Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: popeye on August 22, 2016, 09:23:33 AM

Title: dots
Post by: popeye on August 22, 2016, 09:23:33 AM
Seems the aircraft visual dot is different from AH2. 

What I see is a large dot that moves a bit erratically, from about 6 miles.  Then a smaller dot that moves smoothly.  Then the dot disappears completely for a short time before becoming an icon.

Is that what others are seeing?
Title: Re: dots
Post by: guncrasher on August 22, 2016, 09:49:01 AM
I see a dot in the distance that kind of warps every few seconds.


semp
Title: Re: dots
Post by: Tracerfi on August 22, 2016, 09:49:36 AM
I see a dot in the distance that kind of warps every few seconds.


semp
agreed
Title: Re: dots
Post by: Wiley on August 22, 2016, 10:09:21 AM
Yep.  It basically looks like outside a certain range you only get updates every few seconds, then when it gets inside a certain range it updates more often.

Wiley.
Title: Re: dots
Post by: puller on August 22, 2016, 10:10:23 AM
Seems the aircraft visual dot is different from AH2. 

What I see is a large dot that moves a bit erratically, from about 6 miles.  Then a smaller dot that moves smoothly.  Then the dot disappears completely for a short time before becoming an icon.

Is that what others are seeing?

yes this is what is happening to me...
Title: Re: dots
Post by: ImADot on August 22, 2016, 10:39:33 AM
Yep.  It basically looks like outside a certain range you only get updates every few seconds, then when it gets inside a certain range it updates more often.

Wiley.

Just like what has been working as designed for years in the current game.  ;)
Title: Re: dots
Post by: Ratsy on August 22, 2016, 10:45:31 AM
Just like what has been working as designed for years in the current game.  ;)

 :aok

It is also good to discuss this kind of observation in the new version.  Perhaps it goes under the heading of "Characteristics of Aces High - Explained"?

 :salute
Title: Re: dots
Post by: Wiley on August 22, 2016, 10:57:07 AM
Just like what has been working as designed for years in the current game.  ;)

I wouldn't know, I don't think I've ever seen a dot in the current game outside of the fast update range. ;)

I was just explaining how it works, not complaining.  Personally, this is the single change in AH3 that has made me happiest.  I am dying to play FSO under the new client just for this change alone.

Wiley.
Title: Re: dots
Post by: DmonSlyr on August 22, 2016, 11:06:11 AM
I too have also seen warping dots. Thought the dreaded dot bug was back, but I was also able to see reds.

These dots did not correlate when any reds in the area, so I think it should be looked at. 
Title: Re: dots
Post by: Chilli on August 22, 2016, 11:20:40 AM
Although the dots are visible beyond icon range, and is a welcome difference, they also can hide near the deck easily, depending upon the terrain.  For example, Me163 hid on the deck at sea until it had enough speed to zoom climb and attack my plane sight unseen.
Title: Re: dots
Post by: bustr on August 22, 2016, 11:41:50 AM
In real life planes near the deck over high density tree and clutter are not easy to see at a distance. At least we now have long range dots visible enough to make the AvA playable. In real life not constantly looking around for attackers got you killed when you were in their territory of operations. Chilli didn't the 163 have it's red icon......

If I remember correctly the frequency of update info or amount of that info for planes outside of 400yds is slower. Now that the dots are very pronounced, you are seeing this function. I have to admit with my new PC I can see dots in AH2 at the same long ranges as the beta and at times the beta dots have a small bit of warp compared to AH2.
Title: Re: dots
Post by: Shuffler on August 22, 2016, 11:42:29 AM
The jumping effect is caused by distance. Things further away refresh intermittently while closer objects refresh quicker. This is also why some folks seem to warp when you get close as lag becomes more obvious. Either persons connection Speed becomes apparent.
Title: Re: dots
Post by: Copprhed on August 22, 2016, 11:45:24 AM
I guess there's gonna be a new individual thread for every single thing that someone notices is different fro AH2. Folks, it new, it's gonna be different, it's intended to be different. Just take deep breaths, and enjoy the new car smell in the reworked Ki61  :joystick:
Title: Re: dots
Post by: puller on August 22, 2016, 04:42:30 PM
The distant dots in AH2 have a very subtle predictable warp way out at distance.... In combat challenge other day couldn't predict the path of distant dot con and their icon would suddenly end up 3k under me...I guess we'll have to get used to it....
Title: Re: dots
Post by: Hajo on August 22, 2016, 04:50:27 PM
I guess there's gonna be a new individual thread for every single thing that someone notices is different fro AH2. Folks, it new, it's gonna be different, it's intended to be different. Just take deep breaths, and enjoy the new car smell in the reworked Ki61  :joystick:

Well said Copprhed.
Title: Re: dots
Post by: popeye on August 22, 2016, 06:38:07 PM
I guess there's gonna be a new individual thread for every single thing that someone notices is different fro AH2. Folks, it new, it's gonna be different, it's intended to be different. Just take deep breaths, and enjoy the new car smell in the reworked Ki61  :joystick:

Well, this is a beta test, HTC might be interested in players' experience with the new stuff.
Title: Re: dots
Post by: Shuffler on August 22, 2016, 06:43:42 PM
Well, this is a beta test, HTC might be interested in players' experience with the new stuff.

They are..... that is why HTC started two distinct threads to post in. One thread for items having to with DX9 and one thread for items having to do with DX11.
Title: Re: dots
Post by: popeye on August 30, 2016, 08:02:03 AM
After some experience with the new "dots", I think it needs to be adjusted in some way.

First I see the "big" dot at some 6 miles.  Fine, that could make it easier to find a fight.  However, as the bogey gets closer, the big dot changes into a barely visible small dot which can be invisible depending on the lighting.  Then, when closer still, the icon appears.

The problem is that it can be very difficult to tell whether the big dot disappeared because the bogey got closer -- or got farther away.  So, I sometimes find myself chasing a dot that can be 6+ miles away and is going the other direction.  Also, it is counter-intuitive to see a "big" dot at distance and a much smaller dot closer.  It is something that can be learned, but may confuse new players.

(I am playing at 2560x1440 resolution with 4096 texture.)

Title: Re: dots
Post by: save on September 04, 2016, 01:57:14 PM


Yes, same problem here.
Title: Re: dots
Post by: sanfordpaul on September 04, 2016, 02:03:06 PM
I think popeye said it best. Dots should get bigger as they get closer, not the opposite. The way the dots function now needs a rethink. Hopefully, its something that can be fixed. :)
Title: Re: dots
Post by: shift8 on September 04, 2016, 08:46:12 PM
I agree completely. Between the Dar Bar, Icons, and Radar Icons, it has never been hard to find fights in AH.

 I am normally all for improvements to vision in flight sims since IRL visual acuity is much higher due to problems with monitors etc. But this new dot system is excessive, at least when it is implemented so far out. I think it would make alot more sense to have the big dot start at 6km, and then fad to the normal tiny dots as distance goes up. This would allow for better contrast compensationg at just over 6km, without the crazy dots at 17km. Even Better, we could do away with icons farther out than 1.5km and use the Big dots after that out to 6km.

This new system makes fights too easy to find, and that turns the MA combat into more of a conveyor belt than it already is.
Title: Re: dots
Post by: Dobs on September 05, 2016, 12:19:00 AM
It appears to me that the big dog is a placeholder, and when it renders to small dot, it is getting "drawn".  Problem is it is so small higher resolutions antialias it out.  At 4Kres I don't see dots at range....just icons.  So I'm back to 1080p.

Title: Re: dots
Post by: Chalenge on September 05, 2016, 01:14:21 AM
I fly at 4k with AA off. I see dots as a black square at a distance, and once closer it renders as a colorless aircraft, or three aircraft if it is an airplane formation. If I am above a single aircraft then it may be difficult or even impossible to see the airplane, but I think that should be expected.
Title: Re: dots
Post by: The Fugitive on September 05, 2016, 08:23:19 AM
Im not sure of the range numbers, but just to give you an idea of what I see.....

12k-9k out big black square.
9k-8k nothing.
8k-6k small dot forming into plane shape.
6k- in, plane shape with icon getting more detailed as I close.
Title: Re: dots
Post by: BowHTR on September 05, 2016, 11:58:51 AM
Im not sure of the range numbers, but just to give you an idea of what I see.....

12k-9k out big black square.
9k-8k nothing.
8k-6k small dot forming into plane shape.
6k- in, plane shape with icon getting more detailed as I close.

This is my experience as well. Chased a few dots just outside icon to lose where they are due to the no dot range and then pick them up eventually going in a different direction as the big dot.
Title: Re: dots
Post by: shift8 on September 05, 2016, 02:36:07 PM
Just one caveat to the ranges listed: I am fairly certain the large dot appears at ranges of 17k or more, since in AH2 17km was the limit for the small dots IIRC. Once the big dot disappears, the small dot appears immediately.

Really hope something about this gets changed. I am usually someone who wants more, not less, aircraft visibility in games. However I think it might be overkill when I can spot fights going on at sea level from 25,000ft up and 10 miles away.
Title: Re: dots
Post by: Lazerr on September 05, 2016, 02:48:32 PM
I have dots that dissapear totally from long range and never show back up.

I also have dots showing long range at a certain alt,  and the detailed con shows up quite a bit higher or lower.

Why complain about this thread?  Its a discussion about the new game.
Title: Re: dots
Post by: bustr on September 05, 2016, 03:19:47 PM
How the dots function at distance may be tied to the nature of the light source relationship to objects in the graphics engine. Have any of you disabled post lighting to see what the dots do? There may be a similar phenomenon as you see with the icons when post lighting is enabled.

I think the posters who responded about there seems to be an open post concerning every single thing someone doesn't like about the new light engine. Are a concern for Hitech's work load as the only programmer. I believe he is aware by now how some view his dots, unless all this kvetching is the hope of getting him into this post so you can tell him personally how much you don't like his dots. During the closed alpha for 18 months we made ongoing comments about making the dots view able for everyone to enhance game play. Then one patch some months back the dots were there. Guess he does read all of this kvetching.....

We even made comments about the tracers back then, players ongoing in the open alpha\beta, and he did work on them recently if you read the change log.
Title: Re: dots
Post by: Dobs on September 05, 2016, 03:22:51 PM
Note to self...don't post off a tiny bellybutton phone screen:)

Think it is just the way they are handling long range "tally's" that is problematic...and maybe we need a way to render that "disappearing" range window to a smaller black dot before it renders to the plane shape.

Bottom line is 3 mile tally ho's should be difficult with tiny planes like these...you figure the B-25 is about the size of an F-15 nowadays.  F-16 would be a LARGE fighter...as in larger than a 38...and it is a squeak to pick up visually, especially nose on.

(http://scontent.cdninstagram.com/t51.2885-15/s750x750/sh0.08/e35/13731263_613899472118609_1073686345_n.jpg?ig_cache_key=MTMxMzQ5MzcyMDcxNzEyOTY4NA%3D%3D.2)
Title: Re: dots
Post by: shift8 on September 05, 2016, 03:26:13 PM
How the dots function at distance may be tied to the nature of the light source relationship to objects in the graphics engine. Have any of you disabled post lighting to see what the dots do? There may be a similar phenomenon as you see with the icons when post lighting is enabled.

I think the posters who responded about there seems to be an open post concerning every single thing someone doesn't like about the new light engine. Are a concern for Hitech's work load as the only programmer. I believe he is aware by now how some view his dots, unless all this kvetching is the hope of getting him into this post so you can tell him personally how much you don't like his dots. During the closed alpha for 18 months we made ongoing comments about making the dots view able for everyone to enhance game play. Then one patch some months back the dots were there. Guess he does read all of this kvetching.....

We even made comments about the tracers back then, players ongoing in the open alpha\beta, and he did work on them recently if you read the change log.

Bustr, it is becoming increasingly clear you do not know how graphics engines work. It is also becoming increasingly clear that you have appointed yourself as the unofficial AH3 defender. Mayhaps it is you, and not us, who wants the attention of HiTech? :noid

The dots have nothing to do with the "light engine" as you put it. Putting aside how silly it is to assume that in the first place, I have tested with PP off. It makes not difference what-so-ever.

But by all means, continue to obfuscate every issue that arises by attributing everything to the mysterious maw of the "light engine."
Title: Re: dots
Post by: zack1234 on September 05, 2016, 03:38:38 PM
 :rofl

fight fight fight :banana:

sounds are awesome and so is everything else

I have noticed the dots and put it down to $6 bourbon  :old:

When is AHIIII coming out?