Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Lazerr on August 11, 2020, 07:30:31 PM

Title: Refine Kills/Time Stat
Post by: Lazerr on August 11, 2020, 07:30:31 PM
And add average airspeed per sortie.  Might help weed out some of the 1 pass and haul bass type.  The lower the airspeed the better.
Title: Re: Refine Kills/Time Stat
Post by: atlau on August 11, 2020, 10:59:55 PM
At least the supersonic pass then extend a sector for the next pass while good for the k/d ratio is piss poor for k/h
Title: Re: Refine Kills/Time Stat
Post by: DmonSlyr on August 13, 2020, 10:26:33 AM
I dislike K/H in attack mode. See no reason for it considering people are flying heavy jabos that take time to get to a base.

Also, I do wish the scoring took into consideration ENY or something like you said where it encourages players to fly in harder slower planes.

I never understood the fly in at 500 mph, extend for ever, then come back and try again. Being aggressive in many instances will get you the kill rather than extending for miles.
Title: Re: Refine Kills/Time Stat
Post by: LCADolby on August 13, 2020, 12:17:51 PM
Cybro number 1  :banana: :rock
Title: Re: Refine Kills/Time Stat
Post by: Lazerr on August 13, 2020, 02:29:40 PM
I dislike K/H in attack mode. See no reason for it considering people are flying heavy jabos that take time to get to a base.

Also, I do wish the scoring took into consideration ENY or something like you said where it encourages players to fly in harder slower planes.

I never understood the fly in at 500 mph, extend for ever, then come back and try again. Being aggressive in many instances will get you the kill rather than extending for miles.

Yeah i understand some people like to play to live, even I do sometimes, but the arena needs something to spice up the quality of fights more.  This might make guys more prone to defe d the base in different ways than supplies, and like you said, maybe see a few more hangar queens in the air.
Title: Re: Refine Kills/Time Stat
Post by: Shuffler on August 13, 2020, 02:38:20 PM
I up my 38 to defend with a 3 to 1 mass coming. We are fighting and the they have 262s show up over the fight. You can't control what folks are going to do and keep everyone happy.
Title: Re: Refine Kills/Time Stat
Post by: Slade on August 13, 2020, 04:50:36 PM
If you really want to make stats more accurate count every time a plane leaves the ground as a sortie.  As they did on WWII.  :old:

The rearm pad skews this making a sortie last forever for a very careful pilot.

+1 on your idea too.  :aok
Title: Re: Refine Kills/Time Stat
Post by: atlau on August 13, 2020, 10:15:55 PM
If you really want to make stats more accurate count every time a plane leaves the ground as a sortie.  As they did on WWII.  :old:

The rearm pad skews this making a sortie last forever for a very careful pilot.

+1 on your idea too.  :aok

Sort of... until you run out of WEP. Guess that helps the yak3 m
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 03, 2020, 12:39:44 PM
And add average airspeed per sortie.  Might help weed out some of the 1 pass and haul bass type.  The lower the airspeed the better.

Just get rid of death stats.

Rank= Kills, damage.  kill ratio causes people to fly to live.

Drop all the Per/Hour and hit% stats.  They aren't a measure of quality of play or skill. Their effect is to allow people that play fewer hours to rank higher. is that good for the game?

Maybe its time to simplifying it.  To rank higher, break more stuff.  :salute
Title: Re: Refine Kills/Time Stat
Post by: Wiley on September 03, 2020, 01:50:28 PM
I really think you guys that think K/D being counted in score contributes to people flying timidly are completely wrong that "score" is the reason people fly to live.  People that fly to live are not worried about their score standings.  They simply do not want to die.  Full stop.

Wiley.
Title: Re: Refine Kills/Time Stat
Post by: DmonSlyr on September 04, 2020, 08:37:28 AM
I really think you guys that think K/D being counted in score contributes to people flying timidly are completely wrong that "score" is the reason people fly to live.  People that fly to live are not worried about their score standings.  They simply do not want to die.  Full stop.

Wiley.

I'm with you on this one. Most people just don't want to die to have to re up and fly back to a base long distance. I also think its just natural instint in many cases. I also think most players don't know what else to do in some cases. Flying too timidly also negatively effects the rest of your score.
Title: Re: Refine Kills/Time Stat
Post by: atlau on September 04, 2020, 08:40:51 AM
I'm with you on this one. Most people just don't want to die to have to re up and fly back to a base long distance. I also think its just natural instint in many cases. I also think most players don't know what else to do in some cases. Flying too timidly also negatively effects the rest of your score.

Its partly about balance. If you just used total kills, take a la7 or n1k and ho everything in sight and then just reup immediately and repeat
Title: Re: Refine Kills/Time Stat
Post by: Shuffler on September 04, 2020, 02:04:05 PM
I have found that trees even things out.... in the end.
Title: Re: Refine Kills/Time Stat
Post by: DmonSlyr on September 04, 2020, 03:15:59 PM
I have found that trees even things out.... in the end.

 :rofl

The trees will get you eventually no matter hard you try to stay alive.  :old:
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 08, 2020, 10:04:58 AM
I really think you guys that think K/D being counted in score contributes to people flying timidly are completely wrong that "score" is the reason people fly to live.  People that fly to live are not worried about their score standings.  They simply do not want to die.  Full stop.

Wiley.

Then changing it won't matter. So change it
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 08, 2020, 10:08:33 AM
Its partly about balance. If you just used total kills, take a la7 or n1k and ho everything in sight and then just reup immediately and repeat

But if people don't avoid dying for Score, why would Total kills cause 'everyone to just ho everything'? 

Title: Re: Refine Kills/Time Stat
Post by: atlau on September 08, 2020, 11:33:36 AM
Huh? I meant the best way to increase score would be to kill as quick as possible.
Title: Re: Refine Kills/Time Stat
Post by: LCADolby on September 08, 2020, 11:40:44 AM
Scoretards will always be.. yep you guessed it, tards.
Fly, fight, have fun, forget your score, you aren't going use your score to need to move a CV anyway. :old:
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 08, 2020, 12:03:47 PM
Huh? I meant the best way to increase score would be to kill as quick as possible.

I'd make the case that Hoing is not a way to live long. If you die, it takes time to get back to the fight, resulting is fewer kills/Tour if you adopt a ho-ing strategy. So kills-only should not increasing ho-ing.

As for your question (huh?) see my logic above.  :salute

I agree with many that a lot of people the fly to live do so, because dying hurts their ego, or wastes their time. Flying back to the action is much less fun than being in the action.

...And of course some do it for score. I support taking death metrics out of Rank so dying doesn't affect rank. HTC has stated that Rank is not supposed to be a measure of skill.   That makes Kill/Death, Hit%, Metrics that do not promote Action. They promote Cautious flying and picking you fights. 
You could can make a case for Kill/Hour and Kills/sortie promoting action.  But they reward not playing during slow periods.

Title: Re: Refine Kills/Time Stat
Post by: Shuffler on September 09, 2020, 11:05:38 AM
I fly to kill trees. They are not tallied in score.... at least not that I know of.
Title: Re: Refine Kills/Time Stat
Post by: Wiley on September 09, 2020, 12:28:19 PM
I'd make the case that Hoing is not a way to live long. If you die, it takes time to get back to the fight, resulting is fewer kills/Tour if you adopt a ho-ing strategy. So kills-only should not increasing ho-ing.

As for your question (huh?) see my logic above.  :salute

I agree with many that a lot of people the fly to live do so, because dying hurts their ego, or wastes their time. Flying back to the action is much less fun than being in the action.

...And of course some do it for score. I support taking death metrics out of Rank so dying doesn't affect rank. HTC has stated that Rank is not supposed to be a measure of skill.   That makes Kill/Death, Hit%, Metrics that do not promote Action. They promote Cautious flying and picking you fights. 
You could can make a case for Kill/Hour and Kills/sortie promoting action.  But they reward not playing during slow periods.

What is the goal of the modification?  If the endgame is to modify player behavior, I don't think modifying scoring will do it.

I'd be pretty surprised if more than 5% (and I'd be shocked if it's over 10%) of peoples' actions in the arena have anything even remotely to do with long term score.  I think most people are concerned with landing a couple kills or bombing whatever they're trying to bomb to advance whatever goal they're working toward at the moment.

Wiley.
Title: Re: Refine Kills/Time Stat
Post by: hitech on September 09, 2020, 04:27:55 PM
HTC has stated that Rank is not supposed to be a measure of skill.

When?

Rank is absolutely a measure of skill. Just don't confuse skill with "who is the best pilot", because that is a subjective matter based on what attributes in a pilot you think desirable.

HiTech
Title: Re: Refine Kills/Time Stat
Post by: Shuffler on September 09, 2020, 07:11:36 PM
The ability to mix great frozen margaritas.
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 09, 2020, 07:24:22 PM
The ability to mix great frozen margaritas.

Title: Re: Refine Kills/Time Stat
Post by: LCADolby on September 10, 2020, 05:41:25 AM
Sometimes, score pages are an interesting read.

I'd say that Rank/scores are absolutely not a measure of skill but of manipulation.

https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour248&pindex=31
https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour247&pindex=87
https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour247&pindex=31
https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour247&pindex=122
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 10, 2020, 08:44:40 AM
When?

Rank is absolutely a measure of skill. Just don't confuse skill with "who is the best pilot", because that is a subjective matter based on what attributes in a pilot you think desirable.

HiTech

Pilot All around ability (gunnery, ACM) vs Skill in increasing a rank category are different things. I meant that I feel you have articulated in posts like the one below that you are not interested a metric that tries to measure All around Pilot ability, but are ok with the Skill in increasing the positive pilot metrics chosen in the rank formulation.
I'm gleaning that from the answer below in discussions about whether plane type should factor into score.

For those who wish to score well, the current score system does a very good job at ranking them. People are not forced into any plane, so they can choose what planes they wish to use to score well. The issue is that many people want to use their own Idea of what a "Good pilot" is. But then they want to use the term good pilot generically. A pilot who's gunnery is better may choose a faster non turning plane, simply because that is his best way to turn is skills into points. Other players may be good at SA and wish to use a slower turning plane against multiple bogies because it leverages there skills into score. Why should either of these players be reward or have a detriment for the way they wish to score?

And a 3rd player will not care about score at all, and simply fly what plane he likes for his own reasons. He may not care if he dies, he may crash just to get back to base faster. And hence there really is no way to numerically quantify "SKILL".

So now trying to rank planes to reflect "Skill" when "skill" can not be defined in the first place , would be nothing but folly.

And hence

It would satisfy almost no one, but instead would simply start complaints about how their favorite plane is unfairly rated for the score system.

HiTech
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 10, 2020, 08:45:15 AM
Sometimes, score pages are an interesting read.

I'd say that Rank/scores are absolutely not a measure of skill but of manipulation.

https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour248&pindex=31
https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour247&pindex=87
https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour247&pindex=31
https://bbs.hitechcreations.com/newscores/diedin.php?playername=Shanghai&selectTour=LWTour247&pindex=122

If you're not Shangai then this looks like some rather unhealthy stalking.  :old:
Title: Re: Refine Kills/Time Stat
Post by: LCADolby on September 10, 2020, 09:47:38 AM
If you're not Shangai then this looks like some rather unhealthy stalking.  :old:

Like you and the BBS  :old:
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 10, 2020, 09:50:39 AM
Like you and the BBS  :old:

Are you flying as Shanghai?
Title: Re: Refine Kills/Time Stat
Post by: Eagler on September 10, 2020, 09:58:04 AM
Score should be converted into rank that is reset to cadet each tour

Eagler
Title: Re: Refine Kills/Time Stat
Post by: SPKmes on September 10, 2020, 01:34:48 PM
Then we will see that there really are too many chiefs
Title: Re: Refine Kills/Time Stat
Post by: 100Coogn on September 10, 2020, 03:21:27 PM
Score should be converted into rank that is reset to cadet each tour

Eagler
Would you like your BBS status reset every month?

Coogan
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 10, 2020, 03:24:00 PM
Would you like your BBS status reset every month?

Coogan

Yes, please.
Title: Re: Refine Kills/Time Stat
Post by: 100Coogn on September 10, 2020, 03:27:59 PM
Yes, please.

No more 'Radioactive' for you...

Coogan
Title: Re: Refine Kills/Time Stat
Post by: LCADolby on September 10, 2020, 03:57:23 PM
No more 'Radioactive' for you...

Coogan

But his posts will still be cancer


 :D
Title: Re: Refine Kills/Time Stat
Post by: 100Coogn on September 10, 2020, 04:14:25 PM
But his posts will still be cancer


 :D

 :rofl

Coogan
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 10, 2020, 04:41:42 PM
No more 'Radioactive' for you...

Coogan

Fine. It's not my life's accomplishment.  :old:
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 10, 2020, 04:43:06 PM
But his posts will still be cancer


 :D

You misspelled 'our.'  :old:
Title: Re: Refine Kills/Time Stat
Post by: atlau on September 11, 2020, 12:13:26 AM
If you're not Shangai then this looks like some rather unhealthy stalking.  :old:

Something does seem odd...
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 11, 2020, 06:16:55 AM
Something does seem odd...

Ok, then it's not just me, then.  :old:
Title: Re: Refine Kills/Time Stat
Post by: atlau on September 11, 2020, 07:03:03 AM
Ok, then it's not just me, then.  :old:

The stats he linked...
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 11, 2020, 07:13:40 AM
The stats he linked...

Oh, your were more impressed than me. That's ok.
Title: Re: Refine Kills/Time Stat
Post by: LCADolby on September 22, 2020, 10:42:30 AM
It might be useful to gameplay to add time/damage to bomber scores to provoke less usage of the untouchables 30k+ airways that have plagued the arena.
Just a minor adjustment to encourage bombers to do their damage quickly if they care for their rank.
Title: Re: Refine Kills/Time Stat
Post by: hitech on September 22, 2020, 02:32:34 PM
Pilot All around ability (gunnery, ACM) vs Skill in increasing a rank category are different things. I meant that I feel you have articulated in posts like the one below that you are not interested a metric that tries to measure All around Pilot ability, but are ok with the Skill in increasing the positive pilot metrics chosen in the rank formulation.
I'm gleaning that from the answer below in discussions about whether plane type should factor into score.

Good luck defining "All around Pilot ability".

HiTech
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 30, 2020, 06:58:09 AM
Good luck defining "All around Pilot ability".

HiTech

Since it can't be done, and that's not what Rank is trying to measure, then the real outcome of rank is (intended or not) is to affect gameplay choices. I would make the case that rank metrics that include death are counter productive to came play, as is hit %.   :salute
Title: Re: Refine Kills/Time Stat
Post by: Shuffler on September 30, 2020, 08:28:06 AM
Since it can't be done, and that's not what Rank is trying to measure, then the real outcome of rank is (intended or not) is to affect gameplay choices. I would make the case that rank metrics that include death are counter productive to came play, as is hit %.   :salute

Without counting death, more would HO than do now.
Title: Re: Refine Kills/Time Stat
Post by: Slade on September 30, 2020, 08:36:46 AM
.
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 30, 2020, 03:32:00 PM
Without counting death, more would HO than do now.

Perhaps, but many more might not run so much. Ho's are easy to avoid. Runners are harder to catch. IT may be true that runners will always run because it's a ego thing.  But When I got off to a good start one tour and decided to see how well I could do in fighter rank, I made a lot of choices that were great for game play like:
Not shooting at objects. (lowers hit percent even though it a good thing to do)
Not chasing high Buffs (lowers Kills/hours even though it help my team not lose bases)
Not fighting when out numbered. (even though fighting is good fun for the bandits.)
Not finishing fights when my plane got damaged. (even though it was no fun for bandits to chase me all the way home so I could get a land or ditch)
Not Fighting Off peak hours (lowers kills/hour because there are few targets. even though the off peak guys would like someone to fight.)
Not bailing out when in flight and the fight develops at another base (Even though team is getting horded and needs the help)

These are some of the choices I had to make improve rank. If I'm making them, I better others do as well. Just saying.  :salute
Title: Re: Refine Kills/Time Stat
Post by: guncrasher on September 30, 2020, 03:47:01 PM
vinkman you said those things were good for game play, never mind, think you are being sarcastic.


semp
Title: Re: Refine Kills/Time Stat
Post by: Shuffler on September 30, 2020, 04:21:39 PM
I shoot almost every tree I see. Makes me feel better.  :D
Title: Re: Refine Kills/Time Stat
Post by: Arlo on September 30, 2020, 04:24:06 PM
I shoot almost every tree I see. Makes me feel better.  :D

I blame you if everyone on the server suffers from oxygen deprivation due to your environmental terrorism.  :old:
Title: Re: Refine Kills/Time Stat
Post by: Vinkman on September 30, 2020, 04:52:38 PM
vinkman you said those things were good for game play, never mind, think you are being sarcastic.


semp

sorry typo. Weren’t good for game play.