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Help and Support Forums => All things VR => Topic started by: 1stpar3 on March 23, 2017, 04:02:09 AM

Title: blur
Post by: 1stpar3 on March 23, 2017, 04:02:09 AM
I cant seem to get anywhere even close to a clear picture. In set up(oculus setup) I get the lines on green cross set as good as they get, but in game the text on clipboard and guages are all a blur. Am I missing something,probably but dang if I know what. The display on monitor while using oculus is still crisp and clear, so I am buggered :headscratch:
Title: Re: blur
Post by: Skuzzy on March 23, 2017, 06:47:03 AM
Could it be this: http://bbs.hitechcreations.com/smf/index.php/topic,71591.msg5129909.html#msg5129909
Title: Re: blur
Post by: Kanth on March 23, 2017, 06:58:24 AM
have you tried moving the Oculus around on your head, specifically pulling it away from your eyes a little bit? and sliding it up higher and lower on your face?

 I'm wondering if you have it on too tight.  I generally have to slide mine around on my head till everything is focused. The fit is fairly loose and easy to slide around.

Also, make sure your forehead never touched your lenses if that happened you need to wipe them off. Also make sure the lenses aren't getting fogged up.
Title: Re: blur
Post by: 1stpar3 on March 23, 2017, 03:24:52 PM
Well, that wasnt it. I have moved the mask every which way you could, its easy to see where it is the clearest, so that isnt it. I have full mouse control and displays only disappear when I drag them too far. Pretty sure its not fogging as the headset doesnt stay on long enough. Have to take it off to read help topics lol. The display scaling did clear it up but only marginally. I did notice that on compatibility tab, the only setting was for compatibility in Windows 8? I run Win 10? Maybe an update thing in windows?  Does Oculus have problems with bad lenses? I cant see any obvious mars on lens surfaces though. I may just be more screwed up than I thought lol
Title: Re: blur
Post by: FLS on March 23, 2017, 04:09:43 PM
Have you tried Anti-Aliasing, on and off?


Title: Re: blur
Post by: 1stpar3 on March 23, 2017, 05:32:23 PM
Yes,sure have. I have clicked and slid just about every graphics option in game. Absolutely nothing I do makes image sharper. Glasses/no glasses, zero change. I will give it a rest for a bit, getting frustrated lol   Without VR game is crisp and clear and TIR is fairly immersive as it is, so no loss of game fun! Thanks for the help guys :rock
Title: Re: blur
Post by: hitech on March 24, 2017, 08:33:01 AM
Try cleaning your leneses on the head set.

Also focus by moving the Oculus up and down.

HiTech

Title: Re: blur
Post by: FLS on March 24, 2017, 08:58:06 AM
When you look at a tiny little monitor through a magnifier it won't look as good as the big monitor on your desktop.
Title: Re: blur
Post by: jskibo on March 24, 2017, 09:00:56 AM
Been running triple 40" for six years.  Bought the Rift and now no longer interested in triple big screens :)
Title: Re: blur
Post by: 1stpar3 on March 24, 2017, 03:07:36 PM
Ok, finally got it cleared up...well to a working enough level. I could deal with the more non discript and clear detail, but what I had was all blur. I could see the fuzzy Icons but was shooting at a vague grey mass of airplanes. Question I have now is, the gamma slider in AH graphics detail screen has zero effect through Oculus...also, all but the TIR relative view and Disable VR check boxes are unclickable. Is there a place to adjust the gamma and color preferences for INSIDE the head set use? I am not sure I fixed up the blur much, or that my eyes just got used to the different view of the world.? But it worked a bit :banana: I could really get it better, maybe, just dont know if there is a way to tweak what I have, color wise?
Title: Re: blur
Post by: 1stpar3 on March 24, 2017, 04:06:13 PM
Also, another question. Seems to be alot of information in this thread but some seems to be conflicting? So ,run on monitors natural resolution? Then I read some are saying run resolution at 2160 x 1200,which my monitor wont run. So, does monitors native resolution impact graphics inside oculus headset ie bigger monitor better resolution for oculus? I am no whiz at computers it just seems counter intuitive. So with what I have read, I understand the thinking, that screen resolution is divided between the 2 lenses in headset, like 1920 x 1080 makes it 960 x 540 per lens? Thus a higher native resolution in monitor would increase resolution per lens inside head set? That makes sense and doesnt make sense at same time :headscratch: Shouldnt the headset be more like running a second monitor? Yes I know its fairly new technology and there will be bugs, its just that all the info gets confusing. If it is possible to run oculus at higher monitor resolutions, where to you need to make that adjustment? Things like that! :uhoh
Title: Re: blur
Post by: Skuzzy on March 24, 2017, 04:25:37 PM
Always set the game resolution to the native resolution of the attached monitor.  DO NOT try to set it to match the Rift or Vive.
Title: Re: blur
Post by: 1stpar3 on March 24, 2017, 04:40:12 PM
Right! I got that. I do what YOU say over everyone else :rock Does native resolution of monitor(would I get better rift performance with larger native resolution monitor) change resolution in rift. Could have put it better earlier but this is all greek to me
Title: Re: blur
Post by: 1stpar3 on March 24, 2017, 04:44:21 PM
could just be expectations vrs reality. Figured it would look close to desktop inside the head set, but was more like going back to old laptop graphics. Which was OK, but nowhere near as great as my new desktop. I am having harder time trying to explain what it is I am trying to explain :bhead
Title: Re: blur
Post by: Skuzzy on March 25, 2017, 06:58:47 AM
The overall resolution of the Rift/Vive is not that great, if you look closely at it.
Title: Re: blur
Post by: terrydew on March 25, 2017, 01:57:47 PM
could just be expectations vrs reality. Figured it would look close to desktop inside the head set, but was more like going back to old laptop graphics. Which was OK, but nowhere near as great as my new desktop. I am having harder time trying to explain what it is I am trying to explain :bhead

There is a trade off with VR. The current level of resolution is just not as good as a 4K or 1080p monitor but with the current version of AH it is IMHO very acceptable and almost all gauges are clearly readable. The trade off is being in the plane! Also as mentioned above, finding the best position of the rift on your face can make a big difference. It is your distance vision that you are using in the rift. If you wear glasses for distance, and don't wear them in the rift it can make a difference. Because of cataracts I just had lens replacement giving me 20/20 again and it made a difference in the sharpness of the view.

Terry

Terry
Title: Re: blur
Post by: 1stpar3 on March 26, 2017, 02:37:23 AM
I wear my glasses, but only to see with lol. Yeah, I was just a bit disappointed with the resolution in the headset. It was a step backwards from the monitor. True the  In the plane does make up for a bit of the let down. Only thing now, is just a bit of fine tuning? Is there a way to reduce the brightness inside the head set? Its a bit too much for me, I will admit though that my eyes are a bit sensitive to certain things. I have MS and my eyes are pretty much the only thing I have recurring issues with, other than just severe fatigue. I dont let it stop me though. It would be alot better if I could mute the brightness just a bit, the colors are off for me a bit, but dulling the bright would probably fix that a bit. So far the only color changes I can make only affect the monitor display and not the head set. Even the gamma slider in options/graphic details has no effect. I went ahead and purchased a upgrade graphics card, who knows might clear some stuff up a bit, will make it run a bit better anyway. My current card was struggling. Its still a new tech thing and can only get better, so not the end of the world.