Aces High Bulletin Board

General Forums => Custom Sounds => Topic started by: WEZEL on March 11, 2017, 08:36:44 PM

Title: Question
Post by: WEZEL on March 11, 2017, 08:36:44 PM
Howdy, is the sound still in stereo like AH2 or is it something different now?

I am having a tough time telling direction of gun fire wile in a GV, the report echo is trowing me for a loop.
Title: Re: Question
Post by: Chalenge on March 12, 2017, 01:34:36 AM
It has always been MONO. There are some sounds that may have been inserted as stereo, but I think that was by mistake.
Title: Re: Question
Post by: Skuzzy on March 12, 2017, 06:48:12 AM
The raw audio is mono.  The game places the sound in 3D space.

The game accurately creates the audio of distance report of gun fire now.  We did not do that in AH2.
Title: Re: Question
Post by: WEZEL on March 12, 2017, 07:13:48 AM
The raw audio is mono.  The game places the sound in 3D space.

The game accurately creates the audio of distance report of gun fire now.  We did not do that in AH2.

Thanks for the reply, would a 5.1 or 7.1 headset better handle the sound better of the 3D over a stereo set?
Title: Re: Question
Post by: Skuzzy on March 12, 2017, 07:30:41 AM
Thanks for the reply, would a 5.1 or 7.1 headset better handle the sound better of the 3D over a stereo set?

Not at all.  If you force any other decoding via another CODEC, it will probably do nothing but add more overhead to the audio as any form of Dolby decoding requires the audio stream to embed the decoding signal.

If you force multi-channel decoding, via some other external method, then, best case, it will do nothing, worst case, it would make things worse.

You cannot get more accurate than true sound positioning in 3D space.
Title: Re: Question
Post by: WEZEL on March 12, 2017, 11:21:27 AM
Got it thanks  :salute

I find it difficult when a Gv fight is going on to pinpoint the enemy shooting at me especially at close range, the echo of the explosion seems to mask the report of the shot. 
Title: Re: Question
Post by: 8thJinx on March 12, 2017, 07:38:15 PM
I have a 25% hearing loss in one ear, and while my son says the "surround" sound effect is accurate, to me it sounds like a tank that is directly in front of me is more off to the left.
Title: Re: Question
Post by: WEZEL on March 12, 2017, 10:43:05 PM
I have a 25% hearing loss in one ear, and while my son says the "surround" sound effect is accurate, to me it sounds like a tank that is directly in front of me is more off to the left.

I got some tone/hearing loss also, I find it hard to tell the direction of the shot with the echo. That was the main reason I could not find you the other day  :devil
Title: Re: Question
Post by: Owlblink on March 16, 2017, 05:24:10 PM
It's accurate enough with normal hearing for me to get a pretty good idea of direction of sounds, but it could be better.

I never knew about it being mono, this would explain why when I tried to use a seround sound headset it was like holding a seashell to my ear whilst trying to hear everything else echoing around me. I do nit recommend serround settings on headsets, as Skuzzy has mentioned!
Title: Re: Question
Post by: JimmyD3 on March 17, 2017, 12:05:05 AM
I can generally tell with Tank rounds, but 50 cals or the wirbls 20 mm, forget it I can not locate them based on the sound of the guns. :headscratch:
Title: Re: Question
Post by: WEZEL on March 17, 2017, 08:55:51 AM
I have been playing with the sound settings, even tried running it trough a EQ still cant get it ironed out. This may be the end of Gv'ing for me  :eek:  that's why I have not played in a wile I was waiting for some change in the sound settings[more options] or a sound pack that tamed it down some.
Title: Re: Question
Post by: hitech on March 17, 2017, 09:00:09 AM
It's accurate enough with normal hearing for me to get a pretty good idea of direction of sounds, but it could be better.

I never knew about it being mono, this would explain why when I tried to use a seround sound headset it was like holding a seashell to my ear whilst trying to hear everything else echoing around me. I do nit recommend serround settings on headsets, as Skuzzy has mentioned!

The sound setting must match your device. Most importantly the number of speakers.

Stereo vs mono is simply about the raw sound input. If you visualize how stereo sounds are recorded, i.e. sounds coming from one point then picked up with to micro phones and then simply played back on 2 speakers , Mono sounds in games start to make sense. Sound is still coming from one point but now the computer is "Recording" i.e. moving the sound around at 2 or more points "the speakers".

HiTech
Title: Re: Question
Post by: The Fugitive on March 17, 2017, 09:25:36 AM
so are you saying to set the game sounds to mono and let the game softwar do the positioning?

or, is stereo still better to get a truer positioning?
Title: Re: Question
Post by: WEZEL on March 17, 2017, 09:44:48 AM
I am using stereo head phones not a top of the line set, maybe an upgrade is in order. I like the sound settings in AH2 better, more options for us hard of hearing people to adjust to our liking. 
Title: Re: Question
Post by: Skuzzy on March 17, 2017, 09:50:49 AM
so are you saying to set the game sounds to mono and let the game softwar do the positioning?

or, is stereo still better to get a truer positioning?

How do you set the sounds from mono to stereo or vice-versa?
Title: Re: Question
Post by: Chalenge on March 17, 2017, 02:14:12 PM
This is really easy folks. The audio files used as a source is mono. You set your system according to your particular speaker arrangement and everything will come out as expected. I think hitech just said that.
Title: Re: Question
Post by: The Fugitive on March 17, 2017, 05:16:27 PM
How do you set the sounds from mono to stereo or vice-versa?

In my computer sound settings I have my speaker setup as stereo..... I dont think it has a mono setting. However in the game there is a setting to go mono, stereo, and a number of other choices.

I just wanted to be sure setting the game "speakers" to stereo is the best way to go OVER mono.
Title: Re: Question
Post by: Skuzzy on March 18, 2017, 06:14:04 AM
In my computer sound settings I have my speaker setup as stereo..... I dont think it has a mono setting. However in the game there is a setting to go mono, stereo, and a number of other choices.

I just wanted to be sure setting the game "speakers" to stereo is the best way to go OVER mono.

You set the operating system to match the speaker configuration or it will not sound right.  If it is a two speaker configuration, then set it to a two speaker configuration.

Just make sure there is no post processing of the audio.
Title: Re: Question
Post by: Mano on January 02, 2018, 04:44:19 PM
Wezel,

I found using a sound card (inexpensive one at 40 dollars, ie. Soundblaster) is much more accurate than the sound chip on my current motherboard.
Now, when I move the turret around I get a very accurate position on any moving gv. I plugged my headset directly into the sound card, and not the usb port on my computer.

 :salute
Title: Re: Question
Post by: WEZEL on January 02, 2018, 07:22:05 PM
Wezel,

I found using a sound card (inexpensive one at 40 dollars, ie. Soundblaster) is much more accurate than the sound chip on my current motherboard.
Now, when I move the turret around I get a very accurate position on any moving gv. I plugged my headset directly into the sound card, and not the usb port on my computer.



 :salute


Thanks for the input Mano  :salute  I have a sound card, sound blaster Z had it a few years now, great sound 3.5 jacks,  no USB.  What bugs me the most is the spawn in and tower, no sound of the shot just tower that's at the top of my sound Issues with the GV's.
Title: Re: Question
Post by: The Fugitive on January 02, 2018, 08:53:12 PM
Wezel,

I found using a sound card (inexpensive one at 40 dollars, ie. Soundblaster) is much more accurate than the sound chip on my current motherboard.
Now, when I move the turret around I get a very accurate position on any moving gv. I plugged my headset directly into the sound card, and not the usb port on my computer.

 :salute

Do you know which model sound blaster card you have? Possibly this one (https://www.amazon.com/Creative-Blaster-Audigy-Performance-Headphone/dp/B00EO6X4XG/ref=pd_sbs_147_1?_encoding=UTF8&pd_rd_i=B00EO6X4XG&pd_rd_r=CMP6B6090HSCDSP2JAJ6&pd_rd_w=dPWYD&pd_rd_wg=zE9ZQ&psc=1&refRID=CMP6B6090HSCDSP2JAJ6)?
Title: Re: Question
Post by: Skuzzy on January 03, 2018, 06:17:31 AM

Thanks for the input Mano  :salute  I have a sound card, sound blaster Z had it a few years now, great sound 3.5 jacks,  no USB.  What bugs me the most is the spawn in and tower, no sound of the shot just tower that's at the top of my sound Issues with the GV's.

Details?  I have no idea what you are trying to say here.
Title: Re: Question
Post by: JimmyD3 on January 03, 2018, 07:09:34 PM
Details?  I have no idea what you are trying to say here.

Skuzzy, there are times when you are shot in a gv, and you never hear the sound of the cannon firing, you just all of a sudden end up in the tower.
Title: Re: Question
Post by: DaddyAce on January 03, 2018, 07:29:07 PM
Skuzzy, there are times when you are shot in a gv, and you never hear the sound of the cannon firing, you just all of a sudden end up in the tower.

Which makes sense if the projectile is faster than the speed of sound.  If you've ever had bullets coming your way you hear the bullet whizzing past before you hear the rifle shot.
Title: Re: Question
Post by: WEZEL on January 03, 2018, 09:24:57 PM
Which makes sense if the projectile is faster than the speed of sound.  If you've ever had bullets coming your way you hear the bullet whizzing past before you hear the rifle shot.

Yes I understand that, it just does not make for good game play, trying to bust a spawn camp is no fun when you cant tell the direction of the shooter.
Title: Re: Question
Post by: WEZEL on January 03, 2018, 09:35:15 PM
Details?  I have no idea what you are trying to say here.

Say there is a camper parked at a spawn, you spawn in and never hear the shot just end up in the tower, you cant fight back because you have no clue on where the camper might be. This also happens when driving around on the way to town or a base, if the red guy is shut down, no shot heard just back to the tower. AH 2 sounds were much better for the GV side of the game, don't get me wrong the sounds in AH3 are way cool to listen too, but make it very frustrating to most of the GV guys.

Title: Re: Question
Post by: Skuzzy on January 04, 2018, 06:19:47 AM
Skuzzy, there are times when you are shot in a gv, and you never hear the sound of the cannon firing, you just all of a sudden end up in the tower.

The sound system is, for better or worse, crazy accurate now.  Sound does travel at the speed of sound.  A round traveling faster than that may not be heard before you explode.
Title: Re: Question
Post by: The Fugitive on January 04, 2018, 08:04:49 AM
The sound system is, for better or worse, crazy accurate now.  Sound does travel at the speed of sound.  A round traveling faster than that may not be heard before you explode.

I thought that a GV spawning in got there a second or so BEFORE the enemy GV "saw" the vehicle spawn in. Wouldn't that visual lag be enough time for the spawnie to hear the shot from the killer? Or is the lag no longer used on the spawning vehicle?
Title: Re: Question
Post by: Skuzzy on January 04, 2018, 09:33:14 AM
There is no artificial lag I am aware of.  There certainly will be some lag due to propagation delays.
Title: Re: Question
Post by: The Fugitive on January 04, 2018, 10:21:32 AM
There is no artificial lag I am aware of.  There certainly will be some lag due to propagation delays.

Hitech said this....

"At one time I thought about changing it so that a spawn would occur instantly. And then decided I like the variable spawn time when it came to vehicle camping. Gave the spawner a change to kill the attacker."

HERE (http://bbs.hitechcreations.com/smf/index.php/topic,352838.msg4668266.html#msg4668266)
Title: Re: Question
Post by: Skuzzy on January 04, 2018, 10:40:36 AM
Well then, there ya go.
Title: Re: Question
Post by: Mano on January 04, 2018, 05:49:48 PM
Do you know which model sound blaster card you have? Possibly this one (https://www.amazon.com/Creative-Blaster-Audigy-Performance-Headphone/dp/B00EO6X4XG/ref=pd_sbs_147_1?_encoding=UTF8&pd_rd_i=B00EO6X4XG&pd_rd_r=CMP6B6090HSCDSP2JAJ6&pd_rd_w=dPWYD&pd_rd_wg=zE9ZQ&psc=1&refRID=CMP6B6090HSCDSP2JAJ6)?

That is the one I bought and it works great.

 :salute
Title: Re: Question
Post by: WEZEL on January 04, 2018, 07:39:04 PM
The sound system is, for better or worse, crazy accurate now.  Sound does travel at the speed of sound.  A round traveling faster than that may not be heard before you explode.


Yes I agree it is very accurate maybe to accurate for some aspects of the GV side. I did not find it fun at all to spawn in 3 or 4 times just end up in the tower without knowing what direction the  camper is shooting from.  use to be fun to bust up a camp, now I give it a shot once or twice and then find something else to do.

Please dont take this the wrong way, I do appreciate the hard work that get put into the game.

Try playing in the arena with one of your test accounts so you don't get bugged to death, find a fight going on and and spawn in, let me know how fun a new player might find it......... just sayin.
Title: Re: Question
Post by: Skuzzy on January 05, 2018, 05:55:59 AM
How does knowing the approximate direction the shot came from help?  If it is a spawn camper, then you are going to be dead anyway.  Right?
Title: Re: Question
Post by: JimmyD3 on January 05, 2018, 06:06:25 PM
How does knowing the approximate direction the shot came from help?  If it is a spawn camper, then you are going to be dead anyway.  Right?

No. You can get a spawn camper, it just takes time and persistence, and willingness to die a few times.
Title: Re: Question
Post by: WEZEL on January 05, 2018, 06:25:34 PM
How does knowing the approximate direction the shot came from help?  If it is a spawn camper, then you are going to be dead anyway.  Right?

If you know the direction he is in you can maneuver around to get a shot on him, at least you may have a chance to get him, now the way it is you have none.
Title: Re: Question
Post by: 8thJinx on January 06, 2018, 11:15:44 AM
Call me crazy, but when I spawn into a camp and get shot, I always hear the round hitting me.  I don't hear the report from their barrel (unless it's close), but I always hear the thud.  Even when it's not a camp, I always hear the thud.  Is the thud sound directional, like the barrel report is?  Can you tell what quadrant it's coming from via the thud as the round collides with the side of your vehicle?

I played around with FMOD last winter, and it is insane how accurate and complex the sound modeling is.  Unfortunately it was so complicated that I never figured out how to add the old AH2 engine sounds.  I changed a bunch of 20mm sounds and 50 cal sounds, but never got around to changing the vehicle sounds.  Although that is totally and completely possible.  That's on my hobby list, different sounds for the game.  But right now I'm focused on berms and land objects.  There's even an online course for FMOD developers that I was going to take but never got around to it because I got into map making.  Berms first, land objects second, sounds after that.  And I need to redo my kitchen somewhere in there.