Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on November 20, 2015, 04:38:11 PM

Title: Patch 87
Post by: Skuzzy on November 20, 2015, 04:38:11 PM
New version (http://bbs.hitechcreations.com/smf/index.php/topic,376001.0.html) up!

Someone get a light on that thing!
Title: Re: Patch 87
Post by: NatCigg on November 20, 2015, 05:07:33 PM
down load fine.

consistent long freeze when pressing t to talk. after a long freeze my name shows up for the length of my transmission but no sound.

p-47 engine sound is invariable.

spit 9 engine sound varies with wep only.

 :salute
Title: Re: Patch 87
Post by: 100Coogn on November 20, 2015, 05:17:44 PM
1. Update To 87-OK
2. VOX-Not working right.  Mic is staying keyed after released and I can hear myself echo about 3 times.
3. Clipboard appears to remember my settings.

Coogan
Title: Re: Patch 87
Post by: bustr on November 20, 2015, 05:48:45 PM
Download ok, VOX works in mission arena. Name hangs on for a bit after transmission playback. And some sounds are derped for now I guess.

Air spawn function now works when setting that object on a terrain and setting "y" higher than the terrain. Thank you.....
Title: Re: Patch 87
Post by: Pudgie on November 20, 2015, 06:01:30 PM
AutoUpdater updated from 86 to 87 w\o issue..............

All arenas open up w\o issue.......................

VOX now working in all arenas....................... ...
Note: I noticed that the quicker you speak once VOX is triggered the quicker your voice plays back....
The longer you hold the channel button before you actually speak the longer it takes for your voice to play back after the channel beeps.............

I like the new engine start up & idle sound of my SpitIX..............

Hadn't gotten around to flying yet but will get there soon.......................

 :salute

Title: Re: Patch 87
Post by: JimmyD3 on November 20, 2015, 06:09:10 PM
Updated fine.

Logged into Missions Arena, joined mission in progress. Discoed.

Restarted AH3 Missions Arena unavailable, opened Captured the Flag arena worked fine. Vox tested ok.

Opened Missions arena, joined mission in progress. Discoed.
Title: Re: Patch 87
Post by: Pudgie on November 20, 2015, 06:32:31 PM
Went up & flew around & all was working OK except......................

The new engine sound would throttle up w/ my throttle just fine & WEP would also throttle up when enabled & throttle back to 100% mil when disabled..........but the engine sound wouldn't throttle back down when throttle was pulled back................stayed at 100% throttle until I landed & hit the brakes........when I envoked the brakes the engine sound then returned to idle..........

Now while on the ground the engine sound synched w/ the throttle just fine........

All other items, tach, airspeed, etc worked as expected from throttle positioning......just the engine sound did not stay synched w/ the throttle while in flight...............

This was while flying the Spit IX.....................

Will take up other planes & test.......................

 :salute
Title: Re: Patch 87
Post by: Chilli on November 20, 2015, 06:37:49 PM
down load fine.

{snip}

p-47 engine sound is invariable.



Plane engine sounds ramp up nicely but, they do not mirror throttle movements at all after that.  The only time the engine revs decline after a certain speed on the runway (almost stopped).  Then the engine sound ramps down nicely (but like stated before, has no connection to the throttle position).

Went up & flew around & all was working OK except......................

The new engine sound would throttle up w/ my throttle just fine & WEP would also throttle up when enabled & throttle back to 100% mil when disabled..........but the engine sound wouldn't throttle back down when throttle was pulled back................stayed at 100% throttle until I landed & hit the brakes........when I envoked the brakes the engine sound then returned to idle..........

Now while on the ground the engine sound synched w/ the throttle just fine........

All other items, tach, airspeed, etc worked as expected from throttle positioning......just the engine sound did not stay synched w/ the throttle while in flight...............

This was while flying the Spit IX.....................

Will take up other planes & test.......................

 :salute

Engine does sound VERY cool  :rock  It has a more surround sound effect.... is that the new sound system or the audio file?
Title: Re: Patch 87
Post by: Pudgie on November 20, 2015, 06:47:48 PM
Update:

Tested sound again in Spit IX again...................

While on ground engine sound synched to throttle just fine..........

Throttled up & took off using full mil power (100%throttle).

Once wheels left runway & raised gear I pulled back on throttle.......all responded except the engine sound (stayed at 100% mil sound level)...............

There seems to be an issue w/ the new sound system staying synched to the joystick settings file for some reason allowing other stick settings to interfere.................... ..

 :salute
Title: Re: Patch 87
Post by: Pudgie on November 20, 2015, 06:50:10 PM
Plane engine sounds ramp up nicely but, they do not mirror throttle movements at all after that.  The only time the engine revs decline after a certain speed on the runway (almost stopped).  Then the engine sound ramps down nicely (but like stated before, has no connection to the throttle position).

Engine does sound VERY cool  :rock  It has a more surround sound effect.... is that the new sound system or the audio file?

I'd say it's the new sound system instead of an audio file change........that would explain the sound synching issues to the game settings.....................

Title: Re: Patch 87
Post by: Easyscor on November 20, 2015, 07:08:00 PM
Object Editor

I know, it's not related to the patch testing. :D

When I create a tile with 45 speed tree objects and 107 other objects, I can not change the properties for the speed tree objects. That suggests they're clutter only, is that as it's supposed to be?
Title: Re: Patch 87
Post by: Easyscor on November 20, 2015, 08:22:29 PM
In the TE, notice the yellow spot in the terrain TE screen shot.

I set the ground to 10 feet elevation and then go back and set a spot for -500. Then go back and reset the elevation for 10 feet and see the yellow spot.

To fix it, I reset the elevations to -10 feet and repainted the water in that area, and then follow that with +10 feet to make it match the surrounding area.

In the 2nd jpg I could barely see the yellow so I repainted to better highlite it. Two different terrains, same outcome.
Title: Re: Patch 87
Post by: Chalenge on November 20, 2015, 10:24:16 PM
Excellent audio update! Nice development app too!
Title: Re: Patch 87
Post by: Blade on November 21, 2015, 12:07:57 AM
The bug that Engine sound muted.
https://youtu.be/Xngcoz9mwnY[size=78%][/size]
Film Viewer terrain alt error.

Title: Re: Patch 87
Post by: 715 on November 21, 2015, 01:03:12 AM
VOX works in GS4 arena now (and the others).

Spit IX engine sound ramps up with throttle, but once in air it stays at full power no matter what the throttle setting.  It only ramps back down on landing.  Also, Preferences/Game Sounds/Master Volume has no effect on engine sound.

Spawning SE from large fields on beta3 no longer instantly crashes plane.

Flying low to the deck in beta3 terrain crashes my computer very often.  I'll test further to see if a particular tree or bush or ground clutter is the problem.

Selecting a different terrain or arena without restarting the program still crashes the program.

The new brightness is not growing on me.  In fact, kind of the opposite.  I'd like to change my vote to StndShape 1.4, Terrain 1.2, Trees 1.0.  (My display is a TN LCD and was semi-calibrated at one point for brightness/contrast and color.)
Title: Re: Patch 87
Post by: 100Coogn on November 21, 2015, 03:46:46 AM
{snip}

VOX works in GS4 arena now (and the others).


Not for me.
My name remains visible for the full length of the allowed transmission, even if I press and release the mic key.

Coogan
Title: Re: Patch 87
Post by: mustng2 on November 21, 2015, 08:18:45 AM
Same no sound reduction with throttle reduction as noted above, but it did reduce when speed dropped below 100 mph or so.  Vox seems to work, but transmit seems to stay keyed too long as evidenced by call sign staying up.  In air spawn worked offline.  Custom arenas in the works?
Title: Re: Patch 87
Post by: USRanger on November 21, 2015, 12:21:05 PM
Will the new sound system affect the way custom sounds work?
Title: Re: Patch 87
Post by: Bizman on November 21, 2015, 01:24:59 PM
Download OK
Vox OK

Are the waves supposed to break on the beach or is that just a nice looking static image? No movement on my screen there since patch n.
Title: Re: Patch 87
Post by: Pudgie on November 21, 2015, 02:37:04 PM
Update:

Tried another plane......a Me109F.

Ran tests as ran w/ SpitIX & got the exact same issues w/ engine sounds.............

I got to thinking..................... ....

Would we need to rebuild our settings in this new patch to fix this since the new sound system's implementation?

I might test this out later on to see........................

Still working the issue........................

 :salute
Title: Re: Patch 87
Post by: hitech on November 21, 2015, 02:49:10 PM
Will the new sound system affect the way custom sounds work?

Yes you will have to no make an fmod bank with the sound files

Hitech
Title: Re: Patch 87
Post by: FLS on November 21, 2015, 02:50:21 PM
Sounds change with RPM change.

No engine sounds after alt tabbing. Other sounds, flaps, guns etc. still work.
Title: Re: Patch 87
Post by: Chilli on November 21, 2015, 03:05:17 PM
Similar to FLS' report, I went to desktop while in flight, came back and plane engine sounds were gone, although I could hear other sounds including external engine sounds from other planes.

Mission sound was no different for engines, as I previously believed.  It was a spitI that I was flying so the engine would shut off and restart and also WEP did change engine sound (my bad).

However, I found another bug.  Ammo Counters do not work for Spit I.  Likewise, after I alt - tab to desktop, not only was the sound and ammo counter wrecked, but all of the dash needles and dials disappeared as well.  I was able to get the dials and needles back after going to external view (IIRC).
Title: Re: Patch 87
Post by: Pudgie on November 21, 2015, 03:06:55 PM
Update:

Renamed settings folder & restarted Alpha & reentered all settings in game then retest..................

Got same results w/ engine sounds as before................
 
Difference between the old Miles Sound system vs the new Fmod Studio Events system & how they interface w/ game settings..........?

Also when accessing the individual game sounds the scroll buttons & scroll bar is half visible & inoperative for me............
Has been this way for the last 4-5 patches.............

 :salute
Title: Re: Patch 87
Post by: Bizman on November 21, 2015, 03:07:04 PM
Forgot to mention: While Alt-Tabbing to look for God-mode instructions (I still can't use it) the game (Mission Arena tower, opted not to participate) crashed. Then again, AH2 stopped responding, too, after a quarter or so.
Title: Re: Patch 87
Post by: 100Coogn on November 21, 2015, 03:23:46 PM
No audible change in engine when engaging/disengaging WEP.

Coogan
Title: Re: Patch 87
Post by: Easyscor on November 21, 2015, 03:57:16 PM
Quote
At some angles, the objects placed in the OE disappear

That was fixed for the Object Editor in this patch, but not for .til shapes of objects placed in the Terrain Editor.
Title: Re: Patch 87
Post by: FLS on November 21, 2015, 04:20:24 PM
No audible change in engine when engaging/disengaging WEP.

Coogan

There's a difference with the Spit16 but not the P-47M. I haven't checked any others yet.
Title: Re: Patch 87
Post by: Chalenge on November 21, 2015, 04:55:51 PM
Will the new sound system affect the way custom sounds work?

Go to the Fmod site:

http://www.fmod.org/download/

Install and go through the readme. It's going to take a certain level of expertise, but it's not too hard to figure out I think.

EDIT: There is also an educational section, training, and YouTube Videos.
Title: Re: Patch 87
Post by: 100Coogn on November 21, 2015, 06:30:24 PM
There's a difference with the Spit16 but not the P-47M. I haven't checked any others yet.

I Checked the Nikki & Dora..  No change.
I'll test some more in a bit.

Coogan
Title: Re: Patch 87
Post by: Blade on November 21, 2015, 09:07:32 PM
(http://1.bp.blogspot.com/-VIXb2fkpwpI/VlEkEi6BUmI/AAAAAAAAKbU/CXz2bscYl2U/s1600/ahalpha-2015-11-22-07-15-53-18.jpg)
(http://4.bp.blogspot.com/-xSkF8pOfjW0/VlEkGfgZfFI/AAAAAAAAKbY/GLNL37bUxO0/s1600/ahalpha-2015-11-22-07-25-26-32.jpg)
(http://4.bp.blogspot.com/-QvROgC9TZ8k/VlEkR_hdI5I/AAAAAAAAKbc/a_EpZcNRHSk/s1600/ahalpha-2015-11-22-07-14-44-61.jpg)
(http://3.bp.blogspot.com/-fWX_DsxWoTg/VlEkS5wq7NI/AAAAAAAAKbg/e2wrp-727zc/s1600/ahalpha-2015-11-22-07-21-21-96.jpg)
いいね :aok



Title: Re: Patch 87
Post by: Easyscor on November 21, 2015, 11:02:58 PM
Terrain Editor

Some of us will remember that if you set your airfield in the center 1 mile x 1 mile square in the old TE, it would be invisible in-game.

In the current TE patch, you can place that base in the center cell and it's visible in-game offline, but then if you go more than about 5 miles in any direction, it crashes the game.
Title: Re: Patch 87
Post by: 715 on November 21, 2015, 11:36:48 PM
The waves are animated on my system.  (They move kind of slowly so you have to look closely.)

The Broom Snakeweed clutter item in beta3 terrain crashes my computer.  (Or at least I think it's that clutter item, but it's definitely a clutter not a tree or bush.)
Title: Re: Patch 87
Post by: hitech on November 22, 2015, 09:11:08 AM
Terrain Editor

Some of us will remember that if you set your airfield in the center 1 mile x 1 mile square in the old TE, it would be invisible in-game.

In the current TE patch, you can place that base in the center cell and it's visible in-game offline, but then if you go more than about 5 miles in any direction, it crashes the game.
I'm not sure what you are speaking about?

HiTech

Title: Re: Patch 87
Post by: Easyscor on November 22, 2015, 10:04:57 AM
Sorry

This works
      F01GMS000,   saf1m00,      2640.000,       660.000,      7920.000....

This will crash the game
      F01GMS000,   saf1m00,      2640.000,       660.000,      2640.000...

The TE will build it but when you move your pov about 5 miles away, poof



Here's an oba file for confirmation

      F01GMS000,   saf1m00,      2640.000,         0.000,      2640.000, 0.0000, 0.0000, 0.0000,      3328,    0,   36,   -1.00,    -1.0,        -1,   0,    0,    0,    0,   -1
      F01MPR000,      mpr0,      2627.638,         0.000,      6059.784, 0.0000, 0.0000, 0.0000,      3072,    0,    9,   -1.00,    -1.0,        -1,   0,    0,    0,    0,   -1
      F02GMS000,   saf1m00,     23760.000,         0.000,    -18480.000, 0.0000, 0.0000, 0.0000,      3328,    1,   36,   -1.00,    -1.0,        -1,   0,    0,    0,    1,   -1
      F02MPR000,      mpr0,     24099.502,         0.000,    -20264.189, 0.0000, 0.0000, 0.0000,      3072,    1,    9,   -1.00,    -1.0,        -1,   0,    0,    0,    1,   -1
      F03GMS000,   saf1m00,    -18480.000,         0.000,    -18480.000, 0.0000, 0.0000, 0.0000,      3328,    2,   36,   -1.00,    -1.0,        -1,   0,    0,    0,    2,   -1
      F03MPR000,      mpr0,    -18167.767,         0.000,    -20353.399, 0.0000, 0.0000, 0.0000,      3072,    2,    9,   -1.00,    -1.0,        -1,   0,    0,    0,    2,   -1
Title: Re: Patch 87
Post by: Greebo on November 22, 2015, 10:06:12 AM
I'll try putting a field there on my test terrain and see what happens.
Title: Re: Patch 87
Post by: Greebo on November 22, 2015, 10:08:40 AM
Having played with the brightness sliders a bit in patch 87 a setting of 1.5 all round works for me with the environment map fix, which is up from 1.2 in patch 86.
Title: Re: Patch 87
Post by: Greebo on November 22, 2015, 10:34:13 AM
I placed a small airfield at 2640/2640/640 on my test terrain and flew well over 5 miles from it in two different directions, but didn't get an FE crash.
Title: Re: Patch 87
Post by: Easyscor on November 22, 2015, 10:48:48 AM
Humm, I've built two terrains now that it happened in.

I'll do another one this morning and see if it reproduces now.
Title: Re: Patch 87
Post by: Greebo on November 22, 2015, 11:04:58 AM
If you like I could try one of your terrains on my PC to see if we can narrow down what is causing the issue.
Title: Re: Patch 87
Post by: Easyscor on November 22, 2015, 11:06:50 AM
Greebo, I think I want your machine.   :D

Here's the source files for my retest this morning, tstterr3

and the built .res file that's crashing.

I had to zip them to post the files.

Please see how they work on your rig.


Edit: LOL. Then there ya go.
Title: Re: Patch 87
Post by: Shrike on November 22, 2015, 11:17:39 AM
->No problems with the auto-updater.

->VOX works okay.  I missed the squad night in the alpha so we weren't able to check out the new VOX feature.  We'll try again this Wed but the holiday may spoil it.

->In offline, if you

1) Launch an aircraft (Yak 9U in my case) with engines started.
2) alt+tab to the desktop
3) Go back into the game

* The engine sounds can no longer be heard.  All other sounds, flaps, gear, stall warning, creaking are audible.  This was repeatable.

->I looked that the Yak 9U every hour of the day external and internal from the North runway of the default base.  I saw nothing noteworthy as far as lighting goes for either internal or external parts of the plane.  The shadows are very active internally between 07 20 and 07 30 and from 10 00 to noon the instruments are on the verge of light washout but is fine to me.

->When our squad went to the Alpha last Wed evening one of our members noted something odd. This person was one of our recent recruits.  His call signs was Tinman and he changed it to AKBoots in mid Oct-15.  Today, in the MA, he appears as AKBoots but in the Alpha he appears as Tinman. 


Title: Re: Patch 87
Post by: Easyscor on November 22, 2015, 11:29:57 AM
->When our squad went to the Alpha last Wed evening one of our members noted something odd. This person was one of our recent recruits.  His call signs was Tinman and he changed it to AKBoots in mid Oct-15.  Today, in the MA, he appears as AKBoots but in the Alpha he appears as Tinman.

Two different databases as answered before. They occasionally copy it over but this is still alpha so I doubt it's a priority.
Title: Re: Patch 87
Post by: Greebo on November 22, 2015, 11:52:16 AM
Greebo, I think I want your machine.   :D

Here's the source files for my retest this morning, tstterr3
Please see how they work on your rig.

The files worked fine on my PC. I was able to move my POV away from the field in the TE and fly away from the field in the game.
Title: Re: Patch 87
Post by: Easyscor on November 22, 2015, 11:53:44 AM
Then it sounds like I need to do a clean install.  :bhead

Thanks
Title: Re: Patch 87
Post by: Shrike on November 22, 2015, 04:51:51 PM
I was looking at the Yak external and noticed 4 things.

Went to F3 mode, clicked F5, clicked F8, then used the hat switch to rotate the view, then hit the zoom button, and maybe F3 again.  I wasn't trying to do anything in particular other than get a good view angle.

When I used the arrows to rotate around the plane I noticed 4 strange things.  I was unable to repeat.

1) A small black box moves through the screen as I rotate the image around the plane.
2) There is a brown bar on the right side of the screen.
3) There's a tool tip looking box with the text "Open the carrier task force navigation menu." in the lower right part of the screen.
4) You can see faded text in the top right of the screen.
Title: Re: Patch 87
Post by: Easyscor on November 22, 2015, 06:33:32 PM
You've used zoom.
That's the CB's shadow on the ground. The edge of the CB is on the right and your cursor is over something over the CB off the zoomed screen giving you the tool tip.
Title: Re: Patch 87
Post by: hitech on November 23, 2015, 10:01:46 AM
Easy your CTD sounds like the same thing 715 is having. I know both your machines are very sensitive to any invalid Direct X calls bugs.

HiTech
Title: Re: Patch 87
Post by: Easyscor on November 23, 2015, 10:24:31 AM
Thanks for letting me know. I thought I'd bombed my machine again.
Title: Re: Patch 87
Post by: hitech on November 23, 2015, 10:29:02 AM
Thanks for letting me know. I thought I'd bombed my machine again.

Can you try your same test with a different terr set?

HiTech
Title: Re: Patch 87
Post by: hitech on November 23, 2015, 10:40:07 AM
The Broom Snakeweed clutter item in beta3 terrain crashes my computer.  (Or at least I think it's that clutter item, but it's definitely a clutter not a tree or bush.)

Found the bug, is one of those I scratch my head and think, how did this even work at all.

HiTech
Title: Re: Patch 87
Post by: Easyscor on November 23, 2015, 10:49:19 AM
One thing I forgot, while I was on the road, you'd supplied D3DCompiler_43.dll for my Acer machine without a video card. I've transferred that to my desktop machine now but I'm the family chauffeur to the doctor this morning so I can't do any real testing until late this afternoon.
Title: Re: Patch 87
Post by: Easyscor on November 23, 2015, 11:01:22 AM
I switched from the eto set to the pac set but no difference. About 5 miles out, over water, it crashes.

You understand that all my other terrains still work and it's ONLY when I place A1 at 2640,2640 that it crashes. I can still build and run terrains so long as I don't place a base there so I'm not stopped with that.

Time for me to run, later.
Title: Re: Patch 87
Post by: hitech on November 23, 2015, 12:12:02 PM
I switched from the eto set to the pac set but no difference. About 5 miles out, over water, it crashes.

You understand that all my other terrains still work and it's ONLY when I place A1 at 2640,2640 that it crashes. I can still build and run terrains so long as I don't place a base there so I'm not stopped with that.

Time for me to run, later.

Duplicated the issue.

HiTech
Title: Re: Patch 87
Post by: Blade on November 24, 2015, 08:55:46 AM
Yellow CV and after Yellow clipboad.
Title: Re: Patch 87
Post by: Easyscor on November 25, 2015, 12:36:56 AM
Update:

My custom objects are invisible in both the TE and OE but now that I've moved A1 from 2640,2640, when I reinstall the last versions of them in the texsrc folder, they show in-game.

That could still mean that my textures or flags are porked but I won't know at least until the next patch, because there's too many possible combinations that might be throwing me in the dirt. My bridge should definitely show in both TE/OE since I used a set of textures I exported from an htc shape, and flags that I copied and pasted.

 :cheers:
Title: Re: Patch 87
Post by: Easyscor on November 25, 2015, 12:49:28 AM
While I'm here, here is a screen shot of some of the things I'm dealing with.
Title: Re: Patch 87
Post by: Old Sport on November 25, 2015, 02:14:14 AM
Howdy,

I've got a brand new ASUS X555UB laptop with i7 6500U 8GB DDR3 and NVIDIA 940M for a 15.6" screen running (choke) W10 (though I'm using Black Viper's services disable suggestions) and since my CH gear has been in storage for a long time I decided to try flying with a mouse.  Interesting . . .

(Any suggestions on optimum video set up would be appreciated.)

Download, install - okay

I flew offline.

I didn't know what video settings to use but now am at 1280/720, max tex at 512

I turned off shadows because they were big fuzzy rasters.

Glass looks good. Reflections good.

Main problem is that I do not have any aileron or elevator control with my generic mouse. I've gone through mapping and calibration a few time with no joy.

I had to remap keys A,S,D to the rudder since they were mapped to something with gunnery, and sorry I didn't pay attention to what function.

I checked all keyboard keys and for a handful I had to "Fix Key" which worked as advertised.

I left the Auto Mode box unchecked, but I did map a shortcut for Mode 1.

I tried " Shift, ; " and ";" and I used my shortcut for Mode 1, with the other keys, and I held down any and all mouse buttons but no aileron or elevator.

Another big problem is that when I spawn on the runway, the HUD circular caret (?) is always pointing N, and the plane always flies to it. Not sure if I clicked something to make it do that, but so far I have no idea how to unlock the plane from the circular caret.

So, I have gone ahead and spawned N, cycled the X, Alt X and have managed to get airborne, on a rail, directly N.

The mouse wheel operates the throttle okay, and gear, flap, guns, RPM and views keys all seem to work okay. Just no ailerons or rudders.

Funny, but while flying the rail due N, if I push A or D for rudder, I get max rudder AND aileron deflection, and if I'm going fast enough the plane rolls around the due N axis. If I push the S key the plane settles down again to due N.

What is really funny is that in the roll, while looking forward from the cockpit, the plane rolls "around" the pilot, who stays oriented to level flight. But if I use any view keys to look in any other direction the pilot view is correctly oriented with the plane.

I was flying the three P38s. I noticed on the J and L that in the KP1 and KP3 views aft there seemed to be a problem with missing "glass reflection" which I could see via a prominent difference in appearance which followed a diagonal. On the G the appearance was different and seem correct.

I'm gonna get a economical stick for the time being and try again.

I like the improvements.
Title: Re: Patch 87
Post by: Chilli on November 25, 2015, 04:08:51 AM
OldSport,

There is a new mouse system in place.  You may want to visit this thread:  http://bbs.hitechcreations.com/smf/index.php/topic,373547.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,373547.0.html)

Quote
Welcome to the alpha Patch 65.  This was built and released on July 16, 2015.

Test goals:
------------------
This version is for testing the mouse system.

It uses a different settings folder so it will start up in default modes. {snip}

Please do not remap any keys for testing this version.

The keys you need to now are
     H and Shift H     Hold mouse look and Toggle mouse look
     ; and Shift ;      Hold Direct mouse control (also right mouse button) and Toggle direct mouse control.

Please try do most of your flying NOT using direct mouse control, but rather the green circle/commander mode.

Think of the green circle as simply a cursor where you want to go, including when you are taxiing.

The options you can play with are the mouse direction and sensitivity.
For command mode the options are set in
   Options/Preferences/View Mode.

For Direct flight mode they are set in the Map Controllers / advanced system.

I believe this implementation is what we will go with, except for a few possible tweaks.
Title: Re: Patch 87
Post by: Easyscor on November 25, 2015, 06:05:27 AM
Howdy,

I've got a brand new ASUS X555UB laptop with i7 6500U 8GB DDR3 and NVIDIA 940M for a 15.6" screen running (choke) W10 (though I'm using Black Viper's services disable suggestions) and since my CH gear has been in storage for a long time I decided to try flying with a mouse.  Interesting . . .

(Any suggestions on optimum video set up would be appreciated.)

Download, install - okay

I flew offline.

I didn't know what video settings to use but now am at 1280/720, max tex at 512...

On a 2048 clipboard map, you won't be able to read the sector numbers and may not see all the sector lines. At a minimum, I'd set the textures to 1024 and the field of view to 106. The alpha also depends on shaders, 3.0 common on nvidia cards iirc. You'll want to change that field of view in the first splash screen to 106 degrees and 1024 textures if you're a previous old time player. They changed it to 80 to match other games.

Oh, and of course, break out that CH gear!

Welcome back!
Title: Re: Patch 87
Post by: Shrike on November 25, 2015, 07:53:10 AM
You've used zoom.
That's the CB's shadow on the ground. The edge of the CB is on the right and your cursor is over something over the CB off the zoomed screen giving you the tool tip.

What is "CB"?
Title: Re: Patch 87
Post by: Mato on November 25, 2015, 07:56:40 AM
"CB" is Clip Board
Title: Re: Patch 87
Post by: hitech on November 25, 2015, 09:34:42 AM
While I'm here, here is a screen shot of some of the things I'm dealing with.

Thats not having stencil alpha enabled.

HiTech
Title: Re: Patch 87
Post by: Shrike on November 25, 2015, 12:20:30 PM
You've used zoom.
That's the CB's shadow on the ground. The edge of the CB is on the right and your cursor is over something over the CB off the zoomed screen giving you the tool tip.

Yes sir.  You are correct.
Title: Re: Patch 87
Post by: Easyscor on November 25, 2015, 12:59:34 PM
Thats not having stencil alpha enabled.

HiTech

That's true, you're right. But when I did that, the front two stencils hid the stencils on the backside of the tower and blocked the vision of other objects, ie. the airfield's hangers wouldn't be seen behind the stencils. I expect to re-enable stencil alpha at some point, I just don't know when it will be time to turn them back on. It's a huge problem at the top of the tower where four stencils (one stencils for each side of two polys) running North-South are crossed at their centers by four more stencils running East-West with end caps at all four corners. Another jpg.
Title: Re: Patch 87
Post by: Easyscor on November 25, 2015, 05:22:19 PM
In all 20 terrain types in the eto set, I've placed mpr0's and in each case, it doesn't pick up the terrain texture from below. Same for placing it on an airfield. It looks like it's trying to pick up a texture from the ground of a town. See the cobbled street painted over the front half. The maproom object in the TE does the same thing
Title: Re: Patch 87
Post by: Easyscor on November 26, 2015, 02:59:13 PM
TE

When setting spawn points, the octogon is missing. Perhaps when the spawn is rotated, it could snap to the appropriate compass points.
Title: Re: Patch 87
Post by: Stratocaster on November 28, 2015, 08:18:39 PM
I'd like to thank the team for their incredible work thus far. I'm looking forward to contributing as much as I possibly can from here on out

I have had a strange issue with the clipboard and am having a hard time trying to duplicate exactly what causes it. When first loading the game I'm able to relocate and adjust the size of the clipboard normally as well as zoom on map, but when in flight and manipulating the head views/zoom control via my hat/throttle controls I've had the clipboard appear as if I've enlarged its size to fill half the screen and am unable to relocate or change it size other than bringing it up and putting it away.

I have no accidental key/button bindings that control the clipboard. I'm just wondering if anyone else has run into this? I'll do some further investigation tonight.
Title: Re: Patch 87
Post by: FLS on November 29, 2015, 02:48:37 PM
Try unzoom to see the clipboard controls.
Title: Re: Patch 87
Post by: Shrike on November 30, 2015, 01:39:02 PM
I flew the Yak 7, Yak 3, Typhoon, and Spit XVI offline recently.  I took it up to 7k-8k, shot at the drones, and landed.

During the Yak 7 ride I caught a pair of B24 engines on fire.  I attached a screen shot of the burning B-24.  Not sure if that is the burning effect you wanted. 

During the Yak 3 ride I noticed the engine is variable.  The manifold pressure is operated by the throttle slider but does not control the RPM’s as normal.  The throttle sound will go up or down if you manually adjust the RPM’s.  I tried remapping the slider on the stick but no joy.  Also during this ride I collided with a B-24 and it damaged my engine.  The damage message reported a failed engine, manifold and rpm’s dropped to 0, and the engine noise quit but I noticed no physical damage to the prop.

 In the Typhoon, there was no audible indication when WEP was engaged.  You could see the boost jump (not by much) but no greater engine sound.  When you spawn from the hanger at A1 the engine gets damaged immediately.  I did see a damaged prop.

The Spit XVI ride was uneventful.  You could hear when WEP is engaged but the bump is much greater than the Typhoon WEP.
Title: Re: Patch 87
Post by: Chilli on December 01, 2015, 07:30:25 AM
Shrike is correct about the engine sounds when using the rpm adjustments, however even this does not work in certain instances when the manifold pressure stays high.   Good catch Shrike.  :aok

By the way when the engine sound is variable it sounds amazing.  :rock

On several occasions, enemy AI continue to fly and maneuver when such control surfaces were missing (almost acting like drones in this manner, but for not as long, or circular flight path).
Title: Re: Patch 87
Post by: Shrike on December 01, 2015, 12:43:57 PM
I forgot to mention when I was flying the Yak7 and looking out the side window the oil streak looked kind of strange.  I also had a pilot wound too.  I could not see out the front windscreen.  It made for a challenging landing :).  See Yak7OilStrek ss.

On the other hand, the Temp oil streak looked really cool.  I noticed there is not cockpit art in the Tempest.  Maybe there never was so it's just an observation.  I had a damaged engine in flight on this one and there was not visible damage to the prop.  There was also a busted aileron which showed missing.  The rudder was damaged too but it was not missing, however, there was no deflection with rudder inputs.  The left elevator was also out.  Like the rudder the control surface was present but no deflection for inputs.

I flew the Tu-2's for awhile with nothing to report.
Title: Re: Patch 87
Post by: Easyscor on December 01, 2015, 01:26:05 PM
A20-G
In AH2, the enemy icons disappear with some views but it's fixed in the Alpha. However, when I use zoom in the Alpha version, my point of view drops to the top of the instrument panel instead of moving to the gunsight.
Title: Re: Patch 87
Post by: FLS on December 01, 2015, 02:05:34 PM
A20-G
In AH2, the enemy icons disappear with some views but it's fixed in the Alpha. However, when I use zoom in the Alpha version, my point of view drops to the top of the instrument panel instead of moving to the gunsight.

The default view is tilted down for the instrument panel. You can reset it with Home and F10 to zoom in with the gunsight centered.
Title: Re: Patch 87
Post by: Shrike on December 01, 2015, 02:10:13 PM
I flew the TBM across the map at dusk and into the evening.  The cockpit art is amazing.  Nice work whoever worked on the TBM!

The attached screen shot shows what the inside of the canopy looks like night.
Title: Re: Patch 87
Post by: bustr on December 01, 2015, 02:18:34 PM
The default view is tilted down for the instrument panel. You can reset it with Home and F10 to zoom in with the gunsight centered.

Did you modify the A20G, mine still zooms to the center of the gunsight. For some time now I've only been updating with the partial patch or testing the auto downloader. Do I need to install a full download to get your updated HPS files that Hitech rolled out?
Title: Re: Patch 87
Post by: Skuzzy on December 01, 2015, 02:52:55 PM
The patch installed the default views, but if you have a custom view, it will override the default views.
Title: Re: Patch 87
Post by: FLS on December 01, 2015, 03:19:34 PM
Did you modify the A20G, mine still zooms to the center of the gunsight. For some time now I've only been updating with the partial patch or testing the auto downloader. Do I need to install a full download to get your updated HPS files that Hitech rolled out?

Here it is, you can just unzip it into the folder after saving your views. If you use FOV 80 you'll want to use the second forward view in addition to the default forward and forward/up views since there is less or no overlap with the narrower view depending on model.
Title: Re: Patch 87
Post by: Shrike on December 01, 2015, 03:25:13 PM
It's 6/6/1942 sometime between 0500 and 0600. 

This a TA 152 riding at 20k.  I can't see most of the instruments and the map is black.  This may have already been reported.  I think someone previously mentioned the map.  However, I may have flown off the map  :uhoh.

Title: Re: Patch 87
Post by: Easyscor on December 01, 2015, 05:10:24 PM
The default view is tilted down for the instrument panel. You can reset it with Home and F10 to zoom in with the gunsight centered.
Thanks
Title: Re: Patch 87
Post by: bustr on December 01, 2015, 05:37:02 PM
Ran a clean full install and got the new views.
Title: Re: Patch 87
Post by: Chilli on December 01, 2015, 06:32:49 PM
I forgot to mention when I was flying the Yak7 and looking out the side window the oil streak looked kind of strange.  I also had a pilot wound too.  I could not see out the front windscreen.  It made for a challenging landing :).  See Yak7OilStrek ss.

On the other hand, the Temp oil streak looked really cool.  I noticed there is not cockpit art in the Tempest.  Maybe there never was so it's just an observation.  I had a damaged engine in flight on this one and there was not visible damage to the prop.  There was also a busted aileron which showed missing.  The rudder was damaged too but it was not missing, however, there was no deflection with rudder inputs.  The left elevator was also out.  Like the rudder the control surface was present but no deflection for inputs.

I flew the Tu-2's for awhile with nothing to report.

Another good catch Shrike.  It seems that the masking effect that is present in current version is different.  I took several looks at it via filmviewer, and the effect is MUCH darker (IIRC, until I have direct comparison).  Also, there have been other views (pony was one also IIRC) where there seems to be a head position outside of the glass.  Here, it just seems to be just outside of the frame ????   :headscratch:

Screenies from the filmviewer attached.
Title: Re: Patch 87
Post by: Shrike on December 01, 2015, 08:52:54 PM
It's 6/6/1942 sometime between 0500 and 0600. 

This a TA 152 riding at 20k.  I can't see most of the instruments and the map is black.  This may have already been reported.  I think someone previously mentioned the map.  However, I may have flown off the map  :uhoh.

Oh heck I'm quoting myself here.  I'm thinking the unreadable instrument thing I was seeing may be related to alt+f4.  I noticed a similar view instance when I was going back to the game from the desktop in one of the Spit's.  However, the dark view only lasted for a second and then reverted back to a normal view of the instrument panel.
Title: Re: Patch 87
Post by: bustr on December 02, 2015, 04:36:03 PM
Online\Offline List of Planes that are damaged spawning in hanger.

Breaks Prop
Typhoon
109-G2, G6, G14
TBM
G4M1
B17
A20G\Boston

Snaps off rear end.
La5\7
SpitV
Seafire
N1K2
Brewster
B5N
D3A
B29

Breaks and Towers player.
F6f

Drops very long way to floor.
Ki-61

Continuous bouncing after spawn in.
F4u-1C
F4u-4


Looks like the drop to the floor after spawning in is doing all of this.
Title: Re: Patch 87
Post by: Odee on December 02, 2015, 07:12:17 PM
 :old: Old Phart newbish question:  Is it normal for the game to open 3 instances of AHBETA.EXE when updating? 

I installed the AHBETA21AOD and nothing seems to happen when starting the game.  Just hangs on that ahbeta.exe file. (see attached screenshot)
Title: Re: Patch 87
Post by: FLS on December 02, 2015, 07:46:23 PM
Sounds like an obsolete file. Try the full download.
Title: Re: Patch 87
Post by: Easyscor on December 02, 2015, 08:44:18 PM
:old: Old Phart newbish question:  Is it normal for the game to open 3 instances of AHBETA.EXE when updating? 

I installed the AHBETA21AOD and nothing seems to happen when starting the game.  Just hangs on that ahbeta.exe file. (see attached screenshot)

AH3 isn't in beta yet, alpha only. I don't know where you got that 2011 installer file but I wouldn't trust it unless you found it laying around your hard drive from an earlier day.
Title: Re: Patch 87
Post by: Odee on December 02, 2015, 10:09:49 PM
AH3 isn't in beta yet, alpha only. I don't know where you got that 2011 installer file but I wouldn't trust it unless you found it laying around your hard drive from an earlier day.
Yes it was on my HD.  Tried the Full v87 install and it hangs up at 180k downloaded.  I'm wondering if my Avast anti-virus is messing it up?

Running Win7 fully updated and a GT-740 graphics card
Title: Re: Patch 87
Post by: FLS on December 02, 2015, 10:19:38 PM
Yes it was on my HD.  Tried the Full v87 install and it hangs up at 180k downloaded.  I'm wondering if my Avast anti-virus is messing it up?

Running Win7 fully updated and a GT-740 graphics card

Have you tried downloading Aces High from the home page or are you just interested in the alpha test?

Title: Re: Patch 87
Post by: Easyscor on December 02, 2015, 10:33:04 PM
Yes it was on my HD.  Tried the Full v87 install and it hangs up at 180k downloaded.  I'm wondering if my Avast anti-virus is messing it up?

Running Win7 fully updated and a GT-740 graphics card

I suppose it could be Avast but Skuzzy would know what to do.
Title: Re: Patch 87
Post by: Odee on December 02, 2015, 11:16:46 PM
I suppose it could be Avast but Skuzzy would know what to do.

Thanks for the tips and suggestions, Easycor.   :salute
I disabled Avast for an hour and the DL and install worked perfectly.  Now to relearn the game, settings, and all that jazz.  Should be flying again as Odee.
Title: Re: Patch 87
Post by: Odee on December 02, 2015, 11:20:03 PM
Have you tried downloading Aces High from the home page or are you just interested in the alpha test?

I have not, Sir.  I am interested in getting back in the better game of WW2 sims.  Warbirds is just plain stale as last decades Twinkies, with little to no action.  AH at least keeps on keeping on and listens to the player base.  Thanks for the feedback too.  <S> :aok
Now to get back in the saddle of my trusty P-38 and bang off some rust from these old hands.
Title: Re: Patch 87
Post by: FLS on December 03, 2015, 12:13:38 AM
OK what you probably want is the current version of AH from the download site. http://www.hitechcreations.com/downloads/downloads-game

The alpha test is fun too but the action is mostly in the AI missions.   
Title: Re: Patch 87
Post by: Easyscor on December 03, 2015, 12:15:37 AM
Welcome back Odee,
Title: Re: Patch 87
Post by: Easyscor on December 03, 2015, 12:19:28 AM
OK what you probably want is the current version of AH from the download site. http://www.hitechcreations.com/downloads/downloads-game

The alpha test is fun too but the action is mostly in the AI missions.

That's all true of course, but the prurdy stuff is in the Alpha.  :D
Title: Re: Patch 87
Post by: Chilli on December 03, 2015, 03:51:55 AM
Odee,

Looking at that file, it was dated 2011.  Probably, a throwback to the times when they were testing the miles sound system and new water reflection, yada-yada. 

Yes, read the sticky above carefully.  Some of the important things to note:  don't link to the download file anywhere else, agree that you understand that the alpha content is there for testing purposes and final release may differ, realize that 1GB of dedicated video RAM is where minimum requirements for alpha is currently.
Title: Re: Patch 87
Post by: Odee on December 03, 2015, 12:48:50 PM
Odee,

Looking at that file, it was dated 2011.  Probably, a throwback to the times when they were testing the miles sound system and new water reflection, yada-yada. 

Yes, read the sticky above carefully.  Some of the important things to note:  don't link to the download file anywhere else, agree that you understand that the alpha content is there for testing purposes and final release may differ, realize that 1GB of dedicated video RAM is where minimum requirements for alpha is currently.

Thanks for the feedback, Chilli.  My sys specs are: Intel Core i7 at 2.67 ghz.  6gb RAM GT-740 2gb video and a ton of hard drive space free.  Monitor could be a little larger, but hey, it's a 5 year old PC so...  :old:
Title: Re: Patch 87
Post by: bustr on December 03, 2015, 04:29:44 PM
Avast seems so hit and miss across PC's.

I'm running the free version with no download problems including it detecting the game is running and not interfering with it.
Title: Re: Patch 87
Post by: bustr on December 04, 2015, 12:28:48 PM
I keep forgetting to mention this until I test the 17lb on my 4 mile tank gunnery range.

The 17lb needs a gunsight please.
Title: Re: Patch 87
Post by: Chilli on December 05, 2015, 03:46:38 AM
Mission arena, return of the terrain change bug.  This time the terrain changed about 2 minutes into the A20 bomber mission.
Title: Re: Patch 87
Post by: bustr on December 05, 2015, 04:29:52 PM
Will the battle ship be it's own task group like the CV since it candle sticks like a CV? Screen pics from the gunnery terrain. I have several task groups traveling so ship to ship gunnery can be practiced.

Battle Ship Candle Stick.

(http://i1231.photobucket.com/albums/ee508/KDavis6030/batship02.jpg)

(http://i1231.photobucket.com/albums/ee508/KDavis6030/batship.jpg)
Title: Re: Patch 87
Post by: Greebo on December 06, 2015, 09:37:06 AM
There is a lighting bug with the patch 87 alpha skin viewer. The Light Direction slider works correctly until the diffuse light is coming from exactly to the left or right of the object being viewed. However as soon as the light source moves slightly below the horizontal plane the diffuse lighting is switched off.
Title: Re: Patch 87
Post by: bustr on December 06, 2015, 08:34:28 PM
FOV 105
Monitor 24" 1920x1080
Mode 1024
Town elevation 2000ft

Steel frame bridges in town still fading out when very close to them. When your GV is on the bridge bed, it wavers cyclically in and out.

(http://i1231.photobucket.com/albums/ee508/KDavis6030/bridge01.jpg)

(http://i1231.photobucket.com/albums/ee508/KDavis6030/bridge02.jpg)
Title: Re: Patch 87
Post by: Easyscor on December 06, 2015, 09:19:38 PM
One thing that has always puzzled me. With all the abilities in the GUI options, we can't change the games' CBM text or icon sizes for bases and strat. Whether it's a 512 map, or a busy 128 AvA map, the icons and text can start to overwrite each other.
Title: Misc Beta3 terrain bugs
Post by: 715 on December 10, 2015, 07:51:24 PM
Some misc. bugs in Beta3 terrain (offline):

Howe truss bridges leading to HQ have trees growing on them.  Lemon trees on one and (Am. Ash?) on the other (Fig. 1).

At high speed you can drive a Jeep through both single trunk Lemon trees, especially the thin trunk one.  Can also drive through the tree in Fig. 1 (Am. Ash?) at any speed (and anywhere, not just the one on the bridge).  It doesn't appear to have any collision map.  I couldn't find any other trees you can drive through.

The Cedar Tree (?) acts a bit weird: at distance, in side light or back light, it's bright yellow/green, but as you drive closer it starts to darken to dark green, sometimes with the exception of a few branches.  Maybe it's some kind of shadow thing and not a bug?

Title: Re: Patch 87
Post by: bustr on December 11, 2015, 01:44:04 PM
Some of this may have been already reported.

I have two CV groups setup so you can practice ship to ship gunnery from long ranges to almost point blank. The new battleship candles like the CV. Ok that's interesting and suggests the battlewagon might have it's own task force unless the cruiser will be upgraded to that. Two things happen after the candling.

1. - When I sink the battleship the flame keeps traveling along in the task group.
2. - When the battleship rebuilds and spawns back in, the flame doesn't go away.