Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: Jester on July 31, 2003, 05:01:36 AM
-
BATTLE OF BRITAIN
The time is Summer 1940 and the British stand alone against the might of the German Juggernaught. All that stands between the German forces and Victory is the English Channel and the ROYAL AIR FORCE. The LUFTWAFFE has received the order to clear the skies of the RAF and pave the way for OPERATION SEELOWE, the Invasion of England.
ALLIES: (KNIGHTS)
Spitfire I
Hurricane I
SBD (Battle/Swordfish/Skua Light Bombers)
Boston III
C-47
M's
Ostwind
LVT's (From Fleet)
PT Boats (From Fleet)
AXIS: (BISHOPS)
ME-109E
ME-110C
JU-87B Stuka
JU-88
C-47
M's
Ostwind
LVT's (From Fleet)
PT Boats (From Fleet)
SETTINGS:
Map: Small BOB
Fuel: 1.2
Radar: 500ft / Full Friendly
Flack Setting: .7 (CT Norm)
Downtimes:
Hangars: 20 min
Flak Guns: 25 min
Other Structures: 30 min
Fleets: One Cruiser Fleet for each side.
NOTES:
PT Boats are not provided at coastal VH's as there is a bug that will kill you on launching.
GOOD LUCK AND GOOD HUNTING! !
Jester
CT Staff
-
Originally posted by Andijg
BATTLE OF BRITAINThe time is Summer 1940 [/B]
Yay! This is The Classic.
- oldman
-
Originally posted by Oldman731
Yay! This is The Classic.
- oldman
classic ct you mean - what with the mobile fleet ack and all.
:rolleyes:
-
just gotta have someone decent in control of fleets on each side and they send them outa range
really dont see the need for the ships at all as they did not have a bearing on historic BOB and only flug up the A2A in AH BOB..
but still better than PTO :)
-
I agree with Eagler on the fleets, all they do is screw up the fights.
-
Guys,
The fleets are put in there for the Invasion of England - that is what the Battle of Britain was all about. Had the RAF not stopped the Luftwaffe, the Kriegsmarine would not have been far behind hauling the Army across. :rolleyes: We have to have the fleets because flying time is so great for a Goon and it will take a week to swim an LVT there.
I know what the main squeak is - those that "MISUSE" the fleets as a mobile flak battery. To counter this I have given the Allies the SBD and lowered the hardness on the fleets. I also limited each side to ONE fleet. There could be 6 more of them out there. Counter the fleets with each other and PT's & torpedoes.
I will make it simple - Warning to both sides - if they are overly misused as "Flak Batteries" I will remove them. Fair Enough?
-
woo hoo love this setup,Iam putting those fat cats in London on notice.:D
-
very cool! I love this setup :)
Cheers,
-
what would be good is lots of small ships for the ju87 to attack
-
same for the brits; they'd be representative of both side's merchant shipping that operated in the area - in and out of the channel. as far as i know there were no capital ships operating within the confines of the channel itself. the germans wouldn't have even risked theirs (nor the brits) until total air supremecy was achieved.
-
British ships up to Destroyer size commonly operated in the channel escorting convoys to the channel ports - some were even based there to repel the invasion should it come. The big Capital Ships of the Royal Navy where based at in Scotland where they could sweep down into the channel if needed.
German Warships pretty much stayed in German waters waiting on the LW to clear the skies over the channel although all the smaller landing craft and barges were kept ready in channel ports.
What we are really missing is the convoys of British merchant ships coming up the channel to Portsmouth & Southampton. Many of the largest airbattles during the BOB were over these convoys.
-
DD's aren't capital ships.
just sayin'
;)
-
i love early war ETO setups, great way to start off the month.
ps, shane, i really need some training in da, i have maxed out on talent alone, need help!!!
-
Shane, if you will read again I never said they were.
You will also notice that their are no "CAPITAL SHIPS" in the fleets that I set-up for each side. They are all DD fleets.
Just saying. ;)
STRAT has perposely been disabled by the CT Staff on all maps. The reason being with Strat ON, targets such as the FIGHTER HANGAR that has a down time of 20 minutes will rebuilt faster then the specified downtime if supplies can get to it. Lots of people yelled about it so it was turned off.
It seems most people are interested in just A2A "Furballing" than actually going after the strategic targets on a map and stopping supplies to the targets such as the trains, barges and truck convoys.
I personally would like it turned back on to make it more realistic. But that is just me. I pesonally would like to see no icons and no inflight radar but the game dynamics make that unrealistic.
-
Didn't a couple of German captial ships (Scharnhorst and Gneisenau?) make a Channel dash once, from Brest to somewhere?
I wonder if that would make a good Snapshot event?
-
Originally posted by Andijg
I will make it simple - Warning to both sides - if they are overly misused as "Flak Batteries" I will remove them. Fair Enough?
can they be removed for the rest of the week, just to see the difference?
don't think anyone has used them to capture a base - landlock bases did it with C47's.
be a nice change for the next four days..
-
They have been used to capture bases.
Problem is tards park them in the midel of the chanel to ack as ack barges, if any players have a problem with this they can always move them, espichaly a low ranking player.
-
Whats wrong with TRYING it?
-
See What differance/ try what, I think were all smart enought to realise that taking the fleats out just elimantes( actualy not see below) the flak factor that is player controled, or in other words because players dont want to be bothered to move the darn thing's themselfs we nead to save them from their own lazyness/stupitidy in this mater? lol.
The fleats are in the game acording to Andi so that they can be used to take bases along the coast, and they have been used for this on numiours ocashions, their is only one fleat per side.
Now back to the first paragraph, some Tards have been moving the rook fleats of which their are several into the chanel from thier map edge spots which were intended to keep them out of play, I have moved them myself 3 times back to that spot and I know Andi has as well this is part of the problem we cant lock them out unfortunatly nore can we place them off map do to people whining about fleat hidding from a long time ago. So this map is kinda screwed in this regard, if you want to Not be part of the problem dont Park your fleat in the middle of the chanel, put it off some V base or radar base and try and use it as it is intended as a mobile LVT spawn point, not as a flack hazard.
-
Jester said he'd try it if we asked ...
who else wants to try "no fleet weeknights"? :)
who likes the ack barges & wants them to stay?
-
Originally posted by Eagler
who else wants to try "no fleet weeknights"? :)
Me.
- oldman
-
simply reduce ship hardness and make regen time 24 hrs.
:D
-
Originally posted by Eagler
Jester said he'd try it if we asked ...
who else wants to try "no fleet weeknights"? :)
Me.
-
Put me down on the NO-Fleets (or just toothless fleets) list :)
Sqrl
-
No Fleets, that's my vote, BoB setup not about taking bases, about the best of acm vs acm, pilot skill wins these fights, not uber weapons & the ack islands just spoil it occasionally.
dec
-
CM's could take control, set a path and not release control. They could patrol north to south the full length.
I am willing to try it without the ships, but I enjoy having each side with a single fleet.
-
We can do that but only during the time were in game, and we are subject to rank restrictions just like everyone else. AFIK we are...