Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: RotBaron on August 25, 2021, 04:49:55 PM

Title: Northco map
Post by: RotBaron on August 25, 2021, 04:49:55 PM
I love this map and so do many others I hear on country and see on 200.

Unfortunately this map stays up for less than 12 hours but more often much less than that.

Last night the Bishops rolled it in ~3hours.  :(

I know a few don’t care for it much because there’s no CV’s…

It started with Knights not defending their bases vs the Bish horde (minus a handful like Maxy, myself and a couple others). Then Rooks did the same thing.

It’s just a shame a great map like this one is so easily rolled (Bish even had ENY).

Title: Re: Northco map
Post by: Devil 505 on August 25, 2021, 05:01:42 PM
Maybe they like the map because it's easy to roll?

Seems that's the main thing in the MA these days.
Title: Re: Northco map
Post by: Eagler on August 25, 2021, 05:15:31 PM
So why not just put it in the rotation more often?

Eagler
Title: Re: Northco map
Post by: atlau on August 25, 2021, 08:02:41 PM
Short lived maps are fine. Its a good map. Need more like it to rotate thru!
Title: Re: Northco map
Post by: Mano on August 25, 2021, 11:27:29 PM
 I like that map as well. It has subtle rolling hills that is good for  gv’ing. I hope the fighter and bomber pilots enjoy it as well. It is one of the best in the current rotation.

 :salute
Title: Re: Northco map
Post by: Eagler on August 26, 2021, 06:48:24 AM
My guess would be maps are pulled from a database in a sequence via code to insure maps are not duplicated to frequently.

You would think to code particular maps to be pushed into play more frequently than other less popular maps would not be a big  code change.

Hitech would just need a list of the best (smaller) maps so he could prioritize those over the less desirable ones..

Maybe HT can speak to that.

Eagler
Title: Re: Northco map
Post by: Mano on August 26, 2021, 10:43:21 AM
I believe the order is fixed. If you ask our buddy Lunatic what map is next......he is always correct.


 :salute
Title: Re: Northco map
Post by: Eagler on August 26, 2021, 10:53:45 AM
I believe the order is fixed. If you ask our buddy Lunatic what map is next......he is always correct.


 :salute

I know enough about software development to sound stupid but the app is being feed the value which determines the map right?
My guess it is pulled from a table.
The order which those values are being pulled would be abled to be updated/controlled.
If it is a hard coded list, the values of the best maps would need to be inserted into the the list more frequently than the less desirable maps.

I am sure it is more complicated than that...maybe

Eagler
Title: Re: Northco map
Post by: The Fugitive on August 26, 2021, 11:22:05 AM
its just a list. When a map is won, it just loads the next map on the list. To change the rotation all they have to do is either remove the large maps from the list, or add the smaller maps more often in the list.
Title: Re: Northco map
Post by: RotBaron on August 26, 2021, 04:38:31 PM
Maybe they like the map because it's easy to roll?

Seems that's the main thing in the MA these days.

The players that say they really love Northco don’t want the map to be rolled.

They like that you can into the action quickly with close GV spawns and air bases that are close together.
Title: Re: Northco map
Post by: Devil 505 on August 26, 2021, 07:09:20 PM
The players that say they really love Northco don’t want the map to be rolled.

They like that you can into the action quickly with close GV spawns and air bases that are close together.

Sounds promising. Hope to see it up on a Friday night so I can check it out.
Title: Re: Northco map
Post by: Eagler on August 27, 2021, 06:57:46 AM
Has a list of maps (smaller) that work best been drawn and shared with HT as the preferred maps over the ones most seem to dislike and get stuck in the game to the paying subs disagreement?

If it's just a list it sounds easy to change and see if it helps game play and sub numbers

Eagler
Title: Re: Northco map
Post by: RotBaron on September 08, 2021, 05:06:36 PM
Missed it again the other day. Was rolled during morning…

Was up about 5-6 hours  :rolleyes:

Good maps up for very short period, but only the paying players seem to care anymore.  :(
Title: Re: Northco map
Post by: Peanut1 on September 08, 2021, 05:36:59 PM

Good maps up for very short period, but only the paying players seem to care anymore.  :(
Ain't that the truth.....
Title: Re: Northco map
Post by: RotBaron on October 13, 2021, 04:21:34 PM
Map was up less than 12 hours yesterday  :(

Don’t know what can be done. This by far stays up for the shortest period.

It’s too bad because it’s one of the new maps we have and most don’t get to see it. 
Title: Re: Northco map
Post by: DmonSlyr on October 13, 2021, 07:54:39 PM
Map was up less than 12 hours yesterday  :(

Don’t know what can be done. This by far stays up for the shortest period.

It’s too bad because it’s one of the new maps we have and most don’t get to see it.

The "simple" I guess way to fix it would be to add 2 or 3 more bases on each side of the skinny areas instead of only having 1 isle of bases.

I couldn't tell you the last time I played this map or a few others on the weekends. It's amazes me how 2 sides will attack one side but then not defend or attack the other side so it makes it very easy for one side to win. Unfortunately the morning bish crew has created this phenomenon and there's really nothing anyone can do about it but play in the morning and defend them off.
Title: Re: Northco map
Post by: The Fugitive on October 13, 2021, 09:17:12 PM
The "simple" I guess way to fix it would be to add 2 or 3 more bases on each side of the skinny areas instead of only having 1 isle of bases.

I couldn't tell you the last time I played this map or a few others on the weekends. It's amazes me how 2 sides will attack one side but then not defend or attack the other side so it makes it very easy for one side to win. Unfortunately the morning bish crew has created this phenomenon and there's really nothing anyone can do about it but play in the morning and defend them off.

Adding bases is like building a new map, its not a quick edit.

On the other hand adding the northco map a few more times into the map rotation would be very easy. This way the map comes up every 3rd or 4th time a map is won, so it get played more often. Its as easy as removing a name like "buzzsaw" from the map rotation.
Title: Re: Northco map
Post by: DmonSlyr on October 13, 2021, 09:31:54 PM
Adding bases is like building a new map, its not a quick edit.

On the other hand adding the northco map a few more times into the map rotation would be very easy. This way the map comes up every 3rd or 4th time a map is won, so it get played more often. Its as easy as removing a name like "buzzsaw" from the map rotation.

Hey I'm not opposed to that.
Title: Re: Northco map
Post by: Eagler on October 14, 2021, 06:59:33 AM
Adding bases is like building a new map, its not a quick edit.

On the other hand adding the northco map a few more times into the map rotation would be very easy. This way the map comes up every 3rd or 4th time a map is won, so it get played more often. Its as easy as removing a name like "buzzsaw" from the map rotation.

Mention that a while ago but if we can't even get a list edited, seems like not much hope here..

Eagler
Title: Re: Northco map
Post by: AlbertSk on October 14, 2021, 02:17:49 PM
Logged on, Oh Cool Northco is up. Let me choose a tank. Looked at text buffer. Map will reset in 2 minutes.  :frown:
Title: Re: Northco map
Post by: RotBaron on October 14, 2021, 04:25:37 PM
Adding bases is like building a new map, its not a quick edit.

On the other hand adding the northco map a few more times into the map rotation would be very easy. This way the map comes up every 3rd or 4th time a map is won, so it get played more often. Its as easy as removing a name like "buzzsaw" from the map rotation.

 :aok

That’s a very good idea and I can’t see any downside from players perspective as Northco has both a great GV and fighter aspect to it, and bombers just need to up from a base a little further away to get the desired altitude.
Title: Re: Northco map
Post by: Mano on October 15, 2021, 02:57:56 PM
Logged on, Oh Cool Northco is up. Let me choose a tank. Looked at text buffer. Map will reset in 2 minutes.  :frown:

 :D :D :D

That has happened to me more than once.

Maybe HiTech should fix it so Northco always runs twice before the next map in the rotation comes up. 


 :salute
Title: Re: Northco map
Post by: RotBaron on November 03, 2021, 03:24:44 PM
 Once Again it was up for about 9 hours yesterday. From about 3-4am Texas/CST to noon.

It’s the newest map and it’s only up for a short amount of time, thus the least amount of players get to play/see it.

When the map has been mentioned on 200 & country many players have asked what map is being talked about because they’ve never seen it.

 :(
Title: Re: Northco map
Post by: Cluzig on November 03, 2021, 04:12:51 PM
Northco just needs a couple of high alt airfields. Its a good map and should be in the rotation more frequently as is.

I get put off having to climb 7k to be level with an airfield 3 sectors away.

Title: Re: Northco map
Post by: TheBug on November 05, 2021, 02:13:24 PM
Moving Asia Email List to the Bottom.
Title: Re: Northco map
Post by: JimmyD3 on November 05, 2021, 02:28:12 PM
Moving Asia Email List to the Bottom.

WHat is it? and Who cares?  :headscratch:
Title: Re: Northco map
Post by: TheBug on November 05, 2021, 06:41:08 PM
WHat is it? and Who cares?  :headscratch:

That you don't know is a good thing.  :salute
Title: Re: Northco map
Post by: RotBaron on December 15, 2021, 04:26:25 PM
I’ve been watching it for a ~year (when I’m in the MA and it’s up) and yesterday was the longest I’ve seen it up a WHOLE 21 hours!   

Rooks were very close to winning it for several hours (only needed 2 Knight bases), then Bishops had about 10+ extra players that logged in and/or changed sides.  In 2 hours Bishops went from having the least amount of fields to winning the war.   :(

Many good suggestions have been made to keep this map from being rolled so easily, they only need to be implemented. For instance, adding a few more bases to each side that are isolated.

Easy fix(s) to please the majority that want this map’s short transit time to find good fights.
Title: Re: Northco map
Post by: Shuffler on December 16, 2021, 03:23:00 PM
1) Make half the bases uncapturable except for 15 minute windows every 2 hours.

2) Rolling capturable bases that are available for capture for 30 minutes..... one base for each side at a time. The attacking side is alerted to which enemy base is available a full 5 minutes before the the enemy is alerted to which of their bases is next.


Just ideas.... roll with the flow.
Title: Re: Northco map
Post by: Eagler on December 16, 2021, 03:29:16 PM
Can't the rebuild times just get shortened?

Shorten the white flag time down to make capturing that much more difficult

Have those convoys resupply every 15 minutes which would make them valuable targets

Eagler
Title: Re: Northco map
Post by: Shuffler on December 16, 2021, 03:55:16 PM
Allow supplies from the base to repair town.....

Lots of things can be done.... most would make some group very unhappy.



What if we took the smallest group in the game and let them run things... you know, like we are doing in the real world.  :rofl
Title: Re: Northco map
Post by: RotBaron on December 29, 2021, 02:31:58 AM
~15 hours yesterday

Bishops rolled the map in about 4 hours after I logged in.

Rooks were winning when I logged in and looked to have it.

Beating a horse death at this point, but I still don’t get it - most players say they want more smaller maps like this in the rotation.  But as soon as these maps come up they roll them quickly.   :headscratch:
Title: Re: Northco map
Post by: DmonSlyr on December 29, 2021, 08:24:01 AM
~15 hours yesterday

Bishops rolled the map in about 4 hours after I logged in.

Rooks were winning when I logged in and looked to have it.

Beating a horse death at this point, but I still don’t get it - most players say they want more smaller maps like this in the rotation.  But as soon as these maps come up they roll them quickly.   :headscratch:

It doesn't bother me so much if a map gets rolled quickly. It bothers me more when a huge map is up for 3-5 days or spans the entire weekend. I'd rather have the current players that are on have a chance at winning the map and getting the points for their efforts.
Title: Re: Northco map
Post by: Eagler on December 29, 2021, 08:50:48 AM
Wish hitech would explain his hesitancy to edit the map list here so we could respond to that..

Without his input these discussions are nothing more than ignored whines...

Eagler
Title: Re: Northco map
Post by: The Fugitive on December 29, 2021, 10:28:59 AM
Wish hitech would explain his hesitancy to edit the map list here so we could respond to that..

Without his input these discussions are nothing more than ignored whines...

Eagler

Send him a message,  or better yet give him a call. He might give you an answer.
Title: Re: Northco map
Post by: Eagler on December 29, 2021, 11:34:34 AM
Huh?

Then what come back here and state what his response was?

Or he can speak up himself for the product he is making money from all of us on...

In other words I don't think that's our responsibility

Eagler
Title: Re: Northco map
Post by: RotBaron on December 29, 2021, 02:06:47 PM
‘It doesn't bother me so much if a map gets rolled quickly. It bothers me more when a huge map is up for 3-5 days or spans the entire weekend’

Rolling the small maps so quickly leads to that though.
Title: Re: Northco map
Post by: Lazerr on December 29, 2021, 02:30:55 PM
Having the large maps in rotation more directly leads to that.
Title: Re: Northco map
Post by: Devil 505 on December 29, 2021, 03:11:05 PM
Having the large maps in rotation more directly leads to that.

Yes it does.
Title: Re: Northco map
Post by: The Fugitive on December 29, 2021, 03:41:43 PM
Huh?

Then what come back here and state what his response was?

Or he can speak up himself for the product he is making money from all of us on...

In other words I don't think that's our responsibility

Eagler

Then my guess would be you really dont want to know the answers then  :aok
Title: Re: Northco map
Post by: Lazerr on December 29, 2021, 05:12:49 PM
Rolling the small maps so quickly leads to that though.

To add to this, I think people really enjoy the action that comes along with these small maps.  Unfortunately, the smaller map equals less bases and faster resets.

So a fix to that problem would be more small maps for variety, and discontinue the large ones.  I though I remember reading several small maps have been submitted, and not in rotation.
Title: Re: Northco map
Post by: Eagler on December 29, 2021, 06:02:02 PM
Then my guess would be you really dont want to know the answers then  :aok

Yes if the question can't be answered where it is being asked I guess I don't

Eagler
Title: Re: Northco map
Post by: Mongoose on December 29, 2021, 09:27:12 PM
Huh?

Then what come back here and state what his response was?

Or he can speak up himself for the product he is making money from all of us on...

In other words I don't think that's our responsibility

Eagler

Hitech rarely pops up in the forums because when he does, especially for questions like yours, he catches a lot of abuse. 
Title: Re: Northco map
Post by: Eagler on December 30, 2021, 06:52:17 AM
He has enlightened us here in the past

Sorry he doesn't about this popular subject

I think the question is how hard is it to change the list of maps in the rotation..

Some say its as simple as a list ...

If that is the case then why can't we get it edited to remove the maps that provide the least action as that sounds like what the subscribers would like to try..

If it's more than editing a list and is more coding than is going to happen - all we need is a response stating that and we can move on...and stop our map whining as a way to try to improve the gameplay

Eagler
Title: Re: Northco map
Post by: oboe on December 30, 2021, 08:12:39 AM
~15 hours yesterday

Bishops rolled the map in about 4 hours after I logged in.

Rooks were winning when I logged in and looked to have it.

Beating a horse death at this point, but I still don’t get it - most players say they want more smaller maps like this in the rotation.  But as soon as these maps come up they roll them quickly.   :headscratch:

I think an explanation for this can be described as the Nestle Quik Paradox.   One of the delicious simple pleasures in Life is a glass of chocolate milk made with cold milk and two heaping tablespoons of Nestle Quik chocolate mix powder.   I have it infrequently, so when I do, you'd think I'd savor it and attempt to make it last.   But try as I might, I cannot make it last beyond two gulps.   It's just too hard to put the glass down.






Title: Re: Northco map
Post by: popeye on December 30, 2021, 10:19:28 AM

I think the question is how hard is it to change the list of maps in the rotation..


As I understand it, HiTech needs to do significant testing of a newly submitted map to ensure that it works and is appropriate for the MA.
Title: Re: Northco map
Post by: JimmyD3 on December 30, 2021, 10:23:46 AM
I'm sure you are correct Kong, however some feedback would be appreciated. I did receive a reply from Hitech back in August telling me he was going to try and get my maps up that week, but nothing to date.

As I'm sure you would, I would attempt to comply with any changes Hitech wanted on my maps. :rock
Title: Re: Northco map
Post by: popeye on December 30, 2021, 11:14:11 AM
I though I remember reading several small maps have been submitted, and not in rotation.

I've made three small maps and put them on the server for player comments:  badlands, crags, and reefs.  They haven't been formally submitted to HiTech.

If anyone has time, I'd be interested in GV drivers' comments on the center island tank "playground" on crags.  GVs spawn into a "village" terrain.  Not sure if tank guys like hide-and-seek or prefer wide open spaces.

Title: Re: Northco map
Post by: guncrasher on December 30, 2021, 01:34:49 PM
Hitech rarely pops up in the forums because when he does, especially for questions like yours, he catches a lot of abuse.

he's proven time and time again that when hitech answers a question, then it will be reprased and they want an answer which has already been answered.

look at people asking to bring drones on goons, he already mentioned that he would just up the numbers of troops required to take a town.   or people asking to change map rotations. or get rid of large maps.

if some people aren't having fun, they aren't trying.


semp
Title: Re: Northco map
Post by: RotBaron on December 31, 2021, 02:42:41 AM
I think an explanation for this can be described as the Nestle Quik Paradox.   One of the delicious simple pleasures in Life is a glass of chocolate milk made with cold milk and two heaping tablespoons of Nestle Quik chocolate mix powder.   I have it infrequently, so when I do, you'd think I'd savor it and attempt to make it last.   But try as I might, I cannot make it last beyond two gulps.   It's just too hard to put the glass down.

Interesting observation. Quite possible AH is full of those (types) who scarf down their meals…

As for me, I prefer an hour just to eat my lunch.
Title: Re: Northco map
Post by: RotBaron on January 17, 2022, 04:02:56 PM
Well the Nestle Quick paradox persists. 

Northco was up for all of ~4 hours this weekend!

Crater was up prior to that for 4.5 days.

 :(   
Title: Re: Northco map
Post by: RotBaron on February 25, 2022, 05:39:40 PM
4 days of NDIsles this week.

6 hours of Northco, rolled early this morning by Knights!

When I logged out (accidentally left it up when I went to sleep) I saw 2 Rook and 2 Bish online vs 14 Knights and Knights already had over 20% of Bish bases and 10%+ of Rook. The map had only been up for 4 hours at that time (0700 EST).

 :(
Title: Re: Northco map
Post by: oboe on February 25, 2022, 05:53:25 PM
That is quite a difference, RotBaron.   And it makes me wonder what is different about Northco that makes it relatively easy to roll.

Is it because it has a smaller total number of bases, distance between bases, or not enough Large and Medium AFs?   Is it lack of open water and CV/BB groups?  Or, is it something about the arrangement of the spawn points?

I'm asking because I find myself giving advice to a talented terrain-builder right now who is building a terrain near and dear to me - basically all of Western Europe, the Mediterranean, and the coastal belt of North Africa.   The are definitely challenges achieving balance with the irregular, real-world geography of this region.  But I'd like it to be successful, so I'm trying to pay attention to terrain design in terms of what works and what gets exploited.

<S>
Title: Re: Northco map
Post by: mERv on February 25, 2022, 06:14:36 PM
I want to know why frame rates suffer more with this map than others?
Title: Re: Northco map
Post by: RotBaron on February 25, 2022, 06:32:26 PM
Oboe, I think there are numerous factors that cause it to be rolled so quickly and easily.

First and obviously, when the discrepancy between how many players are on one country is that great, then defense is futile. For example lets say 4 of the Knights were AFK and 1 of the Rook/Bish didn’t want to get ganged/vulched, then it’s 10 v 1. I was blurry eyed, but awake enough to read some of the text buffer and Knights were working together to roll the map, lead by Wootang.

Another factor I see that contributes is (as you asked about) the bases are quite a bit closer together being a small map. That’s the confounding part, majority of players say they want small maps and shorter transit times to find a fight, but then they roll the map  :headscratch:

I only know of one player on Knights  who doesn’t like the map because there are not any CVs. He’s an everyday player and will fly bombers/GV (not his norm) to help roll the map.

Good luck on your ETO map!

 :salute

There are several other factors I’m sure, so I’ll think about it more and reply.
Title: Re: Northco map
Post by: Puma44 on February 25, 2022, 06:42:00 PM
Has anyone called HiTech and asked him?
Title: Re: Northco map
Post by: guncrasher on February 25, 2022, 08:26:33 PM
4 days of NDIsles this week.

6 hours of Northco, rolled early this morning by Knights!

When I logged out (accidentally left it up when I went to sleep) I saw 2 Rook and 2 Bish online vs 14 Knights and Knights already had over 20% of Bish bases and 10%+ of Rook. The map had only been up for 4 hours at that time (0700 EST).

 :(

it would have been 2 days of ndiles if either bishops or knights would have concentrated on each other instead of rooks.  at the end rooks had like 24% of their fields.  first time I've seen a map that 2 countries didnt want to win.  at the end bishops tried to make a horde attack, they got 1 field but they had trouble on the second.  then we knights horded and won the map.  something we should have done the night before.


semp
Title: Re: Northco map
Post by: RotBaron on February 26, 2022, 12:36:32 AM
Has anyone called HiTech and asked him?

I have not.

It’s Popeye/Kong’s map and I’m not sure when it was first introduced.

As far as I know there are not any known bugs with it, so I imagine it was tested well and  extensively.

All of the suggestions made in this thread to make the map last longer seem fairly easy to implement, but IDK (my coding experience is 20 yrs old and limited to Java and C).

Title: Re: Northco map
Post by: 1stpar3 on February 26, 2022, 04:28:43 AM
Short lived maps are fine. Its a good map. Need more like it to rotate thru!
Couldnt agree MORE!!!   Did we just "merge"?   Get thee behind me, Sata............BEHIND ME?  :bhead   Come to think about that....FML!!!!  Heard anything from Copperhead? I miss that BUNG HOLE :rofl Am I gonna have to send him a new PC...pay for Cataract Surgery? LOL   "ONE SPAR( :rofl)! If you didnt bleed your E to go for he Snap Shot, you would a had me!" A few Months later..."ONE SPAR?  REALLY?  You listened? GD it man!"  I knew that I had arrived when, "SPAR? What does your callsign mean? Am I saying it right?" HEY! You Rattle Headed Copper Moccasin! It is FIRST PAR 3!"   " Ah, a Golf thing?    NOPE!  First, cause First name is ADAM...First Man...Par, for PARSONS, and 3 because I am the 3rd Adam in Genealogy."   "Thats to hard to remember! You will forever be known as 'A HOLE'" :rofl    One of my BEST ACES HIGH MEMORIES!!!!   Love you Fellers!!!! :aok
Title: Re: Northco map
Post by: Eagler on February 26, 2022, 06:43:16 AM
If the map rotation is based off a list as stated before, couldn't the best maps be listed more than once, numerous times more than the crummy maps?

And if that's all it is and that can't be done..there's an answer

If it's more than that and HT can't tell that to us all here...well there's your other answer...

Eagler
Title: Re: Northco map
Post by: PFactorDavid on February 26, 2022, 08:57:59 AM
I recall how this conversation has gone for years and years...

Eventually somebody is going to point out that HiTech designed this game so we, as pretend pilots or ground pounders, could try to have fun in any way that we choose...  Furballing, bomber runs to drop strats, GVing, etc etc...  It's up to us to find the niche of gameplay that we enjoy, then...  enjoy...

One of those possible game play choices that apparently a few people enjoy is rolling a map...  Taking bases from the pretend enemy.  It's a valid way to have fun...

In fact, base rolling is a great way for new pilots to get engaged with the game.  A little safety in the middle of the horde.  Maybe they won't get shot down 12 seconds after the merge.

Map rolling is a playstyle which some people actually enjoy.

I would like to think that a lot of players "grow" out of that as their flying skills improve, but some just truly enjoy the map taking game.

It's possible that we only really notice these guys when a smaller easier map pops up.  I somehow doubt that there is a significant number of players who wait for the one small map that the furballers like best...  or the GV'ers....  Then they suddenly band together and roll it...

Most likely these guys are hitting bases all the time, but the large maps are too difficult to win now days...

I can already see the words that HiTech would most likely type if he were to actually pop into this thread...  Probably would be something along the lines of...  "If you don't want a map rolled, you have all the tools to stop it in your toolbox"

Honestly, thats really what we want.  Three countries fighting it out over a map.  There's fun for every group in such a situation.   Furballers get to furball...  Horders get to horde.  Bombers get to bomb...  And tankers get to do those tanky things.

Maybe I'm talking about a panacea that can't exist in the current lower number world of Aces High 3... 

But these discussion are just re-runs...  It has all been hashed out before.
Title: Re: Northco map
Post by: Mongoose on February 26, 2022, 09:07:06 AM
  Well said.   :salute
Title: Re: Northco map
Post by: Simon on February 26, 2022, 09:30:40 AM
It is a shame that the best map for dogfighters (Northco) is such a rare sight. Bummed I missed it this time around.
Title: Re: Northco map
Post by: JimmyD3 on February 26, 2022, 10:49:08 AM
Excellent assessment there PFactorDavid. :rock
Title: Re: Northco map
Post by: RotBaron on February 26, 2022, 06:30:24 PM
It is a shame that the best map for dogfighters (Northco) is such a rare sight. Bummed I missed it this time around.

It is a shame that much of AH players rarely ever see this map, and when they do it’s short lived.

On 200 and country channel when I’ve mentioned this map many regular players say they don’t even know what map I’m referring to.

PFactor, those are definitely some good points you make. However, when a map is rolled with hardly any or no defense being put up, I fail to see how they find that fun or entertaining. These are not new players learning how to take bases, they are long time players that get some bizarre satisfaction out of rolling undefended base after base. I’ve switched countries to try to help stop them and keep the map up longer…hard to beat the horde.
Title: Re: Northco map
Post by: RotBaron on March 17, 2022, 02:24:03 AM
Horde wins again, even in prime time hours. Uggh

At least it was up for 15 hours and morning/day time players got to see it for quite awhile.

While I was looking at the country status I noticed something that might be a big contributor to rolling this map so easily. That is it looked like only 5-6 enemy bases are needed to get the 20%.

When the horde gets rolling and facing little in defense, 5-6 bases is not much of an obstacle. 

Maybe the map needs more bases added to it?
Title: Re: Northco map
Post by: JimmyD3 on March 17, 2022, 08:36:22 AM
Yep, only 6 bases per side to roll the map. One of the down sides to small maps.  :bolt:
Title: Re: Northco map
Post by: Spikes on March 17, 2022, 08:48:33 AM
Got to fly it yesterday for the first time, fantastic map with close spawns and close bases. I would definitely say an extra 4-5 bases per side would help immensely.
Title: Re: Northco map
Post by: oboe on March 17, 2022, 09:08:43 AM
I never noticed before it has only small airfields - no medium or large.   I GV'ed on it yesterday, and it seems to have the rigth balance between trees and open spaces.

This is a real-world location IIRC - anyone know where it is? 
Title: Re: Northco map
Post by: DmonSlyr on March 17, 2022, 10:54:37 AM
Got to fly it yesterday for the first time, fantastic map with close spawns and close bases. I would definitely say an extra 4-5 bases per side would help immensely.

Pretty much the conclusion I have come to aswell.
Title: Re: Northco map
Post by: Shuffler on March 17, 2022, 11:12:04 AM
Small map and funneling everything into a small area will mean quick changes. Not surprising.... just what many wanted.  :rofl
Title: Re: Northco map
Post by: 8thJinx on March 18, 2022, 02:28:32 PM
Am I missing something?  What is the Northco Map?
Title: Re: Northco map
Post by: oboe on March 18, 2022, 02:37:43 PM
Here are the maps in the current rotation - I think Northco was the last to be added.

(https://i.imgur.com/bh6WLSF.jpg)
Title: Re: Northco map
Post by: Shane on March 18, 2022, 03:02:06 PM
I've only seen this map twice since I came back in Oct. '21.   

It wasn't until the second time I noticed the little Tank Town area in the SE corner.  Has it ever been used?
Title: Re: Northco map
Post by: 1stpar3 on March 19, 2022, 02:59:13 AM
Huh?

Then what come back here and state what his response was?

Or he can speak up himself for the product he is making money from all of us on...

In other words I don't think that's our responsibility

Eagler
I didn't read Fugi's comment like that. IMO    My squaddie 'MOTHMAN', had emailed and emailed, about an idea he had. NO RESPONSE. So as any Marine would do.....PERCEVERE!!!   Call his butt...and BINGO!!!!!  YMMV     The"come back here and state what his response was"? Thats up to Person that acquires that Knowledge..he said no, or otherwise. Dont get me wrong, as you know me, I wont be holding my Breath in Anticipation. PURPLE is not my color..nor Red. I know YOU as well! Driven, by Love of the Game!   I have never tried to make a Map...clueless as to the process. With approving Maps, after Months Long Testing...no bugs as of yet. CANCELD! Yes he know the Code By Heart....but it seems Overly Protective.....NOT HISTORICAL/HOW GAME HAS BEEN ALLWAYS.  CHANGE? NOPE! Is he a Baptist?  :ahand I hold a bias, concerning 'Tempest" Cock pit...SO 2002(?)    How different, Historically, from Typhoon, that was updated in 2018 ish? Simply Copy and Paste, into the Tempest 'folder's? I guess, maybe? "Historically", maybe not, be accurate,  DAMNDED sure would Dress up, one of the Wars Iconic Planes in here? This is HIS BABY, I get it! I dont think that upgrade would drive away anyone? Eh? I started playing in, 'The We Want Upgrade"(pretty pictures, DCS/WARTHUNDER style) era 2014.....gives what he did....and lost 300 Whiners and several Windows XP ONLY, for ME users! :bhead  So I have a HARD TIME believing Dale doesnt care, but  Why should he?   He has what, 2 Girls/Daughters almost ..if NOT ALREADY in their Teens/Pre-Teens?  He has his hands full, dealing with THAT DRAMA, LET ALONE the stuff we throw at him!  :rofl This community is FAMILY TO ME! STILL THE BEST VR, Combat Sim out there!   MNM 3-07-2022: First time in what 5 Months, I showed up? When she,ULblizz/Niece gets here for Tuesday Family's Skip-Bo Night "Anne, the MNM guys told me to tell you.."GET IN HERE". "LOL...my first kill was Eagler!"    IMEDIATLEY HIT WITH,......"So, uh..you were in the Hurri..and swapped Planes as soon as you could?"  :uhoh  "YES MA'am! Sure DID! "            "CHICKEN!   I NEVER stopped upping in my Pink Spit."   "That is because you are the SIS'/Devil's Child!"and awesome bait! She is my partner, in Skip-Bo!!! WHOOPED DONKEY! Blizz and I vs Mom and Sis vs Dad and Dad! 3 to 0🤣     "Out of the Mouth of Babes"  :rofl
Title: Re: Northco map
Post by: 1stpar3 on March 19, 2022, 04:36:52 AM
I want to know why frame rates suffer more with this map than others?
Simply Congestion? Maybe? This map seems to Concentrate Players into tight groups?
Title: Re: Northco map
Post by: 1stpar3 on April 02, 2022, 04:06:57 AM
THAT AWESOME...V85, CONSTANT TANK ACTION map...'Trinity" if I recall? Why has That Map, not been upgraded?  This was the ONE, that I honed my CAS ability's!  XXXJCXXX, my Old HS BUD!!!  PRE-this... On Forum...Saw his 'Avatar' Joker...Exact same, in 1990 Hixson HS Year Book!! ... "This may sound weird? JC!? As in Jim Cook?"...."GD, HOW?"    YOU Found Me!   WHAT?"   
    Recognized your Persona/Avatar!  :rofl     :D Just to be 'Tarded', over and over, by MOI :x Day after our BBS REUNION!   I didnt even know he was in to this sort of Game? Yet you Fellers, wonder why I luv yuns?
Title: Re: Northco map
Post by: RotBaron on April 05, 2022, 08:19:43 PM
Logged out last night on NDIsles and today the SMFA2016 map is up….

So guess Northco was rolled again ~12hrs and as usual the majority of the player base doesn’t get to see it.

:(
Title: Re: Northco map
Post by: whiteman on April 06, 2022, 08:58:33 AM
6 pages in and we still haven’t figured out the majority don’t give **** about fights and only want to roll it.
Title: Re: Northco map
Post by: Eagler on April 06, 2022, 09:40:49 AM
Yes time to remove base capture from the game
..

Only allow gv if player has spent the previous hour in a plane preferably a fighter

Have mines for pt boats so cv can be sunk quickly

Make the game about air to air fights as the title suggests

Eagler
Title: Re: Northco map
Post by: Bopgun on April 06, 2022, 10:15:33 AM
Which country rolled it?
Title: Re: Northco map
Post by: Easyscor on April 06, 2022, 11:43:12 AM
Yes time to remove base capture from the game
..

Only allow gv if player has spent the previous hour in a plane preferably a fighter

Have mines for pt boats so cv can be sunk quickly

Make the game about air to air fights as the title suggests

Eagler

Wow. Just Wow. Even if you jest, can't let that one lie. And you've been around long enough to know better. AND about unintended consequences!

Where do I start. Every one of these suggestions has the potential to discourage and remove players from the game but I'll start with the most obvious.

Quote
Have mines for pt boats so cv can be sunk quickly
Seriously? You want to kill one of the most fun fights in the game?
We used to go to a base under attack by a CV and ask out bombers and shore battery guys not to take out the CV! Same with the opposition using cross country text. They almost always complied and the result was a sustained low alt. furball for an hour or two.

Quote
Only allow gv if player has spent the previous hour in a plane preferably a fighter
Sure, run off another group of subscribers. Force a substantial part of our community to play "your way"©. That'll help bunches.

Quote
Make the game about air to air fights as the title suggests
This is the argument that led Hitech to lower the radar to 65' (paraphrased) "because the guys wanting to fight couldn't defend against NOE attacks." So Hitech agrees with you about air to air, and as far as air to air goes, I agree too, but not to the extent of running off players.

So in that context, and with radar altitude in mind ...
Sure, there were some squads with between 32 and 50 members, new players mostly, baby seals that had no chance otherwise, that could feel like heroes on their squad night if they pulled it off, but they seldom did.
Only a few guys like Rippsnort could put together missions that actually posed the kind of threat complained about and he would break off after a quick capture or three.
Tell me the community couldn't use 5 or 6 squads that size now.

If anyone wants to see the community expand so you have more targets, campaign to raise the radar altitude, or experiment with it at least. I'd suggest 150' or 175' to make it more likely a mission would break it but not impossible. ;)

If anyone thinks NORTHCO needs work, submit modifications in the form of a jpg and accept the map maker and Hitech's decision to update or not.
Maybe that particular map could require 30 or 40% of enemy bases if someone asks nice and starts a campaign.
Title: Re: Northco map
Post by: Eagler on April 06, 2022, 01:13:27 PM
Lol 😆

Here you go..should have added this to save your blood pressure...

/S

Eagler
Title: Re: Northco map
Post by: popeye on April 06, 2022, 01:32:52 PM
If anyone thinks NORTHCO needs work, submit modifications in the form of a jpg and accept the map maker and Hitech's decision to update or not.

I made the map and have contacted HiTech with an offer to make some adjustments that might make the map last longer.  No reply as yet, so we may just have to accept that it will be a quick win.  I did notice someone saying the map is good for dogfights.  So, there's that.   :D
Title: Re: Northco map
Post by: Lazerr on April 06, 2022, 02:22:17 PM
I think the issue people have is not seeing enough of this map and other smaller ones, due to the fact the arena gets locked into a 3 map marathon of days on end because they are too big for the current population.

And the issue there are at least two maps , possibly three, that have been submitted by players and haven't made rotation yet.
Title: Re: Northco map
Post by: guncrasher on April 06, 2022, 04:18:50 PM
ndisles used to be up for full 7 days as far back as I can remember.  hard to win it.  it got rolled in 1 day a couple of days ago.

some people think maps make the fight. players make the fight. yesterday bishops were hitting or defending against the knights. once I killed the ords in 3 bases those who wanted to take bases went to hit the rooks. those who were defending stayed, 3 pretty good furballs over all 3 bases.

but what do I know.


semp
Title: Re: Northco map
Post by: JimmyD3 on April 06, 2022, 04:55:01 PM
Yes time to remove base capture from the game
..

Only allow gv if player has spent the previous hour in a plane preferably a fighter

Have mines for pt boats so cv can be sunk quickly

Make the game about air to air fights as the title suggests

Eagler

-1

You would loose 40% of the players with that implementation.

I don't play to fight, I fight to defend my bases and to capture enemy bases. Fighting to just fight is boring.
 :rolleyes:
Title: Re: Northco map
Post by: Easyscor on April 06, 2022, 07:25:43 PM
I made the map and have contacted HiTech with an offer to make some adjustments that might make the map last longer.  No reply as yet, so we may just have to accept that it will be a quick win.  I did notice someone saying the map is good for dogfights.  So, there's that.   :D

No answer, is an answer. If you cited complaints for the reason, you shouldn't expect one.
Title: Re: Northco map
Post by: RotBaron on April 06, 2022, 08:35:36 PM
No answer, is an answer. If you cited complaints for the reason, you shouldn't expect one.

I’m not sure what that means.

Of course, it seems a lot of complaints are just gripes. However, I’ve asked numerous times on country and ch 200 if anyone does not like the map; only one person said they do not because there “aren’t any CVs”.
Title: Re: Northco map
Post by: RotBaron on April 19, 2022, 06:25:17 AM
Twice since the last post in ~12 hours, by morning crew as usual.

 :(
Title: Re: Northco map
Post by: Puma44 on April 19, 2022, 08:48:41 AM
Yes time to remove base capture from the game
..

Only allow gv if player has spent the previous hour in a plane preferably a fighter

Have mines for pt boats so cv can be sunk quickly

Make the game about air to air fights as the title suggests

Eagler

A more effective alternative would be to expand the MNM to an additional two or three nights per week, instead of restricting how players should spend their $14.95.  As you and other MNM regulars know, it’s non stop action and fun. Seems like every week lately, there are new players in and someone typically wonders why there aren’t more people checking this out. :salute
Title: Re: Northco map
Post by: popeye on April 19, 2022, 09:19:37 AM
A more effective alternative would be to expand the MNM to an additional two or three nights per week

Why not leave it up all the time?  (Except for Thursday Tank Night.)
Title: Re: Northco map
Post by: mERv on April 19, 2022, 09:19:48 AM
Yes time to remove base capture from the game
..

Only allow gv if player has spent the previous hour in a plane preferably a fighter

Have mines for pt boats so cv can be sunk quickly

Make the game about air to air fights as the title suggests

Eagler
it's crackheads like this guy grouping up and crying foul over HQ that led to the grossly op gv dar and subsequent status quo of AH3 that lead so many away....

Those very people who complained then aren't even playing this game anymore. Moved onto Arma3 and other games... And ain't been back since. We are left holding it down keeping the game alive. Shut down the war I shut off my subscription!
Title: Re: Northco map
Post by: Eagler on April 19, 2022, 09:24:13 AM
Instant action provided by MNM and KOTH is what it is all about for some of us..

Could care less who won what base/map when...

As the game mechanics are just there to try to provide such action, whatever it takes - an instant action option besides the usually empty h2h room should be available even if it means stuffing it with AI to have targets during slow times....IMO

Eagler
Title: Re: Northco map
Post by: Eagler on April 19, 2022, 09:27:21 AM
it's crackheads like this guy grouping up and crying foul over HQ that led to the grossly op gv dar and subsequent status quo of AH3 that lead so many away....

Those very people who complained then aren't even playing this game anymore. Moved onto Arma3 and other games... And ain't been back since. We are left holding it down keeping the game alive. Shut down the war I shut off my subscription!

Crackhead?

I have never cried about anything about how the game works ... I am offering alternatives

Some use any excuse to stay out of fighters... lol

Eagler
Title: Re: Northco map
Post by: Puma44 on April 19, 2022, 09:37:05 AM
Why not leave it up all the time?  (Except for Thursday Tank Night.)

An even better idea.  :salute
Title: Re: Northco map
Post by: popeye on April 19, 2022, 09:38:31 AM
Actually, it is up in SEA2 right now.  Just need to leave the MNM Arena Message up so people will know the setup and rules, er "suggestions".   :D


Got a 109E up to 81,000 feet.  Suck it, Bezos! :neener:
Title: Re: Northco map
Post by: Puma44 on April 19, 2022, 09:42:17 AM
Could care less who won what base/map when...

Some do care, and enjoy the teamwork and strategy involved.  Some have been turned off by the 1 vs 3,4,5, or more gang style “dogfights” that the MA typically produces.  No skill involved in that, just piling on.
Title: Re: Northco map
Post by: Lazerr on April 19, 2022, 10:35:40 AM
Monday night madness could be a good tool to get players without subscriptions back into the game, it would simply have to be held in a player created arena, not one hosted by HTC.  It wouldn't happen over night, but it already has a solid following, and any pull it had on current non paying players might be enough to set the hook and get them more involved in the game.  I'm sure if something like this was advertised on the Facebook pages, and the fact a subscription isn't needed to join in, there would be se success in pulling some old timers back in.  If it got a really big head of steam, we could maybe start Wild Wednesdays or something.

Just kind of spit balling here, as I think more activities like MNM could only help the games population, and the enjoyment of the current one.  It might help get some new players aimed the the air combat aspect of this game, and not flying in a sea of green against no opposition and tools heading.

I like to take bases too, but when there is no fight for it, we are kind of missing what made this game thrive in the first place.
Title: Re: Northco map
Post by: Lazerr on April 19, 2022, 10:37:44 AM
My last post probably should be its own thread, I just kind of got rambling after reading some comments on here about MNM.
Title: Re: Northco map
Post by: guncrasher on April 19, 2022, 12:45:14 PM
I’m not sure what that means.

Of course, it seems a lot of complaints are just gripes. However, I’ve asked numerous times on country and ch 200 if anyone does not like the map; only one person said they do not because there “aren’t any CVs”.

silence does not mean acceptance.


semp
Title: Re: Northco map
Post by: RotBaron on April 19, 2022, 06:23:13 PM
silence does not mean acceptance.


semp

Yes, in general. However, I don’t find 200, range, vox or country channels to be lacking in opinions. 
Title: Re: Northco map
Post by: guncrasher on April 19, 2022, 08:44:25 PM
Yes, in general. However, I don’t find 200, range, vox or country channels to be lacking in opinions.

true, but it's always the same guys.  on knights were have a guy who every other word is cheater. on 200 there's about 4 or 5 guys who always calls somebody else a cheater.

on political talk there's always the same 10 or 15 of us who participate. as you should know.  once I asked on 200 who likes pancakes, I hate pancakes.  been with my wife for 20 years, she made me pancakes, she wanted some so she made some for me. only 2 or 3 guys said they like pancakes, does that mean the other 100 dont like pancakes?  or they just didnt care to reply.

that's probably what happened to your question.

semp
Title: Re: Northco map
Post by: RotBaron on April 20, 2022, 01:29:11 AM
true, but it's always the same guys.  on knights were have a guy who every other word is cheater. on 200 there's about 4 or 5 guys who always calls somebody else a cheater.

on political talk there's always the same 10 or 15 of us who participate. as you should know.  once I asked on 200 who likes pancakes, I hate pancakes.  been with my wife for 20 years, she made me pancakes, she wanted some so she made some for me. only 2 or 3 guys said they like pancakes, does that mean the other 100 dont like pancakes?  or they just didnt care to reply.

that's probably what happened to your question.

semp

 :headscratch:

Not sure what you mean, haven’t had trouble getting players to give their opinion on the map, except from those that said they have never seen it.

If you go back to the beginning of this thread, the topic is about it being rolled easily vs. others like Crater and others that stay up much longer. 
Title: Re: Northco map
Post by: guncrasher on April 20, 2022, 02:06:39 AM
:headscratch:

Not sure what you mean, haven’t had trouble getting players to give their opinion on the map, except from those that said they have never seen it.

If you go back to the beginning of this thread, the topic is about it being rolled easily vs. others like Crater and others that stay up much longer.

you mean to tell me that all the players have given you an opinion on this map?  if they loved this map so much, they wouldn't roll it so fast.  that's what I got from your first post.  I understand you want this map to stay longer, so since the map gets rolled fast, i guess most players just dont want to play on it.  prove me wrong.


semp
Title: Re: Northco map
Post by: RotBaron on April 20, 2022, 02:27:19 AM

‘haven’t had trouble getting players to give their opinion on the map, except from those that said they have never seen it.’


Never said ALL or insinuated such.

It’s not my job to prove anything to you.

This thread began after the numerous threads and comments regarding large maps and not enough #’s to sustain fights on them.
Title: Re: Northco map
Post by: guncrasher on April 20, 2022, 03:43:54 AM
Never said ALL or insinuated such.

It’s not my job to prove anything to you.

This thread began after the numerous threads and comments regarding large maps and not enough #’s to sustain fights on them.

your original post didnt mention any other maps.


I love this map and so do many others I hear on country and see on 200.

Unfortunately this map stays up for less than 12 hours but more often much less than that.

Last night the Bishops rolled it in ~3hours.  :(


semp
Title: Re: Northco map
Post by: guncrasher on April 20, 2022, 03:49:53 AM
your original post didnt mention any other maps.


I love this map and so do many others I hear on country and see on 200.

Unfortunately this map stays up for less than 12 hours but more often much less than that.

Last night the Bishops rolled it in ~3hours.  :(


semp

just curious if people are complaining about big maps and not enough players but  this small map gets rolled in hours, then what exactly is your point. you want small maps that dont get rolled in hours because you think bigger maps dont have enough players.  so where do you stand.  smaller maps with few players getting rolled over or big maps with not enough players that dont get rolled over.

confusing as hell, perhaps you want small maps that will last for 7 days.  ask the players that roll them small maps what they think.


semp
Title: Re: Northco map
Post by: Shuffler on April 20, 2022, 08:54:52 AM
I like shrimp.
Title: Re: Northco map
Post by: DmonSlyr on April 20, 2022, 09:34:41 AM
Small maps with smaller fronts, closer bases, and choke points are what bring the best fights for everyone. If they get rolled faster, then another small map comes and provides similar action. When a bigger map comes up that is too big for the player base, it stalls the fights and creates spread out action that make it challenging as you either are the ganger or the one getting ganged. Majority of people aren't interested in small spreadout fights so they leave. This normally keeps the #s lower on big maps as the remaining players don't necessarily care about fights. Personally, it's smaller maps and more action that will bring players back who once loved the big fighter and combat action for a cause. Bigger maps just make the game appear like very few are playing it, and thus make it boring. The same map that is up for 4-5 days, especially when it's over the entire weekend, really just turns a lot of players off. Huge maps during off hours IMO are a detriment and really keeps the game from growing as there is hardly any combat action for one side on the map.
Title: Re: Northco map
Post by: Eagler on April 20, 2022, 09:54:39 AM
And as we can't seem to get a map list editing response from that editor ..seems we are stuck in crappy map limbo..

Eagler
Title: Re: Northco map
Post by: RotBaron on April 20, 2022, 05:12:15 PM
Small maps with smaller fronts, closer bases, and choke points are what bring the best fights for everyone. If they get rolled faster, then another small map comes and provides similar action. When a bigger map comes up that is too big for the player base, it stalls the fights and creates spread out action that make it challenging as you either are the ganger or the one getting ganged. Majority of people aren't interested in small spreadout fights so they leave. This normally keeps the #s lower on big maps as the remaining players don't necessarily care about fights. Personally, it's smaller maps and more action that will bring players back who once loved the big fighter and combat action for a cause. Bigger maps just make the game appear like very few are playing it, and thus make it boring. The same map that is up for 4-5 days, especially when it's over the entire weekend, really just turns a lot of players off. Huge maps during off hours IMO are a detriment and really keeps the game from growing as there is hardly any combat action for one side on the map.

Semp:
There is a good summary of this thread for you.

If you go and re-read this thread this sentiment is what you’ll find as the majority of answers/suggestions.

As I said this thread began after there had been numerous about big/small maps, player #’s and keeping/finding sustained ftr/GV fights. It parlayed smoothly…
Title: Re: Northco map
Post by: guncrasher on April 20, 2022, 05:47:03 PM
Semp:
There is a good summary of this thread for you.

If you go and re-read this thread this sentiment is what you’ll find as the majority of answers/suggestions.

As I said this thread began after there had been numerous about big/small maps, player #’s and keeping/finding sustained ftr/GV fights. It parlayed smoothly…

sorry my bad, since your first post mentions northco and how it gets rolled easy. to be honest I don't really recall playing in it.

but I do know this, yesterday we spent several hours defending our eastern front. tanks, airplanes, bombers, it was a good furball around 2 or 3 bases. at the end we ended up with a few of their bases. must have been around 40 to 50 players there on both sides.

late at night we switched to the northern front, only around 20 players on all countries left. mothman and forget the name of the other player were a deadly combination. for a couple of hours 3 or 4 of us against them, tanks first then tank and airplane combo, a lot of fun. we killed them, they killed us. till I got tired and went to bed.

players make the fun no matter which map it is.


semp



Title: Re: Northco map
Post by: guncrasher on April 21, 2022, 02:16:24 AM
did you have fun tonight in a well a medium map, I know I did  :salute


semp
Title: Re: Northco map
Post by: RotBaron on April 21, 2022, 03:19:18 AM
did you have fun tonight in a well a medium map, I know I did  :salute


semp

I was until a call bearing terrible news  :(

Riftval (map) can be slow for GV’rs because the spawns are pretty far apart. Jagpaw got my Tiger in my first sortie, so I hunted him in T-34 actually getting him twice before I was bombed. Flew the G-14 around at A45(I think) getting whacked several times.

 :airplane:

 :salute
Title: Re: Northco map
Post by: 1stpar3 on April 21, 2022, 03:25:41 AM
I was until a call bearing terrible news  :(

Riftval (map) can be slow for GV’rs because the spawns are pretty far apart. Jagpaw got my Tiger in my first sortie, so I hunted him in T-34 actually getting him twice before I was bombed. Flew the G-14 around at A45(I think) getting whacked several times.

 :airplane:

 :salute
WHAT?  PM ME? Any thing I can help with?
Title: Re: Northco map
Post by: RotBaron on April 21, 2022, 04:08:33 AM
Thank you 1stpar. I will when I know a bit more.

 :salute
Title: Re: Northco map
Post by: 1stpar3 on April 21, 2022, 04:12:17 AM
Thank you 1stpar. I will when I know a bit more.

 :salute
:pray
Title: Re: Northco map
Post by: guncrasher on April 21, 2022, 08:34:04 PM
I was until a call bearing terrible news  :(

Riftval (map) can be slow for GV’rs because the spawns are pretty far apart. Jagpaw got my Tiger in my first sortie, so I hunted him in T-34 actually getting him twice before I was bombed. Flew the G-14 around at A45(I think) getting whacked several times.

 :airplane:

 :salute

jagpaw is a beast along with airjer, mothman and a few others.  along with the guy who I shall not mention but likes to kill in a b25. i watched him kill every plane around then rocket vulch him while trying to land.  only way I could kill him. we should have a rule where the top tank players should be equally divided among all countries. and we should create a 4th country just for mothman.  that should make things equal.


semp
Title: Re: Northco map
Post by: 1stpar3 on April 22, 2022, 02:21:35 AM
jagpaw is a beast along with airjer, mothman and a few others.  along with the guy who I shall not mention but likes to kill in a b25. i watched him kill every plane around then rocket vulch him while trying to land.  only way I could kill him. we should have a rule where the top tank players should be equally divided among all countries. and we should create a 4th country just for mothman.  that should make things equal.


semp
Him? Allison? Woody?   "we should create a 4th country just for mothman.."?   NAH!!!! That Feller is My Squaddie!!! :rock Not my fault, he is Rook? LOL  We dont get together enough AS IS!  Jagpaw, Airjer, BTbrando,Charger 5...His Tanking and My CAS...Doom, Despair and Agony on Thee...even with One or The Other, of us :devil :rofl
Title: Re: Northco map
Post by: Eagler on April 22, 2022, 06:18:11 AM
Page 9...and....crickets...
Title: Re: Northco map
Post by: oboe on April 22, 2022, 07:59:50 AM
Title: Re: Northco map
Post by: The Fugitive on April 22, 2022, 08:17:21 AM
Page 9...and....crickets...

Im telling you, just make a phone call and ask. Then you'll know either with an answer or a "no comment at this time", but you'll know. Obviously "THIS" (posting each time it blows by) isnt working to your satisfaction.
Title: Re: Northco map
Post by: Eagler on April 22, 2022, 10:14:13 AM
My satisfaction?

There are now 9 pages asking for a response..

I don't get this "call him and get your answer " slant...

I think we have our answer here .. and other unanswered threads

Last post from me in this one..good luck!

<S>

Eagler
Title: Re: Northco map
Post by: RotBaron on May 16, 2022, 03:04:55 AM
~12 hours again   :bhead

Had fun on it the couple of hours I got late Saturday night.

If there were medium fields either added or substituted it would really change the quick roll of this map imho.

I don’t know who would usually do something like that, if it be the map creator or HiTech is the only one allowed to alter maps after they’re in rotation.

Fugitive, I’d like to have a bit more information before I call and ask him things…
Title: Re: Northco map
Post by: popeye on May 16, 2022, 09:07:03 AM
Let's put this thread to rest.

Northco is my map.  I've emailed HiTech about some players' disappointment that it doesn't last longer, and offered to modify it.  He hasn't responded, so I guess he has other priorities.  (Vulkan?)

So, nothing else to do.  If and when HiTech gives me the go ahead, I will try to fix the map.  For now, let's just enjoy it for what it is.   :salute
Title: Re: Northco map
Post by: RotBaron on May 16, 2022, 08:14:14 PM
Let's put this thread to rest.

Northco is my map.  I've emailed HiTech about some players' disappointment that it doesn't last longer, and offered to modify it.  He hasn't responded, so I guess he has other priorities.  (Vulkan?)

So, nothing else to do.  If and when HiTech gives me the go ahead, I will try to fix the map.  For now, let's just enjoy it for what it is.   :salute

Good to know, thank you Popeye.

As you said we’ll have to wait and see what happens.

 :salute
Title: Re: Northco map
Post by: Mano on May 17, 2022, 02:26:28 PM
I like that terrain but I rarely see it. When I log on I usually see someone mention the last map on 200. I missed it again.  :D

Oh well. sometimes it is hit or miss.

 :salute