Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: nopoop on November 25, 2022, 04:49:47 PM

Title: Break down a couple of fights please
Post by: nopoop on November 25, 2022, 04:49:47 PM
I edited to just show the fights on two sorties. One thing I learned in editing is that I don't take in to account the time it takes for bullets to reach what I'm shooting at. I was shootinng too late even if the lead was correct. Lost sight once turning the wrong way coming out of a loop in one instance.

Both sorties were just to get in some fights.

Let me have it  :D
Title: Re: Break down a couple of fights please
Post by: SIK1 on November 26, 2022, 12:07:07 PM
I tried to look at your films this morning, but for some reason I can't get them to launch in the film viewer. Anyone else having an issue watching the films? I will look into it more later today.

 :salute
Title: Re: Break down a couple of fights please
Post by: The Fugitive on November 26, 2022, 01:03:43 PM
They worked fine for me.

A couple points as I go through them. You fight a furball like your in a 1 vs 1. You might get a guy to fight with you but if he is doing it right he is just going after a target of opportunity, which how you should be fighting as well.

Most of your shots are from too far out, the first pass in the F4 in the "spit_1" film you had the right lead, but then dropped off your pull so you only got the one hit sprit.

In a furball, like all those films, you should be spending more time looking for guy trying to saddle up on you than looking at the guy you are chasing. Furballs are for picking. Make a pass on a guy, and then go to the next guy you can get to with out burning E. When following a guy who is chasing a friendly you have the advantage, they are going to follow your friendly, makes it much easier to get ahead of their maneuver and set up a nice shot.

When following a guy use more lead pursuit. try to keep your nose a bit ahead of where the other guy is going to try and cut inside his turn. Also dont be afraid to chop your throttle to get to a better corning speed to make your turn a bit tighter than some of those faster poorer turning planes.

These are a few things I see, take it with a grain of salt. I watch them some more and see if I spot anything else.
Title: Re: Break down a couple of fights please
Post by: SIK1 on November 26, 2022, 01:12:48 PM
Well, I have to figure out why they don't want to play for me. Every time I try to launch them it closes the film viewer. I can watch films that I have recorded on a different machine, but none of the three that nopoop attached.

 :salute
Title: Re: Break down a couple of fights please
Post by: The Fugitive on November 26, 2022, 01:27:00 PM
OK, In "spit_2", you can see what I mean about chopping throttle. CANUKK is chasing a tiffy. As the tiffy starts to break left CANUKK chops his throttle (his speed drops in the list) and he cuts inside the turn of the tiffy. Then he hammers the throttle and chases down the tiffy.

Next is the F4 on Lasweetheart. the F4 makes a flat turn to the left, so does Lasweetheart, so do you. You might have been better severed by pulling up and rolling to your left to keep the F4 in view then pushing back down to drop back in on him. His turn would have burned a bunch of E where your hi yoyo would have conserver yours giving you the speed and timing to catch him.

The next 3 shots on the YAK was just wasted ammo, even cannons lose their punch out past 400-600. Unless you have a bunch of E it isnt worth trying to chase down a YAK, but if you wanted to keep on him to help out your friendly hoping he would get him to turn, atleast take a second or two to look around. That second YAK picked you pretty easily.

Title: Re: Break down a couple of fights please
Post by: Bopgun on November 26, 2022, 02:06:09 PM
I’ll try and take a look later
Title: Re: Break down a couple of fights please
Post by: nopoop on November 26, 2022, 02:33:15 PM
Thanks Fugi. I do fight the fur as a 1vs1. All breakdowns are great as far as what I see instead of what I should see. Keep them coming.
Title: Re: Break down a couple of fights please
Post by: TequilaChaser on November 27, 2022, 06:39:02 AM
Well, I have to figure out why they don't want to play for me. Every time I try to launch them it closes the film viewer. I can watch films that I have recorded on a different machine, but none of the three that nopoop attached.

 :salute

Sik,. Right click on each film you downloaded and open the property's view and make sure that they are not checked as "read only" ...maybe that might be the issue 🤔

Hope this helps..hopefully
Title: Re: Break down a couple of fights please
Post by: GenMata on November 27, 2022, 10:03:12 AM
I just reset win 10 and fresh AH install too.
films are read only and my film player crashes on all of those
Title: Re: Break down a couple of fights please
Post by: SIK1 on November 27, 2022, 10:36:49 AM
Sik,. Right click on each film you downloaded and open the property's view and make sure that they are not checked as "read only" ...maybe that might be the issue 🤔

Hope this helps..hopefully

I tried that TC, still no go.

The strange thing is I was able to watch the films on my gaming rig, but not my internet rig. So I figured I would just put them on a thumb drive from my gaming rig and move them to my internet rig. Internet rig is better for watching films because it has a full sized keyboard, and I use a 60% on my gaming rig. nopoop's films still won't play on my internet rig, but films I recorded on my gaming rig will play. Still don't know what the issue is, and I haven't had time to dig more into it.

 :salute

Title: Re: Break down a couple of fights please
Post by: oboe on November 27, 2022, 11:19:06 AM
I tried that TC, still no go.

The strange thing is I was able to watch the films on my gaming rig, but not my internet rig. So I figured I would just put them on a thumb drive from my gaming rig and move them to my internet rig. Internet rig is better for watching films because it has a full sized keyboard, and I use a 60% on my gaming rig. nopoop's films still won't play on my internet rig, but films I recorded on my gaming rig will play. Still don't know what the issue is, and I haven't had time to dig more into it.

 :salute

Does your internet rig have a full AH installation on it?  I'm guessing that is required to run AHFilm.exe
Title: Re: Break down a couple of fights please
Post by: SIK1 on November 27, 2022, 11:44:24 AM
Does your internet rig have a full AH installation on it?  I'm guessing that is required to run AHFilm.exe

Yes it does, I watch films on my internet rig all the time. Just not these three, for some reason.

 :salute
Title: Re: Break down a couple of fights please
Post by: TWCAxew on November 28, 2022, 06:57:22 AM

Next is the F4 on Lasweetheart. the F4 makes a flat turn to the left, so does Lasweetheart, so do you. You might have been better severed by pulling up and rolling to your left to keep the F4 in view then pushing back down to drop back in on him. His turn would have burned a bunch of E where your hi yoyo would have conserver yours giving you the speed and timing to catch him.

A hi yoyo sounds like the move here. I did not see the film but i am sure you would have gotten on his tail as how Fugi discribes it.
https://www.youtube.com/watch?v=dVKy8WpAw2s&t=20s
Title: Re: Break down a couple of fights please
Post by: nopoop on November 28, 2022, 11:22:56 AM
I have all of the Air Combat Tutorial Library films. Great stuff. Highly recomended.
Title: Re: Break down a couple of fights please
Post by: LCADolby on November 28, 2022, 11:56:07 AM
I noticed a bit of target fixation and some very jerky controls movements.
Gotta be smooth and checking your surround for contacts more.
Try to be more smooth on the controls, it'll make it easier to track targets while shooting and prevent excessive loss of energy.
Title: Re: Break down a couple of fights please
Post by: Eagler on November 28, 2022, 02:41:57 PM
If you are headed into a larger red dar bar than the green one, stay in a very fast plane and don't turn if you want a chance to live and land...kills are secondary...109k4

If the green dar bar is larger than the red bar...larger the better, you might be able to get into a turning plane and if you can get odds at max 2 vs you, you might get  a kill maybe both ..109f4 or 109g2 with gonds..

Climb up in either case and come in at least 5k higher than any red dot you see

That is what ma has become for me

Eagler
Title: Re: Break down a couple of fights please
Post by: The Fugitive on December 01, 2022, 12:19:01 PM
Sorry about dropping out of sight on this, recovering from a bout with covid  :frown:

I watched the other two films a few times. Not much else to say , if your going to fly around IN furballs in a turny plane you are going to have to work on your SA (Situational Awareness). You had a YAK come up under you, you heard it, you did a quick horizontal scan and then re focused on your target untill you started taking hits....which was way to late to look again. :) You have got to scan high and low in the quick scan as well as just once around the hat switch.

Another thing that you might want to work on is "getting skinny". Ever notice how some guys are just so hard to hit? They seem to turn at just the right time and you miss. If your chasing me and Im in a 38, I break left in a flat turn, or pull up in a loop, you'll start drooling because I have just given you one of the biggest targets in the game to shoot at. But if Im watching, at D600 I kick some rudder and roll my plane to point a wing tip at you as you shoot you now have a profile target which not much bigger than a pony, add a bit of nose down or nose up and you miss. Thats called getting skinny. SA and timing work great with this. It also can lead into a good position for an over shoot shot if I continue that roll as you pass I could get a nice snap shot on you as you pass.

I hope someone else gets to run your films and spots more to help you.   
Title: Re: Break down a couple of fights please
Post by: nrshida on December 02, 2022, 02:07:36 AM
Good exercise for improving SA is to find a furbal, empty your guns (trust me), and then engage. Since you cannot shoot, getting position on someone puts them in the irrelevant category and you can scan especially your high six. You'll be surprised how many of your deaths are happening in that phase especially because your manoeuvring is reduced and predictable. Helps if you can perform BFM well whilst looking backwards.

^ Practice.
Title: Re: Break down a couple of fights please
Post by: Max on December 02, 2022, 06:30:18 AM
Good exercise for improving SA is to find a furbal, empty your guns (trust me), and then engage. Since you cannot shoot, getting position on someone puts them in the irrelevant category and you can scan especially your high six. You'll be surprised how many of your deaths are happening in that phase especially because your manoeuvring is reduced and predictable. Helps if you can perform BFM well whilst looking backwards.

^ Practice.

What a clever exercise :rock  :joystick:
Title: Re: Break down a couple of fights please
Post by: Eagler on December 02, 2022, 07:12:54 AM
Good exercise for improving SA is to find a furbal, empty your guns (trust me), and then engage. Since you cannot shoot, getting position on someone puts them in the irrelevant category and you can scan especially your high six. You'll be surprised how many of your deaths are happening in that phase especially because your manoeuvring is reduced and predictable. Helps if you can perform BFM well whilst looking backwards.

^ Practice.

Or just live longer than your ammo and fly till you die instead of humping it back to base

If they are excited enough trying to get a kill, you might get another kill or two as they dart into the ground behind you

Eagler
Title: Re: Break down a couple of fights please
Post by: DmonSlyr on December 03, 2022, 12:50:51 AM
Alright, here are some things I gathered from watching your films:

1. First video - you are basically in a trap trying to fight about 5 guys at once right at their base. If you are in this situation in a slow turner like a brew, you aren't going to last long. You have to be more patient when multiple cons are around and you don't have friendly support. Fly out and get some alt and come back in. I couldn't tell if you were using flaps, but in that situation or turning fights, you need to use more flaps and throttle to really get around on planes more quickly. In that situation, you have to try for all of the shots you can get quickly to try to down planes as they overshoot.

2. Second video - You need to use more throttle work when coming behind someone. No reason you should have overshot that F4U. You aren't being aggressive enough to slow down and get the shots. Being in a slow spit1, you aren't really gonna be focusing too much on your E state anyway, so just hurry up and kill him. All of your shots are late, in the 3rd video as well. What you should do, and what I do is, put a forward button on your views to "look forward" then press that button, hit 'page up" and then hit F10. This will allow you to look over the nose better and can really help with leading shots while you are shooting. Page down brings your head lower. Some planes you can look really far over the nose, others like the 109, not so much, but it still helps. Focus on keeping your lead in the shot rather than actually seeing the plane. Most players are not skilled enough to get you to lead and then nose down the other way for you to lose them. Normally they continue in the turn, so lead far and trust your bullets and just shoot. Pretty soon you will get a better idea of where to lead with different planes and bullets. Try to set up your shots as crossing shots rather than lead shots. This is the easiest way to hit something.

3. Third video - Your SA failed you. You turned right in-front of that Typhie!! Never turn on a plane if there is another plane behind him. You need to be looking around a lot more. There were times when I felt a plane could hop your 6 and you wouldn't even know, just like the typhie did. As with your first video It didn't seem like you were keeping track of the planes well enough. Look around a lot more and try to keep track of all of the planes around you. Never think you are safe not to look, especially in a turn and burn plane, especially when you are engaging another fighter.