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General Forums => Aces High General Discussion => Topic started by: The Fugitive on November 23, 2014, 08:13:33 PM

Title: Can we do something about suicide HQ bombers?
Post by: The Fugitive on November 23, 2014, 08:13:33 PM
Surprisingly found myself with a couple hours to play tonight. Logged in got in a good fight with Loony2 <S> got jumped by a few on the second flight, and then some dork drops HQ and bails. I don't have the time or patience to run supplies half the night. Logged off and turned on Netflix.

Ya this is certainly a great way to retain the present population/subscription base.  :rolleyes:
Title: Re: Can we do something about suicide HQ bombers?
Post by: guncrasher on November 23, 2014, 08:16:01 PM
this is true.  get rid of hq taking out dar.  on some maps I wont even log due to hq being so close to the front that it is useless to resupply it, or defend it.



semp
Title: Re: Can we do something about suicide HQ bombers?
Post by: Oldman731 on November 23, 2014, 08:54:02 PM
Ya this is certainly a great way to retain the present population/subscription base. 


I see.  You must be bored with the game play.

- oldman (who is not much into complaining threads)
Title: Re: Can we do something about suicide HQ bombers?
Post by: LilMak on November 23, 2014, 08:55:06 PM
It seems a most unpopular setting. I beleive a vast majority of the population is against it. Yet it remains.
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on November 23, 2014, 09:05:55 PM
I don't mind it being an option, but it should not be so easy for one player to mess with everyone else game play experience. If it is easy to take out, it should be just as easy to resupply it.

As it is now one guy can take it out, but it takes half a dozen guys 3-4 trips.... and thats with bailing at the end to fix it. Make it so half a dozen planes are need to drop it, or make it so a couple guys making a single trip can fix it.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Arlo on November 23, 2014, 10:09:21 PM
Frankly, I'm surprised you advocated disparity in reverse. I half expected a plea for parity.
Title: Re: Can we do something about suicide HQ bombers?
Post by: zack1234 on November 24, 2014, 02:04:17 AM
Anyone who bails a bomber should have 1000 points taken from his allocation.

Pipz has never flown a bomber :old:
Title: Re: Can we do something about suicide HQ bombers?
Post by: SirNuke on November 24, 2014, 02:27:08 AM
See rule #4
Title: Re: Can we do something about suicide HQ bombers?
Post by: Copprhed on November 24, 2014, 02:43:40 AM
We don't need another "They won't play according to how I think they should play" thread. This happens to the knights all the time, yet we just resup and go on with the game. It's not a big deal.
Title: Re: Can we do something about suicide HQ bombers?
Post by: lyric1 on November 24, 2014, 04:30:54 AM
Surprisingly found myself with a couple hours to play tonight. Logged in got in a good fight with Loony2 <S> got jumped by a few on the second flight, and then some dork drops HQ and bails. I don't have the time or patience to run supplies half the night. Logged off and turned on Netflix.

Ya this is certainly a great way to retain the present population/subscription base.  :rolleyes:

I don't mind it being an option, but it should not be so easy for one player to mess with everyone else game play experience. If it is easy to take out, it should be just as easy to resupply it.

As it is now one guy can take it out, but it takes half a dozen guys 3-4 trips.... and thats with bailing at the end to fix it. Make it so half a dozen planes are need to drop it, or make it so a couple guys making a single trip can fix it.

Oh How quickly one forgets.  :rofl

(http://i1002.photobucket.com/albums/af142/barneybolac/welcometotheclub_zps56e3e5b5.jpg) (http://s1002.photobucket.com/user/barneybolac/media/welcometotheclub_zps56e3e5b5.jpg.html)

http://bbs.hitechcreations.com/smf/index.php/topic,358854.135.html
Title: Re: Can we do something about suicide HQ bombers?
Post by: Randy1 on November 24, 2014, 05:57:25 AM
It is getting old.  Much worse on the big, empty maps.
Title: Re: Can we do something about suicide HQ bombers?
Post by: bozon on November 24, 2014, 06:23:12 AM
Can we do something about suicide HQ bombers?
We can't, HTC can.

This is another reason I keep asking for perked drones (free lead bomber). If the drones are perked it gives more incentive to bring them back and not treat them like disposable bomb-carts dragged by the lead. All perked rides are free if you land them, but bomb&bail = pay the perks.
If the player chooses to bring just the one perk-free bomber without drones then it is not enough to drop the HQ or VCs in one run. As it stands now, there is no reason not to ditch the drones after the drop, and only a little reason to bring one bomber back to land.

On top of that HQ needs to toughened up.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Randy1 on November 24, 2014, 06:31:55 AM
We can't, HTC can.

This is another reason I keep asking for perked drones (free lead bomber). If the drones are perked it gives more incentive to bring them back and not treat them like disposable bomb-carts dragged by the lead.


Might be better to do away with the drones, 1000 pound bombs on fighters then  adjust hardness of objects
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on November 24, 2014, 07:49:01 AM
Oh How quickly one forgets.  :rofl

(http://i1002.photobucket.com/albums/af142/barneybolac/welcometotheclub_zps56e3e5b5.jpg) (http://s1002.photobucket.com/user/barneybolac/media/welcometotheclub_zps56e3e5b5.jpg.html)

http://bbs.hitechcreations.com/smf/index.php/topic,358854.135.html


I very rarely forget anything. A bailing buff in mid war and dropping HQ in late war are vastly different things. That buff that bails on you only spoils YOUR fun, where dropping HQ spoils everyone's fun.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Serenity on November 24, 2014, 08:29:09 AM
Doing away with drones, or perking them, will likely mean the end of level bombing in the MAs. With how quickly hangars pop, unless you had three people all willing to bomb at once (Good luck most nights...) or a LOT of perks to burn (Bombers fall to fighters quite often in this game) people will not fly level bombers.

The last time I did an HQ run, it took 30,000lbs of bombs on that central building. Is this no longer the case?

It was also well over an hour of flight time just to get to the target, with plenty of interceptors in Me-163s. They made it hell, and I know I never even made it to the target... This sounds like inadequate defense to me.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Delirium on November 24, 2014, 08:37:53 AM
I can't believe I'm saying this, but I feel nothing but sympathy for the bomber pilots in AH. They have two choices;

1. Fly a long distance and hit a strategic target. The HQ usually gets resupplied very quickly for more bomber perks for the C47 pilots than the original bomber pilot received for dropping the target to begin with. Worse yet, the target can be resupplied and fully functional before that bomber even lands his sortie.

2. Hit airfields for a much shorter distance. No matter what anyone does, the hangers the bomber drops are down for 15 minutes regardless.
------------------

If I had to suggest anything it would be to make HQ responsible for dot dar only. Make local airfield radar towers more numerous, increase their range to 75 miles,  and have that represented by dar bar only in that area. This would also have the limited ability to allow airborne radar platforms to fill in the dot dar and bar dar gaps.

(more later, I'm getting called away)
Title: Re: Can we do something about suicide HQ bombers?
Post by: bozon on November 24, 2014, 09:29:32 AM
Doing away with drones, or perking them, will likely mean the end of level bombing in the MAs. With how quickly hangars pop, unless you had three people all willing to bomb at once (Good luck most nights...) or a LOT of perks to burn (Bombers fall to fighters quite often in this game) people will not fly level bombers.

The last time I did an HQ run, it took 30,000lbs of bombs on that central building. Is this no longer the case?

It was also well over an hour of flight time just to get to the target, with plenty of interceptors in Me-163s. They made it hell, and I know I never even made it to the target... This sounds like inadequate defense to me.
1. We had bombers in AH long before drone formations were added. People flew them and they were actually harder to kill because they maneuvered more. The difference is that the bomber player did not get "3 strikes" and could not shut down a small field by himself.

2. Bomber perks are MUCH easier to accumulate than fighter perks, even for the noobs. Anyone that is not losing their drones consistently should be able to afford them.

3. I am talking about a token perk cost of order 1 per drone, or generally something that a below average player can still maintain if he brings his bombers to land at a reasonable rate - a tweaking matter.

4. All perk planes are free if you land them.
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on November 24, 2014, 10:24:48 AM
I can't believe I'm saying this, but I feel nothing but sympathy for the bomber pilots in AH. They have two choices;

1. Fly a long distance and hit a strategic target. The HQ usually gets resupplied very quickly for more bomber perks for the C47 pilots than the original bomber pilot received for dropping the target to begin with. Worse yet, the target can be resupplied and fully functional before that bomber even lands his sortie.

2. Hit airfields for a much shorter distance. No matter what anyone does, the hangers the bomber drops are down for 15 minutes regardless.
------------------

If I had to suggest anything it would be to make HQ responsible for dot dar only. Make local airfield radar towers more numerous, increase their range to 75 miles,  and have that represented by dar bar only in that area. This would also have the limited ability to allow airborne radar platforms to fill in the dot dar and bar dar gaps.

(more later, I'm getting called away)

But it doesn't happen like that. Most guys fly in noe dodging radar circles and bail as soon as their bombs hit. It shouldn't take 6 guys the same amount of time to repair it as it does for one guy to take it down.

With a set time like the hangars at least the bomber pilots can time their drop if they have any skill and pretty much keep them down.

All I'm saying, with people leaving as it is why give them one more reason to leave?
Title: Re: Can we do something about suicide HQ bombers?
Post by: Mister Fork on November 24, 2014, 10:49:40 AM
I too have taken up a formation of bombers solely to take down a HQ or target knowing that it would probably result getting shot down.

And you know, bombing raids in WWII were sometimes suicide runs...  and how different is that in Aces High other than squealing that it's 'gaming the game'?  If I had the time, and if I knew that I could strike and do damage to an enemy country, I would do it again. No.Questions.Asked.

Just saying.
Title: Re: Can we do something about suicide HQ bombers?
Post by: TW9 on November 24, 2014, 12:31:29 PM
Doing away with drones, or perking them, will likely mean the end of level bombing in the MAs. With how quickly hangars pop, unless you had three people all willing to bomb at once (Good luck most nights...) or a LOT of perks to burn (Bombers fall to fighters quite often in this game) people will not fly level bombers.

The last time I did an HQ run, it took 30,000lbs of bombs on that central building. Is this no longer the case?

It was also well over an hour of flight time just to get to the target, with plenty of interceptors in Me-163s. They made it hell, and I know I never even made it to the target... This sounds like inadequate defense to me.

There is was a time where there were no drones. I bombed a lot back then since I wasn't very good in fighters. I did fairly well without the drones.
Title: Re: Can we do something about suicide HQ bombers?
Post by: lyric1 on November 24, 2014, 01:00:54 PM
I very rarely forget anything. A bailing buff in mid war and dropping HQ in late war are vastly different things. That buff that bails on you only spoils YOUR fun, where dropping HQ spoils everyone's fun.

So only when they bail with me it's just me who is affected  :headscratch:. I see this in all arenas not just one & it's prevalent over strats more so than HQ. The effect of that is three hours of down time. That is many more C-47 trips to a strat than HQ. So the impact is just as bad for every one. That aside welcome to the club of asking for change on this issue. You realize now that bailing bombers are a problem & the $15.00 argument of letting them play as they wish is not always the best for everyone else.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Chalenge on November 24, 2014, 01:36:18 PM
Ready now to thank your stars and garters for high alt fighters?  :devil
Title: Re: Can we do something about suicide HQ bombers?
Post by: Randy1 on November 24, 2014, 01:38:14 PM
Why did bomber drones get added to AH?
Title: Re: Can we do something about suicide HQ bombers?
Post by: Volron on November 24, 2014, 02:32:36 PM
The easiest solution to this problem is to double or even triple the amount of ords to knock out the HQ.  Start off at Double, then work around that.  That's my take on it.  I myself liked doing HQ runs every now and again, but it always seemed too easy to me when I can do it by myself.
Title: Re: Can we do something about suicide HQ bombers?
Post by: guncrasher on November 24, 2014, 03:40:19 PM
The easiest solution to this problem is to double or even triple the amount of ords to knock out the HQ.  Start off at Double, then work around that.  That's my take on it.  I myself liked doing HQ runs every now and again, but it always seemed too easy to me when I can do it by myself.

true a single set of bombers shouldnt be able to take out hq.


semp
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on November 24, 2014, 04:37:21 PM
So only when they bail with me it's just me who is affected  :headscratch:. I see this in all arenas not just one & it's prevalent over strats more so than HQ. The effect of that is three hours of down time. That is many more C-47 trips to a strat than HQ. So the impact is just as bad for every one. That aside welcome to the club of asking for change on this issue. You realize now that bailing bombers are a problem & the $15.00 argument of letting them play as they wish is not always the best for everyone else.

No in your situation, over strats as you said while it DOES effect everyone not many notice. Ord takes longer to resupply itself isn't as big a deal as you have a number of options to bring it back up either at the strat, or just the base you need, and even then you can drive or fly supplys in from a number of surrounding bases.  It only effect the base that has the damage, you can still up ord a base back from the one that is damaged.

With the dar it is all or nothing. You ussually have little or no warning as the guy runs NOE till he starts the HQ flashing and even if you launch the fastest plane from the nearest base you can't get there in time to stop him. BANG dot and bar dar is down for 20-30 minutes depending on how many run supplies. You can't use dar from another base to guess where they might be coming from because there is no dar period. If they are dumb enough to fly through a circle to get a base flashing then you get something, but half the time it's a bailing buff doing a milk run  :neener:

 
Title: Re: Can we do something about suicide HQ bombers?
Post by: Oldman731 on November 24, 2014, 05:26:20 PM
Why did bomber drones get added to AH?


IIRC, drones were added when the bomb sight was made (more) realistic.  After a short time passed, the complaints about the difficulty of the new bomb sight resulted in its elimination and a return to the old, simple sight (the more accurate sight still exists in AvA and some events), but the drones stayed.

- oldman
Title: Re: Can we do something about suicide HQ bombers?
Post by: SFRT - Frenchy on November 24, 2014, 06:59:21 PM
Since we are talking radar ... i understand HQ centralizes all rad info for everyone by why individual radar station looses visual dar? Each pilot uping from the base should benefit from their individual radar station. :old:
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on November 24, 2014, 07:50:58 PM
On a side note,, I shot down a fellow chasing my bombers the other day, finished my bomb runs then bailed only to have that same gentleman PM me about his disgust of my " bailing bombers" and robbing him of his kills,,,
I'm not sure I need to keep them up until after two or three flights, some one finally shoots them all down?
Title: Re: Can we do something about suicide HQ bombers?
Post by: SirNuke on November 24, 2014, 09:40:43 PM
On a side note,, I shot down a fellow chasing my bombers the other day, finished my bomb runs then bailed only to have that same gentleman PM me about his disgust of my " bailing bombers" and robbing him of his kills,,,
I'm not sure I need to keep them up until after two or three flights, some one finally shoots them all down?

maybe there should be some incentive to have you try to land them back to base?
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on November 24, 2014, 09:47:04 PM
maybe there should be some incentive to have you try to land them back to base?

I ALWAYS try to land when I take a bomber up.
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on November 24, 2014, 10:23:49 PM
maybe there should be some incentive to have you try to land them back to base?
sure ,, but without it,, I'm not gonna stay in them for one pilot to up over and over, till he finally kills me!

If the trips paid a lot more to land than bail,, more folks would land them!
Title: Re: Can we do something about suicide HQ bombers?
Post by: lyric1 on November 24, 2014, 10:50:27 PM

With the dar it is all or nothing. You ussually have little or no warning as the guy runs NOE till he starts the HQ flashing and even if you launch the fastest plane from the nearest base you can't get there in time to stop him. BANG dot and bar dar is down for 20-30 minutes depending on how many run supplies. You can't use dar from another base to guess where they might be coming from because there is no dar period. If they are dumb enough to fly through a circle to get a base flashing then you get something, but half the time it's a bailing buff doing a milk run  :neener:

 

Well this we can agree on. :aok
Put the mega strat back into effect & place HQ dead in the middle. No NOE buffs are going to get to HQ with all the flack towers at the mega strat arrangement.
Title: Re: Can we do something about suicide HQ bombers?
Post by: bozon on November 25, 2014, 03:27:44 AM
Why did bomber drones get added to AH?
IIRC, drones were added when the bomb sight was made (more) realistic.  After a short time passed, the complaints about the difficulty of the new bomb sight resulted in its elimination and a return to the old, simple sight (the more accurate sight still exists in AvA and some events), but the drones stayed.
Pretty much.
HTC intended for bombers to do more carpet bombing style runs where it takes several bombs dropped to insure a hit. The full manual calibration reduced bombing accuracy (and for some players prove entirely too difficult). As compensation, HTC tripled the player's ordnance by allowing drones - so he can pickle 3 times on one structure (say, a little short, on target and a little long as see through F6) and if just one of those hit, it will do the same damage as releasing 3 bombs with laser accuracy from a single bomber. In addition it increased the bomber defensive power (because bomber players are unable fly with wingmen it seems - how often do you see a pair of bomber formation? how often do you see two fighters in formation?) and gave the player "3 strikes" before being sent to the tower.

The manual method proved too difficult to the point-and-click crowd. It also seems that players psychology cannot accept "wasted" bombs and they got frustrated with the need to drop multiple bombs in order to kill something as soft as the dar tower. So, HTC went for a middle ground - players still need to calibrate, but the process is a simple "hold Y", takes only 3 seconds or so, and the accuracy is perfect. Laser accuracy was returned, bombs hardly ever miss again and a single *player* can now deliver tree times the amount of ordnance he could before - thus a single lanc formation can shut down a V-base or all FH on A-base from 25k, or kill HQ. It also takes 3 times the ammo of fighters to stop a single bomber player from reaching the target - Thus, two noobs in B17 will send me home with guns dry, while two noobs in fighters will die quicker, pose near zero threat to me and leave me with 80% of my ammo to shoot down more.

disclaimer:
I am for keeping formations in AH and making them widely available!
My beef is with the absolute bombing accuracy, bomber formations that dive away at 450 mph while gunning, and the treatment of drones as disposable bomb-carts.
Title: Re: Can we do something about suicide HQ bombers?
Post by: caldera on November 25, 2014, 05:01:35 AM
Well this we can agree on. :aok
Put the mega strat back into effect & place HQ dead in the middle. No NOE buffs are going to get to HQ with all the flack towers at the mega strat arrangement.

Or a variation on that idea: Make each individual strat as big as the old mega strat and put the HQ in the middle of a large, stand-alone city.


Once more, I will also chime in to say that losing HQ should have nothing to do with radar.  Tie it's destruction in with another effect.  Much better options have been presented in previous threads regarding this problem.  Losing darbars is a bad gameplay dynamic.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Getback on November 25, 2014, 05:57:19 AM
I've logged after HQ gets hit a number of times. What is annoying is the bombers will bail when you get close. So you just spent a half hour or more climbing only to have them bail. I'd say make the HQ tougher so it takes more than one set of bombers.

I'm not sure if this is a good idea but it use to go in stages where you would lose friendly dar last. (If I remember correctly)
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on November 25, 2014, 10:39:11 AM
Well this we can agree on. :aok
Put the mega strat back into effect & place HQ dead in the middle. No NOE buffs are going to get to HQ with all the flack towers at the mega strat arrangement.
have strats in both places, half inside the mega city and half at the other locations, and HQ radar also split, half inside the big city and half at the old location, kill half of it, lose half your radar or reduce the range by half, lose both HQs and lose radar all together like now.
This will make it harder to totally wipe out the strats, and probably less time they will be down, up the perks earned for hitting the strats to keep the bombers coming
Title: Re: Can we do something about suicide HQ bombers?
Post by: Oddball-CAF on November 25, 2014, 11:26:28 AM
On a side note,, I shot down a fellow chasing my bombers the other day, finished my bomb runs then bailed

..and you're a member of the "AH Training Corps" ?
 
 
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on November 25, 2014, 11:38:49 AM
..and you're a member of the "AH Training Corps" ?
 
 
Yes,, do you need GV training?
Title: Re: Can we do something about suicide HQ bombers?
Post by: icepac on November 25, 2014, 07:21:35 PM
Make it worthwhile to land the sortie.

I land most of my hq downings and only die when I head back to gun down c47s with the front gun yet landing a hq downing mission only nets you around 1 or 2 perks.
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on November 25, 2014, 08:20:51 PM
Make it worthwhile to land the sortie.

I land most of my hq downings and only die when I head back to gun down c47s with the front gun yet landing a hq downing mission only nets you around 1 or 2 perks.
exactly!
Title: Re: Can we do something about suicide HQ bombers?
Post by: kvuo75 on November 25, 2014, 09:07:52 PM
Thus, two noobs in B17 will send me home with guns dry, while two noobs in fighters will die quicker, pose near zero threat to me and leave me with 80% of my ammo to shoot down more.

what do you think that does for new player retention?

Title: Re: Can we do something about suicide HQ bombers?
Post by: molybdenum on November 25, 2014, 10:36:55 PM
I've logged after HQ gets hit a number of times. What is annoying is the bombers will bail when you get close. So you just spent a half hour or more climbing only to have them bail

Exactly. I fly buffs 90% of the time (if you don't count wirbs and m3s) and I think it's dishonorable and awful for buff pilots to bomb 'n' bail if there is any con anywhere nearby. The enemy pilot took the time to try to intercept a high alt enemy, only to make him have that time and effort wasted? Totally uncool.
I wish I knew what the solution was, but there should be SOMEthing done that would discourage such behavior. The only new solution I can think of is regular filming of strat raiders and then an outing of those who bomb 'n' bail. Maybe peer pressure will have an effect.

Title: Re: Can we do something about suicide HQ bombers?
Post by: lyric1 on November 25, 2014, 11:20:39 PM
The only new solution I can think of is regular filming of strat raiders and then an outing of those who bomb 'n' bail. Maybe peer pressure will have an effect.



Join the club. :aok

http://bbs.hitechcreations.com/smf/index.php/topic,358854.0.html
Title: Re: Can we do something about suicide HQ bombers?
Post by: Crash Orange on November 26, 2014, 01:15:35 AM
This is another reason I keep asking for perked drones (free lead bomber). If the drones are perked it gives more incentive to bring them back and not treat them like disposable bomb-carts dragged by the lead. All perked rides are free if you land them, but bomb&bail = pay the perks.

Great, get all the bombers flying at 30k, just what the game needs. Like a lot of proposed changes, this one would have unintended consequences that are worse than the original problem.

Overall, I think the effectiveness and vulnerability of bombers in the MA is about right. Plenty of players think worth flying, and plenty of players think it's worth intercepting them, which leads to good fights. That's the goal, right? The HQ problem is a problem with the target, not the bombers. It needs to be harder to do, or it needs to have a less drastic effect on the whole side. My preference would be the latter. Taking out dar for an entire side is bad for game play. Sure, sure, you should intercept the bombers, whatever: it's still bad for game play. Given that there's absolutely no realism or simulation basis for this mechanic, if it's bad for game play, it should be changed. Or just eliminate the HQ concept completely: strats are certainly worth hitting, but porked strats are less likely to cause people to log off in frustration.

Bombing and bailing is irritating, but it's been talked to death and good solutions remain elusive. Penalizing bailing just means players will deliberately lawndart or even shut down the game to accomplish the same thing. But punishing players for legitimate crashes/shoot downs or discos more than they already are (like with a big perk loss) would discourage people from flying bombers at all, which would be a worse thing for game play than the occasional bomb-and-bailer.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on November 26, 2014, 01:28:31 AM
Taking out dar for an entire side is bad for game play. Sure, sure, you should intercept the bombers, whatever: it's still bad for game play.


On many maps, the HQ is easily reachable by flying NOE, which makes any defense about impossible as a Lancaster will reach it's target in less than 3 minutes after HQ alert has been triggered.


This problem is a problem of balance. A single player, going NOE with very little risk, can inflict the most disruptive damage to a whole country.
In my book, efforts on both sides and the results should match.

And now I see we are on the 'no HQ' map again. I log on, dar is off and will be for about another ~100 minutes, thanks to a front line city that's also almost indefensible to NOE raids.

Raise the HQ damage requirement significantly, or cut the connection to the city. I'd prefer the former one.
Title: Re: Can we do something about suicide HQ bombers?
Post by: 100Coogn on November 26, 2014, 01:39:34 AM
Maybe they could make it that if a pilot bails shortly after dropping his bombs, then the damage caused by his/her drop would be reset.
This is assuming that his/her bomber is still flyable and there's at least one con near his bomber, when he bails.

Coogan
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on November 26, 2014, 01:43:41 AM
Maybe they could make it that if a pilot bails shortly after dropping his bombs, then the damage caused by his/her drop would be reset.

Easy to get around.
Title: Re: Can we do something about suicide HQ bombers?
Post by: icepac on November 26, 2014, 05:51:06 PM
Remove the vehicle spawns into hq.
Title: Re: Can we do something about suicide HQ bombers?
Post by: save on November 28, 2014, 12:50:45 AM
this is true.  get rid of hq taking out dar.  on some maps I wont even log due to hq being so close to the front that it is useless to resupply it, or defend it.



semp

^^
this made log off two nights in a row
Title: Re: Can we do something about suicide HQ bombers?
Post by: Someguy63 on November 28, 2014, 01:36:43 AM
This truly does suck, right now it happens like every other hour in FesterMA and there's no way to find a fight without boring yourself to death.
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on November 28, 2014, 04:03:28 AM
Remove the vehicle spawns into hq.
whats this supposed to fix?
There is only one map in rotation with VHH spawns into HQ as it is now, I'd say add VHH spawns into HQ's on every map,, maybe even add enemy and friendly spawns into every HQ
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rob52240 on November 28, 2014, 04:20:30 AM
whats this supposed to fix?
There is only one map in rotation with VHH spawns into HQ as it is now, I'd say add VHH spawns into HQ's on every map,, maybe even add enemy and friendly spawns into every HQ

Now that would make for a big fight with all types of war implements in one spot on the map!
+1
Title: Re: Can we do something about suicide HQ bombers?
Post by: Randy1 on November 28, 2014, 06:47:24 AM
I am guessing the AH staff doesn't play the game enough these days to get a feel for the trouble these very few people are causing. 

These few have a found a way to irritate a large number of people and it is getting old.

Title: Re: Can we do something about suicide HQ bombers?
Post by: bustr on November 28, 2014, 03:08:39 PM
Last night on the fester map my squad discovered the HQ greifer was one guy in B29's at 25k who simply flew a big circle. We would resupply and get the HQ up. That is a lot of wasted game play time. Like clockwork he would cycle back and drop it right after we wasted all of the time. One of my squaddies finally met him with a 163 and put an end to it. But, many of the greifers NOE in and give up their bombers to get that HQ down.

This could be solved until after AH3 is released. Make the total weight of bombs needed to down the country wide radar control building at the HQ equal to 4 B29 full bomb loads.
Title: Re: Can we do something about suicide HQ bombers?
Post by: icepac on November 29, 2014, 05:21:11 PM
The problem is people not defending country assets.

You can't fly the same stale fighter sweep profile for every type of mission.

Change it up a bit and enjoy the game a lot more.
Title: Re: Can we do something about suicide HQ bombers?
Post by: TheRapier on November 29, 2014, 05:49:28 PM
Nice to see the problem is being seen more broadly:
http://bbs.hitechcreations.com/smf/index.php/topic,366608.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,366608.0.html)

To make the gameplay and time of 1/3 of the players suck to make one person happy is the definition of gaming idiocy.
Title: Re: Can we do something about suicide HQ bombers?
Post by: bozon on November 30, 2014, 03:41:35 AM
The problem is people not defending country assets.

You can't fly the same stale fighter sweep profile for every type of mission.

Change it up a bit and enjoy the game a lot more.
I tried to defend HQ/strats last Euro night. Bombers were reported ib and I was already up in a fresh Mossie VI and a few miles directly in front of them. They climbed to over 30k together with 2 P51D and 1 P38 escorts. All I could do is fly under them and climb at 1000 fpm around 26k, trying to get into gun range or hope that at least the escorts would come down to fight me (the report by Trogdor "two P51Ds escorted by a pair of B17s" was hilarious... After a chase of several sectors the bombers and escorts got swarmed by 163s and 262s - and I was still not high enough to join the fight. Finally the 38 lost alt and I was able to catch it - all vibrating and about to fall apart from the speed. The last P-51D figured he stood the best chance against a mossie rather than the 163s and came down to me, which was true but did not matter.

So, 30 minutes sortie, mostly spent in auto-angle climb just to feed on the scraps falling down from the melee above me. I did not even get into gun range from the bombers so they have the chance to PW me. This is why I do not defend strats or HQ from high alt buffs.
Yes, yes, Mossie VI is definitely not the plane for this job, but taking a P47M/N or a Ta152 and circling HQ waiting for someone to come is far far worse.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on November 30, 2014, 03:50:17 AM
but taking a P47M/N or a Ta152 and circling HQ waiting for someone to come is far far worse.

And on many maps, you basically have to do exactly that - patrol over HQ for hours, 'just in case'. Because it's either possible to goe NOE to HQ without triggering alert even once, or, as on FesterMa, the distance to the area with 'regular' combat & darbar activity is so short that the early warning time is much too short to get up an interceptor.

All this is also much worse during off hours... when you have only 10 or even less players on, you can also forget resupping the HQ at downtimes over 100 minutes and 4 mins resupply effect per 10 minute sortie.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Delirium on November 30, 2014, 12:17:25 PM
And on many maps, you basically have to do exactly that - patrol over HQ for hours, 'just in case'.

Who has time for that? I don't know about the rest of you, but with all my other responsibilities, I schedule my AH time whenever I can. If that AH time consists of having to circle a building at 35k waiting for something that may not happen, I'd rather not log in at all and do some other activity with my free time instead.

Like I told Icepac last night, it is boring and not great gameplay.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Randy1 on November 30, 2014, 12:51:58 PM
Who has time for that? I don't know about the rest of you, but with all my other responsibilities, I schedule my AH time whenever I can. If that AH time consists of having to circle a building at 35k waiting for something that may not happen, I'd rather not log in at all and do some other activity with my free time instead.

Like I told Icepac last night, it is boring and not great gameplay.

And then what if it is a GV attack.  Not sure why HTC doesn't address this problem of gaming the game?
Title: Re: Can we do something about suicide HQ bombers?
Post by: glzsqd on November 30, 2014, 12:55:35 PM
GVs attacking an HQ is now gamey?
Title: Re: Can we do something about suicide HQ bombers?
Post by: 68Raptor on November 30, 2014, 01:05:47 PM
Has this topic now become part of the Whine of the month club?

What is Decembers selection?  Is there a poll that is taken to determine the monthly whine?  
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on November 30, 2014, 01:05:50 PM
And then what if it is a GV attack.  Not sure why HTC doesn't address this problem of gaming the game?

it's as much "gaming the game" as attacking HQ with a bomber or shelling it with 8" guns.
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on November 30, 2014, 01:22:11 PM
Has this topic now become part of the Whine of the month club?

What is Decembers selection?  Is there a poll that is taken to determine the monthly whine?  

It's not an issue with BOMBING HQ, it's an issue with the effort not being equal on both sides. You can't make it so one guy can spend 30 minutes to knock out dar and then one guy be able to repair it in 30 minutes. There is no way to stop others to help in the rebuild. However you could make it so that 5 guys are needed to take it out in a 30 minute trip...... cause you know they are going to bail  :devil ....and then the 5 guys running a bunch of resupply runs can rebuild it in 30 minutes.

I don't mind people being able to hit HQ, but there has to be an even counter to it.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Ramesis on November 30, 2014, 03:52:25 PM
I have mixed feelings on this topic.... but the fix is to
have a volunteer or two patrol the area around HQ.
The question now becomes, who will the volunteer be?  :devil
Title: Re: Can we do something about suicide HQ bombers?
Post by: Oddball-CAF on November 30, 2014, 05:06:38 PM
  I volunteer a member of the AH staff. :)
Title: Re: Can we do something about suicide HQ bombers?
Post by: cobia38 on November 30, 2014, 05:08:34 PM
GVs attacking an HQ is now gamey?


 My squad frequently does GV HQ runs,it is allot of fun and great times  :cheers:
Title: Re: Can we do something about suicide HQ bombers?
Post by: Getback on December 01, 2014, 07:34:49 PM
Who has time for that? I don't know about the rest of you, but with all my other responsibilities, I schedule my AH time whenever I can. If that AH time consists of having to circle a building at 35k waiting for something that may not happen, I'd rather not log in at all and do some other activity with my free time instead.

Like I told Icepac last night, it is boring and not great gameplay.

I totally agree!
Title: Re: Can we do something about suicide HQ bombers?
Post by: glzsqd on December 01, 2014, 07:49:47 PM

 My squad frequently does GV HQ runs,it is allot of fun and great times  :cheers:


49th does these awesome raids where they bring m3 or LVT howitzers and uses spotter planes and jeeps to range in. Its epic !
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rob52240 on December 01, 2014, 11:50:51 PM
We did operation FistF### last week.  Dropped it 3 times after hitting city.  Down times varied between 120 and 165 minutes each time.

 :airplane:
Title: Re: Can we do something about suicide HQ bombers?
Post by: BaldEagl on December 02, 2014, 12:12:35 AM
We did operation FistF### last week.  Dropped it 3 times after hitting city.  Down times varied between 120 and 165 minutes each time.

 :airplane:

And probably caused 20 people to log off.  Congrats, you'll soon have the arena to yourself.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Tilt on December 02, 2014, 02:17:42 AM
Perk aircraft when loaded with heavy ordinance.......

Reward aircraft ,so perked, ( with more perks) when landing successfully in relationship to the effective use of said ordinance.

Make the price of failure significant. ( in ordinance perks)

Make the reward worth the risk. (In ordinance and bomber perks)
Title: Re: Can we do something about suicide HQ bombers?
Post by: bozon on December 02, 2014, 03:18:45 AM
Perk aircraft when loaded with heavy ordinance.......
Yey to perked ordinance!
I think it is on the roadmap for AH 5.0
Title: Re: Can we do something about suicide HQ bombers?
Post by: Canspec on December 02, 2014, 07:45:02 PM
I think we should ban everyone from the game for doing anything.....that should teach them..... :old:
Title: Re: Can we do something about suicide HQ bombers?
Post by: Scca on December 03, 2014, 08:05:09 AM
Perk aircraft when loaded with heavy ordinance.......

Reward aircraft ,so perked, ( with more perks) when landing successfully in relationship to the effective use of said ordinance.

Make the price of failure significant. ( in ordinance perks)

Make the reward worth the risk. (In ordinance and bomber perks)
-1

Hardening HQ so that it takes more than one bomber to take it out makes more sense. 
Title: Re: Can we do something about suicide HQ bombers?
Post by: Tilt on December 03, 2014, 09:30:07 AM
-1

Hardening HQ so that it takes more than one bomber to take it out makes more sense. 

I thought it took more than one now?  If so I agree with the view of hardening it..... But that does not stop the suicide element..... Hence perkage.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Scca on December 03, 2014, 09:31:47 AM
I thought it took more than one now?  If so I agree with the view of hardening it..... But that does not stop the suicide element..... Hence perkage.
Nope, one lanc was all you need.
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on December 03, 2014, 10:55:46 AM


Hardening HQ so that it takes more than one bomber to take it out makes more sense. 

+1
Title: Re: Can we do something about suicide HQ bombers?
Post by: Someguy63 on December 03, 2014, 11:46:28 AM
-1

Hardening HQ so that it takes more than one bomber to take it out makes more sense. 

Why not just change the effects of a downed HQ, makes even more sense.
Title: Re: Can we do something about suicide HQ bombers?
Post by: wpeters on December 03, 2014, 11:48:25 AM
I think the original whine was how to keep bombers from bailing.


As far as the rest, quit whining and defend them.    Either way they are extremely easy to defend...  Me-163's are located at those bases...   for Hq defense...



I sure would hate to be out on the battlefield with you guys....    You would crying cause they have tanks shooting at you, or they are using real  bullets. :cry   You whine because you get  :ahand



Why dont you guys that are WHinning Grow a Pair of REAL Ones. Not the Digi-lings your Grandma gave you :D
Title: Re: Can we do something about suicide HQ bombers?
Post by: Someguy63 on December 03, 2014, 11:52:45 AM
But.

No! :mad:


Not even 163's can down NOE lancs before they destroy HQ.

And the whole dar bar and dot dar down just sucks.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on December 03, 2014, 11:53:57 AM
I think the original whine was how to keep bombers from bailing.


As far as the rest, quit whining and defend them.    Either way they are extremely easy to defend...  Me-163's are located at those bases...   for Hq defense...



I sure would hate to be out on the battlefield with you guys....    You would crying cause they have tanks shooting at you, or they are using real  bullets. :cry   You whine because you get  :ahand



Why dont you guys that are WHinning Grow a Pair of REAL Ones. Not the Digi-lings your Grandma gave you :D



This is totally incorrect for the most part. As shown repeatedly, on many maps HQ's are about impossible to defend against a NOE raider, which can often reach the HQ without much. Not even a Me-163 will be fast enough at HQ then

But hey, never let get facts on the way of posing off with some manly 'ballz talk'.

Title: Re: Can we do something about suicide HQ bombers?
Post by: wpeters on December 03, 2014, 12:30:25 PM


This is totally incorrect for the most part. As shown repeatedly, on many maps HQ's are about impossible to defend against a NOE raider, which can often reach the HQ without much. Not even a Me-163 will be fast enough at HQ then

But hey, never let get facts on the way of posing off with some manly 'ballz talk'.




Sorry I wasn't thinking of NOE.   I was talking about over 20k :salute


Everytime  I have went Noe I have got nailed. Guess I don't have the techniques right for that. 
Title: Re: Can we do something about suicide HQ bombers?
Post by: ghi on December 03, 2014, 12:39:02 PM
With this Awacs radar , flying and formation of lancs undetected deep behind enemy lines takes skills and sure more balls than crying about it on BB.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rob52240 on December 03, 2014, 12:50:09 PM
With this Awacs radar , flying and formation of lancs undetected deep behind enemy lines takes skills and sure more balls than crying about it on BB.

I'm one of the offenders and I can't say it takes balls.  But it is risky to fly lancs NOE long distance over unknown terrain.
HQ is my least favorite strat to hit.

Strats are important.  I defend mine and everybody else should defend theirs in my opinion.

PS.
Those who fail to defend bases close to their cities can expect me and others to roll tanks through the city.

If the city is at or near zero, you can expect the HQ to be next.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on December 03, 2014, 12:51:11 PM
With this Awacs radar , flying and formation of lancs undetected deep behind enemy lines takes skills and sure more balls than crying about it on BB.

Yes, it takes so many 'balls' to fly NOE offmap on SFMA....  :rolleyes:
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rob52240 on December 03, 2014, 12:55:24 PM
Yes, it takes so many 'balls' to fly NOE offmap on SFMA....  :rolleyes:

This is a video game.  Balls rarely if ever factor in.

I'm trying to think of something I've ever done that took balls in game and the best I can come up with are the times I was burning bomber perks by flying NOE B29 formations with CHewie missions.
Title: Re: Can we do something about suicide HQ bombers?
Post by: wpeters on December 03, 2014, 01:27:48 PM
I will say that maybe we can hope that some of this will be changed with new update.

A thought I had for bailing bombers if there bombs hit HQ they get a additional 20 perks for landing.   Also this will premote more bombers and less bailing... Folks like snaiman and Zoney will have a lot more business .    It will pay off for someone to actually guard the strats
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rob52240 on December 03, 2014, 01:52:14 PM
I will say that maybe we can hope that some of this will be changed with new update.

A thought I had for bailing bombers if there bombs hit HQ they get a additional 20 perks for landing.   Also this will premote more bombers and less bailing... Folks like snaiman and Zoney will have a lot more business .    It will pay off for someone to actually guard the strats

I would like to add that if I see a red darbar responding I do stay in the air.  If I see no response I'm not one to fly several sectors just to land my name.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Scca on December 03, 2014, 01:58:57 PM
With this Awacs radar , flying and formation of lancs undetected deep behind enemy lines takes skills and sure more balls than crying about it on BB.
And some maps have HQ near the ocean where NOE is as easy as clubbing baby seals.  You would have to see into the future to defend against that...
Title: Re: Can we do something about suicide HQ bombers?
Post by: Someguy63 on December 03, 2014, 02:10:19 PM
This is a video game.  Balls rarely if ever factor in.

I'm trying to think of something I've ever done that took balls in game and the best I can come up with are the times I was burning bomber perks by flying NOE B29 formations with CHewie missions.

Not even this. I think the most ballsy thing to do is to personally insult the creators of the game when they're online.
 :noid
Title: Re: Can we do something about suicide HQ bombers?
Post by: wpeters on December 03, 2014, 02:18:37 PM
Not even this. I think the most ballsy thing to do is to personally insult the creators of the game when they're online.
 :noid


Ouch :rofl

I think the biggest thing is to put radar around the HQ. I mean that would be one of the most historical thing to do.  I think by the Late War time they had radar over there HQ
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on December 03, 2014, 04:47:20 PM
I will say that maybe we can hope that some of this will be changed with new update.

A thought I had for bailing bombers if there bombs hit HQ they get a additional 20 perks for landing.   Also this will premote more bombers and less bailing... Folks like snaiman and Zoney will have a lot more business .    It will pay off for someone to actually guard the strats

I don't think perks are enough of a carrot. The issue isn't so much that they bail....tho that is annoying in a combat game, it's that a single player can dictate game play. One player runs an NOE in a set of lancs and a country can no longer find fights. On top of that ....if your lucky and get help a half dozen players get to spend the next 30 minutes doing something they don't want to do, or play the game a way they don't want to. A way dictated by a single player.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Scca on December 03, 2014, 06:57:58 PM
I don't think perks are enough of a carrot. The issue isn't so much that they bail....tho that is annoying in a combat game, it's that a single player can dictate game play. One player runs an NOE in a set of lancs and a country can no longer find fights. On top of that ....if your lucky and get help a half dozen players get to spend the next 30 minutes doing something they don't want to do, or play the game a way they don't want to. A way dictated by a single player.
Quoted for troof.

+1
Title: Re: Can we do something about suicide HQ bombers?
Post by: MK-84 on December 03, 2014, 07:05:16 PM
Add a subtraction in perks if someone bails from an undamaged aircraft?
Title: Re: Can we do something about suicide HQ bombers?
Post by: cobia38 on December 03, 2014, 07:34:59 PM
Add a subtraction in perks if someone bails from an undamaged aircraft?

 so,when you are cruising along and you decide to bail and go help defend a base,you get the shaft ?
Title: Re: Can we do something about suicide HQ bombers?
Post by: Oldman731 on December 03, 2014, 08:52:43 PM
so,when you are cruising along and you decide to bail and go help defend a base,you get the shaft ?

Just as easy to augur, and quicker, too.

- oldman
Title: Re: Can we do something about suicide HQ bombers?
Post by: Patt2014 on December 04, 2014, 03:29:17 PM
Agreed. Some penalty is in order for the gamers that just game the game even though it is a game that is gamed. I think....

Actually as a noob what bugs me is the bombers full coordinated firepower by all guns and that they can dive bomb. It's no wonder more than a few players have told me they don't bother attacking bombers. They view bombers as escorts for the fighter tagging along.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on December 04, 2014, 03:41:28 PM
Actually as a noob what bugs me is the bombers full coordinated firepower by all guns and that they can dive bomb. It's no wonder more than a few players have told me they don't bother attacking bombers. They view bombers as escorts for the fighter tagging along.


Both 'issues' are commonly very much exaggerated. ;)
Bombers at low to medium altitudes are dead meat on the table for any remotely competent fighter pilot. But most of the time the AH fighters don't care to set up any attack but slowly crawling up a bombers butt... and get put back into the tower. Conversely, only the most prolific bomber pilots are capable of shooting down attackers on a regular base who do NOT end up on their 6
Title: Re: Can we do something about suicide HQ bombers?
Post by: icepac on December 04, 2014, 06:30:39 PM
You get less than 4 perks for downing hq, killing the con attacking your planes, and landing the sortie.

Title: Re: Can we do something about suicide HQ bombers?
Post by: MK-84 on December 04, 2014, 07:00:58 PM
so,when you are cruising along and you decide to bail and go help defend a base,you get the shaft ?

Good point I didn't think about that. What about only a perk hit if undamaged and an enemy aircraft within X distance?
Title: Re: Can we do something about suicide HQ bombers?
Post by: 68Raptor on December 04, 2014, 07:02:04 PM
Actually as a noob what bugs me is the bombers full coordinated firepower by all guns and that they can dive bomb. It's no wonder more than a few players have told me they don't bother attacking bombers. They view bombers as escorts for the fighter tagging along.
They forgot to mention they keep running up against 999000... come up against me and you get 3 easy kills when I'm in a bomber.  :cry
Title: Re: Can we do something about suicide HQ bombers?
Post by: icepac on December 04, 2014, 09:55:18 PM
so,when you are cruising along and you decide to bail and go help defend a base,you get the shaft ?

If you're hitting strats, it's a pretty sure bet you're not concerned with anything other than your mission.

It's not like one A20 will tip the balance.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Arlo on December 05, 2014, 09:46:44 PM
If you're making strat runs with an A20 then you're not all that into her.  ;)
Title: Re: Can we do something about suicide HQ bombers?
Post by: Zimme83 on December 05, 2014, 10:05:33 PM
Add some serious flak at HQ, now its just laughable to see the slow firing acks trying to scratch the paint of the lancs. there is no other object where u can go in at 5k in a bomber, drop your target and get out with nearly no damage at all. Some manned 88 or 5in should be minimum. That would eliminate most NOE raiders.
Title: Re: Can we do something about suicide HQ bombers?
Post by: icepac on December 06, 2014, 09:14:59 AM
You can kill CV without even losing a drone at 5k in B26s.

I have only twice seen all 3 get blown up and that was from a manned 5 inch.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Zimme83 on December 06, 2014, 09:34:29 AM
But with a few manned 5 in at HQ there is always a possibility to defend it. 4-5 guys in the guns makes it a lot harder and u only need  to kill one of the lancs to save the hq.
Title: Re: Can we do something about suicide HQ bombers?
Post by: icepac on December 06, 2014, 08:21:35 PM
Now that's an idea I like.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Vinkman on December 08, 2014, 01:47:41 PM
If I had to suggest anything it would be to make HQ responsible for dot dar only.
Make local airfield radar towers more numerous, increase their range to 75 miles,  and have that represented by dar bar only in that area. This would also have the limited ability to allow airborne radar platforms to fill in the dot dar and bar dar gaps.

I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.


Title: Re: Can we do something about suicide HQ bombers?
Post by: wpeters on December 08, 2014, 01:50:27 PM
I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.




+1
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on December 08, 2014, 03:07:23 PM
I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.



+1 on that or some variation of that theme!
 
Title: Re: Can we do something about suicide HQ bombers?
Post by: Volron on December 09, 2014, 01:05:24 AM
I would still like to see at least 2x more required to knock down the HQ. :)
Title: Re: Can we do something about suicide HQ bombers?
Post by: Tilt on December 09, 2014, 04:23:04 PM
I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.


This works IMO....... maybe 3 would be limited to local friendlies. HQ function would then be one that gave data beyond the local radar ring.

agree re hardening it  to just beyond the capability of a single formation of B29's.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lucifer on December 10, 2014, 11:25:57 AM
+100 000

I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Volron on December 10, 2014, 11:28:53 AM
This works IMO....... maybe 3 would be limited to local friendlies. HQ function would then be one that gave data beyond the local radar ring.

agree re hardening it  to just beyond the capability of a single formation of B29's.

Increasing the amount of stuff to be destroyed as well.  Not just that big concrete fort.  They could go back to the degrading effects with a setup like this.  4 buildings, requiring 2x the amount of ords for what our current HQ needs to be brought down.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rondar on December 10, 2014, 11:50:19 AM
Maybe HQ downtime should be treated as a hanger is... downtime 15 minutes.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Slade on December 10, 2014, 12:54:52 PM
Quote
I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.

+1
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rob52240 on December 10, 2014, 01:27:00 PM
I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.




This is the perfect solution for small maps.
Title: Re: Can we do something about suicide HQ bombers?
Post by: WWhiskey on December 10, 2014, 01:35:28 PM
I think I would do it backwards...
1) Make HQ resposible for Dar Bars only.
2) Still show local radar dots for enemy.
3) Always Show friendly dots.



number three ; when they Key up  and are within range of the radio maybe?
Title: Re: Can we do something about suicide HQ bombers?
Post by: wpeters on December 10, 2014, 04:08:03 PM
number three ; when they Key up  and are within range of the radio maybe?

Good thought
Title: Re: Can we do something about suicide HQ bombers?
Post by: LilMak on December 10, 2014, 09:29:47 PM
Currently on the BBS instead of playing because of stupid HQ crap. Wish Dale would take a break from his eye candy and fix the problem. Game play is the best thing the game has going for it now. By the time of the graphics update, there won't be any players left. I have a real plane don't nee to go sight seeing in AH.
Title: Re: Can we do something about suicide HQ bombers?
Post by: LilMak on December 10, 2014, 10:06:52 PM
And...30 minutes later HQ down again. LAME.
Title: Re: Can we do something about suicide HQ bombers?
Post by: DEECONX on December 10, 2014, 10:59:49 PM
1) Individual bases should keep dot dar as long as THEIR dar is up. HQ controls bars. Why would they all be networked anyway?

2) What are the ack settings at HQ? Maybe up them? How many guns at HQ?


Just some thoughts.  :salute
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lucifer on December 11, 2014, 12:52:26 AM
Someone was so used to bailing , that he forgot tonite he had b-29's this time (was at Knights HQ btw), and bailed em all 3!! (undamaged ofc!) just in front of me....

Couldnt stop laughing...  :rofl :rofl :rofl
Title: Re: Can we do something about suicide HQ bombers?
Post by: Randy1 on December 11, 2014, 06:06:41 AM
Only tool we have left to stop this is silence.  If no one post, on here or text buffer an angry reply or whine to this problem these children will get bored.
Title: Re: Can we do something about suicide HQ bombers?
Post by: LilMak on December 11, 2014, 11:56:09 AM
Only tool we have left to stop this is silence.  If no one post, on here or text buffer an angry reply or whine to this problem these children will get bored.
What's boring is flying around and trying to figure out where the other players are.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lazerr on December 11, 2014, 02:32:10 PM
Only tool we have left to stop this is silence.  If no one post, on here or text buffer an angry reply or whine to this problem these children will get bored.

I think most of them do this because of flight time back home,  ticking people off is a side effect.
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on December 11, 2014, 04:17:00 PM
Only tool we have left to stop this is silence.  If no one post, on here or text buffer an angry reply or whine to this problem these children will get bored.

Thats never going to happen, and even if it did, they would still do it because they KNOW it pisses off the other team.

I think most of them do this because of flight time back home,  ticking people off is a side effect.

It is not so much the "bailing" that is the issue, it that a single player can dictate how a whole team must play. If it took a few guys in a coordinated attack to do the same thing I doubt there would be as much out cry and far more defenders because it would be that much harder to sneak them in.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Canspec on December 11, 2014, 10:24:15 PM
We'll just bomb each others headquarters consistently until no one on any side can find anyone.......this would fix the problem with the 12 hour rule because no one would care anymore....... :old:
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lucifer on December 12, 2014, 03:51:49 PM
Solution exist, though : let us post films in forums showing those lamers bailing and bailing again (5 times same guy in a row yesterday, thats becoming a way of life for some...Isnt it, ******4* ?)   :bolt:
Title: Re: Can we do something about suicide HQ bombers?
Post by: Oddball-CAF on December 12, 2014, 05:31:04 PM
  Maybe I'm just old and soured, but having come back several months ago after a year-long hiatus,
I find myself pretty much bored to tears most of the time.
  Missions/base captures are just the same tired, monotonous thing. Each field, each town, the same as the
last. Each town/field laid out precisely the same, each gun emplacement....same....everyt hing is just "the same".
  The excessively large maps in-play, some as large as 250 fields are not at all conducive to the antithesis of
missions, which is furballing. Quite often on these huge maps ,there's one guy in each sector, with 3/4 of
the map unpopulated. Great for the guys racking up their bomber and jabo points, hitting undefended/unmanned
fields and jacking their score up, but for fun gameplay, it's not gonna happen.
  Personally, I couldn't care less about updated graphics. Hopefully, the operational and strategic
aspect of AH undergoes a big change along with the graphics engine. I just can't seem to work up
any enthusiasm anymore for what I'm currently playing.
 
Title: Re: Can we do something about suicide HQ bombers?
Post by: 100Coogn on December 12, 2014, 06:34:27 PM
  Maybe I'm just old and soured, but having come back several months ago after a year-long hiatus,
I find myself pretty much bored to tears most of the time.
  Missions/base captures are just the same tired, monotonous thing. Each field, each town, the same as the
last. Each town/field laid out precisely the same, each gun emplacement....same....everyt hing is just "the same".
  The excessively large maps in-play, some as large as 250 fields are not at all conducive to the antithesis of
missions, which is furballing. Quite often on these huge maps ,there's one guy in each sector, with 3/4 of
the map unpopulated. Great for the guys racking up their bomber and jabo points, hitting undefended/unmanned
fields and jacking their score up, but for fun gameplay, it's not gonna happen.
  Personally, I couldn't care less about updated graphics. Hopefully, the operational and strategic
aspect of AH undergoes a big change along with the graphics engine. I just can't seem to work up
any enthusiasm anymore for what I'm currently playing. 

I think the people make the game.  I had a blast flying with you and the 47 Ronin, even though at times I found it quite intimidating.  I never was much of a fighter pilot, mostly I was bombing with the
Bloody Hundredth. They were a great bunch of guys, but unfortunately that squad has dissolved. 
Anywho, just saying, I found the game much more enjoyable flying with a squad than trying to be the 'lone wolf'.  (which I was very poor at)

Coogan
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on December 13, 2014, 07:21:50 AM
I logged on a few minutes ago.

No dar anywhere, HQ is down for another 2 hours, 18 minutes. And with only about 12 active players on my side and half a dozen bases flashing, it's very unlikely to get resupplied quickly. Especially as after all, it takes just another single Lanc formation to smash it again.

Logged off.



Title: Re: Can we do something about suicide HQ bombers?
Post by: Zimme83 on December 13, 2014, 07:27:16 AM
And it will lead to ENY skyrocketing for the other teams, making people log off and then there is almost noone left...
Title: Re: Can we do something about suicide HQ bombers?
Post by: Scca on December 15, 2014, 07:12:42 AM
And it will lead to ENY skyrocketing for the other teams, making people log off and then there is almost noone left...
It seems it won't resonate until they stop paying too... 
Title: Re: Can we do something about suicide HQ bombers?
Post by: glzsqd on December 15, 2014, 11:22:32 AM
I just had to log because of the HQ being down. It's ridiculous.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Zoney on December 15, 2014, 11:46:24 AM
I had an idea about taking out HQ.

How about you have to land troops at HQ once it is taken down and it stays down for 1 minute for every troop that successfully makes it.

One person could no longer do it alone, but the buff pilot would still get credit for taking it down.  You would not have to be at 30k to stop the lights being turned off because they still have to get the troops in.  It would take multiple goons dropping troops if you wanted it down for awhile, resupply would still make it come up faster.

What ya think?
Title: Re: Can we do something about suicide HQ bombers?
Post by: Oddball-CAF on December 15, 2014, 12:40:06 PM
What ya think?

  .... I think I haven't flown in three days and have no inclination to do so.
I've officially lost any/all enthusiasm I had for AH...again.
  I've quit and come back a number of times over the years. Sometimes for
a lengthy period of time and sometimes not.
  Each time I come back, I hope for a spark of enthusiasm, something to fire
my imagination and wind up eventually disappointed.
  I understand that the basic premise of Aces High is a flight-sim/game.
What I don't understand is why an operational/strategic system was instituted
which is at its core (downing the HQ) does absolutely nothing but kill off
a great deal of fun for 1/3 or more of the players. The end result being the
gradual but continued decline in the number of players/paying customers.
  I have to assume that the powers that be actually play the game on occasion
and thus are fully aware of the situation, but it's the rare day indeed that
there seems to be any communication or input in the forums from them.
  Years back, the Late War arena was split into two arenas; each with a cap
on the number of players allowed in. At the time, there were a good number
of actual functioning, old time squadrons in them. Squads which had been
around for years and which held a "Squad Night" at least once per week.
  The arena caps disallowed these squadrons from getting together on that
one night. End result: the death of a good number of the old AH squadrons.
The split-arena setup continued for a lengthy amount of time until someone
finally came to the conclusion that it was bad for business. But, the damage
had been done. The pilots of those squadrons and the friendships and comraderie
which had been formed over the years simply blew away.
  A good number of folks, myself included keep hoping for change, for some indication
that a new, fun system incorporating a fascinating operational and strategic forumulation
will be or is in the process of being implemented.
  I can have fun "furballing", up to a point. But for me, and I'm sure for many other
pilots/customers out there, there simply has to be a goal/objective beyond the
sophmoric and tedious system currently in place.
  Jacking up the "hardness" factor, or any other sort of tinkering with the "HQ" of
each country isn't the answer and is only at best a bandaid approach.
 
Regards, Odd
 

 
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lucifer on December 15, 2014, 01:02:55 PM
Just make radar datas inactive for the fields your plane/GV is not !  :old:
After all, an HQ purpose is to broadcast the big dar picture,
local planes inflights in their grid should have access to the dar datas in the grid they are inflight! Or maybe HQ down also cuts radios in planes ? :rofl
HQ cutting off all local radars is simply an ARCADE feature.

 Jacking up the "hardness" factor, or any other sort of tinkering with the "HQ" of
each country isn't the answer and is only at best a bandaid approach.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Rich46yo on December 15, 2014, 03:06:48 PM
I had an idea about taking out HQ.

How about you have to land troops at HQ once it is taken down and it stays down for 1 minute for every troop that successfully makes it.

One person could no longer do it alone, but the buff pilot would still get credit for taking it down.  You would not have to be at 30k to stop the lights being turned off because they still have to get the troops in.  It would take multiple goons dropping troops if you wanted it down for awhile, resupply would still make it come up faster.

What ya think?

I think your not the brightest bulb on the tree.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Kingpin on December 15, 2014, 05:35:38 PM
I think your not the brightest bulb on the tree.

If you're a brighter bulb, you may want to check your grammar before insulting someone else's intelligence.   :devil

While Zoney may have bumped his head a few too many times laying his motorcycles down  ;), I still think this is actually kind of a creative solution -- granted, it's far more complicated and makes the HQ more of a "strike and capture" target than a strategic bombardment target, so it's probably a bad idea, but that doesn't make it a stupid idea.

I give it a -1 (without any insults), as it doesn't necessarily improve the game, but I also give a "C+" for creative thinking.

I strongly give a +1 to the suggestion to 1) make the HQ control dar-bar (and not dot dar) and 2) up the damage required to drop the HQ.  The ability for one player to grief an entire side is fairly ridiculous.

My opinions, anyway.

<S>
Ryno
Title: Re: Can we do something about suicide HQ bombers?
Post by: pallero on December 16, 2014, 03:14:18 PM
If the HQ is down why cant we have these mobile radars?
You can tow it near the field and there you have a dar back.

http://en.wikipedia.org/wiki/W%C3%BCrzburg_radar#mediaviewer/File:W%C3%BCrzburg.Radar.jpg (http://en.wikipedia.org/wiki/W%C3%BCrzburg_radar#mediaviewer/File:W%C3%BCrzburg.Radar.jpg)

http://en.wikipedia.org/wiki/SCR-584_radar (http://en.wikipedia.org/wiki/SCR-584_radar)
Title: Re: Can we do something about suicide HQ bombers?
Post by: rvflyer on December 16, 2014, 10:12:27 PM
I just had to log because of the HQ being down. It's ridiculous.


Whats the problem? Easy mode gone for you, get scared when you can't see cons?  :cry What IS the problem? It still is not difficult to see where the action is. look for the flashing bases. Do you think in real air battles you had a map on your lap telling you where each enemy plane was?  I think it is silly for people to rage quit because they can't fly easy mode anymore, that is what is ridiculous.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on December 16, 2014, 10:46:59 PM
.
Title: Re: Can we do something about suicide HQ bombers?
Post by: The Fugitive on December 16, 2014, 10:51:53 PM
If he flies under rvflyer he hasn't a clue as he hasn't flown in months.

The problem is that base may be flashing due to a single suicide porker. It's bad enough that 3 out of 5 guys run away now, you seem to think K it is ok to chase flashing bases.

This isn't war, this 8 a game I play, a game where I look forward to fighting other players, not just causing around in the sky 
Title: Re: Can we do something about suicide HQ bombers?
Post by: Volron on December 16, 2014, 10:56:00 PM
<snip>

I strongly give a +1 to the suggestion to 1) make the HQ control dar-bar (and not dot dar) and 2) up the damage required to drop the HQ.  The ability for one player to grief an entire side is fairly ridiculous.

My opinions, anyway.

<S>
Ryno


Oh yes.  I am unsure how easy it would be for HiTech to change the dar-bar thing, but the VERY minimum should be to up the amount required to bring it down.  2x more or 3 set's of B-29's running the 4k pack.
Title: Re: Can we do something about suicide HQ bombers?
Post by: xPoisonx on December 16, 2014, 11:08:30 PM

Whats the problem? Easy mode gone for you, get scared when you can't see cons?  :cry What IS the problem? It still is not difficult to see where the action is. look for the flashing bases. Do you think in real air battles you had a map on your lap telling you where each enemy plane was?  I think it is silly for people to rage quit because they can't fly easy mode anymore, that is what is ridiculous.

Easy mode... lmao. This isn't a "real air battle". Not everyone plays to fly for hours in empty sky. Some people have much less time to play (not me thankfully  :devil)
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on December 16, 2014, 11:32:49 PM

Oh yes.  I am unsure how easy it would be for HiTech to change the dar-bar thing, but the VERY minimum should be to up the amount required to bring it down.  2x more or 3 set's of B-29's running the 4k pack.


2 sets B-29 with 4k loadout = 56,250 lbs of damage, 3 sets with same loadout equal 84,375lb
Current HQ setting is 37,500lb, a Lancaster formation carries 42,000lb
Title: Re: Can we do something about suicide HQ bombers?
Post by: Volron on December 16, 2014, 11:44:18 PM

2 sets B-29 with 4k loadout = 56,250 lbs of damage, 3 sets with same loadout equal 84,375lb
Current HQ setting is 37,500lb, a Lancaster formation carries 42,000lb

Oh, that's right.  It's not actually doing 4k damage per bomb.  Lanc's carrying the 14 1k will do more damage. :o  Okay, 3 set's of Lanc's carrying the 14 1k pack then. :)
Title: Re: Can we do something about suicide HQ bombers?
Post by: molybdenum on December 17, 2014, 07:17:54 PM
Solution exist, though : let us post films in forums showing those lamers bailing and bailing again (5 times same guy in a row yesterday, thats becoming a way of life for some...Isnt it, ******4* ?)   :bolt:

THAT I like. Peer pressure does have some effect, I've tried (and to a small extent succeeded) in discouraging teammates from bombing 'n' bailing. I don't know anyone who respects folk who bomb and bail, and if players would grief those who regularly engage in it, it might become less common.

I disagree with the hardening-the-HQ idea because it would result in HQ almost never getting killed (how often do multiple sets of buffs hit strats nowadays?). And limiting the effect of a downed HQ would make the risk/reward ratio in hitting HQ undesirable.

If hardening HQ to some degree ever happens, I hope HT also makes HQ stay damaged a lot longer than it currently does, so that a subsequent strat run has the chance to finish the job if the 1st attack falls short. A damaged-but-not-downed HQ heals in what, 15 minutes now? Link HQ damage repair time to city strat damage, or have HQ damage last an hour (instead of 15 minutes, or whatever it is).

But I like the system the way it is right now. It takes a long flight and precision bombing to take down HQ, and the value of downing the target should be commensurate with the amount of time and effort involved to do it.
Title: Re: Can we do something about suicide HQ bombers?
Post by: Lusche on December 17, 2014, 07:36:20 PM
I disagree with the hardening-the-HQ idea because it would result in HQ almost never getting killed (how often do multiple sets of buffs hit strats nowadays?). And limiting the effect of a downed HQ would make the risk/reward ratio in hitting HQ undesirable.


We don't have multiple sets of buffs hitting the strats often these days because it's not necessary. One single set can severly smash a factory all by it's own, two would entirely flatten it, which often actually can be counter productive.
One single player in 29s can bring down a fully intact city down to 50% all by his own. Who needs a raid now?

For the HQ: The risk, effort /reward ratio is what's totally off. That is exactly the problem, beside the detrimental impact on gameplay by having no dar for one or two hours or even longer with such a low population we do have these days.
Title: Re: Can we do something about suicide HQ bombers?
Post by: bozon on December 18, 2014, 01:46:12 AM
I disagree with the hardening-the-HQ idea because it would result in HQ almost never getting killed
That's the idea.

Quote
But I like the system the way it is right now. It takes a long flight and precision bombing to take down HQ, and the value of downing the target should be commensurate with the amount of time and effort involved to do it.
It takes 0 precision. Have you ever seen a bomber MISS HQ?  :rolleyes:
Also, there should not be any reward for time investment. This is not work or an RPG game. Putting a bomber on auto-climb and going to do the laundry while it climbs to 30k should not be rewarded in any way. I dont care how hard it is to hit HQ - the only thing I care about is that HQ down makes people logout, and those that stay cannot find the fight. I do not approve of my chesspiecemen taking the enemy HQ down because less enemies and the few that are left and flying around aimlessly does not make a fun COMBAT game.

Make HQ an instant win to the other country, I dont care, but the dar bars should never ever go down.
Title: Re: Can we do something about suicide HQ bombers?
Post by: zack1234 on December 18, 2014, 01:56:37 AM
Instant win would be a very good idea :old:

Bruv would be "spent" hanging around the HQ all day :old:

It would keep the hordes out of everyone hair as well :old:

Title: Re: Can we do something about suicide HQ bombers?
Post by: molybdenum on December 18, 2014, 06:25:54 AM
It takes 0 precision. Have you ever seen a bomber MISS HQ?  :rolleyes:

Yup, me. I think I've tried to kill HQ 5x in my 2 years in AH, and I missed 2x (and I'm a pretty good bomber pilot).
Title: Re: Can we do something about suicide HQ bombers?
Post by: Volron on December 18, 2014, 06:37:55 AM
It takes 0 precision. Have you ever seen a bomber MISS HQ?

Twice I've missed the HQ before.  1) B-29's running the 4k pack, speed/alt all lined with no accel/decel, climb/drop.  Off.  Wonder if they fixed that though, because I always had that issue when flying her. :headscratch:  2) Mossy 16's, literally missed by 10 feet.  My own fault as I had not stabilized for bomb drop.


Otherwise, no.  I've always hit the HQ.  Destroying it on the other hand, well... :lol