Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: MADe on July 29, 2015, 02:36:47 PM

Title: FoV 130, 2048
Post by: MADe on July 29, 2015, 02:36:47 PM
Spitfires
4) insignia missing center red circle
6) way dark for guage panel
5) sky thru wing
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 02:46:28 PM
trees
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 02:47:48 PM
just getting into the swing of this, let me know if I am providing what was asked for?
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 02:56:11 PM
online crash, weeds are funky. I use 1920x1080 res, wide screen TV.
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 04:51:12 PM
Tempest.............obvious missing cockpit stuff

7) cockpit
8) sky thru fuselodge, anti aliasing off so maybe.....................
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 05:07:42 PM
TU-2

9) nose close up, no fuselodge texture
10) sky bleed thru
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 05:16:28 PM
Typhoon

can't read gauge for direction
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 05:36:18 PM
B17

Nada wrong, I just thought aluminum reflections were great
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 06:54:54 PM
B24-J

all the turrets appear unfinished on the inside. Side gunners are perfect.
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 07:07:14 PM
B25-C

see drone props, they are turning.
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 07:18:58 PM
B25-H

16) this might be as designed, appears missing pane of glass
17) skins not meeting
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 07:33:28 PM
B26-B

18) missing cockpit glass ribs
19) something forgotten????
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 07:35:34 PM
this online in a mission with bombers, I over ran the landing.

All other pics are off line mode.
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 09:36:08 PM
B29

21) upper turret position skin mesh issue.
20) reflection on gauge glass interferes.
Title: Re: FoV 130, 2048
Post by: MADe on July 29, 2015, 09:49:39 PM
Boston

22) no control column
Title: Re: FoV 130, 2048
Post by: Chilli on July 30, 2015, 10:21:10 AM
Made,

I just noticed that you said you were using a wide screen, yet all of your screenshots are clipped from widescreen and suggest standard monitor dimensions.  Can you verify that you are not seeing black bars on each side of the screen when running the Alpha?

If you click on Nvidia control panel's Screen Resolution, there should be a slider that says recommended resolution.  What does that say?

Title: Re: FoV 130, 2048
Post by: bustr on July 30, 2015, 01:54:40 PM
Chilli,

The test was supposed to be in 152 FOV and upping every plane in the game. He is in 130 FOV which is giving a less fisheye effect.

If you look in the download post, Hitech asked us to perform a very specific FOV test due to a change he made.
Title: Re: FoV 130, 2048
Post by: MADe on July 30, 2015, 05:20:13 PM
Made,

I just noticed that you said you were using a wide screen, yet all of your screenshots are clipped from widescreen and suggest standard monitor dimensions.  Can you verify that you are not seeing black bars on each side of the screen when running the Alpha?

If you click on Nvidia control panel's Screen Resolution, there should be a slider that says recommended resolution.  What does that say?

I had to crop the pics so they would upload, so I just cropped around what I perceived as an issue. If that is a problem sorry. Tell me and I will reset and do all again, but I will prolly have to crop to upload still.
I am running native res and the wide screen displays as it should.
Title: Re: FoV 130, 2048
Post by: MADe on July 30, 2015, 05:23:50 PM
Chilli,

The test was supposed to be in 152 FOV and upping every plane in the game. He is in 130 FOV which is giving a less fisheye effect.

If you look in the download post, Hitech asked us to perform a very specific FOV test due to a change he made.

Yes I did but only because the fisheye affect was hurting my eyes and I could see no details in cockpit. Hitech did say he was looking for smaller issues, turrets etc....

Not flying them either, all but 1 pic was offline, sitting the runways.

tell me if the FoV I used defeats the purpose of what he wanted, just hurt to dam much. he he
Title: Re: FoV 130, 2048
Post by: MADe on July 31, 2015, 01:10:33 PM
FoV 152, text 2048

F4F-4

24) offline base A1, see water????????? on top of dry land.
26) no control column
Title: Re: FoV 130, 2048
Post by: FLS on July 31, 2015, 01:23:54 PM
I had to crop the pics so they would upload, so I just cropped around what I perceived as an issue. If that is a problem sorry. Tell me and I will reset and do all again, but I will prolly have to crop to upload still.
I am running native res and the wide screen displays as it should.

You don't usually need to crop your pictures. One that you posted was a bmp, that makes a big file. You can see all your jpg's are small.
Title: Re: FoV 130, 2048
Post by: MADe on July 31, 2015, 01:34:10 PM
test

OK, FLS.
I did not notice that alpha was making bmp's, so........................... ......
I will continue to move forward. Just let me know if I'm doing whats needed. Again just sitting the field offline, checking out planes.

F4F-4
Title: Re: FoV 152, 2048
Post by: MADe on July 31, 2015, 06:29:15 PM
FoV 152, 2048
Yak 9U

Plane was fine, the pic shows something I mentioned before, only way better.
I'm sitting A1 in the Flag map online, f3, zoomed all way out.

I get it right 1 day AH. he he

31) water or missing texture or its FoV is below ground level. Seems to happen at more than just A1.
32) Yak 9T, engine start smoke does not flow on top of wings, pickyune.
33) Yak 7R, missing right wing, center running light.
Title: Re: FoV 130, 2048
Post by: bustr on July 31, 2015, 06:40:36 PM
Congratulations you discovered the wet under belly of AH3...... :cheers:

Got Snorkel!!!!!...... :O