Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: NormH3 on February 04, 2011, 09:45:57 PM

Title: Shot at my countyman
Post by: NormH3 on February 04, 2011, 09:45:57 PM
Don't know where my mind was earlier tonight, but I went after some bombers flying the same flag as me. I can't blame alcohol, cuz I dont drink. Can't remember the pilots name as I think they were new to the arena. I owe ya a root beer. Many apologies :o
Title: Re: Shot at my countyman
Post by: Slash27 on February 04, 2011, 10:13:49 PM
 :headscratch:
Title: Re: Shot at my countyman
Post by: fbWldcat on February 04, 2011, 10:27:23 PM
:headscratch:

Yeah.... Wouldn't shooting a countryman just end up giving you a black eye and a trip to the ground?
Title: Re: Shot at my countyman
Post by: TequilaChaser on February 04, 2011, 11:01:16 PM
Yeah.... Wouldn't shooting a countryman just end up giving you a black eye and a trip to the ground?

depends on if the killshooter is on or off.........

I remember a time in CT/AvsA when they had it where you could shoot your own countrymen down and also friendly collisions...

one had to be careful taking off from their own runway......
Title: Re: Shot at my countyman
Post by: fbWldcat on February 04, 2011, 11:07:46 PM
depends on if the killshooter is on or off.........

I remember a time in CT/AvsA when they had it where you could shoot your own countrymen down and also friendly collisions...

one had to be careful taking off from their own runway......

Awesome  :D

This is a must. It'll be fun to watch  ;)
Title: Re: Shot at my countyman
Post by: Dichotomy on February 05, 2011, 12:04:03 AM
*pssssst 

Norm.. retract that.. swear that you can drink everybody under the table.  Makes for good 'excuses'  ;)

:D
Title: Re: Shot at my countyman
Post by: NormH3 on February 05, 2011, 07:45:13 AM
:headscratch:

i know. lets just say theres a lot going on right now and I think my mind was elsewhere. When I first got the vis, he was far enough away that icons weren't visible. I really have no good excuse.
Title: Re: Shot at my countyman
Post by: captain1ma on February 05, 2011, 07:47:23 AM
i turned killshooter off for a little while. i think thats when he did it. Theres always 1!
Title: Re: Shot at my countyman
Post by: Plawranc on February 05, 2011, 08:28:23 AM
LOL NJ!!!. I was the guy who got the kill on you!

I saw you attacking JU-88's as a 109 and I was going  :confused: :huh :headscratch:
Title: Re: Shot at my countyman
Post by: CAP1 on February 05, 2011, 08:34:43 AM
Don't know where my mind was earlier tonight, but I went after some bombers flying the same flag as me. I can't blame alcohol, cuz I dont drink. Can't remember the pilots name as I think they were new to the arena. I owe ya a root beer. Many apologies :o

i shot shuffler once. i actually vulched him. then suddenly my cartoon me woke up in the cartoon tower.  :bolt:
Title: Re: Shot at my countyman
Post by: NormH3 on February 05, 2011, 08:45:55 AM
LOL NJ!!!. I was the guy who got the kill on you!

I saw you attacking JU-88's as a 109 and I was going  :confused: :huh :headscratch:
yeah..i must have been having multiple brain farts...i think my synapses were firing backwards.
Title: Re: Shot at my countyman
Post by: Plawranc on February 05, 2011, 08:56:17 AM
What WERE you thinking?
Title: Re: Shot at my countyman
Post by: Dichotomy on February 05, 2011, 10:23:43 AM
'I've got you now'

then Han Solo plastered his wingman :D
Title: Re: Shot at my countyman
Post by: NormH3 on February 05, 2011, 10:32:39 AM
What WERE you thinking?

probably "I'm gonna get a kill tonight..YAY"  :D
Title: Re: Shot at my countyman
Post by: NormH3 on February 05, 2011, 10:34:59 AM
'I've got you now'

then Han Solo plastered his wingman :D

now that right thar is funny  :lol
Title: Re: Shot at my countyman
Post by: ImADot on February 05, 2011, 10:42:39 AM
I actually like the idea of killshooter being off in the AvA, like it is for FSO.  It adds another layer of difference from the MA settings, much like the no enemy icons does.  It will take getting used to for the non-regulars, but I think it would add to the experience.

Accidents will happen, and there might be those who try to abuse it, but the regulars and staffers should be able to deal with it.  I say give it a try for a few days.
Title: Re: Shot at my countyman
Post by: Puma44 on February 05, 2011, 10:58:04 AM
I actually like the idea of killshooter being off in the AvA, like it is for FSO.  It adds another layer of difference from the MA settings, much like the no enemy icons does.  It will take getting used to for the non-regulars, but I think it would add to the experience.

Accidents will happen, and there might be those who try to abuse it, but the regulars and staffers should be able to deal with it.  I say give it a try for a few days.

Sounds like a great idea.  It moves the immersion factor closer to the real world.....fratricide. It will add a whole new dimension to the occasional MA mentality player who hawks a fight, waits for someone else to beat down the bandit's energy level, and then drops down in front the guy doing all the work and takes the easy shot for a kill.  :O
Title: Re: Shot at my countyman
Post by: CAP1 on February 05, 2011, 11:01:09 AM
i think i'd like to try that idea also.


wonder if ack hitting anything in the air could be added too?
Title: Re: Shot at my countyman
Post by: Dichotomy on February 05, 2011, 11:22:52 AM
Funny this should come up.  I got an 'assist' on a countryman last night  :uhoh
Title: Re: Shot at my countyman
Post by: Shifty on February 05, 2011, 11:34:11 AM
,.

Sounds like a great idea.  It moves the immersion factor closer to the real world.....fratricide.

It just takes one guy to ruin the night with killshooter off and I've seen it before. One dingleberry type gets word that there's no killshooter in the AVA and he'll be here in a flash. Just like the guy that came and attack the memorial flight last month. There's nothing regulars can do about it. The only people that can put a stop to it would be staffers. Staffers can only eject somebody for so long plus they really need to see the incident happen to take action. Taking action on heresay is not the mark of a good staffer. Besides there's not always a staffer present. Plus say you accidental kill a countryman and he gets a case of the donut and shoots you down. Then you've got a whole different set of problems. You know Hitech has killshooter for a reason and it's probably because there much less crap and trouble with killshooter on then there would be with it off.

It will add a whole new dimension to the occasional MA mentality player who hawks a fight, waits for someone else to beat down the bandit's energy level, and then drops down in front the guy doing all the work and takes the easy shot for the kill.  :O

I agree with you there. I am not the best shot and have to get close many times I'll work in close only to have a guy zip in and take the kill. Yes it's frustrating, but it's not near the problem you'll get once a couple of guys lose their temper with the killshooter off. One reason it works in the FSO is everyone is usually flying with squadmates and you have assigned missions. Plus there are always staff people present to eject people if rules get out of hand or if all hell breaks loose. In a freestyle arena like the AVA the chances misunderstanding or just plain misconduct by somebody entering to cause trouble are more likely. Personally I don't care if it's off but you will see a rise in problems and purse fights.
Title: Re: Shot at my countyman
Post by: Puma44 on February 05, 2011, 11:48:06 AM
Yeah, all good points, Shifty.  It's along the lines of no icons also. It'll take some getting used to but, those who have been assimilated into the AvA may like the new dimension it offers.  As you so eloquently put it, the "purse fighters" are going to whine and/or abuse most anything that doesn't suit them.  :salute

I suggest we give it a try and see how the majority likes it.   :aok
Title: Re: Shot at my countyman
Post by: Dichotomy on February 05, 2011, 12:22:07 PM
I think it would be fun if everybody could be trusted.  Problem is not everybody can be trusted.  Some people feed off of each other and a guy, who is generally an okay player, will turn into an idjit when he's running with his buddies.

It might be an interesting feature in a planned event but I think it would be a bad idea during regular play. 

Just my .02
Title: Re: Shot at my countyman
Post by: gyrene81 on February 05, 2011, 01:02:43 PM
we have done the killshooter off thing a few times without announcing it in the forums...and it has worked for the regulars who don't walk around with a stick up their bums...but like shifty pointed out, it just takes one idjit to spoil the entire thing and this forum is rife with discussions on less than acceptable behavior in one manner or the other when a setting is changed in an attempt to enhance the enjoyment.
Title: Re: Shot at my countyman
Post by: Shifty on February 05, 2011, 01:09:57 PM
Face it most of you guys are decent and if somebody cuts in front of you you'll hold your fire and probably warn the guy.
So it's really not needed. Like I said it really doesn't matter to me, having the killshooter off really doesn't do anything for playability or even realism.
All it does is enable jerks to be jerks.
Title: Re: Shot at my countyman
Post by: TequilaChaser on February 05, 2011, 01:10:10 PM
I myself liked it when "Friendly Collisions" were turned on......... everyone had to really be on their "game" to not launch and crash when taking off or landing.....

that was some true Realism/immersion prob the best you can get in this game.... in my view
Title: Re: Shot at my countyman
Post by: CAP1 on February 05, 2011, 01:24:45 PM
Face it most of you guys are decent and if somebody cuts in front of you you'll hold your fire and probably warn the guy.
So it's really not needed. Like I said it really doesn't matter to me, having the killshooter off really doesn't do anything for playability or even realism.
All it does is enable jerks to be jerks.

i like shooting crazy in his p-38 from the field gun.  :devil
Title: Re: Shot at my countyman
Post by: kculon on February 05, 2011, 01:52:37 PM
I myself liked it when "Friendly Collisions" were turned on......... everyone had to really be on their "game" to not launch and crash when taking off or landing.....

that was some true Realism/immersion prob the best you can get in this game.... in my view

I would love this feature BUT, since it's a game and you have to get on the runway somehow, I think it would only work "well" if it was enabled when you lifted off.
~kc
Title: Re: Shot at my countyman
Post by: Molsman on February 05, 2011, 02:06:48 PM
i like shooting crazy in his p-38 from the field gun.  :devil


lol i forgot about that Cap
Title: Re: Shot at my countyman
Post by: CAP1 on February 05, 2011, 02:23:16 PM
I would love this feature BUT, since it's a game and you have to get on the runway somehow, I think it would only work "well" if it was enabled when you lifted off.
~kc

 or just coordinate your take offs. you spawn, call when rolling, the next guy spawns, etc.
it'd be a cool thing to try.
Title: Re: Shot at my countyman
Post by: ImADot on February 05, 2011, 02:34:41 PM
or just coordinate your take offs. you spawn, call when rolling, the next guy spawns, etc.
it'd be a cool thing to try.

There's a tower for a reason...someone could volunteer to be ATC.  :D

Or, two people can spawn at opposite ends of the runway and see who gets airborne faster.  :devil
Title: Re: Shot at my countyman
Post by: TequilaChaser on February 05, 2011, 02:37:07 PM
or just coordinate your take offs. you spawn, call when rolling, the next guy spawns, etc.
it'd be a cool thing to try.

There's a tower for a reason....  :D

Or, two people can spawn at opposite ends of the runway and see who gets airborne faster.  :devil

that is how we used to do it. no need for an ATC.....

I am for it...... anyways <grin>
Title: Re: Shot at my countyman
Post by: NormH3 on February 05, 2011, 02:38:38 PM
There's a tower for a reason...someone could volunteer to be ATC.  :D

Or, two people can spawn at opposite ends of the runway and see who gets airborne faster.  :devil
Runway Chicken

Glad my original post has spawned some interesting conversation.
Title: Re: Shot at my countyman
Post by: CAP1 on February 05, 2011, 02:39:31 PM
There's a tower for a reason...someone could volunteer to be ATC.  :D

Or, two people can spawn at opposite ends of the runway and see who gets airborne faster.  :devil

 it is illegal to use 2 opposing runways at the same time... :noid
Title: Re: Shot at my countyman
Post by: ImADot on February 05, 2011, 04:27:56 PM
Runway Chicken

Glad my original post has spawned some interesting conversation.

That's the way we roll around here.   :D
Title: Re: Shot at my countyman
Post by: TheBug on February 05, 2011, 04:58:52 PM
I think killshooter off and friendly collisions on could only be utilized in something structured like an event.  Trying it out in an open arena is just asking for trouble, unfortunately.  Now radar that spans from coast to coast in a BoB setup would be good though.  ;)

And Norm I suggest you start drinking, at the very least it gives you an excuse.  :cheers:
Title: Re: Shot at my countyman
Post by: sparow on February 05, 2011, 06:29:34 PM
Hello chaps!

Shifty is very, very right... but we could try something in between like having killshooter off when a staffer is present. Also not advertise it might keep the piraņas away...

I'm all for friendly collisions, that I would advertise in CAPS to avoid mistakes.

Cheers,
Title: Re: Shot at my countyman
Post by: captain1ma on February 05, 2011, 06:43:04 PM
Killshooter: i've broached the subject before with the staff, probably before shifty's time as admin. this is the way we left it. it will only be turned off if everyone is warned and if a staffer is present. last night i did it for a little fun and realism( i'm funny like that). i would never leave it off and neither would anyone else. unsupervised with killshooter off, it would be total kaos and not something we want. now and then it can be a fun thing, as long as a staffer is around to keep an eye on things. we'll leave it at that.

as for friendly collisions, don't think i haven't thought about that one too. its something we could try for a night and see how it works out. remember though, spawn at the same time a friendly will kill you too! again it will only be done if everyone is warned and assuming no one has a problem with it.
Title: Re: Shot at my countyman
Post by: Puma44 on February 06, 2011, 10:05:35 AM
it is illegal to use 2 opposing runways at the same time... :noid

Actually, Cap, it can be done as long as the following instruction is issued by the tower controller: "ya'll be careful out there now, ya hear?"
Title: Re: Shot at my countyman
Post by: NormH3 on February 06, 2011, 10:18:52 AM
I like the idea of AvA being the realism venue. No holds barred.
Title: Re: Shot at my countyman
Post by: Shifty on February 06, 2011, 10:22:09 AM
Killshooter: i've broached the subject before with the staff, probably before shifty's time as admin. this is the way we left it. it will only be turned off if everyone is warned and if a staffer is present. last night i did it for a little fun and realism( i'm funny like that). i would never leave it off and neither would anyone else. unsupervised with killshooter off, it would be total kaos and not something we want. now and then it can be a fun thing, as long as a staffer is around to keep an eye on things. we'll leave it at that.

as for friendly collisions, don't think i haven't thought about that one too. its something we could try for a night and see how it works out. remember though, spawn at the same time a friendly will kill you too! again it will only be done if everyone is warned and assuming no one has a problem with it.

I remember killshooter being off in the CT/AVA before your time in Aces High. It didn't last for a reason. I know friendly collisions on has been tried before. Another failure if it could be disbled separately while on the ground that would be one thing. The ground collisions are a pain in the butt and not everybody wants to be so anal as to have to check with every other player in the same country that you have clearance just to get on the freaking runway so you can play the sim. After somebody spawns on top of you for the third time or your landing your plane and somebody spawns in front of you it loses its quaintness quickly. Seriously guys some of you are dreaming up things that cramp game play not enhance it. You die quick enough from the other side shooting you down. Why add to it by allowing countrymen to shoot you down or kill you by spawning on top of you as well?  Your city government can turn all the traffic lights to green at the same time, that doesn't mean it's a good idea if they do.


Norm if you want no holds barred realism. Next time you get killed in game logoff and don't comeback... That would suck wouldn't it?  ;) Realism is in the eye of the beholder. Having somebody suddenly materialize in the same spot I am killing me is not realistic. Also asking some self appointed air traffic controller permission to materialize on the end of a runway isn't realistic either.
Title: Re: Shot at my countyman
Post by: TequilaChaser on February 06, 2011, 01:27:37 PM
Yep Shifty.....

for the most part, it would be unadvisable to do either out side of special little proposed events....

the novelty will wear off extremely quickly once they see how hard it is to take off and land with "Friendly Collisions" enabled
Title: Re: Shot at my countyman
Post by: Shifty on February 06, 2011, 01:43:19 PM
It would be cool if you could disable it on the ground and have it in the air I agree with everyone there. The ground handling sux though.
Title: Re: Shot at my countyman
Post by: Cheese on February 06, 2011, 03:34:01 PM
Yes- agree about the friendly collisions on the ground. That's the way FA was - Collisions were only active once wheels were off the ground.  If we can't do the same here,  then it would be chaos on the ground due to the spawn as shifty mentions.

But if we can enable it once wheels up, that would be the way to go.  Then if Crazy cuts in front of CAP when he's on a con's six, CAP can just run his prop right up Crazy's...well...you get the idea!  LOL

A plus is that it really cuts down on ganging - once folks get used to it then they are more likely to save their alt and cover you like they are supposed to instead of cutting in and risk a collision. 

As far as killshooter goes, FA had it enabled for years, and folks were always complaining.  With Killshooter on, some chump can cut in front of you while you are firing and YOU take the damage instead of the jerk.  On one of their major updates they set it up so friendly fire did no damage to either plane.  Just a waste of ammo.  That was the way it was for the past several years, and it worked out well - the whining dropped to near zero. 

Don't know if either one of these is possible in AH or not.  Just throwing around ideas here.

Cheese

Title: Re: Shot at my countyman
Post by: NormH3 on February 06, 2011, 03:49:48 PM
Norm if you want no holds barred realism. Next time you get killed in game logoff and don't comeback... That would suck wouldn't it?  ;) Realism is in the eye of the beholder. Having somebody suddenly materialize in the same spot I am killing me is not realistic. Also asking some self appointed air traffic controller permission to materialize on the end of a runway isn't realistic either.

Obviously there are certain realisms that wouldn't work well here. It's a shame that the game isn't smart enough to allow only one spawn per 1000 pixels..or whatever it is. I still consider the realism better here than in the other arenas. Flying a P-51 and shooting down a P-47 just doesnt feel right.
Title: Re: Shot at my countyman
Post by: Slash27 on February 06, 2011, 04:37:18 PM
Killshooter has to remain on guys. That comes from HTC.
Title: Re: Shot at my countyman
Post by: Plawranc on February 06, 2011, 04:48:28 PM
Killshooter has to remain on guys. That comes from HTC.

ALL HAIL THE SKUZZITECH CODEX  :pray  :pray  :pray  :pray
Title: Re: Shot at my countyman
Post by: CAP1 on February 06, 2011, 04:57:35 PM
Actually, Cap, it can be done as long as the following instruction is issued by the tower controller: "ya'll be careful out there now, ya hear?"

i was thinking non-towered airports.

at KVAY, we fly right pattern for 26, and left pattern for 08. N14 is right pattern for 01, and left for 19
Title: Re: Shot at my countyman
Post by: ImADot on February 06, 2011, 05:10:18 PM
There are no non-towered airports in the game  :neener:
Title: Re: Shot at my countyman
Post by: CAP1 on February 06, 2011, 05:16:48 PM
hh,mmmm....i've never heard any controllers in game/? :devil :bolt: :noid
Title: Re: Shot at my countyman
Post by: Shifty on February 06, 2011, 05:41:35 PM
Flying a P-51 and shooting down a P-47 just doesnt feel right.

We're members of the same church there bud.
Title: Re: Shot at my countyman
Post by: Cheese on February 06, 2011, 06:19:28 PM
We're members of the same church there bud.

AMEN, BROTHER!