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General Forums => The O' Club => Topic started by: ImADot on November 07, 2013, 11:57:22 AM

Title: Spawn Camping - Apparently It's Cheating
Post by: ImADot on November 07, 2013, 11:57:22 AM
Saw this, and had to laugh...

http://forum.warthunder.com/index.php?/topic/67440-spawn-camping-is-cheating-dont-do-it/ (http://forum.warthunder.com/index.php?/topic/67440-spawn-camping-is-cheating-dont-do-it/)

Quote
I had the misfortune of running into a group of players in a level 20 match that took great pleasure in camping our spawn point.

Note: This is an exploit of Game Mechanics, I say that not as a moderator but as an experienced gamer that has seen this ruin many games and is almost universally prohibited.

Exploiting Game Mechanics is a Direct Violation of the EULA.

1.6. Prohibited Uses. You agree that you will not:

" a). Engage in any act that Gaijin deems in its reasonable discretion to be in conflict with the spirit or intended use of the products and related service, including but not limited to circumventing or manipulating this Agreement, game rules, game mechanics or policies;"

It's BS and it's cheating. It's also unethical to take advantage of other people like that - I mean - what kind of person are you if you do this? It's absolutely griefing.

" d). Use cheats, exploits, automation software, bots, hacks, mods or any unauthorized third party software designed to modify or interfere with the Product or any Gaijin game experience;"

" e). Disrupt, overburden, or aid or assist in the disruption or overburdening of (1) any computer or server used to offer or support the Product, Game and related Services, Gaijin Site or any Gaijin game environment (each a «Server»); or (2) the enjoyment of the Product by any other person;"

 

I can't name names here but I have you all blacklisted and you have each been reported.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: BuckShot on November 07, 2013, 01:01:44 PM
Why doesn't someone just fly in an IL-2 and bust up the spawn camp? Wait a second, never mind.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Wiley on November 07, 2013, 02:23:57 PM
Quote
Disrupt, overburden, or aid or assist in the disruption or overburdening of (1) any computer or server used to offer or support the Product, Game and related Services, Gaijin Site or any Gaijin game environment (each a «Server»); or (2) the enjoyment of the Product by any other person;"

 :rofl

So if little Timmy gets mad because he got spawn camped, or say... "shot down", that's against the EULA according to this guy?

That's some quality whining.

Wiley.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: XxDaSTaRxx on November 07, 2013, 02:49:11 PM
Spawn camping? (http://i343.photobucket.com/albums/o460/caldera_08/Aces%20High%20Motivational%20Posters/camping.jpg~original)
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 07, 2013, 03:56:27 PM
Gaming the game aka spawn camping is indeed very lame and spoils game immersion. It's a game design flaw to have predictable spawn points that can be camped and sitting there is no different from finding a wall glitch in FPS which lets you shoot others from inside the wall but they can't shoot you back.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Wiley on November 07, 2013, 04:17:54 PM
They should just take off from the next closest friendly field.

Wiley.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Tinkles on November 07, 2013, 04:21:06 PM
Gaming the game aka spawn camping is indeed very lame and spoils game immersion. It's a game design flaw to have predictable spawn points that can be camped and sitting there is no different from finding a wall glitch in FPS which lets you shoot others from inside the wall but they can't shoot you back.

I think an easy way to fix this would be to make the spawn more.. random. Instead of spawning anywhere within a circle of a 1 block radius, change it to 4 or 8 block radius. That way, at least, spawn campers have to be more strategic when they spawn camp.  "Do I charge in and park behind the spawn, and risk being flanked? OR do I park a ways down the road to where he will be going and get him there?"

At least gives the spawners a chance.


I do agree with those who are saying "well up this that or the other and kill the guy".  But this is a great alternative, and addresses a problem that has been here for quite awhile.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: ImADot on November 07, 2013, 05:21:34 PM
The OP is referencing a thread regarding War Thunder's "Arcade Battles", where their planes spawn in the air. They don't even get the choice to take off or land.  They spawn in flying, and can repair and rearm in flight. I just thought it was funny that this player was using his own interpretation of select pieces of the software EULA to claim the spawn campers were cheating and breaking the license agreement.

 :rofl
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Bruv119 on November 07, 2013, 06:17:06 PM
HTC's goal to piss the other guy off is detrimental to gameplay   :old:

We have been doing it all wrong,  kids these days don't need to learn the hard way they need to be shooting at planes that fly straight and level and every 3rd GV kill a jeep.   

It's no fun if you aren't winning.    :(
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: JimmyC on November 07, 2013, 10:54:20 PM
HTC's goal to piss the other guy off is detrimental to gameplay   :old:

We have been doing it all wrong,  kids these days don't need to learn the hard way they need to be shooting at planes that fly straight and level and every 3rd GV kill a jeep.   

It's no fun if you aren't whining.    :(

fixed
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Bruv119 on November 07, 2013, 11:00:08 PM
If people are mad enough to type me a whine PM it is rude not to try and wind them up but they seem to not bite these days and just go all silent.

I didn't think I'd ever say this but I miss Vdallas we would have some great chats after he got it off his chest.   Mostly ended up with him telling me to go back to school  :headscratch:   :old:
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 08, 2013, 02:47:23 AM
When you see people land 80-90 GV kills in a sortie it's a clear indication (at least to me) that the system has failed. They're not achieved through combat but by sitting at the spawn waiting for cannon fodder.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: WWhiskey on November 08, 2013, 04:28:27 AM
When you see people land 80-90 GV kills in a sortie it's a clear indication (at least to me) that the system has failed. They're not achieved through combat but by sitting at the spawn waiting for cannon fodder.
if you've ever sat at any of the busy spawn fights and got 30 or more kills, you suddenly become the target of every enemy ORD carrying bird around,by 50 your starting to sweat pretty hard since every tank that ups is firing directly on you,, fast movers are starting to up to chase you out and keep you from landing them,, get that kill number on up to about 100 and see how much adrenaline gets pumping while having to drive your.
Tank thru the spawn to get to your base and land, then get Back to me on that.
 or better yet fight a running battle from a spawn to your base,firing behind your tank while trying not to run into the trees,,,leaving the spawn with 18 kills yet landing 67,,,,
If it wasn't fun,why does the enemy keep upping?,
At 85 everyone in the game knows about the spawn battle, if your side is at 88 your gonna get camped, yet people will up there for a week strait,, only to get killed over and over, armed with the hope they might break the spawn for an hour or two,,,,if it weren't for the spawn fights,,the tanking aspect wouldn't have nearly as many players as it does now,,,
when certain maps come up now, there is a chance that no GV action will take place,, others promote large spawn camps with tank town type fighting were spawns are literally 500 feet from each other,,, these are were most all of your tankers are from the time the map comes up ,till it gets rolled,,, on all three sides, when possible
Should some spawns be modified? Yes maybe so,but I say move them closer together to encourage fighting not farther apart!
If I camp the road you have to drive down to get to my town and I let you drive for five minutes to get there before I kill you, knowing exactly were you are because I've listened to your motor the whole time might be more realistic, but being able to re up and be in the fight instantly is more desirable  to either side than the long journey into probable certain death, rinse,repeat
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: LCADolby on November 08, 2013, 04:56:24 AM
Spawn camping isn't cheating, just lame.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 08, 2013, 05:19:06 AM
if you've ever sat at any of the busy spawn fights and got 30 or more kills, you suddenly become the target of every enemy ORD carrying bird around,by 50 your starting to sweat pretty hard since every tank that ups is firing directly on you,, fast movers are starting to up to chase you out and keep you from landing them,, get that kill number on up to about 100 and see how much adrenaline gets pumping while having to drive your.
Tank thru the spawn to get to your base and land, then get Back to me on that.
 or better yet fight a running battle from a spawn to your base,firing behind your tank while trying not to run into the trees,,,leaving the spawn with 18 kills yet landing 67,,,,
If it wasn't fun,why does the enemy keep upping?,

I'm pretty sure it's about as far from fun as it gets for the ones that you spawnrape. They keep upping because a) They're noobs b) They're thickheaded and think perhaps next time you run out of ammo if they spawn long enough c) Because they're desperate or d) they didn't know you were camping there, then just find something else to do
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: WWhiskey on November 08, 2013, 05:39:27 AM
I'm pretty sure it's about as far from fun as it gets for the ones that you spawnrape. They keep upping because a) They're noobs b) They're thickheaded and think perhaps next time you run out of ammo if they spawn long enough c) Because they're desperate or d) they didn't know you were camping there, then just find something else to do
a lot of people might think that,, but it's just not true,  I might not up a bunch of times, over and over at 85 from 88 but many darn good tankers do,,, before we lost the map with the 134 spawn fight, that battle would go either way for hours with both sides getting ahead for short periods of time,, I upped their no matter what side had control!!!   85/88 is a little more one sided, unless you own 85/88 both,, then it's a great fight, not a slaughter,,, the ones that don't come back are the ones that have to drive to their death for five minutes or so, or they come back heavy, but then again,, that happens in either situation,, just sooner for the guy that otherwise has to take extra time to extract revenge!
 
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Greebo on November 08, 2013, 06:30:31 AM
The problem with increasing the size of spawns is that the SPs on all the MA maps would have to be checked and maybe moved to avoid the spawn areas overlapping water or a steep slope. There are hundreds of spawns on some maps so it would be a lot of work. However HTC could add a large SP object to the terrain editor to allow future maps to have larger SPs.

One way to help balance spawn camping would be if the spawnee was invisible to enemy players until he either moved or fired. Maybe allow him to aim his gun. That would at least let him look round, spot the campers and get a first shot in. He could also wait until team mates spawned in and get them to all open fire together. The possibility of being shot at almost immediately a tank appeared would make camping a riskier proposition. The camper(s) would still have the range to the SP zeroed in but it would be less unfair than what we have now.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 08, 2013, 07:23:07 AM
The problem with increasing the size of spawns is that the SPs on all the MA maps would have to be checked and maybe moved to avoid the spawn areas overlapping water or a steep slope. There are hundreds of spawns on some maps so it would be a lot of work. However HTC could add a large SP object to the terrain editor to allow future maps to have larger SPs.

One way to help balance spawn camping would be if the spawnee was invisible to enemy players until he either moved or fired. Maybe allow him to aim his gun. That would at least let him look round, spot the campers and get a first shot in. He could also wait until team mates spawned in and get them to all open fire together. The possibility of being shot at almost immediately a tank appeared would make camping a riskier proposition. The camper(s) would still have the range to the SP zeroed in but it would be less unfair than what we have now.

Or add a simple rule to the code: If spawn area x,y = water, select another random spawn point.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: ImADot on November 08, 2013, 10:20:34 AM
The problem with increasing the size of spawns is that the SPs on all the MA maps would have to be checked and maybe moved to avoid the spawn areas overlapping water or a steep slope. There are hundreds of spawns on some maps so it would be a lot of work. However HTC could add a large SP object to the terrain editor to allow future maps to have larger SPs.

Or add a simple rule to the code: If spawn area x,y = water, select another random spawn point.

The position of vehicle spawn points can only be changed in the Terrain Editor, but the size of the spawn points is an arena setting (default I believe is 1500' radius). I also thought that the code was changed long ago to not spawn a vehicle on a steep slope, tree, building or water. I also think the spawn point has 4 actual "random" spawn-in points within the spawn radius.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: rogwar on November 08, 2013, 10:30:54 AM
Destroying a spawn camper from the air was always very rewarding. Particularly one that had to drive a ways to get there.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Greebo on November 08, 2013, 10:54:33 AM
The position of vehicle spawn points can only be changed in the Terrain Editor, but the size of the spawn points is an arena setting (default I believe is 1500' radius). I also thought that the code was changed long ago to not spawn a vehicle on a steep slope, tree, building or water. I also think the spawn point has 4 actual "random" spawn-in points within the spawn radius.

My bad then, I wasn't aware of any of that.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: HPriller on November 08, 2013, 11:16:16 AM
Funny to see another War thunder thread crossover.  What makes this thread particularly hilarious is the context of it.  War Thunder's arcade battles air start with ~6-20 players per team against each other.  A match rarely lasts more than 15 minutes and you get to respawn as many times as you have crews and planes (5 free to play, 9 crews max).   This spawn camping typically only occurs on the smallest maps where you can literally fly from one spawn to the other in under 2 minutes.  In practically every arcade match you'll see at *least* one player whining about being rammed and calling out the rammer with various insults.  It's funny because people take this contrived setup so very seriously and get so upset when they lose their digital plane (till the next match 15 minutes later).  The spawn camp thing is pretty funny too because, you can manually select a runway start if you want, not that it will do you much good as the runways are typically just a few thousand feet below the air spawns and starting from 0 instead of 250mph leaves you a *lot* more vulnerable to being vulched.

 Meanwhile, in Aces High you're lucky if you can even find and fly to a fight inside of 20 minutes.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Tinkles on November 08, 2013, 12:17:37 PM
if you've ever sat at any of the busy spawn fights and got 30 or more kills, you suddenly become the target of every enemy ORD carrying bird around,by 50 your starting to sweat pretty hard since every tank that ups is firing directly on you,, fast movers are starting to up to chase you out and keep you from landing them,, get that kill number on up to about 100 and see how much adrenaline gets pumping while having to drive your.
Tank thru the spawn to get to your base and land, then get Back to me on that.
 or better yet fight a running battle from a spawn to your base,firing behind your tank while trying not to run into the trees,,,leaving the spawn with 18 kills yet landing 67,,,,
If it wasn't fun,why does the enemy keep upping?,
At 85 everyone in the game knows about the spawn battle, if your side is at 88 your gonna get camped, yet people will up there for a week strait,, only to get killed over and over, armed with the hope they might break the spawn for an hour or two,,,,if it weren't for the spawn fights,,the tanking aspect wouldn't have nearly as many players as it does now,,,
when certain maps come up now, there is a chance that no GV action will take place,, others promote large spawn camps with tank town type fighting were spawns are literally 500 feet from each other,,, these are were most all of your tankers are from the time the map comes up ,till it gets rolled,,, on all three sides, when possible
Should some spawns be modified? Yes maybe so,but I say move them closer together to encourage fighting not farther apart!
If I camp the road you have to drive down to get to my town and I let you drive for five minutes to get there before I kill you, knowing exactly were you are because I've listened to your motor the whole time might be more realistic, but being able to re up and be in the fight instantly is more desirable  to either side than the long journey into probable certain death, rinse,repeat

My adrenaline gets pumpin if I get 3 or more in any tank. Considering my armor is paper-thin  :lol

That is the benefit of a predictable spawn system though, easy to find combat.

 
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: guncrasher on November 08, 2013, 10:47:36 PM
I still smile at the time I dropped 2 1k bombs in my pony and got 5 kills at 135  :rock :rock :rock.  almost as good as I dropped all my rockets at a rearming pad and getting 7 kills  :rofl :rofl :rofl.


semp
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: flight17 on November 10, 2013, 01:18:51 AM
if you've ever sat at any of the busy spawn fights and got 30 or more kills, you suddenly become the target of every enemy ORD carrying bird around,by 50 your starting to sweat pretty hard since every tank that ups is firing directly on you,, fast movers are starting to up to chase you out and keep you from landing them,, get that kill number on up to about 100 and see how much adrenaline gets pumping while having to drive your.
Tank thru the spawn to get to your base and land, then get Back to me on that.
 or better yet fight a running battle from a spawn to your base,firing behind your tank while trying not to run into the trees,,,leaving the spawn with 18 kills yet landing 67,,,,
If it wasn't fun,why does the enemy keep upping?,
At 85 everyone in the game knows about the spawn battle, if your side is at 88 your gonna get camped, yet people will up there for a week strait,, only to get killed over and over, armed with the hope they might break the spawn for an hour or two,,,,if it weren't for the spawn fights,,the tanking aspect wouldn't have nearly as many players as it does now,,,
when certain maps come up now, there is a chance that no GV action will take place,, others promote large spawn camps with tank town type fighting were spawns are literally 500 feet from each other,,, these are were most all of your tankers are from the time the map comes up ,till it gets rolled,,, on all three sides, when possible
Should some spawns be modified? Yes maybe so,but I say move them closer together to encourage fighting not farther apart!
If I camp the road you have to drive down to get to my town and I let you drive for five minutes to get there before I kill you, knowing exactly were you are because I've listened to your motor the whole time might be more realistic, but being able to re up and be in the fight instantly is more desirable  to either side than the long journey into probable certain death, rinse,repeat

Could not have said it better.

 Last Year, or maybe it was very early this year, I landed a 100 kill sorty at the 85 spawn. Prior to that I had an entire mission up off of the cv that was parked right off the coast that was owned by the other side to come kill me. I literally had about 20,000lbs of bombs dropped in my vicinity before I started driving off to try and escape. I ended up driving right under a bomb that killed me with my 80 some kills. Next mission, I parked in the same exact position but was able to get to the 100 mark and was able to get them home safe. Then a few days or weeks later, I landed another 110 kill mission.

Haven't been in the game for probably three months now... I think I might just log on and hopefully that map is currently on or craters is.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 10, 2013, 01:46:48 AM
Could not have said it better.

 Last Year, or maybe it was very early this year, I landed a 100 kill sorty at the 85 spawn. Prior to that I had an entire mission up off of the cv that was parked right off the coast that was owned by the other side to come kill me. I literally had about 20,000lbs of bombs dropped in my vicinity before I started driving off to try and escape. I ended up driving right under a bomb that killed me with my 80 some kills. Next mission, I parked in the same exact position but was able to get to the 100 mark and was able to get them home safe. Then a few days or weeks later, I landed another 110 kill mission.

Haven't been in the game for probably three months now... I think I might just log on and hopefully that map is currently on or craters is.

That's the whole point. Nobody should land 100 kills by exploiting a game weakness and parking to a spot.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: zack1234 on November 10, 2013, 04:13:07 AM
Dirtdart informed me of a Tiger at the spawn and marked him, I then dropped 2k in him :)

I then let loose my rockets on a T34  :)

It was awesome :old:

Please note no individuals or animals were hurt in said event :old:
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: flight17 on November 10, 2013, 12:05:20 PM
That's the whole point. Nobody should land 100 kills by exploiting a game weakness and parking to a spot.

You must not be a tanker then. The whole point of 85 is to have a lot of action as well as the the spawns at the trinity map and the city on Craters and the city on island map. What I did not say is that with all of those sorties, were only around a half hour in length each. Both sides had around 20 people spawning. I was just lucky enough to survive. And when I go into a spawn, I am always at the very front in the open, So its not like they don't have a chance.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: LCADolby on November 10, 2013, 02:37:15 PM
 :lol

humbug
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: DREDIOCK on November 12, 2013, 06:25:27 AM
Gaming the game aka spawn camping is indeed very lame and spoils game immersion. It's a game design flaw to have predictable spawn points that can be camped and sitting there is no different from finding a wall glitch in FPS which lets you shoot others from inside the wall but they can't shoot you back.

I'd have to agree with this. And the camping game is one of the primary reasons I dont play GVs in the game
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: DREDIOCK on November 12, 2013, 06:31:57 AM
The problem with increasing the size of spawns is that the SPs on all the MA maps would have to be checked and maybe moved to avoid the spawn areas overlapping water or a steep slope. There are hundreds of spawns on some maps so it would be a lot of work. However HTC could add a large SP object to the terrain editor to allow future maps to have larger SPs.

One way to help balance spawn camping would be if the spawnee was invisible to enemy players until he either moved or fired. Maybe allow him to aim his gun. That would at least let him look round, spot the campers and get a first shot in. He could also wait until team mates spawned in and get them to all open fire together. The possibility of being shot at almost immediately a tank appeared would make camping a riskier proposition. The camper(s) would still have the range to the SP zeroed in but it would be less unfair than what we have now.

Another way of doing it might be to have that a  GV doesnt spawn in within a certain radius of enemy players
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: VonMessa on November 13, 2013, 05:21:41 AM
When you see people land 80-90 GV kills in a sortie it's a clear indication (at least to me) that the system has failed. They're not achieved through combat but by sitting at the spawn waiting for cannon fodder.

I hold the cannon fodder accountable ...

Can't make lemonade without lemons or lemon juice...
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 13, 2013, 05:58:33 AM
I hold the cannon fodder accountable ...

Can't make lemonade without lemons or lemon juice...

No, the person who unfairly takes advantage of a weakness in gameplay is the one who is to be blamed.

You don't go around defending people who glitch themselves inside a wall so they can shoot others without being in danger themselves, do you? Spawn camping is pretty much similar to that, finding a weakness and exploiting it.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: VonMessa on November 13, 2013, 06:47:45 AM
No, the person who unfairly takes advantage of a weakness in gameplay is the one who is to be blamed.

You don't go around defending people who glitch themselves inside a wall so they can shoot others without being in danger themselves, do you? Spawn camping is pretty much similar to that, finding a weakness and exploiting it.

If the same guy keeps spawning and getting his arse shot off, I blame him.

There are a large variety of other gameplay options available.  Continuing to spawn again, using the same spawn point is a choice.  Unlike most FPS games, there is more than one way and place to play.

I never seem to find myself getting spawn-camped.  Then again, if I realize the spawn is camped, I choose to stop spawning there.

It's not complicated.
http://www.youtube.com/watch?v=usfGA6I1HOs (http://www.youtube.com/watch?v=usfGA6I1HOs)
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 13, 2013, 10:12:35 AM
If the same guy keeps spawning and getting his arse shot off, I blame him.

Yes and when there are cheaters on server you can always just log off and find another one, right? It's never the cheaters fault.
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: Volron on November 13, 2013, 10:37:17 AM
Yes and when there are cheaters on server you can always just log off and find another one, right? It's never the cheaters fault.

 :huh
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: RotBaron on November 13, 2013, 10:47:11 AM
Gaming the game aka spawn camping is indeed very lame and spoils game immersion. It's a game design flaw to have predictable spawn points that can be camped and sitting there is no different from finding a wall glitch in FPS which lets you shoot others from inside the wall but they can't shoot you back.


Oh but they can and do shoot back.

Breaking camps is also a skill to be learned. Even at V85 it can be done.

The one that a lot seem to overlook is on Baltic, A1/A63 iirc, now that is one that is hard to break without help, of course all this depends on how much well it's camped. How well could = whom it is that is camping or how many of them there are.

Been taking a break because of RL/time available, but I'll see you at the aforementioned soon  :devil
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: flight17 on November 15, 2013, 12:21:49 PM
No, the person who unfairly takes advantage of a weakness in gameplay is the one who is to be blamed.

You don't go around defending people who glitch themselves inside a wall so they can shoot others without being in danger themselves, do you? Spawn camping is pretty much similar to that, finding a weakness and exploiting it.
That is not even a close comparison. My spawn is right next to their spawn. I get killed, I reup. They get killed, they reup. If people werent so worried about scores, most gv battle spawns would be great. But instead, if there is another tank there, people are affraid to come back.

If I up into a camped spawn, I keep coming back, I don't chicken out. And if its so heavily camped that I die before I even load multiple times, I go grab a b29 or lanc or mossy 16 and bomb the little bastages at the front, bail (except in a b29)... and then I return in the tank. Otherwise, I try and bring more armor in.

Its funny how you seem to think that once a spawn is camped, it can not be broken. Some of the best battles I have ever had in the last 7 years playing this game came from running a nicely staffed mission into a spawn battle. When that is done, a even battle can errupt and last for hours!
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: WWhiskey on November 15, 2013, 01:32:55 PM
Some of the best GV fights in the game start of as spawn camps!
And so e don't
Title: Re: Spawn Camping - Apparently It's Cheating
Post by: MrRiplEy[H] on November 16, 2013, 05:42:21 PM
That is not even a close comparison. My spawn is right next to their spawn. I get killed, I reup. They get killed, they reup. If people werent so worried about scores, most gv battle spawns would be great. But instead, if there is another tank there, people are affraid to come back.

If I up into a camped spawn, I keep coming back, I don't chicken out. And if its so heavily camped that I die before I even load multiple times, I go grab a b29 or lanc or mossy 16 and bomb the little bastages at the front, bail (except in a b29)... and then I return in the tank. Otherwise, I try and bring more armor in.

Its funny how you seem to think that once a spawn is camped, it can not be broken. Some of the best battles I have ever had in the last 7 years playing this game came from running a nicely staffed mission into a spawn battle. When that is done, a even battle can errupt and last for hours!

Going home with 100 kills is just laughable. No wonder nobody takes ah gvs seriously.