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General Forums => Aces High General Discussion => Topic started by: Naughty on February 24, 2015, 05:05:15 PM

Title: HQ downed by GV's...
Post by: Naughty on February 24, 2015, 05:05:15 PM

   So apparently I missed the simultaneous dropping of 2 HQ's by GV's the other day, But I did get a chance to see the Forum backlash.

      I don't understand what people are so unhappy about ! This is exactly what AH and HQ should be about ! 

      It was not a lone player sneaking in and negatively effecting the game for the rest. This was an awesome, well planned mission, that took a lot of coordination and                       communication between MANY players.  I would have taken part in it, and I would have bragged about it afterwards. HQ is a valid prime target, and should be exploited whenever possible to help in the war effort. I give a big  :aok to the guys who conceived, planned and executed this mission.

        And before people get their panties in a wad about my other post (beating a dead horse) I still think there is a major flaw with the HQ model, and 1 pilot being able to drop it. I just have NO problem with a well planned mission being able to do so.
Title: Re: HQ downed by GV's...
Post by: NatCigg on February 24, 2015, 05:19:35 PM
more than a well planed mission these guys are using little known game features to furthest possible extent in quite possibly the awesomest use of gvs in a mmo game.  :rock

If HT dont like it he will have to increase gv dar range.  I doubt they would considering how awesome and challenging the mission was/is.

 :airplane:
Title: Re: HQ downed by GV's...
Post by: Wizz on February 24, 2015, 05:32:35 PM
more than a well planed mission these guys are using little known game features to furthest possible extent in quite possibly the awesomest use of gvs in a mmo game.  :rock

If HT dont like it he will have to increase gv dar range.  I doubt they would considering how awesome and challenging the mission was/is.

 :airplane:
I agree. Looking back on it I should have done my thread a little different and I apologized to HT personally for it. Wasn't my intention to start a flame war but that's what happened. I don't know the culture on the forums good lesson learned. It's not that I care personally I just respect the game and HTS wishes and I'll leave it that.
Title: Re: HQ downed by GV's...
Post by: Wiley on February 24, 2015, 05:40:47 PM
   So apparently I missed the simultaneous dropping of 2 HQ's by GV's the other day, But I did get a chance to see the Forum backlash.

      I don't understand what people are so unhappy about ! This is exactly what AH and HQ should be about ! 

      It was not a lone player sneaking in and negatively effecting the game for the rest. This was an awesome, well planned mission, that took a lot of coordination and                       communication between MANY players.  I would have taken part in it, and I would have bragged about it afterwards. HQ is a valid prime target, and should be exploited whenever possible to help in the war effort. I give a big  :aok to the guys who conceived, planned and executed this mission.

        And before people get their panties in a wad about my other post (beating a dead horse) I still think there is a major flaw with the HQ model, and 1 pilot being able to drop it. I just have NO problem with a well planned mission being able to do so.

A well planned and coordinated mission, the entirety of which depended on no detection and no opposition.  In a combat game.

And... that's supposed to be impressive, or 'epic' as the people who did it put it?

What was the material difference between what was done by these guys, and if they had done it and there were 0 players on the other two sides?  When you answer this question, you'll understand why nobody's impressed.

Wiley.
Title: Re: HQ downed by GV's...
Post by: Dragon Tamer on February 24, 2015, 05:47:30 PM
A well planned and coordinated mission, the entirety of which depended on no detection and no opposition.  In a combat game.

And... that's supposed to be impressive, or 'epic' as the people who did it put it?

What was the material difference between what was done by these guys, and if they had done it and there were 0 players on the other two sides?  When you answer this question, you'll understand why nobody's impressed.

Wiley.

This.
Title: Re: HQ downed by GV's...
Post by: Wizz on February 24, 2015, 06:31:44 PM
This.
Good thing you guys don't run the show. We wouldn't have this great game if you did. You guys have your fighters and I respect that. I have no intention of ever being a great fighter pilot in this game. I get my rocks off doing other things. That's what makes this game awesome. The possibilities are endless. I could never spend a whole day doing what these guys did. With that said it was awesome to witness and be apart of that day.

There was a lot of crazy stuff happening that day. I along with a group of guys upped off a CV behind the knight rook line and flew NOE over 200 miles in F4u-D's to the AAA Stat because Knights were defending it so well. I took a set of lancs there about and hour before that and was intercepted by 3 262's and a TA152. It's stuff like that which is why I'm not going to buy a console or look for another game to play. AH is my home now in the gaming world and nothing will change that.
Title: Re: HQ downed by GV's...
Post by: Wiley on February 24, 2015, 06:43:50 PM
Good thing you guys don't run the show. We wouldn't have this great game if you did. You guys have your fighters and I respect that. I have no intention of ever being a great fighter pilot in this game. I get my rocks off doing other things. That's what makes this game awesome. The possibilities are endless. I could never spend a whole day doing what these guys did. With that said it was awesome to witness and be apart of that day.

There was a lot of crazy stuff happening that day. I along with a group of guys upped off a CV behind the knight rook line and flew NOE over 200 miles in F4u-D's to the AAA Stat because Knights were defending it so well. I took a set of lancs there about and hour before that and was intercepted by 3 262's and a TA152. It's stuff like that which is why I'm not going to buy a console or look for another game to play. AH is my home now in the gaming world and nothing will change that.

You might try making a custom arena for your squad.  Then you can fly all kinds of epic NOE missions, and the best part is, you won't have to worry about spies, or other players interfering with your epic missions!

Wiley.
Title: Re: HQ downed by GV's...
Post by: kvuo75 on February 24, 2015, 06:51:25 PM
I have no intention of ever being a great fighter pilot in this game. I get my rocks off doing other things. That's what makes this game awesome.

Agreed..

however when you boast about doing things that don't really take much skill, it sounds childish.

remember that guy who used to talk smack from twin 5" ship guns? the kill club guy? its like that.

"stay in your lane"

Title: Re: HQ downed by GV's...
Post by: Arlo on February 24, 2015, 06:52:29 PM
(http://i1197.photobucket.com/albums/aa433/arloguh03/MosyCCkilledEvar_zpsqhbbyywz.png~original)
Title: Re: HQ downed by GV's...
Post by: O2b1-2 on February 24, 2015, 08:18:33 PM
 My .o2 the gv's hitting the HQ was a well done job. With a well rounded game which will have more paying/playing is better for the game.I'm glad there is more than Fighters in this game I try to FP but the spatial awareness is lacking on my end.But with out the GV and bomber side of the game I would of hanged it up. That's what's great about this sim and why I've come back and pay my 15 dollars.Sure I could do without the egos and the griefing but such is da luck. Cheers and :salute  o2
Title: Re: HQ downed by GV's...
Post by: icepac on February 24, 2015, 09:31:17 PM
A well planned and coordinated mission, the entirety of which depended on no detection and no opposition.  In a combat game.


Had the two victim countries been more observant, they would have figured it out in the 15 minutes it took me and there would have been plenty of opposition.

Instead, it took them 5 hours and the HQ going down more than twice.

Just because the victims were lame doesn't mean the attack was.
Title: Re: HQ downed by GV's...
Post by: Wiley on February 24, 2015, 09:41:38 PM
Had the two victim countries been more observant, they would have figured it out in the 15 minutes it took me and there would have been plenty of opposition.

Instead, it took them 5 hours and the HQ going down more than twice.

Just because the victims were lame doesn't mean the attack was.

No, the attack was lame.  It was designed around and depended upon not being seen.  There is no difference in gameplay between what they did and doing it in offline mode.

Wiley.
Title: Re: HQ downed by GV's...
Post by: Guppy35 on February 24, 2015, 09:48:03 PM
Had the two victim countries been more observant, they would have figured it out in the 15 minutes it took me and there would have been plenty of opposition.

Instead, it took them 5 hours and the HQ going down more than twice.

Just because the victims were lame doesn't mean the attack was.

I think the never ending question is why spend five hours in an online sim where there are other people to go into combat with and do everything you can to avoid them?

Since no one really dies what's the risk in actually fighting against other folks? 
Title: Re: HQ downed by GV's...
Post by: Zimme83 on February 24, 2015, 09:57:13 PM
Because its fun. There is a lot of fun in planing a bomb run or something like that and see if u can squeee trough to your target undetected, just as its fun to furball or up some buffs and try to shoot your way trough.
Even flying in a goon under an active radar or sneaking a base with an m3 is fun because its a challenge.

I would even do a photo reccon run or drop marker flares for bombers if we could, it had been awesome to fly a mossie at night using OBOE to find the way to enemy city and drop flares for a formation of lancs...
Title: Re: HQ downed by GV's...
Post by: Guppy35 on February 24, 2015, 11:07:32 PM
Because its fun. There is a lot of fun in planing a bomb run or something like that and see if u can squeee trough to your target undetected, just as its fun to furball or up some buffs and try to shoot your way trough.
Even flying in a goon under an active radar or sneaking a base with an m3 is fun because its a challenge.

I would even do a photo reccon run or drop marker flares for bombers if we could, it had been awesome to fly a mossie at night using OBOE to find the way to enemy city and drop flares for a formation of lancs...

I have no problem with the last paragraph.  Of course the key is they would have seen you coming for a long ways which would make it an actual challenge  :aok
Title: Re: HQ downed by GV's...
Post by: JOACH1M on February 24, 2015, 11:18:56 PM
Didn't you just make a thread complaining about the HQ Being dropped? Lol
Title: Re: HQ downed by GV's...
Post by: bozon on February 24, 2015, 11:20:15 PM
The double HQ attack was fine. The main issue with HQ destruction is when it is done by a single player and is possible to do in a way which cannot be stopped unless a constant CAP is kept over HQ.

Players are now pissed off about HQ being down so often and don't take kindly any kind of HQ attack. The double HQ attack was a rare event done by a coordinated and rather sizable group of players, and does not represent the general HQ problem. I say that as one of the most opposed to the current HQ mechanism.
Title: Re: HQ downed by GV's...
Post by: FLOOB on February 25, 2015, 04:44:24 AM
One night i dropped acid and kept rook hq down all night until like 6am. I had help. It might have been bish hq.
Title: Re: HQ downed by GV's...
Post by: SirNuke on February 25, 2015, 06:06:04 AM
https://twitter.com/SirNuk3
Title: Re: HQ downed by GV's...
Post by: Slade on February 25, 2015, 07:04:39 AM
Quote
I don't understand what people are so unhappy about! This is exactly what AH and HQ should be about!

ok

I wonder if there could be a minimalistic war status indicator on website.  Just shows if HQ down for each country.

This could be useful during low number times for those of us that log into this game to actually find aerial combat with limited time to game.  During peaks hours (200+ players) there is no issue of course.  Easy to defend and easy to resupply.
Title: Re: HQ downed by GV's...
Post by: oboe on February 25, 2015, 07:49:57 AM
Because its fun. There is a lot of fun in planing a bomb run or something like that and see if u can squeee trough to your target undetected, just as its fun to furball or up some buffs and try to shoot your way trough.
Even flying in a goon under an active radar or sneaking a base with an m3 is fun because its a challenge.

I would even do a photo reccon run or drop marker flares for bombers if we could, it had been awesome to fly a mossie at night using OBOE to find the way to enemy city and drop flares for a formation of lancs...

AH used to actually have night time, with a full moon and accurate constellations.  I suppose its ironic that I would log off until the sun came up again, but the novelty just wore off.  You guys will just have to find your own way to the city.  :cool:

Title: Re: HQ downed by GV's...
Post by: Randy1 on February 25, 2015, 07:56:04 AM
HQ being dropped creates an imbalance in game fun.  A few #$*& get their rocks off while the great majority of players suffer.  That is the tragedy of it all that HTC is failing to address.

Balance the risk and difficulty in taking down HQ and the balance will be back again.
Title: Re: HQ downed by GV's...
Post by: SmokinLoon on February 25, 2015, 09:21:37 AM
HQ being dropped creates an imbalance in game fun.  A few #$*& get their rocks off while the great majority of players suffer.  That is the tragedy of it all that HTC is failing to address.

Balance the risk and difficulty in taking down HQ and the balance will be back again.

Game imbalance???
Title: Re: HQ downed by GV's...
Post by: Zoney on February 25, 2015, 09:42:37 AM
https://twitter.com/SirNuk3

-1
Title: Re: HQ downed by GV's...
Post by: Hap on February 25, 2015, 11:05:26 AM
It was a legit op.  <S> to all who took part. 
Title: Re: HQ downed by GV's...
Post by: pembquist on February 25, 2015, 11:54:40 AM
Didn't know about the simul raid thing, salute the effort. I think it is unfortunate that it came in the context of the continual HQ downing tedium. If it required the kind of effort you folks put in to down HQ I would have no problem with the HQ situation. People seem to be under the delusion that there is a right way to play this game and feel like anybody not playing it their way detracts from game play, I say phooey. The problem is that the rules of the game ARE allowing something (HQ Killeasy,) that has a very high annoyance to tactical advantage ratio and is a real turnoff.  I would say it diminishes your achievment unfairly and also, I would argue, makes most people completely tune out from wanting to bother defending or resupplying and instead just put up with no dar or log out. This last point I feel is an argument against the point of view that some have that we should just defend better. The more it happens the less likely I am to pay any attention to it and just consider dar to be a randomly functional game feature/defect.
Title: Re: HQ downed by GV's...
Post by: Tumor on February 25, 2015, 12:21:05 PM
No, the attack was lame.  It was designed around and depended upon not being seen.  There is no difference in gameplay between what they did and doing it in offline mode.

Wiley.

You are looking at the mission(s) from an extremely narrow point of view.  HTC has every opportunity to make "not being seen" completely out of the LWMA equation.  Fortunately / Unfortunately for some, the only thing I've ever seen HTC do about these horrible NOE missions is to make them more difficult. 

Stealth is a major huge big giant piece of the warfare pie.  This is a war: Part game / Part Simulation,  air, land and sea combat with all participants given the opportunity to make modest, temporary adjustments to the enemies "support" capabilities (strat down times). 

IT    IS    ALL   PART   OF   THE   GAME  Your  :furious particular demands for method of game play are part of it as well... "part" of it.

You don't have to like it.  Whether this type of mission is used to hasten the "win" for a particular side, or perhaps halt the inevitable horde doesn't matter.  What matters is, it is effective.

I for one am impressed.
Title: Re: HQ downed by GV's...
Post by: Wiley on February 25, 2015, 12:35:01 PM
You are looking at the mission(s) from an extremely narrow point of view.  HTC has every opportunity to make "not being seen" completely out of the LWMA equation.  Fortunately / Unfortunately for some, the only thing I've ever seen HTC do about these horrible NOE missions is to make them more difficult. 

Stealth is a major huge big giant piece of the warfare pie.  This is a war: Part game / Part Simulation,  air, land and sea combat with all participants given the opportunity to make modest, temporary adjustments to the enemies "support" capabilities (strat down times). 

IT    IS    ALL   PART   OF   THE   GAME  Your  :furious particular demands for method of game play are part of it as well... "part" of it.

You don't have to like it.  Whether this type of mission is used to hasten the "win" for a particular side, or perhaps halt the inevitable horde doesn't matter.  What matters is, it is effective.

I for one am impressed.

The only marginally impressive thing about it was the ability to hit the HQ from outside flash range.  Other than that it was an exercise in tree avoidance and added nothing to the gameplay of the arena.  Other than the HQs taking out radar for the other sides it was precisely no different than playing in a custom arena by themselves against no opposition.

Wiley.
Title: Re: HQ downed by GV's...
Post by: Tumor on February 25, 2015, 12:48:12 PM
The only marginally impressive thing about it was the ability to hit the HQ from outside flash range.  Other than that it was an exercise in tree avoidance and added nothing to the gameplay of the arena.  Other than the HQs taking out radar for the other sides it was precisely no different than playing in a custom arena by themselves against no opposition.

Wiley.

Again, your impression is completely subjective based upon what YOU want the game to be.  The fact is, HQ's both being down did in fact add to gameplay in the arena... IF you happened to be on the side that still had radar.  It had a HUGE, if temporary effect.

"...no different than playing in a custom arena by themselves against no opposition." is the same as saying "oh no, they were able to go 5hrs and not have some ultra-gamey bomb slinging A-20 dweeb show up and kill every one of them within 2 minutes of FINDING THEM."

What they accomplished was pretty doggone cool. 
Title: Re: HQ downed by GV's...
Post by: Randy1 on February 25, 2015, 12:56:55 PM
Game imbalance???

When a person logs on they have an expectation. If that expectation is not forth coming to a majority of players, there is an imbalance in game play. 
Title: Re: HQ downed by GV's...
Post by: BigR on February 25, 2015, 01:13:20 PM
The double HQ attack was fine. The main issue with HQ destruction is when it is done by a single player and is possible to do in a way which cannot be stopped unless a constant CAP is kept over HQ.

Players are now pissed off about HQ being down so often and don't take kindly any kind of HQ attack. The double HQ attack was a rare event done by a coordinated and rather sizable group of players, and does not represent the general HQ problem. I say that as one of the most opposed to the current HQ mechanism.

Totally agree with you here.... This particular attack was a great example of what kind of effort it should actually take to destroy an HQ. I think people got riled up on the forum because of the trollish way some people came on here and bragged about it, knowing HQ issues were a sore subject for a lot of people right now. I think most people just want the HQ to be a little tougher to bring down. We are not asking for a total rewrite on how the system works.
Title: Re: HQ downed by GV's...
Post by: 715 on February 25, 2015, 01:14:50 PM
Had the two victim countries been more observant, they would have figured it out in the 15 minutes it took me and there would have been plenty of opposition.

I shouldn't join this discussion because it appears to be pointless, but I really really just don't understand your position.

You say the victim should have been more "observant" yet you admit you carried out the attack such that there was nothing whatsoever to observe.  Do you really expect the "victims" to assign several Storchs to fly all the way to the HQ and slowly do a search pattern for GVs?  All day long?  You admit you stayed out of HQ flash range.  That means there is no indication whatsoever that the HQ is under attack.  Unlike the strats there is no % readout.  It is just listed as up or down.  And when it's suddenly down... well there is not much that can be done then is there?

So, please, explain how if the tables were turned you would have been "more observant" and prevented the HQ from being destroyed.  Explain exactly what you would have done and why, with no indication the HQ was under attack, you would have decided to do that.

An easy solution to the problem: increase the HQ GV flash range to beyond the range of shells or at least have HQ telephone someone (ie give a HOST message) the moment the first shell hits.
Title: Re: HQ downed by GV's...
Post by: Wiley on February 25, 2015, 01:30:38 PM
"...no different than playing in a custom arena by themselves against no opposition." is the same as saying "oh no, they were able to go 5hrs and not have some ultra-gamey bomb slinging A-20 dweeb show up and kill every one of them within 2 minutes of FINDING THEM."

What they accomplished was pretty doggone cool.

 :lol  They were able to go 5 hours in a location where nobody would have a reasonable chance to see them, then silently kill a target that in an "ultra gamey" manner never alerts anyone as it's under attack by artillery.

They were in practical terms, invisible.  All it took was a large commitment of time and boredom.  It's about as impressive as playing hide and go seek with someone who doesn't know the game is on, then declaring victory after 5 hours.

Wiley.
Title: Re: HQ downed by GV's...
Post by: glzsqd on February 25, 2015, 01:31:59 PM
:lol  They were able to go 5 hours in a location where nobody would have a reasonable chance to see them, then silently kill a target that in an "ultra gamey" manner never alerts anyone as it's under attack by artillery.

They were in practical terms, invisible.  All it took was a large commitment of time and boredom.  It's about as impressive as playing hide and go seek with someone who doesn't know the game is on, then declaring victory after 5 hours.

Wiley.

Fly around HQ for about 2 minutes and you'll see their Volley. :rolleyes:
Title: Re: HQ downed by GV's...
Post by: Wiley on February 25, 2015, 01:35:19 PM
Fly around HQ for about 2 minutes and you'll see their Volley. :rolleyes:

Of course.  Everybody should take a flyover of the HQ every half hour or so on the off chance someone might have driven for 5 hours to get there.  Same with all the fields.   :rolleyes:  Anyone who doesn't is just an incompetent defender.

Wiley.
Title: Re: HQ downed by GV's...
Post by: glzsqd on February 25, 2015, 01:39:06 PM
When HQ goes down and hasn't flashed once, I'd say its pretty reasonable to do a fly over ;)
Title: Re: HQ downed by GV's...
Post by: Wiley on February 25, 2015, 01:43:41 PM
When HQ goes down and hasn't flashed once, I'd say its pretty reasonable to do a fly over ;)

At which point the guys in the GVs will no doubt stop firing until the darbar leaves. ;)

I've been playing hide and go seek with Angelina Jolie since I was 18 years old.  Still winning!

Wiley.
Title: Re: HQ downed by GV's...
Post by: glzsqd on February 25, 2015, 01:53:41 PM
lol, fly NOE, not only can they not see you but you can also zero in on them much better. I've been on their missions before, we don't stay "Invisible" for long. It just takes someone actually upping and looking rather than logging into the BBS to talk about how gamey it is.
It's certainly worth while to the guy who finds us, 4-5 M3s aren't as evasive and dangerous as you make them out to be. :aok
Title: Re: HQ downed by GV's...
Post by: Scca on February 25, 2015, 02:04:45 PM
Personally I think this effort was cool.   <S>  One lanc being able to accomplish this task, no, a large group doing it in a GV.. heck ya, that's neat...
Title: Re: HQ downed by GV's...
Post by: Zoney on February 25, 2015, 02:40:38 PM
Of course.  Everybody should take a flyover of the HQ every half hour or so on the off chance someone might have driven for 5 hours to get there.  Same with all the fields.   :rolleyes:  Anyone who doesn't is just an incompetent defender.

Wiley.

I would be willing to do this sometimes, but I cannot see a dang thing from 34K.
Title: Re: HQ downed by GV's...
Post by: icepac on February 25, 2015, 03:14:28 PM
I shouldn't join this discussion because it appears to be pointless, but I really really just don't understand your position.

So, please, explain how if the tables were turned you would have been "more observant" and prevented the HQ from being destroyed.  Explain exactly what you would have done and why, with no indication the HQ was under attack, you would have decided to do that.


The tables WERE turned because I was a member of one of the countries (knight) who's HQ was dropped.

I figured out what was up even before the HQs were dropped, flew a C47 to my HQ, found the culprits, communicated with them on channel 200, and asked to join the mission.

I then flew a C47 10 sectors deep into bish territory NOE to drop supplies for the "other attack" on bish hq (my enemy as a knight) and then dropped field supplies on my own HQ to get it back up faster while observing how long it would take for knight to figure it out......very disappointing in the 5 hour time.

During the entire operation, both HQ were also dropped by some bomb and bailers totally unassociated with the operation.

The Dar rings are linked on the way in to the HQs at least 2 sectors away and neither bish n or knights even took notice of the flashing and did nothing to defend the obvious attacks.

Like I said, "not observant enough" and the few guys who flew in to investigate the HQ areas flew in high and generated a DAR bar which caused the attackers to stop shooting HQ.

I flew in NOE when I investigated HQ and found them easily because they didn't stop shooting until I was right on top of them.

I always investigate strats by flying in NOE unless I've been following a dar for the last hour as it slowly oozes toward our strats from a rear enemy field.

Stealth works both for defense and offense yet very few in this sim ever employ it.

This is obvious when I watch tanks spawn right in front of other tanks just to get killed over and over or the befuddlement that ensues among defenders when an attacker doesn't simply fly or drive in a perfectly straight line in from spawn.

This is war 101 type stuff and I'm blown away at how many here are not clued in on basic strategy, tactics, and stealth.



Title: Re: HQ downed by GV's...
Post by: Vinkman on February 25, 2015, 03:53:38 PM
these HQ raids annoy everyone because the the rules governing what HQ controls in game.

1) Loss of Dar bars
2) Loss of enemy dots in working local radar circle
3) Loss of freindly fighter dots

The average guy who logs on for some combat action for an hour or so doesn't care about the war status, or trying to win it. So when WAR strategies have a major impact on short term fighting fun, people get upset. That's why ENY and HQ raid bother everyone so much.
 
Major impact:
1) Can't fly the plane or VG I want because of ENY
2) I can't find anybody to fight or fly with because all the plane location apparatus has been dissabled.

Minor impact:
1) down time for damaged fields and guns is lengthened because of  strat raids.
2) Dar bars are down but enemy dots in local radar towers, and friendly dots are up.


I would revise The strategic targets (HQ) and rules (ENY) so that they don't ruin the short tern, non-war fighting player, yet still support winning the war.

I suggest:

1) HQ only controls DAR BAR  not local radar. not friendly palyer locations.
2) get rid of ENY. It's theroretical benefit can't be measured, and hence can't be apreciated by anyone, but it's drawbacks are real and impact every player affected in a way they complain about and remember. It's only a customer dissatisfier.

 :salute
 


 
Title: Re: HQ downed by GV's...
Post by: wpeters on February 25, 2015, 04:11:32 PM
these HQ raids annoy everyone because the the rules governing what HQ controls in game.

1) Loss of Dar bars
2) Loss of enemy dots in working local radar circle
3) Loss of freindly fighter dots

The average guy who logs on for some combat action for an hour or so doesn't care about the war status, or trying to win it. So when WAR strategies have a major impact on short term fighting fun, people get upset. That's why ENY and HQ raid bother everyone so much.
 
Major impact:
1) Can't fly the plane or VG I want because of ENY
2) I can't find anybody to fight or fly with because all the plane location apparatus has been dissabled.

Minor impact:
1) down time for damaged fields and guns is lengthened because of  strat raids.
2) Dar bars are down but enemy dots in local radar towers, and friendly dots are up.


I would revise The strategic targets (HQ) and rules (ENY) so that they don't ruin the short tern, non-war fighting player, yet still support winning the war.

I suggest:

1) HQ only controls DAR BAR  not local radar. not friendly palyer locations.
2) get rid of ENY. It's theroretical benefit can't be measured, and hence can't be apreciated by anyone, but it's drawbacks are real and impact every player affected in a way they complain about and remember. It's only a customer dissatisfier.

 :salute

-1

Most of you shot pilots feel that HTC owes you all this.   I have very rarely not found a fight in with HQ down. 

Calling a gv mission lame is about like calling a 1v1 lame.   

Doing it offline.  Who would sweety on the board about it.  Come on guys you are making it more rewarding  for them. 

If HQ goes down and HQ isn't flashing. Grab a typhoon  and go looking.. They are 2 hard to  find.
Title: Re: HQ downed by GV's...
Post by: Tumor on February 25, 2015, 04:20:03 PM
The average guy who logs on for some combat action for an hour or so doesn't care about the war status, or trying to win it.

Ahh, yes.  I would add:  >>>>But, they will use every opportunity to engage those who do.<<<   THIS is what a certain number of folks refuse to get through their heads.  When you log into the LWMA, you ARE engaged in the "win it" war, like it or not.  Maybe you start a private dogfite somewhere over AXX.  Is there a bad guy?  You're engaged in it. You can try to detract from it, you can spy for other countries, you can whine on 200 about it... no matter what, you are engaged in it.  HTC set it up that way. You can do anything you want BUT not be engaged in the LWMA, unless you log out.

I've heard calls for people to create their own arena... been gone a long time.  Didn't know you could do that.  But, maybe the average guy who doesn't care to engage in the win it war could create a Dogfite arena.  1 base each country and a field of green.  Lets make it a contest.... count the numbers over a week, or a month.  Highest numbers win.  Any bets?
Title: Re: HQ downed by GV's...
Post by: Zoney on February 25, 2015, 05:14:09 PM
create a Dogfite arena.

fantastic Idea, let's call it the DA for short !
Title: Re: HQ downed by GV's...
Post by: Wizz on February 25, 2015, 07:03:56 PM
Didn't know about the simul raid thing, salute the effort. I think it is unfortunate that it came in the context of the continual HQ downing tedium. If it required the kind of effort you folks put in to down HQ I would have no problem with the HQ situation. People seem to be under the delusion that there is a right way to play this game and feel like anybody not playing it their way detracts from game play, I say phooey. The problem is that the rules of the game ARE allowing something (HQ Killeasy,) that has a very high annoyance to tactical advantage ratio and is a real turnoff.  I would say it diminishes your achievment unfairly and also, I would argue, makes most people completely tune out from wanting to bother defending or resupplying and instead just put up with no dar or log out. This last point I feel is an argument against the point of view that some have that we should just defend better. The more it happens the less likely I am to pay any attention to it and just consider dar to be a randomly functional game feature/defect.
That's the best thing anyone has said over this issue since it all began well before last weekend and I am in 100% agreement. After awhile you stop depending on the dar and just look for a fight I'd that's what your after which I sometimes do.

People that complain about HQ down during slow hours should worry more about HTC's lack of interest in getting more players to the game to fill up those hours. This is the best damn WWII CFS in the world it should be half full at all times and full during peak hours. There's 7 billion people in the world and we can't get 500-1000 more players in this game?
Title: Re: HQ downed by GV's...
Post by: glzsqd on February 25, 2015, 08:04:31 PM
Lot-O-Words


LoL . Nerd
Title: Re: HQ downed by GV's...
Post by: 715 on February 25, 2015, 08:05:48 PM
The tables WERE turned because I was a member of one of the countries (knight) who's HQ was dropped.

I figured out what was up even before the HQs were dropped...

Yeah?  How?  How exactly did you "figure out what was up" before either HQ was destroyed?  Why were you flying your C47 to an HQ that had no indications of being under attack?  That was the whole point of my post and you don't answer it at all.  You only complain that no one bothered to look for your C47 on the subsequent attack of the Bishop HQ.  That is valid since you flashed some radars.  But explain how you figured out the first attack on your own HQ with no indicators whatsoever, no flashing HQ, no flashing bases, no radar dots.  Are you clairvoyant?
Title: Re: HQ downed by GV's...
Post by: Arlo on February 25, 2015, 08:10:28 PM
(http://matchmakers-real-estate.com/wp-content/uploads/2013/08/Claire-Voyant3.jpg)
Title: Re: HQ downed by GV's...
Post by: Dragon Tamer on February 25, 2015, 08:13:53 PM
We'll have P-39s flying round the clock to intercept any and all HQ raiders!
Title: Re: HQ downed by GV's...
Post by: icepac on February 25, 2015, 09:27:15 PM
Yeah?  How?  How exactly did you "figure out what was up" before either HQ was destroyed?  Why were you flying your C47 to an HQ that had no indications of being under attack?  That was the whole point of my post and you don't answer it at all.  You only complain that no one bothered to look for your C47 on the subsequent attack of the Bishop HQ.  That is valid since you flashed some radars.  But explain how you figured out the first attack on your own HQ with no indicators whatsoever, no flashing HQ, no flashing bases, no radar dots.  Are you clairvoyant?

Because I saw it flashing briefly without the bases around it having flashed.

They drove too close which caused it to flash and they immediately backed off.

Very easy to deduce from there.

Last time I suspected GVs at HQ, I upped a M18 to hunt them and got within a mile before I dumped it in the water and got stuck.

I routinely show up at various strats and the city in a tank and I'm sure some here can vouch for that because the kill message told them who got them.

Of course, showing up to strats that snailman was shooting up didn't work out for me but  the rest fell easy.
Title: Re: HQ downed by GV's...
Post by: 715 on February 25, 2015, 09:36:53 PM
Because I saw it flashing briefly without the bases around it having flashed.

They drove too close which caused it to flash and they immediately backed off.


OK.  So next time they know how far away to stay.  What exactly do we do then?
Title: Re: HQ downed by GV's...
Post by: 49Baller on February 25, 2015, 10:00:17 PM
The 49th FG love doing this instead of bombing it we like to roll GV's for nearly 3 hours at a time and killing it.Makes it more of a challenge for all countries.We do thank icepac and all others of the Rooks as well as the good sports of the opposing countries.Icepac we supped our last GV's so we could take it down a total of 5 times.Not only did this make this country mad because they didnt wanna up to see what was going on but they were blind for a few good hours. :neener: Thanks gentlemen for agreeing in what we do every though we see where everyone else ia coming from.But its still fun so.....yea lol <S>
Title: Re: HQ downed by GV's...
Post by: icepac on February 26, 2015, 12:45:43 PM
OK.  So next time they know how far away to stay.  What exactly do we do then?

Whenever a strat is within my driving distance (2 sectors), I check it out because I really enjoy showing up in a tank to surprise the attackers.

It's paid off many times.
Title: Re: HQ downed by GV's...
Post by: Kingpin on February 26, 2015, 01:07:29 PM
using little known game features to furthest possible extent

Can someone please explain in more detail exactly what "little known game features" were used that are being referenced here?  I've seen a couple comments to this effect, so I'm just curious, as I don't know the details of their GV raid.

I'm curious what made this raid so particularly interesting (other than it being on an HQ).

Thanks!

<S>
Ryno
Title: Re: HQ downed by GV's...
Post by: NatCigg on February 26, 2015, 01:54:02 PM
It is .target # #

I'm not sure but I guess the numbers are elevation and heading.

I believe the op of the locked thread gave the .target numbers that were in use for the mission.
Title: Re: HQ downed by GV's...
Post by: Kingpin on February 26, 2015, 03:35:35 PM
It is .target # #

I'm not sure but I guess the numbers are elevation and heading.

I believe the op of the locked thread gave the .target numbers that were in use for the mission.

Yes, the second number is heading, the third is elevation.  Funny, I was just going over the use of the .target command last night during gunnery training with two players (one a very long-time player) who had never used the azimuth and elevation numbers before.

I can see how this could be used by a single GV to zero in a target, but for multiple GVs I would think they would have to all be very close together or even small variations in terrain pitch could throw it off.  Still a clever use of a game feature (despite it's application being distasteful to much of the community).

I'm curious now how the correct number was determined without a friendly spotter, as you wouldn't know you are scoring hits until it went down, no?

<S>
Ryno
Title: Re: HQ downed by GV's...
Post by: darkzking on February 26, 2015, 04:01:58 PM
1st hit would more then likely kill a gun on the HQ that would let u know
Title: Re: HQ downed by GV's...
Post by: Dragon Tamer on February 26, 2015, 04:04:18 PM
1st hit would more than likely kill a gun on the HQ that would let u know

Fixed.
Title: Re: HQ downed by GV's...
Post by: darkzking on February 26, 2015, 04:08:51 PM
English wasnt my best Class :rofl
Title: Re: HQ downed by GV's...
Post by: NatCigg on February 26, 2015, 05:51:51 PM
Yes, the second number is heading, the third is elevation.  Funny, I was just going over the use of the .target command last night during gunnery training with two players (one a very long-time player) who had never used the azimuth and elevation numbers before.

I can see how this could be used by a single GV to zero in a target, but for multiple GVs I would think they would have to all be very close together or even small variations in terrain pitch could throw it off.  Still a clever use of a game feature (despite it's application being distasteful to much of the community).

I'm curious now how the correct number was determined without a friendly spotter, as you wouldn't know you are scoring hits until it went down, no?

<S>
Ryno

In the mission i joined months ago we had a spotter up on a hill.
Title: Re: HQ downed by GV's...
Post by: Wizz on February 26, 2015, 07:10:14 PM
Yes, the second number is heading, the third is elevation.  Funny, I was just going over the use of the .target command last night during gunnery training with two players (one a very long-time player) who had never used the azimuth and elevation numbers before.

I can see how this could be used by a single GV to zero in a target, but for multiple GVs I would think they would have to all be very close together or even small variations in terrain pitch could throw it off.  Still a clever use of a game feature (despite it's application being distasteful to much of the community).

I'm curious now how the correct number was determined without a friendly spotter, as you wouldn't know you are scoring hits until it went down, no?

<S>
Ryno
From my understanding you line up each vehicle as close as possible. The target gives you a refrence point but does not aim the gun for you that's done manually so you can make small adjustments with your stick or mouse to compensate if you have a bunch of gvs lined up. It's a blast being on a hill/mountain 4/6 miles away and shelling a target like a  ammo bunker or destroying a hanger at a port, vehicle, or airbase. It's very easy once you get it zero'd in. What makes it difficult is scouting out the right location and base to hit or strat/HQ. I just don't have the patience that those 49r's do to drive for 3 hours lol to me that's what really made it epic not necessarily killing both NME HQ'S :salute
Title: Re: HQ downed by GV's...
Post by: Vinkman on February 27, 2015, 11:56:49 AM
Most of you shot pilots feel that HTC owes you all this.
  Owes me what? Where do I say I think HTC owes me anytihng? Don't try to read my mind or put words in my mouth. You're not good at it.  :salute 


I have very rarely not found a fight in with HQ down.
  So you don't complain about waisting time trying to find a fight, Good for you. Respect that others may not like it.  If local radars were up after you dropped HQ, would you complain about that? If not, then my idea would reduce complaints. Please try to address the impact of the idea on your gameplay, instead of incorrectly assessing my motives.

Calling a gv mission lame is about like calling a 1v1 lame.
  You may want to reply to the person who made that point. I never called GV missions lame. I'm not against your GV raid to HQ [/quote]

Doing it offline.  Who would sweety on the board about it.  Come on guys you are making it more rewarding  for them. 
Again, You may want to reply to the person who made that point.

If HQ goes down and HQ isn't flashing. Grab a typhoon  and go looking.. They are 2 hard to  find.


I have Zero interest in that Mission. If HQ is down and it prevents me from the mission I want to run, I log off and go do something else. When I log back on it will be a different map, in a different war and I could couln't care less.


 :salute