Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: iceone on March 11, 2005, 12:36:55 PM
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I have a problem with my framerate, whenever someone shoots at me or I shoot my fps drops from 70 to like 0.5. The problem gets severe when im flying on a bomber, as it could take as much as 5 secs to unfreeze, which by then either the con is dead or i am.
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System Information
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Time of this report: 3/11/2005, 13:32:49
Machine name: WORK7
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: A7N8X-E
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 3200+, MMX, 3DNow, ~2.2GHz
Memory: 1024MB RAM
Page File: 768MB used, 1695MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
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DxDiag Notes
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DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
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DirectX Debug Levels
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Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: NVIDIA GeForce FX 5900XT
Manufacturer: NVIDIA
Chip type: GeForce FX 5900XT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0332&SUBSYS_93701462&REV_A1
Display Memory: 128.0 MB
Current Mode: 1280 x 960 (32 bit) (75Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6693 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/29/2004 16:50:00, 3736704 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/29/2004 16:50:00, 2826944 bytes
Device Identifier: {D7B71E3E-4072-11CF-F76D-7AB300C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0332
SubSys ID: 0x93701462
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
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Sound Devices
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Description: SB Audigy Audio [9400]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_10071102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0383 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2003 00:32:36, 502160 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
Static/Strm HW 3D Bufs: 64, 62
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
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Description: SB Audigy Audio [9400]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0383 (English)
Driver Attributes: Final Retail
Date and Size: 4/11/2003 00:32:36, 502160 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
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DirectMusic
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DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: Enabled
Ports: SB Audigy DirectMusic Synthesizer [9400], Hardware (Kernel Mode), Output, DLS, Internal, Default Port
MPU-401, Hardware (Kernel Mode), Input, No DLS, External
MPU-401, Hardware (Kernel Mode), Output, No DLS, External
SB Audigy Audio [9400], Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Synth A [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
SB Audigy Sw Synth [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Synth B [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy MIDI Port [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
SB Audigy MIDI Port [9400] [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal
Registry: OK
Test Result: Not run
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DirectInput Devices
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Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Microsoft SideWinder Force Feedback Pro
Attached: 1
Controller ID: 0x1
Vendor/Product ID: 0x045E, 0x0006
FF Driver: SW_EFFCT.DLL
FF Driver Date:
FF Driver Version: 5.01.2600.0000
FF Driver Size: 0 bytes
Device Name: Logitech USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC309
FF Driver: n/a
Device Name: Logitech USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC309
FF Driver: n/a
Device Name: Interact Gaming Device
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x05FD, 0x262F
FF Driver: n/a
Poll w/ Interrupt: No
Registry: OK
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Go back into dxdiag and try turning your sound acceleration down one notch.
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Update the sound card drivers (www,creativelabs.com)
Downgrade the video card drivers to 61.77 (http://www.nvidia.com)
Set the maximum texture size, in the game, to 512 or less and turn on the "preload textures to system memory" option as well.
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Okay no difference, actually i think its a bit worse, What next?
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Check for interrupts being shared. If the above made no difference, then my guess is you have a couple of high data demand deivces sharing interrupts.
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Unless unused firewire ports are considered high data demand devices then no, there are no shared interrupts
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Ok, the basic premise for the problem you are having is a surge or demand for resources in your computer. Typically these go pretty much unnoticed, but when they exhibit in the manner they are for you, and it is not driver or interrupt related, it normally points to something using the CPU in the background.
Look in the task manager and check the CPU usage percentage at the bottom center of the dialog box. It should be bouncing from 0 to 2 percent at a pretty regualr interval. If it is bouncing higher than that, then you have a culprit.
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Ya, your system is nearly the same as mine, you have a slight edge on me in the CPU dept and I have a SB Live! sound card instead of the SB Audigy you have. Other than that, its the same as mine. If I can run the game without a hitch, you should be able to. And if anyone can help you find the problem, Skuzzy can.
:aok
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One thing I ntoiced while looking through his system specs, he's using the default display driver not the one for his monitor. While I can't see why this would cause the system to freeze, it probably won't, he may consider installing the proper monitor inf just while he's "fixing" things.
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Does anyone else notice even a slight lag when you hold the trigger down (it only happens for maybe 500 ms but its really annoying)? Note that the fps climbs back to normally about 1 sec after.
Also, im using a ms sidewinder force feedback... hooked into a midi port... if thatll change anything
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I have the same.
Sometimes when i squeeze the trigger the game freezes up for half a second, then everything warps and i start shooting.
No way to hit with that.
It is only on verry few occasions and only with the first round of ammo fired.
My personal guess is it loads the gun sound and the loading gets delayed since other tasks have higher priority. I usually just fire off one or two rounds of every gun just after take off, sure way to get no freeze in fight for me.
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for the trigger pull game freeze, are you using an external USB hub to plug your stick into?
for me that was a HUGE culprit. i tried to put my CHPro pedals and x45 on a hub to not use up all my usb ports....
game freeze / studder whenever a button was pressed.
went direct into back of PC all is great
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Everything is plugged directly into the back. The joystick is plugged into a creative midi port on the sound card.
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same problem tonight ... after many hours of smooth play (not counting the savvis relay roo"warp"alator)
ran ad-aware and I had a data miner hidding and stealing info ...
All clean now (i double checked w/ hijack this, my AV scanner and ran thru the regestry ect ) time to retest muhahahahaa.