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General Forums => Aces High General Discussion => Topic started by: The Fugitive on July 27, 2014, 11:25:09 AM

Title: Thoughts on missions
Post by: The Fugitive on July 27, 2014, 11:25:09 AM
Puma started a topic thanking ET on running some missions last night here...http://bbs.hitechcreations.com/smf/index.php/topic,364702.0.html

I posted my thoughts on the missions I was in and was wondering what others think of missions and mission types.

I'm not here to "bash" Earl or anyone for that matter on how they run their missions. Earls a great guy and I appreciate ANYONE who runs missions in any form as I know how tough it is to do well, but I would like to see if there are any others that think the missions should be more involved, or is the smash and grab type all any one really wants.
Title: Re: Thoughts on missions
Post by: deadstikmac on July 27, 2014, 11:43:24 AM
Fighter Sweeps in defence of bases.

I always see "take" missions... But never any calling for defending front line fields.




 :salute

 :airplane:~<Dahmer
Title: Re: Thoughts on missions
Post by: Max on July 27, 2014, 11:48:15 AM
My .02

Smash n grabs (generally) offer quick action and instant gratification. What more is there to say?
Title: Re: Thoughts on missions
Post by: GhostCDB on July 27, 2014, 11:51:53 AM
Defense missions would take too long  :lol

By the time you get enough people to defend the town is WF and troops in the air or on the ground.

I usually don't join missions or bother too much with missions. I used to have a blast running missions and joining them, now its just like eh.
Title: Re: Thoughts on missions
Post by: zack1234 on July 27, 2014, 12:14:42 PM
Smash and grab?.

You mean Hording :old:

MIssions are put together by Alpha males for no other reason than to be the big man

Jayro says meet on SE in 3 minutes in what ever you like which is how it should done :)

It is anoying when people complain because we lose a base when they are on other side of the map sat in the tower :old:


Title: Re: Thoughts on missions
Post by: Canspec on July 27, 2014, 12:35:11 PM
Zack smells funny........ :old:
Title: Re: Thoughts on missions
Post by: zack1234 on July 27, 2014, 12:57:07 PM
Its the mushrooms :old:
Title: Re: Thoughts on missions
Post by: caldera on July 27, 2014, 01:28:38 PM
Smash and grab?.

You mean Hording :old:

MIssions are put together by Alpha males for no other reason than to be the big man

Jayro says meet on SE in 3 minutes in what ever you like which is how it should done :)

It is anoying when people complain because we lose a base when they are on other side of the map sat in the tower :old:




Jayro's "heavy strike" hordies are only low altitude bait to serve up easy kills for his perked Corsair. 
Title: Re: Thoughts on missions
Post by: Naughty on July 27, 2014, 01:37:40 PM
Smash and grab?.

You mean Hording :old:



Jayro says meet on SE in 3 minutes in what ever you like which is how it should done :)





   

   No.. That is hordeing.  a mission is a well planed attempt at a specific target with a specific goal. When I was with the Jokers we would routinely run missions. 5-6 of us could easily smash and grab bases all day.  Our bomber would come in medium alt, followed by our Jabos and M3 or goon. 1 set of lancs would WF the town, Jaybos would drop FH's then proceed to deack town. by then troops are already running.
Title: Re: Thoughts on missions
Post by: Naughty on July 27, 2014, 01:39:16 PM
 
Jayro's "heavy strike" hordies are only low altitude bait to serve up easy kills for his perked Corsair. 

       :aok  + 1
Title: Re: Thoughts on missions
Post by: zack1234 on July 27, 2014, 01:42:31 PM
Jokers only horde :old:

At at empty base :old:

Always :old:
Title: Re: Thoughts on missions
Post by: xPoisonx on July 27, 2014, 02:21:53 PM
Jayro's "heavy strike" hordies are only low altitude bait to serve up easy kills for his perked Corsair. 

+1
Title: Re: Thoughts on missions
Post by: Kodiak on July 27, 2014, 02:35:53 PM
ET's missions are the best thing going in the MA, and he would do more if he could.  ET (like others we have in AH) is an ex-military pilot and can add as much structure to missions as can be digested by the players.  Several years ago ET was trying to add more structure and discipline to his missions and many players chaffed.  So ET backed off and does the best he can with his all volunteer forces.
Title: Re: Thoughts on missions
Post by: cobia38 on July 27, 2014, 02:37:07 PM
  my base take missions have a 100 % success rate  :D









.
Title: Re: Thoughts on missions
Post by: Chilli on July 27, 2014, 02:41:44 PM
BnZ,

Would you accept a compromise?  Instead of AI pilots in formation, employ a "new" function of the "Pickup Missions" planner.  Setup formations, waypoints, and target objectives (example:  AMB {ammo bunker} 0, 1 and 2; Field 86 ). 

Your formation (of 3 online pilots in the above example) will take off and fly to the designated field.  A score for each pilot will be given (either in perk points, system message or achievement announcement) upon successfully landing ........ {snip}

This was in a discussion from BnZ, about use of AI as wingmen like with bombers available for fighters as well.  I don't agree with allowing fighters drones in the MA, but if you follow, my suggested objective is to give rewards to players for utilizing the Mission Planner, based on task assignment and achievement.  With some tweaking, adding fighter sweeps could be coaded with task assignment being, damage aircraft that originated from a certain field.
Title: Re: Thoughts on missions
Post by: NatCigg on July 27, 2014, 02:44:07 PM
Smash and grab?.

You mean Hording :old:

MIssions are put together by Alpha males for no other reason than to be the big man

Jayro says meet on SE in 3 minutes in what ever you like which is how it should done :)

It is anoying when people complain because we lose a base when they are on other side of the map sat in the tower :old:




This is simply unacceptable.  :mad:

SKUZZY!  :cry
Title: Re: Thoughts on missions
Post by: guncrasher on July 27, 2014, 03:33:44 PM
   

   No.. That is hordeing.  a mission is a well planed attempt at a specific target with a specific goal. When I was with the Jokers we would routinely run missions. 5-6 of us could easily smash and grab bases all day.  Our bomber would come in medium alt, followed by our Jabos and M3 or goon. 1 set of lancs would WF the town, Jaybos would drop FH's then proceed to deack town. by then troops are already running.

a single defender would have easily kill your goon.  you hit undefended bases.  I have taken bases all by myself or with the help of 1 friend.  good thing nobody upped to defend.


semp
Title: Re: Thoughts on missions
Post by: Naughty on July 27, 2014, 03:47:04 PM
a single defender would have easily kill your goon.  you hit undefended bases.  I have taken bases all by myself or with the help of 1 friend.  good thing nobody upped to defend.


semp

   No,  pay attention. Jabos drop FH's = no defence. best they can do is up a GV and try to get to town. sometimes we'd even drop the VH though. and if anybody was already in the air, we were more than capable of taking them out before they found our goon.
Title: Re: Thoughts on missions
Post by: Hap on July 27, 2014, 03:59:00 PM
I enjoy posting/running missions.  Some of the most satisfying have been using certain aircraft for specific roles.  Such has Hurris to cap a deacked airfield or FM2s for example.  Using jabos for their role, and 110's a role that suits their strength -- that sort of thing.

Being older, the imaginative element of the game satisfies me most contrasted to "how fast can we take this base."

My own personal bit of AH heresy is deacking an airfield, taking vh down, and leaving hangars up is great fun.  Let buffs and gv's nail the town.

Something along those lines I find most satisfying.

Title: Re: Thoughts on missions
Post by: Coalcat1 on July 27, 2014, 04:32:00 PM
Jayro's "heavy strike" hordies are only low altitude bait to serve up easy kills for his perked Corsair. 
Exactly, the reson I left the knights for a bit, said that on country, now Jayro wuves me  ;)
Title: Re: Thoughts on missions
Post by: glzsqd on July 27, 2014, 04:58:02 PM
reson

 :rofl




In all honesty, I like missions. I like themed mission but I also like the "just meet up on a runway with something that flies and shoots bullets". Rooks had a sick b24 raid that the 49th intercepted with a Japanese themed sweep. The thing that had finally got me to subscribe to this game rather than riding the 2 week train everytime a new computer was in my reach was one of 49Merlins gigantic b17 strat raids.
Title: Re: Thoughts on missions
Post by: Randy1 on July 28, 2014, 07:26:56 AM
Puma started a topic thanking ET on running some missions last night here...http://bbs.hitechcreations.com/smf/index.php/topic,364702.0.html

. .  . I would like to see if there are any others that think the missions should be more involved, or is the smash and grab type all any one really wants.

If you look at the base take success rate by the size of the airfield you start to understand the missions are complex already.  Complex from the standpoint of building a loosely formed working team in a very short period of time.  Our Rook missions have say a years average success rate of (WAGing here) 60% on small fields, 30% on medium fields and 5% on large fields.  Vehicle bases say 50%.

It is more about all being together than about what the mission accomplishes albeit base captures are a nice plus.  Some people are just rogues and don't care to join up and that is just fine too.

Keep in mind too one of the biggest problems is people remembering their target assignments.  What sounds simple becomes complex with everyday people mistakes.
Title: Re: Thoughts on missions
Post by: Mongoose on July 28, 2014, 11:10:30 AM
  I love doing missions.  I really Appreciate ET for the missions he runs, and the way he runs them.  Due to bad timing, I have not been able to join one of his missions in a while, and I miss it. 

  Joining a mission gives me a chance to work with a group of teammates for a common goal, and it is a lot of fun. 
Title: Re: Thoughts on missions
Post by: NatCigg on July 28, 2014, 02:02:17 PM
 I love doing missions.  I really Appreciate ET for the missions he runs, and the way he runs them.  Due to bad timing, I have not been able to join one of his missions in a while, and I miss it.  

  Joining a mission gives me a chance to work with a group of teammates for a common goal, and it is a lot of fun.  

imagine that, people playing a MMO game to play WITH other people.  Most would tell you this game is about vicariously living as chuck yeagers mentor mixed with a good ol fashion ego boost at the expense of ignoramus noobs.

 :aok
Title: Re: Thoughts on missions
Post by: earl1937 on July 28, 2014, 03:33:19 PM
Puma started a topic thanking ET on running some missions last night here...http://bbs.hitechcreations.com/smf/index.php/topic,364702.0.html

I posted my thoughts on the missions I was in and was wondering what others think of missions and mission types.

I'm not here to "bash" Earl or anyone for that matter on how they run their missions. Earls a great guy and I appreciate ANYONE who runs missions in any form as I know how tough it is to do well, but I would like to see if there are any others that think the missions should be more involved, or is the smash and grab type all any one really wants.
:airplane: Thank you for your comment and I just made a post in the "O" club concerning that mission. I know everyone likes the "furball" or one on one air combat, but they thing that is going to add new players to the game are missions! A newbie can fly in a mission, in a bomber, and have a fair chance of landing and for that he or she will get a sense of accomplishment, especially as they see their name in lights!
I get complaints about placing mission posted notices in the text buffer, but until Hi Tech puts something on the clipboard map to let these new guys know there is a mission posted, we are going to continue to lose more players than we gain, when people come into to try out the game. If, a player gets shot down everytime he launches, after a while, they get discouraged and leave the game, so I think it will benefit everyone if we all put forth some effort to retain at least 25 or 30% of the new guys who try out our game!
Title: Re: Thoughts on missions
Post by: The Fugitive on July 28, 2014, 07:48:26 PM
Smash and grab?.

You mean Hording :old:

MIssions are put together by Alpha males for no other reason than to be the big man

Jayro says meet on SE in 3 minutes in what ever you like which is how it should done :)

It is anoying when people complain because we lose a base when they are on other side of the map sat in the tower :old:





Ya I suppose that is what I mean by smash and grab.  :devil

:airplane: Thank you for your comment and I just made a post in the "O" club concerning that mission. I know everyone likes the "furball" or one on one air combat, but they thing that is going to add new players to the game are missions! A newbie can fly in a mission, in a bomber, and have a fair chance of landing and for that he or she will get a sense of accomplishment, especially as they see their name in lights!
I get complaints about placing mission posted notices in the text buffer, but until Hi Tech puts something on the clipboard map to let these new guys know there is a mission posted, we are going to continue to lose more players than we gain, when people come into to try out the game. If, a player gets shot down everytime he launches, after a while, they get discouraged and leave the game, so I think it will benefit everyone if we all put forth some effort to retain at least 25 or 30% of the new guys who try out our game!

Like I said Earl I appreciate what you do. You reasoning is sound as well. As for "everyone likes to furball" I think your wrong and that is why the missions are important.

From what people posted they seem to like the quick smash and grab type missions. Get a bunch people together roll over a base in one shot and get a goon in before any defenders can up.

Personally I prefer missions with a bit more substance. different elements, different targets, all working together to accomplish a mission objective. If the mission objective is to take the base, then I don't see any reason to leave until it's done. The other night we did seem to have plenty of "chiefs" and I think it took away from the missions I like, but that is what got me thinking that maybe that is they way people like to fly missions now.

Thanks. 
Title: Re: Thoughts on missions
Post by: BaldEagl on July 29, 2014, 09:45:55 AM
   

   No.. That is hordeing.  a mission is a well planed attempt at a specific target with a specific goal.

Maybe to you.  I once ran a mission with 30 light Spit IX's to clear an area that was being hoarded.
Title: Re: Thoughts on missions
Post by: darkzking on July 29, 2014, 10:14:46 AM
I once led the knights on a GLORIOUS p39 fighter sweep in which we taught the bish what true fear looked like.
Title: Re: Thoughts on missions
Post by: Traveler on July 29, 2014, 10:27:35 AM
Puma started a topic thanking ET on running some missions last night here...http://bbs.hitechcreations.com/smf/index.php/topic,364702.0.html

I posted my thoughts on the missions I was in and was wondering what others think of missions and mission types.

I'm not here to "bash" Earl or anyone for that matter on how they run their missions. Earls a great guy and I appreciate ANYONE who runs missions in any form as I know how tough it is to do well, but I would like to see if there are any others that think the missions should be more involved, or is the smash and grab type all any one really wants.

The current mission editor doesn't help.  There was a time when you could put together a mission and on one plan have 5 or 6 different aircraft leaving from different fields fly different routes and each route was displayed on the mission map with staggered departure time and assigned altitudes.  I know AH says that the same thing can be accomplished with the current tool, but I have tried and it's not easily done and almost impossible to coordinate the different plans that must be posted to accomplish the same thing.

There would be better, more complex mission plans if we have a better tool.   So for now the general announcement  over text that everyone interested in capturing so and so field meet at airfield X on the NE runway  in a Heavy fighter  is just much simpler and faster to get a mission launched.  No one is interested in flying more then 1 sector , let along flying 3 or more sectors to rendezvous at altitude with bombers in bound to a target another 3 sectors away to provide high cover.  Its tough enough to try to find one guy that can actually hit an assigned target let along get 6 to fly as a winged element to attack a specific target after navigating a serpentine route laid out on their mission map , that is if they even know how to view assigned routs.

Gone are the days when WWII enthusiast, planned and built the complex missions reminiscent of the actual 8th air force missions.  Today it appears that anything that involves any thought or commitment of time is frowned upon.  Pilots only want to drive direct A to B .  While each side appears to have several mission gurus that because of their popularity or Good Old Boy status are able to muster a hoard/mission/following , to roll fields, not very much planning is put into the next base capture, seldom is a formal mission posted.  I can only speak for Knights as my experience is limited to that team, our mission guru, has what appears to be an unnatural hatred for Bishop and all of his efforts with few exceptions are to run his missions against Bishop real estate.  Even when its so lopsided as it was the other day , Rooks 100 fields, Bishop 60 fields, Knights 80 fields, the Knight mission guru continued to call for mission/hoard action against Bishop fields, with no thought to the fact that at that point he is actually working the numbers to favor the Rooks for a win and like lemmings the Knight followed.

The demand by the player base for instant gaming action with tiny maps and fields every sector has relegated any strategic game play as useless and as a result of the loss of strategic game play we now have what's left.  A once popular game that is perhaps in its twilight years, with dwindling numbers/revenue , at some point it will hit the break even point and that will be it.  HTC has very expensive hobbies, this game won't be one of them.    
Title: Re: Thoughts on missions
Post by: Someguy63 on July 29, 2014, 11:05:37 AM
To be honest I love to attack missions more than I like to take part in them. :old:
Title: Re: Thoughts on missions
Post by: The Fugitive on July 29, 2014, 11:08:22 AM
To be honest I love to attack missions more than I like to take part in them. :old:

That is certainly another good point about missions. More missions, more fights.
Title: Re: Thoughts on missions
Post by: Randy1 on July 29, 2014, 12:43:21 PM
That is certainly another good point about missions. More missions, more fights.

Fugitive, you should setup a few missions.  I would be glad to join when you do.  I am sure a lot of others would too.
Title: Re: Thoughts on missions
Post by: zack1234 on July 29, 2014, 03:17:18 PM
I have drop two bombs on mission waiting to take off  :)

The pms were bad :rofl

I logged after a bit :rofl
Title: Re: Thoughts on missions
Post by: Naughty on July 29, 2014, 04:54:26 PM
Maybe to you.  I once ran a mission with 30 light Spit IX's to clear an area that was being hoarded.

    isn't a MISSION to CLEAR AN AREA OF A HORDE   a plan ? with a Target ? and an objective ?   I fail to see your argument. if anything you confirmed my statement.
Title: Re: Thoughts on missions
Post by: bustr on July 29, 2014, 05:33:00 PM
Missions for better or worse are taking something with overwhelming numbers and force. Fighter sweeps and strange fun missions with say 30 Ju-87D with 4000kg bombs are rare from the mission app. Those Ju-87 missions are usually hilarious with 20-30 guys though. My squad POTW has enough members the CO calls a fighter sweep and we attack giant red dar bars for the fun of it.

When a mission is put up, there is a player personal risk comfort bias to not join unless a hoard has joined before them.

Large Numbers = safety and the illusion of success and free kills.

Low Numbers = failure and too much effort and risk to achieve anything.

Jayro's method works because he is a name brand now and his style of mission has a history of success. Missions are a personality contest to be known for running successful missions which attract numbers to join. Each country has squads who don't run missions. When they up on a runway and announce we are going to base A to enact pain B, all are welcome. They have the game cred and others follow.

You wanna run missions, become a game personality who players will follow because you have name recognition. And a lot of energizer bunnies on country text getting out the word.
Title: Re: Thoughts on missions
Post by: jeep00 on July 29, 2014, 06:43:12 PM
I never have the patience to wait and up with a mission. Sometimes I will jiin one if it looks like fun or is hopeless and again that can be fun. Mostly I like to send my whole squad at the biggest red dar around. And nothing better than finding a goon due to "extending" cons. And also when they hang their goon out to dry and don't provide any cover. Way too common now. And to all those who scream spies and cheaters when your goon is spotted lurking, you aren't the first person to hide a goon and you probably are on the same flight path as someone who has done it before.  :aok
Title: Re: Thoughts on missions
Post by: BaldEagl on July 29, 2014, 11:50:04 PM
Jayro's method works because he is a name brand now and his style of mission has a history of success. Missions are a personality contest to be known for running successful missions which attract numbers to join.

I had no trouble getting 20 guys to sign up for a JU-87/Bf-109E4/F4 mission.  I also ran a "Blue Plane" mission from a carrier that got out of control when 50 people joined.

I plan a mision every couple of years and have no game cred whatsoever.

    isn't a MISSION to CLEAR AN AREA OF A HORDE   a plan ? with a Target ? and an objective ?   I fail to see your argument. if anything you confirmed my statement.

Yeah yeah.  You were making it sound like all missions had to be base takes.  I was pointing out that's not the case.
Title: Re: Thoughts on missions
Post by: glzsqd on July 30, 2014, 12:05:21 AM
Just update pretty successful P40 raid. Heavy P40Ns escorted by p40Es and Cs. Their were even survivors! :x
Title: Re: Thoughts on missions
Post by: thndregg on July 30, 2014, 01:23:16 AM
I sorely miss doing our "meat grinder" mass B17 runs.
Title: Re: Thoughts on missions
Post by: Someguy63 on July 30, 2014, 01:27:44 AM
I have drop two bombs on mission waiting to take off  :)

The pms were bad :rofl

I logged after a bit :rofl


 :rofl
Title: Re: Thoughts on missions
Post by: DubiousKB on July 30, 2014, 09:50:43 AM
I'm not big for gv missions, but 49Merlin ran an artillery mission last night which turned out to be very cool. Only 5 of us with m3's JUST about took town down to WF status in an epic barrage of HE.  :noid

Usually I'd rather join bomber missions, but it always seems that each pilot is 3-6 minutes apart from being able to even join a pickupmission. Even if it's a flight of 2-3 pilots, I find those to be more enjoyable than the classic pearl necklace into enemy territory. (i know thats not a mission, but at least with same a/c and loadout one can stick together easily...

a big  :salute to anyone who has the patience to post a pickupmission 5-10 minutes from launch.
Title: Re: Thoughts on missions
Post by: BnZs on July 30, 2014, 10:09:04 AM
To be honest, I don't understand what motivates people to make a sleek fighter into a wallowing pig by strapping on bombs in order to attack buildings in the interest of "winning teh war for da team" and all that. This is a game where you are basically allowed to play aerial chess and hunt other humans in some sense, and you want to spend your play time moving mud? Mindless collectivism at its finest, IMO. However, it does give the hunters some nice targets.  :aok
Title: Re: Thoughts on missions
Post by: Skyyr on July 30, 2014, 10:16:50 AM
To be honest, I don't understand what motivates people to make a sleek fighter into a wallowing pig by strapping on bombs in order to attack buildings in the interest of "winning teh war for da team" and all that. This is a game where you are basically allowed to play aerial chess and hunt other humans in some sense, and you want to spend your play time moving mud? Mindless collectivism at its finest, IMO. However, it does give the hunters some nice targets.  :aok

Accurately and eloquently stated.
Title: Re: Thoughts on missions
Post by: kvuo75 on July 30, 2014, 10:17:23 AM
you want to spend your play time moving mud?

it's called "fighting the scenery"

 :aok
Title: Re: Thoughts on missions
Post by: Chilli on July 30, 2014, 10:27:52 AM
To be honest, I don't understand what motivates people to make a sleek fighter into a wallowing pig by strapping on bombs in order to attack buildings in the interest of "winning teh war for da team" and all that. This is a game where you are basically allowed to play aerial chess and hunt other humans in some sense, and you want to spend your play time moving mud? Mindless collectivism at its finest, IMO. However, it does give the hunters some nice targets.  :aok

You must be royally disappointed that Rooks won the SMPizza map and allowed over 100 players a first glimpse of a new map rather than waiting another week.  :rolleyes:

This is one time that I believe all 3 countries were in agreement, that Rooks needed to win the war. :rofl

Also, with the new Fester map, you should have plenty of opportunity to do whatever you please..... except re write history.  FYI, HTC never models any ordinance load that wasn't in use during the length of WW2.
Title: Re: Thoughts on missions
Post by: DubiousKB on July 30, 2014, 10:32:01 AM
This is one time that I believe all 3 countries were in agreement, that Rooks needed to win the war. :rofl


The reason i joined a long GV drive mission instead of pressing "the war effort".... Hurry up and win the map dang-nabit!
Title: Re: Thoughts on missions
Post by: BnZs on July 30, 2014, 10:37:35 AM
Maps are mostly irrelevant to me, except as eye-candy. I like the one that has lots of snow-capped mountains. I have no idea what it is called. Oh, and smaller is always better these days, given player numbers.

Also, with the new Fester map, you should have plenty of opportunity to do whatever you please..... except re write history.  FYI, HTC never models any ordinance load that wasn't in use during the length of WW2.


I do not understand how this point relates to my point.

Title: Re: Thoughts on missions
Post by: Traveler on July 30, 2014, 04:06:42 PM
To be honest, I don't understand what motivates people to make a sleek fighter into a wallowing pig by strapping on bombs in order to attack buildings in the interest of "winning teh war for da team" and all that. This is a game where you are basically allowed to play aerial chess and hunt other humans in some sense, and you want to spend your play time moving mud? Mindless collectivism at its finest, IMO. However, it does give the hunters some nice targets.  :aok

You must really be upset with the 113th Lucky Strikes when we show up with our wallowing pigs, Heavy P38Ls and fight our way in to totally destroy our targets and then fight our way out to RTB.  Now I'd say that's aerial chess at it's best.  We repeatedly beat the sleek fighters with our wallowing pigs.
Title: Re: Thoughts on missions
Post by: BnZs on July 30, 2014, 05:43:51 PM
You must really be upset with the 113th Lucky Strikes when we show up with our wallowing pigs, Heavy P38Ls and fight our way in to totally destroy our targets and then fight our way out to RTB.  Now I'd say that's aerial chess at it's best.  We repeatedly beat the sleek fighters with our wallowing pigs.

The P-38L is a fine fighter aircraft, but your statistics of 8 kills to 50 deaths in the thing suggest you might want to try flying it light for the next tour or three.
Title: Re: Thoughts on missions
Post by: Lusche on July 30, 2014, 05:45:37 PM
I enjoy posting/running missions.  


I joined 1 mission in about 3 years - and it was lead by Hap  :old:
Title: Re: Thoughts on missions
Post by: The Fugitive on July 30, 2014, 06:14:48 PM
The P-38L is a fine fighter aircraft, but your statistics of 8 kills to 50 deaths in the thing suggest you might want to try flying it light for the next tour or three.

Dude, forget about the scores! They are easily manipulated and don't show a real showing of a player in the game. Traveler and his crew usually not more than 3 or 4 guys hit bases by themselves. Target is priority one, covering a buddy is two, and getting home in one piece about 163rd. They are one of the few squads in this game that don't run away when some defense shows up. They pretty much always fly together. They are a great fight.

They are the type of players this game needs, NOT guys who circle above a fight looking for a quick opening to take the least chance of getting in a fight to dive through with hopefully a perfect single burst shot to run away and repeat once they regain their altitude, because heaven forbid I mess up my score! I won't get my allowance this week! 
Title: Re: Thoughts on missions
Post by: BnZs on July 30, 2014, 06:55:35 PM
Dude, score can be gamed to a certain extent and its meaning as regards skill is always diffuse, but 8 kills in about 50 or more sorties indicates an almost total lack of effectiveness in flying the P38 as a fighter aircraft. If a guy had a ratio approaching 1 to 1 but always waded in like a berserker, that would be one thing. But 8 to 50? Please, to say those numbers are compatible with excellent fighter flying stretches the limits of reason.

Dude, forget about the scores! They are easily manipulated and don't show a real showing of a player in the game. Traveler and his crew usually not more than 3 or 4 guys hit bases by themselves. Target is priority one, covering a buddy is two, and getting home in one piece about 163rd. They are one of the few squads in this game that don't run away when some defense shows up. They pretty much always fly together. They are a great fight.

They are the type of players this game needs, NOT guys who circle above a fight looking for a quick opening to take the least chance of getting in a fight to dive through with hopefully a perfect single burst shot to run away and repeat once they regain their altitude, because heaven forbid I mess up my score! I won't get my allowance this week! 

Title: Re: Thoughts on missions
Post by: BaldEagl on July 30, 2014, 08:19:16 PM
To be honest, I don't understand what motivates people to make a sleek fighter into a wallowing pig by strapping on bombs in order to attack buildings in the interest of "winning teh war for da team" and all that.

I suspect it has to do with allowing players to feel a sense of accomplishment through teamwork and that it's a prominent mechanism built into the game.  Not to mention capturing territory is a feature of most war scenarios, that it's a way to get under your opponent's skin and there's a small perks reward for winning the war among a mutlitude of other reasons.

To be honest I don't understand how you don't understand this.
Title: Re: Thoughts on missions
Post by: BnZs on July 30, 2014, 08:33:00 PM
I suspect it has to do with allowing players to feel a sense of accomplishment through teamwork
Accomplish what precisely? An unmoving building is quite dead now?
To be honest I don't understand how you don't understand this.
This is a game wherein one can essentially hunt other humans, pitting wit, skill, and trickery against other human minds. Pursuing "The Most Dangerous Game" as it were, all the thrill of the chase, none of the guilt involved in killing an animal.

And given the opportunity to engage in this grand joust, a lot of players still choose to move virtual mud for the "greater good" of some completely arbitrary team composed almost entirely of strangers :headscratch: Taste is inarguable, but at least from my own POV this taste seems very strange!
Title: Re: Thoughts on missions
Post by: JunkyII on July 30, 2014, 08:43:48 PM
Most missions are made to kill a fight or take an undefended base....it's a very small minority that seem like actual fun.

Best missions are the ones going into a huge red dar bar
Title: Re: Thoughts on missions
Post by: BnZs on July 30, 2014, 09:03:00 PM
Most missions are made to kill a fight or take an undefended base....it's a very small minority that seem like actual fun.

Best missions are the ones going into a huge red dar bar

Missions where the battle-plan is stated as "Take our fighter planes against the other fighter planes in a semi-coherent manner" don't get many joiners though. You can get people to volunteer for augering into buildings easier, seems like :devil
Title: Re: Thoughts on missions
Post by: BuckShot on July 30, 2014, 10:08:33 PM
Chewy used to run some fun missions. Some were all stukas, d3s, b5s,, etc. I believe he called them Leroy Jenkins missions.

Is he flying under another handle?
Title: Re: Thoughts on missions
Post by: BaldEagl on July 30, 2014, 11:59:51 PM
Accomplish what precisely? An unmoving building is quite dead now?This is a game wherein one can essentially hunt other humans, pitting wit, skill, and trickery against other human minds. Pursuing "The Most Dangerous Game" as it were, all the thrill of the chase, none of the guilt involved in killing an animal.

And given the opportunity to engage in this grand joust, a lot of players still choose to move virtual mud for the "greater good" of some completely arbitrary team composed almost entirely of strangers :headscratch: Taste is inarguable, but at least from my own POV this taste seems very strange!

I haven't participated in a mission in six or more years, outside the very few I've organized in that time (four to be exact), however, if others didn't find playing the land grab game fun I'm afraid there would be even less fighting than you currently enjoy.

I hardly play anymore and should just probably hang up my subscription so go ahead and drive away more players with your elite attitude.  If I do stick around (most likely) I'll expect to see you demonstrate your skills in the next dueling tournament.

BTW, the mud movers do participate in the "grand joust".  Their mission is to get in, effect the take and land safely.  Hmmm... chess with other real humans.

BTW BTW, I know you love to bring player scores into every argument.  Go look at mine and tell me how much base taking and mud moving you see.
Title: Re: Thoughts on missions
Post by: Randy1 on July 31, 2014, 06:33:42 AM
I tried to look up 113th Lucky Strikes squad scores for attack but could not get the name right.

 
Title: Re: Thoughts on missions
Post by: BnZs on July 31, 2014, 08:01:49 AM
I hardly play anymore and should just probably hang up my subscription so go ahead and drive away more players with your elite attitude.  
The fact that I don't understand the motivation does not reflect a desire to drive subscriptions away, as if our remarks on the BBS had anything at all to do with number of subscriptions. Lemmings are another incomprehensible mystery of nature, but I'm hardly for exterminating the creatures.

BTW BTW, I know you love to bring player scores into every argument.  Go look at mine and tell me how much base taking and mud moving you see.

The man made this claim:
  We repeatedly beat the sleek fighters with our wallowing pigs.
Which at least in the personal case is made doubtful by the pertinent statistics.
Title: Re: Thoughts on missions
Post by: The Fugitive on July 31, 2014, 08:02:50 AM
I tried to look up 113th Lucky Strikes squad scores for attack but could not get the name right.

 

153 for attack and 307 for fighter..... If you want to look at scores
Title: Re: Thoughts on missions
Post by: Traveler on July 31, 2014, 08:39:30 AM
I tried to look up 113th Lucky Strikes squad scores for attack but could not get the name right.

 

I had never been to the score page so it took me a while to figure it out, request the squad score and input our CO's ID: Gunston.
Title: Re: Thoughts on missions
Post by: Kodiak on July 31, 2014, 11:18:37 AM
How did score get into a mission thread?  From what I can tell the scoring system for fighters encourages you to hurry up and get back in a fight, not play a WWII game.  How does the scoring system reward and encourage the escort fighter for his climb out time with buffs or the fact that more buffs survived the raid?  Does k/d ratio include death by ack...if so and you want a good score you better stay away from that scary ack.  I could go on, but its a real disconnect for many players.

Guys like ET and ghi (and others) should have the highest overall scores in the game as they create more fights than anyone else.  If you want to promote missions give the mission creator a little piece of the action from every player in the mission.  If you want the top fighter score you will have had to run x number of fighter sweep missions or you'll be beat out by someone who has done more.  Then you would have missions galore and it would be great for the game.  I would love to see all the top fighter jocks running fighter sweep missions as they vie for the top slot...talk about fights.
Title: Re: Thoughts on missions
Post by: Skyyr on July 31, 2014, 03:54:04 PM
Traveler and his crew usually not more than 3 or 4 guys hit bases by themselves. Target is priority one, covering a buddy is two, and getting home in one piece about 163rd.

This argument only works as long as you remain alive. It's sort of a stretch to claim someone is great at their priority of covering their buddies when both they themselves and their buddies have a sustained death rate of 84% on such missions.
Title: Re: Thoughts on missions
Post by: Traveler on July 31, 2014, 04:02:31 PM
This argument only works as long as you remain alive. It's sort of a stretch to claim someone is great at their priority of covering their buddies when both they themselves and their buddies have a sustained death rate of 84% on such missions.
 

Wow, slow down, I saw no claim of greatness by anyone, Just that us wallowing pigs get in and attack targets by fighting our way in and fighting our way out.  That's engaging what ever sleek defenders there are, the point being that there is much more involved in attacking the mud targets.     
Title: Re: Thoughts on missions
Post by: Zoney on July 31, 2014, 04:11:08 PM
This argument only works as long as you remain alive. It's sort of a stretch to claim someone is great at their priority of covering their buddies when both they themselves and their buddies have a sustained death rate of 84% on such missions.

How do you know they die 84% of the time?
Title: Re: Thoughts on missions
Post by: The Fugitive on July 31, 2014, 05:40:52 PM
How do you know they die 84% of the time?

Because they know ALLLLLLL about scoring. Thats how they play. OTH Traveler and his crew do a lot more. I'd rather fight them all night than run into players who play for score. I get bored dodging BnZ attacks.
Title: Re: Thoughts on missions
Post by: Skyyr on July 31, 2014, 05:58:17 PM
Because they know ALLLLLLL about scoring. Thats how they play. OTH Traveler and his crew do a lot more. I'd rather fight them all night than run into players who play for score. I get bored dodging BnZ attacks.

Actually, the last time I ran into Traveler, he attempted to vulch me upon takeoff (after releasing an entire payload of ordnance on the base I was upping from as his buddies exploded like roman candles). He died within two turns.
Title: Re: Thoughts on missions
Post by: Triton28 on July 31, 2014, 06:04:39 PM
He died within two turns.

You turned?
Title: Re: Thoughts on missions
Post by: Skyyr on July 31, 2014, 06:06:59 PM
You turned?

Vertically... but it WAS a turn.
Title: Re: Thoughts on missions
Post by: Triton28 on July 31, 2014, 06:22:21 PM
Vertically... but it WAS a turn.

So you've been lying to us with your signature all this time?   :mad:
Title: Re: Thoughts on missions
Post by: Kodiak on July 31, 2014, 06:56:45 PM
Actually, the last time I ran into Traveler, he attempted to vulch me upon takeoff (after releasing an entire payload of ordnance on the base I was upping from as his buddies exploded like roman candles). He died within two turns.

A top 50 player putting down a player ranked over 1700 in fighters.  Now I know all I need to know about your character.
Title: Re: Thoughts on missions
Post by: cobia38 on July 31, 2014, 07:37:02 PM
if you never turn you are running, if you run you are a coward







.
Title: Re: Thoughts on missions
Post by: Randy1 on August 01, 2014, 06:42:21 AM
153 for attack and 307 for fighter..... If you want to look at scores

Thank you.  I forgot it is by CO not by squad name.

I use the P-38L for attack most of the time.  The P-38 just doesn't have the speed to reset when you are being followed in by a mass of spit 16, Las and 51s.   If the field is hot, flying in is like being the chum boat.
Title: Re: Thoughts on missions
Post by: BnZs on August 01, 2014, 07:10:23 AM
Thank you.  I forgot it is by CO not by squad name.

I use the P-38L for attack most of the time.  The P-38 just doesn't have the speed to reset when you are being followed in by a mass of spit 16, Las and 51s.   If the field is hot, flying in is like being the chum boat.

The options of 1. Using a faster attack plane or 2. Establishing air superiority before bringing in the attack planes (best option) are always open.

You know, the fact that attackers can and will use purely suicidal attack profiles is a thing that needs to be compensated for and balanced, somehow.
Title: Re: Thoughts on missions
Post by: Traveler on August 01, 2014, 07:45:23 AM
Actually, the last time I ran into Traveler, he attempted to vulch me upon takeoff (after releasing an entire payload of ordnance on the base I was upping from as his buddies exploded like roman candles). He died within two turns.

if that's true, and I have some doubt, we only engage after taking out all targets assigned. So if you upped at a field we attacked it was the last time you upped from that field.  What you thought was an attempt at a vulch was more likely an attack run on my assigned primary or secondary target.  But you may have shot me down anywhere, I"m the first to agree that I"m easy to kill, because I fly a wallowing pig and I have no fighter pilot skills, zero, none, just ask Pots and Pans, or Ghi and ever Fugitive, I stink.  The whole point of missions is team work and that's the element of the game that I enjoy.  It has keep the current 5 members of the 113th Lucky Strikes flying as a squad in our mission style of flying coming back for 14 years.  Sure we attack mud and we spend more time flying routs that will ensure that we get ords on target and we enjoy doing it.  We also fly fighter sweeps and pick up some scalps along the way. We even re-supply bases that need to be re-supplied, because we do it as a team it usually only takes one run each to get the base fully up or get the town to blue flag.  We have helped train so many new members over the years I've lost count and we invite everyone, even you, to come wing up for a flight or a night, fly a wallowing pig with a bunch of other guys that just want to have fun and think that this is the best way in this game to do it.  Go to war with an assigned target , a wingman and a plan.  Capture a base, sink a carrier, take a port, it's fun.
Title: Re: Thoughts on missions
Post by: Triton28 on August 01, 2014, 07:50:37 AM
if that's true, and I have some doubt, we only engage after taking out all targets assigned. So if you upped at a field we attacked it was the last time you upped from that field.  What you thought was an attempt at a vulch was more likely an attack run on my assigned primary or secondary target.  But you may have shot me down anywhere, I"m the first to agree that I"m easy to kill, because I fly a wallowing pig and I have no fighter pilot skills, zero, none, just ask Pots and Pans, or Ghi and ever Fugitive, I stink.  The whole point of missions is team work and that's the element of the game that I enjoy.  It has keep the current 5 members of the 113th Lucky Strikes flying as a squad in our mission style of flying coming back for 14 years.  Sure we attack mud and we spend more time flying routs that will ensure that we get ords on target and we enjoy doing it.  We also fly fighter sweeps and pick up some scalps along the way. We even re-supply bases that need to be re-supplied, because we do it as a team it usually only takes one run each to get the base fully up or get the town to blue flag.  We have helped train so many new members over the years I've lost count and we invite everyone, even you, to come wing up for a flight or a night, fly a wallowing pig with a bunch of other guys that just want to have fun and think that this is the best way in this game to do it.  Go to war with an assigned target , a wingman and a plan.  Capture a base, sink a carrier, take a port, it's fun.

Stop calling that beautiful airplane a wallowing pig!   :old:
Title: Re: Thoughts on missions
Post by: Traveler on August 01, 2014, 07:59:01 AM
Stop calling that beautiful airplane a wallowing pig!   :old:

That was not me, the original quote:
To be honest, I don't understand what motivates people to make a sleek fighter into a wallowing pig by strapping on bombs in order to attack buildings in the interest of "winning teh war for da team" and all that. This is a game where you are basically allowed to play aerial chess and hunt other humans in some sense, and you want to spend your play time moving mud? Mindless collectivism at its finest, IMO. However, it does give the hunters some nice targets.  :aok
Title: Re: Thoughts on missions
Post by: Triton28 on August 01, 2014, 08:03:12 AM
That was not me, the original quote:

Ahhh I missed that.  His quote kinda sounded like he was jealous.  Just IMO of course. 
Title: Re: Thoughts on missions
Post by: Traveler on August 01, 2014, 10:01:54 AM
Since everyone is discussing missions, I thought you might be interested in seeing a 113th Lucky Strikes Mission plan:

113th Lucky Strikes
Target Vehicle Base

Operational Orders: “Junk Yard Dog”

Single Strike element will consist of one, Four plane element and one two plane element.  Element one will consist of four  P38L’s Outfitted with 75% fuel two  1000lb bombs and 10 rockets.  Element two will consist of a two plane element outfitted with 75%  two 1000lb bombs and 10 rockets.

Plan Execution:

Enrout phase: 
Element two P38L’s will provide escort and protect the four plane element strike package to the extent that if engaged the  P38 escorts will jettison bombs only and dog fight to protect the 4 plane strike package.

The four plane element will engage enemy fighters only if necessary. 

IP:
To the extent possible both elements should provide mutual supporting attacks in an effort to provide cover and divert enemy anti-aircraft (AAA).

Target(s):
Primary target(s) is Vehicle Hanger(s)
Secondary target(s) Ground Vehicle(s), Field Guns, Soft Guns, Radar, Troops

 Both elements are to destroy  primary targets before engaging secondary targets

Primary Strike:
Element one each strike one VH target saving 5 rockets for the secondary targets.
Element two are to put one 1000lb bomb each on nme GV’s once Hanger are reported down

Secondary Strike:
P38L’s are to target Field Guns, Soft Gun, Radar, Troops and CAP or Barrier CAP
and Ground Vehicle(s)

Extraction will be determined by one of these scenarios:
•   Destruction of primary target(s)     Yes/ No
•   Destruction of secondary target(s)   Yes/No
•   Availability of troops                         Yes/No

If the answer to the scenarios is yes, Stay and hold, If No, and it stays no for more then 5 minutes. The unit should RTB.
Title: Re: Thoughts on missions
Post by: BnZs on August 01, 2014, 10:02:10 AM
Ahhh I missed that.  His quote kinda sounded like he was jealous.  Just IMO of course. 
I am jealous of managing to scrape up 8 kills in over 50 P-38L missions? That is a novel idea. If I bothered to be jealous of someone, it would be Lazer, Geaux, AKAK or someone else who actually puts Kelly Johnson's beautiful fighter to good use.
Title: Re: Thoughts on missions
Post by: Triton28 on August 01, 2014, 10:35:19 AM
I am jealous of managing to scrape up 8 kills in over 50 P-38L missions? That is a novel idea. If I bothered to be jealous of someone, it would be Lazer, Geaux, AKAK or someone else who actually puts Kelly Johnson's beautiful fighter to good use.


Well, if the 113th is strapping on bombs I'd wager a guess that they intend to drop them on target, rather than ditch them early in favor of dogfighting.  Taking this stubborn approach can put you at a tactical disadvantage to some of those red fighter planes buzzing around.  Surely you recognize where that could skew the numbers, yes? I've fought some of those guys 38 vs. 38, and contrary to what our resident contrarian says, I've found them to be a good fight.  

To be honest, I don't understand what motivates people to make a sleek fighter into a wallowing pig by strapping on bombs in order to attack buildings in the interest of "winning teh war for da team" and all that. This is a game where you are basically allowed to play aerial chess and hunt other humans in some sense, and you want to spend your play time moving mud? Mindless collectivism at its finest, IMO. However, it does give the hunters some nice targets.  :aok

Here is your jealousy.  It's clear from this post that your fighter planes of choice do not carry the amount of ords with the grace or panache that the 38 does.  Resist the urge to hate, bro.  
Title: Re: Thoughts on missions
Post by: BnZs on August 01, 2014, 10:49:35 AM
Well, if the 113th is strapping on bombs I'd wager a guess that they intend to drop them on target, rather than ditch them early in favor of dogfighting.  Taking this stubborn approach can put you at a tactical disadvantage to some of those red fighter planes buzzing around.  Surely you recognize where that could skew the numbers, yes? I've fought some of those guys 38 vs. 38, and contrary to what our resident contrarian says, I've found them to be a good fight.  
Taking this stubborn approach is silly though. You were on your way to mud-moving and a dogfight broke out? Count your blessings and roll with it! In reality, fighter-bombers would generally dump ords and fight if hard-pressed. Again, the suicidality we can exhibit in this game skews the offense/defense side of things.

Here is your jealousy.  It's clear from this post that your fighter planes of choice do not carry the amount of ords with the grace or panache that the 38 does.  Resist the urge to hate, bro.  
Actually if HTC could introduce a version of the P-51 with no hardpoints for ord whatsoever, ala the P-47M, I'd think that grand!
Title: Re: Thoughts on missions
Post by: NatCigg on August 01, 2014, 11:00:59 AM
Since everyone is discussing missions, I thought you might be interested in seeing a 113th Lucky Strikes Mission plan:

113th Lucky Strikes
Target Vehicle Base

Operational Orders: “Junk Yard Dog”

Single Strike element will consist of one, Four plane element and one two plane element.  Element one will consist of four  P38L’s Outfitted with 75% fuel two  1000lb bombs and 10 rockets.  Element two will consist of a two plane element outfitted with 75%  two 1000lb bombs and 10 rockets.

Plan Execution:

Enrout phase: 
Element two P38L’s will provide escort and protect the four plane element strike package to the extent that if engaged the  P38 escorts will jettison bombs only and dog fight to protect the 4 plane strike package.

The four plane element will engage enemy fighters only if necessary. 

IP:
To the extent possible both elements should provide mutual supporting attacks in an effort to provide cover and divert enemy anti-aircraft (AAA).

Target(s):
Primary target(s) is Vehicle Hanger(s)
Secondary target(s) Ground Vehicle(s), Field Guns, Soft Guns, Radar, Troops

 Both elements are to destroy  primary targets before engaging secondary targets

Primary Strike:
Element one each strike one VH target saving 5 rockets for the secondary targets.
Element two are to put one 1000lb bomb each on nme GV’s once Hanger are reported down

Secondary Strike:
P38L’s are to target Field Guns, Soft Gun, Radar, Troops and CAP or Barrier CAP
and Ground Vehicle(s)

Extraction will be determined by one of these scenarios:
•   Destruction of primary target(s)     Yes/ No
•   Destruction of secondary target(s)   Yes/No
•   Availability of troops                         Yes/No

If the answer to the scenarios is yes, Stay and hold, If No, and it stays no for more then 5 minutes. The unit should RTB.


If you guys could find a game to play that would allow the freedom for you to execute this plan, I'm sure there are plenty of people in the world that would love to join in you video game action.
Title: Re: Thoughts on missions
Post by: Traveler on August 01, 2014, 11:04:28 AM
Taking this stubborn approach is silly though. You were on your way to mud-moving and a dogfight broke out? Count your blessings and roll with it! In reality, fighter-bombers would generally dump ords and fight if hard-pressed. Again, the suicidality we can exhibit in this game skews the offense/defense side of things.
Actually if HTC could introduce a version of the P-51 with no hardpoints for ord whatsoever, ala the P-47M, I'd think that grand!

One might say that you are the stubborn one, only fighting in a light fighter.  Not experiencing both worlds, that's sounds stubborn, I'm wondering why you fly in the MA at all and not just fight against all the other light fighters in the DA, isn't that your perfect world?
Title: Re: Thoughts on missions
Post by: Traveler on August 01, 2014, 11:11:55 AM
If you guys could find a game to play that would allow the freedom for you to execute this plan, I'm sure there are plenty of people in the world that would love to join in you video game action.

We do it every Saturday evening starting at 7:PM EDST in the late war arena, come wing up, join in the fun, we only fly as Knights and we use Vox 113.  Wing up any time, fly what you like for a flight or a night.  Our pre-canned missions are posted on our wiki page, always subject to last minute changes in the field.
Title: Re: Thoughts on missions
Post by: Triton28 on August 01, 2014, 11:12:17 AM
Taking this stubborn approach is silly though. You were on your way to mud-moving and a dogfight broke out? Count your blessings and roll with it! In reality, fighter-bombers would generally dump ords and fight if hard-pressed. Again, the suicidality we can exhibit in this game skews the offense/defense side of things.

Taking the stubborn approach isn't silly if your life doesn't depend on it.  We have the luxury in game of being instantly reborn in the tower, so pressing the issue and trying to hit your target at all costs is really no different than flailing yourself into a furball over and over.  The larger point I'm trying to make to you is, be very careful when judging a persons skill based on some numbers on a web page.  


Actually if HTC could introduce a version of the P-51 with no hardpoints for ord whatsoever, ala the P-47M, I'd think that grand!

Rationalizing is normal at first.  You'll get there eventually.   :aok

Title: Re: Thoughts on missions
Post by: NatCigg on August 01, 2014, 12:03:56 PM
I'm wondering why supercilious fighter jocks fly in the MA at all and not just fight against all the other light fighters in the DA, isn't that your perfect world?

 :aok
Title: Re: Thoughts on missions
Post by: Zoney on August 01, 2014, 12:19:32 PM
If you guys could find a game to play that would allow the freedom for you to execute this plan, I'm sure there are plenty of people in the world that would love to join in you video game action.

They have found that game, and it's called Aces High.  And they are playing it by flying airplanes to destroy a target, and then possibly capture it.  Now, and here's the cool part, other guys get to try to stop them from destroying and capturing the target.  So that second group of planes, they attack the first group of planes, and you get.....wait for it, an air battle, in Aces High.  It doesn't matter if they are 50 feet or 50 thousand feet, at least they are in airplanes that you can engage.  It doesn't look like they really care about the score, nor do they care about your opinion of their score.  I would be willing to bet they have fun at it.  Or they are insane and keep doing something they hate.  This is as far as you can get from they way that I choose to fly.  I'm glad neither I nor any one else gets to choose how they want to fly for them.  I'll even grant you that I too would prefer they drop their ords and engage if they are intercepted on the way to their intended target.  Tough, again, they get to choose, and I get to choose to engage them or not.

More power to them because it looks like they are doing EXACTLY what this game is set up to allow you to choose to do.
Title: Re: Thoughts on missions
Post by: Randy1 on August 01, 2014, 02:50:40 PM
Right now I have found a balance that suits me.  I use the P47-M for Fighter with an occasional 51D and Ki thrown in, and use the P-38L for all attacks. I just can't walk away from the 38 entirely.
Title: Re: Thoughts on missions
Post by: NatCigg on August 01, 2014, 08:53:30 PM
They have found that game, and it's called Aces High.  And they are playing it by flying airplanes to destroy a target, and then possibly capture it.  Now, and here's the cool part, other guys get to try to stop them from destroying and capturing the target.  So that second group of planes, they attack the first group of planes, and you get.....wait for it, an air battle, in Aces High.  It doesn't matter if they are 50 feet or 50 thousand feet, at least they are in airplanes that you can engage.  It doesn't look like they really care about the score, nor do they care about your opinion of their score.  I would be willing to bet they have fun at it.  Or they are insane and keep doing something they hate.  This is as far as you can get from they way that I choose to fly.  I'm glad neither I nor any one else gets to choose how they want to fly for them.  I'll even grant you that I too would prefer they drop their ords and engage if they are intercepted on the way to their intended target.  Tough, again, they get to choose, and I get to choose to engage them or not.

More power to them because it looks like they are doing EXACTLY what this game is set up to allow you to choose to do.

the game of "be a fighter jock" gets old fast.  Especially, when the opponent likes to show off his survivability skills or the never ending oneupsmanship of who can get the most E.  Asking other players to play with you and being willing to play with others makes this game more enjoyable. 47% the reason most people stick around is the camaraderie and teamwork.  hunkered down on squad vox does nothing for country wide teamwork and the enjoyment of the comunity and ultimately the longevity of this game.

Of course I could be wrong.  Maybe we just need more advertising to attract more 25k p-47m furballers to develop a expanding and loyal customer base.  :bolt:

I have no problem with a guy playing his own way.  a great bounty awaits the man with the patience to dweeb. just be aware I will not be playing much in those situations.  Ive been there done that and have noting to prove and am actually quite turned off by figher dweeb tactics and consider most a waste of my time.  I do still enjoy playing with other players for a goal.  When the comunity becomes completely cold and stale from high altitude sickness I will be done with this game.

Until then, to each his own.

 :salute