorts better be good at chasing the bad guys off though. Strict ROE is another thing they need to have. Chasing the red guys to far and you leave your bombers without help. The new settings dont spoil my fun. I don't mind flying at 20k or in the weeds to get the job done. I did manage to make HongKong blow his cookies in the rear gun of a Lanc at tree top level. Maybe twice when we started dogfighting with the big birds.

Well good point.....but not everyone in here is in a squad..........and the biggest thing it will lead to is mega-squads.....simply for the fact that that is the only way things will get done. Yes we have mega squads, gut they will get bigger and bigger...and again the lone bomber is left out.....not everone can coax up an escort.
Title: Re: Still like the changes?
Post by: groundfeeder on July 09, 2010, 11:30:41 PM
are you serious?

If you are, well the little airfield icons don't actually indicate the runway directions.   :rolleyes:

our vehicle spawns overlap!  :rolleyes:  -- or better "where are the vehicle spawns?"  :rolleyes:

I can't tell where the CV course is against the purple pt spawns  :rolleyes:

etc. etc. etc.

btw.. you mention confusion.. that is fog of war is it not? You cant figure out the dar circles... was it easier without them at the current range? Don't say you want it harder when you say it was easier before.

FOG???????????? heck i wish we had IMC conditions and fog in here....right now its sunny and clear..........ooooooo look there they are






Title: Re: Still like the changes?
Post by: Buzzard7 on July 09, 2010, 11:37:14 PM
Ask for an escort. Find a squad and see if they need your services for the evening. As many players as there are in this game I find it hard to believe that no one will wing with you.

Our squad is kind of large but I think the only time you find a ton of us on at one time is during TT. Other nights we work with smaller numbers and still have a good time doing what we want.

Hey kvuo75 try flying Facon4.0 allied forces with some of the settings the 16th uses for weather. NOE in heavy snow and fog at 50 feet. Run in to the target from four directions all coming together at the same altitude just seconds apart over the target. I am amazed that I came through that without hitting anything. TFR worked but it was more fun watching the radar and doing the flying yourself.
Title: Re: Still like the changes?
Post by: bustr on July 10, 2010, 01:05:11 AM
Groundfeeder,

I've been playing AW through AH since I was using my roomates 4800 Baud Genie dialup under his CPID slidr(DAMND Slider). That was 88-89ish<---Old age memory fuzzy loss. AW was all about paying constant dues to keep up with the predators. AH is exactly the same. If you are lagging behind in the dues department, like I said contact the Trainers or go to the DA and ask. Personaly Grizz is currently one of the top predators and he is a good teacher. Ask two of my squadies Ardy123 or Kripunski.

All real combat generals are Warriors at heart. They love to fight. Each paid their dues on the way up through the ranks. No general trusts someone who talks strategy but doesn't chaff for the fray. What good are you to your country or your squad if you are stuck at the level of sneaking around the game in its blind spots to avoid confrontations with the predators? WoW has that built in as a feature. Thats the lowest level of this game. In the real world most males do not have the drive or constitution to place themselves in harms way as a life long profession. It's been proven and can be found in human nature studies that during the heat of confrontational game play, the same males as boys who avoid open conflict will avoid it the rest of their lives whatever they take part in. I'm betting they are the same ones who search the Net for any MOD they can find, or hack a game to make themselves an Uber Predator in most MMOG.

The Army performed a study of all American conflicts since the founding through Vietnam. They found a constant formula that in rifle squad sized groups one or two members had no problem pulling the trigger on whom ever was in front of them. Half of the remainder pulled the trigger because it was their duty. Half of what was left would reload and bring ammo for the rest but not shoot, and the last group was best hallmarked at Gettysburg. They would reload their muzzel loader up to 10 times and never pull the trigger.

This is only a game. Stop hiding in the radar holes. You have unlimited lives. 
Title: Re: Still like the changes?
Post by: sky25 on July 10, 2010, 02:11:50 AM
Two points.

1) How is that planning, tactics and strategy working out now that y'all have realized that w/o the NOE you suck at base taking.  I get a kick when I read players from "certain" squads talk about tactics and strategy.  If you HAD tactics and strategy you wouldn't NEED to go NOE to have success.  (duh)

2) the mindless furball doesn't appeal to you because you have surrounded yourself with players that can't fight (and as such can't teach you to fight) and are the prey not the predators.  Log a few tours with some players who know what they are doing and could possibly train you.

Hopefully these changes will cause you and yours to work on learning to be successful in the games current environment as opposed to looking for another easy way to achieve faux success.  

Actually we take as many bases using GV's and fighters as we do with NOE missions so your point is baseless. And many of our fighter pilots are very good.
Your comment is the same old mindless furballing , picking mentality. If you dont play the game like WMLute wants you to than you must suck at Aces High.. As far as learning the game like you said. I certainly wouldnt want to learn it from your types. I prefer learning it from players who enjoy more than just picking planes and padding scores... I may suck at Aces High like you said, but I certainly enjoy playing it my way instead of yours...
Title: Re: Still like the changes?
Post by: WMLute on July 10, 2010, 02:12:15 AM
Well good point.....but not everyone in here is in a squad..........and the biggest thing it will lead to is mega-squads.....simply for the fact that that is the only way things will get done. Yes we have mega squads, gut they will get bigger and bigger...and again the lone bomber is left out.....not everone can coax up an escort.

You missed my point.

My squad, the WidowMakers, can do far more with far less.

What I am trying to point out to you is you don't need huge hoards to accomplish a goal.

And no, being in a squad doesn't lead to mega-squads.  I don't think my squad has ever been close to the limit in numbers and we usually have 2-4 squaddies deployed and far more inactive.

It is rare to have more than 6 WM's on at one time.

It all boils down to the players you have chosen to surround yourself with.

Of course you have the opinions that you do; it is all that you know.  If you fly with sub-par pilots you will find that you will take on the viewpoint of a sub-par pilots.  Of course you believe it will lead to a mega-squad, that is what your bunch would do.  Of course you believe it takes a hoard to accomplish a goal, that is what you know.

You yourself said " simply for the fact that that is the only way things will get done " and you actually believe that.

I am here to tell you that, fortunately for the game, what you believe is not true in the slightest.  A small 'effective' well trained group will accomplish far more than a hoard will time and again.  It takes time, practice, and training, but once you have put forth the effort you will be amazed at what a small group can manage.



Actually we take as many bases using GV's and fighters as we do with NOE missions so your point is baseless. And many of our fighter pilots are very good.
Your comment is the same old mindless furballing , picking mentality. If you dont play the game like WMLute wants you to than you must suck at Aces High.. As far as learning the game like you said. I certainly wouldnt want to learn it from your types. I prefer learning it from players who enjoy more than just picking planes and padding scores... I may suck at Aces High like you said, but I certainly enjoy playing it my way instead of yours...

I can't think of a single pilot in your squad that anybody would consider "good" which is too bad for you 'cause you will only learn bad habits from that bunch.  You do know that everybody on the other countries think y'all are a joke right?  (i.e. from a skill/ability sort of way)

Of course (like groundfeeder) you think that I have the success that I  do by picking and padding my score.  That is what you know and the only way you think it can be done.  You can't even conceive of doing it any other way because of the group you have surrounded yourself with and what has been taught to you by them.

You (they) are wrong, but until you get far enough along the AH learning curve to grow out of the bunch you fly with, you will never understand what I am saying here.

I can do more with 6 WidowMakers than you can with 10 from your squad.

Can you tell me why that is?
Title: Re: Still like the changes?
Post by: sky25 on July 10, 2010, 02:28:30 AM

We will have to agree to disagree.. I guess we can agree on this point. We like playing the game..
Title: Re: Still like the changes?
Post by: 1Boner on July 10, 2010, 08:31:52 AM
Wow Lute!

Ya know, some people take this "game" a ALOT more seriously than others.

Some people just like to come on and bang around in cartoon airplanes and have some fun.

I have been playing pool in a league for 10+ years and consider myself a fair player.

A few guys on my team are actually very very very good.

We will usually place in the top 3 almost every season.

We take our shooting fairly serious and have studied and practiced to be as good as we can be.

On the flip side, there are teams that have been playing for years that are not very good and really don't aspire to be any better than they already are.


They just enjoy playing the game and the social aspect of playing on a team.

Although alot of teams can spank these guys silly at any time, not one team would ever consider calling the other team "sub par" or anything else .

Being adults we know that alot of teams don't aspire to acheive our standard of gameplay.

Many people in this game are the same way, they just want to log on and have some fun,without being looked down upon for the way they enjoy playing it.
They don't want to train or read books on acm etc.

Alot the the so called "adults" in this game should be ashamed of the things they say to other to other players.
Title: Re: Still like the changes?
Post by: groundfeeder on July 10, 2010, 08:35:05 AM
Groundfeeder,

I've been playing AW through AH since I was using my roomates 4800 Baud Genie dialup under his CPID slidr(DAMND Slider). That was 88-89ish<---Old age memory fuzzy loss. AW was all about paying constant dues to keep up with the predators. AH is exactly the same. If you are lagging behind in the dues department, like I said contact the Trainers or go to the DA and ask. Personaly Grizz is currently one of the top predators and he is a good teacher. Ask two of my squadies Ardy123 or Kripunski.

All real combat generals are Warriors at heart. They love to fight. Each paid their dues on the way up through the ranks. No general trusts someone who talks strategy but doesn't chaff for the fray. What good are you to your country or your squad if you are stuck at the level of sneaking around the game in its blind spots to avoid confrontations with the predators? WoW has that built in as a feature. Thats the lowest level of this game. In the real world most males do not have the drive or constitution to place themselves in harms way as a life long profession. It's been proven and can be found in human nature studies that during the heat of confrontational game play, the same males as boys who avoid open conflict will avoid it the rest of their lives whatever they take part in. I'm betting they are the same ones who search the Net for any MOD they can find, or hack a game to make themselves an Uber Predator in most MMOG.

The Army performed a study of all American conflicts since the founding through Vietnam. They found a constant formula that in rifle squad sized groups one or two members had no problem pulling the trigger on whom ever was in front of them. Half of the remainder pulled the trigger because it was their duty. Half of what was left would reload and bring ammo for the rest but not shoot, and the last group was best hallmarked at Gettysburg. They would reload their muzzel loader up to 10 times and never pull the trigger.

This is only a game. Stop hiding in the radar holes. You have unlimited lives. 
Again I must say the same thing. Why are you afraid to look?  And no general worth his salt wants to see his troops die, if he can sieze an objective without casulties he will choose that route every single time. and no I dont AVIOD combat....just get sick of the constant furball. Every night you log on....same furball....same place
Title: Re: Still like the changes?
Post by: WMLute on July 10, 2010, 09:15:08 AM


What if there was a team in your league that used a "special" pool cue that allowed them to sink all their balls with their first shot.
(humor me)

Now, if they didn't get all the balls to drop in that first shot they almost always lost, as they were not really very good at the game,   but at least half the time (or more) they manged it.

Now lets say that at first, most teams didn't use this "special" pool cue as they felt it lame and kinda gamey.
(but couldn't deny it was effective when it worked)

Over the years more and more teams started using this type of "special" pool cue and it started becoming the norm as opposed to the exception.

While this was happening the teams using the "special" pool cue started talking a whole lot of smack and were constantly crowing about how much skill they have in the game of pool when they beat the other teams.

Then one day the league outlawed that "special" cue and all those teams that used them went from bragin' about their skill to crying about how it was impossible to win a game now.

Would you then...

a) laugh at these teams and make fun of all the bragging they have done over the years
b) attempt to show them how to actually PLAY pool
c) a little bit of both


(I am a C btw)
Title: Re: Still like the changes?
Post by: 1Boner on July 10, 2010, 09:32:19 AM
What if there was a team in your league that used a "special" pool cue that allowed them to sink all their balls with their first shot.
(humor me)

Now, if they didn't get all the balls to drop in that first shot they almost always lost, as they were not really very good at the game,   but at least half the time (or more) they manged it.

Now lets say that at first, most teams didn't use this "special" pool cue as they felt it lame and kinda gamey.
(but couldn't deny it was effective when it worked)

Over the years more and more teams started using this type of "special" pool cue and it started becoming the norm as opposed to the exception.

While this was happening the teams using the "special" pool cue started talking a whole lot of smack and were constantly crowing about how much skill they have in the game of pool when they beat the other teams.

Then one day the league outlawed that "special" cue and all those teams that used them went from bragin' about their skill to crying about how it was impossible to win a game now.

Would you then...

a) laugh at these teams and make fun of all the bragging they have done over the years
b) attempt to show them how to actually PLAY pool
c) a little bit of both


(I am a C btw)

I probably wouldn't say a damn thing, why should I care what they say or how they play?
Title: Re: Still like the changes?
Post by: caldera on July 10, 2010, 10:11:12 AM
WMLute, there are people playing this game that don't take it as seriously as you do.  Your posts often mention things like "work hard and put the time in with better sticks" (I'm paraphrasing) and also remind us how you are a better player than these guys.  Maybe some people don't want to work at getting better and just want to have some fun - this is a game after all.  It is easy perhaps for you to look down on these players and chastise them for their lack of skill and tactics when you already have the skill.  I find it curious though, as to why (if you want better fights) you predominantly fly the N1K against these "lesser" players.  Apparently, you like things the easy way too.
Title: Re: Still like the changes?
Post by: Ghastly on July 10, 2010, 10:39:30 AM
Last night was my first real chance to play them. 

1) 65 feet is draconian.  I launched off of a CV, and didn't want to pinpoint it's location with my dar-dot.  Failed miserably, if anyone was looking.  ( I seriously need to practice flying IFR at deck level, because I simply cannot judge altitude at all over water  - 5 ft looks no different than 200 ft.   It just feels so wrong to be watching guages at deck level.

2) Radar settings were a bit hard to get used to - I kept misjudging distances -  but all in all it was much easier to tell what was going on where and plan accordingly.  With the smaller circles, I'd often launch to find that I'd mis-read the radar information, and either by the time I got to where the fight was it was done or hadn't actually been there in the first place.

3) There were people on, and fighting, all over the map.  I was able to fly for a good hour and a half before I was too tired to continue, and I didn't once have to make Hobsen's choice - the "fly against 5 to 1 or join the horde and be one of the 5 v 1" that's been so common over the last few months.  It was a VERY pleasant change. 

All in all, if last night was a result of the changes and not an isolated event, I'd consider it well worth the minor inconveniences caused by the changes.   

<S>
Title: Re: Still like the changes?
Post by: WMLute on July 10, 2010, 12:03:21 PM
WMLute, there are people playing this game that don't take it as seriously as you do.  Your posts often mention things like "work hard and put the time in with better sticks" (I'm paraphrasing) and also remind us how you are a better player than these guys.  Maybe some people don't want to work at getting better and just want to have some fun - this is a game after all.  It is easy perhaps for you to look down on these players and chastise them for their lack of skill and tactics when you already have the skill.  I find it curious though, as to why (if you want better fights) you predominantly fly the N1K against these "lesser" players.  Apparently, you like things the easy way too.


I've flown the Nik now for a good 6-7yrs as a "main" ride.   I also tend to have kills in 20+ diff planes each tour.

The Nik isn't what I would call a "uber" ride.   (like it used to be back in AH1)

It's two main points are it's ammo load and 4 cannons.

Slow.

Mediocre climb (but good nose up in a fight)

Average roll.

Good turn but outclassed in a turn by many, many rides.

Not quite sure what your point is.

I find several other rides much easier to get kills in,  (F4U, Spit, etc) but the niki's combination of legs, ord, ammo (top 10 town killer, great deacker, etc) suits my flying and fighting style the most.
Title: Re: Still like the changes?
Post by: The Fugitive on July 10, 2010, 12:58:45 PM
I've flown the Nik now for a good 6-7yrs as a "main" ride.   I also tend to have kills in 20+ diff planes each tour.

The Nik isn't what I would call a "uber" ride.   (like it used to be back in AH1)

It's two main points are it's ammo load and 4 cannons.

Slow.

Mediocre climb (but good nose up in a fight)

Average roll.

Good turn but outclassed in a turn by many, many rides.

Not quite sure what your point is.

I find several other rides much easier to get kills in,  (F4U, Spit, etc) but the niki's combination of legs, ord, ammo (top 10 town killer, great deacker, etc) suits my flying and fighting style the most.


Ya but it makes you a NIK dweeb !   :neener:   j/k
Title: Re: Still like the changes?
Post by: Crash Orange on July 10, 2010, 01:22:40 PM
Let me clue you into something.

It doesn't take a hoard to take a field.

Funny, 'cause last time I saw anyone with "WM" in front of their name it was someone I killed (admittedly, that one was by blind luck on my part, but still...) in the group of about 15 nits attacking half that number of bish at 127 late last night and getting nowhere. My last flight there I got 3 kills, got killed by a swarm, and went elsewhere to do something more interesting with my squad - which, by the way, was taking bases all night with "hordes" of 7-8 guys - because mindless brute force attacks are no fun from either side, even when racking up kills.

Do blowhards like you and bustr have any idea how juvenile it is to make every discussion about disparaging the skills and dismissing the opinions of everyone who disagrees with you? I suppose not. Anyway it's a good way to see who has no actual point and has to resort to nothing but constant personal attacks to have anything to say.
Title: Re: Still like the changes?
Post by: kilo2 on July 10, 2010, 01:42:35 PM


Some people play to just have fun. Stay with me here. They have fun in a different way, a simpler way. While your fun may be becoming the best little game pilot you can be, their fun is just flying around with a group of people working together to achieve an objective.

You don't have to be the best to have fun. You don't even have to fight to have fun.
Title: Re: Still like the changes?
Post by: Spikes on July 10, 2010, 01:44:42 PM
I've flown the Nik now for a good 6-7yrs as a "main" ride.   I also tend to have kills in 20+ diff planes each tour.

The Nik isn't what I would call a "uber" ride.   (like it used to be back in AH1)

It's two main points are it's ammo load and 4 cannons.

Slow.

Mediocre climb (but good nose up in a fight)

Average roll.

Good turn but outclassed in a turn by many, many rides.

Not quite sure what your point is.

I find several other rides much easier to get kills in,  (F4U, Spit, etc) but the niki's combination of legs, ord, ammo (top 10 town killer, great deacker, etc) suits my flying and fighting style the most.
They refer to it as a dweeb plane because of the fact that the 900 20mm cannon rds make up for the average plane characteristics :P
Title: Re: Still like the changes?
Post by: WMLute on July 10, 2010, 02:06:27 PM
which, by the way, was taking bases all night with "hordes" of 7-8 guys

yeah, like anybody is gonna believe THAT happened.

Unless of course you forgot to add the word "undefended" in that sentence in which case everyone will go "Ahh, ok I buy that then".

Face it Loki, y'all have a reputation and it ain't a good one.


They refer to it as a dweeb plane because of the fact that the 900 20mm cannon rds make up for the average plane characteristics :P
I only use the 800 round loadout when I fly it.

Does that make it less dweeby?   :neener:
Title: Re: Still like the changes?
Post by: bustr on July 10, 2010, 02:10:07 PM
Groundfeeder,

I grew up during the Cold War on military installations around the world. I was born on one in North Africa near Casablanca. I've known Generals and command officers on down. Your "Lives of the Men" humanity argument from your perspective is modern progressive civilian canard. All soldiers lives are valuable to a general. The general is a general because he can throw every last one of those lives away because that is a soldiers part of the war process. War eventually comes down to men throwing their lives away in combat in the hope it matters. The difference between a civilian and a warrior is  the warrior chooses to and the civilian has to be coerced.

This is a game with unlimited lives. Stop hiding in the radar holes................
Title: Re: Still like the changes?
Post by: groundfeeder on July 10, 2010, 02:57:17 PM
Groundfeeder,

I grew up during the Cold War on military installations around the world. I was born on one in North Africa near Casablanca. I've known Generals and command officers on down. Your "Lives of the Men" humanity argument from your perspective is modern progressive civilian canard. All soldiers lives are valuable to a general. The general is a general because he can throw every last one of those lives away because that is a soldiers part of the war process. War eventually comes down to men throwing their lives away in combat in the hope it matters. The difference between a civilian and a warrior is  the warrior chooses to and the civilian has to be coerced.

This is a game with unlimited lives. Stop hiding in the radar holes................

ITS A GAME !!!! Dont care how long you played....dont care about your skill set.....that has nothing to do with everyone else in here, you guys like to furball.....fine, furball in the DA. You aint a warrior and your nothing close to a general....I am not HIDING in radar holes...you are hiding in the horde! An aspect of the game has been lost. PERIOD. All you want is a 50 cent arcade game where you put forth no effort in finding an enemy. you just want red dots to shoot. There is a place for that...I'll tell you again since you seem a bit lost.....THE DA. Your opinion is that we should all spawn at 10 k and duke it out.....thats boring ...anyway you look at it ...its boring. The great thing about this being a game is no single person in here needs to be coerced to fight. we all PAY to do it, but we also enjoy different aspects of the game. A goon driver is a coward because he isnt fighting? A guy who spends 25 min getting to alt is a coward because he dosent want to get blasted out of the air by a 262 as soon as he gets to alt? Your perception of a cartoon war and a real one is very muddled...Besides, if ya wanna be a warrior ,you need to watch my 4 year old....
Title: Re: Still like the changes?
Post by: Rino on July 10, 2010, 03:03:03 PM
     Of course the great thing about a game is that losing is relatively painless.  If you never take a chance
chances are you will probably never improve.  Of course maybe that's irrelevant to you, results vary.
Title: Re: Still like the changes?
Post by: WMLute on July 10, 2010, 03:05:55 PM
So a player who likes to takes bases, but wants there to be a fight involved, is a furballer who in groudfeeders book should go to the DA for that?

Did I understand that post correctly?
Title: Re: Still like the changes?
Post by: whiteman on July 10, 2010, 03:20:57 PM
yeah, like anybody is gonna believe THAT happened.

Unless of course you forgot to add the word "undefended" in that sentence in which case everyone will go "Ahh, ok I buy that then".

Face it Loki, y'all have a reputation and it ain't a good one.

sounds about right from every engagement I've had, new name same old s***.
Title: Re: Still like the changes?
Post by: fudgums on July 10, 2010, 03:52:24 PM
this thread reminds me of

(http://clarafragoso.files.wordpress.com/2009/04/backstreet-boys-0001.jpg)




for some real odd reason.
Title: Re: Still like the changes?
Post by: RufusLeaking on July 10, 2010, 04:00:57 PM
I have to throw a hyperbole flag on this one ...
The general is a general because he can throw every last one of those lives away because that is a soldiers part of the war process. War eventually comes down to men throwing their lives away in combat in the hope it matters.
That's not what Patton said.  Something about making the other poor dumb SOB give his life for his country.

Generals do not attain rank or the loyalty of their forces by "throwing their lives away."  No one volunteers for the military with the goal of dying in combat.
Title: Re: Still like the changes?
Post by: rvflyer on July 10, 2010, 04:44:00 PM
I have no dog in this fight, but if Lusche is getting frustrated, and due to his history of being very level headed and fair in all things AH IMHO ... I would agree with him.

I think that the dar range should be set back to its original coverage area, and the ceiling for NOE should be moved up to 100 ft.

I can understand HT's reasoning for changing the NOE ceiling, but never really understood the reason for the dar range change. I would much rather deal with a shorter dar range than to have fields moved farther apart to create blind spots. I think blind spots are a necessity in this game, and as someone posted before, I loved to try and determine where in the blind spot the bad guys were flying ... cat and mouse can be fun.


 :airplane: +1
Title: Re: Still like the changes?
Post by: sky25 on July 10, 2010, 05:29:52 PM
yeah, like anybody is gonna believe THAT happened.

Unless of course you forgot to add the word "undefended" in that sentence in which case everyone will go "Ahh, ok I buy that then".

Face it Loki, y'all have a reputation and it ain't a good one.

I only use the 800 round loadout when I fly it.

Does that make it less dweeby?   :neener:

I just checked the stats. The squad you seem to loath for some personal reason (which is kind of strange considering this is only a game) has 888 kills and got killed 1530 times taking 31 of those undefended bases you talked about. This in the last 10 days. How do you kill 888 players and get killed 1530 times taking undefended bases in 10 days? Last tour they got 3622 kills taking 127 undefended bases. Does this squad have some special gift by getting free kills every time they take a base? This squad isnt the best in the game. But they have a good time together playing the game the way they like to play it. After all isnt this  what game playing is all about?

Maybe there are squads in this game who enjoy playing the game they want to play. Yet people like you seem determined to force them to play it your way.

You talked about reputation. I would counter that your postings about other squads and players isn't helping your reputation very much.

If your going to make statements, at least make truthful statements. If this game is so important to you that you have to tell untruthful statements and insult other players to feel good about yourself, maybe you should take a break from the game. Because clearly there are more important real life things to worry about.
Title: Re: Still like the changes?
Post by: caldera on July 10, 2010, 05:32:33 PM
I've flown the Nik now for a good 6-7yrs as a "main" ride.   I also tend to have kills in 20+ diff planes each tour.

The Nik isn't what I would call a "uber" ride.   (like it used to be back in AH1)

It's two main points are it's ammo load and 4 cannons.

Slow.

Mediocre climb (but good nose up in a fight)

Average roll.

Good turn but outclassed in a turn by many, many rides.

Not quite sure what your point is.

I find several other rides much easier to get kills in,  (F4U, Spit, etc) but the niki's combination of legs, ord, ammo (top 10 town killer, great deacker, etc) suits my flying and fighting style the most.

If after 7 years of flying the N1k you haven't discovered that it is easy-mode, than no ammount of explaining will help you understand my point.
Title: Re: Still like the changes?
Post by: fudgums on July 10, 2010, 05:43:59 PM
Yea WMLute, I just checked the stats. The squad you seem to loath for some personal reason (which is kind of strange considering this is only a game) has 888 kills and got killed 1530 times taking 31 of those undefended bases you talked about. This in the last 10 days. How do you kill 888 players and get killed 1530 times taking undefended bases? Last tour they got 3622 kills taking 127 undefended bases. Does this squad have some special gift by getting free kills every time they take a base? This squad isnt the best in the game. But they have a good time together playing the game the way they like to play it. After all isnt this  what game playing is all about?

Maybe there are squads in this game who enjoy playing the game they want to play. Yet people like you seem determined to force them to play it your way.

You talked about reputation. I would counter that your postings about other squads and players isn't helping your reputation very much.

If your going to make statements, at least make truthful statements.

when you play 24/7(literally), I'd figure you would get that many kills.
Title: Re: Still like the changes?
Post by: Spikes on July 10, 2010, 05:50:42 PM
I only use the 800 round loadout when I fly it.

Does that make it less dweeby?   :neener:
Hmm....nope not one bit! :P You get the point though. :)
Title: Re: Still like the changes?
Post by: sky25 on July 10, 2010, 05:53:18 PM
when you play 24/7(literally), I'd figure you would get that many kills.

I play at the most an hour or two at night during the week, and a few more hours on the weekend. Actually we do have real life jobs to attend ever day. The kill amounts or death amounts were not the point. My point was that all of those undefended bases Lute said we took actually were defended and since the radar changes defended well.
Title: Re: Still like the changes?
Post by: Bear76 on July 10, 2010, 08:40:30 PM
I just checked the stats. The squad you seem to loath for some personal reason (which is kind of strange considering this is only a game) has 888 kills and got killed 1530 times taking 31 of those undefended bases you talked about. This in the last 10 days. How do you kill 888 players and get killed 1530 times taking undefended bases in 10 days? Last tour they got 3622 kills taking 127 undefended bases. Does this squad have some special gift by getting free kills every time they take a base? This squad isnt the best in the game. But they have a good time together playing the game the way they like to play it. After all isnt this  what game playing is all about?

Maybe there are squads in this game who enjoy playing the game they want to play. Yet people like you seem determined to force them to play it your way.

You talked about reputation. I would counter that your postings about other squads and players isn't helping your reputation very much.

If your going to make statements, at least make truthful statements. If this game is so important to you that you have to tell untruthful statements and insult other players to feel good about yourself, maybe you should take a break from the game. Because clearly there are more important real life things to worry about.
  Maybe they just aren't very good at taking undefended bases.................or tall trees  :D
Title: Re: Still like the changes?
Post by: 1Boner on July 10, 2010, 10:04:59 PM
 Maybe they just aren't very good at taking undefended bases.................or tall trees  :D

Damn trees!!

I hear that they're 66 feet tall now!! :O
Title: Re: Still like the changes?
Post by: Bear76 on July 10, 2010, 10:14:18 PM
this thread reminds me of

(http://clarafragoso.files.wordpress.com/2009/04/backstreet-boys-0001.jpg)




for some real odd reason.

I would be concerned if I saw your desktop icons plastered over that pic. :lol
Title: Re: Still like the changes?
Post by: groundfeeder on July 11, 2010, 12:08:37 AM
So a player who likes to takes bases, but wants there to be a fight involved, is a furballer who in groudfeeders book should go to the DA for that?

Did I understand that post correctly?
You and bustr have one thing in common................dweebs. .......yeah there you are..you hide in a furball....and you pick.thats combat.let me guess b&z ers, wow ya know what...we have all seen your types.......get a few kills run like a scared girl towards home!!!!! you really wanna know who the real warriors are?... the greenie who ups and gets shot down...again....and again..why .he just wants to smoke YOU!!!.thats a warrior.....not the dork who picks and runs...oh yeah ya do it..i know...both of ya
Title: Re: Still like the changes?
Post by: Bear76 on July 11, 2010, 12:23:35 AM
You and bustr have one thing in common................dweebs. .......yeah there you are..you hide in a furball....and you pick.thats combat.let me guess b&z ers, wow ya know what...we have all seen your types.......get a few kills run like a scared girl towards home!!!!! you really wanna know who the real warriors are?... the greenie who ups and gets shot down...again....and again..why .he just wants to smoke YOU!!!.thats a warrior.....not the dork who picks and runs...oh yeah ya do it..i know...both of ya

Fought them both many times and I've never seen this. Always good fights. Both of them.
Title: Re: Still like the changes?
Post by: WMLute on July 11, 2010, 02:35:49 AM
You and bustr have one thing in common................dweebs. .......yeah there you are..you hide in a furball....and you pick.thats combat.let me guess b&z ers, wow ya know what...we have all seen your types.......get a few kills run like a scared girl towards home!!!!! you really wanna know who the real warriors are?... the greenie who ups and gets shot down...again....and again..why .he just wants to smoke YOU!!!.thats a warrior.....not the dork who picks and runs...oh yeah ya do it..i know...both of ya

Doesn't describe me at all.
(not even close)

If anything, your post shows me how little you know of the game and the players in it.


You didn't answer my question though.

If a player likes to have to fight enemy to capture a field, are they furballers?
Title: Re: Still like the changes?
Post by: gpwurzel on July 11, 2010, 06:42:25 AM
I can honestly say I've never seen Lute or Buster run - I've tried (and failed) to beat most of the top players in this game - and yes, there are some that fly smart, some that fly in and kill everything that is there, wait around, kill some more and rtb, and those that stay until they die.

Buster/Lute are generally in the 2nd group - and are my favourite type to fight against. Do I often win - no, do I have fun, hell yes.

Groundpounder, you are so way off the mark here its not even funny.

Not ankle humping, not blatant admiration, just my opinion and the way I see them play virtually every time I'm lucky enough to run across them (not being on US prime time and all that)

Wurzel
Title: Re: Still like the changes?
Post by: JunkyII on July 11, 2010, 07:01:18 AM
I like how new tactics are be used finally, was getting quite old with only huge buff missions and NOE missions all the time.


 :salute
Title: Re: Still like the changes?
Post by: Ghastly on July 11, 2010, 09:07:12 AM
Flew again yesterday, and I have to say, Yes, I definitely like the new changes.   Yesterday mid afternoon EST it was a little harder to find a fight than on Friday night (other than the huge furball at the top of the map that we were playing on, which I avoided for the most part) as there was enough activity to keep me engaged elsewhere on the map for the 3 or 4 sorties I had time for.

While it's been more the case that time constraints have kept me from flying than it was that my interest in the game was lagging, struggling to find a reasonable place to engage if I do have only time for one sortie made it more aggravation than it was worth much of the time.

I no longer feel as though that is a constraint.

<S>


Title: Re: Still like the changes?
Post by: froger on July 12, 2010, 01:23:28 AM
NOPE
Title: Re: Still like the changes?
Post by: Yeager on July 12, 2010, 09:00:50 AM
seems better overall.
Title: Re: Still like the changes?
Post by: shiv on July 12, 2010, 11:49:35 AM
I like how new tactics are be used finally, was getting quite old with only huge buff missions and NOE missions all the time.


 :salute

Roger that.  So far so good.   :aok
Title: Re: Still like the changes?
Post by: 68ZooM on July 12, 2010, 12:27:59 PM

You didn't answer my question though

If a player likes to have to fight enemy to capture a field, are they furballers?

:::::::::raising hand::::::::: (in a Arnold Horshack Voice)  Ohhh Ohhh Ohhh i know, No your not a furballer, Actually your just a player having fun  :aok ( well i hope you are) isn't that what this game is about? I've been around long enough now and have seen this game go thru cycles, the only thing that hasn't changed is the stupid classifications that people are put into with reguards to how they play( Noe's,The Horde©, Alt monkeys, bomb****s, milkrunners, furrballers, Spawncampers) I'm sure theres more but you get my meaning, without all of these "clicks" the game would not exist.
Title: Re: Still like the changes?
Post by: Zoney on July 12, 2010, 02:23:44 PM
I like it more now.  I think it is more realistic.  I think it is more fun.  I think it is less frustrating. 

Yesterday our squad practiced killing and capturing a base.  We have generally, mostly run fighter sweeps in the past so we are all learining the nuances for base taking.  I was first to the base and flew NOE in a 110 to take out the dar, then go pound the city as my buddies arrived.  Noe was challenging but certainly not impossible, and it was fun.
Title: Re: Still like the changes?
Post by: Shuffler on July 12, 2010, 02:32:08 PM
I like it, reminds me more of the earlier years of Aces High when people flew against each other instead of against targets on the ground.

Yup.... amazing how many folks come to a game called aces high to play ground games.
Title: Re: Still like the changes?
Post by: Yeager on July 12, 2010, 02:47:55 PM
Yup.... amazing how many folks come to a game called aces high to play ground games.
methinks HTC really needs to reconsider the name.  Perhaps "World at War" would be a more fitting title :bolt:
Title: Re: Still like the changes?
Post by: Shuffler on July 12, 2010, 02:50:08 PM
methinks HTC really needs to reconsider the name.  Perhaps "World at War" would be a more fitting title :bolt:

Nope... now go sit in the corner till you can play nice.   :neener:
Title: Re: Still like the changes?
Post by: SPKmes on July 12, 2010, 03:11:14 PM
I'm missing the NOE's.....They were my source of entertainment...and frustration...I used to scour the map for a flashing base with nothing showing and have a look for the incoming NOE just to put a thorn in their side..sure there are still a few here and there..I have noted that some NOE's are tricky..having a couple of guys above the dar and when you meet them..whhooaaa...look at that 15-20 planes skimmin the water..big gulp and dive on in ....But I have also found the fights harder to find...people seem more reluctant to engage and actually change direction before in icon range to avoid a fight....Maybe I just need to fly a faster plane and run them down now
Title: Re: Still like the changes?
Post by: Dawger on July 12, 2010, 04:11:59 PM
Yup.... amazing how many folks come to a game called aces high to play ground games.

Before the changes I had taken to calling it Aces Hide. But now it is more Aces Can't fly past the edge of the radar coverage. That isn't nearly as catchy but my experience Sunday night was the following.

We would up, just a few of us, and fly to the enemy field and shoot down some planes. I won't fly in ack so we lurk a few miles away and eventually enemy aircraft will start to pour into the area from nearby fields. We would fight until we start getting low on fuel then we would do our standard egress under pressure.

As soon as we hit the edge of friendly radar coverage it acted like a great force field repelling all enemy fighters.

Made the egress pretty easy.
Title: Re: Still like the changes?
Post by: Masherbrum on July 12, 2010, 04:20:07 PM
I'm still enjoying the changes.
Title: Re: Still like the changes?
Post by: The Fugitive on July 12, 2010, 04:33:11 PM
Before the changes I had taken to calling it Aces Hide. But now it is more Aces Can't fly past the edge of the radar coverage. That isn't nearly as catchy but my experience Sunday night was the following.

We would up, just a few of us, and fly to the enemy field and shoot down some planes. I won't fly in ack so we lurk a few miles away and eventually enemy aircraft will start to pour into the area from nearby fields. We would fight until we start getting low on fuel then we would do our standard egress under pressure.

As soon as we hit the edge of friendly radar coverage it acted like a great force field repelling all enemy fighters.

Made the egress pretty easy.

A few of us did the same thing Saturday, but the Bish got tired of us shooting them down so they called in the HORDE and followed us all the way back to our base pounding the crap out of us till they were all dead...... then they moved on someplace else  :rolleyes:
Title: Re: Still like the changes?
Post by: SPKmes on July 12, 2010, 04:34:44 PM
A few of us did the same thing Saturday, but the Bish got tired of us shooting them down so they called in the HORDE and followed us all the way back to our base pounding the crap out of us till they were all dead...... then they moved on someplace else  :rolleyes:

some will never learn....don't poke at a beehive... :lol :lol :lol
Title: Re: Still like the changes?
Post by: A8Jaraxl on July 12, 2010, 04:56:14 PM
I really need to ask this question.. First off this is my old longin ID.. I will be getting a new one when i renew my subscription.. My comments DO NOT REFLECT the A8's and I am no longer with them (but surely still friends with them and many others in the game)

As I have read many posts in there from both sides of the picture from WMLute (sup bro long time no see btw) all the way to the view point of the OP.

To the OP and those that support his way of thinking...

What I do not understand is this:

1. If your only goal is to have fun with friends in a "team" environment.. they why should these changes be that big of a deal? You can still have fun with your friends regardless of the changes?..


2. If #1 is true as you say.. then why the large push-back on the changes?


3. Now I am no WMlute in terms of skill, but I think anyone that ever flew with me or talked to me knows that I am very much fun a heart with a competitive side of me that win or lose I will always come back for more, just ask AKDogg how many times I will come back after being shot down.. Me being rather neutral in this can easily see that your frustration is not born of anything but the fact that something you have been using to an advantage has now been taken away.. This leads me to believe that your happiness is as much based on the friendship as it is on the success of your missions. Therefore Skill does come into play and you really can not deny this..

4. If you do deny this then you should have no issue as your primary source of "fun" will continue to be the friendship of your fellow sticks. As it stands your are upset about a change that stopped your preferred tactic.. which then means that you either are unwilling to change tactics as needed to accomplish said mission or that you lack the skill to do so.. at which point we return to the skill debate..

long story short.. Either Skill is no issue for you or it is. If skill is no issue then you should not be bothered by the changes and enjoy your fellowship. If your upset then it is because you possibly lack the ability to change your tactics to suit a change in the game. Which then affects your obvious public standpoint in terms of the natural ranking of players/squads.  

Lastly.. WHY do people join a game and then expect it to change or remain the same for their "fun".. and then claim the fun they seek is in the fellowship and not the game-play?
Title: Re: Still like the changes?
Post by: Yeager on July 13, 2010, 09:42:26 AM
Nope... now go sit in the corner till you can play nice.   :neener:
I was going to suggest WWIIOnline but I figured that wouldn't go over too well ;)
Title: Re: Still like the changes?
Post by: Baine on July 13, 2010, 08:57:02 PM
I really need to ask this question.. First off this is my old longin ID.. I will be getting a new one when i renew my subscription.. My comments DO NOT REFLECT the A8's and I am no longer with them (but surely still friends with them and many others in the game)

As I have read many posts in there from both sides of the picture from WMLute (sup bro long time no see btw) all the way to the view point of the OP.

To the OP and those that support his way of thinking...

What I do not understand is this:

1. If your only goal is to have fun with friends in a "team" environment.. they why should these changes be that big of a deal? You can still have fun with your friends regardless of the changes?..


2. If #1 is true as you say.. then why the large push-back on the changes?


3. Now I am no WMlute in terms of skill, but I think anyone that ever flew with me or talked to me knows that I am very much fun a heart with a competitive side of me that win or lose I will always come back for more, just ask AKDogg how many times I will come back after being shot down.. Me being rather neutral in this can easily see that your frustration is not born of anything but the fact that something you have been using to an advantage has now been taken away.. This leads me to believe that your happiness is as much based on the friendship as it is on the success of your missions. Therefore Skill does come into play and you really can not deny this..

4. If you do deny this then you should have no issue as your primary source of "fun" will continue to be the friendship of your fellow sticks. As it stands your are upset about a change that stopped your preferred tactic.. which then means that you either are unwilling to change tactics as needed to accomplish said mission or that you lack the skill to do so.. at which point we return to the skill debate..

long story short.. Either Skill is no issue for you or it is. If skill is no issue then you should not be bothered by the changes and enjoy your fellowship. If your upset then it is because you possibly lack the ability to change your tactics to suit a change in the game. Which then affects your obvious public standpoint in terms of the natural ranking of players/squads.  

Lastly.. WHY do people join a game and then expect it to change or remain the same for their "fun".. and then claim the fun they seek is in the fellowship and not the game-play?

Huh???? :headscratch:
Title: Re: Still like the changes?
Post by: Agent360 on July 13, 2010, 11:34:52 PM
I really need to ask this question.. First off this is my old longin ID.. I will be getting a new one when i renew my subscription.. My comments DO NOT REFLECT the A8's and I am no longer with them (but surely still friends with them and many others in the game)

As I have read many posts in there from both sides of the picture from WMLute (sup bro long time no see btw) all the way to the view point of the OP.

To the OP and those that support his way of thinking...

What I do not understand is this:

1. If your only goal is to have fun with friends in a "team" environment.. they why should these changes be that big of a deal? You can still have fun with your friends regardless of the changes?..


2. If #1 is true as you say.. then why the large push-back on the changes?


3. Now I am no WMlute in terms of skill, but I think anyone that ever flew with me or talked to me knows that I am very much fun a heart with a competitive side of me that win or lose I will always come back for more, just ask AKDogg how many times I will come back after being shot down.. Me being rather neutral in this can easily see that your frustration is not born of anything but the fact that something you have been using to an advantage has now been taken away.. This leads me to believe that your happiness is as much based on the friendship as it is on the success of your missions. Therefore Skill does come into play and you really can not deny this..

4. If you do deny this then you should have no issue as your primary source of "fun" will continue to be the friendship of your fellow sticks. As it stands your are upset about a change that stopped your preferred tactic.. which then means that you either are unwilling to change tactics as needed to accomplish said mission or that you lack the skill to do so.. at which point we return to the skill debate..

long story short.. Either Skill is no issue for you or it is. If skill is no issue then you should not be bothered by the changes and enjoy your fellowship. If your upset then it is because you possibly lack the ability to change your tactics to suit a change in the game. Which then affects your obvious public standpoint in terms of the natural ranking of players/squads.  

Lastly.. WHY do people join a game and then expect it to change or remain the same for their "fun".. and then claim the fun they seek is in the fellowship and not the game-play?

 :headscratch: