Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: DREDIOCK on July 25, 2015, 08:29:00 AM

Title: Graphic anomolies
Post by: DREDIOCK on July 25, 2015, 08:29:00 AM
Water in particular. Doesnt seem to matter what the video settings are, whats enabled/disabled etc
5 and 6 are offline screenshots
1 and 2 are online beta arena
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 25, 2015, 08:34:37 AM
My DX file
Title: Re: Graphic anomolies
Post by: NatCigg on July 26, 2015, 06:10:52 AM
Not sure where to post this but.  Video mem and used mem do not seem correct. I would like my used portion to be as high as possible.

Shadows off trees flutter a lot.

The pennant can get is the way of gun sights and any given vertical view.
Title: Re: Graphic anomolies
Post by: Skuzzy on July 26, 2015, 07:55:00 AM
Water in particular. Doesnt seem to matter what the video settings are, whats enabled/disabled etc
5 and 6 are offline screenshots
1 and 2 are online beta arena

You could be running out of video RAM.  Windows XP is going to be more sensitive to that as it does not allow video cards to use any system RAM at all.

Try using the default field of view.  Set "Environment mapping" to "None".  check the option to disable post lighting and shadows as well.  That will reduce the video RAM requirements.
Title: Re: Graphic anomolies
Post by: Skuzzy on July 26, 2015, 07:56:01 AM
Not sure where to post this but.  Video mem and used mem do not seem correct. I would like my used portion to be as high as possible.

Shadows off trees flutter a lot.

The pennant can get is the way of gun sights and any given vertical view.

Need a DXDIAG output.  With the default settings, the game uses just over 900MB of video RAM, if the video card supports all the options.
Title: Re: Graphic anomolies
Post by: NatCigg on July 26, 2015, 08:47:17 AM

   Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
       System Model: XPS 8700
               BIOS: A08
          Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
             Memory: 16384MB RAM
Available OS Memory: 16336MB RAM
          Page File: 2802MB used, 15964MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.03.9600.17415 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 745
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 745
           DAC type: Integrated RAMDAC
        Device Type: Full Device
         Device Key: Enum\PCI\VEN_10DE&DEV_1382&SUBSYS_106510DE&REV_A2
     Display Memory: 12152 MB
   Dedicated Memory: 3984 MB
      Shared Memory: 8167 MB
       Current Mode: 1680 x 1050 (32 bit) (60Hz)
       Monitor Name: Dell E228WFP
      Monitor Model: DELL E228WFP
         Monitor Id: DELD015
        Native Mode: 1680 x 1050(p) (59.883Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3266 (English)
     Driver Version: 9.18.13.3266
        DDI Version: 11
     Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
       Driver Model: WDDM 1.3
Graphics Preemption: DMA
 Compute Preemption: DMA
           Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
     Power P-states: Not Supported
  Driver Attributes: Final Retail
   Driver Date/Size: 2/16/2014 05:50:20, 18225104 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71E3E-50C2-11CF-AC7F-68301FC2C435}
          Vendor ID: 0x10DE
          Device ID: 0x1382
          SubSys ID: 0x106510DE
        Revision ID: 0x00A2
 Driver Strong Name: oem64.inf:0f066de3eb4857cf:Section068:9.18.13.3266:pci\ven_10de&dev_1382&subsys_106510de
      DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: HID-compliant consumer control device
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0xFEEB, 0xDEEF
        FF Driver: n/a

      Device Name: Dell USB Wired Multimedia Keyboard
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2112
        FF Driver: n/a

      Device Name: Dell USB Wired Multimedia Keyboard
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2112
        FF Driver: n/a

      Device Name: Logitech Extreme 3D
         Attached: 1
    Controller ID: 0x1
Vendor/Product ID: 0x046D, 0xC215
        FF Driver: n/a

      Device Name: Saitek ST290 Pro
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x0460
        FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x8C26
| Matching Device ID: USB\ROOT_HUB20
| Service: usbhub
| Driver: usbhub.sys, 7/24/2014 11:28:38, 419648 bytes
| Driver: usbd.sys, 12/10/2014 02:11:45, 27480 bytes
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x8000
| | Location: Port_#0001.Hub_#0002
| | Matching Device ID: USB\Class_09
| | Service: usbhub
| | Driver: usbhub.sys, 7/24/2014 11:28:38, 419648 bytes
| | Driver: usbd.sys, 12/10/2014 02:11:45, 27480 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x413C, 0x2112
| Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| Service: kbdhid
| Driver: kbdhid.sys, 11/4/2014 02:54:47, 32256 bytes
| Driver: kbdclass.sys, 11/4/2014 15:25:09, 59712 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC063
| Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
| Service: mouhid
| Driver: mouhid.sys, 11/4/2014 02:54:47, 30208 bytes
| Driver: mouclass.sys, 11/4/2014 15:25:09, 51008 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 867.3 GB
Total Space: 941.1 GB
File System: NTFS
      Model: ST1000DM003-1ER162

      Drive: D:
      Model: PLDS DVD+-RW DH-16AES
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.03.9600.16384 (English), 8/22/2013 04:46:35, 164352 bytes

--------------
System Devices
--------------
     Name: Intel(R) Xeon(R) processor E3-1200 v3/4th Gen Core processor PCI Express x16 Controller - 0C01
Device ID: PCI\VEN_8086&DEV_0C01&SUBSYS_05B71028&REV_06\3&11583659&0&08
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.03.9600.17238 (English), 7/24/2014 11:28:35, 280384 bytes

     Name: Intel(R) 8 Series/C220 Chipset Family SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_8C02&SUBSYS_05B71028&REV_05\3&11583659&0&FA
   Driver: C:\Windows\system32\DRIVERS\iaStorA.sys, 12.08.0000.1016 (English), 8/2/2013 13:40:04, 644968 bytes

     Name: Intel(R) 8 Series/C220 Series  PCI Express Root Port #8 - 8C1E
Device ID: PCI\VEN_8086&DEV_8C1E&SUBSYS_05B71028&REV_D5\3&11583659&0&E7
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.03.9600.17238 (English), 7/24/2014 11:28:35, 280384 bytes

     Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_05B71028&REV_0C\010000000000000000
   Driver: C:\Windows\system32\DRIVERS\Rt630x64.sys, 8.18.0621.2013 (English), 6/21/2013 21:35:14, 816344 bytes
   Driver: C:\Windows\system32\RtNicProp64.dll, 1.02.0000.0006 (English), 6/21/2013 21:35:14, 74456 bytes

     Name: Intel(R) Z87 LPC Controller - 8C44
Device ID: PCI\VEN_8086&DEV_8C44&SUBSYS_05B71028&REV_05\3&11583659&0&F8
   Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.03.9600.16384 (English), 8/22/2013 08:43:49, 17248 bytes

     Name: Intel(R) 8 Series/C220 Series  SMBus Controller - 8C22
Device ID: PCI\VEN_8086&DEV_8C22&SUBSYS_05B71028&REV_05\3&11583659&0&FB
   Driver: n/a

     Name: Dell Wireless 1703 802.11b/g/n (2.4GHz)
Device ID: PCI\VEN_168C&DEV_0032&SUBSYS_02091028&REV_01\4&9A48CD4&0&00E7
   Driver: C:\Windows\system32\DRIVERS\athwbx.sys, 10.00.0000.0260 (English), 8/8/2013 14:15:44, 3837440 bytes
   Driver: C:\Windows\system32\drivers\vwifibus.sys, 6.03.9600.16384 (English), 8/22/2013 07:39:00, 24576 bytes

     Name: Intel(R) 8 Series/C220 Series  PCI Express Root Port #1 - 8C10
Device ID: PCI\VEN_8086&DEV_8C10&SUBSYS_05B71028&REV_D5\3&11583659&0&E0
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.03.9600.17238 (English), 7/24/2014 11:28:35, 280384 bytes

     Name: Intel(R) USB 3.0 eXtensible Host Controller - 0100 (Microsoft)
Device ID: PCI\VEN_8086&DEV_8C31&SUBSYS_05B71028&REV_05\3&11583659&0&A0
   Driver: C:\Windows\system32\DRIVERS\UCX01000.SYS, 6.03.9600.17393 (English), 10/7/2014 02:54:45, 189248 bytes
   Driver: C:\Windows\system32\DRIVERS\USBXHCI.SYS, 6.03.9600.17795 (English), 4/16/2015 02:17:07, 325464 bytes

     Name: High Definition Audio Controller
Device ID: PCI\VEN_10DE&DEV_0FBC&SUBSYS_106510DE&REV_A1\4&519621C&0&0108
   Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.03.9600.17238 (English), 7/24/2014 07:45:39, 76800 bytes

     Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_8C20&SUBSYS_05B71028&REV_05\3&11583659&0&D8
   Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.03.9600.17238 (English), 7/24/2014 07:45:39, 76800 bytes

     Name: Intel(R) 4th Gen Core processor DRAM Controller - 0C00
Device ID: PCI\VEN_8086&DEV_0C00&SUBSYS_05B71028&REV_06\3&11583659&0&00
   Driver: n/a

     Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_8C3A&SUBSYS_05B71028&REV_04\3&11583659&0&B0
   Driver: C:\Windows\system32\DRIVERS\TeeDriverx64.sys, 10.00.0000.1126 (English), 2/19/2014 22:51:12, 116736 bytes
   Driver: C:\ProgramData\Microsoft\Windows\DeviceMetadataStore\EN\3f3ca95b-3978-4168-b47b-5444f42d6c89.devicemetadata-ms, 2/19/2014 22:51:12, 938 bytes
   Driver: C:\ProgramData\Microsoft\Windows\DeviceMetadataStore\EN\46a6fdbe-c823-4579-bab6-35f67e01f793.devicemetadata-ms, 2/19/2014 22:51:12, 833 bytes
   Driver: C:\Windows\system32\WdfCoInstaller01011.dll, 1.11.9200.16384 (English), 2/19/2014 22:51:12, 1795952 bytes

     Name: Intel(R) 8 Series/C220 Series  USB EHCI #1 - 8C26
Device ID: PCI\VEN_8086&DEV_8C26&SUBSYS_05B71028&REV_05\3&11583659&0&E8
   Driver: C:\Windows\system32\drivers\usbehci.sys, 6.03.9600.17195 (English), 12/10/2014 02:11:45, 89944 bytes
   Driver: C:\Windows\system32\drivers\usbport.sys, 6.03.9600.17195 (English), 12/10/2014 02:11:45, 440664 bytes
   Driver: C:\Windows\system32\drivers\usbhub.sys, 6.03.9600.17238 (English), 7/24/2014 11:28:38, 419648 bytes

     Name: NVIDIA GeForce GTX 745
Device ID: PCI\VEN_10DE&DEV_1382&SUBSYS_106510DE&REV_A2\4&519621C&0&0008
   Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 9.18.0013.3266 (English), 2/16/2014 05:50:20, 250144 bytes
 
deleted a bunch for 10,000 character limit, if you need it ill post it.


Title: Re: Graphic anomolies
Post by: NatCigg on July 26, 2015, 08:53:59 AM
currently AH II shows Vid Mem 4095.0M used 6.7M

AH III alpha shows Vid mem 3072.0M used 422.4M

edit: changed AHIII settings back to default and now used shows 446.3M

edit: changed max texture back to default 4096 number from 1024 and now used shows 852.3. and game looks better . :banana:
Title: Re: Graphic anomolies
Post by: Skuzzy on July 26, 2015, 09:03:59 AM
currently AH II shows Vid Mem 4095.0M used 6.7M

AH III alpha shows Vid mem 3072.0M used 422.4M

The amount used will be based off the game settings.  The amount used does not work in AHII.

Are you using the Alpha game defaults?  I have attached a screenshot from my home system which has everything set to defaults.  Look at the video memory used (940MB).  It should be pretty consistent from system to system if the video resolution is set to 1920x1080.

The game will use what it needs to use.
Title: Re: Graphic anomolies
Post by: NatCigg on July 26, 2015, 09:05:59 AM
i left video res alone at 1680 x 1050
Title: Re: Graphic anomolies
Post by: Skuzzy on July 26, 2015, 09:21:49 AM
i left video res alone at 1680 x 1050

That is why your memory usage is less.
Title: Re: Graphic anomolies
Post by: NatCigg on July 26, 2015, 10:14:52 AM
I set field of view to 100 and flying in game my used memory is over 1000. frame rates around low 30,s. my default environment map is 1. if I increase environment map frame rates drop. full environment map and frame rates are in the teens.
Title: Re: Graphic anomolies
Post by: Bizman on July 26, 2015, 11:25:08 AM
NatCigg, your problem is this:
Quote
    Card name: NVIDIA GeForce GTX 745

Although Nvidia says "Its powerful, ultra-efficient next-gen architecture makes the GTX 745 the weapon of choice for serious gaming", it's a low end low budget OEM card intended for people who have only a slight idea what the technical terms mean. So it's got a whopping 4 GB of memory, wow! And it's got the second fastest base core clock of the entire GTX 700 series, double-wow! What many people don't realize is that the memory is of the DDR3 type which is s-l-o-w and was up to date in video cards about a decade ago! Compare your card with the more powerful ones in this chart: https://en.wikipedia.org/wiki/GeForce_700_series#GeForce_700_.287xx.29_series (https://en.wikipedia.org/wiki/GeForce_700_series#GeForce_700_.287xx.29_series), especially "Clock speeds/Memory", "Fillrate/Pixel" and "Processing Power" to find out the main differences in performance between cheaper and more expensive card models.
Title: Re: Graphic anomolies
Post by: Chilli on July 26, 2015, 12:29:20 PM
Bizman,

That explains a lot.  The 700 series do have other added features that are desirable, but I had no clue that there was such a big difference even within that series, thinking they were mid range.  I have a 400 series (used) that has DDR5, with only 1 GB of RAM, that is doing fine.

This is indeed sticky worthy for those who are about to upgrade (and I think there will be a great deal that do).  They will not because of performance issues (since most will be able to play with the eye candy off), but most will just want to stretch their legs, only to find they have not gained that many "leg humps" as anticipated.

I fit into that category, so even equipped with all the current information of what my gpu is capable of now, I will wait and look for the best budget solution recommended.  Currently, 780Ti is NOT worth 2 car payments for me.  (Just my driving profession calculator engaged)  However, the GTX 750 (or) Ti do fit into my budget category.

My best advice as I hope to follow, is to WAIT and SEE the finished product.  I am so psyched that open Alpha is here  :x
Title: Re: Graphic anomolies
Post by: Bizman on July 26, 2015, 01:32:33 PM
Yet another thing worth knowing about video card model numbers: In the nVidia GTX### cards the first digit (hundreds) tells the generation, the second (tens) tells the relative performance level within that generation.

A new generation mostly means support for new protocols, new ways of doing things. Some of the new ideas may never make their way to any games. That means that games that don't use the latest graphical gimmicks don't benefit much from a newer GPU of the same performance level.

A comparison of NatCigg's GTX 745 and Chilli's GTX 465 show that the latter is a better performer despite of being almost four years older.

The same numbering idea can be found in AMD Radeon cards, too. Look at the "tens".
Title: Re: Graphic anomolies
Post by: bustr on July 26, 2015, 02:44:42 PM
GTX 745 1G\4G
RAM - DDR3
Data Paths - 128bit
Band Width - 28.8 Gbyte sec.

GTX 465 1G
RAM - GDDR5
Data Paths - 256bit
Band Width - 102.5 Gbyte sec.
Title: Re: Graphic anomolies
Post by: Chilli on July 26, 2015, 02:54:03 PM
GTX 745 1G\4G
RAM - DDR3
Data Paths - 128bit
Band Width - 28.8 Gbyte sec.

GTX 465 1G
RAM - GDDR5
Data Paths - 256bit
Band Width - 102.5 Gbyte sec.

Thanks Bustr and Bizman, also NatCigg.  This is the kind of information that the gpu shopper for AH3 should have a grasp on.  Also, I wonder if anyone can tell me of video card AH3 worthy that will most likely fit into portable desktop for another player?  I will look into the specifics later on, but he at least has room for single slot gpu, and will update if it can use a dual slot, length and and psu rating, when we can confirm model information.

Thanks Challenge, from another thread, with good advice on something else to help tweak the existing gpu!
Don't forget the texture sizes should probably be set to minimum values, and keep AA low.

Thanks  :salute
Title: Re: Graphic anomolies
Post by: bustr on July 26, 2015, 03:17:56 PM
Up to now the FPS problems posted over nearly a year. I'm seeing a pattern that may eventually go away since Graphics has not been optimized for the end user yet.

Here seems to lay the current problem for players.

RAM - DDR3\GDDR3
Band Width - Less than 70 Gbyte sec.

GTX 9800 512
RAM - GDDR3
Band Width - 70.4 Gbyte sec.

Several Players have GDDR3 RAM and higher Band Width than 70.4 but poor FPS in the alpha.

The GDDR3 RAM spec in the GTX 9800 as the games minimum video card makes me sure Hitech has some more adjusting of the graphics to go. But, Skuzzy warns it will still be with everything turned down and probably in 512 Mode.
Title: Re: Graphic anomolies
Post by: Skuzzy on July 26, 2015, 03:27:19 PM
Waffle's machine has a 9800GTX in it and plays the game all the time.  Frame rates are not uber-doober, but playable, with everything disabled/turned off/turned down.
Title: Re: Graphic anomolies
Post by: bustr on July 26, 2015, 04:23:20 PM
Skuzzy,

In past open betas the FPS was always everyone's biggest anxiety and reason for declaring they would be unable to play the new version and the sky was falling. No one seemed to care when you explained the FPS was low because Hitech still had to tweek for that. He had bigger concerns and needed us testing to help debug them.

Then when the finished product was released, most of the sky is falling crew were playing with usable FPS.

The current code and how it plays on their machines is the only tangible reality they either are willing to measure the future by. Or it looks like many are confused about how to judge the results they are getting. None seem to be reading anything you or Hitech have posted that this code is not what they think it is. And there is much more tweeking to go. He needs a broader gene pool of PC's to continue working the code which the open alpha gives him access to.

They should have all been here in the closed alpha since last August with us. I can imagine Waffle's 9800 is giving him better results now versus then, within your stated limitations.   
Title: Re: Graphic anomolies
Post by: NatCigg on July 26, 2015, 05:16:08 PM
With my system frame rates were in the 30s with texture at 500 and in the 30s with 4000. Go figure.
Title: Re: Graphic anomolies
Post by: Chilli on July 26, 2015, 07:32:41 PM
NatCigg,

You may be right.  In the past some features were turned off, even though the menu item was there.  Textures could be frozen, only the developers know for sure.  Anyhow, I had smooth gameplay for months now with lower fps than that.  That does not mean that your experience will not differ, only that if your only problem so far is seeing stutters and flickering shadows, don't worry, we all do (or the majority of us do).
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 26, 2015, 07:55:01 PM
To be clear. My initial post was simply intended to be a report of what I was seeing.

Which BTW is what I was seeing at all settings I had used to date. The ones in the snapshots I took used just happened to be the settings I was at when I took those shots.

I put them out thee in hopes of being helpful not knowing if those are the types of things HTC wants to know about or not but figuring that feedback from the largest array of computer configurations might be beneficial.

Now. I do appreciate the feedback Hitech,Skuzzy, and HTC as a whole provides and has provided as it lets me/us know what problems I/we may have and what we can do on our end to tweak things so that we may continue to put the game through its paces in this  stage of development.
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 26, 2015, 09:30:52 PM
You could be running out of video RAM.  Windows XP is going to be more sensitive to that as it does not allow video cards to use any system RAM at all.

Try using the default field of view.  Set "Environment mapping" to "None".  check the option to disable post lighting and shadows as well.  That will reduce the video RAM requirements.

Tried all of that with pretty much the same results. See pictures attached.

Seems to effect more online then offline. Offline I can near max things out and not see the blocks in the water though I do have framerates in the low 20s

Attached shots are from online arenas

I left the clipboard up so it can be seen what I had it set at. Seems to be plenty of video memory available
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 26, 2015, 09:38:21 PM
Had two attachments. for some reason it didnt want to post the second

Title: Re: Graphic anomolies
Post by: Chilli on July 27, 2015, 04:34:04 AM
Drediock,

Very much understood your intentions in posting.  Very much appreciate the screen shots.  I have seen the field blue square at low res before, but the water rendering shots are new to me.

Did you try this?
Quote
qoute from Natcigg, "i left video res alone at 1680 x 1050"

answer from Skuzzy, "That is why your memory usage is less"
 

You and I have almost identical motherboards.  Ignoring any hardware changes (ie Windows or GPU upgrade) I found marked improvement in FPS just by doing this today:  I reduced my resolution from 1920 x 1080 down to 1280 x 768, and the result was a jump of 20 to 40 FPS  :rock

Let me post a couple of screen shots and point out that Nvidia has a couple of smoothing features that I played with to obtain this with absolutely NO Anti Aliasing at all enabled.

Both of your files didn't attach prior, due to maximum size limit is my guess.  To get around that, change from bmp format to png or jpg.  I also reduce the size to optimize the amount of space on disc and on screen.
Title: Re: Graphic anomolies
Post by: Meatwad on July 27, 2015, 06:38:39 AM
Yet another thing worth knowing about video card model numbers: In the nVidia GTX### cards the first digit (hundreds) tells the generation, the second (tens) tells the relative performance level within that generation.

A new generation mostly means support for new protocols, new ways of doing things. Some of the new ideas may never make their way to any games. That means that games that don't use the latest graphical gimmicks don't benefit much from a newer GPU of the same performance level.

A comparison of NatCigg's GTX 745 and Chilli's GTX 465 show that the latter is a better performer despite of being almost four years older.

The same numbering idea can be found in AMD Radeon cards, too. Look at the "tens".

I didnt know that
Title: Re: Graphic anomolies
Post by: DarkHawk on July 27, 2015, 11:09:57 AM
Chilli   I just tested what you did. went from 1920-1080 to 1280-768
          in the tower frame rate went from 27 to 45 fps
thank you
Dhawk
Title: Re: Graphic anomolies
Post by: hitech on July 27, 2015, 12:06:29 PM
Water in particular. Doesnt seem to matter what the video settings are, whats enabled/disabled etc
5 and 6 are offline screenshots
1 and 2 are online beta arena

Drediock.On the water issue, it appears to me that mip maps are not being generated properly on the waves.  This is done every frame , and AH does it directly.

My guess is you are seen a driver issue. But I have also put in a bunch of debug trapping code in the next patch, for any texture creation failure. I normally do not point at drivers, but you case seem to be very unique.

It could also be a timing issue so make sure you have VSync enabled. (once again may be a driver issue).

_______________

On the issue of the trees showing over beach lines, it could be a few diffrent things.

First the Lines what you see are normal. That is what is actually drawn under the land before the land is drawn. What you are seeing is missing polygons of land that are some how not being drawn. And hence why you see the trees on top.

It could be a cull issue bug in AH or once again a driver. If you can recreate it, and send me a cmepos.txt file with .psave , it would help me a lot.

Thanks for the report

HiTech



Title: Re: Graphic anomolies
Post by: DREDIOCK on July 27, 2015, 08:32:02 PM
Drediock.On the water issue, it appears to me that mip maps are not being generated properly on the waves.  This is done every frame , and AH does it directly.

My guess is you are seen a driver issue. But I have also put in a bunch of debug trapping code in the next patch, for any texture creation failure. I normally do not point at drivers, but you case seem to be very unique.

It could also be a timing issue so make sure you have VSync enabled. (once again may be a driver issue).

_______________

On the issue of the trees showing over beach lines, it could be a few diffrent things.

First the Lines what you see are normal. That is what is actually drawn under the land before the land is drawn. What you are seeing is missing polygons of land that are some how not being drawn. And hence why you see the trees on top.

It could be a cull issue bug in AH or once again a driver. If you can recreate it, and send me a cmepos.txt file with .psave , it would help me a lot.

Thanks for the report

HiTech

Very welcome

"cmepos.txt file with .psave"

Would be more then happy to. And realizing I probably sound like an idiot here. What is it and how do I do that?
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 27, 2015, 08:47:45 PM
nevermind. I think I figured out what to do. keyboard command to save in flight
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 28, 2015, 08:00:28 PM
Havent as of yet been able to reproduce the treeline anomaly

However. Without doing anything with my drivers yet I was screwing around with the settings and in the Nvidia control panel I changed the "Set PhysX configuration from auto select  to just the video card and I was able to get this (see attached screenshot). Which I found interesting.

While over certain areas I would have some dropout in framerates into the 20's which I kinda expected. But for the most part it held steady only rarely dropping out of the low 30's and getting even as much as 50 FPS.
Once I changed arenas however.The preciously posted block type images returned and stayed no matter how much I reduced things.

That also seems to be a common theme. When I do get settings that work. They only work until I change arenas.

I'll try again to reproduce the tree enomoly then if unsuccessful I'll do a driver sweep and install new drivers.

Ill also be ordering Windows 7 by the end of the week. So if there is anything else you want me to look into while still using this particular setup let me know.
Title: Re: Graphic anomolies
Post by: hitech on July 28, 2015, 08:35:19 PM
This may be an up down issue. I.e arena change.
It would explain why I do not see it.
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 30, 2015, 10:08:06 PM
Update

Updated graphics driver seems to like the game even less then the old one.

The best description regardless of driver is inconstant. I can sometimes get the game running  even with full graphics options and highest texture settings. And sometimes not. In the steal the flag arena When I get things running right I can often leave and enter the area with no changes. But not always. Largest problem seems to be in the mission arena. But only with the water. All other graphics appear normal at all times with the occasional flickering dancing tree shadows

Also
This machine Seems to hate the Steal the sheep arena no matter what drivers are installed with a flickering best described as a strobe light effect in the tower.

Another note.
Game doesnt always seem to save (in game) graphic settings when leaving an arena and going to another. Or when leaving an arena and then re entering.
At first I thought this might be tied to the video settings which would seem to make sense. Then I noticed it happen simply from changing an arena without leaving the game. Ive tried unsuccessfully to  find a way to intentionally replicate it so I could point to "if I do this. that happens" But it seems to be very random

Thinking I may have an "AHA!" moment in trying to get the graphics consistent. I took to checking the settings upon entering the arena. Results have been the same though.

Im including a video of what was supposed to be the tower view in the steal the sheep arena hoping ot shot the flickering tower. But it just seems to show water. Dunno why. I have noticed the black blocks in that water I have been experiencing. Dont know what if anything you can garner from that. But figured I'd throw it out there.


Title: Re: Graphic anomolies
Post by: DREDIOCK on July 30, 2015, 10:27:26 PM
Longer view of the blackwater effect caught on film as well as the lack of any ill effects over ground.

Hope this helps. Hadnt thought of this before. But if it were drivers or a card problem it shouldnt show up on film. No?

Thats intended to be a question. Not an accusation
Title: Re: Graphic anomolies
Post by: Easyscor on July 31, 2015, 04:47:48 AM
While you're looking at water, and sorry if this has been reported, anomalies at P14. Looks like two textures fighting each other at three places. Here's one seen from the tower in external view.
My video settings are at the default: 1920 x 1080, 4096 Max Texture Size, no Anti-aliasing.
The in-game graphics settings show in the jpg.


Title: Re: Graphic anomolies
Post by: Skuzzy on July 31, 2015, 09:55:10 AM
The film plays fine for us.

Here is what we would like you to try.

Make sure you have not forced any graphic options in the NVidia control panel.  Use the defaults.  Very important.

2)  Next, try disabling "Post Lighting" and setting the "Maximum Texture Size" to 1024.  Then test it.  If the problems go away, then let us know.

3)  While in the game looking at the water (use CM eye to position yourself), minimize, then maximize to see if the water issues clear.  If the problems go away, then let us know.
Title: Re: Graphic anomolies
Post by: ink on July 31, 2015, 02:37:32 PM
I am getting the same thing....
this is with post lighting off...

(http://i178.photobucket.com/albums/w246/fieldsofink/Alpha/ahss88_zpsgb1oj98t.png) (http://s178.photobucket.com/user/fieldsofink/media/Alpha/ahss88_zpsgb1oj98t.png.html)

when I turn on "post lighting" the plane cockpit is now behind the graphics glitches...maybe this will help finding issue :headscratch:

(http://i178.photobucket.com/albums/w246/fieldsofink/Alpha/ahss87_zpsr1weorfc.png) (http://s178.photobucket.com/user/fieldsofink/media/Alpha/ahss87_zpsr1weorfc.png.html)




shadows on or off give me very little change in FR....


also I am getting the canopy to disappear when changing details...go into F3 they come back.
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 31, 2015, 07:39:54 PM
hmm. While trying to figure out how to work the CM (Ive never used it before) and still seeing the blocks I tabbed out to Windows and then back in again. and something interesting s happening.

BRB Im going back in game to check again
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 31, 2015, 07:51:17 PM
Trying one more thing to confirm my findings
Title: Re: Graphic anomolies
Post by: DREDIOCK on July 31, 2015, 08:35:01 PM
Nope. Back to inconsistant

Tried all Skuzzy said with no difference. Though I never ran the card at anything but default settings to my recollection. I did reset it all to default just in case I missed something

Then I thought I found something interesting.
I tabbed out to windows while in flight to reread the instructions on how CM works. When I tabbed back in again the blackwater was gone. Was able to repeat this several times.

Tried bumping the graphic settings with the same positive results.

Then tried upping the textures figuring I'd put it though a full test. First it seemed tabbing back out then back in again causes "some" improvement. Then it just all went bad again and even reduced texture size and lower graphics seemed to make any difference.

Then the game itself crashed twice.

Just for giggles I am going to try redownloading and reinstalling the game just in case for some reason there was a bad install.

It couldnt hoit
Title: Re: Graphic anomolies
Post by: hitech on July 31, 2015, 08:36:34 PM
The apt tab is good info to me
Title: Re: Graphic anomolies
Post by: Waffle on July 31, 2015, 08:58:25 PM
Sounds like it could be similar to what I had with the black screen... would comeback running in window, but crashed full screen.

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