Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: MrKrabs on July 24, 2015, 12:09:29 AM
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Killing time with Online and Offline Staged Missions I have noticed improvement in the characteristics of the AI and some of what was probably meant to be with some features like wingman mode.
After a few dozen runs at least there are no ghost AI that were a nagging problem with the old stuf.
Now... Time to with the editor... :devil
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Obviously Tank Town and I are not getting along.
Attached is a image just like I posted in another thread where the TT Object does not load.
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Tried the mission editor. Does not resize or move with ctrl or shift right mouse button. New control scheme?
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All editors now move with A S D W Q Z
And View direction with the right mouse button
Speed with the mouse wheel.
HiTech
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Could you post the .mis file for the splash mission so we can edit it into other missions? I tried doing an inair spawn like I had done before and it did not work.
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Bomber missions still have the problem that drones in formation do not obey salvo and delay of lead bomber, drop all when lead bomber drops. Still would like to see get the .mis files for the posted staged missions such as Splash with in air spawns to see how you did it. Warp segments do seem to work very well. AI in offline mode much more aggressive than before. Well done.
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Could we get a copy of the .mis file for the inair spawn missions like Splash so we can edit it into other missions?
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Sorry mustng2, I didn't see your request until this moring.
Here is the splash mission file.
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No problem. Thanks, got it, I see how to do the spawn now.