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Help and Support Forums => Aces High Bug Reports => Topic started by: Nitrous on February 28, 2015, 02:15:02 PM

Title: 88mm Gun Bug Causing Base Damage
Post by: Nitrous on February 28, 2015, 02:15:02 PM
I have been noticing that when the 88mm gun is being fired from a enemy base over the in country base. When this is happening damage is being caused when the round does not detonate over or even close to the base. Base guns blow up VH's & other objects are being destroyed. Is there going to be a fix in the new version?
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on February 28, 2015, 05:49:54 PM
I mentioned this, provided film, and everybody else said the guy firing the gun was actually hitting the acks and buildings when it was totally clear it was flying overheard.

Next time you see it, switch sides and you will find the same person manning the gun I mentioned in my threads.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: FLS on February 28, 2015, 06:02:37 PM
That sounds like lag icepac. Same as when an aircraft shoots you when they don't appear to have the angle.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Lusche on February 28, 2015, 06:08:15 PM
That sounds like lag icepac. Same as when an aircraft shoots you when they don't appear to have the angle.

Ack guns don't move ;)
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: FLS on February 28, 2015, 07:13:58 PM
Ack guns don't move ;)

Problem described isn't collisions with the gun. Pretty sure the shot moves.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Lusche on February 28, 2015, 07:35:18 PM
Problem described isn't collisions with the gun. Pretty sure the shot moves.

But not the shooter, which is what causes

Same as when an aircraft shoots you when they don't appear to have the angle.


If both planes were stationary, you would never experience the thing you describe.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: FLS on February 28, 2015, 08:10:16 PM
Why do you think it happens to appear as described? I'm not saying it's precisely like different relative positions, just that it sounds like an internet issue not a game bug.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on February 28, 2015, 09:03:35 PM
It's a bug.

Next time you see an enemy field within range of your field's 88mm, fire way over the field in AA mode with fuse range set to max.

Fire away while sweeping the gun across the enemy field.

Any gun or destroyable object that the shell flies directly over will be registered as being hit.

If it's an ack, it will blow up.

Now guys who have graphics issues where they can see the enemy field objects through the terrain can easily blow up anything on the field.

I provided the films on an earlier topic a year ago.

If you see it happening, change country to the field where the shells are coming from and you will find Eurastus firing away.

Maybe others are doing it now as well.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: FLS on February 28, 2015, 11:44:24 PM
Roger Icepac I misread you and thought you said other people were seeing something different from you. If it's a bug and you sent film it's likely on the list to be fixed unless they can't reproduce it.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 01, 2015, 12:58:38 AM
I confirmed it by doing it myself after switching sides to get a better look but I don't remember if I filmed that part.

Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 01, 2015, 12:18:21 PM
Pretty easy to test by going to the offline arena.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Nitrous on March 06, 2015, 03:34:26 PM
IcePac is 100% correct. I have watched this for months going on & HTC needs to fix the problem.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: bustr on March 06, 2015, 08:22:02 PM
I watch Erastus a lot on Vbases. He does a lot of what you describe with the M4's rockets and occasionally firing the main gun. I talked to him one night about his accuracy. Offline he figured out a dry eraser markup on his monitor. He didn't mention if he has the ability to see through hills.

If we can kill ack with a rocket from a fighter by simply hitting the ground within 30ft or so to the side. Are we running into how the area programed as hit able is described by the code? The 88 is only a recent addition to the game and 5inch AA shells act like HE on contact when fired at a base.

AH3 seems to be more important getting the code right.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 07, 2015, 11:32:11 AM
Since you can resize the text buffer window you do not have to use dry erasers at all. Especially, with the 88 guns it is just a matter of knowing the range. It is a lot easier to kill the 88s with the M4 HE round than kill any gun with the 88. The problem with the M4's rockets is that they have a wide dispersion, so even if you are using the proper aiming point it will take more rockets than it would from an aircraft, for instance. The fastest way is the Sd.Kfz 251 with the Nebelwerfer 41 rockets, but no one wants to try it often enough to get good with it.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 07, 2015, 05:53:25 PM
With the 88, you don't have to hit the objects to damage them.......you fire way over them and hits register.

I have plenty of films showing the puffy ack blowing up long after it passed over the target base.

I posted films on the previous thread clearly showing and many here seem unable to see what is right there in front of them.

What eurastus does in a tank is completely different.

Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 07, 2015, 06:31:56 PM
icepac the one question you are not answering is whether you are the shooter, or just an observer. From the position of observer there are too many unknowns. If you are the shooter and you are seeing puffy explosions far (FAR) above the guns and they still explode, then that's different.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Zimme83 on March 08, 2015, 08:45:18 PM
[
icepac the one question you are not answering is whether you are the shooter, or just an observer. From the position of observer there are too many unknowns. If you are the shooter and you are seeing puffy explosions far (FAR) above the guns and they still explode, then that's different.

Have seen 88:s destroying one of our V-bases (guns and hangers) but the terrain makes it impossible for direct or indirect fire from the 88 to cause that damage. Was also AA rounds that exploded way above and off the field.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 08, 2015, 11:25:05 PM
Again. I do not believe that you can make that assumption as an observer. If you can do that with an 88mm, then that's different.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Zimme83 on March 08, 2015, 11:38:09 PM
Again. i do not belive that anyone can land a hit (and absolutley not take down an entire base) in an 88 on a target they cant see.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 09, 2015, 02:26:19 PM
Then you are not paying attention. I can absolutely do it. I prefer the M4 because it has a faster firing rate. With the 88mm by the time you finish the base has already rebuilt even with two guns working together. With the M4 I can close the base in 3 minutes, kill everything on the base in 12 minutes, which leaves three minutes for a capture. 88s are just too slow.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 09, 2015, 04:33:54 PM
I just tried this again to make sure nothing has changed in arena settings, or something. I hit the neighboring radar 100 times with puffy AA making sure the puffy was directly above the radar tower. No damage. Three direct hits kill it immediately.

In about two hours I will repeat the test with indirect and direct observers to see if what they see agrees with my viewpoint.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 09, 2015, 06:55:51 PM
I watched it live, on the film, and changed sides and walked around in a chute to see the gun that was doing it's inclination.

You don't have to believe it so you can pretend it doesn't happen..........but it does.

I have also duplicated it by shooting down enemy base assets and likely have already posted films of it only for the same denial response.

Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 09, 2015, 07:50:52 PM
I tested with someone that saw the same thing you did icepac. While I fired something like 1,000 rounds and only killed 1 gun (that I actually hit), my helper was able to hit something like 6 guns. We are not able to repeat it on a dependable basis though. There seems to be a very narrow window in which you can score a hit, but it involves hitting an area above and beyond your actual target. In other words, it is a difficult thing to do reliably.

Still trying to repeat it.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 10, 2015, 07:59:03 AM
Cool.........good to see someone is working on it.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 11, 2015, 05:05:37 PM
Even using the same method that I use for the M4 this is hard to reproduce reliably, however I think I have discovered what the issue is. If you have the gun set to a point where AP would ordinarily hit the target you are aiming for, but instead you use the AA (puffy) round, then the same number of hits that AP would take will take it down with AA. It is acting as if the game is doing both calculations simultaneously. It would be interesting to see if it would take out both an airplane and a tank at the same time with one shot, but it is difficult to setup.

Bear in mind that this is just a guess and not a sure thing.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: lyric1 on March 11, 2015, 06:37:40 PM
Again. i do not belive that anyone can land a hit (and absolutley not take down an entire base) in an 88 on a target they cant see.

I can assure you being a squad mate of Chalange & waiting in the M3 to drive on base for the capture. He can take down an entire V-base without being able to see it.
Some place on the BBS I think he posted film of this using a M4/75.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 11, 2015, 07:05:13 PM
completely different issue.

This issue is a 88mm firing way over a base and any object that is directly below where the shell as it goes over........takes a hit.

The shell continues on and blows up with a black puff long after it passed over and struck whatever was directly below it.

An analogy using ILS is that the shell only has to intercept the "localizer" and that it's glideslope doesn't matter as long as the shell flies past the object.

I guess I will have to post the films (again) but the current viewer doesn't seem to play them well.


Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 11, 2015, 07:18:52 PM
I think you need to try it before you will know for sure. For instance, you cannot tell how far above the base a puffy ack is. It seems like far above when it is past the base, but the AP shell using the same aim point lands on target.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 11, 2015, 07:26:31 PM
I know this...........and that's why this thread is about the 88mm glitch and not anything else.

I switched sides to see who was lobbing shells over the field and causing things he did not hit explode and he was in the 88.

The 88 is the only ground based gun that has "puffy" ack explosions.

The 88 is what we are talking about.

You know, the 88.

Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 11, 2015, 07:29:43 PM
Read what I posted just before Lyrics' post. What I said there is in full agreement with you.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 12, 2015, 06:38:37 PM
I replicated it by firing at such a high angle that either AP or AA rounds would have flown way over the field.
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: Chalenge on March 12, 2015, 08:58:59 PM
That has not worked for me. Did you film it?
Title: Re: 88mm Gun Bug Causing Base Damage
Post by: icepac on March 13, 2015, 08:01:58 PM
Yeah.....in july of 2013 but lost a bit of stuff so I will have to do it again when time permits.

I took down about 5 acks in 10  minutes.