Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Its_a_game on April 20, 2007, 08:24:49 PM

Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 20, 2007, 08:24:49 PM
I have been seeing a lot of complaining about players trying to take bases.  Complainers say "its a waste of time", "its going to reset anyway", "you should only dogfight."   I am a new player and I thought DA was for that?

Why did the HTC programmers create a feature to take bases?  Why did they create Bombers? or GV's?  Why not create a screnario to just a take off, dogfight, then land?

I fear the only vocal players on the forum will say, game is meant for dogfighting only. However, I see quite a number of players organizing to take bases.  

High Tech Creations may have wasted too much programming time on bombers, GV's, town etc..
Title: Conflict Seen in Game Objective
Post by: Trukk on April 20, 2007, 08:26:23 PM
There's a lot of folks who do a lot of different things in the game.  Find what you like doing, have fun doing it and don't worry about the rest. :)
Title: Conflict Seen in Game Objective
Post by: Toad on April 20, 2007, 08:27:56 PM
The sun is shining brightly, put on your shades, Its_a_game!!!

Quote
Originally posted by Pyro

09-18-1999 02:10 AM


The game is about aerial combat and that takes precedence to everything else. There will be tanks and such in the game but they won't ever be the main focus.

Vehicles will be useful for harrassing the enemy and capturing bases. There will be a lot more vehicle bases scattered around the terrain than airfields, so the travel distances won't be a huge factor.

But the gist of the message is that yes, we'll be putting more into this game than airplanes but our focus of the game is still aerial combat.



------------------
Doug "Pyro" Balmos
HiTech Creations
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 20, 2007, 08:53:57 PM
But the gist of the message is that yes, we'll be putting more into this game than airplanes but our focus of the game is still aerial combat.

The conflict in this game appears to emanate from the HTC itself?  I am astounded that PYRO made this comment when the country that conquerors the most fields gets a message "YOU HAVE WON THE WAR."  

Is the focus of the game aerial combat?  Or is the focus of the game to "WIN THE WAR?"  

I know there are players that don't care about winning the war?  But are there players that ONLY care about capturing bases and winning the war?  

If the emphasis is on aerial combat only, then Winning the War does NOT matter.  

I wish they would take a survey on this issue.  "Which do you prefer, dogfighting or conqueroring bases."  

Anyway to get PYRO to chime in this?
Title: Re: Conflict Seen in Game Objective
Post by: Masherbrum on April 20, 2007, 08:54:23 PM
Quote
Originally posted by Its_a_game
I have been seeing a lot of complaining about players trying to take bases.  Complainers say "its a waste of time", "its going to reset anyway", "you should only dogfight."   I am a new player and I thought DA was for that?

Why did the HTC programmers create a feature to take bases?  Why did they create Bombers? or GV's?  Why not create a screnario to just a take off, dogfight, then land?

I fear the only vocal players on the forum will say, game is meant for dogfighting only. However, I see quite a number of players organizing to take bases.  

High Tech Creations may have wasted too much programming time on bombers, GV's, town etc..


Sure thing shades.
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 20, 2007, 09:03:09 PM
This is a shady game isn't it:cool:

Guy comes in with a name Its a game?

Knows about Pyro and HTC staff please...
Title: Re: Conflict Seen in Game Objective
Post by: hubsonfire on April 20, 2007, 09:03:54 PM
Quote
Originally posted by Its_a_game
I have been seeing a lot of complaining about players trying to take bases.  Complainers say "its a waste of time", "its going to reset anyway", "you should only dogfight."   I am a new player and I thought DA was for that?

Why did the HTC programmers create a feature to take bases?  Why did they create Bombers? or GV's?  Why not create a screnario to just a take off, dogfight, then land?

I fear the only vocal players on the forum will say, game is meant for dogfighting only. However, I see quite a number of players organizing to take bases.  

High Tech Creations may have wasted too much programming time on bombers, GV's, town etc..


 From the whine about the AKs switching sides (more recently, not all the whining from AH1)

Quote
Originally posted by Its_a_game

AK's made a Mistake. Period
The action taken by the AK's was unacceptable and many players recognized it.

Aces High maintained an "unwritten rule of fair play by the players." This has changed quite a bit over the past 2-3 years.


I'm confused. Have you been playing for years, or are you new?
Title: Re: Re: Conflict Seen in Game Objective
Post by: Lusche on April 20, 2007, 09:07:18 PM
Quote
Originally posted by hubsonfire

I'm confused. Have you been playing for years, or are you new?


New is only his current shady incarnation. ;)
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 20, 2007, 09:08:18 PM
I used to go to a school called Incarnation at was a private school wasn't that much fun kinda stricked :lol
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 20, 2007, 09:11:28 PM
Yea, I played about 3 years ago, but this is not the same game.  Its 100% different.  I am lost in the arenas of confusion, arguing on country channel and between countries, squad flipping weekly and comments like the guy who asked me, "am I new."  Lots of these guys are looking for an argument at all levels.   I am new to this new playing method.  What happened over the past 3 years?
Title: Conflict Seen in Game Objective
Post by: Masherbrum on April 20, 2007, 09:11:44 PM
Quote
Originally posted by Husky01
I used to go to a school called Incarnation at was a private school wasn't that much fun kinda stricked :lol


At least you weren't incarcerated and incommunicado at Incarnation.  :noid
Title: Conflict Seen in Game Objective
Post by: Flint on April 20, 2007, 09:11:56 PM
You just got to ask yourself one question. Why did I choose this game.

I've looked around, for the slight glimpse of what it might have been like HTC delivers, nothng else comes anywhere near close.



but i mean it though
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 20, 2007, 09:15:35 PM
lmao!:rofl


BTW WOOOOT POST NUMBER 1000!
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 20, 2007, 09:31:12 PM
Would be interesting to see how players would vote:

I play Aces High :

  1.  Air Combat - Dogfighting Simulation
  2.  War combat with goal of winning map

I primarily choose:

   1. Fighter planes
   2. Bombers
   3. GV's

HTC may have some of these Stats.  Would be interesting to see the results.
Title: Conflict Seen in Game Objective
Post by: Murdr on April 20, 2007, 09:35:54 PM
Quote
Originally posted by hitech
Quote

Some play the game to fulfill the actual parameters that it was designed for, which is to overcome and conquer bases, and eventually the country, thus winning the war/game.




This is a false assumption.


The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.


HiTech

It's all about creating the environment.  Dogfights in WWII didn't just up and happen for the hell of it.  One force attacking a stretigic target was intercepted by defenders.  So we have stretigic targets.  We have bombers and fighters to attack them.  We have a strat and 'war' system that effect gameplay...otherwise the game would grow stale for others too quickly (shelf life as HT puts it).  The ground war...that's a tradition preceeding AH.  If there was a way for players to land and spawn camp an airfield, they will do it...answer, the flak.  But players were willing to drive an hour to spawn camp with flaks.  Answer...the tank.  And yet another aspect to the game to keep players immersed.

Simple, end of story.
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 20, 2007, 09:35:58 PM
3. What shade am I.

1. Why am I hiding.
2. why not post under your real name.


:D
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 20, 2007, 09:41:40 PM
This is my name.  Its_a_game   I let my membership slip again.
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 20, 2007, 09:50:28 PM
Quote
Originally posted by Husky01
Id be happy to do it getting bored with MA setup as is

Husky01



Husky01, I was reading through your Forum contribution.  You seem like a very very angry person.  Maybe your anger comes from your boredom?

My purpose of this link is to discuss the game's real objective.   I appreciate the contributions by players who are adding to this discussion.  I do play other games, but this game has a nebulous goal.  I am just trying to clarify it.
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 20, 2007, 09:59:57 PM
:huh  Did you seriously look through all of my post :huh

:rofl Thats kinda creepy but flattering!

BTW im bored cause I have mono and Ive been in the house for a month and a half straight believe me you would be a bored and angry person to!

Also what threads did i seem angry in?

The point of the game is to have fun whatever YOU have fun doing is what YOU should do don't listen to other people If you like taking bases then take bases if you like hoing every pass ho every pass.  HTC is one of the best flight sims out there because there are so many options! You can base taker, Furballer, DAer, Special events, FSO, and snapshots. There is only one wrong way to play this game and that is to play it a way you wont have fun playing it! Dont play it a way you dont like that ruins the point of the game which is to HAVE FUN!
Title: Conflict Seen in Game Objective
Post by: Vadjan-Sama on April 20, 2007, 10:15:19 PM
I am lost… is not  the intention of the game be fun? I will have to think in the intention of the life also, it is not going to be mistaken. :noid
Title: Conflict Seen in Game Objective
Post by: 96Delta on April 20, 2007, 10:20:09 PM
If you enjoy participating in organized missions
and you are a ROOK then you are welcome to
fly with us and join our growing number of
members and squadrons who enjoy working together
to "win the war"!

We do everything from base capture, strategic bombing,
vehicle runs and just plain old historic recreations
(like Pearl Harbor, for example).  We don't usually
live long doing those but they sure are a hoot!

You are most welcome to fly with us (and so is everyone else!)

LCA - Loose Cannons Alliance
"Running Wild in Your" Neighborhood!
http://david.tenifer.com/aceshigh/

(http://david.tenifer.com/aceshigh/images/signature_01.gif)
Title: Conflict Seen in Game Objective
Post by: WMLute on April 20, 2007, 10:57:34 PM
1. It really sucks you had to create a "shades account" to post your opinion.  Never understood that.  Never understood the need.  

2. Your original post has already been aswered, by HiTech and Pyro no less.  The game is about aerial combat.  The "war" is just a means to facilitate that.

3. Have fun.  Bottom line is to enjoy yourself.  

4. For such stinky bait, i'm surprised that so many (me included) are wasting their time with this thread.
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 20, 2007, 11:00:15 PM
Coudlnt of said it better lute:)
Title: Conflict Seen in Game Objective
Post by: ghi on April 20, 2007, 11:01:44 PM
I did always like the "win war goal of the game",team play ,more organized made it more realistic,  ; I always thought this is a massive multi ww2 flight and fight for something(base,war,country) sim, not just a nonsense dogfight until puke without a final goal"first person shoter'

But since sept 13, the game lost most of its taste for toolsheders like myself, this small arenas,the 120 caps,and lot of bases uncapturable,  keeps same maps,imposible to reset, boring for months, in LW arenas, cuz the EW/MW arenas are to low populated to have fun,
     ww2 aerial combat was not just an acrobatic dogfight  , i read that over 80% of the pilots shot down, didn't know what hit them ,
Title: Conflict Seen in Game Objective
Post by: pluck on April 20, 2007, 11:38:46 PM
lol.  game is what you make of it.  It's always been my understanding that the game was designed for combat and for fun.  telling people how they should be playing the game in the way you see fit is lame. getting on country channel and telling everyone where they should be fighting....lame.  coming to the bbs and whinning that people aren't playing the game how you think they should....lame.  

why one earth people can't just play the game, form their squad, and worry about what they are doing and how much fun they are having without tyring to control what everyone else is doing is beyond me.
Title: Conflict Seen in Game Objective
Post by: DarkS1ar on April 21, 2007, 02:27:18 AM
Initially when I started to all I wanted to do was capture bases a win the war, and then there was the update that split the arena’s.  Capturing bases and resetting the map to get the same map over over over over over  just didn’t have the lure anymore. Heck one time me and some of my squadies reset one of the (MW or EW) can’t remember now just to be sent to the other corner of the map twice.  

Well then since TT is the main map tried my hand at the GV thing well with a tiger lest you stood a chance. AND then came the update well to say the least it just ticks me off to spawn in 20 times 5 times with a tiger to be sent back to the tower within 2.5 sec of starting my engine, then endless stream of whiners when I decided to bomb the campers…..

Found a new hobby now hunting down mass formation mission that are up now and then try to reset themselves to the other corner of the map.  Up capped fields and defend hoping it brings a massive furball.  AND then there was the update which makes head hurt and my eyes watery when I fly with 1.9 gama.  (Trying to limit fights in akak’ sphere )…

Ho as for the game objective for HTC hmmmmm….

4 brees 3hr 20 min later hmmm………….
Title: Conflict Seen in Game Objective
Post by: thndregg on April 21, 2007, 02:47:21 AM
I'm another one who wants an end-goal of which combat (in all its mechanized forms) is a part of. To whirl around in a furball just to do it is monotinous and a short-lived form of entertainment for me. No offense to those that enjoy different styles of play.:)
Title: Conflict Seen in Game Objective
Post by: WMLute on April 21, 2007, 02:58:45 AM
Quote
Originally posted by thndregg
I'm another one who wants an end-goal of which combat (in all its mechanized forms) is a part of. To whirl around in a furball just to do it is monotinous and a short-lived form of entertainment for me. No offense to those that enjoy different styles of play.:)


I agree 100%  (in part)

I LOVE taking a well defended field.  It's even better when the sides are even.  Nothing like nice good long slugfest over a field, win or loose.

It makes taking that field much more satisfying to me.

Hoarding undefended base, after undefended base get's old quick.  There is just no strategy there.  It might help "win the war" but geeeez, it's a total snore fest, and takes zero skill or strategy.

BUT taking on a field with even odds and eventually getting the capture...  Now THAT takes both skill and strategy.

And the only way you gonna get there is to "whirl around in a furball", but I like having an "end goal" to said furball.

(I especially like it when the defenders have a slight #'s advantage.  I dig havin' to work for it)
Title: Conflict Seen in Game Objective
Post by: Gianlupo on April 21, 2007, 03:44:31 AM
Quote
Originally posted by WMLute
I agree 100%  (in part)


:huh

I like men who are sure of what they think! :D
Title: Conflict Seen in Game Objective
Post by: whiteman on April 21, 2007, 04:15:25 AM
Threat it like you would a talk radio show. on talk radio at the most 1% of the listeners call so you hear one extreme or the other. While most actual listeners are in the middle.

this place has a higher number that vocally participate but still there are more in the game that never post on the site and and even more that never visit. blow off what ever you see here and do what ever it is that made you decide 14 what ever a month is worth it. horde, vulche, cherry pick, milk run, pad your stats, gv, capture bases or what ever it is. some of the complaints here are ridicules and will exist till this game runs it's course. hell HO people, i love to sit at the Roulette Table and take my chances a bit more calculated but not as good as the 50/50 odd of a HO.

content of this post was made under the influnce of too much Crown. Spelling is the only thing that can be held against me, the rest is how i feel.
Title: Conflict Seen in Game Objective
Post by: whiteman on April 21, 2007, 04:20:48 AM
Quote
Originally posted by DarkS1ar
Found a new hobby now hunting down mass formation mission that are up now and then try to reset themselves to the other corner of the map.


LOL, i Salute you cause i was doing the same and found you instead and blasted me from the cartoon sky.
Title: Conflict Seen in Game Objective
Post by: ghi on April 21, 2007, 01:50:27 PM
Quote
Originally posted by Its_a_game



I wish they would take a survey on this issue.  "Which do you prefer, dogfighting or conqueroring bases."  

 


See below from last voting results,wich was made in MA not on BB, shows clear are lot of strat players but not that noissy on BB, cuz i don;t think a pure furballer woud chose the B25 if can chose the P39,
   i did vote for P39, in last round cuz bombers are nonsense  in this 4 furballing arenas ,uncapturable,unresetable settings ,

(http://www.hitechcreations.com/pyro/round5.jpg)
Title: Conflict Seen in Game Objective
Post by: VansCrew1 on April 21, 2007, 01:55:24 PM
Quote
Originally posted by ghi
See below from last voting results,wich was made in MA not on BB, shows clear are lot of strat players but not that noissy on BB, cuz i don;t think a pure furballer woud chose the B25 if can chose the P39,
   i did vote for P39, in last round cuz bombers are nonsense  in this 4 furballing arenas ,uncapturable,unresetable settings ,

(http://www.hitechcreations.com/pyro/round5.jpg)


I WANT A RECOUNT!  :aok
Title: Conflict Seen in Game Objective
Post by: airspro on April 21, 2007, 01:56:40 PM
Quote
If the emphasis is on aerial combat only, then Winning the War does NOT matter.


Correct :aok

But that doesn't mean it's not fun to do :D  

Personaly I like to do both .
Title: Conflict Seen in Game Objective
Post by: SkyRock on April 21, 2007, 02:04:40 PM
Quote
Originally posted by ghi
I did always like the "win war goal of the game",team play ,more organized made it more realistic,  ; I always thought this is a massive multi ww2 flight and fight for something(base,war,country) sim, not just a nonsense dogfight until puke without a final goal"first person shoter'

But since sept 13, the game lost most of its taste for toolsheders like myself, this small arenas,the 120 caps,and lot of bases uncapturable,  keeps same maps,imposible to reset, boring for months, in LW arenas, cuz the EW/MW arenas are to low populated to have fun,
     ww2 aerial combat was not just an acrobatic dogfight  , i read that over 80% of the pilots shot down, didn't know what hit them ,

Seeing as HT and Pyro have both said that this is an air combat game, then the way it was before sept 13, was way too centered around who could gang and conquer the map.  WHich grew into what everyone remembers as the Horde, HO, and Run to capture bases for a reset.  Of which has nothing to do with air combat fighting, hence, so many vets like yourself.  Not much unlike a tactic where, one sacrafices himself in a HO or ram just because one knows that the time it takes to re-up and get back to the fight will make an advantage in said ones behalf.  Cheap, gamey tactics should be frowned upon by the community!:aok

Mark
Title: Conflict Seen in Game Objective
Post by: croduh on April 21, 2007, 02:16:32 PM
Beating a dead horse over and over.
Why do you care so much??

(http://spams-ukwildcatbasketball.com/deadhorse.mbe.gif)
Title: Conflict Seen in Game Objective
Post by: MWL on April 21, 2007, 02:20:33 PM
Greetings,

  I also like the FSO events, HARM missions, the sense of solidarity that comes with being in a squad, and taking a defended field.  Of course haven't done the latter mush recently, seem to find myself defending most of the time.

Regards,
Title: Conflict Seen in Game Objective
Post by: The Fugitive on April 21, 2007, 02:53:31 PM
Quote
Originally posted by Its_a_game
Would be interesting to see how players would vote:

I play Aces High :

  1.  Air Combat - Dogfighting Simulation
  2.  War combat with goal of winning map

I primarily choose:

   1. Fighter planes
   2. Bombers
   3. GV's

HTC may have some of these Stats.  Would be interesting to see the results.


What difference would this kind of information make? HTC put the time and effort in so that people would have the option to play the game many different ways. If you get bent out of shape because some people won't help you win the war, then that is your problem, not any one else. If that is the aspect of the game that you enjoy, by all means have fun and go for it. If your not having fun log off. Same goes for flying fighters or the ground war, have fun, or log off.

Remember, it just a game !  :D
Title: Conflict Seen in Game Objective
Post by: SuperDud on April 21, 2007, 04:23:56 PM
IMO the game started as a pure dog fighter type game. Many of the players in the beginning flew AW where the real point was to dogfight. This was the years between 99- early 02.

Over time it evolved and as new people who never played a flight sim before jumped on board it became more of a war winning game. with a healthy number of the old gaurd still around many of the "noobs" got blasted and so organized themselves. There was still mindless furballing but you also had just as much base capture style of play. To me this was the best time in AH. For the most part people would actually fight for the base and not totally avoid each other. True you still had the horde spring up from time to time but it really wasn't much of a problem. I'd put this time period at 02- late 04.

The last part(once again IMO) occurred from 05 to the present. This is where the game started to lose a lot of it's fun for me. Most of the old guard had gone. Base capture became the main stay. Even if it did shift to base capture it still wouldn't have been so bad. What made it bad was "The Horde". Like the mongol terrors of old, the horde swept in a destroyed all that was fun in the game. Instead of fights over bases it became how best to avoid any resistance. And if you encounter resistance what better way to smash it than with 50 planes.

The game has evolved and keeps evolving. It's just a matter as to whether it's still fun for you when the next "big thing" comes along.
Title: Conflict Seen in Game Objective
Post by: Masherbrum on April 21, 2007, 04:26:18 PM
Quote
Originally posted by WMLute
Hoarding undefended base, after undefended base get's old quick.  There is just no strategy there.  It might help "win the war" but geeeez, it's a total snore fest, and takes zero skill or strategy.

BUT taking on a field with even odds and eventually getting the capture...  Now THAT takes both skill and strategy.

And the only way you gonna get there is to "whirl around in a furball", but I like having an "end goal" to said furball.

(I especially like it when the defenders have a slight #'s advantage.  I dig havin' to work for it)


Which is why "The Truce" will probably never be topped.
Title: Conflict Seen in Game Objective
Post by: Mr No Name on April 21, 2007, 05:07:39 PM
Quote
Originally posted by ghi
I did always like the "win war goal of the game",team play ,more organized made it more realistic,  ; I always thought this is a massive multi ww2 flight and fight for something(base,war,country) sim, not just a nonsense dogfight until puke without a final goal"first person shoter'

But since sept 13, the game lost most of its taste for toolsheders like myself, this small arenas,the 120 caps,and lot of bases uncapturable,  keeps same maps,imposible to reset, boring for months, in LW arenas, cuz the EW/MW arenas are to low populated to have fun,
     ww2 aerial combat was not just an acrobatic dogfight  , i read that over 80% of the pilots shot down, didn't know what hit them ,


I am with ya on this.  I would put up with the other changes and resubscribe both of my accounts if 500+ player arenas were the norm again.  It sure gave a lot more variety on what type of missions you would participate in or intercept.  Also it made it possible to fly with the squadron without playing in a dinky unpopulated arena.
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 21, 2007, 06:40:38 PM
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or a Flakpanza hitting targets from 3K, or a bomber calibrating/bombing all while defending itself.   Each requires skill and practice and a lot of deaths before becoming proficient.

The problem is that I hear "aerial combat" players "dis" bombers...Or GV'rs...Or base conquerors.  This same group hangs on to kill-death ratio and even "disses" people that strive for a top rank.  Maybe in the future, there will be separate arena's just for the aerial combat people with a ranking system based on that arena's success or failure.

My original TITLE of this post is "Conflict Seen in Game Objective".   I think that title describes this ongoing issue.

 Again, I appreciate all the input and debate on the subject.
Title: Conflict Seen in Game Objective
Post by: hubsonfire on April 21, 2007, 06:54:03 PM
Quote
Originally posted by Its_a_game
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or a Flakpanza hitting targets from 3K, or a bomber calibrating/bombing all while defending itself.   Each requires skill and practice and a lot of deaths before becoming proficient.

The problem is that I hear "aerial combat" players "dis" bombers...Or GV'rs...Or base conquerors.  This same group hangs on to kill-death ratio and even "disses" people that strive for a top rank.  Maybe in the future, there will be separate arena's just for the aerial combat people with a ranking system based on that arena's success or failure.

My original TITLE of this post is "Conflict Seen in Game Objective".   I think that title describes this ongoing issue.

 Again, I appreciate all the input and debate on the subject.


Ah, and there it is- the "why don't the fighter guys go somewhere else" line.
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 21, 2007, 09:31:02 PM
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or ....

HUBSONFIRE, you are one of those people that READ but don't comprehend well.  Always study the topic sentence before making such a blanket statement.  

You just received a "D" on the Reading Comprehension portion of today's assignment.
Title: Conflict Seen in Game Objective
Post by: E25280 on April 21, 2007, 09:53:49 PM
Quote
Originally posted by SuperDud
The game has evolved and keeps evolving. It's just a matter as to whether it's still fun for you when the next "big thing" comes along.
Best point right there.

I think everyone has become frustrated about something in AH at some point.  The question becomes, are you flexible enough to find enjoyment with the game as it evolves?  Or, are you so rigidly locked into one way of doing things that any perceived change sends you running (and crying) for home?

Every side of the game has a few of these types.  Not only are they so locked into their one way of doing things, the demand everyone else should do it that way too.  

Then they come on the BBs and start calling each other names. :lol

AH is still large enough to accommodate all kinds of fun and gameplay.  IMO, the game (and the BBs) will be a much better place when everyone realizes this, quits worrying about everyone else's way of having fun, and concentrates on their own.
Title: Conflict Seen in Game Objective
Post by: Masherbrum on April 21, 2007, 09:55:23 PM
Quote
Originally posted by Its_a_game
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or ....

HUBSONFIRE, you are one of those people that READ but don't comprehend well.  Always study the topic sentence before making such a blanket statement.  

You just received a "D" on the Reading Comprehension portion of today's assignment.


Trying to read your butchered "English" is taxing enough.   You answered your own question.   If you have a tough time "reading someone's excessive typo's, and grammar", "comprehension" becomes last on the list of priorities.
Title: Conflict Seen in Game Objective
Post by: hubsonfire on April 21, 2007, 11:36:07 PM
Quote
Originally posted by Its_a_game
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or ....


You have no problem with them, you just want another arena where they can't **** up your toolshedding. My reading comprehension is just fine.
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 08:19:09 AM
I'm another one who wants an end-goal of which combat (in all its mechanized forms) is a part of. To whirl around in a furball just to do it is monotinous and a short-lived form of entertainment for me. No offense to those that enjoy different styles of play.thndregg  

As opposed to high-school-level responses, here is the XO of the largest squad on the game.  From a weighted point-of-view, I would think his opinion certainly supercedes the peanut gallery.

What say you now?
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 08:25:38 AM
Here's from "ghi", one of the most dedicated players on the game:

QUOTE]Originally posted by ghi
I did always like the "win war goal of the game",team play ,more organized made it more realistic,  ; I always thought this is a massive multi ww2 flight and fight for something(base,war,country) sim, not just a nonsense dogfight until puke without a final goal"first person shoter'
 
[/QUOTE]


Thank you both,  ghi and thndregg for posting.
Title: Conflict Seen in Game Objective
Post by: Bronk on April 22, 2007, 08:37:50 AM
Those opinions carry no more weight than anyone's.

The object of a game is to have fun. Don't care how you do it.


Bronk
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 09:08:49 AM
Yes Bronk, which brings me back to first post.

Quote
Originally posted by Its_a_game
I have been seeing a lot of complaining about players trying to take bases.  Complainers say "its a waste of time", "its going to reset anyway", "you should only dogfight."   I am a new player and I thought DA was for that?

Why did the HTC programmers create a feature to take bases?  Why did they create Bombers? or GV's?  Why not create a screnario to just a take off, dogfight, then land?

I fear the only vocal players on the forum will say, game is meant for dogfighting only. However, I see quite a number of players organizing to take bases.  

High Tech Creations may have wasted too much programming time on bombers, GV's, town etc..
Title: Conflict Seen in Game Objective
Post by: Vadjan-Sama on April 22, 2007, 09:15:57 AM
Well, thats fun 4 U, but with the actual system all kind of people can have fun... furballing, taking fields, in Gv's, buffs... etc... etc... etc....

U want something more organized, go to WWIIo
Title: Conflict Seen in Game Objective
Post by: Shifty on April 22, 2007, 09:16:51 AM
Quote
Originally posted by Its_a_game
[ I would think his opinion certainly supercedes the peanut gallery.

What say you now?


Based on what? How is does his opinon carry more weight than anyone else's? You think because he's the XO of the biggest squad in AH, that makes him and his opinon more important than the other guys? Dude just play the game the way you wish, and then get a life.





:rofl
Title: Conflict Seen in Game Objective
Post by: Murdr on April 22, 2007, 09:26:32 AM
Quote
Originally posted by Its_a_game
Maybe in the future, there will be separate arena's just for the aerial combat people with a ranking system based on that arena's success or failure.
Hmm, is this the adjenda?  Don't count on it.  HT already had experience with fighter only setups in a past life.  Player turnover is too high.

"Furballing" is not strictly airspawn, kill, be killed, rinse and repeat.  It's the guy who has an hour or so of free time to fly, and would like to actually be able to simulate air combat with another human being during that time.  That excludes being swarmed by a horde, or fighting 10 countrymen for the only poor sap in the area.  If there is a spot on the map at a given time that has the chance of allowing a fair fight, the furballer is happy.  AH is intended to foster this happening the way I understand HTC.  If you don't like that, you're in the wrong place.


Heh, ya already got quotes from the developers, but we are going to push forward anyways.

I dont care what niche of the game everyone else likes.  If I can get on and go to the biggest bottemless pit of a furball on the map when I want to, I am happy.  If I can get on and be another armchair general pointing out what need done for the war effort when I want, I am happy.

I do care when an excessive amount of w!n th3 w4r yahoo's get together and outright ruin chances for any sembelence of gameplay for others in an arena.  Or better yet, when it's 2-3 radar blobs roving around the map avoiding each other.  Appearently HTC cares also.  Because when no amount of prodding and discussion from the community will convince said groups that other peoples gameplay experience  should be respected too, HTC steps in and adjusts things.  

This "conflict" between "furballers", strat porkers, and "land grabbers" pre-dates AH.  What? Did you just now notice it?
Title: Re: Conflict Seen in Game Objective
Post by: Sketch on April 22, 2007, 10:00:13 AM
Quote
Originally posted by Its_a_game
I have been seeing a lot of complaining about players trying to take bases.  Complainers say "its a waste of time", "its going to reset anyway", "you should only dogfight."   I am a new player and I thought DA was for that?

Why did the HTC programmers create a feature to take bases?  Why did they create Bombers? or GV's?  Why not create a screnario to just a take off, dogfight, then land?

I fear the only vocal players on the forum will say, game is meant for dogfighting only. However, I see quite a number of players organizing to take bases.  

High Tech Creations may have wasted too much programming time on bombers, GV's, town etc..


Why does it matter why they (HTC) did it?  It is there game and that is how it started.  It has evolved since the days of Warbirds and AH1 and it will keep evolving as long as the game is around.  Why not send Ubisoft or EA Games some fan mail and ask them why they mad thier games the way they did?

Quote
Originally posted by hubsonfire
From the whine about the AKs switching sides (more recently, not all the whining from AH1)
I'm confused. Have you been playing for years, or are you new?


Thanks for posting this Hubs....  I love seeing the whines come about a squad that has 4 on one side and 4 on the other and we fight each other...  Heaven for bid we have some fun and shoot at each other.  If you would have been there Its_a_game, you would have noticed that we were between two close bases with some decent alt and some nice canyons and we were just flying around having fun.  Not spying or ganging up on the 3rd country.... Having fun.....  If you have a problem with the AK's say so.  But if you can buck up and not hide under a shade name then maybe you will gain some respect.

Once again Hubs, thanks for posting that.... I knew that guys name look familiar.  It has "play my way or I'll go home" written all over it.  :aok

Quote
Originally posted by Bronk
Those opinions carry no more weight than anyone's.
The object of a game is to have fun. Don't care how you do it.
Bronk


Bronk posted this and you agree with him.... Hence what the AK's have said.... we were having fun.
Title: Conflict Seen in Game Objective
Post by: The Fugitive on April 22, 2007, 10:07:18 AM
Quote

I'm another one who wants an end-goal of which combat (in all its mechanized forms) is a part of. To whirl around in a furball just to do it is monotinous and a short-lived form of entertainment for me. No offense to those that enjoy different styles of play.thndregg  



Originally posted by ghi
I did always like the "win war goal of the game",team play ,more organized made it more realistic, ; I always thought this is a massive multi ww2 flight and fight for something(base,war,country) sim, not just a nonsense dogfight until puke without a final goal"first person shoter'



Your kidding right? While both of these players are known, and respected.... in some circles :aok    Their opinions carry no more weight than anyone else in the game. If you believe they do, then I think you may have a touch of "hero worship" and you should see a psychiatrist !

Lighten up Frances ! Its just a game !! If your spending all of your time "worrying" about what other people think and do then you certainly will NOT have any fun. The only "Conflict seen in Game Objectives" I see are the ones YOU are making up ! Looks to me like "most" of the people are playing and having fun.
Title: Conflict Seen in Game Objective
Post by: thndregg on April 22, 2007, 10:31:43 AM
Quote
Originally posted by The Fugitive
Your kidding right? While both of these players are known, and respected.... in some circles :aok    Their opinions carry no more weight than anyone else in the game.


Agreed, and a VERY good point. I just play to have fun overall, and my opinion is simply a thought of what makes this game fun for me. That's all. I never mean to supercede anyone else's ideas of how they define fun, and I hope others can percieve of my opinion that way. all.
Title: Conflict Seen in Game Objective
Post by: Anyone on April 22, 2007, 11:53:33 AM
the game trys to cater for everyone....



....the only issue with that is it causes conflits between the different styles sometimes. Normally all sides of the game can get allong together fine...

sometimes its furballers moaning about war winners, GV's moaning about planes. Planes moaning about Ships, Ships moaning about planes.... its just the way it is. lol
Title: Conflict Seen in Game Objective
Post by: Rino on April 22, 2007, 02:05:35 PM
Quote
Originally posted by Its_a_game
I'm another one who wants an end-goal of which combat (in all its mechanized forms) is a part of. To whirl around in a furball just to do it is monotinous and a short-lived form of entertainment for me. No offense to those that enjoy different styles of play.thndregg  

As opposed to high-school-level responses, here is the XO of the largest squad on the game.  From a weighted point-of-view, I would think his opinion certainly supercedes the peanut gallery.

What say you now?


     Speaking of high school level responses...look in the mirror lately?
Title: Conflict Seen in Game Objective
Post by: thndregg on April 22, 2007, 05:32:14 PM
Quote
Originally posted by Its_a_game
As opposed to high-school-level responses, here is the XO of the largest squad on the game.  From a weighted point-of-view, I would think his opinion certainly supercedes the peanut gallery.

What say you now?


Sitting here eating a late lunch, I just caught this remark. Excuse me if I'm a bit slow.:rolleyes:

I know I'm repeating myself, but no matter of what rank I am in my squad, my opinion is NOT weighted. What I said is just what I think about what I enjoy about the game. I said the same thing three years ago when I started playing.
Title: In a nutshell
Post by: Its_a_game on April 22, 2007, 05:35:47 PM
There are many players who wish to contribute to an overall effort, i.e. a team effort.  I have heard players in missions say "I been playing this game for years, but tonite I have had the most fun."  

Based on the chatter in the arena, a word to the wise;  a successful business needs to keep their eyes and ears open (SWOT to all you corporate types.)  Many players enjoy the concept of "Your Country has Won the War"

I reiterate, there is a Conflict in the Game Objective.
Title: Re: In a nutshell
Post by: Lusche on April 22, 2007, 05:48:22 PM
Quote
Originally posted by Its_a_game
There are many players who wish to contribute to an overall effort, i.e. a team effort.  I have heard players in missions say "I been playing this game for years, but tonite I have had the most fun."  

Based on the chatter in the arena, a word to the wise;  a successful business needs to keep their eyes and ears open (SWOT to all you corporate types.)  Many players enjoy the concept of "Your Country has Won the War"

I reiterate, there is a Conflict in the Game Objective.


The only conflict is in the mind of those who want everybody play the way they do themself.
Title: Conflict Seen in Game Objective
Post by: thndregg on April 22, 2007, 05:51:02 PM
All I know is that HiTech and Crew are making and modifying the game the way THEY see fit. It's everyone else's choice, including yours, too play or not- conflict or not.
Title: Re: In a nutshell
Post by: The Fugitive on April 22, 2007, 06:23:53 PM
Quote
Originally posted by Its_a_game
.......I reiterate, there is a Conflict in the Game Objective.


no, there is a conflict in how you view the game.

No I'm not saying that the "Win the War" idea is wrong, nor am I saying the furball is the way to go.

All I'm saying is your idea that everyone must conform to your way of thinking and playing is wrong.

Also should HTC turn there attention to just one way of game play it would be a big mistake and loose them a large percentage of the player base, so again you are wrong. HTC does a very good job of balancing play across many "likes".

So if you don't want to play with the rest of us, take your $15 and go home and play with yourself.
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 06:39:18 PM
OK,

So let me understand this.  The OVERALL agreement is that:

Just have FUN.  One METHOD of play is not BETTER than the other.

- Base takers are not milk runners as long as they are having fun
- Flying Bombers is wonderful and they are not bomber dweebs
- Being the best GV shooter is not a dweeb for rolling a GV
- Being the best fighter pilot is fun and enjoyable
- Driving a PT boat to a strat and shooting it with Rockets is fun

We all AGREE that if a player strives everyday to be the best bomber, the most accurate GV shooter or the best Pilot, its all GOOD.  If "Winning the War" occurs during these activities, so be it.  Not one of these activities trumps the other and therefore all activities constitute a well rounded game.

That sounds correct, you agree?
Title: Conflict Seen in Game Objective
Post by: titanic3 on April 22, 2007, 06:43:57 PM
if u don't like it, u can join the freeloaders in H2H and go in FFA
Title: Conflict Seen in Game Objective
Post by: WMLute on April 22, 2007, 07:06:17 PM
Quote
Originally posted by Its_a_game
OK,

So let me understand this.  The OVERALL agreement is that:

Just have FUN.  One METHOD of play is not BETTER than the other.

- Base takers are not milk runners as long as they are having fun
- Flying Bombers is wonderful and they are not bomber dweebs
- Being the best GV shooter is not a dweeb for rolling a GV
- Being the best fighter pilot is fun and enjoyable
- Driving a PT boat to a strat and shooting it with Rockets is fun

We all AGREE that if a player strives everyday to be the best bomber, the most accurate GV shooter or the best Pilot, its all GOOD.  If "Winning the War" occurs during these activities, so be it.  Not one of these activities trumps the other and therefore all activities constitute a well rounded game.

That sounds correct, you agree?



No, HTC already said it's not about "Winning the War".

What part about that are you having trouble understanding?

Didn't like the anwser so you are choosing to ignore it?

Winning the War is just a method to promote aerial combat.

The game is about aerial combat.
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 07:17:23 PM
Lute:  You are a suppose to be a muckidy-muck with AH.  Can you answer a question honestly?  

Would you place:

an Excellent Bomber;

an Excellent FlakPanzer shot;

equal with a

an Excellent ACM stick ?


Would you consider them Equal in ability on this game, or would one have ability greater than another?
Title: Conflict Seen in Game Objective
Post by: hubsonfire on April 22, 2007, 07:35:31 PM
Hmmm, flakpanzers don't need to move to shoot, bombers can run an entire sortie on auto pilot, but fighters have to both move, and actually be controlled by the player. I'd venture a guess that the skilled ACM guy is easily the most learned of the 3.
Title: Conflict Seen in Game Objective
Post by: Meatwad on April 22, 2007, 07:50:20 PM
For someone with a name and idea that "Its just a game", you sure are taking it pretty seriously.

Talk about contradicting themselves :rofl

Take your shades and PNG yourself
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 07:54:04 PM
hubsonfire.  That's the first thing you've said constructive.  I appreciate your honesty.  I am interested to hear Lute's take on this issue also.
Title: Conflict Seen in Game Objective
Post by: WMLute on April 22, 2007, 08:01:08 PM
Quote
Originally posted by Its_a_game
Lute:  You are a suppose to be a muckidy-muck with AH.  Can you answer a question honestly?  

Would you place:

an Excellent Bomber;

an Excellent FlakPanzer shot;

equal with a

an Excellent ACM stick ?


Would you consider them Equal in ability on this game, or would one have ability greater than another?


Excellent Bombing can be learned in weeks.

Excellent FlakPanzer shot's can be learned in weeks.

Excellent ACM takes years.

You tell me.

(edit: i'm no muckity much w/ HTC.  I am part of the Campaign Managers staff which puts on the fantastic Special Events we have here (click the Calendar button up top to see what all we do).  CM's are totally voluntary and are in no way "employees" of HTC.  I used to run all the SnapShot's and KOTHS.  I have scaled back to only the Sat. KOTH and will step down from that soon.  I HAVE played this game, (some WW2OL, some WB's, lot's of AW) for 12 yrs ish and have a pretty good "grasp" on what's what.)
Title: Conflict Seen in Game Objective
Post by: The Fugitive on April 22, 2007, 08:18:55 PM
Quote
Originally posted by Its_a_game
Lute:  You are a suppose to be a muckidy-muck with AH.  Can you answer a question honestly?  

Would you place:

an Excellent Bomber;

an Excellent FlakPanzer shot;

equal with a

an Excellent ACM stick ?


Would you consider them Equal in ability on this game, or would one have ability greater than another?


Why is this "Would you consider them Equal in ability on this game, or would one have ability greater than another? " such an important thing to you? As long as they are all having fun doing what they like that pretty much covers it. Why must someone be rated better?
Title: Conflict Seen in Game Objective
Post by: Murdr on April 22, 2007, 08:29:18 PM
Here was this guys take on a similar discussion.  If you want to be "good" at playing AH, you need to be able to do it all according to his scoring system.
Quote
Originally posted by hitech
This discusion is like 2 guys golfing. 1 guy wins (hence better at golf) the other argues that he is realy better because he can hit the longest drive.

HiTech

Quote
Originally posted by hitech
Boy that golf scoring system must be totaly screwed, because the best golfer I know of dosn't care to try for a good score any more, and instead just goes out to see how many hole in ones he can make. But lesser players always get better scores. Man that golf score system sucks. It just dosn't reflect who is the better gollfer.

HiTech

Quote
Originally posted by Dead Man Flying
You've pretty much made my point that context matters.

If a sizeable number of players in golf suddenly played only to see how many holes in one they could make while everyone else played for score, then the golf scoring system would not provide an accurate measure of skill.  It would rank winners and losers based on existing golf rules, sure, but as a metric for skill it would suffer.

The AH scoring system is a bit more complex to compare to something like a golf score anyway.  I hate to say it, but it seems closer to figure skating than golf.  :)

-- Todd/Leviathn

Quote
Originally posted by hitech
Bull puppy.

The system would still accuratly provide a measure of golf skill. But your players are no longer playing golf they are now playing a different game. And since your players are not interested in their golf score, they wouldn't even keep track.

So are you interested in playing golf, or do you just want to head to the driving range. Both are perfectly acceptible, but don't try tell the golfers they should forget about it and just go to the driving range instead, because in your view distance is the only TRUE method for messuring a golfers talents.

HiTech


Sounds to me like all three are valid skills, but the best could do well at all three.  Obviously some aspects of the game are harder to master than others.  You would think those who have mastered the hardest aspects would not have much trouble being competent in any other dimension of AH though.
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 08:33:54 PM
Granted the learning curve in a fighter is great, especially since there are so many fighters with unique turning abilities, E rentention, and gunning mastery.

However, I have flown bombers 9K over a CV and had a player shoot me down in 5" guns at 9K.   I have had Osti's shoot me from 3K.   I am not able to master either of those skills in a short period of time.  

Also, aren't there Squads dedicated to Bombing?  I think SK's of the Rooks.  And GV squads like the LTAR's.  If the game really was set up to Win the War, all these "other" vehicles or abilities would be important.  

There was a time that Bombers and GV'rs were look upon with equal respect.  Post September 13th upgrade has truly moved the game toward  Hitech's and Pyro's vision of a air combat game.  I have heard it said in the arena, "The furballer's have won" in MA.

Hope is not lost.  I have also heard chatter of a new FSO or Arena where mission based battles will take place.    Beyond the current Koth and FSO.  Can you shed any light on it?
Title: Conflict Seen in Game Objective
Post by: Simaril on April 22, 2007, 08:51:20 PM
Why is everyone taking this troll so seriously?

Where I grew up, the measure of a man was his integrity, and how he stood by his word. You didn't say anything out loud that you wouldn't want blared over a PA, and if you wrote something anonymously it meant you didn't have the guts to stand for what you believed.

Anonymous letters are best thrown out unread. They come from people without the integrity to be honest about what they think.



Same goes for this guy. He knows an awful lot about what's going on in the game, yet claims to not play. He ignores every quote from the designers, because they don't say what he wants them to.

If he is a troll, his stuff should be thrown in the trash unread, because it comes from someone who doesnt have the minimal integrity it takes to speak in his own name. If he somehow is a past player, then he has no idea what the game is like now, and his efforts to stir up dissension should be shrugged off.

Just my 2 cents.
Title: Conflict Seen in Game Objective
Post by: Murdr on April 22, 2007, 08:57:43 PM
Im here for the entertainment value :)
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 09:09:44 PM
SiMuriel,

You are one interesting individual.  

You have just dissed about 15 different players for chiming in on what appears to be subject worthy of discussion.

You sound like a bitter individual without real life success.  Your rhetoric seems to be an attempt to raise your status by finding fault in something or someone.  Maybe even a touch of OCD in that rant and rave?

"If you don't have something constructive to say, don't say anything at all."
Title: Conflict Seen in Game Objective
Post by: WMLute on April 22, 2007, 09:16:50 PM
Personally, I think Simaril is spot on.

Not sure why I am feeding the troll.

Sheer boredom possibly?
Title: Conflict Seen in Game Objective
Post by: bj229r on April 22, 2007, 09:17:03 PM
Taking bases, tank fights, etc, gives us a context in which to HAVE dogfights
Title: Conflict Seen in Game Objective
Post by: Stang on April 22, 2007, 09:44:51 PM
:aok
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 09:46:29 PM
Boo Hoo Lute.  You had some decent comments in this post.  I thought you had leadership qualities, but it appears one small pull and you regress.
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 22, 2007, 09:50:38 PM
So taking bets?

Is Its_a_game is?

A.) Clang/Rod
B.) Taylor The Tank Lover.
C.) REsmith
D.) Revor
Title: Conflict Seen in Game Objective
Post by: hubsonfire on April 22, 2007, 09:50:51 PM
It's not rod or taylor- neither one of them can spell worth a ****.
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 22, 2007, 09:53:42 PM
Your bet then hub?
Title: Conflict Seen in Game Objective
Post by: Stang on April 22, 2007, 09:56:01 PM
Quote
Originally posted by Its_a_game
Boo Hoo Lute.  You had some decent comments in this post.  I thought you had leadership qualities, but it appears one small pull and you regress.
:huh
Title: Conflict Seen in Game Objective
Post by: Mr No Name on April 22, 2007, 10:03:00 PM
I don't believe this guy is just trolling... At first I did but he has followed up with some decent observations and questions.

As an observation, I saw Hitechs post about the main focus of the game being Air Combat VS. Win the war.  It is however the "Win the war" motive that should create the opportunities for all types of air combat.

Let me explain:

The drive to capture bases would encourage bombers to take off to knock out hangars and towns to make them softer targets.  Some guys (Like me) love to defend against bombers. - opportunity for air combat

Someone must de-ack a field to keep the enemy down and drop any stray vehicles, these are the JABO and canon armed fighter/attack planes. - another chance to defend and engage in air combat.

Within this mix there will always be an opportunity to engage in dogfights because of the variety of aircraft needed to "Win the war".  I could be wrong (And God himself knows I have been wrong a time or 2 in my life) but I believe that if this game was strictly a furball game, its' time would have come and gone long ago.  The variety involved in a multi-faceted game gives you enough of a choice to hold your interest for a longer period of time.

I do wish there was a larger incentive to "Win the war" I really believe it would encourage harder fighting on all fronts.  I also wish the strats in the game actually affected conditions significantly.  In Air Warrior, I LOVED knocking out the spit factory.  On large raids there would be huge opportunities for fights for any of our escorts that tagged along.

I think many of the dedicated furballers see the "Win the war" types as killjoys and as less than pure warriors and I think they are missing opportunities for different styles of fighting (Including dogfights) because some of them want to take off, climb 4K or so, slug it out 3 to 8 miles from base and maybe return home and thats fine but it by itself should not be labeled as the only valid "Air combat"

I have been playing these games since the DOS days, I still am, just not this one right now...  I think people jump into one camp, one style of play and for them that must be the style of play that counts the most.

Heres a parting shot: No matter what style player you dislike in the game, they are ALL helping to keep the lights on at HTC.
Title: Conflict Seen in Game Objective
Post by: Husky01 on April 22, 2007, 10:13:36 PM
Quote
No, he's a tool.



:rofl :rofl :rofl

How do you get the person name to show up in your quote? like "originally posted by bla bla bla?
Title: Conflict Seen in Game Objective
Post by: Its_a_game on April 22, 2007, 10:23:50 PM
Mr. No Name,

I you.  I realize there are a lot of kids in this game and getting any type of meaningful dialogue is an uphill battle.  Nice to see there is another adult willing to look at the big picture.  

Your elegant explanation may make sense to some of these knuckle heads.  Thank you for your thoughtful insight.

P.S.  You also have an very unique name :)
Title: Conflict Seen in Game Objective
Post by: Murdr on April 22, 2007, 10:52:48 PM
I must be on the ignore list because I made those points in my first post :rofl
Title: Conflict Seen in Game Objective
Post by: Sketch on April 22, 2007, 11:14:52 PM
Quote
Originally posted by Murdr
I must be on the ignore list because I made those points in my first post :rofl


He's scared of your name Murdr.... :t

The responses he makes beat around the bush and one answer leads to another question from him.   He bashes the AK's and other squads that do teamwork and have flown for years, but hides under a shade name.  Oh well... I guess everyone needs a court jester, he will fit the bill.

BTW Murdr, nice flying last night, you didn't get my IL2, but you were close!!
Title: Conflict Seen in Game Objective
Post by: Mr No Name on April 22, 2007, 11:23:20 PM
Quote
Originally posted by Murdr
I must be on the ignore list because I made those points in my first post :rofl


Not on my ignore list... (No one is on it)  You made many of the same points that I made later... You and I only disagree on one point though:

You said you thought of the old MA as 2 or 3 big blobs on the radar screen moving around to avoid each other.

I am a "Win the war" "Landgrabber" but when I see a huge enemy blob, particularly one taking bases, I dive in to slow them however I can, even if I have little or no help.  I will bomb ammo, kill troops, kill goons, kill bombers... whatever it takes to stop or slow the momentum of the enemy.

The thing I truly miss about the old MA was the numbers.  I miss those high count arenas where ANYTHING could happen, and sometimes fast.  With numbers it was easy to coordinate attacks with squad members and with other squads both on defense and offense.  Participation in SOME missions was so high... I remember once filming 45 or so formations of B-24s with a couple dozen P-51 escorts.  I still take a look at some of those films now and then, mannnnnnn those were some amazing times!
Title: Conflict Seen in Game Objective
Post by: thndregg on April 23, 2007, 12:17:44 AM
Quote
Originally posted by Its_a_game
I appreciate your honesty.


We would appreciate your honesty. Original BBS name, please? Have you seen King06 lately?
Title: Conflict Seen in Game Objective
Post by: Murdr on April 23, 2007, 12:27:24 AM
Sorry, I wasn't saying the old MA was always like that.  I was saying that it did at a point become common to see that happening (roving hordes avoiding each other), and that was likely a factor in the changes that took place.

I am more than happy to tag along with either camp if it leads to the kind of action Im looking for on a given night.  I don't think one style is any less valid than the other.  

Both camps have their zealots that cause friction from time to time, which is human nature and situation normal.  That is not new now, or in 9/06, or in 9/99 for that matter.  The only time it becomes an issue is when it consistantly surpresses the intended gameplay experience.  HTC is the ultimate judge of that.

I have a film from a few weeks ago of a mission with 34 Ju-87s plus tag along fighter cover.  It was fun, and it lead to a good span of fighting trying to secure the flattened fields afterwards.  Nothing in the game system prevented this from happening.
Title: Conflict Seen in Game Objective
Post by: Bronk on April 23, 2007, 04:58:47 AM
Quote
Originally posted by Mr No Name


I am a "Win the war" "Landgrabber" but when I see a huge enemy blob, particularly one taking bases, I dive in to slow them however I can, even if I have little or no help.  I will bomb ammo, kill troops, kill goons, kill bombers... whatever it takes to stop or slow the momentum of the enemy.
 


Hmmm .... anyone notice something missing from his "things-to-do" list.


:noid

Bronk
Title: Conflict Seen in Game Objective
Post by: Anyone on April 23, 2007, 06:39:22 AM
Quote
Originally posted by Bronk
Hmmm .... anyone notice something missing from his "things-to-do" list.


:noid

Bronk


fun?
Title: Conflict Seen in Game Objective
Post by: Oldman731 on April 23, 2007, 07:35:20 AM
Quote
Originally posted by Its_a_game
You sound like a bitter individual without real life success.  Your rhetoric seems to be an attempt to raise your status by finding fault in something or someone.  Maybe even a touch of OCD in that rant and rave?

Hmmm.

We have heard something very much like this before.

If I'm correct, Its_a_game isn't revealing his identity because he was banned.

If I'm wrong, I'm certain he'll tell us his old handle.

- oldman
Title: Conflict Seen in Game Objective
Post by: thndregg on April 23, 2007, 07:49:24 AM
Yep. Another coward in hiding.
Title: Conflict Seen in Game Objective
Post by: Simaril on April 23, 2007, 07:55:42 AM
edited -- snatches bag o'peanuts  from trolls hand
Title: Conflict Seen in Game Objective
Post by: Shifty on April 23, 2007, 08:00:30 AM
For a guy claiming to be a new player he sure seems to have a lot of experiance. You guys are fattening this Troll to point where he won't fit under the bridge.:)
Title: Conflict Seen in Game Objective
Post by: Zippy41 on April 23, 2007, 08:51:09 AM
Why argue this point. People set thier own objectives for this game. One night you may be a base taker and the next a furballer. Just have fun that's the motto!!!!!!!!!!:aok