Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: DREDIOCK on September 13, 2016, 08:30:07 AM

Title: Hit sprites
Post by: DREDIOCK on September 13, 2016, 08:30:07 AM
Can we increase the size of these a tad please? same with tracers
I cant tell if Im hitting anything 3/4 of the time
Title: Re: Hit sprites
Post by: BowHTR on September 13, 2016, 08:37:49 AM
There have been multiple posts through multiple threads about this.

http://bbs.hitechcreations.com/smf/index.php/topic,381433.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,381433.0.html)
Title: Re: Hit sprites
Post by: Scca on September 13, 2016, 08:42:36 AM
There have been multiple posts through multiple threads about this.
Maybe there's been multiple posts because there's been no indication a change will be made. 

Changing FOV isn't the answer.  While it may improve hit sprites and tracers, it comes with a downside of lower SA, and an inability to see things like MG round counters and other engine instruments. At default FOV I feel like I am flying around with my head pressed against the gun site, and I lose people in a fight. 

It's the crickets that are bothering me.  Even saying "that's the way it is" would at least be an acknowledgement of the issue.  <shrug>
Title: Re: Hit sprites
Post by: Randy1 on September 13, 2016, 12:37:15 PM
I use a FOV of 93.  A compromise setting  that I find works for me.  Hit sprites are still very hard to see.
Title: Re: Hit sprites
Post by: bustr on September 13, 2016, 03:10:35 PM
It's a plot to get everyone to turn off their tracers......... :O
Title: Re: Hit sprites
Post by: DREDIOCK on September 14, 2016, 11:23:58 PM
Well regardless of what it is. This just aint gonna cut it. Im missing things I normally should be able to take with relative ease out because I cant accurately tell where my rounds are going to be able to adjust.

I'd like to know how some people ARE hitting stuff

This is getting beyond frustrating
Title: Re: Hit sprites
Post by: Chilli on September 15, 2016, 03:30:21 AM
I like the added debris from hits to aircraft.  I have noticed that does seem to be just about my only clue that I have done any damage while in knife fights.  Cannon rounds do make nice hit sprites, however; I mostly use the 50 cal variety of ammo. 

Could there possibly be a compromise by adding more debris from MULTIPLE 50 cal (and lower caliber) hits?  I think the desired effect will be the same....... improved visual confirmation of inflicted damage/penetrating rounds.
Title: Re: Hit sprites
Post by: Chalenge on September 15, 2016, 03:52:18 AM
Oh, there's an easy cure for this. Offline just setup the drones as B-29s and slowly size them down to Yak3s. Be warned the Tu-2s like to fly with no wings. Turn your tracers off because they can confuse the situation.
Title: Re: Hit sprites
Post by: Scca on September 15, 2016, 04:59:25 AM
Well regardless of what it is. This just aint gonna cut it. Im missing things I normally should be able to take with relative ease out because I cant accurately tell where my rounds are going to be able to adjust.

I'd like to know how some people ARE hitting stuff

This is getting beyond frustratingAgreed.
Title: Re: Hit sprites
Post by: bustr on September 15, 2016, 12:03:15 PM

I'd like to know how some people ARE hitting stuff


Easy, 100 mile an hour principle. Ever wonder why most gunsight reticle in WW2 were some variation of 100Mil or 10m at 100m? I didn't make up the historical reticle's in the AH3 rides, took my 5 years to hunt them all down.

If Hitech is willing, I will give Skuzzy my gunnery manuals like Bag the Hun, Horrido, AAF fixed gunnery 1943\1944\1950, and other bomber crew gunnery manuals so players can download them. They are public domain at this point even if you have to buy them online from private sellers. Lots of pictures....... :O
Title: Re: Hit sprites
Post by: Dobs on September 15, 2016, 12:31:25 PM
Stadiametric ranging!  No need for adjustable gunsights in here since we have icons, but in older gunsights you could adjust the size of the reticle for expected enemy..
(http://forum.axishistory.com/download/file.php?id=11424&sid=4b35e144dd7255a027ede31b51060d25)

An article on British gunsights here...
http://forum.axishistory.com/viewtopic.php?f=114&t=17850&sid=8c840f71ef81750a3dbeb3b76ae3d1ec (http://forum.axishistory.com/viewtopic.php?f=114&t=17850&sid=8c840f71ef81750a3dbeb3b76ae3d1ec)
Title: Re: Hit sprites
Post by: bustr on September 15, 2016, 12:55:57 PM
The RAD or radii deflection system was used by AAF and RAF bomber crew with flexible guns to determine range and deflection allowance from 0-90 degrees deflection and 0-3 RAD deflection based on a base line of a 35Mil ring. That is why the illuminated reticles I placed in some of the bombers are 35 inner and 70 outer rings with a dot. The N8 has a 35, 70 and 105.

The 100mph principle was used in fighters with fixed gunsights to determine range by wingspan and deflection allowance by either the con's angle of travel to yours in a 6 chase to 30 degrees of your line of travel. Or to determine radii of 100Mil to hold over to account for every 100 mph of travel speed to your con from 35-90 degrees of your line of travel.

In Schiessfibel you find that the stadia marks on the REVI reticle are used for deflection allowances of radii based on angles from 5-50 degrees. And similar allowances in the Type98 or Type4 in the a6m and NiK2 because the majority of optical sights used by the Japanese were copies of REVI 2 and 3 or OIGEE.   
Title: Re: Hit sprites
Post by: bustr on September 15, 2016, 03:29:03 PM
Check them out with the the new game update.....
Title: Re: Hit sprites
Post by: Condor on September 17, 2016, 01:37:44 PM
Check them out with the the new game update.....

They look good now. Last night I saw clear hit sprites on planes and GVs.   Thanks 
Title: Re: Hit sprites
Post by: 1stpar3 on September 17, 2016, 01:43:31 PM
Yes!! Love the new sprites! There was no doubt about whether or not you were hitting. Some were bright enough to actually FLARE the view,like the sun will, love it!
Title: Re: Hit sprites
Post by: SFRT - Frenchy on September 17, 2016, 03:07:11 PM
I  do not like the new hit sprites at all. I loved the older small ones. The new ones take away from the immersion as they look like giant cartoony tennis balls.

It would be sur-imposing a boxing match with these :

(http://2.bp.blogspot.com/-ZRghDqkk7Z0/Tm1CRwPD9AI/AAAAAAAAADE/bAd3quU1DjA/s1600/Batman%2BG.jpg)
 :rofl
Title: Re: Hit sprites
Post by: bustr on September 17, 2016, 05:28:23 PM
For a decade they screamed at Hitech for more realism. They finally get more realism and they scream at Hitech to give them back their gamey realism because they don't want to learn how to shoot effectively with tracers off. Most players are using the first hit sprite to braille their way to kills. Without them, most will not as you have seen find the game fun. That old saying, I'm paying for fun, I go to work for hard knocks.
Title: Re: Hit sprites
Post by: FESS67 on September 17, 2016, 06:31:18 PM
I agree with Frenchy.  They are too big now.  I like the fact they are bright but too big.
Title: Re: Hit sprites
Post by: JimmyD3 on September 17, 2016, 06:34:11 PM
I like them just fine.
Title: Re: Hit sprites
Post by: Chalenge on September 17, 2016, 08:41:02 PM
I would like to have the smaller ones back, or at least an option to reduce them. Film is much more convincing when it is realistic in every possible way and might serve to attract customers.
Title: Re: Hit sprites
Post by: Condor on September 17, 2016, 08:51:02 PM
Firing at a plane from a wirble they are small but clearly visible. About the same as in AH2. Hits on GVs that are not killers are also small. The only big sprites I have seen are hits that kill GVs and I agree they are a little cartoony. I wonder if they look diferent to each of us?
Title: Re: Hit sprites
Post by: Hajo on September 17, 2016, 08:57:32 PM
I don't wee large sprites, I now see what I used to see in AHII.  Leave them alone please.
Title: Re: Hit sprites
Post by: bustr on September 17, 2016, 11:27:36 PM
Hardware Wars......most probably see them the same as AH2 now.
Title: Re: Hit sprites
Post by: DREDIOCK on September 18, 2016, 08:16:58 AM
For a decade they screamed at Hitech for more realism. They finally get more realism and they scream at Hitech to give them back their gamey realism because they don't want to learn how to shoot effectively with tracers off. Most players are using the first hit sprite to braille their way to kills. Without them, most will not as you have seen find the game fun. That old saying, I'm paying for fun, I go to work for hard knocks.

Until the introduction of the K-14 and the german EZ 42 gunsights used later in the war (1943-44 and only experimentally in 200 German planes) and as far as I know we dont have in AH. Tracers were anything but uncommon in WWII. Certainly more common then the guy who wants to be able to sneak up on opponents with tracers off so if he misses the opponent doesn't know he's being shot at.
that IS realism.

And so long as you have the ability to turn them off. Why the hell do you even care?

Title: Re: Hit sprites
Post by: Chalenge on September 18, 2016, 08:24:09 AM
Because it is not only the tracers, but the hit sprites as well. Smaller is more realistic. It was looking really good at the end of beta.
Title: Re: Hit sprites
Post by: DREDIOCK on September 18, 2016, 08:44:48 AM
Because it is not only the tracers, but the hit sprites as well. Smaller is more realistic. It was looking really good at the end of beta.

When compared to virtually every actual gun cam footage I've seen. IRL what we call hit sprites actually varied in size from nearly non existent little specks to large flashes.
So, I dissagree.
Most of the time. least on my computer. I didnt see any hit sprites or evidence of a hit at all unless something fell off. Now yes. Many of these were misses. But also I know many were hits because I'd suddenly hear a delayed explosion or I'd get a kill later while someone else would only get assists on planes I didnt think I hit
Title: Re: Hit sprites
Post by: Chalenge on September 18, 2016, 09:01:52 AM
When compared to virtually every actual gun cam footage I've seen. IRL what we call hit sprites actually varied in size from nearly non existent little specks to large flashes.
So, I dissagree.

Then because you didn't see them you can't be much of a judge, wouldn't you say? It would have been a trivial matter to make convincing video from what we had, but not from what we have now.

I wish they would make it an option for the user to change the sizes. Then you could have it your way, and I mine.
Title: Re: Hit sprites
Post by: DREDIOCK on September 18, 2016, 09:28:12 AM
Then because you didn't see them you can't be much of a judge, wouldn't you say? It would have been a trivial matter to make convincing video from what we had, but not from what we have now.

I wish they would make it an option for the user to change the sizes. Then you could have it your way, and I mine.

Noo. Because in most RL instances there is some significant visual indicator you have hit something. Usually flashes or as we call them. Hit sprites. Or mini small explosions on the target.

 Not being able to see hits at all occurring should be the exception. Not the norm. For me it was the norm even when I was getting good and significant hits

You can pick a film of your own but if you look for yourself you will see hit sprites of all sizes. Not just tiny microdot ones which usually you mostly see at greater ranges or hardened targets. To say smaller is more realistically accurate isnt accurate.




Title: Re: Hit sprites
Post by: Chalenge on September 18, 2016, 09:46:08 AM
Hmm, that's what I was seeing. Maybe your frame rate is too low?
Title: Re: Hit sprites
Post by: DREDIOCK on September 18, 2016, 11:21:30 AM
In the beginning If I went in to strafe a field my rates actually dropped to the low teens but that was with most of the eye candy bumped up pretty high.
Through trial and error Im now depending on the situation getting pretty decent looking graphics with frame rates ranging from the 30's to the upper 50's. About the same as i was getting in AH2.

Take into account maybe I have an 8 year old machine and tomorrow at 12:20 PM my eyes will be 55 years old.
Title: Re: Hit sprites
Post by: The Fugitive on September 18, 2016, 01:28:21 PM
In the beginning If I went in to strafe a field my rates actually dropped to the low teens but that was with most of the eye candy bumped up pretty high.
Through trial and error Im now depending on the situation getting pretty decent looking graphics with frame rates ranging from the 30's to the upper 50's. About the same as i was getting in AH2.

Take into account maybe I have an 8 year old machine and tomorrow at 12:20 PM my eyes will be 55 years old.


ahhhhh, so what your saying is you need a new pair of glasses!  :devil

Happy Birthday Dred!
Title: Re: Hit sprites
Post by: DREDIOCK on September 18, 2016, 03:53:45 PM
Thank you.

LOL New pair of eyes is more like it. Mine are at the point where they dont know what they want.

Glasses on,
glasses off
glasses on
glasses off
Title: Re: Hit sprites
Post by: The Fugitive on September 18, 2016, 04:43:51 PM
Thank you.

LOL New pair of eyes is more like it. Mine are at the point where they dont know what they want.

Glasses on,
glasses off
glasses on
glasses off


LOL! hang them off the end of your nose, look over them or threw them as your eyes demand. :)
Title: Re: Hit sprites
Post by: Chalenge on September 18, 2016, 08:40:28 PM
In the beginning If I went in to strafe a field my rates actually dropped to the low teens but that was with most of the eye candy bumped up pretty high.
Through trial and error Im now depending on the situation getting pretty decent looking graphics with frame rates ranging from the 30's to the upper 50's. About the same as i was getting in AH2.

Take into account maybe I have an 8 year old machine and tomorrow at 12:20 PM my eyes will be 55 years old.

You're still a young pup!